历史 - net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerConfig

1.21.11

名称

ein

eni

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

edd

ein

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eas

edd

字段

构造函数

方法

1.21.5

名称

dwb

eas

字段

SimpleWeightedRandomList<SpawnData>: j, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_

SimpleWeightedRandomList<ResourceKey<LootTable>>: k, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

WeightedList<SpawnData>: j, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_

WeightedList<ResourceKey<LootTable>>: k, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

构造函数

(int, float, float, float, float, int, SimpleWeightedRandomList<SpawnData>, SimpleWeightedRandomList<ResourceKey<LootTable>>, ResourceKey<LootTable>)

(int, float, float, float, float, int, WeightedList<SpawnData>, WeightedList<ResourceKey<LootTable>>, ResourceKey<LootTable>)

方法

SimpleWeightedRandomList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_

SimpleWeightedRandomList<ResourceKey<LootTable>> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

WeightedList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_

WeightedList<ResourceKey<LootTable>> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

1.21.4

名称

dwy

dwb

字段

构造函数

方法

TrialSpawnerConfig (EntityType<?>): a, withSpawning, method_65373, withSpawnPotential, m_372984_

1.21.3

名称

dsg

dwy

字段

int: c, spawnRange, comp_2103, spawnRange, f_302636_

int: d, spawnRange, comp_2103, spawnRange, f_302636_

float: d, totalMobs, comp_2104, totalMobs, f_303527_

float: e, totalMobs, comp_2104, totalMobs, f_303527_

float: e, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_

float: f, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_

float: f, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_

float: g, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_

float: g, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_

float: h, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_

int: h, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_

int: i, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_

SimpleWeightedRandomList<SpawnData>: i, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_

SimpleWeightedRandomList<SpawnData>: j, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_

SimpleWeightedRandomList<ResourceKey<LootTable>>: j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

SimpleWeightedRandomList<ResourceKey<LootTable>>: k, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

ResourceKey<LootTable>: k, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_

ResourceKey<LootTable>: l, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_

com.mojang.serialization.Codec<TrialSpawnerConfig>: b, CODEC, field_47368, CODEC, f_314242_

com.mojang.serialization.Codec<Holder<TrialSpawnerConfig>>: c, CODEC, field_47368, ENTRY_CODEC, f_314242_

com.mojang.serialization.Codec<TrialSpawnerConfig>: b, DIRECT_CODEC, field_53980, CODEC, f_347346_

构造函数

方法

int (): b, spawnRange, comp_2103, spawnRange, f_302636_

int (): c, spawnRange, comp_2103, spawnRange, f_302636_

float (): c, totalMobs, comp_2104, totalMobs, f_303527_

float (): d, totalMobs, comp_2104, totalMobs, f_303527_

float (): d, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_

float (): e, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_

float (): e, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_

float (): f, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_

float (): f, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_

float (): g, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_

int (): g, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_

int (): h, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_

SimpleWeightedRandomList<SpawnData> (): h, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_

SimpleWeightedRandomList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentials, f_303733_

SimpleWeightedRandomList<ResourceKey<LootTable>> (): i, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

SimpleWeightedRandomList<ResourceKey<LootTable>> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

ResourceKey<LootTable> (): j, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_

ResourceKey<LootTable> (): k, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_

TrialSpawnerConfig$Builder (): b, builder, method_63466, builder, m_352796_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dri

dsg

字段

构造函数

方法

1.20.6

名称

dis

dri

字段

int: c, requiredPlayerRange, comp_2102, requiredPlayerRange, f_302674_

int: d, spawnRange, comp_2103, spawnRange, f_302636_

int: c, spawnRange, comp_2103, spawnRange, f_302636_

float: e, totalMobs, comp_2104, totalMobs, f_303527_

float: d, totalMobs, comp_2104, totalMobs, f_303527_

float: f, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_

float: e, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_

float: g, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_

float: f, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_

float: h, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_

float: g, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_

int: i, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_

int: h, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_

int: j, targetCooldownLength, comp_2109, targetCooldownLength, f_302361_

SimpleWeightedRandomList<SpawnData>: k, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_

