历史 - net.minecraft.client.gui.screens.inventory.BeaconScreen

1.21.11

名称

gnv

gto

字段

构造函数

方法

void (GuiGraphics, int, int): c, renderLabels, method_2388, drawForeground, m_280003_

void (GuiGraphics, int, int): d, renderLabels, method_2388, drawForeground, m_280003_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gge

gnv

字段

ResourceLocation: E, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

ResourceLocation: D, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

Component: L, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: K, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: M, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

Component: L, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

List<BeaconScreen$BeaconButton>: N, beaconButtons, field_33832, buttons, f_169612_

List<BeaconScreen$BeaconButton>: M, beaconButtons, field_33832, buttons, f_169612_

ResourceLocation: F, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: E, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: G, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: F, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: H, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: G, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: I, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: H, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: J, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: I, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: K, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

ResourceLocation: J, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

Holder<MobEffect>: O, primary, field_17412, primaryEffect, f_97908_

Holder<MobEffect>: N, primary, field_17412, primaryEffect, f_97908_

Holder<MobEffect>: P, secondary, field_17413, secondaryEffect, f_97909_

Holder<MobEffect>: O, secondary, field_17413, secondaryEffect, f_97909_

构造函数

方法

void (): aV_, init, method_25426, init, m_7856_

void (): bg_, init, method_25426, init, m_7856_

void (): E, updateButtons, method_37078, tickButtons, m_169626_

void (): I, updateButtons, method_37078, tickButtons, m_169626_

void (): m, containerTick, method_37432, handledScreenTick, m_181908_

void (): p, containerTick, method_37432, handledScreenTick, m_181908_

1.21.8

名称

ggd

gge

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gak

ggd

字段

ResourceLocation: G, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

ResourceLocation: E, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

Component: N, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: L, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: O, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

Component: M, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

List<BeaconScreen$BeaconButton>: P, beaconButtons, field_33832, buttons, f_169612_

List<BeaconScreen$BeaconButton>: N, beaconButtons, field_33832, buttons, f_169612_

ResourceLocation: H, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: F, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: I, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: G, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: J, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: H, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: K, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: I, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: L, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: J, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: M, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

ResourceLocation: K, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

Holder<MobEffect>: Q, primary, field_17412, primaryEffect, f_97908_

Holder<MobEffect>: O, primary, field_17412, primaryEffect, f_97908_

Holder<MobEffect>: R, secondary, field_17413, secondaryEffect, f_97909_

Holder<MobEffect>: P, secondary, field_17413, secondaryEffect, f_97909_

构造函数

方法

void (): aO_, init, method_25426, init, m_7856_

void (): aV_, init, method_25426, init, m_7856_

void (): G, updateButtons, method_37078, tickButtons, m_169626_

void (): E, updateButtons, method_37078, tickButtons, m_169626_

void (): E, containerTick, method_37432, handledScreenTick, m_181908_

void (): m, containerTick, method_37432, handledScreenTick, m_181908_

void (GuiGraphics, int, int): b, renderLabels, method_2388, drawForeground, m_280003_

void (GuiGraphics, int, int): c, renderLabels, method_2388, drawForeground, m_280003_

1.21.5

名称

fvg

gak

字段

构造函数

方法

void (): aR_, init, method_25426, init, m_7856_

void (): aO_, init, method_25426, init, m_7856_

1.21.4

名称

fus

fvg

字段

构造函数

方法

void (): aT_, init, method_25426, init, m_7856_

void (): aR_, init, method_25426, init, m_7856_

1.21.3

名称

fox

fus

字段

ResourceLocation: E, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

ResourceLocation: G, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

Component: L, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: N, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: M, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

Component: O, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

List<BeaconScreen$BeaconButton>: N, beaconButtons, field_33832, buttons, f_169612_

List<BeaconScreen$BeaconButton>: P, beaconButtons, field_33832, buttons, f_169612_

ResourceLocation: F, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: H, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: G, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: I, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: H, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: J, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: I, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: K, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: J, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: L, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: K, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

