历史 - net.minecraft.world.level.levelgen.feature.IcebergFeature
1.21.11
名称
etj
eyk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
enu
etj
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
elj
enu
字段
构造函数
方法
1.21.5
名称
egm
elj
字段
构造函数
方法
1.21.4
名称
ehj
egm
字段
构造函数
方法
1.21.3
名称
ecr
ehj
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ebn
ecr
字段
构造函数
方法
1.20.6
名称
dsh
ebn
字段
构造函数
方法
1.20.4
名称
doj
dsh
字段
构造函数
方法
1.20.2
名称
dlb
doj
字段
构造函数
方法
1.20.1
名称
dkq
dlb
字段
构造函数
方法
1.19.4
名称
dhs
dkq
字段
构造函数
方法
1.19.3
名称
deg
dhs
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ddj
deg
net.minecraft.world.level.levelgen.feature.WorldGenFeatureIceburg
字段
构造函数
方法
1.19
名称
cxv
ddj
net.minecraft.world.level.levelgen.feature.WorldGenFeatureIceburg
字段
构造函数
方法
void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, m_66099_
void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, placeAt, m_66058_
void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, placeBlockOrSnow, m_66085_
double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, method_13421, m_66029_
int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, m_66094_
int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, m_66113_
void (RandomSource, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, m_225099_
void (LevelAccessor, RandomSource, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, placeAt, m_225109_
void (BlockPos, LevelAccessor, RandomSource, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, placeBlockOrSnow, m_225124_
double (int, int, BlockPos, int, RandomSource): a, signedDistanceCircle, method_13421, method_13421, m_225088_
int (RandomSource, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, m_225094_
int (RandomSource, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, m_225133_
1.18.2
名称
cxa
cxv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
csv
cxa
字段
构造函数
方法
boolean (FeaturePlaceContext<BlockStateConfiguration>): a, place, method_13151, generate, m_142674_, generate
boolean (FeaturePlaceContext<BlockStateConfiguration>): a, place, method_13151, generate, m_142674_
1.17.1
名称
csu
csv
字段
构造函数
方法
1.17
名称
cjv
csu
net.minecraft.world.gen.feature.IcebergFeature
net.minecraft.src.C_2257_
net.minecraft.server.v1_16_R3.WorldGenFeatureIceburg
net.minecraft.world.level.levelgen.feature.WorldGenFeatureIceburg
字段
构造函数
方法
void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, func_205184_a
void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, m_66099_
void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, method_13415, func_205174_a
void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, method_13415, m_66035_
void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, clearSnowAbove, func_205185_a
void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, clearSnowAbove, m_66048_
void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, method_13426, func_205181_a
void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, placeAt, m_66058_
void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, method_13425, func_205175_a
void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, placeBlockOrSnow, m_66085_
int (int, int, int): a, getEllipseC, method_13416, method_13416, func_205176_a
int (int, int, int): a, getEllipseC, method_13416, decreaseValueNearTop, m_66018_
double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, method_13421, func_205177_a
double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, method_13421, m_66029_
double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, method_13424, func_205180_a
double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, getDistance, m_66022_
int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, func_205183_a
int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, m_66094_
int (int, int, int): b, heightDependentRadiusEllipse, method_13417, method_13417, func_205178_b
int (int, int, int): b, heightDependentRadiusEllipse, method_13417, method_13417, m_66109_
int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, func_205187_b
int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, m_66113_
boolean (Block): c, isIcebergBlock, method_13420, isSnowyOrIcy, func_205179_a
boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, isAirBelow, func_205182_b
boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, isAirBelow, m_66045_
void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, method_13418, func_205186_a
void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, method_13418, m_66051_
boolean (WorldGenLevel, ChunkGenerator, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_241855_a
boolean (FeaturePlaceContext<BlockStateConfiguration>): a, place, method_13151, generate, m_142674_, generate
boolean (BlockState): c, isIcebergState, method_13420, isSnowOrIce, m_159885_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cjs
cjv
net.minecraft.server.v1_16_R2.WorldGenFeatureIceburg
net.minecraft.server.v1_16_R3.WorldGenFeatureIceburg
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cld
cjs
net.minecraft.server.v1_16_R1.WorldGenFeatureIceburg
net.minecraft.server.v1_16_R2.WorldGenFeatureIceburg
字段
构造函数
方法
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_230362_a_
boolean (WorldGenLevel, ChunkGenerator, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_241855_a
1.16.1
名称
ced
cld
net.minecraft.server.v1_15_R1.WorldGenFeatureIceburg
net.minecraft.server.v1_16_R1.WorldGenFeatureIceburg
字段
构造函数
(Function<com.mojang.datafixers.Dynamic<?>, ? extends BlockStateConfiguration>)
(com.mojang.serialization.Codec<BlockStateConfiguration>)
方法
void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, func_205184_a
void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, func_205184_a
