历史 - net.minecraft.network.protocol.game.ClientboundExplodePacket

1.21.11

名称

aea

aek

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

adv

aea

字段

Holder<SoundEvent>: e, explosionSound, comp_2886, explosionSound, f_303703_

Holder<SoundEvent>: g, explosionSound, comp_2886, explosionSound, f_303703_

Optional<Vec3>: c, playerKnockback, comp_2884, playerKnockback, f_347110_

Optional<Vec3>: e, playerKnockback, comp_2884, playerKnockback, f_347110_

ParticleOptions: d, explosionParticle, comp_2885, explosionParticle, f_346754_

ParticleOptions: f, explosionParticle, comp_2885, explosionParticle, f_346754_

float: c, radius, comp_4594, radius, f_411958_

int: d, blockCount, comp_4595, blockCount, f_412843_

WeightedList<ExplosionParticleInfo>: h, blockParticles, comp_4596, blockParticles, f_413194_

构造函数

(Vec3, Optional<Vec3>, ParticleOptions, Holder<SoundEvent>)

(Vec3, float, int, Optional<Vec3>, ParticleOptions, Holder<SoundEvent>, WeightedList<ExplosionParticleInfo>)

方法

Optional<Vec3> (): e, playerKnockback, comp_2884, playerKnockback, f_347110_

Optional<Vec3> (): g, playerKnockback, comp_2884, playerKnockback, f_347110_

ParticleOptions (): f, explosionParticle, comp_2885, explosionParticle, f_346754_

ParticleOptions (): h, explosionParticle, comp_2885, explosionParticle, f_346754_

Holder<SoundEvent> (): g, explosionSound, comp_2886, explosionSound, f_303703_

Holder<SoundEvent> (): i, explosionSound, comp_2886, explosionSound, f_303703_

float (): e, radius, comp_4594, radius, f_411958_

int (): f, blockCount, comp_4595, blockCount, f_412843_

WeightedList<ExplosionParticleInfo> (): j, blockParticles, comp_4596, blockParticles, f_413194_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

adk

adv

字段

构造函数

方法

1.21.5

名称

acr

adk

字段

构造函数

方法

1.21.4

名称

adx

acr

字段

构造函数

方法

PacketType<ClientboundExplodePacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundExplodePacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

acz

adx

字段

double: b, x, field_12180, x, f_132105_

double: c, y, field_12178, y, f_132106_

double: d, z, field_12177, z, f_132107_

float: e, power, field_12179, radius, f_132108_

List<BlockPos>: f, toBlow, field_12181, affectedBlocks, f_132109_

float: g, knockbackX, field_12176, playerVelocityX, f_132110_

float: h, knockbackY, field_12183, playerVelocityY, f_132111_

float: i, knockbackZ, field_12182, playerVelocityZ, f_132112_

ParticleOptions: j, smallExplosionParticles, field_47515, particle, f_302927_

ParticleOptions: k, largeExplosionParticles, field_47516, emitterParticle, f_302340_

Explosion$BlockInteraction: l, blockInteraction, field_47517, destructionType, f_302457_

Holder<SoundEvent>: m, explosionSound, field_47518, soundEvent, f_303703_

Holder<SoundEvent>: e, explosionSound, comp_2886, explosionSound, f_303703_

Vec3: b, center, comp_2883, center, f_347843_

Optional<Vec3>: c, playerKnockback, comp_2884, playerKnockback, f_347110_

ParticleOptions: d, explosionParticle, comp_2885, explosionParticle, f_346754_

构造函数

(double, double, double, float, List<BlockPos>, Vec3, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)

(RegistryFriendlyByteBuf)

(Vec3, Optional<Vec3>, ParticleOptions, Holder<SoundEvent>)

