历史 - net.minecraft.client.gui.navigation.ScreenRectangle

1.21.11

名称

gju

gpm

字段

构造函数

方法

ScreenRectangle (org.joml.Matrix3x2f): a, transformAxisAligned, method_65185, transform, m_374263_

ScreenRectangle (org.joml.Matrix3x2f): b, transformMaxBounds, method_71523, transformEachVertex, m_402401_

ScreenRectangle (org.joml.Matrix3x2fc): a, transformAxisAligned, method_65185, transform, m_374263_

ScreenRectangle (org.joml.Matrix3x2fc): b, transformMaxBounds, method_71523, transformEachVertex, m_402401_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gcd

gju

字段

构造函数

方法

1.21.8

名称

gcc

gcd

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fyf

gcc

字段

构造函数

方法

ScreenRectangle (org.joml.Matrix4f): a, transformAxisAligned, method_65185, transform, m_374263_

boolean (ScreenRectangle): c, intersects, method_71524, intersects, m_404475_

boolean (ScreenRectangle): d, encompasses, method_71525, contains, m_403752_

ScreenRectangle (org.joml.Matrix3x2f): a, transformAxisAligned, method_65185, transform, m_374263_

ScreenRectangle (org.joml.Matrix3x2f): b, transformMaxBounds, method_71523, transformEachVertex, m_402401_

1.21.5

名称

ftb

fyf

字段

构造函数

方法

1.21.4

名称

fsn

ftb

字段

构造函数

方法

ScreenRectangle (org.joml.Matrix4f): a, transformAxisAligned, method_65185, transform, m_374263_

1.21.3

名称

fms

fsn

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

flm

fms

字段

构造函数

方法

1.20.6

名称

fbj

flm

字段

构造函数

方法

boolean (int, int): a, containsPoint, method_58137, contains, m_319431_

1.20.4

名称

ews

fbj

字段

构造函数

方法

1.20.2

名称

esz

ews

字段

构造函数

方法

1.20.1

名称

ern

esz

字段

构造函数

方法

1.19.4

名称

ern

net.minecraft.client.gui.navigation.ScreenRectangle

net.minecraft.class_8030

net.minecraft.client.gui.ScreenRect

net.minecraft.src.C_263595_

字段

ScreenPosition: a, position, comp_1195, position, f_263846_

int: b, width, comp_1196, width, f_263770_

int: c, height, comp_1197, height, f_263800_

ScreenRectangle: d, EMPTY, field_41835, EMPTY, f_263720_

构造函数

(int, int, int, int)

(ScreenPosition, int, int)

方法

ScreenRectangle (): a, empty, method_48248, empty, m_264427_

ScreenRectangle (ScreenAxis, int, int, int, int): a, of, method_48250, of, m_264109_

ScreenRectangle (ScreenDirection): a, step, method_48251, add, m_264049_

int (ScreenAxis): a, getLength, method_48249, getLength, m_264323_

int (ScreenDirection): b, getBoundInDirection, method_48255, getBoundingCoordinate, m_264095_

ScreenRectangle (ScreenDirection): c, getBorder, method_48256, getBorder, m_264525_

boolean (ScreenRectangle): a, overlaps, method_48252, overlaps, m_264295_

boolean (ScreenRectangle, ScreenAxis): a, overlapsInAxis, method_48253, overlaps, m_264632_

int (ScreenAxis): b, getCenterInAxis, method_48254, getCenter, m_264037_

ScreenRectangle (ScreenRectangle): b, intersection, method_49701, intersection, m_275842_

int (): b, top, method_49618, getTop, m_274449_

int (): c, bottom, method_49619, getBottom, m_274349_

int (): d, left, method_49620, getLeft, m_274563_

int (): e, right, method_49621, getRight, m_274445_

ScreenPosition (): f, position, comp_1195, position, f_263846_

int (): g, width, comp_1196, width, f_263770_

int (): h, height, comp_1197, height, f_263800_