历史 - net.minecraft.world.level.Explosion

1.21.11

名称

drj

dwi

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dmn

drj

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dkc

dmn

字段

构造函数

方法

1.21.5

名称

dgb

dkc

字段

构造函数

方法

1.21.4

名称

dha

dgb

字段

构造函数

方法

1.21.3

名称

dco

dha

字段

boolean: c, fire, field_9186, createFire, f_46009_

Level: f, level, field_9187, world, f_46012_

double: g, x, field_9195, x, f_46013_

double: h, y, field_9192, y, f_46014_

double: i, z, field_9189, z, f_46015_

Entity: j, source, field_9185, entity, f_46016_

float: k, radius, field_9190, power, f_46017_

Map<Player, Vec3>: r, hitPlayers, field_9194, affectedPlayers, f_46021_

DamageSource: l, damageSource, field_9193, damageSource, f_46018_

Explosion$BlockInteraction: d, blockInteraction, field_9184, destructionType, f_46010_

ExplosionDamageCalculator: m, damageCalculator, field_25400, behavior, f_46019_

ExplosionDamageCalculator: a, EXPLOSION_DAMAGE_CALCULATOR, field_25818, DEFAULT_BEHAVIOR, f_46008_

int: b, MAX_DROPS_PER_COMBINED_STACK, field_30960, field_30960, f_151469_

RandomSource: e, random, field_9191, random, f_46011_

it.unimi.dsi.fastutil.objects.ObjectArrayList<BlockPos>: q, toBlow, field_9188, affectedBlocks, f_46020_

ParticleOptions: n, smallExplosionParticles, field_47328, particle, f_303246_

ParticleOptions: o, largeExplosionParticles, field_47329, emitterParticle, f_302779_

Holder<SoundEvent>: p, explosionSound, field_47330, soundEvent, f_302233_

构造函数

(Level, Entity, double, double, double, float, boolean, Explosion$BlockInteraction)

(Level, Entity, double, double, double, float, boolean, Explosion$BlockInteraction, List<BlockPos>)

(Level, Entity, double, double, double, float, List<BlockPos>, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)

(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)

方法

void (): c, explode, method_8348, collectBlocksAndDamageEntities, m_46061_

void (boolean): a, finalizeExplosion, method_8350, affectWorld, m_46075_

Map<Player, Vec3> (): e, getHitPlayers, method_8351, getAffectedPlayers, m_46078_

LivingEntity (): f, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_

LivingEntity (): c, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_

void (): h, clearToBlow, method_8352, clearAffectedBlocks, m_46080_

List<BlockPos> (): i, getToBlow, method_8346, getAffectedBlocks, m_46081_

float (Vec3, Entity): a, getSeenPercent, method_17752, getExposure, m_46064_

ExplosionDamageCalculator (Entity): a, makeDamageCalculator, method_29553, chooseBehavior, m_46062_

boolean (): d, interactsWithBlocks, method_46667, shouldDestroy, m_254884_

Entity (): g, getDirectSourceEntity, method_46406, getEntity, m_253049_

Entity (): d, getDirectSourceEntity, method_46406, getEntity, m_253049_

float (): a, radius, method_55107, getPower, m_305027_

float (): e, radius, method_55107, getPower, m_305027_

Vec3 (): b, center, method_55109, getPosition, m_307721_

Vec3 (): f, center, method_55109, getPosition, m_307721_

void (List<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addOrAppendStack, method_24023, tryMergeStack, m_306516_

LivingEntity (Entity): b, getIndirectSourceEntityInternal, method_55110, getCausingEntity, m_306928_

LivingEntity (Entity): a, getIndirectSourceEntity, method_55110, getCausingEntity, m_355062_

Explosion$BlockInteraction (): j, getBlockInteraction, method_55111, getDestructionType, m_307824_

Explosion$BlockInteraction (): b, getBlockInteraction, method_55111, getDestructionType, m_307824_

ParticleOptions (): k, getSmallExplosionParticles, method_55112, getParticle, m_307149_

ParticleOptions (): l, getLargeExplosionParticles, method_55113, getEmitterParticle, m_307299_

