历史 - net.minecraft.world.level.levelgen.feature.IcebergFeature

1.21.11

名称

etj

eyk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

enu

etj

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

elj

enu

字段

构造函数

方法

1.21.5

名称

egm

elj

字段

构造函数

方法

1.21.4

名称

ehj

egm

字段

构造函数

方法

1.21.3

名称

ecr

ehj

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ebn

ecr

字段

构造函数

方法

1.20.6

名称

dsh

ebn

字段

构造函数

方法

1.20.4

名称

doj

dsh

字段

构造函数

方法

1.20.2

名称

dlb

doj

字段

构造函数

方法

1.20.1

名称

dkq

dlb

字段

构造函数

方法

1.19.4

名称

dhs

dkq

字段

构造函数

方法

1.19.3

名称

deg

dhs

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ddj

deg

net.minecraft.world.level.levelgen.feature.WorldGenFeatureIceburg

字段

构造函数

方法

1.19

名称

cxv

ddj

net.minecraft.world.level.levelgen.feature.WorldGenFeatureIceburg

字段

构造函数

方法

void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, m_66099_

void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, placeAt, m_66058_

void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, placeBlockOrSnow, m_66085_

double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, method_13421, m_66029_

int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, m_66094_

int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, m_66113_

void (RandomSource, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, m_225099_

void (LevelAccessor, RandomSource, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, placeAt, m_225109_

void (BlockPos, LevelAccessor, RandomSource, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, placeBlockOrSnow, m_225124_

double (int, int, BlockPos, int, RandomSource): a, signedDistanceCircle, method_13421, method_13421, m_225088_

int (RandomSource, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, m_225094_

int (RandomSource, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, m_225133_

1.18.2

名称

cxa

cxv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

csv

cxa

字段

构造函数

方法

boolean (FeaturePlaceContext<BlockStateConfiguration>): a, place, method_13151, generate, m_142674_, generate

boolean (FeaturePlaceContext<BlockStateConfiguration>): a, place, method_13151, generate, m_142674_

1.17.1

名称

csu

csv

字段

构造函数

方法

1.17

名称

cjv

csu

net.minecraft.world.gen.feature.IcebergFeature

net.minecraft.src.C_2257_

net.minecraft.server.v1_16_R3.WorldGenFeatureIceburg

net.minecraft.world.level.levelgen.feature.WorldGenFeatureIceburg

字段

构造函数

方法

void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, func_205184_a

void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, m_66099_

void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, method_13415, func_205174_a

void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, method_13415, m_66035_

void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, clearSnowAbove, func_205185_a

void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, clearSnowAbove, m_66048_

void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, method_13426, func_205181_a

void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, placeAt, m_66058_

void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, method_13425, func_205175_a

void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, placeBlockOrSnow, m_66085_

int (int, int, int): a, getEllipseC, method_13416, method_13416, func_205176_a

int (int, int, int): a, getEllipseC, method_13416, decreaseValueNearTop, m_66018_

double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, method_13421, func_205177_a

double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, method_13421, m_66029_

double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, method_13424, func_205180_a

double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, getDistance, m_66022_

int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, func_205183_a

int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, m_66094_

int (int, int, int): b, heightDependentRadiusEllipse, method_13417, method_13417, func_205178_b

int (int, int, int): b, heightDependentRadiusEllipse, method_13417, method_13417, m_66109_

int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, func_205187_b

int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, m_66113_

boolean (Block): c, isIcebergBlock, method_13420, isSnowyOrIcy, func_205179_a

boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, isAirBelow, func_205182_b

boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, isAirBelow, m_66045_

void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, method_13418, func_205186_a

void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, method_13418, m_66051_

boolean (WorldGenLevel, ChunkGenerator, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_241855_a

boolean (FeaturePlaceContext<BlockStateConfiguration>): a, place, method_13151, generate, m_142674_, generate

boolean (BlockState): c, isIcebergState, method_13420, isSnowOrIce, m_159885_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cjs

cjv

net.minecraft.server.v1_16_R2.WorldGenFeatureIceburg

net.minecraft.server.v1_16_R3.WorldGenFeatureIceburg

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cld

cjs

net.minecraft.server.v1_16_R1.WorldGenFeatureIceburg

net.minecraft.server.v1_16_R2.WorldGenFeatureIceburg

字段

构造函数

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_230362_a_

boolean (WorldGenLevel, ChunkGenerator, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_241855_a

1.16.1

名称

ced

cld

net.minecraft.server.v1_15_R1.WorldGenFeatureIceburg

net.minecraft.server.v1_16_R1.WorldGenFeatureIceburg

字段

构造函数

(Function<com.mojang.datafixers.Dynamic<?>, ? extends BlockStateConfiguration>)

(com.mojang.serialization.Codec<BlockStateConfiguration>)