方法

float (): b, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_

float (): e, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_

float (): f, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_

double (): g, getX, method_11475, getX, m_132132_

double (): h, getY, method_11477, getY, m_132133_

double (): i, getZ, method_11478, getZ, m_132134_

float (): j, getPower, method_11476, getRadius, m_132135_

List<BlockPos> (): k, getToBlow, method_11479, getAffectedBlocks, m_132136_

Explosion$BlockInteraction (): l, getBlockInteraction, method_55328, getDestructionType, m_305992_

ParticleOptions (): m, getSmallExplosionParticles, method_55329, getParticle, m_307612_

ParticleOptions (): n, getLargeExplosionParticles, method_55330, getEmitterParticle, m_305172_

void (RegistryFriendlyByteBuf): a, write, method_55877, write, m_132128_

Holder<SoundEvent> (): o, getExplosionSound, method_55331, getSoundEvent, m_307893_

Vec3 (): b, center, comp_2883, center, f_347843_

Optional<Vec3> (): e, playerKnockback, comp_2884, playerKnockback, f_347110_

ParticleOptions (): f, explosionParticle, comp_2885, explosionParticle, f_346754_

Holder<SoundEvent> (): g, explosionSound, comp_2886, explosionSound, f_303703_

1.21.1

名称

字段

构造函数

方法

1.21

名称

adn

acz

字段

构造函数

方法

1.20.6

名称

aad

adn

字段

double: a, x, field_12180, x, f_132105_

double: b, x, field_12180, x, f_132105_

double: b, y, field_12178, y, f_132106_

double: c, y, field_12178, y, f_132106_

double: c, z, field_12177, z, f_132107_

double: d, z, field_12177, z, f_132107_

float: d, power, field_12179, radius, f_132108_

float: e, power, field_12179, radius, f_132108_

List<BlockPos>: e, toBlow, field_12181, affectedBlocks, f_132109_

List<BlockPos>: f, toBlow, field_12181, affectedBlocks, f_132109_

float: f, knockbackX, field_12176, playerVelocityX, f_132110_

float: g, knockbackX, field_12176, playerVelocityX, f_132110_

float: g, knockbackY, field_12183, playerVelocityY, f_132111_

float: h, knockbackY, field_12183, playerVelocityY, f_132111_

float: h, knockbackZ, field_12182, playerVelocityZ, f_132112_

float: i, knockbackZ, field_12182, playerVelocityZ, f_132112_

ParticleOptions: i, smallExplosionParticles, field_47515, particle, f_302927_

ParticleOptions: j, smallExplosionParticles, field_47515, particle, f_302927_

ParticleOptions: j, largeExplosionParticles, field_47516, emitterParticle, f_302340_

ParticleOptions: k, largeExplosionParticles, field_47516, emitterParticle, f_302340_

Explosion$BlockInteraction: k, blockInteraction, field_47517, destructionType, f_302457_

Explosion$BlockInteraction: l, blockInteraction, field_47517, destructionType, f_302457_

SoundEvent: l, explosionSound, field_47518, soundEvent, f_303703_

StreamCodec<RegistryFriendlyByteBuf, ClientboundExplodePacket>: a, STREAM_CODEC, field_47925, CODEC, f_316417_

Holder<SoundEvent>: m, explosionSound, field_47518, soundEvent, f_303703_

构造函数

(FriendlyByteBuf)

(double, double, double, float, List<BlockPos>, Vec3, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)

(double, double, double, float, List<BlockPos>, Vec3, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)

(RegistryFriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

float (): a, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_

float (): b, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_

float (): d, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_

float (): e, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_

float (): e, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_

float (): f, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_

double (): f, getX, method_11475, getX, m_132132_

double (): g, getX, method_11475, getX, m_132132_

double (): g, getY, method_11477, getY, m_132133_

double (): h, getY, method_11477, getY, m_132133_

double (): h, getZ, method_11478, getZ, m_132134_

double (): i, getZ, method_11478, getZ, m_132134_

float (): i, getPower, method_11476, getRadius, m_132135_

float (): j, getPower, method_11476, getRadius, m_132135_

List<BlockPos> (): j, getToBlow, method_11479, getAffectedBlocks, m_132136_

List<BlockPos> (): k, getToBlow, method_11479, getAffectedBlocks, m_132136_

void (FriendlyByteBuf, ParticleOptions): a, writeParticle, method_55628, writeParticleEffect, m_306053_