Holder<SoundEvent> (): m, getExplosionSound, method_55114, getSoundEvent, m_305033_

boolean (): n, canTriggerBlocks, method_60274, canTriggerBlocks, m_338923_

boolean (): g, canTriggerBlocks, method_60274, canTriggerBlocks, m_338923_

ServerLevel (): a, level, method_64504, getWorld, m_354859_

boolean (): h, shouldAffectBlocklikeEntities, method_61722, preservesDecorativeEntities, m_353131_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dbs

dco

字段

构造函数

方法

boolean (): n, canTriggerBlocks, method_60274, canTriggerBlocks, m_338923_

1.20.6

名称

cth

dbs

字段

SoundEvent: p, explosionSound, field_47330, soundEvent, f_302233_

Holder<SoundEvent>: p, explosionSound, field_47330, soundEvent, f_302233_

构造函数

(Level, Entity, double, double, double, float, List<BlockPos>, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)

(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)

(Level, Entity, double, double, double, float, List<BlockPos>, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)

(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)

方法

SoundEvent (): m, getExplosionSound, method_55114, getSoundEvent, m_305033_

Holder<SoundEvent> (): m, getExplosionSound, method_55114, getSoundEvent, m_305033_

1.20.4

名称

cpn

cth

字段

Map<Player, Vec3>: o, hitPlayers, field_9194, affectedPlayers, f_46021_

Map<Player, Vec3>: r, hitPlayers, field_9194, affectedPlayers, f_46021_

it.unimi.dsi.fastutil.objects.ObjectArrayList<BlockPos>: n, toBlow, field_9188, affectedBlocks, f_46020_

it.unimi.dsi.fastutil.objects.ObjectArrayList<BlockPos>: q, toBlow, field_9188, affectedBlocks, f_46020_

ParticleOptions: n, smallExplosionParticles, field_47328, particle, f_303246_

ParticleOptions: o, largeExplosionParticles, field_47329, emitterParticle, f_302779_

SoundEvent: p, explosionSound, field_47330, soundEvent, f_302233_

构造函数

(Level, Entity, double, double, double, float, List<BlockPos>)

(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction)

(Level, Entity, double, double, double, float, List<BlockPos>, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)

(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)

方法

void (): a, explode, method_8348, collectBlocksAndDamageEntities, m_46061_

void (): c, explode, method_8348, collectBlocksAndDamageEntities, m_46061_

Map<Player, Vec3> (): d, getHitPlayers, method_8351, getAffectedPlayers, m_46078_

Map<Player, Vec3> (): e, getHitPlayers, method_8351, getAffectedPlayers, m_46078_

LivingEntity (): e, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_

LivingEntity (): f, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_

void (): g, clearToBlow, method_8352, clearAffectedBlocks, m_46080_

void (): h, clearToBlow, method_8352, clearAffectedBlocks, m_46080_

List<BlockPos> (): h, getToBlow, method_8346, getAffectedBlocks, m_46081_

List<BlockPos> (): i, getToBlow, method_8346, getAffectedBlocks, m_46081_

DamageSource (): c, getDamageSource, method_8349, getDamageSource, m_46077_

void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, tryMergeStack, m_46067_

boolean (): b, interactsWithBlocks, method_46667, shouldDestroy, m_254884_

boolean (): d, interactsWithBlocks, method_46667, shouldDestroy, m_254884_

Entity (): f, getDirectSourceEntity, method_46406, getEntity, m_253049_

Entity (): g, getDirectSourceEntity, method_46406, getEntity, m_253049_

DamageSource (Level, Entity): a, getDefaultDamageSource, method_55108, createDamageSource, m_308019_

float (): a, radius, method_55107, getPower, m_305027_

Vec3 (): b, center, method_55109, getPosition, m_307721_

void (List<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addOrAppendStack, method_24023, tryMergeStack, m_306516_

LivingEntity (Entity): b, getIndirectSourceEntityInternal, method_55110, getCausingEntity, m_306928_

Explosion$BlockInteraction (): j, getBlockInteraction, method_55111, getDestructionType, m_307824_

ParticleOptions (): k, getSmallExplosionParticles, method_55112, getParticle, m_307149_

ParticleOptions (): l, getLargeExplosionParticles, method_55113, getEmitterParticle, m_307299_

SoundEvent (): m, getExplosionSound, method_55114, getSoundEvent, m_305033_

1.20.2

名称

cme

cpn

字段

构造函数

方法

1.20.1

名称

cma

cme

字段

构造函数

方法

1.19.4

名称

cjo

cma

字段

构造函数

方法

1.19.3

名称

cgp

cjo

字段

构造函数

(Level, Entity, double, double, double, float)

