历史 - net.minecraft.world.level.Explosion
1.21.11
名称
drj
dwi
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dmn
drj
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dkc
dmn
字段
构造函数
方法
1.21.5
名称
dgb
dkc
字段
构造函数
方法
1.21.4
名称
dha
dgb
字段
构造函数
方法
1.21.3
名称
dco
dha
字段
boolean: c, fire, field_9186, createFire, f_46009_
Level: f, level, field_9187, world, f_46012_
double: g, x, field_9195, x, f_46013_
double: h, y, field_9192, y, f_46014_
double: i, z, field_9189, z, f_46015_
Entity: j, source, field_9185, entity, f_46016_
float: k, radius, field_9190, power, f_46017_
Map<Player, Vec3>: r, hitPlayers, field_9194, affectedPlayers, f_46021_
DamageSource: l, damageSource, field_9193, damageSource, f_46018_
Explosion$BlockInteraction: d, blockInteraction, field_9184, destructionType, f_46010_
ExplosionDamageCalculator: m, damageCalculator, field_25400, behavior, f_46019_
ExplosionDamageCalculator: a, EXPLOSION_DAMAGE_CALCULATOR, field_25818, DEFAULT_BEHAVIOR, f_46008_
int: b, MAX_DROPS_PER_COMBINED_STACK, field_30960, field_30960, f_151469_
RandomSource: e, random, field_9191, random, f_46011_
it.unimi.dsi.fastutil.objects.ObjectArrayList<BlockPos>: q, toBlow, field_9188, affectedBlocks, f_46020_
ParticleOptions: n, smallExplosionParticles, field_47328, particle, f_303246_
ParticleOptions: o, largeExplosionParticles, field_47329, emitterParticle, f_302779_
Holder<SoundEvent>: p, explosionSound, field_47330, soundEvent, f_302233_
构造函数
(Level, Entity, double, double, double, float, boolean, Explosion$BlockInteraction)
(Level, Entity, double, double, double, float, boolean, Explosion$BlockInteraction, List<BlockPos>)
(Level, Entity, double, double, double, float, List<BlockPos>, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)
(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)
方法
void (): c, explode, method_8348, collectBlocksAndDamageEntities, m_46061_
void (boolean): a, finalizeExplosion, method_8350, affectWorld, m_46075_
Map<Player, Vec3> (): e, getHitPlayers, method_8351, getAffectedPlayers, m_46078_
LivingEntity (): f, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_
LivingEntity (): c, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_
void (): h, clearToBlow, method_8352, clearAffectedBlocks, m_46080_
List<BlockPos> (): i, getToBlow, method_8346, getAffectedBlocks, m_46081_
float (Vec3, Entity): a, getSeenPercent, method_17752, getExposure, m_46064_
ExplosionDamageCalculator (Entity): a, makeDamageCalculator, method_29553, chooseBehavior, m_46062_
boolean (): d, interactsWithBlocks, method_46667, shouldDestroy, m_254884_
Entity (): g, getDirectSourceEntity, method_46406, getEntity, m_253049_
Entity (): d, getDirectSourceEntity, method_46406, getEntity, m_253049_
float (): a, radius, method_55107, getPower, m_305027_
float (): e, radius, method_55107, getPower, m_305027_
Vec3 (): b, center, method_55109, getPosition, m_307721_
Vec3 (): f, center, method_55109, getPosition, m_307721_
void (List<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addOrAppendStack, method_24023, tryMergeStack, m_306516_
LivingEntity (Entity): b, getIndirectSourceEntityInternal, method_55110, getCausingEntity, m_306928_
LivingEntity (Entity): a, getIndirectSourceEntity, method_55110, getCausingEntity, m_355062_
Explosion$BlockInteraction (): j, getBlockInteraction, method_55111, getDestructionType, m_307824_
Explosion$BlockInteraction (): b, getBlockInteraction, method_55111, getDestructionType, m_307824_
ParticleOptions (): k, getSmallExplosionParticles, method_55112, getParticle, m_307149_
ParticleOptions (): l, getLargeExplosionParticles, method_55113, getEmitterParticle, m_307299_
Holder<SoundEvent> (): m, getExplosionSound, method_55114, getSoundEvent, m_305033_
boolean (): n, canTriggerBlocks, method_60274, canTriggerBlocks, m_338923_