SimpleWeightedRandomList<SpawnData>: i, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_

SimpleWeightedRandomList<ResourceLocation>: l, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

SimpleWeightedRandomList<ResourceKey<LootTable>>: j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

TrialSpawnerConfig: a, DEFAULT, field_47367, defaultInstance, f_303284_

TrialSpawnerConfig: a, DEFAULT, field_47367, DEFAULT, f_303284_

com.mojang.serialization.MapCodec<TrialSpawnerConfig>: b, MAP_CODEC, field_47368, codec, f_303386_

ResourceKey<LootTable>: k, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_

com.mojang.serialization.Codec<TrialSpawnerConfig>: b, CODEC, field_47368, CODEC, f_314242_

构造函数

(int, int, float, float, float, float, int, int, SimpleWeightedRandomList<SpawnData>, SimpleWeightedRandomList<ResourceLocation>)

(int, float, float, float, float, int, SimpleWeightedRandomList<SpawnData>, SimpleWeightedRandomList<ResourceKey<LootTable>>, ResourceKey<LootTable>)

方法

int (): a, requiredPlayerRange, comp_2102, requiredPlayerRange, f_302674_

int (): h, targetCooldownLength, comp_2109, targetCooldownLength, f_302361_

SimpleWeightedRandomList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_

SimpleWeightedRandomList<SpawnData> (): h, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_

SimpleWeightedRandomList<ResourceLocation> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

SimpleWeightedRandomList<ResourceKey<LootTable>> (): i, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

long (): a, ticksBetweenItemSpawners, method_58712, getCooldownLength, m_324829_

ResourceKey<LootTable> (): j, itemsToDropWhenOminous, comp_2552, itemsToDropWhenOminous, f_315702_

1.20.4

名称

dis

net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerConfig

net.minecraft.class_8965

net.minecraft.block.spawner.TrialSpawnerConfig

net.minecraft.src.C_302073_

net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerConfig

字段

int: c, requiredPlayerRange, comp_2102, requiredPlayerRange, f_302674_

int: d, spawnRange, comp_2103, spawnRange, f_302636_

float: e, totalMobs, comp_2104, totalMobs, f_303527_

float: f, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_

float: g, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_

float: h, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_

int: i, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_

int: j, targetCooldownLength, comp_2109, targetCooldownLength, f_302361_

SimpleWeightedRandomList<SpawnData>: k, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_

SimpleWeightedRandomList<ResourceLocation>: l, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_

TrialSpawnerConfig: a, DEFAULT, field_47367, defaultInstance, f_303284_

com.mojang.serialization.MapCodec<TrialSpawnerConfig>: b, MAP_CODEC, field_47368, codec, f_303386_

构造函数

(int, int, float, float, float, float, int, int, SimpleWeightedRandomList<SpawnData>, SimpleWeightedRandomList<ResourceLocation>)

方法

int (int): a, calculateTargetTotalMobs, method_55179, getTotalMobs, m_306590_

int (int): b, calculateTargetSimultaneousMobs, method_55181, getSimultaneousMobs, m_306918_

int (): a, requiredPlayerRange, comp_2102, requiredPlayerRange, f_302674_

int (): b, spawnRange, comp_2103, spawnRange, f_302636_

float (): c, totalMobs, comp_2104, totalMobs, f_303527_

float (): d, simultaneousMobs, comp_2105, simultaneousMobs, f_303822_

float (): e, totalMobsAddedPerPlayer, comp_2106, totalMobsAddedPerPlayer, f_303267_

float (): f, simultaneousMobsAddedPerPlayer, comp_2107, simultaneousMobsAddedPerPlayer, f_303451_

int (): g, ticksBetweenSpawn, comp_2108, ticksBetweenSpawn, f_303452_

int (): h, targetCooldownLength, comp_2109, targetCooldownLength, f_302361_

SimpleWeightedRandomList<SpawnData> (): i, spawnPotentialsDefinition, comp_2110, spawnPotentialsDefinition, f_303733_

SimpleWeightedRandomList<ResourceLocation> (): j, lootTablesToEject, comp_2111, lootTablesToEject, f_302816_