void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, func_205174_a
void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, method_13415, func_205174_a
void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, func_205181_a
void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, method_13426, func_205181_a
void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, func_205175_a
void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, method_13425, func_205175_a
int (int, int, int): a, getEllipseC, method_13416, func_205176_a
int (int, int, int): a, getEllipseC, method_13416, method_13416, func_205176_a
double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, func_205177_a
double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, method_13421, func_205177_a
double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, func_205180_a
double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, method_13424, func_205180_a
int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, func_205183_a
int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, func_205183_a
int (int, int, int): b, heightDependentRadiusEllipse, method_13417, func_205178_b
int (int, int, int): b, heightDependentRadiusEllipse, method_13417, method_13417, func_205178_b
int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, func_205187_b
int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, func_205187_b
boolean (LevelAccessor, ChunkGenerator<? extends ChunkGeneratorSettings>, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_212245_a
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_230362_a_
1.15.2
名称
cea
ced
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ccj
cea
net.minecraft.server.v1_14_R1.WorldGenFeatureIceburg
net.minecraft.server.v1_15_R1.WorldGenFeatureIceburg
字段
构造函数
方法
boolean (LevelAccessor, ChunkGenerator<? extends ChunkGeneratorSettings>, Random, BlockPos, IcebergConfiguration): a, place, method_13423, generate, func_212245_a
void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, func_205185_a
void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, clearSnowAbove, func_205185_a
boolean (Block): a, isIcebergBlock, method_13420, func_205179_a
boolean (Block): c, isIcebergBlock, method_13420, isSnowyOrIcy, func_205179_a
boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, func_205182_b
boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, isAirBelow, func_205182_b
void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, func_205186_a
void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, method_13418, func_205186_a
boolean (LevelAccessor, ChunkGenerator<? extends ChunkGeneratorSettings>, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_212245_a
1.14.4
名称
cce
ccj
net.minecraft.world.level.levelgen.feature.IcebergFeature
字段
构造函数
方法
boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettingsDefault>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, method_13423, method_13423, func_212245_a
boolean (LevelAccessor, ChunkGenerator<? extends ChunkGeneratorSettings>, Random, BlockPos, IcebergConfiguration): a, place, method_13423, generate, func_212245_a
void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, method_13428, method_13428, func_205184_a
void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, func_205184_a
void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, method_13415, method_13415, func_205174_a
void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, func_205174_a
void (GeneratorAccess, BlockPosition): a, method_13422, method_13422, func_205185_a
void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, func_205185_a
void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, method_13426, method_13426, func_205181_a
void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, func_205181_a
void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, method_13425, method_13425, func_205175_a
void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, func_205175_a
int (int, int, int): a, method_13416, method_13416, func_205176_a
int (int, int, int): a, getEllipseC, method_13416, func_205176_a
double (int, int, BlockPosition, int, Random): a, method_13421, method_13421, func_205177_a
double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, func_205177_a
double (int, int, BlockPosition, int, int, double): a, method_13424, method_13424, func_205180_a
double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, func_205180_a
int (Random, int, int, int): a, method_13419, method_13419, func_205183_a
int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, func_205183_a
int (int, int, int): b, method_13417, method_13417, func_205178_b
int (int, int, int): b, heightDependentRadiusEllipse, method_13417, func_205178_b
int (Random, int, int, int): b, method_13427, method_13427, func_205187_b
int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, func_205187_b
boolean (Block): a, method_13420, method_13420, func_205179_a
boolean (Block): a, isIcebergBlock, method_13420, func_205179_a
boolean (IBlockAccess, BlockPosition): a, method_13414, method_13414, func_205182_b
boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, func_205182_b
void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, method_13418, method_13418, func_205186_a
void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, func_205186_a
1.14.3
名称
cca
cce
net.minecraft.world.gen.feature.IcebergFeature
字段
构造函数
方法
boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettingsDefault>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, method_13423, func_212245_a
boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettingsDefault>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, method_13423, method_13423, func_212245_a
void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, method_13428, func_205184_a