boolean (): g, canTriggerBlocks, method_60274, canTriggerBlocks, m_338923_
ServerLevel (): a, level, method_64504, getWorld, m_354859_
boolean (): h, shouldAffectBlocklikeEntities, method_61722, preservesDecorativeEntities, m_353131_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dbs
dco
字段
构造函数
方法
boolean (): n, canTriggerBlocks, method_60274, canTriggerBlocks, m_338923_
1.20.6
名称
cth
dbs
字段
SoundEvent: p, explosionSound, field_47330, soundEvent, f_302233_
Holder<SoundEvent>: p, explosionSound, field_47330, soundEvent, f_302233_
构造函数
(Level, Entity, double, double, double, float, List<BlockPos>, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)
(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)
(Level, Entity, double, double, double, float, List<BlockPos>, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)
(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)
方法
SoundEvent (): m, getExplosionSound, method_55114, getSoundEvent, m_305033_
Holder<SoundEvent> (): m, getExplosionSound, method_55114, getSoundEvent, m_305033_
1.20.4
名称
cpn
cth
字段
Map<Player, Vec3>: o, hitPlayers, field_9194, affectedPlayers, f_46021_
Map<Player, Vec3>: r, hitPlayers, field_9194, affectedPlayers, f_46021_
it.unimi.dsi.fastutil.objects.ObjectArrayList<BlockPos>: n, toBlow, field_9188, affectedBlocks, f_46020_
it.unimi.dsi.fastutil.objects.ObjectArrayList<BlockPos>: q, toBlow, field_9188, affectedBlocks, f_46020_
ParticleOptions: n, smallExplosionParticles, field_47328, particle, f_303246_
ParticleOptions: o, largeExplosionParticles, field_47329, emitterParticle, f_302779_
SoundEvent: p, explosionSound, field_47330, soundEvent, f_302233_
构造函数
(Level, Entity, double, double, double, float, List<BlockPos>)
(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction)
(Level, Entity, double, double, double, float, List<BlockPos>, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)
(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)
方法
void (): a, explode, method_8348, collectBlocksAndDamageEntities, m_46061_
void (): c, explode, method_8348, collectBlocksAndDamageEntities, m_46061_
Map<Player, Vec3> (): d, getHitPlayers, method_8351, getAffectedPlayers, m_46078_
Map<Player, Vec3> (): e, getHitPlayers, method_8351, getAffectedPlayers, m_46078_
LivingEntity (): e, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_
LivingEntity (): f, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_
void (): g, clearToBlow, method_8352, clearAffectedBlocks, m_46080_
void (): h, clearToBlow, method_8352, clearAffectedBlocks, m_46080_
List<BlockPos> (): h, getToBlow, method_8346, getAffectedBlocks, m_46081_
List<BlockPos> (): i, getToBlow, method_8346, getAffectedBlocks, m_46081_
DamageSource (): c, getDamageSource, method_8349, getDamageSource, m_46077_
void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, tryMergeStack, m_46067_
boolean (): b, interactsWithBlocks, method_46667, shouldDestroy, m_254884_
boolean (): d, interactsWithBlocks, method_46667, shouldDestroy, m_254884_
Entity (): f, getDirectSourceEntity, method_46406, getEntity, m_253049_
Entity (): g, getDirectSourceEntity, method_46406, getEntity, m_253049_
DamageSource (Level, Entity): a, getDefaultDamageSource, method_55108, createDamageSource, m_308019_
float (): a, radius, method_55107, getPower, m_305027_
Vec3 (): b, center, method_55109, getPosition, m_307721_
void (List<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addOrAppendStack, method_24023, tryMergeStack, m_306516_
LivingEntity (Entity): b, getIndirectSourceEntityInternal, method_55110, getCausingEntity, m_306928_
Explosion$BlockInteraction (): j, getBlockInteraction, method_55111, getDestructionType, m_307824_
ParticleOptions (): k, getSmallExplosionParticles, method_55112, getParticle, m_307149_
ParticleOptions (): l, getLargeExplosionParticles, method_55113, getEmitterParticle, m_307299_
