历史 - net.minecraft.core.cauldron.CauldronInteraction

1.21.11

名称

kh

ka

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ki

kh

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

kd

ki

字段

构造函数

方法

1.21.5

名称

ko

kd

字段

构造函数

方法

1.21.4

名称

kn

ko

字段

构造函数

方法

1.21.3

名称

kj

kn

字段

CauldronInteraction: g, FILL_WATER, field_27778, FILL_WITH_WATER, f_175610_

CauldronInteraction: h, FILL_LAVA, field_27779, FILL_WITH_LAVA, f_175611_

CauldronInteraction: i, FILL_POWDER_SNOW, field_28012, FILL_WITH_POWDER_SNOW, f_175612_

CauldronInteraction: j, SHULKER_BOX, field_27780, CLEAN_SHULKER_BOX, f_175613_

CauldronInteraction: k, BANNER, field_27781, CLEAN_BANNER, f_175614_

CauldronInteraction: l, DYED_ITEM, field_27782, CLEAN_DYEABLE_ITEM, f_175615_

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): interact, interact, interact, interact, m_175710_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack, ItemStack, Predicate<BlockState>, SoundEvent): a, fillBucket, method_32210, emptyCauldron, m_175635_

InteractionResult (Level, BlockPos, Player, InteractionHand, ItemStack, BlockState, SoundEvent): a, emptyBucket, method_32207, fillCauldron, m_175618_

ItemInteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): interact, interact, interact, interact, m_175710_

ItemInteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack, ItemStack, Predicate<BlockState>, SoundEvent): a, fillBucket, method_32210, emptyCauldron, m_175635_

ItemInteractionResult (Level, BlockPos, Player, InteractionHand, ItemStack, BlockState, SoundEvent): a, emptyBucket, method_32207, fillCauldron, m_175618_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): a, fillWaterInteraction, method_62706, tryFillWithWater, m_354666_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): b, fillLavaInteraction, method_62707, tryFillWithLava, m_354479_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): c, fillPowderSnowInteraction, method_62708, tryFillWithPowderSnow, m_354168_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): d, shulkerBoxInteraction, method_62709, cleanShulkerBox, m_355519_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): e, bannerInteraction, method_62710, cleanBanner, m_354059_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): f, dyedItemIteration, method_62711, cleanArmor, m_355966_

boolean (Level, BlockPos): a, isUnderWater, method_62705, isUnderwater, m_354536_

1.21.1

名称

字段

构造函数

方法

1.21

名称

kf

kj

字段

构造函数

方法

1.20.6

名称

jd

kf

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): interact, interact, interact, interact, m_175710_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack, ItemStack, Predicate<BlockState>, SoundEvent): a, fillBucket, method_32210, emptyCauldron, m_175635_

InteractionResult (Level, BlockPos, Player, InteractionHand, ItemStack, BlockState, SoundEvent): a, emptyBucket, method_32207, fillCauldron, m_175618_

ItemInteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): interact, interact, interact, interact, m_175710_

ItemInteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack, ItemStack, Predicate<BlockState>, SoundEvent): a, fillBucket, method_32210, emptyCauldron, m_175635_

ItemInteractionResult (Level, BlockPos, Player, InteractionHand, ItemStack, BlockState, SoundEvent): a, emptyBucket, method_32207, fillCauldron, m_175618_

1.20.4

名称

ia

jd

字段

Map<Item, CauldronInteraction>: a, EMPTY, field_27775, EMPTY_CAULDRON_BEHAVIOR, f_175606_

Map<Item, CauldronInteraction>: b, WATER, field_27776, WATER_CAULDRON_BEHAVIOR, f_175607_

Map<Item, CauldronInteraction>: c, LAVA, field_27777, LAVA_CAULDRON_BEHAVIOR, f_175608_

Map<Item, CauldronInteraction>: d, POWDER_SNOW, field_28011, POWDER_SNOW_CAULDRON_BEHAVIOR, f_175609_

CauldronInteraction: e, FILL_WATER, field_27778, FILL_WITH_WATER, f_175610_

CauldronInteraction: g, FILL_WATER, field_27778, FILL_WITH_WATER, f_175610_

CauldronInteraction: f, FILL_LAVA, field_27779, FILL_WITH_LAVA, f_175611_

CauldronInteraction: h, FILL_LAVA, field_27779, FILL_WITH_LAVA, f_175611_

CauldronInteraction: g, FILL_POWDER_SNOW, field_28012, FILL_WITH_POWDER_SNOW, f_175612_

CauldronInteraction: i, FILL_POWDER_SNOW, field_28012, FILL_WITH_POWDER_SNOW, f_175612_