方法

Map<Player, Vec3> (): c, getHitPlayers, method_8351, getAffectedPlayers, m_46078_

Map<Player, Vec3> (): d, getHitPlayers, method_8351, getAffectedPlayers, m_46078_

LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, m_46079_

LivingEntity (): e, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_

void (): e, clearToBlow, method_8352, clearAffectedBlocks, m_46080_

void (): g, clearToBlow, method_8352, clearAffectedBlocks, m_46080_

List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, m_46081_

List<BlockPos> (): h, getToBlow, method_8346, getAffectedBlocks, m_46081_

DamageSource (): b, getDamageSource, method_8349, getDamageSource, m_46077_

DamageSource (): c, getDamageSource, method_8349, getDamageSource, m_46077_

boolean (): b, interactsWithBlocks, method_46667, shouldDestroy, m_254884_

Entity (): f, getDirectSourceEntity, method_46406, getEntity, m_253049_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cfs

cgp

net.minecraft.world.level.Explosion

字段

构造函数

方法

1.19

名称

can

cfs

net.minecraft.world.level.Explosion

字段

Random: e, random, field_9191, random, f_46011_

List<BlockPos>: n, toBlow, field_9188, affectedBlocks, f_46020_

RandomSource: e, random, field_9191, random, f_46011_

it.unimi.dsi.fastutil.objects.ObjectArrayList<BlockPos>: n, toBlow, field_9188, affectedBlocks, f_46020_

构造函数

方法

1.18.2

名称

bzv

can

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bwi

bzv

字段

构造函数

方法

LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, m_46079_, getSource

LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, m_46079_

void (): e, clearToBlow, method_8352, clearAffectedBlocks, m_46080_, clearBlocks

void (): e, clearToBlow, method_8352, clearAffectedBlocks, m_46080_

List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, m_46081_, getBlocks

List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, m_46081_

1.17.1

名称

bwh

bwi

字段

构造函数

方法

1.17

名称

brp

bwh

net.minecraft.world.Explosion

net.minecraft.src.C_1578_

net.minecraft.server.v1_16_R3.Explosion

net.minecraft.world.level.Explosion

字段

boolean: b, fire, field_9186, createFire, field_77286_a

boolean: c, fire, field_9186, createFire, f_46009_

Random: d, random, field_9191, random, field_77290_i

Random: e, random, field_9191, random, f_46011_

Level: e, level, field_9187, world, field_77287_j, world

Level: f, level, field_9187, world, f_46012_

double: f, x, field_9195, x, field_77284_b, posX

double: g, x, field_9195, x, f_46013_

double: g, y, field_9192, y, field_77285_c, posY

double: h, y, field_9192, y, f_46014_

double: h, z, field_9189, z, field_77282_d, posZ

double: i, z, field_9189, z, f_46015_

Entity: i, source, field_9185, entity, field_77283_e, source

Entity: j, source, field_9185, entity, f_46016_

float: j, radius, field_9190, power, field_77280_f, size

float: k, radius, field_9190, power, f_46017_

List<BlockPos>: m, toBlow, field_9188, affectedBlocks, field_77281_g, blocks

List<BlockPos>: n, toBlow, field_9188, affectedBlocks, f_46020_

Map<Player, Vec3>: n, hitPlayers, field_9194, affectedPlayers, field_77288_k

Map<Player, Vec3>: o, hitPlayers, field_9194, affectedPlayers, f_46021_

DamageSource: k, damageSource, field_9193, damageSource, field_199593_j

DamageSource: l, damageSource, field_9193, damageSource, f_46018_

Explosion$BlockInteraction: c, blockInteraction, field_9184, destructionType, field_222260_b

Explosion$BlockInteraction: d, blockInteraction, field_9184, destructionType, f_46010_

ExplosionDamageCalculator: l, damageCalculator, field_25400, behavior, field_234893_k_

ExplosionDamageCalculator: m, damageCalculator, field_25400, behavior, f_46019_

ExplosionDamageCalculator: a, EXPLOSION_DAMAGE_CALCULATOR, field_25818, field_25818, field_242407_a

ExplosionDamageCalculator: a, EXPLOSION_DAMAGE_CALCULATOR, field_25818, DEFAULT_BEHAVIOR, f_46008_

int: b, MAX_DROPS_PER_COMBINED_STACK, field_30960, field_30960, f_151469_

构造函数

(Level, Entity, double, double, double, float)

