历史 - net.minecraft.client.gui.render.state.pip.GuiSignRenderState

1.21.11

名称

gkx

gqp

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gdg

gkx

字段

Model: b, signModel, comp_4139, signModel, f_400062_

Model$Simple: b, signModel, comp_4139, signModel, f_400062_

构造函数

(Model, WoodType, int, int, int, int, float, ScreenRectangle)

(Model, WoodType, int, int, int, int, float, ScreenRectangle, ScreenRectangle)

(Model$Simple, WoodType, int, int, int, int, float, ScreenRectangle)

(Model$Simple, WoodType, int, int, int, int, float, ScreenRectangle, ScreenRectangle)

方法

Model (): b, signModel, comp_4139, signModel, f_400062_

Model$Simple (): b, signModel, comp_4139, signModel, f_400062_

1.21.8

名称

gdf

gdg

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gdf

net.minecraft.client.gui.render.state.pip.GuiSignRenderState

net.minecraft.class_11254

net.minecraft.client.gui.render.state.special.SignGuiElementRenderState

net.minecraft.src.C_398434_

字段

Model: b, signModel, comp_4139, signModel, f_400062_

WoodType: c, woodType, comp_4140, woodType, f_398735_

int: d, x0, comp_4122, x1, f_398833_

int: e, y0, comp_4123, y1, f_399141_

int: f, x1, comp_4124, x2, f_399939_

int: g, y1, comp_4125, y2, f_400240_

float: h, scale, comp_4133, scale, f_398889_

ScreenRectangle: i, scissorArea, comp_4128, scissorArea, f_399018_

ScreenRectangle: j, bounds, comp_4274, bounds, f_400309_

构造函数

(Model, WoodType, int, int, int, int, float, ScreenRectangle)

(Model, WoodType, int, int, int, int, float, ScreenRectangle, ScreenRectangle)

方法

Model (): b, signModel, comp_4139, signModel, f_400062_

WoodType (): c, woodType, comp_4140, woodType, f_398735_

int (): e, x0, comp_4122, x1, m_401206_

int (): f, y0, comp_4123, y1, m_401270_

int (): g, x1, comp_4124, x2, m_401483_

int (): h, y1, comp_4125, y2, m_402298_

float (): a, scale, comp_4133, scale, m_402612_

ScreenRectangle (): i, scissorArea, comp_4128, scissorArea, m_402117_

ScreenRectangle (): n, bounds, comp_4274, bounds, m_401310_