CauldronInteraction: h, SHULKER_BOX, field_27780, CLEAN_SHULKER_BOX, f_175613_

CauldronInteraction: j, SHULKER_BOX, field_27780, CLEAN_SHULKER_BOX, f_175613_

CauldronInteraction: i, BANNER, field_27781, CLEAN_BANNER, f_175614_

CauldronInteraction: k, BANNER, field_27781, CLEAN_BANNER, f_175614_

CauldronInteraction: j, DYED_ITEM, field_27782, CLEAN_DYEABLE_ITEM, f_175615_

CauldronInteraction: l, DYED_ITEM, field_27782, CLEAN_DYEABLE_ITEM, f_175615_

Map<String, CauldronInteraction$InteractionMap>: a, INTERACTIONS, field_46589, BEHAVIOR_MAPS, f_303208_

com.mojang.serialization.Codec<CauldronInteraction$InteractionMap>: b, CODEC, field_46590, CODEC, f_303824_

CauldronInteraction$InteractionMap: c, EMPTY, field_27775, EMPTY_CAULDRON_BEHAVIOR, f_175606_

CauldronInteraction$InteractionMap: d, WATER, field_27776, WATER_CAULDRON_BEHAVIOR, f_175607_

CauldronInteraction$InteractionMap: e, LAVA, field_27777, LAVA_CAULDRON_BEHAVIOR, f_175608_

CauldronInteraction$InteractionMap: f, POWDER_SNOW, field_28011, POWDER_SNOW_CAULDRON_BEHAVIOR, f_175609_

构造函数

方法

it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap<Item, CauldronInteraction> (): a, newInteractionMap, method_32206, createMap, m_175617_

void (): b, bootStrap, method_32212, registerBehavior, m_175649_

void (): a, bootStrap, method_32212, registerBehavior, m_175649_

CauldronInteraction$InteractionMap (String): a, newInteractionMap, method_32206, createMap, m_175617_

1.20.2

名称

ib

ia

字段

构造函数

方法

1.20.1

名称

ia

ib

字段

构造函数

方法

1.19.4

名称

hw

ia

字段

构造函数

方法

1.19.3

名称

hu

hw

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

net.minecraft.core.cauldron.CauldronInteraction

字段

构造函数

方法

1.19

名称

hj

hu

net.minecraft.core.cauldron.CauldronInteraction

字段

构造函数

方法

1.18.2

名称

he

hj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

hd

he

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

hd

net.minecraft.core.cauldron.CauldronInteraction

net.minecraft.class_5620

net.minecraft.block.cauldron.CauldronBehavior

net.minecraft.src.C_141784_

net.minecraft.core.cauldron.CauldronInteraction

字段

Map<Item, CauldronInteraction>: a, EMPTY, field_27775, EMPTY_CAULDRON_BEHAVIOR, f_175606_

Map<Item, CauldronInteraction>: b, WATER, field_27776, WATER_CAULDRON_BEHAVIOR, f_175607_

Map<Item, CauldronInteraction>: c, LAVA, field_27777, LAVA_CAULDRON_BEHAVIOR, f_175608_

Map<Item, CauldronInteraction>: d, POWDER_SNOW, field_28011, POWDER_SNOW_CAULDRON_BEHAVIOR, f_175609_

CauldronInteraction: e, FILL_WATER, field_27778, FILL_WITH_WATER, f_175610_

CauldronInteraction: f, FILL_LAVA, field_27779, FILL_WITH_LAVA, f_175611_

CauldronInteraction: g, FILL_POWDER_SNOW, field_28012, FILL_WITH_POWDER_SNOW, f_175612_

CauldronInteraction: h, SHULKER_BOX, field_27780, CLEAN_SHULKER_BOX, f_175613_

CauldronInteraction: i, BANNER, field_27781, CLEAN_BANNER, f_175614_

CauldronInteraction: j, DYED_ITEM, field_27782, CLEAN_DYEABLE_ITEM, f_175615_

构造函数

方法

it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap<Item, CauldronInteraction> (): a, newInteractionMap, method_32206, createMap, m_175617_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack): interact, interact, interact, interact, m_175710_

void (): b, bootStrap, method_32212, registerBehavior, m_175649_

void (Map<Item, CauldronInteraction>): a, addDefaultInteractions, method_34850, registerBucketBehavior, m_175647_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, ItemStack, ItemStack, Predicate<BlockState>, SoundEvent): a, fillBucket, method_32210, emptyCauldron, m_175635_

InteractionResult (Level, BlockPos, Player, InteractionHand, ItemStack, BlockState, SoundEvent): a, emptyBucket, method_32207, fillCauldron, m_175618_