历史 - net.minecraft.network.protocol.game.ClientboundExplodePacket
1.21.11
名称
aea
aek
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
adv
aea
字段
Holder<SoundEvent>: e, explosionSound, comp_2886, explosionSound, f_303703_
Holder<SoundEvent>: g, explosionSound, comp_2886, explosionSound, f_303703_
Optional<Vec3>: c, playerKnockback, comp_2884, playerKnockback, f_347110_
Optional<Vec3>: e, playerKnockback, comp_2884, playerKnockback, f_347110_
ParticleOptions: d, explosionParticle, comp_2885, explosionParticle, f_346754_
ParticleOptions: f, explosionParticle, comp_2885, explosionParticle, f_346754_
float: c, radius, comp_4594, radius, f_411958_
int: d, blockCount, comp_4595, blockCount, f_412843_
WeightedList<ExplosionParticleInfo>: h, blockParticles, comp_4596, blockParticles, f_413194_
构造函数
(Vec3, Optional<Vec3>, ParticleOptions, Holder<SoundEvent>)
(Vec3, float, int, Optional<Vec3>, ParticleOptions, Holder<SoundEvent>, WeightedList<ExplosionParticleInfo>)
方法
Optional<Vec3> (): e, playerKnockback, comp_2884, playerKnockback, f_347110_
Optional<Vec3> (): g, playerKnockback, comp_2884, playerKnockback, f_347110_
ParticleOptions (): f, explosionParticle, comp_2885, explosionParticle, f_346754_
ParticleOptions (): h, explosionParticle, comp_2885, explosionParticle, f_346754_
Holder<SoundEvent> (): g, explosionSound, comp_2886, explosionSound, f_303703_
Holder<SoundEvent> (): i, explosionSound, comp_2886, explosionSound, f_303703_
float (): e, radius, comp_4594, radius, f_411958_
int (): f, blockCount, comp_4595, blockCount, f_412843_
WeightedList<ExplosionParticleInfo> (): j, blockParticles, comp_4596, blockParticles, f_413194_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
adk
adv
字段
构造函数
方法
1.21.5
名称
acr
adk
字段
构造函数
方法
1.21.4
名称
adx
acr
字段
构造函数
方法
PacketType<ClientboundExplodePacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundExplodePacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
acz
adx
字段
double: b, x, field_12180, x, f_132105_
double: c, y, field_12178, y, f_132106_
double: d, z, field_12177, z, f_132107_
float: e, power, field_12179, radius, f_132108_
List<BlockPos>: f, toBlow, field_12181, affectedBlocks, f_132109_
float: g, knockbackX, field_12176, playerVelocityX, f_132110_
float: h, knockbackY, field_12183, playerVelocityY, f_132111_
float: i, knockbackZ, field_12182, playerVelocityZ, f_132112_
ParticleOptions: j, smallExplosionParticles, field_47515, particle, f_302927_
ParticleOptions: k, largeExplosionParticles, field_47516, emitterParticle, f_302340_
Explosion$BlockInteraction: l, blockInteraction, field_47517, destructionType, f_302457_
Holder<SoundEvent>: m, explosionSound, field_47518, soundEvent, f_303703_
Holder<SoundEvent>: e, explosionSound, comp_2886, explosionSound, f_303703_
Vec3: b, center, comp_2883, center, f_347843_
Optional<Vec3>: c, playerKnockback, comp_2884, playerKnockback, f_347110_
ParticleOptions: d, explosionParticle, comp_2885, explosionParticle, f_346754_
构造函数
(double, double, double, float, List<BlockPos>, Vec3, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)
(Vec3, Optional<Vec3>, ParticleOptions, Holder<SoundEvent>)
方法
float (): b, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_
float (): e, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_
float (): f, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_
double (): g, getX, method_11475, getX, m_132132_
double (): h, getY, method_11477, getY, m_132133_
double (): i, getZ, method_11478, getZ, m_132134_
float (): j, getPower, method_11476, getRadius, m_132135_