方法

void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, func_205184_a

void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, method_13428, func_205184_a

void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, func_205174_a

void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, method_13415, func_205174_a

void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, func_205181_a

void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, method_13426, func_205181_a

void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, func_205175_a

void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, method_13425, func_205175_a

int (int, int, int): a, getEllipseC, method_13416, func_205176_a

int (int, int, int): a, getEllipseC, method_13416, method_13416, func_205176_a

double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, func_205177_a

double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, method_13421, func_205177_a

double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, func_205180_a

double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, method_13424, func_205180_a

int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, func_205183_a

int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, method_13419, func_205183_a

int (int, int, int): b, heightDependentRadiusEllipse, method_13417, func_205178_b

int (int, int, int): b, heightDependentRadiusEllipse, method_13417, method_13417, func_205178_b

int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, func_205187_b

int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, method_13427, func_205187_b

boolean (LevelAccessor, ChunkGenerator<? extends ChunkGeneratorSettings>, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_212245_a

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_230362_a_

1.15.2

名称

cea

ced

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ccj

cea

net.minecraft.server.v1_14_R1.WorldGenFeatureIceburg

net.minecraft.server.v1_15_R1.WorldGenFeatureIceburg

字段

构造函数

方法

boolean (LevelAccessor, ChunkGenerator<? extends ChunkGeneratorSettings>, Random, BlockPos, IcebergConfiguration): a, place, method_13423, generate, func_212245_a

void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, func_205185_a

void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, clearSnowAbove, func_205185_a

boolean (Block): a, isIcebergBlock, method_13420, func_205179_a

boolean (Block): c, isIcebergBlock, method_13420, isSnowyOrIcy, func_205179_a

boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, func_205182_b

boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, isAirBelow, func_205182_b

void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, func_205186_a

void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, method_13418, func_205186_a

boolean (LevelAccessor, ChunkGenerator<? extends ChunkGeneratorSettings>, Random, BlockPos, BlockStateConfiguration): a, place, method_13423, generate, func_212245_a

1.14.4

名称

cce

ccj

net.minecraft.world.level.levelgen.feature.IcebergFeature

字段

构造函数

方法

boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettingsDefault>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, method_13423, method_13423, func_212245_a

boolean (LevelAccessor, ChunkGenerator<? extends ChunkGeneratorSettings>, Random, BlockPos, IcebergConfiguration): a, place, method_13423, generate, func_212245_a

void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, method_13428, method_13428, func_205184_a

void (Random, LevelAccessor, int, int, BlockPos, boolean, int, double, int): a, generateCutOut, method_13428, func_205184_a

void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, method_13415, method_13415, func_205174_a

void (int, int, BlockPos, LevelAccessor, boolean, double, BlockPos, int, int): a, carve, method_13415, func_205174_a

void (GeneratorAccess, BlockPosition): a, method_13422, method_13422, func_205185_a

void (LevelAccessor, BlockPos): a, removeFloatingSnowLayer, method_13422, func_205185_a

void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, method_13426, method_13426, func_205181_a

void (LevelAccessor, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): a, generateIcebergBlock, method_13426, func_205181_a

void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, method_13425, method_13425, func_205175_a

void (BlockPos, LevelAccessor, Random, int, int, boolean, boolean, BlockState): a, setIcebergBlock, method_13425, func_205175_a

int (int, int, int): a, method_13416, method_13416, func_205176_a

int (int, int, int): a, getEllipseC, method_13416, func_205176_a

double (int, int, BlockPosition, int, Random): a, method_13421, method_13421, func_205177_a

double (int, int, BlockPos, int, Random): a, signedDistanceCircle, method_13421, func_205177_a

double (int, int, BlockPosition, int, int, double): a, method_13424, method_13424, func_205180_a

double (int, int, BlockPos, int, int, double): a, signedDistanceEllipse, method_13424, func_205180_a

int (Random, int, int, int): a, method_13419, method_13419, func_205183_a

int (Random, int, int, int): a, heightDependentRadiusRound, method_13419, func_205183_a

int (int, int, int): b, method_13417, method_13417, func_205178_b

int (int, int, int): b, heightDependentRadiusEllipse, method_13417, func_205178_b

int (Random, int, int, int): b, method_13427, method_13427, func_205187_b

int (Random, int, int, int): b, heightDependentRadiusSteep, method_13427, func_205187_b

boolean (Block): a, method_13420, method_13420, func_205179_a

boolean (Block): a, isIcebergBlock, method_13420, func_205179_a

boolean (IBlockAccess, BlockPosition): a, method_13414, method_13414, func_205182_b

boolean (BlockGetter, BlockPos): a, belowIsAir, method_13414, func_205182_b

void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, method_13418, method_13418, func_205186_a

void (LevelAccessor, BlockPos, int, int, boolean, int): a, smooth, method_13418, func_205186_a