SoundEvent (): m, getExplosionSound, method_55114, getSoundEvent, m_305033_
1.20.2
名称
cme
cpn
字段
构造函数
方法
1.20.1
名称
cma
cme
字段
构造函数
方法
1.19.4
名称
cjo
cma
字段
构造函数
方法
1.19.3
名称
cgp
cjo
字段
构造函数
(Level, Entity, double, double, double, float)
方法
Map<Player, Vec3> (): c, getHitPlayers, method_8351, getAffectedPlayers, m_46078_
Map<Player, Vec3> (): d, getHitPlayers, method_8351, getAffectedPlayers, m_46078_
LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, m_46079_
LivingEntity (): e, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_
void (): e, clearToBlow, method_8352, clearAffectedBlocks, m_46080_
void (): g, clearToBlow, method_8352, clearAffectedBlocks, m_46080_
List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, m_46081_
List<BlockPos> (): h, getToBlow, method_8346, getAffectedBlocks, m_46081_
DamageSource (): b, getDamageSource, method_8349, getDamageSource, m_46077_
DamageSource (): c, getDamageSource, method_8349, getDamageSource, m_46077_
boolean (): b, interactsWithBlocks, method_46667, shouldDestroy, m_254884_
Entity (): f, getDirectSourceEntity, method_46406, getEntity, m_253049_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cfs
cgp
net.minecraft.world.level.Explosion
字段
构造函数
方法
1.19
名称
can
cfs
net.minecraft.world.level.Explosion
字段
Random: e, random, field_9191, random, f_46011_
List<BlockPos>: n, toBlow, field_9188, affectedBlocks, f_46020_
RandomSource: e, random, field_9191, random, f_46011_
it.unimi.dsi.fastutil.objects.ObjectArrayList<BlockPos>: n, toBlow, field_9188, affectedBlocks, f_46020_
构造函数
方法
1.18.2
名称
bzv
can
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bwi
bzv
字段
构造函数
方法
LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, m_46079_, getSource
LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, m_46079_
void (): e, clearToBlow, method_8352, clearAffectedBlocks, m_46080_, clearBlocks
void (): e, clearToBlow, method_8352, clearAffectedBlocks, m_46080_
List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, m_46081_, getBlocks
List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, m_46081_
1.17.1
名称
bwh
bwi
字段
构造函数
方法
1.17
名称
brp
bwh
net.minecraft.world.Explosion
net.minecraft.src.C_1578_
net.minecraft.server.v1_16_R3.Explosion
net.minecraft.world.level.Explosion
字段
boolean: b, fire, field_9186, createFire, field_77286_a
boolean: c, fire, field_9186, createFire, f_46009_
Random: d, random, field_9191, random, field_77290_i
Random: e, random, field_9191, random, f_46011_
Level: e, level, field_9187, world, field_77287_j, world
Level: f, level, field_9187, world, f_46012_
double: f, x, field_9195, x, field_77284_b, posX
double: g, x, field_9195, x, f_46013_
double: g, y, field_9192, y, field_77285_c, posY
double: h, y, field_9192, y, f_46014_
double: h, z, field_9189, z, field_77282_d, posZ
double: i, z, field_9189, z, f_46015_
Entity: i, source, field_9185, entity, field_77283_e, source
Entity: j, source, field_9185, entity, f_46016_
float: j, radius, field_9190, power, field_77280_f, size
float: k, radius, field_9190, power, f_46017_
List<BlockPos>: m, toBlow, field_9188, affectedBlocks, field_77281_g, blocks
List<BlockPos>: n, toBlow, field_9188, affectedBlocks, f_46020_
Map<Player, Vec3>: n, hitPlayers, field_9194, affectedPlayers, field_77288_k
Map<Player, Vec3>: o, hitPlayers, field_9194, affectedPlayers, f_46021_
DamageSource: k, damageSource, field_9193, damageSource, field_199593_j
DamageSource: l, damageSource, field_9193, damageSource, f_46018_
Explosion$BlockInteraction: c, blockInteraction, field_9184, destructionType, field_222260_b
Explosion$BlockInteraction: d, blockInteraction, field_9184, destructionType, f_46010_
ExplosionDamageCalculator: l, damageCalculator, field_25400, behavior, field_234893_k_
ExplosionDamageCalculator: m, damageCalculator, field_25400, behavior, f_46019_