List<BlockPos> (): k, getToBlow, method_11479, getAffectedBlocks, m_132136_
Explosion$BlockInteraction (): l, getBlockInteraction, method_55328, getDestructionType, m_305992_
ParticleOptions (): m, getSmallExplosionParticles, method_55329, getParticle, m_307612_
ParticleOptions (): n, getLargeExplosionParticles, method_55330, getEmitterParticle, m_305172_
void (RegistryFriendlyByteBuf): a, write, method_55877, write, m_132128_
Holder<SoundEvent> (): o, getExplosionSound, method_55331, getSoundEvent, m_307893_
Vec3 (): b, center, comp_2883, center, f_347843_
Optional<Vec3> (): e, playerKnockback, comp_2884, playerKnockback, f_347110_
ParticleOptions (): f, explosionParticle, comp_2885, explosionParticle, f_346754_
Holder<SoundEvent> (): g, explosionSound, comp_2886, explosionSound, f_303703_
1.21.1
名称
字段
构造函数
方法
1.21
名称
adn
acz
字段
构造函数
方法
1.20.6
名称
aad
adn
字段
double: a, x, field_12180, x, f_132105_
double: b, x, field_12180, x, f_132105_
double: b, y, field_12178, y, f_132106_
double: c, y, field_12178, y, f_132106_
double: c, z, field_12177, z, f_132107_
double: d, z, field_12177, z, f_132107_
float: d, power, field_12179, radius, f_132108_
float: e, power, field_12179, radius, f_132108_
List<BlockPos>: e, toBlow, field_12181, affectedBlocks, f_132109_
List<BlockPos>: f, toBlow, field_12181, affectedBlocks, f_132109_
float: f, knockbackX, field_12176, playerVelocityX, f_132110_
float: g, knockbackX, field_12176, playerVelocityX, f_132110_
float: g, knockbackY, field_12183, playerVelocityY, f_132111_
float: h, knockbackY, field_12183, playerVelocityY, f_132111_
float: h, knockbackZ, field_12182, playerVelocityZ, f_132112_
float: i, knockbackZ, field_12182, playerVelocityZ, f_132112_
ParticleOptions: i, smallExplosionParticles, field_47515, particle, f_302927_
ParticleOptions: j, smallExplosionParticles, field_47515, particle, f_302927_
ParticleOptions: j, largeExplosionParticles, field_47516, emitterParticle, f_302340_
ParticleOptions: k, largeExplosionParticles, field_47516, emitterParticle, f_302340_
Explosion$BlockInteraction: k, blockInteraction, field_47517, destructionType, f_302457_
Explosion$BlockInteraction: l, blockInteraction, field_47517, destructionType, f_302457_
SoundEvent: l, explosionSound, field_47518, soundEvent, f_303703_
StreamCodec<RegistryFriendlyByteBuf, ClientboundExplodePacket>: a, STREAM_CODEC, field_47925, CODEC, f_316417_
Holder<SoundEvent>: m, explosionSound, field_47518, soundEvent, f_303703_
构造函数
(double, double, double, float, List<BlockPos>, Vec3, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)
(double, double, double, float, List<BlockPos>, Vec3, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
float (): a, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_
float (): b, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_
float (): d, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_
float (): e, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_
float (): e, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_
float (): f, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_
double (): f, getX, method_11475, getX, m_132132_
double (): g, getX, method_11475, getX, m_132132_
double (): g, getY, method_11477, getY, m_132133_
double (): h, getY, method_11477, getY, m_132133_
double (): h, getZ, method_11478, getZ, m_132134_
double (): i, getZ, method_11478, getZ, m_132134_
float (): i, getPower, method_11476, getRadius, m_132135_
float (): j, getPower, method_11476, getRadius, m_132135_