ResourceLocation: M, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

Holder<MobEffect>: O, primary, field_17412, primaryEffect, f_97908_

Holder<MobEffect>: Q, primary, field_17412, primaryEffect, f_97908_

Holder<MobEffect>: P, secondary, field_17413, secondaryEffect, f_97909_

Holder<MobEffect>: R, secondary, field_17413, secondaryEffect, f_97909_

构造函数

方法

void (): E, updateButtons, method_37078, tickButtons, m_169626_

void (): G, updateButtons, method_37078, tickButtons, m_169626_

void (): C, containerTick, method_37432, handledScreenTick, m_181908_

void (): E, containerTick, method_37432, handledScreenTick, m_181908_

1.21.1

名称

字段

构造函数

方法

1.21

名称

foh

fox

字段

ResourceLocation: D, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

ResourceLocation: E, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

Component: K, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: L, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: L, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

Component: M, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

List<BeaconScreen$BeaconButton>: M, beaconButtons, field_33832, buttons, f_169612_

List<BeaconScreen$BeaconButton>: N, beaconButtons, field_33832, buttons, f_169612_

ResourceLocation: E, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: F, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: F, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: G, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: G, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: H, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: H, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: I, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: I, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: J, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: J, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

ResourceLocation: K, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

Holder<MobEffect>: N, primary, field_17412, primaryEffect, f_97908_

Holder<MobEffect>: O, primary, field_17412, primaryEffect, f_97908_

Holder<MobEffect>: O, secondary, field_17413, secondaryEffect, f_97909_

Holder<MobEffect>: P, secondary, field_17413, secondaryEffect, f_97909_

构造函数

方法

void (): aM_, init, method_25426, init, m_7856_

void (): aT_, init, method_25426, init, m_7856_

void (): I, updateButtons, method_37078, tickButtons, m_169626_

void (): E, updateButtons, method_37078, tickButtons, m_169626_

void (): E, containerTick, method_37432, handledScreenTick, m_181908_

void (): C, containerTick, method_37432, handledScreenTick, m_181908_

1.20.6

名称

fee

foh

字段

ResourceLocation: x, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

ResourceLocation: D, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

MobEffect: H, primary, field_17412, primaryEffect, f_97908_

MobEffect: I, secondary, field_17413, secondaryEffect, f_97909_

Component: E, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: K, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: F, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

Component: L, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

List<BeaconScreen$BeaconButton>: G, beaconButtons, field_33832, buttons, f_169612_

List<BeaconScreen$BeaconButton>: M, beaconButtons, field_33832, buttons, f_169612_

ResourceLocation: y, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: E, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: z, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: F, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: A, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: G, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: B, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: H, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: C, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: I, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: D, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

ResourceLocation: J, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

Holder<MobEffect>: N, primary, field_17412, primaryEffect, f_97908_

Holder<MobEffect>: O, secondary, field_17413, secondaryEffect, f_97909_

构造函数

方法

void (): aN_, init, method_25426, init, m_7856_

void (): aM_, init, method_25426, init, m_7856_

void (): H, updateButtons, method_37078, tickButtons, m_169626_

void (): I, updateButtons, method_37078, tickButtons, m_169626_

void (): D, containerTick, method_37432, handledScreenTick, m_181908_

void (): E, containerTick, method_37432, handledScreenTick, m_181908_

1.20.4

名称

ezm

fee

字段

构造函数

方法

void (): aH_, init, method_25426, init, m_7856_

void (): aN_, init, method_25426, init, m_7856_

void (): F, updateButtons, method_37078, tickButtons, m_169626_

void (): H, updateButtons, method_37078, tickButtons, m_169626_

1.20.2

名称

evt

ezm

字段

ResourceLocation: w, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

ResourceLocation: x, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

MobEffect: A, primary, field_17412, primaryEffect, f_97908_

MobEffect: H, primary, field_17412, primaryEffect, f_97908_

MobEffect: C, secondary, field_17413, secondaryEffect, f_97909_

MobEffect: I, secondary, field_17413, secondaryEffect, f_97909_

Component: x, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: E, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: y, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

Component: F, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

List<BeaconScreen$BeaconButton>: z, beaconButtons, field_33832, buttons, f_169612_

List<BeaconScreen$BeaconButton>: G, beaconButtons, field_33832, buttons, f_169612_

ResourceLocation: y, BUTTON_DISABLED_SPRITE, field_45443, BUTTON_DISABLED_TEXTURE, f_291613_