方法

void (): a, explode, method_8348, collectBlocksAndDamageEntities, func_77278_a

void (): a, explode, method_8348, collectBlocksAndDamageEntities, m_46061_

void (boolean): a, finalizeExplosion, method_8350, affectWorld, func_77279_a

void (boolean): a, finalizeExplosion, method_8350, affectWorld, m_46075_

Map<Player, Vec3> (): c, getHitPlayers, method_8351, getAffectedPlayers, func_77277_b

Map<Player, Vec3> (): c, getHitPlayers, method_8351, getAffectedPlayers, m_46078_

LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, func_94613_c, getSource

LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, m_46079_, getSource

void (): e, clearToBlow, method_8352, clearAffectedBlocks, func_180342_d, clearBlocks

void (): e, clearToBlow, method_8352, clearAffectedBlocks, m_46080_, clearBlocks

List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, func_180343_e, getBlocks

List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, m_46081_, getBlocks

DamageSource (): b, getDamageSource, method_8349, getDamageSource, func_199591_b

DamageSource (): b, getDamageSource, method_8349, getDamageSource, m_46077_

float (Vec3, Entity): a, getSeenPercent, method_17752, getExposure, func_222259_a

float (Vec3, Entity): a, getSeenPercent, method_17752, getExposure, m_46064_

void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, method_24023, func_229976_a_

void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, tryMergeStack, m_46067_

ExplosionDamageCalculator (Entity): a, makeDamageCalculator, method_29553, chooseBehavior, func_234894_a_

ExplosionDamageCalculator (Entity): a, makeDamageCalculator, method_29553, chooseBehavior, m_46062_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

brm

brp

net.minecraft.server.v1_16_R2.Explosion

net.minecraft.server.v1_16_R3.Explosion

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bpt

brm

net.minecraft.server.v1_16_R1.Explosion

net.minecraft.server.v1_16_R2.Explosion

字段

boolean: a, fire, field_9186, createFire, field_77286_a

boolean: b, fire, field_9186, createFire, field_77286_a

Random: c, random, field_9191, random, field_77290_i

Random: d, random, field_9191, random, field_77290_i

Level: d, level, field_9187, world, field_77287_j, world

Level: e, level, field_9187, world, field_77287_j, world

double: e, x, field_9195, x, field_77284_b, posX

double: f, x, field_9195, x, field_77284_b, posX

double: f, y, field_9192, y, field_77285_c, posY

double: g, y, field_9192, y, field_77285_c, posY

double: g, z, field_9189, z, field_77282_d, posZ

double: h, z, field_9189, z, field_77282_d, posZ

Entity: h, source, field_9185, entity, field_77283_e, source

Entity: i, source, field_9185, entity, field_77283_e, source

float: i, radius, field_9190, power, field_77280_f, size

float: j, radius, field_9190, power, field_77280_f, size

List<BlockPos>: l, toBlow, field_9188, affectedBlocks, field_77281_g, blocks

List<BlockPos>: m, toBlow, field_9188, affectedBlocks, field_77281_g, blocks

Map<Player, Vec3>: m, hitPlayers, field_9194, affectedPlayers, field_77288_k

Map<Player, Vec3>: n, hitPlayers, field_9194, affectedPlayers, field_77288_k

DamageSource: j, damageSource, field_9193, damageSource, field_199593_j

DamageSource: k, damageSource, field_9193, damageSource, field_199593_j

Explosion$BlockInteraction: b, blockInteraction, field_9184, destructionType, field_222260_b

Explosion$BlockInteraction: c, blockInteraction, field_9184, destructionType, field_222260_b

ExplosionDamageCalculator: k, damageCalculator, field_25400, behavior, field_234893_k_

ExplosionDamageCalculator: l, damageCalculator, field_25400, behavior, field_234893_k_

ExplosionDamageCalculator: a, EXPLOSION_DAMAGE_CALCULATOR, field_25818, field_25818, field_242407_a

构造函数

方法

1.16.1

名称

bjp

bpt

net.minecraft.server.v1_15_R1.Explosion

net.minecraft.server.v1_16_R1.Explosion

字段

List<BlockPos>: k, toBlow, field_9188, affectedBlocks, field_77281_g, blocks

List<BlockPos>: l, toBlow, field_9188, affectedBlocks, field_77281_g, blocks

Map<Player, Vec3>: l, hitPlayers, field_9194, affectedPlayers, field_77288_k

Map<Player, Vec3>: m, hitPlayers, field_9194, affectedPlayers, field_77288_k

Explosion$BlockInteraction: b, blockInteraction, field_9184, blockDestructionType, field_222260_b