List<BlockPos> (): j, getToBlow, method_11479, getAffectedBlocks, m_132136_
List<BlockPos> (): k, getToBlow, method_11479, getAffectedBlocks, m_132136_
void (FriendlyByteBuf, ParticleOptions): a, writeParticle, method_55628, writeParticleEffect, m_306053_
<T extends ParticleOptions> T (FriendlyByteBuf, ParticleType<T>): a, readParticle, method_55327, readParticleEffect, m_307244_
Explosion$BlockInteraction (): k, getBlockInteraction, method_55328, getDestructionType, m_305992_
Explosion$BlockInteraction (): l, getBlockInteraction, method_55328, getDestructionType, m_305992_
ParticleOptions (): l, getSmallExplosionParticles, method_55329, getParticle, m_307612_
ParticleOptions (): m, getSmallExplosionParticles, method_55329, getParticle, m_307612_
ParticleOptions (): m, getLargeExplosionParticles, method_55330, getEmitterParticle, m_305172_
ParticleOptions (): n, getLargeExplosionParticles, method_55330, getEmitterParticle, m_305172_
SoundEvent (): n, getExplosionSound, method_55331, getSoundEvent, m_307893_
void (RegistryFriendlyByteBuf): a, write, method_55877, write, m_132128_
PacketType<ClientboundExplodePacket> (): a, type, method_55846, getPacketId, m_5779_
Holder<SoundEvent> (): o, getExplosionSound, method_55331, getSoundEvent, m_307893_
1.20.4
名称
xz
aad
字段
ParticleOptions: i, smallExplosionParticles, field_47515, particle, f_302927_
ParticleOptions: j, largeExplosionParticles, field_47516, emitterParticle, f_302340_
Explosion$BlockInteraction: k, blockInteraction, field_47517, destructionType, f_302457_
SoundEvent: l, explosionSound, field_47518, soundEvent, f_303703_
构造函数
(double, double, double, float, List<BlockPos>, Vec3)
(double, double, double, float, List<BlockPos>, Vec3, Explosion$BlockInteraction, ParticleOptions, ParticleOptions, SoundEvent)
方法
void (FriendlyByteBuf, ParticleOptions): a, writeParticle, method_55628, writeParticleEffect, m_306053_
<T extends ParticleOptions> T (FriendlyByteBuf, ParticleType<T>): a, readParticle, method_55327, readParticleEffect, m_307244_
Explosion$BlockInteraction (): k, getBlockInteraction, method_55328, getDestructionType, m_305992_
ParticleOptions (): l, getSmallExplosionParticles, method_55329, getParticle, m_307612_
ParticleOptions (): m, getLargeExplosionParticles, method_55330, getEmitterParticle, m_305172_
SoundEvent (): n, getExplosionSound, method_55331, getSoundEvent, m_307893_
1.20.2
名称
vv
xz
字段
构造函数
方法
float (): c, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_
float (): d, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_
float (): d, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_
float (): e, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_
double (): e, getX, method_11475, getX, m_132132_
double (): f, getX, method_11475, getX, m_132132_
double (): f, getY, method_11477, getY, m_132133_
double (): g, getY, method_11477, getY, m_132133_
double (): g, getZ, method_11478, getZ, m_132134_
double (): h, getZ, method_11478, getZ, m_132134_
float (): h, getPower, method_11476, getRadius, m_132135_
float (): i, getPower, method_11476, getRadius, m_132135_
List<BlockPos> (): i, getToBlow, method_11479, getAffectedBlocks, m_132136_
List<BlockPos> (): j, getToBlow, method_11479, getAffectedBlocks, m_132136_
1.20.1
名称
wi
vv
字段
构造函数
方法
1.19.4
名称
vl
wi
字段
构造函数
方法
float (): b, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_
float (): a, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_
1.19.3
名称
uh
vl
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
tr
uh
net.minecraft.network.protocol.game.PacketPlayOutExplosion