ResourceLocation: z, BUTTON_SELECTED_SPRITE, field_45444, BUTTON_SELECTED_TEXTURE, f_290884_

ResourceLocation: A, BUTTON_HIGHLIGHTED_SPRITE, field_45439, BUTTON_HIGHLIGHTED_TEXTURE, f_291172_

ResourceLocation: B, BUTTON_SPRITE, field_45440, BUTTON_TEXTURE, f_290792_

ResourceLocation: C, CONFIRM_SPRITE, field_45441, CONFIRM_TEXTURE, f_291201_

ResourceLocation: D, CANCEL_SPRITE, field_45442, CANCEL_TEXTURE, f_291331_

构造函数

方法

void (): b, init, method_25426, init, m_7856_

void (): aH_, init, method_25426, init, m_7856_

void (): D, updateButtons, method_37078, tickButtons, m_169626_

void (): F, updateButtons, method_37078, tickButtons, m_169626_

void (): B, containerTick, method_37432, handledScreenTick, m_181908_

void (): D, containerTick, method_37432, handledScreenTick, m_181908_

1.20.1

名称

euf

evt

字段

ResourceLocation: A, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

ResourceLocation: w, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

MobEffect: E, primary, field_17412, primaryEffect, f_97908_

MobEffect: A, primary, field_17412, primaryEffect, f_97908_

MobEffect: F, secondary, field_17413, secondaryEffect, f_97909_

MobEffect: C, secondary, field_17413, secondaryEffect, f_97909_

Component: B, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: x, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: C, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

Component: y, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

List<BeaconScreen$BeaconButton>: D, beaconButtons, field_33832, buttons, f_169612_

List<BeaconScreen$BeaconButton>: z, beaconButtons, field_33832, buttons, f_169612_

构造函数

方法

void (PoseStack, int, int): b, renderLabels, method_2388, drawForeground, m_7027_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (GuiGraphics, int, int): b, renderLabels, method_2388, drawForeground, m_280003_

void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

1.19.4

名称

eqd

euf

字段

ResourceLocation: z, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

ResourceLocation: A, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

MobEffect: D, primary, field_17412, primaryEffect, f_97908_

MobEffect: E, primary, field_17412, primaryEffect, f_97908_

MobEffect: E, secondary, field_17413, secondaryEffect, f_97909_

MobEffect: F, secondary, field_17413, secondaryEffect, f_97909_

Component: A, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: B, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: B, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

Component: C, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

List<BeaconScreen$BeaconButton>: C, beaconButtons, field_33832, buttons, f_169612_

List<BeaconScreen$BeaconButton>: D, beaconButtons, field_33832, buttons, f_169612_

构造函数

方法

void (): y, updateButtons, method_37078, tickButtons, m_169626_

void (): D, updateButtons, method_37078, tickButtons, m_169626_

void (): w, containerTick, method_37432, handledScreenTick, m_181908_

void (): B, containerTick, method_37432, handledScreenTick, m_181908_

1.19.3

名称

emn

eqd

字段

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (): z, updateButtons, method_37078, tickButtons, m_169626_

void (): y, updateButtons, method_37078, tickButtons, m_169626_

void (): j, containerTick, method_37432, handledScreenTick, m_181908_

void (): w, containerTick, method_37432, handledScreenTick, m_181908_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

elk

emn

字段

构造函数

方法

void (): y, updateButtons, method_37078, tickButtons, m_169626_

void (): z, updateButtons, method_37078, tickButtons, m_169626_

1.19

名称

eex

elk

字段

构造函数

方法

void (): w, updateButtons, method_37078, tickButtons, m_169626_

void (): y, updateButtons, method_37078, tickButtons, m_169626_

void (): h, containerTick, method_37432, handledScreenTick, m_181908_

void (): j, containerTick, method_37432, handledScreenTick, m_181908_

1.18.2

名称

eds

eex

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ebq

eds

字段

构造函数

方法

1.17.1

名称

ebp

ebq

字段

List<BeaconScreen$BeaconButton>: C, beaconButtons, field_33832, field_33832, f_169612_

List<BeaconScreen$BeaconButton>: C, beaconButtons, field_33832, buttons, f_169612_