ExplosionDamageCalculator: a, EXPLOSION_DAMAGE_CALCULATOR, field_25818, field_25818, field_242407_a
ExplosionDamageCalculator: a, EXPLOSION_DAMAGE_CALCULATOR, field_25818, DEFAULT_BEHAVIOR, f_46008_
int: b, MAX_DROPS_PER_COMBINED_STACK, field_30960, field_30960, f_151469_
构造函数
(Level, Entity, double, double, double, float)
方法
void (): a, explode, method_8348, collectBlocksAndDamageEntities, func_77278_a
void (): a, explode, method_8348, collectBlocksAndDamageEntities, m_46061_
void (boolean): a, finalizeExplosion, method_8350, affectWorld, func_77279_a
void (boolean): a, finalizeExplosion, method_8350, affectWorld, m_46075_
Map<Player, Vec3> (): c, getHitPlayers, method_8351, getAffectedPlayers, func_77277_b
Map<Player, Vec3> (): c, getHitPlayers, method_8351, getAffectedPlayers, m_46078_
LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, func_94613_c, getSource
LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, m_46079_, getSource
void (): e, clearToBlow, method_8352, clearAffectedBlocks, func_180342_d, clearBlocks
void (): e, clearToBlow, method_8352, clearAffectedBlocks, m_46080_, clearBlocks
List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, func_180343_e, getBlocks
List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, m_46081_, getBlocks
DamageSource (): b, getDamageSource, method_8349, getDamageSource, func_199591_b
DamageSource (): b, getDamageSource, method_8349, getDamageSource, m_46077_
float (Vec3, Entity): a, getSeenPercent, method_17752, getExposure, func_222259_a
float (Vec3, Entity): a, getSeenPercent, method_17752, getExposure, m_46064_
void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, method_24023, func_229976_a_
void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, tryMergeStack, m_46067_
ExplosionDamageCalculator (Entity): a, makeDamageCalculator, method_29553, chooseBehavior, func_234894_a_
ExplosionDamageCalculator (Entity): a, makeDamageCalculator, method_29553, chooseBehavior, m_46062_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
brm
brp
net.minecraft.server.v1_16_R2.Explosion
net.minecraft.server.v1_16_R3.Explosion
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bpt
brm
net.minecraft.server.v1_16_R1.Explosion
net.minecraft.server.v1_16_R2.Explosion
字段
boolean: a, fire, field_9186, createFire, field_77286_a
boolean: b, fire, field_9186, createFire, field_77286_a
Random: c, random, field_9191, random, field_77290_i
Random: d, random, field_9191, random, field_77290_i
Level: d, level, field_9187, world, field_77287_j, world
Level: e, level, field_9187, world, field_77287_j, world
double: e, x, field_9195, x, field_77284_b, posX
double: f, x, field_9195, x, field_77284_b, posX
double: f, y, field_9192, y, field_77285_c, posY
double: g, y, field_9192, y, field_77285_c, posY
double: g, z, field_9189, z, field_77282_d, posZ
double: h, z, field_9189, z, field_77282_d, posZ
Entity: h, source, field_9185, entity, field_77283_e, source
Entity: i, source, field_9185, entity, field_77283_e, source
float: i, radius, field_9190, power, field_77280_f, size
float: j, radius, field_9190, power, field_77280_f, size
List<BlockPos>: l, toBlow, field_9188, affectedBlocks, field_77281_g, blocks
List<BlockPos>: m, toBlow, field_9188, affectedBlocks, field_77281_g, blocks
Map<Player, Vec3>: m, hitPlayers, field_9194, affectedPlayers, field_77288_k
Map<Player, Vec3>: n, hitPlayers, field_9194, affectedPlayers, field_77288_k
DamageSource: j, damageSource, field_9193, damageSource, field_199593_j
DamageSource: k, damageSource, field_9193, damageSource, field_199593_j
Explosion$BlockInteraction: b, blockInteraction, field_9184, destructionType, field_222260_b
Explosion$BlockInteraction: c, blockInteraction, field_9184, destructionType, field_222260_b
ExplosionDamageCalculator: k, damageCalculator, field_25400, behavior, field_234893_k_