字段
构造函数
方法
1.19
名称
si
tr
net.minecraft.network.protocol.game.PacketPlayOutExplosion
字段
构造函数
方法
1.18.2
名称
rx
si
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
rx
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
po
net.minecraft.network.play.server.SExplosionPacket
net.minecraft.src.C_5064_
net.minecraft.server.v1_16_R3.PacketPlayOutExplosion
net.minecraft.network.protocol.game.PacketPlayOutExplosion
字段
double: a, x, field_12180, x, field_149158_a
double: a, x, field_12180, x, f_132105_
double: b, y, field_12178, y, field_149156_b
double: b, y, field_12178, y, f_132106_
double: c, z, field_12177, z, field_149157_c
double: c, z, field_12177, z, f_132107_
float: d, power, field_12179, radius, field_149154_d
float: d, power, field_12179, radius, f_132108_
List<BlockPos>: e, toBlow, field_12181, affectedBlocks, field_149155_e
List<BlockPos>: e, toBlow, field_12181, affectedBlocks, f_132109_
float: f, knockbackX, field_12176, playerVelocityX, field_149152_f
float: f, knockbackX, field_12176, playerVelocityX, f_132110_
float: g, knockbackY, field_12183, playerVelocityY, field_149153_g
float: g, knockbackY, field_12183, playerVelocityY, f_132111_
float: h, knockbackZ, field_12182, playerVelocityZ, field_149159_h
float: h, knockbackZ, field_12182, playerVelocityZ, f_132112_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11480, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11480, apply, m_5797_
float (): b, getKnockbackX, method_11472, getPlayerVelocityX, func_149149_c
float (): b, getKnockbackX, method_11472, getPlayerVelocityX, m_132127_
float (): c, getKnockbackY, method_11473, getPlayerVelocityY, func_149144_d
float (): c, getKnockbackY, method_11473, getPlayerVelocityY, m_132130_
float (): d, getKnockbackZ, method_11474, getPlayerVelocityZ, func_149147_e
float (): d, getKnockbackZ, method_11474, getPlayerVelocityZ, m_132131_
double (): e, getX, method_11475, getX, func_149148_f
double (): e, getX, method_11475, getX, m_132132_
double (): f, getY, method_11477, getY, func_149143_g
double (): f, getY, method_11477, getY, m_132133_
double (): g, getZ, method_11478, getZ, func_149145_h
double (): g, getZ, method_11478, getZ, m_132134_
float (): h, getPower, method_11476, getRadius, func_149146_i
float (): h, getPower, method_11476, getRadius, m_132135_
List<BlockPos> (): i, getToBlow, method_11479, getAffectedBlocks, func_149150_j
List<BlockPos> (): i, getToBlow, method_11479, getAffectedBlocks, m_132136_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutExplosion
net.minecraft.server.v1_16_R3.PacketPlayOutExplosion
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
oo
po
net.minecraft.server.v1_16_R1.PacketPlayOutExplosion
net.minecraft.server.v1_16_R2.PacketPlayOutExplosion
字段
构造函数
方法
1.16.1
名称
na
oo
net.minecraft.server.v1_15_R1.PacketPlayOutExplosion
net.minecraft.server.v1_16_R1.PacketPlayOutExplosion
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.ExplosionS2CPacket
net.minecraft.network.packet.s2c.play.ExplosionS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
lj
na
net.minecraft.network.packet.s2c.play.ExplosionS2CPacket
net.minecraft.client.network.packet.ExplosionS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutExplosion
net.minecraft.server.v1_15_R1.PacketPlayOutExplosion
字段
构造函数
方法
1.14.4
名称
lh
lj
net.minecraft.network.protocol.game.ClientboundExplodePacket
net.minecraft.client.network.packet.ExplosionS2CPacket
net.minecraft.network.packet.s2c.play.ExplosionS2CPacket
字段
double: a, field_12180, x, field_149158_a