构造函数

方法

void (): d, tick, method_25393, tick, m_96624_

<T extends AbstractWidget extends BeaconScreen$BeaconButton> void (T): a, addBeaconButton, method_37076, method_37076, m_169616_

<T extends AbstractWidget extends BeaconScreen$BeaconButton> void (T): a, addBeaconButton, method_37076, addButton, m_169616_

void (): u, updateButtons, method_37078, method_37078, m_169626_

void (): w, updateButtons, method_37078, tickButtons, m_169626_

void (): h, containerTick, method_37432, handledScreenTick, m_181908_

1.17

名称

dps

ebp

net.minecraft.client.gui.screen.inventory.BeaconScreen

net.minecraft.src.C_3627_

字段

ResourceLocation: A, BEACON_LOCATION, field_2808, TEXTURE, field_147025_v

ResourceLocation: z, BEACON_LOCATION, field_2808, TEXTURE, f_97903_

BeaconScreen$BeaconConfirmButton: D, confirmButton, field_2804, doneButton, field_147028_x

boolean: E, initPowerButtons, field_2805, consumeGem, field_147027_y

MobEffect: F, primary, field_17412, primaryEffect, field_214105_n

MobEffect: D, primary, field_17412, primaryEffect, f_97908_

MobEffect: G, secondary, field_17413, secondaryEffect, field_214106_o

MobEffect: E, secondary, field_17413, secondaryEffect, f_97909_

Component: B, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, field_243334_B

Component: A, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, f_97904_

Component: C, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, field_243335_C

Component: B, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, f_97905_

List<BeaconScreen$BeaconButton>: C, beaconButtons, field_33832, field_33832, f_169612_

构造函数

方法

void (): b, init, method_25426, init, func_231160_c_

void (): b, init, method_25426, init, m_7856_

void (): d, tick, method_25393, tick, func_231023_e_

void (): d, tick, method_25393, tick, m_96624_

void (PoseStack, int, int): b, renderLabels, method_2388, drawForeground, func_230451_b_

void (PoseStack, int, int): b, renderLabels, method_2388, drawForeground, m_7027_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

<T extends AbstractWidget extends BeaconScreen$BeaconButton> void (T): a, addBeaconButton, method_37076, method_37076, m_169616_

void (): u, updateButtons, method_37078, method_37078, m_169626_

1.16.5

名称

字段

Component: B, PRIMARY_EFFECT_LABEL, field_26560, field_26560, field_243334_B

Component: B, PRIMARY_EFFECT_LABEL, field_26560, PRIMARY_POWER_TEXT, field_243334_B

Component: C, SECONDARY_EFFECT_LABEL, field_26561, field_26561, field_243335_C

Component: C, SECONDARY_EFFECT_LABEL, field_26561, SECONDARY_POWER_TEXT, field_243335_C

构造函数

方法

1.16.4

名称

dpp

dps

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

drq

dpp

字段

BeaconScreen$BeaconConfirmButton: B, confirmButton, field_2804, doneButton, field_147028_x

BeaconScreen$BeaconConfirmButton: D, confirmButton, field_2804, doneButton, field_147028_x

boolean: C, initPowerButtons, field_2805, consumeGem, field_147027_y

boolean: E, initPowerButtons, field_2805, consumeGem, field_147027_y

MobEffect: D, primary, field_17412, primaryEffect, field_214105_n

MobEffect: F, primary, field_17412, primaryEffect, field_214105_n

MobEffect: E, secondary, field_17413, secondaryEffect, field_214106_o

MobEffect: G, secondary, field_17413, secondaryEffect, field_214106_o

Component: B, PRIMARY_EFFECT_LABEL, field_26560, field_26560, field_243334_B

Component: C, SECONDARY_EFFECT_LABEL, field_26561, field_26561, field_243335_C

构造函数

方法

1.16.1

名称

dgy

drq

字段

ResourceLocation: k, BEACON_LOCATION, field_2808, BG_TEX, field_147025_v

ResourceLocation: A, BEACON_LOCATION, field_2808, TEXTURE, field_147025_v

BeaconScreen$BeaconConfirmButton: l, confirmButton, field_2804, doneButton, field_147028_x

