历史 - net.minecraft.client.renderer.entity.ShulkerRenderer

1.21.11

名称

hqa

hyu

字段

构造函数

方法

ResourceLocation (DyeColor): a, getTextureLocation, method_37105, getTexture, m_174375_

Identifier (DyeColor): a, getTextureLocation, method_37105, getTexture, m_115878_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hgg

hqa

字段

ResourceLocation[]: k, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_

ResourceLocation[]: i, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_

构造函数

方法

1.21.8

名称

hgf

hgg

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gzw

hgf

字段

ResourceLocation[]: j, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_

ResourceLocation[]: k, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_

构造函数

方法

1.21.5

名称

gug

gzw

字段

ResourceLocation[]: b, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_

ResourceLocation[]: j, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_

构造函数

方法

1.21.4

名称

gtr

gug

字段

构造函数

方法

1.21.3

名称

gmj

gtr

字段

ResourceLocation[]: i, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_

ResourceLocation[]: b, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_

构造函数

方法

ResourceLocation (Shulker): a, getTextureLocation, method_4111, getTexture, m_5478_

Vec3 (Shulker, float): a, getRenderOffset, method_23189, getPositionOffset, m_7860_

void (Shulker, PoseStack, float, float, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_

Vec3 (ShulkerRenderState): a, getRenderOffset, method_23189, getPositionOffset, m_7860_

ResourceLocation (ShulkerRenderState): b, getTextureLocation, method_4111, getTexture, m_113764_

ShulkerRenderState (): b, createRenderState, method_62527, createRenderState, m_5478_

void (Shulker, ShulkerRenderState, float): a, extractRenderState, method_62526, updateRenderState, m_351578_

void (ShulkerRenderState, PoseStack, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gkz

gmj

字段

构造函数

方法

1.20.6

名称

gam

gkz

字段

构造函数

方法

void (Shulker, PoseStack, float, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_

void (Shulker, PoseStack, float, float, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_

1.20.4

名称

fvg

gam

字段

构造函数

方法

1.20.2

名称

fqx

fvg

字段

构造函数

方法

1.20.1

名称

fpe

fqx

字段

构造函数

方法

1.19.4

名称

fkp

fpe

字段

构造函数

方法

1.19.3

名称

fgk

fkp

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fem

fgk

字段

构造函数

方法

1.19

名称

exi

fem

字段

构造函数

方法

1.18.2

名称

ewb

exi

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

etw

ewb

字段

构造函数

方法

1.17.1

名称

etv

etw

字段

构造函数

方法

ResourceLocation (DyeColor): a, getTextureLocation, method_37105, method_37105, m_174375_

ResourceLocation (DyeColor): a, getTextureLocation, method_37105, getTexture, m_174375_

1.17

名称

ego

etv

net.minecraft.client.renderer.entity.ShulkerRenderer

net.minecraft.src.C_4386_

字段

ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, TEXTURE, field_204402_a

ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, TEXTURE, f_115871_

ResourceLocation[]: g, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, field_188342_a

ResourceLocation[]: i, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_

构造函数

(EntityRenderDispatcher)

(EntityRendererProvider$Context)

方法

ResourceLocation (Shulker): a, getTextureLocation, method_4111, getTexture, func_110775_a

ResourceLocation (Shulker): a, getTextureLocation, method_4111, getTexture, m_5478_

Vec3 (Shulker, float): a, getRenderOffset, method_23189, getPositionOffset, func_225627_b_

Vec3 (Shulker, float): a, getRenderOffset, method_23189, getPositionOffset, m_7860_

boolean (Shulker, Frustum, double, double, double): a, shouldRender, method_4112, shouldRender, func_225626_a_

boolean (Shulker, Frustum, double, double, double): a, shouldRender, method_4112, shouldRender, m_5523_

void (Shulker, PoseStack, float, float, float): a, setupRotations, method_4114, setupTransforms, func_225621_a_

void (Shulker, PoseStack, float, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_

ResourceLocation (DyeColor): a, getTextureLocation, method_37105, method_37105, m_174375_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

egg

ego

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eih

egg

字段

构造函数

方法

1.16.1

名称

dwz

eih

字段

ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, SKIN, field_204402_a

ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, TEXTURE, field_204402_a

ResourceLocation[]: g, TEXTURE_LOCATION, field_4780, SKIN_COLOR, field_188342_a

ResourceLocation[]: g, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, field_188342_a