<T extends ParticleOptions> T (FriendlyByteBuf, ParticleType<T>): a, readParticle, method_55327, readParticleEffect, m_307244_

Explosion$BlockInteraction (): k, getBlockInteraction, method_55328, getDestructionType, m_305992_

Explosion$BlockInteraction (): l, getBlockInteraction, method_55328, getDestructionType, m_305992_

ParticleOptions (): l, getSmallExplosionParticles, method_55329, getParticle, m_307612_

ParticleOptions (): m, getSmallExplosionParticles, method_55329, getParticle, m_307612_

ParticleOptions (): m, getLargeExplosionParticles, method_55330, getEmitterParticle, m_305172_

ParticleOptions (): n, getLargeExplosionParticles, method_55330, getEmitterParticle, m_305172_

SoundEvent (): n, getExplosionSound, method_55331, getSoundEvent, m_307893_

void (RegistryFriendlyByteBuf): a, write, method_55877, write, m_132128_

PacketType<ClientboundExplodePacket> (): a, type, method_55846, getPacketId, m_5779_

Holder<SoundEvent> (): o, getExplosionSound, method_55331, getSoundEvent, m_307893_

1.20.4

名称

xz

aad

字段

ParticleOptions: i, smallExplosionParticles, field_47515, particle, f_302927_

ParticleOptions: j, largeExplosionParticles, field_47516, emitterParticle, f_302340_

Explosion$BlockInteraction: k, blockInteraction, field_47517, destructionType, f_302457_

SoundEvent: l, explosionSound, field_47518, soundEvent, f_303703_

构造函数

(double, double, double, float, List<BlockPos>, Vec3)

(double, double, double, float, List<BlockPos>, Vec3, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)

方法

void (FriendlyByteBuf, ParticleOptions): a, writeParticle, method_55628, writeParticleEffect, m_306053_

<T extends ParticleOptions> T (FriendlyByteBuf, ParticleType<T>): a, readParticle, method_55327, readParticleEffect, m_307244_

Explosion$BlockInteraction (): k, getBlockInteraction, method_55328, getDestructionType, m_305992_

ParticleOptions (): l, getSmallExplosionParticles, method_55329, getParticle, m_307612_

ParticleOptions (): m, getLargeExplosionParticles, method_55330, getEmitterParticle, m_305172_

