历史 - net.minecraft.client.player.RemotePlayer

1.21.11

名称

her

hnj

字段

构造函数

方法

void (): e_, aiStep, method_6007, tickMovement, m_8107_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (): gt, updatePlayerPose, method_7318, updatePose, m_7594_

void (): gE, updatePlayerPose, method_7318, updatePose, m_7594_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gwj

her

字段

Vec3: h, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

Vec3: a, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

int: i, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

int: b, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

构造函数

方法

void (): gl, updatePlayerPose, method_7318, updatePose, m_7594_

void (): gt, updatePlayerPose, method_7318, updatePose, m_7594_

void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_

void (Vec3): j, lerpMotion, method_5750, setVelocityClient, m_6001_

1.21.8

名称

gwi

gwj

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gqn

gwi

字段

构造函数

方法

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (): e_, aiStep, method_6007, tickMovement, m_8107_

void (): gc, updatePlayerPose, method_7318, updatePose, m_7594_

void (): gl, updatePlayerPose, method_7318, updatePose, m_7594_

1.21.5

名称

gky

gqn

字段

构造函数

方法

void (): h, tick, method_5773, tick, m_8119_

void (): g, tick, method_5773, tick, m_8119_

void (double, double, double): l, lerpMotion, method_5750, setVelocityClient, m_6001_

void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_

1.21.4

名称

gki

gky

字段

构造函数

方法

1.21.3

名称

gec

gki

字段

Vec3: g, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

Vec3: h, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

int: h, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

int: i, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

构造函数

方法

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

void (): l, tick, method_5773, tick, m_8119_

void (): h, tick, method_5773, tick, m_8119_

void (): m_, aiStep, method_6007, tickMovement, m_8107_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (): fR, updatePlayerPose, method_7318, updatePose, m_7594_

void (): gc, updatePlayerPose, method_7318, updatePose, m_7594_

void (Component): a, sendSystemMessage, method_43496, sendMessage, m_213846_

boolean (DamageSource): b, hurtClient, method_5643, clientDamage, m_8088_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gct

gec

字段

int: cz, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

int: h, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

构造函数

方法

void (): n_, aiStep, method_6007, tickMovement, m_8107_

void (): m_, aiStep, method_6007, tickMovement, m_8107_

void (): fV, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fR, updatePlayerPose, method_7318, updatePose, m_7594_

1.20.6

名称

fsk

gct

字段

Vec3: cm, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

Vec3: g, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

int: cn, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

int: cz, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

构造函数

方法

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (): n_, aiStep, method_6007, tickMovement, m_8107_

void (): fM, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fV, updatePlayerPose, method_7318, updatePose, m_7594_

1.20.4

名称

fnh

fsk

字段

构造函数

方法

void (): b_, aiStep, method_6007, tickMovement, m_8107_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (): fL, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fM, updatePlayerPose, method_7318, updatePose, m_7594_

1.20.2

名称

fiz

fnh

字段

Vec3: g, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

Vec3: cm, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

int: cl, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

int: cn, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

构造函数

方法

void (): fH, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fL, updatePlayerPose, method_7318, updatePose, m_7594_

void (ClientboundAddEntityPacket): a, recreateFromPacket, method_31471, onSpawnPacket, m_141965_

1.20.1

名称

fhl

fiz

字段

Vec3: cj, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

Vec3: g, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

int: ck, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

int: cl, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

构造函数

方法

void (): fD, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fH, updatePlayerPose, method_7318, updatePose, m_7594_

1.19.4

名称

fda

fhl

字段

Vec3: cj, lerpDeltaMovement, field_42907, clientVelocity, f_271343_

int: ck, lerpDeltaMovementSteps, field_42908, velocityLerpDivisor, f_271363_

构造函数

方法

void (): fy, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fD, updatePlayerPose, method_7318, updatePose, m_7594_

void (double, double, double): l, lerpMotion, method_5750, setVelocityClient, m_6001_

1.19.3

名称

eyx

fda

字段

构造函数

(ClientLevel, com.mojang.authlib.GameProfile)

(ClientLevel, com.mojang.authlib.GameProfile, ProfilePublicKey)

方法

void (): k, tick, method_5773, tick, m_8119_

void (): l, tick, method_5773, tick, m_8119_

void (): w_, aiStep, method_6007, tickMovement, m_8107_

void (): b_, aiStep, method_6007, tickMovement, m_8107_

void (): fs, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fy, updatePlayerPose, method_7318, updatePose, m_7594_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ewz

eyx

字段

构造函数

方法

void (): ft, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fs, updatePlayerPose, method_7318, updatePose, m_7594_

1.19

名称

epx

ewz

字段

构造函数

(ClientLevel, com.mojang.authlib.GameProfile)

(ClientLevel, com.mojang.authlib.GameProfile, ProfilePublicKey)

方法

void (): fk, updatePlayerPose, method_7318, updatePose, m_7594_

void (): ft, updatePlayerPose, method_7318, updatePose, m_7594_

void (Component, UUID): a, sendMessage, method_9203, sendSystemMessage, m_6352_

void (Component): a, sendSystemMessage, method_43496, sendMessage, m_213846_

1.18.2

名称

eoq

epx

字段

构造函数

方法

void (): fj, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fk, updatePlayerPose, method_7318, updatePose, m_7594_