void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, method_13428, method_13428, func_205184_a
void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, method_13415, func_205174_a
void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, method_13415, method_13415, func_205174_a
void (GeneratorAccess, BlockPosition): a, method_13422, func_205185_a
void (GeneratorAccess, BlockPosition): a, method_13422, method_13422, func_205185_a
void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, method_13426, func_205181_a
void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, method_13426, method_13426, func_205181_a
void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, method_13425, func_205175_a
void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, method_13425, method_13425, func_205175_a
int (int, int, int): a, method_13416, func_205176_a
int (int, int, int): a, method_13416, method_13416, func_205176_a
double (int, int, BlockPosition, int, Random): a, method_13421, func_205177_a
double (int, int, BlockPosition, int, Random): a, method_13421, method_13421, func_205177_a
double (int, int, BlockPosition, int, int, double): a, method_13424, func_205180_a
double (int, int, BlockPosition, int, int, double): a, method_13424, method_13424, func_205180_a
int (Random, int, int, int): a, method_13419, func_205183_a
int (Random, int, int, int): a, method_13419, method_13419, func_205183_a
int (int, int, int): b, method_13417, func_205178_b
int (int, int, int): b, method_13417, method_13417, func_205178_b
int (Random, int, int, int): b, method_13427, func_205187_b
int (Random, int, int, int): b, method_13427, method_13427, func_205187_b
boolean (Block): a, method_13420, func_205179_a
boolean (Block): a, method_13420, method_13420, func_205179_a
boolean (IBlockAccess, BlockPosition): a, method_13414, func_205182_b
boolean (IBlockAccess, BlockPosition): a, method_13414, method_13414, func_205182_b
void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, method_13418, func_205186_a
void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, method_13418, method_13418, func_205186_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cby
cca
字段
构造函数
方法
1.14
名称
bre
cby
net.minecraft.class_3074
net.minecraft.server.v1_13_R2.WorldGenFeatureIceburg
net.minecraft.server.v1_14_R1.WorldGenFeatureIceburg
字段
构造函数
()
(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureIceburgConfiguration>)
方法
boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettings>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, func_212245_a
boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettingsDefault>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, method_13423, func_212245_a
void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, func_205184_a
void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, method_13428, func_205184_a
void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, func_205174_a
void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, method_13415, func_205174_a
void (GeneratorAccess, BlockPosition): a, func_205185_a
void (GeneratorAccess, BlockPosition): a, method_13422, func_205185_a
void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, func_205181_a
void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, method_13426, func_205181_a
void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, func_205175_a
void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, method_13425, func_205175_a
int (int, int, int): a, func_205176_a
int (int, int, int): a, method_13416, func_205176_a
double (int, int, BlockPosition, int, Random): a, func_205177_a
double (int, int, BlockPosition, int, Random): a, method_13421, func_205177_a
double (int, int, BlockPosition, int, int, double): a, func_205180_a
double (int, int, BlockPosition, int, int, double): a, method_13424, func_205180_a
int (Random, int, int, int): a, func_205183_a
int (Random, int, int, int): a, method_13419, func_205183_a
int (int, int, int): b, func_205178_b
int (int, int, int): b, method_13417, func_205178_b
int (Random, int, int, int): b, func_205187_b
int (Random, int, int, int): b, method_13427, func_205187_b
boolean (Block): a, func_205179_a
boolean (Block): a, method_13420, func_205179_a
boolean (IBlockAccess, BlockPosition): a, func_205182_b
boolean (IBlockAccess, BlockPosition): a, method_13414, func_205182_b
void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, func_205186_a
void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, method_13418, func_205186_a
1.13.2
名称
brd
bre
字段
构造函数
方法
1.13.1
名称
bqv
brd
net.minecraft.server.v1_13_R1.WorldGenFeatureIceburg
net.minecraft.server.v1_13_R2.WorldGenFeatureIceburg
字段
构造函数
方法
1.13
名称
bqv
net.minecraft.world.gen.feature.IcebergFeature
net.minecraft.server.v1_13_R1.WorldGenFeatureIceburg
字段
构造函数
()
方法
boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettings>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, func_212245_a
void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, func_205184_a
void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, func_205174_a
void (GeneratorAccess, BlockPosition): a, func_205185_a
void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, func_205181_a
void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, func_205175_a
int (int, int, int): a, func_205176_a
double (int, int, BlockPosition, int, Random): a, func_205177_a
double (int, int, BlockPosition, int, int, double): a, func_205180_a
int (Random, int, int, int): a, func_205183_a
int (int, int, int): b, func_205178_b
int (Random, int, int, int): b, func_205187_b
boolean (Block): a, func_205179_a
boolean (IBlockAccess, BlockPosition): a, func_205182_b
void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, func_205186_a