ExplosionDamageCalculator: l, damageCalculator, field_25400, behavior, field_234893_k_
ExplosionDamageCalculator: a, EXPLOSION_DAMAGE_CALCULATOR, field_25818, field_25818, field_242407_a
构造函数
方法
1.16.1
名称
bjp
bpt
net.minecraft.server.v1_15_R1.Explosion
net.minecraft.server.v1_16_R1.Explosion
字段
List<BlockPos>: k, toBlow, field_9188, affectedBlocks, field_77281_g, blocks
List<BlockPos>: l, toBlow, field_9188, affectedBlocks, field_77281_g, blocks
Map<Player, Vec3>: l, hitPlayers, field_9194, affectedPlayers, field_77288_k
Map<Player, Vec3>: m, hitPlayers, field_9194, affectedPlayers, field_77288_k
Explosion$BlockInteraction: b, blockInteraction, field_9184, blockDestructionType, field_222260_b
Explosion$BlockInteraction: b, blockInteraction, field_9184, destructionType, field_222260_b
ExplosionDamageCalculator: k, damageCalculator, field_25400, behavior, field_234893_k_
构造函数
(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction)
方法
void (DamageSource): a, setDamageSource, method_8345, setDamageSource, func_199592_a
void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, func_229976_a_
void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, method_24023, func_229976_a_
ExplosionDamageCalculator (Entity): a, makeDamageCalculator, method_29553, chooseBehavior, func_234894_a_
1.15.2
名称
bjm
bjp
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bhk
bjm
net.minecraft.server.v1_14_R1.Explosion
net.minecraft.server.v1_15_R1.Explosion
字段
构造函数
方法
void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, func_229976_a_
1.14.4
名称
bhf
bhk
net.minecraft.world.level.Explosion
字段
boolean: a, field_9186, createFire, field_77286_a
boolean: a, fire, field_9186, createFire, field_77286_a
Random: c, field_9191, random, field_77290_i
Random: c, random, field_9191, random, field_77290_i
World: d, field_9187, world, field_77287_j, world
Level: d, level, field_9187, world, field_77287_j, world
double: e, field_9195, x, field_77284_b, posX
double: e, x, field_9195, x, field_77284_b, posX
double: f, field_9192, y, field_77285_c, posY
double: f, y, field_9192, y, field_77285_c, posY
double: g, field_9189, z, field_77282_d, posZ
double: g, z, field_9189, z, field_77282_d, posZ
Entity: h, field_9185, entity, field_77283_e, source
Entity: h, source, field_9185, entity, field_77283_e, source
float: i, field_9190, power, field_77280_f, size
float: i, radius, field_9190, power, field_77280_f, size
List<BlockPosition>: k, field_9188, affectedBlocks, field_77281_g, blocks
List<BlockPos>: k, toBlow, field_9188, affectedBlocks, field_77281_g, blocks
Map<EntityHuman, Vec3D>: l, field_9194, affectedPlayers, field_77288_k
Map<Player, Vec3>: l, hitPlayers, field_9194, affectedPlayers, field_77288_k
DamageSource: j, field_9193, damageSource, field_199593_j
DamageSource: j, damageSource, field_9193, damageSource, field_199593_j
Explosion$Effect: b, field_9184, blockDestructionType, field_222260_b
Explosion$BlockInteraction: b, blockInteraction, field_9184, blockDestructionType, field_222260_b
构造函数
方法
void (): a, method_8348, collectBlocksAndDamageEntities, func_77278_a
void (): a, explode, method_8348, collectBlocksAndDamageEntities, func_77278_a
void (boolean): a, method_8350, affectWorld, func_77279_a
void (boolean): a, finalizeExplosion, method_8350, affectWorld, func_77279_a
Map<EntityHuman, Vec3D> (): c, method_8351, getAffectedPlayers, func_77277_b
Map<Player, Vec3> (): c, getHitPlayers, method_8351, getAffectedPlayers, func_77277_b
EntityLiving (): d, method_8347, getCausingEntity, func_94613_c, getSource
LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, func_94613_c, getSource
void (): e, method_8352, clearAffectedBlocks, func_180342_d, clearBlocks
void (): e, clearToBlow, method_8352, clearAffectedBlocks, func_180342_d, clearBlocks