Explosion$BlockInteraction: b, blockInteraction, field_9184, destructionType, field_222260_b

ExplosionDamageCalculator: k, damageCalculator, field_25400, behavior, field_234893_k_

构造函数

(Level, Entity, DamageSource, ExplosionDamageCalculator, double, double, double, float, boolean, Explosion$BlockInteraction)

方法

void (DamageSource): a, setDamageSource, method_8345, setDamageSource, func_199592_a

void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, func_229976_a_

void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, method_24023, func_229976_a_

ExplosionDamageCalculator (Entity): a, makeDamageCalculator, method_29553, chooseBehavior, func_234894_a_

1.15.2

名称

bjm

bjp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bhk

bjm

net.minecraft.server.v1_14_R1.Explosion

net.minecraft.server.v1_15_R1.Explosion

字段

构造函数

方法

void (it.unimi.dsi.fastutil.objects.ObjectArrayList<com.mojang.datafixers.util.Pair<ItemStack, BlockPos>>, ItemStack, BlockPos): a, addBlockDrops, method_24023, func_229976_a_

1.14.4

名称

bhf

bhk

net.minecraft.world.level.Explosion

字段

boolean: a, field_9186, createFire, field_77286_a

boolean: a, fire, field_9186, createFire, field_77286_a

Random: c, field_9191, random, field_77290_i

Random: c, random, field_9191, random, field_77290_i

World: d, field_9187, world, field_77287_j, world

Level: d, level, field_9187, world, field_77287_j, world

double: e, field_9195, x, field_77284_b, posX

double: e, x, field_9195, x, field_77284_b, posX

double: f, field_9192, y, field_77285_c, posY

double: f, y, field_9192, y, field_77285_c, posY

double: g, field_9189, z, field_77282_d, posZ

double: g, z, field_9189, z, field_77282_d, posZ

Entity: h, field_9185, entity, field_77283_e, source

Entity: h, source, field_9185, entity, field_77283_e, source

float: i, field_9190, power, field_77280_f, size

float: i, radius, field_9190, power, field_77280_f, size

List<BlockPosition>: k, field_9188, affectedBlocks, field_77281_g, blocks

List<BlockPos>: k, toBlow, field_9188, affectedBlocks, field_77281_g, blocks

Map<EntityHuman, Vec3D>: l, field_9194, affectedPlayers, field_77288_k

Map<Player, Vec3>: l, hitPlayers, field_9194, affectedPlayers, field_77288_k

DamageSource: j, field_9193, damageSource, field_199593_j

DamageSource: j, damageSource, field_9193, damageSource, field_199593_j

Explosion$Effect: b, field_9184, blockDestructionType, field_222260_b

Explosion$BlockInteraction: b, blockInteraction, field_9184, blockDestructionType, field_222260_b

构造函数

方法

void (): a, method_8348, collectBlocksAndDamageEntities, func_77278_a

void (): a, explode, method_8348, collectBlocksAndDamageEntities, func_77278_a

void (boolean): a, method_8350, affectWorld, func_77279_a

void (boolean): a, finalizeExplosion, method_8350, affectWorld, func_77279_a

Map<EntityHuman, Vec3D> (): c, method_8351, getAffectedPlayers, func_77277_b

Map<Player, Vec3> (): c, getHitPlayers, method_8351, getAffectedPlayers, func_77277_b

EntityLiving (): d, method_8347, getCausingEntity, func_94613_c, getSource

LivingEntity (): d, getSourceMob, method_8347, getCausingEntity, func_94613_c, getSource

void (): e, method_8352, clearAffectedBlocks, func_180342_d, clearBlocks

void (): e, clearToBlow, method_8352, clearAffectedBlocks, func_180342_d, clearBlocks

List<BlockPosition> (): f, method_8346, getAffectedBlocks, func_180343_e, getBlocks

List<BlockPos> (): f, getToBlow, method_8346, getAffectedBlocks, func_180343_e, getBlocks