SoundEvent (): n, getExplosionSound, method_55331, getSoundEvent, m_307893_

1.20.2

名称

vv

xz

字段

构造函数

方法

float (): c, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_

float (): d, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_

float (): d, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_

float (): e, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_

double (): e, getX, method_11475, getX, m_132132_

double (): f, getX, method_11475, getX, m_132132_

double (): f, getY, method_11477, getY, m_132133_

double (): g, getY, method_11477, getY, m_132133_

double (): g, getZ, method_11478, getZ, m_132134_

double (): h, getZ, method_11478, getZ, m_132134_

float (): h, getPower, method_11476, getRadius, m_132135_

float (): i, getPower, method_11476, getRadius, m_132135_

List<BlockPos> (): i, getToBlow, method_11479, getAffectedBlocks, m_132136_

List<BlockPos> (): j, getToBlow, method_11479, getAffectedBlocks, m_132136_

1.20.1

名称

wi

vv

字段

构造函数

方法

1.19.4

名称

vl

wi

字段

构造函数

方法

float (): b, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_

float (): a, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_

1.19.3

名称

uh

vl

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

tr

uh

net.minecraft.network.protocol.game.PacketPlayOutExplosion

字段

构造函数

方法

1.19

名称

si

tr

net.minecraft.network.protocol.game.PacketPlayOutExplosion

字段

构造函数

方法

1.18.2

名称

rx

si

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

qq

rx

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

po

qq

net.minecraft.network.play.server.SExplosionPacket

net.minecraft.src.C_5064_

net.minecraft.server.v1_16_R3.PacketPlayOutExplosion

net.minecraft.network.protocol.game.PacketPlayOutExplosion

字段

double: a, x, field_12180, x, field_149158_a

double: a, x, field_12180, x, f_132105_

double: b, y, field_12178, y, field_149156_b

double: b, y, field_12178, y, f_132106_

double: c, z, field_12177, z, field_149157_c

double: c, z, field_12177, z, f_132107_

float: d, power, field_12179, radius, field_149154_d

float: d, power, field_12179, radius, f_132108_

List<BlockPos>: e, toBlow, field_12181, affectedBlocks, field_149155_e

List<BlockPos>: e, toBlow, field_12181, affectedBlocks, f_132109_

float: f, knockbackX, field_12176, playerVelocityX, field_149152_f

float: f, knockbackX, field_12176, playerVelocityX, f_132110_

float: g, knockbackY, field_12183, playerVelocityY, field_149153_g

float: g, knockbackY, field_12183, playerVelocityY, f_132111_

float: h, knockbackZ, field_12182, playerVelocityZ, field_149159_h

float: h, knockbackZ, field_12182, playerVelocityZ, f_132112_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11480, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11480, apply, m_5797_

float (): b, getKnockbackX, method_11472, getPlayerVelocityX, func_149149_c

float (): b, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_

float (): c, getKnockbackY, method_11473, getPlayerVelocityY, func_149144_d

float (): c, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_

float (): d, getKnockbackZ, method_11474, getPlayerVelocityZ, func_149147_e

float (): d, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_

double (): e, getX, method_11475, getX, func_149148_f

double (): e, getX, method_11475, getX, m_132132_

double (): f, getY, method_11477, getY, func_149143_g

double (): f, getY, method_11477, getY, m_132133_

double (): g, getZ, method_11478, getZ, func_149145_h

double (): g, getZ, method_11478, getZ, m_132134_

float (): h, getPower, method_11476, getRadius, func_149146_i

float (): h, getPower, method_11476, getRadius, m_132135_

List<BlockPos> (): i, getToBlow, method_11479, getAffectedBlocks, func_149150_j

List<BlockPos> (): i, getToBlow, method_11479, getAffectedBlocks, m_132136_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutExplosion

net.minecraft.server.v1_16_R3.PacketPlayOutExplosion

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

oo

po

net.minecraft.server.v1_16_R1.PacketPlayOutExplosion

net.minecraft.server.v1_16_R2.PacketPlayOutExplosion

字段

构造函数

方法

1.16.1

名称

na

oo

net.minecraft.server.v1_15_R1.PacketPlayOutExplosion

net.minecraft.server.v1_16_R1.PacketPlayOutExplosion

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.ExplosionS2CPacket

net.minecraft.network.packet.s2c.play.ExplosionS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

lj

na

net.minecraft.network.packet.s2c.play.ExplosionS2CPacket

net.minecraft.client.network.packet.ExplosionS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutExplosion

net.minecraft.server.v1_15_R1.PacketPlayOutExplosion

字段

构造函数

方法

1.14.4

名称

lh

lj

net.minecraft.network.protocol.game.ClientboundExplodePacket

net.minecraft.client.network.packet.ExplosionS2CPacket

net.minecraft.network.packet.s2c.play.ExplosionS2CPacket

字段

double: a, field_12180, x, field_149158_a

double: a, x, field_12180, x, field_149158_a

double: b, field_12178, y, field_149156_b

double: b, y, field_12178, y, field_149156_b

double: c, field_12177, z, field_149157_c

double: c, z, field_12177, z, field_149157_c

float: d, field_12179, radius, field_149154_d

float: d, power, field_12179, radius, field_149154_d

List<BlockPosition>: e, field_12181, affectedBlocks, field_149155_e

List<BlockPos>: e, toBlow, field_12181, affectedBlocks, field_149155_e

float: f, field_12176, playerVelocityX, field_149152_f

float: f, knockbackX, field_12176, playerVelocityX, field_149152_f

float: g, field_12183, playerVelocityY, field_149153_g

float: g, knockbackY, field_12183, playerVelocityY, field_149153_g

float: h, field_12182, playerVelocityZ, field_149159_h

float: h, knockbackZ, field_12182, playerVelocityZ, field_149159_h

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11480, method_11480, func_148833_a