1.14.3

名称

cca

cce

net.minecraft.world.gen.feature.IcebergFeature

字段

构造函数

方法

boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettingsDefault>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, method_13423, func_212245_a

boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettingsDefault>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, method_13423, method_13423, func_212245_a

void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, method_13428, func_205184_a

void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, method_13428, method_13428, func_205184_a

void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, method_13415, func_205174_a

void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, method_13415, method_13415, func_205174_a

void (GeneratorAccess, BlockPosition): a, method_13422, func_205185_a

void (GeneratorAccess, BlockPosition): a, method_13422, method_13422, func_205185_a

void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, method_13426, func_205181_a

void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, method_13426, method_13426, func_205181_a

void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, method_13425, func_205175_a

void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, method_13425, method_13425, func_205175_a

int (int, int, int): a, method_13416, func_205176_a

int (int, int, int): a, method_13416, method_13416, func_205176_a

double (int, int, BlockPosition, int, Random): a, method_13421, func_205177_a

double (int, int, BlockPosition, int, Random): a, method_13421, method_13421, func_205177_a

double (int, int, BlockPosition, int, int, double): a, method_13424, func_205180_a

double (int, int, BlockPosition, int, int, double): a, method_13424, method_13424, func_205180_a

int (Random, int, int, int): a, method_13419, func_205183_a

int (Random, int, int, int): a, method_13419, method_13419, func_205183_a

int (int, int, int): b, method_13417, func_205178_b

int (int, int, int): b, method_13417, method_13417, func_205178_b

int (Random, int, int, int): b, method_13427, func_205187_b

int (Random, int, int, int): b, method_13427, method_13427, func_205187_b

boolean (Block): a, method_13420, func_205179_a

boolean (Block): a, method_13420, method_13420, func_205179_a

boolean (IBlockAccess, BlockPosition): a, method_13414, func_205182_b

boolean (IBlockAccess, BlockPosition): a, method_13414, method_13414, func_205182_b

void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, method_13418, func_205186_a

void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, method_13418, method_13418, func_205186_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cby

cca

字段

构造函数

方法

1.14

名称

bre

cby

net.minecraft.class_3074

net.minecraft.server.v1_13_R2.WorldGenFeatureIceburg

net.minecraft.server.v1_14_R1.WorldGenFeatureIceburg

字段

构造函数

()

(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureIceburgConfiguration>)

方法

boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettings>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, func_212245_a

boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettingsDefault>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, method_13423, func_212245_a

void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, func_205184_a

void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, method_13428, func_205184_a

void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, func_205174_a

void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, method_13415, func_205174_a

void (GeneratorAccess, BlockPosition): a, func_205185_a

void (GeneratorAccess, BlockPosition): a, method_13422, func_205185_a

void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, func_205181_a

void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, method_13426, func_205181_a

void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, func_205175_a

void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, method_13425, func_205175_a

int (int, int, int): a, func_205176_a

int (int, int, int): a, method_13416, func_205176_a

double (int, int, BlockPosition, int, Random): a, func_205177_a

double (int, int, BlockPosition, int, Random): a, method_13421, func_205177_a

double (int, int, BlockPosition, int, int, double): a, func_205180_a

double (int, int, BlockPosition, int, int, double): a, method_13424, func_205180_a

int (Random, int, int, int): a, func_205183_a

int (Random, int, int, int): a, method_13419, func_205183_a

int (int, int, int): b, func_205178_b

int (int, int, int): b, method_13417, func_205178_b

int (Random, int, int, int): b, func_205187_b

int (Random, int, int, int): b, method_13427, func_205187_b

boolean (Block): a, func_205179_a

boolean (Block): a, method_13420, func_205179_a

boolean (IBlockAccess, BlockPosition): a, func_205182_b

boolean (IBlockAccess, BlockPosition): a, method_13414, func_205182_b

void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, func_205186_a

void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, method_13418, func_205186_a

1.13.2

名称

brd

bre

字段

构造函数

方法

1.13.1

名称

bqv

brd

net.minecraft.server.v1_13_R1.WorldGenFeatureIceburg

net.minecraft.server.v1_13_R2.WorldGenFeatureIceburg

字段

构造函数

方法

1.13

名称

bqv

net.minecraft.world.gen.feature.IcebergFeature

net.minecraft.server.v1_13_R1.WorldGenFeatureIceburg

字段

构造函数

()

方法

boolean (GeneratorAccess, ChunkGenerator<? extends GeneratorSettings>, Random, BlockPosition, WorldGenFeatureIceburgConfiguration): a, func_212245_a

void (Random, GeneratorAccess, int, int, BlockPosition, boolean, int, double, int): a, func_205184_a

void (int, int, BlockPosition, GeneratorAccess, boolean, double, BlockPosition, int, int): a, func_205174_a

void (GeneratorAccess, BlockPosition): a, func_205185_a

void (GeneratorAccess, Random, BlockPosition, int, int, int, int, int, int, boolean, int, double, boolean, IBlockData): a, func_205181_a

void (BlockPosition, GeneratorAccess, Random, int, int, boolean, boolean, IBlockData): a, func_205175_a

int (int, int, int): a, func_205176_a

double (int, int, BlockPosition, int, Random): a, func_205177_a

double (int, int, BlockPosition, int, int, double): a, func_205180_a

int (Random, int, int, int): a, func_205183_a

int (int, int, int): b, func_205178_b

int (Random, int, int, int): b, func_205187_b

boolean (Block): a, func_205179_a

boolean (IBlockAccess, BlockPosition): a, func_205182_b

void (GeneratorAccess, BlockPosition, int, int, boolean, int): a, func_205186_a