DamageSource (): b, method_8349, getDamageSource, func_199591_b

DamageSource (): b, getDamageSource, method_8349, getDamageSource, func_199591_b

void (DamageSource): a, method_8345, setDamageSource, func_199592_a

void (DamageSource): a, setDamageSource, method_8345, setDamageSource, func_199592_a

float (Vec3D, Entity): a, method_17752, getExposure, func_222259_a

float (Vec3, Entity): a, getSeenPercent, method_17752, getExposure, func_222259_a

1.14.3

名称

bhb

bhf

net.minecraft.world.explosion.Explosion

字段

boolean: a, field_9186, field_77286_a

boolean: a, field_9186, createFire, field_77286_a

Random: c, field_9191, field_77290_i

Random: c, field_9191, random, field_77290_i

World: d, field_9187, field_77287_j, world

World: d, field_9187, world, field_77287_j, world

double: e, field_9195, field_77284_b, posX

double: e, field_9195, x, field_77284_b, posX

double: f, field_9192, field_77285_c, posY

double: f, field_9192, y, field_77285_c, posY

double: g, field_9189, field_77282_d, posZ

double: g, field_9189, z, field_77282_d, posZ

Entity: h, field_9185, field_77283_e, source

Entity: h, field_9185, entity, field_77283_e, source

float: i, field_9190, field_77280_f, size

float: i, field_9190, power, field_77280_f, size

List<BlockPosition>: k, field_9188, field_77281_g, blocks

List<BlockPosition>: k, field_9188, affectedBlocks, field_77281_g, blocks

Map<EntityHuman, Vec3D>: l, field_9194, field_77288_k

Map<EntityHuman, Vec3D>: l, field_9194, affectedPlayers, field_77288_k

DamageSource: j, field_9193, field_199593_j

DamageSource: j, field_9193, damageSource, field_199593_j

Explosion$Effect: b, field_9184, field_222260_b

Explosion$Effect: b, field_9184, blockDestructionType, field_222260_b

构造函数

方法

void (): a, method_8348, func_77278_a

void (): a, method_8348, collectBlocksAndDamageEntities, func_77278_a

void (boolean): a, method_8350, func_77279_a

void (boolean): a, method_8350, affectWorld, func_77279_a

Map<EntityHuman, Vec3D> (): c, method_8351, func_77277_b

Map<EntityHuman, Vec3D> (): c, method_8351, getAffectedPlayers, func_77277_b

EntityLiving (): d, method_8347, func_94613_c, getSource

EntityLiving (): d, method_8347, getCausingEntity, func_94613_c, getSource

void (): e, method_8352, func_180342_d, clearBlocks

void (): e, method_8352, clearAffectedBlocks, func_180342_d, clearBlocks

List<BlockPosition> (): f, method_8346, func_180343_e, getBlocks

List<BlockPosition> (): f, method_8346, getAffectedBlocks, func_180343_e, getBlocks

DamageSource (): b, method_8349, func_199591_b

DamageSource (): b, method_8349, getDamageSource, func_199591_b

void (DamageSource): a, method_8345, func_199592_a

void (DamageSource): a, method_8345, setDamageSource, func_199592_a

float (Vec3D, Entity): a, method_17752, func_222259_a

float (Vec3D, Entity): a, method_17752, getExposure, func_222259_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bha

bhb

字段

构造函数

方法

1.14

名称

axr

bha

net.minecraft.class_1927

net.minecraft.server.v1_13_R2.Explosion

net.minecraft.server.v1_14_R1.Explosion

字段

boolean: a, field_77286_a

boolean: a, field_9186, field_77286_a

boolean: b, field_82755_b

Random: c, field_77290_i

Random: c, field_9191, field_77290_i

World: d, field_77287_j, world

World: d, field_9187, field_77287_j, world

double: e, field_77284_b, posX

double: e, field_9195, field_77284_b, posX

double: f, field_77285_c, posY

double: f, field_9192, field_77285_c, posY

double: g, field_77282_d, posZ

double: g, field_9189, field_77282_d, posZ

Entity: h, field_77283_e, source

Entity: h, field_9185, field_77283_e, source

float: i, field_77280_f, size

float: i, field_9190, field_77280_f, size

List<BlockPosition>: k, field_77281_g, blocks

List<BlockPosition>: k, field_9188, field_77281_g, blocks

Map<EntityHuman, Vec3D>: l, field_77288_k

Map<EntityHuman, Vec3D>: l, field_9194, field_77288_k

DamageSource: j, field_199593_j

DamageSource: j, field_9193, field_199593_j

Explosion$Effect: b, field_9184, field_222260_b

构造函数

(World, Entity, double, double, double, float, boolean, boolean)

