历史 - net.minecraft.client.renderer.entity.ShulkerRenderer
1.21.11
名称
hqa
hyu
字段
构造函数
方法
ResourceLocation (DyeColor): a, getTextureLocation, method_37105, getTexture, m_174375_
Identifier (DyeColor): a, getTextureLocation, method_37105, getTexture, m_115878_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hgg
hqa
字段
ResourceLocation[]: k, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_
ResourceLocation[]: i, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_
构造函数
方法
1.21.8
名称
hgf
hgg
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gzw
hgf
字段
ResourceLocation[]: j, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_
ResourceLocation[]: k, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_
构造函数
方法
1.21.5
名称
gug
gzw
字段
ResourceLocation[]: b, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_
ResourceLocation[]: j, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_
构造函数
方法
1.21.4
名称
gtr
gug
字段
构造函数
方法
1.21.3
名称
gmj
gtr
字段
ResourceLocation[]: i, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_
ResourceLocation[]: b, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_
构造函数
方法
ResourceLocation (Shulker): a, getTextureLocation, method_4111, getTexture, m_5478_
Vec3 (Shulker, float): a, getRenderOffset, method_23189, getPositionOffset, m_7860_
void (Shulker, PoseStack, float, float, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_
Vec3 (ShulkerRenderState): a, getRenderOffset, method_23189, getPositionOffset, m_7860_
ResourceLocation (ShulkerRenderState): b, getTextureLocation, method_4111, getTexture, m_113764_
ShulkerRenderState (): b, createRenderState, method_62527, createRenderState, m_5478_
void (Shulker, ShulkerRenderState, float): a, extractRenderState, method_62526, updateRenderState, m_351578_
void (ShulkerRenderState, PoseStack, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gkz
gmj
字段
构造函数
方法
1.20.6
名称
gam
gkz
字段
构造函数
方法
void (Shulker, PoseStack, float, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_
void (Shulker, PoseStack, float, float, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_
1.20.4
名称
fvg
gam
字段
构造函数
方法
1.20.2
名称
fqx
fvg
字段
构造函数
方法
1.20.1
名称
fpe
fqx
字段
构造函数
方法
1.19.4
名称
fkp
fpe
字段
构造函数
方法
1.19.3
名称
fgk
fkp
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fem
fgk
字段
构造函数
方法
1.19
名称
exi
fem
字段
构造函数
方法
1.18.2
名称
ewb
exi
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
etw
ewb
字段
构造函数
方法
1.17.1
名称
etv
etw
字段
构造函数
方法
ResourceLocation (DyeColor): a, getTextureLocation, method_37105, method_37105, m_174375_
ResourceLocation (DyeColor): a, getTextureLocation, method_37105, getTexture, m_174375_
1.17
名称
ego
etv
net.minecraft.client.renderer.entity.ShulkerRenderer
net.minecraft.src.C_4386_
字段
ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, TEXTURE, field_204402_a
ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, TEXTURE, f_115871_
ResourceLocation[]: g, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, field_188342_a
ResourceLocation[]: i, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, f_115872_
构造函数
(EntityRendererProvider$Context)
方法
ResourceLocation (Shulker): a, getTextureLocation, method_4111, getTexture, func_110775_a
ResourceLocation (Shulker): a, getTextureLocation, method_4111, getTexture, m_5478_
Vec3 (Shulker, float): a, getRenderOffset, method_23189, getPositionOffset, func_225627_b_
Vec3 (Shulker, float): a, getRenderOffset, method_23189, getPositionOffset, m_7860_
boolean (Shulker, Frustum, double, double, double): a, shouldRender, method_4112, shouldRender, func_225626_a_
boolean (Shulker, Frustum, double, double, double): a, shouldRender, method_4112, shouldRender, m_5523_
void (Shulker, PoseStack, float, float, float): a, setupRotations, method_4114, setupTransforms, func_225621_a_
void (Shulker, PoseStack, float, float, float): a, setupRotations, method_4114, setupTransforms, m_7523_
ResourceLocation (DyeColor): a, getTextureLocation, method_37105, method_37105, m_174375_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
egg
ego
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eih
egg
字段
构造函数
方法
1.16.1
名称
dwz
eih
字段
ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, SKIN, field_204402_a
ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, TEXTURE, field_204402_a
