历史 - net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerConfig
1.21.11
名称
ein
eni
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
edd
ein
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eas
edd
字段
构造函数
方法
1.21.5
名称
dwb
eas
字段
SimpleWeightedRandomList<SpawnData>: j, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_
SimpleWeightedRandomList<ResourceKey<LootTable>>: k, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
WeightedList<SpawnData>: j, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_
WeightedList<ResourceKey<LootTable>>: k, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
构造函数
(int, float, float, float, float, int, SimpleWeightedRandomList<SpawnData>, SimpleWeightedRandomList<ResourceKey<LootTable>>, ResourceKey<LootTable>)
(int, float, float, float, float, int, WeightedList<SpawnData>, WeightedList<ResourceKey<LootTable>>, ResourceKey<LootTable>)
方法
SimpleWeightedRandomList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_
SimpleWeightedRandomList<ResourceKey<LootTable>> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
WeightedList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_
WeightedList<ResourceKey<LootTable>> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
1.21.4
名称
dwy
dwb
字段
构造函数
方法
TrialSpawnerConfig (EntityType<?>): a, withSpawning, method_65373, withSpawnPotential, m_372984_
1.21.3
名称
dsg
dwy
字段
int: c, spawnRange, comp_2103, spawnRange, f_302636_
int: d, spawnRange, comp_2103, spawnRange, f_302636_
float: d, totalMobs, comp_2104, totalMobs, f_303527_
float: e, totalMobs, comp_2104, totalMobs, f_303527_
float: e, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_
float: f, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_
float: f, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_
float: g, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_
float: g, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_
float: h, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_
int: h, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_
int: i, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_
SimpleWeightedRandomList<SpawnData>: i, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_
SimpleWeightedRandomList<SpawnData>: j, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_
SimpleWeightedRandomList<ResourceKey<LootTable>>: j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
SimpleWeightedRandomList<ResourceKey<LootTable>>: k, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
ResourceKey<LootTable>: k, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_
ResourceKey<LootTable>: l, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_
com.mojang.serialization.Codec<TrialSpawnerConfig>: b, CODEC, field_47368, CODEC, f_314242_
com.mojang.serialization.Codec<Holder<TrialSpawnerConfig>>: c, CODEC, field_47368, ENTRY_CODEC, f_314242_
com.mojang.serialization.Codec<TrialSpawnerConfig>: b, DIRECT_CODEC, field_53980, CODEC, f_347346_
构造函数
方法
int (): b, spawnRange, comp_2103, spawnRange, f_302636_
int (): c, spawnRange, comp_2103, spawnRange, f_302636_
float (): c, totalMobs, comp_2104, totalMobs, f_303527_
float (): d, totalMobs, comp_2104, totalMobs, f_303527_
float (): d, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_
float (): e, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_
float (): e, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_
float (): f, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_
float (): f, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_
float (): g, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_
int (): g, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_
int (): h, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_
SimpleWeightedRandomList<SpawnData> (): h, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_
SimpleWeightedRandomList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_
SimpleWeightedRandomList<ResourceKey<LootTable>> (): i, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
SimpleWeightedRandomList<ResourceKey<LootTable>> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
ResourceKey<LootTable> (): j, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_
ResourceKey<LootTable> (): k, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_
TrialSpawnerConfig$Builder (): b, builder, method_63466, builder, m_352796_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dri
dsg
字段
构造函数
方法
1.20.6
名称
dis
dri
字段
int: c, requiredPlayerRange, comp_2102, requiredPlayerRange, f_302674_
int: d, spawnRange, comp_2103, spawnRange, f_302636_
int: c, spawnRange, comp_2103, spawnRange, f_302636_
float: e, totalMobs, comp_2104, totalMobs, f_303527_
float: d, totalMobs, comp_2104, totalMobs, f_303527_
float: f, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_
float: e, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_
float: g, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_
float: f, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_
float: h, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_
float: g, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_
int: i, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_
int: h, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_
int: j, targetCooldownLength, comp_2109, targetCooldownLength, f_302361_
SimpleWeightedRandomList<SpawnData>: k, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_
SimpleWeightedRandomList<SpawnData>: i, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_
SimpleWeightedRandomList<ResourceLocation>: l, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
SimpleWeightedRandomList<ResourceKey<LootTable>>: j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
TrialSpawnerConfig: a, DEFAULT, field_47367, defaultInstance, f_303284_
TrialSpawnerConfig: a, DEFAULT, field_47367, DEFAULT, f_303284_
com.mojang.serialization.MapCodec<TrialSpawnerConfig>: b, MAP_CODEC, field_47368, codec, f_303386_
ResourceKey<LootTable>: k, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_
com.mojang.serialization.Codec<TrialSpawnerConfig>: b, CODEC, field_47368, CODEC, f_314242_
构造函数
(int, int, float, float, float, float, int, int, SimpleWeightedRandomList<SpawnData>, SimpleWeightedRandomList<ResourceLocation>)
(int, float, float, float, float, int, SimpleWeightedRandomList<SpawnData>, SimpleWeightedRandomList<ResourceKey<LootTable>>, ResourceKey<LootTable>)
方法
int (): a, requiredPlayerRange, comp_2102, requiredPlayerRange, f_302674_
int (): h, targetCooldownLength, comp_2109, targetCooldownLength, f_302361_
SimpleWeightedRandomList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_
SimpleWeightedRandomList<SpawnData> (): h, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_
SimpleWeightedRandomList<ResourceLocation> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
SimpleWeightedRandomList<ResourceKey<LootTable>> (): i, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
long (): a, ticksBetweenItemSpawners, method_58712, getCooldownLength, m_324829_
ResourceKey<LootTable> (): j, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_
1.20.4
名称
dis
net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerConfig
net.minecraft.class_8965
net.minecraft.block.spawner.TrialSpawnerConfig
net.minecraft.src.C_302073_
net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerConfig
字段
int: c, requiredPlayerRange, comp_2102, requiredPlayerRange, f_302674_
int: d, spawnRange, comp_2103, spawnRange, f_302636_
float: e, totalMobs, comp_2104, totalMobs, f_303527_
float: f, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_
float: g, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_
float: h, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_
int: i, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_
int: j, targetCooldownLength, comp_2109, targetCooldownLength, f_302361_
SimpleWeightedRandomList<SpawnData>: k, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_
SimpleWeightedRandomList<ResourceLocation>: l, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_
TrialSpawnerConfig: a, DEFAULT, field_47367, defaultInstance, f_303284_
com.mojang.serialization.MapCodec<TrialSpawnerConfig>: b, MAP_CODEC, field_47368, codec, f_303386_
构造函数
(int, int, float, float, float, float, int, int, SimpleWeightedRandomList<SpawnData>, SimpleWeightedRandomList<ResourceLocation>)
方法
int (int): a, calculateTargetTotalMobs, method_55179, getTotalMobs, m_306590_
int (int): b, calculateTargetSimultaneousMobs, method_55181, getSimultaneousMobs, m_306918_
int (): a, requiredPlayerRange, comp_2102, requiredPlayerRange, f_302674_
int (): b, spawnRange, comp_2103, spawnRange, f_302636_
float (): c, totalMobs, comp_2104, totalMobs, f_303527_
float (): d, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_
float (): e, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_
float (): f, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_
int (): g, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_
int (): h, targetCooldownLength, comp_2109, targetCooldownLength, f_302361_
SimpleWeightedRandomList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_
SimpleWeightedRandomList<ResourceLocation> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_