历史 - net.minecraft.world.item.component.KineticWeapon
1.21.11
名称
doq
net.minecraft.world.item.component.KineticWeapon
net.minecraft.class_12123
net.minecraft.component.type.KineticWeaponComponent
net.minecraft.src.C_432588_
net.minecraft.world.item.component.KineticWeapon
字段
int: d, contactCooldownTicks, comp_5145, contactCooldownTicks, f_437063_
int: e, delayTicks, comp_4957, delayTicks, f_434025_
Optional<KineticWeapon$Condition>: f, dismountConditions, comp_4958, dismountConditions, f_433591_
Optional<KineticWeapon$Condition>: g, knockbackConditions, comp_4959, knockbackConditions, f_436340_
Optional<KineticWeapon$Condition>: h, damageConditions, comp_4960, damageConditions, f_436509_
float: i, forwardMovement, comp_4961, forwardMovement, f_436251_
float: j, damageMultiplier, comp_4962, damageMultiplier, f_433257_
Optional<Holder<SoundEvent>>: k, sound, comp_4963, sound, f_433830_
Optional<Holder<SoundEvent>>: l, hitSound, comp_4964, hitSound, f_433524_
int: a, HIT_FEEDBACK_TICKS, field_64687, field_64687, f_433827_
com.mojang.serialization.Codec<KineticWeapon>: b, CODEC, field_63407, CODEC, f_434254_
StreamCodec<RegistryFriendlyByteBuf, KineticWeapon>: c, STREAM_CODEC, field_63408, PACKET_CODEC, f_433410_
构造函数
(int, int, Optional<KineticWeapon$Condition>, Optional<KineticWeapon$Condition>, Optional<KineticWeapon$Condition>, float, float, Optional<Holder<SoundEvent>>, Optional<Holder<SoundEvent>>)
方法
Vec3 (Entity): a, getMotion, method_75229, getAmplifiedMovement, m_447647_
void (Entity): b, makeSound, method_75234, playSound, m_440129_
void (Entity): c, makeLocalHitSound, method_76776, playHitSound, m_446056_
int (): a, computeDamageUseDuration, method_75228, getUseTicks, m_443773_
void (ItemStack, int, LivingEntity, EquipmentSlot): a, damageEntities, method_75233, usageTick, m_439269_
int (): b, contactCooldownTicks, comp_5145, contactCooldownTicks, f_437063_
int (): c, delayTicks, comp_4957, delayTicks, f_434025_
Optional<KineticWeapon$Condition> (): d, dismountConditions, comp_4958, dismountConditions, f_433591_
Optional<KineticWeapon$Condition> (): e, knockbackConditions, comp_4959, knockbackConditions, f_436340_
Optional<KineticWeapon$Condition> (): f, damageConditions, comp_4960, damageConditions, f_436509_
float (): g, forwardMovement, comp_4961, forwardMovement, f_436251_
float (): h, damageMultiplier, comp_4962, damageMultiplier, f_433257_
Optional<Holder<SoundEvent>> (): i, sound, comp_4963, sound, f_433830_
Optional<Holder<SoundEvent>> (): j, hitSound, comp_4964, hitSound, f_433524_