void (ClientGamePacketListener): a, handle, method_11480, apply, func_148833_a

float (): b, method_11472, getPlayerVelocityX, func_149149_c

float (): b, getKnockbackX, method_11472, getPlayerVelocityX, func_149149_c

float (): c, method_11473, getPlayerVelocityY, func_149144_d

float (): c, getKnockbackY, method_11473, getPlayerVelocityY, func_149144_d

float (): d, method_11474, getPlayerVelocityZ, func_149147_e

float (): d, getKnockbackZ, method_11474, getPlayerVelocityZ, func_149147_e

double (): e, method_11475, getX, func_149148_f

double (): e, getX, method_11475, getX, func_149148_f

double (): f, method_11477, getY, func_149143_g

double (): f, getY, method_11477, getY, func_149143_g

double (): g, method_11478, getZ, func_149145_h

double (): g, getZ, method_11478, getZ, func_149145_h

float (): h, method_11476, getRadius, func_149146_i

float (): h, getPower, method_11476, getRadius, func_149146_i

List<BlockPosition> (): i, method_11479, getAffectedBlocks, func_149150_j

List<BlockPos> (): i, getToBlow, method_11479, getAffectedBlocks, func_149150_j

1.14.3

名称

lg

lh

net.minecraft.client.network.packet.ExplosionS2CPacket

字段

double: a, field_12180, field_149158_a

double: a, field_12180, x, field_149158_a

double: b, field_12178, field_149156_b

double: b, field_12178, y, field_149156_b

double: c, field_12177, field_149157_c

double: c, field_12177, z, field_149157_c

float: d, field_12179, field_149154_d

float: d, field_12179, radius, field_149154_d

List<BlockPosition>: e, field_12181, field_149155_e

List<BlockPosition>: e, field_12181, affectedBlocks, field_149155_e

float: f, field_12176, field_149152_f

float: f, field_12176, playerVelocityX, field_149152_f

float: g, field_12183, field_149153_g

float: g, field_12183, playerVelocityY, field_149153_g

float: h, field_12182, field_149159_h

float: h, field_12182, playerVelocityZ, field_149159_h

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11480, func_148833_a

void (PacketListenerPlayOut): a, method_11480, method_11480, func_148833_a

float (): b, method_11472, func_149149_c

float (): b, method_11472, getPlayerVelocityX, func_149149_c

float (): c, method_11473, func_149144_d

float (): c, method_11473, getPlayerVelocityY, func_149144_d

float (): d, method_11474, func_149147_e

float (): d, method_11474, getPlayerVelocityZ, func_149147_e

double (): e, method_11475, func_149148_f

double (): e, method_11475, getX, func_149148_f

double (): f, method_11477, func_149143_g

double (): f, method_11477, getY, func_149143_g

double (): g, method_11478, func_149145_h

double (): g, method_11478, getZ, func_149145_h

float (): h, method_11476, func_149146_i

float (): h, method_11476, getRadius, func_149146_i

List<BlockPosition> (): i, method_11479, func_149150_j

List<BlockPosition> (): i, method_11479, getAffectedBlocks, func_149150_j

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

kc

lg

net.minecraft.class_2664

net.minecraft.network.play.server.SPacketExplosion

net.minecraft.network.play.server.SExplosionPacket

net.minecraft.server.v1_13_R2.PacketPlayOutExplosion

net.minecraft.server.v1_14_R1.PacketPlayOutExplosion

字段

double: a, field_149158_a

double: a, field_12180, field_149158_a

double: b, field_149156_b

double: b, field_12178, field_149156_b

double: c, field_149157_c

double: c, field_12177, field_149157_c

float: d, field_149154_d