构造函数

方法

void (Shulker, PoseStack, float): a, scale, method_4109, scale, func_225620_a_

1.15.2

名称

dww

dwz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dtv

dww

字段

ResourceLocation[]: j, TEXTURE_LOCATION, field_4780, SKIN_COLOR, field_188342_a

ResourceLocation[]: g, TEXTURE_LOCATION, field_4780, SKIN_COLOR, field_188342_a

构造函数

方法

void (Shulker, double, double, double, float, float): a, render, method_4113, render, func_76986_a

boolean (Shulker, Culler, double, double, double): a, shouldRender, method_4112, isVisible, func_177071_a

void (Shulker, float, float, float): a, setupRotations, method_4114, setupTransforms, func_77043_a

void (Shulker, float): a, scale, method_4109, scale, func_77041_b

Vec3 (Shulker, float): a, getRenderOffset, method_23189, getPositionOffset, func_225627_b_

boolean (Shulker, Frustum, double, double, double): a, shouldRender, method_4112, shouldRender, func_225626_a_

void (Shulker, PoseStack, float, float, float): a, setupRotations, method_4114, setupTransforms, func_225621_a_

void (Shulker, PoseStack, float): a, scale, method_4109, scale, func_225620_a_

1.14.4

名称

drh

dtv

net.minecraft.client.renderer.entity.ShulkerRenderer

字段

MinecraftKey: a, field_4781, SKIN, field_204402_a

ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, SKIN, field_204402_a

MinecraftKey[]: j, field_4780, SKIN_COLOR, field_188342_a

ResourceLocation[]: j, TEXTURE_LOCATION, field_4780, SKIN_COLOR, field_188342_a

构造函数

方法

void (EntityShulker, double, double, double, float, float): a, method_4113, method_4113, func_76986_a

void (Shulker, double, double, double, float, float): a, render, method_4113, render, func_76986_a

boolean (EntityShulker, VisibleRegion, double, double, double): a, method_4112, method_4112, func_177071_a

boolean (Shulker, Culler, double, double, double): a, shouldRender, method_4112, isVisible, func_177071_a

MinecraftKey (EntityShulker): a, method_4111, method_4111, func_110775_a

ResourceLocation (Shulker): a, getTextureLocation, method_4111, getTexture, func_110775_a

void (EntityShulker, float, float, float): a, method_4114, method_4114, func_77043_a

void (Shulker, float, float, float): a, setupRotations, method_4114, setupTransforms, func_77043_a

void (EntityShulker, float): a, method_4109, method_4109, func_77041_b

void (Shulker, float): a, scale, method_4109, scale, func_77041_b

1.14.3

名称

drd

drh

net.minecraft.client.render.entity.ShulkerEntityRenderer

字段

MinecraftKey: a, field_4781, field_204402_a

MinecraftKey: a, field_4781, SKIN, field_204402_a

MinecraftKey[]: j, field_4780, field_188342_a

MinecraftKey[]: j, field_4780, SKIN_COLOR, field_188342_a

构造函数

方法

void (EntityShulker, double, double, double, float, float): a, method_4113, func_76986_a

void (EntityShulker, double, double, double, float, float): a, method_4113, method_4113, func_76986_a

boolean (EntityShulker, ICamera, double, double, double): a, method_4112, func_177071_a

boolean (EntityShulker, VisibleRegion, double, double, double): a, method_4112, method_4112, func_177071_a

MinecraftKey (EntityShulker): a, method_4111, func_110775_a

MinecraftKey (EntityShulker): a, method_4111, method_4111, func_110775_a

void (EntityShulker, float, float, float): a, method_4114, func_77043_a

void (EntityShulker, float, float, float): a, method_4114, method_4114, func_77043_a

void (EntityShulker, float): a, method_4109, func_77041_b

void (EntityShulker, float): a, method_4109, method_4109, func_77041_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dra

drd

字段

构造函数

方法

1.14

名称

dra

net.minecraft.class_943

net.minecraft.client.renderer.entity.ShulkerRenderer

字段

MinecraftKey: a, field_4781, field_204402_a

MinecraftKey[]: j, field_4780, field_188342_a

构造函数

(EntityRendererManager)

方法

void (EntityShulker, double, double, double, float, float): a, method_4113, func_76986_a

boolean (EntityShulker, ICamera, double, double, double): a, method_4112, func_177071_a

MinecraftKey (EntityShulker): a, method_4111, func_110775_a

void (EntityShulker, float, float, float): a, method_4114, func_77043_a

void (EntityShulker, float): a, method_4109, func_77041_b