1.18.1

名称

字段

构造函数

方法

1.18

名称

emn

eoq

字段

构造函数

方法

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

void (): k, tick, method_5773, tick, m_8119_, tick

void (): k, tick, method_5773, tick, m_8119_

void (): u_, aiStep, method_6007, tickMovement, m_8107_, movementTick

void (): w_, aiStep, method_6007, tickMovement, m_8107_

void (): fd, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fj, updatePlayerPose, method_7318, updatePose, m_7594_

void (Component, UUID): a, sendMessage, method_9203, sendSystemMessage, m_6352_, sendMessage

void (Component, UUID): a, sendMessage, method_9203, sendSystemMessage, m_6352_

1.17.1

名称

emm

emn

字段

构造函数

方法

void (): fc, updatePlayerPose, method_7318, updatePose, m_7594_

void (): fd, updatePlayerPose, method_7318, updatePose, m_7594_

1.17

名称

dzn

emm

net.minecraft.client.entity.player.RemoteClientPlayerEntity

net.minecraft.src.C_4106_

字段

构造函数

方法

boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a

boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, m_6783_

boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

void (): j, tick, method_5773, tick, func_70071_h_, tick

void (): k, tick, method_5773, tick, m_8119_, tick

void (): k, aiStep, method_6007, tickMovement, func_70636_d, movementTick

void (): u_, aiStep, method_6007, tickMovement, m_8107_, movementTick

void (): eu, updatePlayerPose, method_7318, updatePose, func_213832_dB

void (): fc, updatePlayerPose, method_7318, updatePose, m_7594_

void (Component, UUID): a, sendMessage, method_9203, sendSystemMessage, func_145747_a, sendMessage

void (Component, UUID): a, sendMessage, method_9203, sendSystemMessage, m_6352_, sendMessage

1.16.5

名称

字段

构造函数

方法

void (): eu, updatePlayerPose, method_7318, updateSize, func_213832_dB

void (): eu, updatePlayerPose, method_7318, updatePose, func_213832_dB

1.16.4

名称

dzf

dzn

字段

构造函数

方法

void (): et, updatePlayerPose, method_7318, updateSize, func_213832_dB

void (): eu, updatePlayerPose, method_7318, updateSize, func_213832_dB

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ebg

dzf

字段

构造函数

方法

1.16.1

名称

dqc

ebg

字段

构造函数

方法

void (): h, tick, method_5773, tick, func_70071_h_, tick

void (): j, tick, method_5773, tick, func_70071_h_, tick

void (): dX, updatePlayerPose, method_7318, updateSize, func_213832_dB

void (): et, updatePlayerPose, method_7318, updateSize, func_213832_dB

void (Component): a, sendMessage, method_9203, sendMessage, func_145747_a, sendMessage

void (Component, UUID): a, sendMessage, method_9203, sendSystemMessage, func_145747_a, sendMessage

1.15.2

名称

dpz

dqc

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dmq

dpz

字段

构造函数

方法

void (): dB, updatePlayerPose, method_7318, updateSize, func_213832_dB

void (): dX, updatePlayerPose, method_7318, updateSize, func_213832_dB

1.14.4

名称

dkc

dmq

net.minecraft.client.player.RemotePlayer

字段

构造函数

方法

boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a

boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a

boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity

void (): h, method_5773, tick, func_70071_h_, tick

void (): h, tick, method_5773, tick, func_70071_h_, tick

void (): k, method_6007, tickMovement, func_70636_d, movementTick

void (): k, aiStep, method_6007, tickMovement, func_70636_d, movementTick

void (): dC, method_7318, updateSize, func_213832_dB

void (): dB, updatePlayerPose, method_7318, updateSize, func_213832_dB

void (IChatBaseComponent): a, method_9203, sendMessage, func_145747_a, sendMessage

void (Component): a, sendMessage, method_9203, sendMessage, func_145747_a, sendMessage

1.14.3

名称

djy

dkc

net.minecraft.client.network.OtherClientPlayerEntity

字段

构造函数

方法

boolean (double): a, method_5640, func_70112_a

boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a

boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity

boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity

void (): h, method_5773, func_70071_h_, tick

void (): h, method_5773, tick, func_70071_h_, tick

void (): k, method_6007, func_70636_d, movementTick

void (): k, method_6007, tickMovement, func_70636_d, movementTick

void (): dB, method_7318, func_213832_dB

void (): dC, method_7318, updateSize, func_213832_dB

void (IChatBaseComponent): a, method_9203, func_145747_a, sendMessage

void (IChatBaseComponent): a, method_9203, sendMessage, func_145747_a, sendMessage

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

djw

djy

字段

构造函数

方法

1.14

名称

djw

net.minecraft.class_745

net.minecraft.client.entity.player.RemoteClientPlayerEntity

字段

构造函数

(ClientWorld, com.mojang.authlib.GameProfile)

方法

boolean (double): a, method_5640, func_70112_a

boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity

void (): h, method_5773, func_70071_h_, tick

void (): k, method_6007, func_70636_d, movementTick

void (): dB, method_7318, func_213832_dB

void (IChatBaseComponent): a, method_9203, func_145747_a, sendMessage