BeaconScreen$BeaconConfirmButton: B, confirmButton, field_2804, doneButton, field_147028_x

boolean: m, initPowerButtons, field_2805, consumeGem, field_147027_y

boolean: C, initPowerButtons, field_2805, consumeGem, field_147027_y

MobEffect: n, primary, field_17412, primaryEffect, field_214105_n

MobEffect: D, primary, field_17412, primaryEffect, field_214105_n

MobEffect: o, secondary, field_17413, secondaryEffect, field_214106_o

MobEffect: E, secondary, field_17413, secondaryEffect, field_214106_o

构造函数

方法

void (): init, init, init, init

void (): b, init, method_25426, init, func_231160_c_

void (): tick, tick, tick, tick

void (): d, tick, method_25393, tick, func_231023_e_

void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b

void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a

void (int, int, float): render, render, render, render, render

void (PoseStack, int, int): b, renderLabels, method_2388, drawForeground, func_230451_b_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

1.15.2

名称

dgw

dgy

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ddi

dgw

字段

构造函数

方法

1.14.4

名称

dau

ddi

net.minecraft.client.gui.screens.inventory.BeaconScreen

字段

MinecraftKey: k, field_2808, BG_TEX, field_147025_v

ResourceLocation: k, BEACON_LOCATION, field_2808, BG_TEX, field_147025_v

BeaconScreen$DoneButtonWidget: l, field_2804, doneButton, field_147028_x

BeaconScreen$BeaconConfirmButton: l, confirmButton, field_2804, doneButton, field_147028_x

boolean: m, field_2805, consumeGem, field_147027_y

boolean: m, initPowerButtons, field_2805, consumeGem, field_147027_y

MobEffectList: n, field_17412, primaryEffect, field_214105_n

MobEffect: n, primary, field_17412, primaryEffect, field_214105_n

MobEffectList: o, field_17413, secondaryEffect, field_214106_o

MobEffect: o, secondary, field_17413, secondaryEffect, field_214106_o

构造函数

方法

void (): init, init, init, init

void (): init, init, init, init

void (): tick, tick, tick, tick

void (): tick, tick, tick, tick

void (int, int): b, method_2388, drawForeground, func_146979_b

void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b

void (float, int, int): a, method_2389, drawBackground, func_146976_a

void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a

void (int, int, float): render, render, render, render

void (int, int, float): render, render, render, render, render

1.14.3

名称

daq

dau

net.minecraft.client.gui.screen.ingame.BeaconScreen

字段

MinecraftKey: k, field_2808, field_147025_v

MinecraftKey: k, field_2808, BG_TEX, field_147025_v

BeaconScreen$ConfirmButton: l, field_2804, field_147028_x

BeaconScreen$DoneButtonWidget: l, field_2804, doneButton, field_147028_x

boolean: m, field_2805, field_147027_y

boolean: m, field_2805, consumeGem, field_147027_y

MobEffectList: n, field_17412, field_214105_n

MobEffectList: n, field_17412, primaryEffect, field_214105_n

MobEffectList: o, field_17413, field_214106_o

MobEffectList: o, field_17413, secondaryEffect, field_214106_o

构造函数

方法

void (): init, init

void (): init, init, init, init

void (): tick, tick

void (): tick, tick, tick, tick

void (int, int): b, method_2388, func_146979_b

void (int, int): b, method_2388, drawForeground, func_146979_b

void (float, int, int): a, method_2389, func_146976_a

void (float, int, int): a, method_2389, drawBackground, func_146976_a

void (int, int, float): render, render

void (int, int, float): render, render, render, render

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dao

daq

字段

构造函数

方法

1.14

名称

dao

net.minecraft.class_466

net.minecraft.client.gui.screen.inventory.BeaconScreen

字段

MinecraftKey: k, field_2808, field_147025_v

BeaconScreen$ConfirmButton: l, field_2804, field_147028_x

boolean: m, field_2805, field_147027_y

MobEffectList: n, field_17412, field_214105_n

MobEffectList: o, field_17413, field_214106_o

构造函数

(ContainerBeacon, PlayerInventory, IChatBaseComponent)

方法

void (): init, init

void (): tick, tick

void (int, int): b, method_2388, func_146979_b

void (float, int, int): a, method_2389, func_146976_a

void (int, int, float): render, render