List<BlockPosition> (): f, method_8346, getAffectedBlocks, func_180343_e, getBlocks
List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, func_180343_e, getBlocks
DamageSource (): b, method_8349, getDamageSource, func_199591_b
DamageSource (): b, getDamageSource, method_8349, getDamageSource, func_199591_b
void (DamageSource): a, method_8345, setDamageSource, func_199592_a
void (DamageSource): a, setDamageSource, method_8345, setDamageSource, func_199592_a
float (Vec3D, Entity): a, method_17752, getExposure, func_222259_a
float (Vec3, Entity): a, getSeenPercent, method_17752, getExposure, func_222259_a
1.14.3
名称
bhb
bhf
net.minecraft.world.explosion.Explosion
字段
boolean: a, field_9186, field_77286_a
boolean: a, field_9186, createFire, field_77286_a
Random: c, field_9191, field_77290_i
Random: c, field_9191, random, field_77290_i
World: d, field_9187, field_77287_j, world
World: d, field_9187, world, field_77287_j, world
double: e, field_9195, field_77284_b, posX
double: e, field_9195, x, field_77284_b, posX
double: f, field_9192, field_77285_c, posY
double: f, field_9192, y, field_77285_c, posY
double: g, field_9189, field_77282_d, posZ
double: g, field_9189, z, field_77282_d, posZ
Entity: h, field_9185, field_77283_e, source
Entity: h, field_9185, entity, field_77283_e, source
float: i, field_9190, field_77280_f, size
float: i, field_9190, power, field_77280_f, size
List<BlockPosition>: k, field_9188, field_77281_g, blocks
List<BlockPosition>: k, field_9188, affectedBlocks, field_77281_g, blocks
Map<EntityHuman, Vec3D>: l, field_9194, field_77288_k
Map<EntityHuman, Vec3D>: l, field_9194, affectedPlayers, field_77288_k
DamageSource: j, field_9193, field_199593_j
DamageSource: j, field_9193, damageSource, field_199593_j
Explosion$Effect: b, field_9184, field_222260_b
Explosion$Effect: b, field_9184, blockDestructionType, field_222260_b
构造函数
方法
void (): a, method_8348, func_77278_a
void (): a, method_8348, collectBlocksAndDamageEntities, func_77278_a
void (boolean): a, method_8350, func_77279_a
void (boolean): a, method_8350, affectWorld, func_77279_a
Map<EntityHuman, Vec3D> (): c, method_8351, func_77277_b
Map<EntityHuman, Vec3D> (): c, method_8351, getAffectedPlayers, func_77277_b
EntityLiving (): d, method_8347, func_94613_c, getSource
EntityLiving (): d, method_8347, getCausingEntity, func_94613_c, getSource
void (): e, method_8352, func_180342_d, clearBlocks
void (): e, method_8352, clearAffectedBlocks, func_180342_d, clearBlocks
List<BlockPosition> (): f, method_8346, func_180343_e, getBlocks
List<BlockPosition> (): f, method_8346, getAffectedBlocks, func_180343_e, getBlocks
DamageSource (): b, method_8349, func_199591_b
DamageSource (): b, method_8349, getDamageSource, func_199591_b
void (DamageSource): a, method_8345, func_199592_a
void (DamageSource): a, method_8345, setDamageSource, func_199592_a
float (Vec3D, Entity): a, method_17752, func_222259_a
float (Vec3D, Entity): a, method_17752, getExposure, func_222259_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bha
bhb
字段
构造函数
方法
1.14
名称
axr
bha
net.minecraft.class_1927
net.minecraft.server.v1_13_R2.Explosion
net.minecraft.server.v1_14_R1.Explosion
字段
boolean: a, field_77286_a
boolean: a, field_9186, field_77286_a
boolean: b, field_82755_b
Random: c, field_77290_i
Random: c, field_9191, field_77290_i
World: d, field_77287_j, world
World: d, field_9187, field_77287_j, world
double: e, field_77284_b, posX
double: e, field_9195, field_77284_b, posX
double: f, field_77285_c, posY
double: f, field_9192, field_77285_c, posY
double: g, field_77282_d, posZ
double: g, field_9189, field_77282_d, posZ
Entity: h, field_77283_e, source
Entity: h, field_9185, field_77283_e, source
float: i, field_77280_f, size
float: i, field_9190, field_77280_f, size
List<BlockPosition>: k, field_77281_g, blocks
List<BlockPosition>: k, field_9188, field_77281_g, blocks