ResourceLocation[]: g, TEXTURE_LOCATION, field_4780, SKIN_COLOR, field_188342_a
ResourceLocation[]: g, TEXTURE_LOCATION, field_4780, COLORED_TEXTURES, field_188342_a
构造函数
方法
void (Shulker, PoseStack, float): a, scale, method_4109, scale, func_225620_a_
1.15.2
名称
dww
dwz
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dtv
dww
字段
ResourceLocation[]: j, TEXTURE_LOCATION, field_4780, SKIN_COLOR, field_188342_a
ResourceLocation[]: g, TEXTURE_LOCATION, field_4780, SKIN_COLOR, field_188342_a
构造函数
方法
void (Shulker, double, double, double, float, float): a, render, method_4113, render, func_76986_a
boolean (Shulker, Culler, double, double, double): a, shouldRender, method_4112, isVisible, func_177071_a
void (Shulker, float, float, float): a, setupRotations, method_4114, setupTransforms, func_77043_a
void (Shulker, float): a, scale, method_4109, scale, func_77041_b
Vec3 (Shulker, float): a, getRenderOffset, method_23189, getPositionOffset, func_225627_b_
boolean (Shulker, Frustum, double, double, double): a, shouldRender, method_4112, shouldRender, func_225626_a_
void (Shulker, PoseStack, float, float, float): a, setupRotations, method_4114, setupTransforms, func_225621_a_
void (Shulker, PoseStack, float): a, scale, method_4109, scale, func_225620_a_
1.14.4
名称
drh
dtv
net.minecraft.client.renderer.entity.ShulkerRenderer
字段
MinecraftKey: a, field_4781, SKIN, field_204402_a
ResourceLocation: a, DEFAULT_TEXTURE_LOCATION, field_4781, SKIN, field_204402_a
MinecraftKey[]: j, field_4780, SKIN_COLOR, field_188342_a
ResourceLocation[]: j, TEXTURE_LOCATION, field_4780, SKIN_COLOR, field_188342_a
构造函数
方法
void (EntityShulker, double, double, double, float, float): a, method_4113, method_4113, func_76986_a
void (Shulker, double, double, double, float, float): a, render, method_4113, render, func_76986_a
boolean (EntityShulker, VisibleRegion, double, double, double): a, method_4112, method_4112, func_177071_a
boolean (Shulker, Culler, double, double, double): a, shouldRender, method_4112, isVisible, func_177071_a
MinecraftKey (EntityShulker): a, method_4111, method_4111, func_110775_a
ResourceLocation (Shulker): a, getTextureLocation, method_4111, getTexture, func_110775_a
void (EntityShulker, float, float, float): a, method_4114, method_4114, func_77043_a
void (Shulker, float, float, float): a, setupRotations, method_4114, setupTransforms, func_77043_a
void (EntityShulker, float): a, method_4109, method_4109, func_77041_b
void (Shulker, float): a, scale, method_4109, scale, func_77041_b
1.14.3
名称
drd
drh
net.minecraft.client.render.entity.ShulkerEntityRenderer
字段
MinecraftKey: a, field_4781, field_204402_a
MinecraftKey: a, field_4781, SKIN, field_204402_a
MinecraftKey[]: j, field_4780, field_188342_a
MinecraftKey[]: j, field_4780, SKIN_COLOR, field_188342_a
构造函数
方法
void (EntityShulker, double, double, double, float, float): a, method_4113, func_76986_a
void (EntityShulker, double, double, double, float, float): a, method_4113, method_4113, func_76986_a
boolean (EntityShulker, ICamera, double, double, double): a, method_4112, func_177071_a
boolean (EntityShulker, VisibleRegion, double, double, double): a, method_4112, method_4112, func_177071_a
MinecraftKey (EntityShulker): a, method_4111, func_110775_a
MinecraftKey (EntityShulker): a, method_4111, method_4111, func_110775_a
void (EntityShulker, float, float, float): a, method_4114, func_77043_a
void (EntityShulker, float, float, float): a, method_4114, method_4114, func_77043_a
void (EntityShulker, float): a, method_4109, func_77041_b
void (EntityShulker, float): a, method_4109, method_4109, func_77041_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dra
drd
字段
构造函数
方法
1.14
名称
dra
net.minecraft.class_943
net.minecraft.client.renderer.entity.ShulkerRenderer
字段
MinecraftKey: a, field_4781, field_204402_a
MinecraftKey[]: j, field_4780, field_188342_a
构造函数
方法
void (EntityShulker, double, double, double, float, float): a, method_4113, func_76986_a
boolean (EntityShulker, ICamera, double, double, double): a, method_4112, func_177071_a
MinecraftKey (EntityShulker): a, method_4111, func_110775_a
void (EntityShulker, float, float, float): a, method_4114, func_77043_a
void (EntityShulker, float): a, method_4109, func_77041_b