float: d, field_12179, field_149154_d

List<BlockPosition>: e, field_149155_e

List<BlockPosition>: e, field_12181, field_149155_e

float: f, field_149152_f

float: f, field_12176, field_149152_f

float: g, field_149153_g

float: g, field_12183, field_149153_g

float: h, field_149159_h

float: h, field_12182, field_149159_h

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11480, func_148833_a

float (): b, func_149149_c

float (): b, method_11472, func_149149_c

float (): c, func_149144_d

float (): c, method_11473, func_149144_d

float (): d, func_149147_e

float (): d, method_11474, func_149147_e

double (): e, func_149148_f

double (): e, method_11475, func_149148_f

double (): f, func_149143_g

double (): f, method_11477, func_149143_g

double (): g, func_149145_h

double (): g, method_11478, func_149145_h

float (): h, func_149146_i

float (): h, method_11476, func_149146_i

List<BlockPosition> (): i, func_149150_j

List<BlockPosition> (): i, method_11479, func_149150_j

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutExplosion

net.minecraft.server.v1_13_R2.PacketPlayOutExplosion

字段

构造函数

方法

1.13

名称

ja

kc

net.minecraft.server.v1_12_R1.PacketPlayOutExplosion

net.minecraft.server.v1_13_R1.PacketPlayOutExplosion

字段

构造函数

方法

float (): a, func_149149_c

float (): b, func_149149_c

float (): b, func_149144_d

float (): c, func_149144_d

float (): c, func_149147_e

float (): d, func_149147_e

double (): d, func_149148_f

double (): e, func_149148_f

double (): e, func_149143_g

double (): f, func_149143_g

double (): f, func_149145_h

double (): g, func_149145_h

float (): g, func_149146_i

float (): h, func_149146_i

List<BlockPosition> (): h, func_149150_j

List<BlockPosition> (): i, func_149150_j

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

gs

ja

net.minecraft.server.v1_11_R1.PacketPlayOutExplosion

net.minecraft.server.v1_12_R1.PacketPlayOutExplosion

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

gp

gs

net.minecraft.server.v1_10_R1.PacketPlayOutExplosion

net.minecraft.server.v1_11_R1.PacketPlayOutExplosion

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

gn

gp

net.minecraft.server.v1_9_R2.PacketPlayOutExplosion

net.minecraft.server.v1_10_R1.PacketPlayOutExplosion

字段

构造函数

方法

1.9.4

名称

gl

gn

net.minecraft.server.v1_9_R1.PacketPlayOutExplosion

net.minecraft.server.v1_9_R2.PacketPlayOutExplosion

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

gk

gl

net.minecraft.network.play.server.S27PacketExplosion

net.minecraft.network.play.server.SPacketExplosion

net.minecraft.server.v1_8_R3.PacketPlayOutExplosion

net.minecraft.server.v1_9_R1.PacketPlayOutExplosion

字段

构造函数

方法

1.8.8

名称

gk

net.minecraft.network.play.server.S27PacketExplosion

net.minecraft.server.v1_8_R3.PacketPlayOutExplosion

字段

double: a, field_149158_a

double: b, field_149156_b

double: c, field_149157_c

float: d, field_149154_d

List<BlockPosition>: e, field_149155_e

float: f, field_149152_f

float: g, field_149153_g

float: h, field_149159_h

构造函数

()

(double, double, double, float, List<BlockPosition>, Vec3D)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

float (): a, func_149149_c

float (): b, func_149144_d

float (): c, func_149147_e

double (): d, func_149148_f

double (): e, func_149143_g

double (): f, func_149145_h

float (): g, func_149146_i

List<BlockPosition> (): h, func_149150_j