Map<EntityHuman, Vec3D>: l, field_77288_k
Map<EntityHuman, Vec3D>: l, field_9194, field_77288_k
DamageSource: j, field_199593_j
DamageSource: j, field_9193, field_199593_j
Explosion$Effect: b, field_9184, field_222260_b
构造函数
(World, Entity, double, double, double, float, boolean, boolean)
(World, Entity, double, double, double, float, boolean, boolean, List<BlockPosition>)
(World, Entity, double, double, double, float, boolean, Explosion$Effect)
(World, Entity, double, double, double, float, boolean, Explosion$Effect, List<BlockPosition>)
方法
void (): a, func_77278_a
void (): a, method_8348, func_77278_a
void (boolean): a, func_77279_a
void (boolean): a, method_8350, func_77279_a
Map<EntityHuman, Vec3D> (): c, func_77277_b
Map<EntityHuman, Vec3D> (): c, method_8351, func_77277_b
EntityLiving (): d, func_94613_c, getSource
EntityLiving (): d, method_8347, func_94613_c, getSource
void (): e, func_180342_d, clearBlocks
void (): e, method_8352, func_180342_d, clearBlocks
List<BlockPosition> (): f, func_180343_e, getBlocks
List<BlockPosition> (): f, method_8346, func_180343_e, getBlocks
DamageSource (): b, func_199591_b
DamageSource (): b, method_8349, func_199591_b
void (DamageSource): a, func_199592_a
void (DamageSource): a, method_8345, func_199592_a
float (Vec3D, Entity): a, method_17752, func_222259_a
1.13.2
名称
axq
axr
字段
构造函数
方法
1.13.1
名称
axm
axq
net.minecraft.server.v1_13_R1.Explosion
net.minecraft.server.v1_13_R2.Explosion
字段
构造函数
方法
1.13
名称
amp
axm
net.minecraft.server.v1_12_R1.Explosion
net.minecraft.server.v1_13_R1.Explosion
字段
List<BlockPosition>: j, field_77281_g, blocks
List<BlockPosition>: k, field_77281_g, blocks
Map<EntityHuman, Vec3D>: k, field_77288_k
Map<EntityHuman, Vec3D>: l, field_77288_k
DamageSource: j, field_199593_j
构造函数
方法
Map<EntityHuman, Vec3D> (): b, func_77277_b
Map<EntityHuman, Vec3D> (): c, func_77277_b
EntityLiving (): c, func_94613_c, getSource
EntityLiving (): d, func_94613_c, getSource
void (): d, func_180342_d, clearBlocks
void (): e, func_180342_d, clearBlocks
List<BlockPosition> (): e, func_180343_e, getBlocks
List<BlockPosition> (): f, func_180343_e, getBlocks
DamageSource (): b, func_199591_b
void (DamageSource): a, func_199592_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
amn
amp
字段
构造函数
方法
1.12
名称
ajn
amn
net.minecraft.server.v1_11_R1.Explosion
net.minecraft.server.v1_12_R1.Explosion
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ajl
ajn
字段
构造函数
方法
1.11
名称
ahy
ajl
net.minecraft.server.v1_10_R1.Explosion
net.minecraft.server.v1_11_R1.Explosion
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ahp
ahy
net.minecraft.server.v1_9_R2.Explosion
net.minecraft.server.v1_10_R1.Explosion
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.Explosion
net.minecraft.server.v1_9_R2.Explosion
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
adi
ahp
net.minecraft.server.v1_8_R3.Explosion
net.minecraft.server.v1_9_R1.Explosion
字段
构造函数
方法
1.8.8
名称
adi
net.minecraft.world.Explosion
net.minecraft.server.v1_8_R3.Explosion
字段
boolean: a, field_77286_a
boolean: b, field_82755_b
Random: c, field_77290_i
World: d, field_77287_j, world
double: e, field_77284_b, posX
double: f, field_77285_c, posY
double: g, field_77282_d, posZ
Entity: h, field_77283_e, source
float: i, field_77280_f, size
List<BlockPosition>: j, field_77281_g, blocks
Map<EntityHuman, Vec3D>: k, field_77288_k
构造函数
(World, Entity, double, double, double, float, boolean, boolean)
(World, Entity, double, double, double, float, List<BlockPosition>)
(World, Entity, double, double, double, float, boolean, boolean, List<BlockPosition>)
方法
void (): a, func_77278_a
void (boolean): a, func_77279_a
Map<EntityHuman, Vec3D> (): b, func_77277_b
EntityLiving (): c, func_94613_c, getSource
void (): d, func_180342_d, clearBlocks
List<BlockPosition> (): e, func_180343_e, getBlocks