(World, Entity, double, double, double, float, boolean, boolean, List<BlockPosition>)

(World, Entity, double, double, double, float, boolean, Explosion$Effect)

(World, Entity, double, double, double, float, boolean, Explosion$Effect, List<BlockPosition>)

方法

void (): a, func_77278_a

void (): a, method_8348, func_77278_a

void (boolean): a, func_77279_a

void (boolean): a, method_8350, func_77279_a

Map<EntityHuman, Vec3D> (): c, func_77277_b

Map<EntityHuman, Vec3D> (): c, method_8351, func_77277_b

EntityLiving (): d, func_94613_c, getSource

EntityLiving (): d, method_8347, func_94613_c, getSource

void (): e, func_180342_d, clearBlocks

void (): e, method_8352, func_180342_d, clearBlocks

List<BlockPosition> (): f, func_180343_e, getBlocks

List<BlockPosition> (): f, method_8346, func_180343_e, getBlocks

DamageSource (): b, func_199591_b

DamageSource (): b, method_8349, func_199591_b

void (DamageSource): a, func_199592_a

void (DamageSource): a, method_8345, func_199592_a

float (Vec3D, Entity): a, method_17752, func_222259_a

1.13.2

名称

axq

axr

字段

构造函数

方法

1.13.1

名称

axm

axq

net.minecraft.server.v1_13_R1.Explosion

net.minecraft.server.v1_13_R2.Explosion

字段

构造函数

方法

1.13

名称

amp

axm

net.minecraft.server.v1_12_R1.Explosion

net.minecraft.server.v1_13_R1.Explosion

字段

List<BlockPosition>: j, field_77281_g, blocks

List<BlockPosition>: k, field_77281_g, blocks

Map<EntityHuman, Vec3D>: k, field_77288_k

Map<EntityHuman, Vec3D>: l, field_77288_k

DamageSource: j, field_199593_j

构造函数

方法

Map<EntityHuman, Vec3D> (): b, func_77277_b

Map<EntityHuman, Vec3D> (): c, func_77277_b

EntityLiving (): c, func_94613_c, getSource

EntityLiving (): d, func_94613_c, getSource

void (): d, func_180342_d, clearBlocks

void (): e, func_180342_d, clearBlocks

List<BlockPosition> (): e, func_180343_e, getBlocks

List<BlockPosition> (): f, func_180343_e, getBlocks

DamageSource (): b, func_199591_b

void (DamageSource): a, func_199592_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

amn

amp

字段

构造函数

方法

1.12

名称

ajn

amn

net.minecraft.server.v1_11_R1.Explosion

net.minecraft.server.v1_12_R1.Explosion

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ajl

ajn

字段

构造函数

方法

1.11

名称

ahy

ajl

net.minecraft.server.v1_10_R1.Explosion

net.minecraft.server.v1_11_R1.Explosion

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

ahp

ahy

net.minecraft.server.v1_9_R2.Explosion

net.minecraft.server.v1_10_R1.Explosion

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.Explosion

net.minecraft.server.v1_9_R2.Explosion

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

adi

ahp

net.minecraft.server.v1_8_R3.Explosion

net.minecraft.server.v1_9_R1.Explosion

字段

构造函数

方法

1.8.8

名称

adi

net.minecraft.world.Explosion

net.minecraft.server.v1_8_R3.Explosion

字段

boolean: a, field_77286_a

boolean: b, field_82755_b

Random: c, field_77290_i

World: d, field_77287_j, world

double: e, field_77284_b, posX

double: f, field_77285_c, posY

double: g, field_77282_d, posZ

Entity: h, field_77283_e, source

float: i, field_77280_f, size

List<BlockPosition>: j, field_77281_g, blocks

Map<EntityHuman, Vec3D>: k, field_77288_k

构造函数

(World, Entity, double, double, double, float, boolean, boolean)

(World, Entity, double, double, double, float, List<BlockPosition>)

(World, Entity, double, double, double, float, boolean, boolean, List<BlockPosition>)

方法

void (): a, func_77278_a

void (boolean): a, func_77279_a

Map<EntityHuman, Vec3D> (): b, func_77277_b

EntityLiving (): c, func_94613_c, getSource

void (): d, func_180342_d, clearBlocks

List<BlockPosition> (): e, func_180343_e, getBlocks