double: a, x, field_12180, x, field_149158_a
double: b, field_12178, y, field_149156_b
double: b, y, field_12178, y, field_149156_b
double: c, field_12177, z, field_149157_c
double: c, z, field_12177, z, field_149157_c
float: d, field_12179, radius, field_149154_d
float: d, power, field_12179, radius, field_149154_d
List<BlockPosition>: e, field_12181, affectedBlocks, field_149155_e
List<BlockPos>: e, toBlow, field_12181, affectedBlocks, field_149155_e
float: f, field_12176, playerVelocityX, field_149152_f
float: f, knockbackX, field_12176, playerVelocityX, field_149152_f
float: g, field_12183, playerVelocityY, field_149153_g
float: g, knockbackY, field_12183, playerVelocityY, field_149153_g
float: h, field_12182, playerVelocityZ, field_149159_h
float: h, knockbackZ, field_12182, playerVelocityZ, field_149159_h
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11480, method_11480, func_148833_a
void (ClientGamePacketListener): a, handle, method_11480, apply, func_148833_a
float (): b, method_11472, getPlayerVelocityX, func_149149_c
float (): b, getKnockbackX, method_11472, getPlayerVelocityX, func_149149_c
float (): c, method_11473, getPlayerVelocityY, func_149144_d
float (): c, getKnockbackY, method_11473, getPlayerVelocityY, func_149144_d
float (): d, method_11474, getPlayerVelocityZ, func_149147_e
float (): d, getKnockbackZ, method_11474, getPlayerVelocityZ, func_149147_e
double (): e, method_11475, getX, func_149148_f
double (): e, getX, method_11475, getX, func_149148_f
double (): f, method_11477, getY, func_149143_g
double (): f, getY, method_11477, getY, func_149143_g
double (): g, method_11478, getZ, func_149145_h
double (): g, getZ, method_11478, getZ, func_149145_h
float (): h, method_11476, getRadius, func_149146_i
float (): h, getPower, method_11476, getRadius, func_149146_i
List<BlockPosition> (): i, method_11479, getAffectedBlocks, func_149150_j
List<BlockPos> (): i, getToBlow, method_11479, getAffectedBlocks, func_149150_j
1.14.3
名称
lg
lh
net.minecraft.client.network.packet.ExplosionS2CPacket
字段
double: a, field_12180, field_149158_a
double: a, field_12180, x, field_149158_a
double: b, field_12178, field_149156_b
double: b, field_12178, y, field_149156_b
double: c, field_12177, field_149157_c
double: c, field_12177, z, field_149157_c
float: d, field_12179, field_149154_d
float: d, field_12179, radius, field_149154_d
List<BlockPosition>: e, field_12181, field_149155_e
List<BlockPosition>: e, field_12181, affectedBlocks, field_149155_e
float: f, field_12176, field_149152_f
float: f, field_12176, playerVelocityX, field_149152_f
float: g, field_12183, field_149153_g
float: g, field_12183, playerVelocityY, field_149153_g
float: h, field_12182, field_149159_h
float: h, field_12182, playerVelocityZ, field_149159_h
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11480, func_148833_a
void (PacketListenerPlayOut): a, method_11480, method_11480, func_148833_a
float (): b, method_11472, func_149149_c
float (): b, method_11472, getPlayerVelocityX, func_149149_c
float (): c, method_11473, func_149144_d
float (): c, method_11473, getPlayerVelocityY, func_149144_d
float (): d, method_11474, func_149147_e
float (): d, method_11474, getPlayerVelocityZ, func_149147_e
double (): e, method_11475, func_149148_f
double (): e, method_11475, getX, func_149148_f
double (): f, method_11477, func_149143_g
double (): f, method_11477, getY, func_149143_g
double (): g, method_11478, func_149145_h
double (): g, method_11478, getZ, func_149145_h
float (): h, method_11476, func_149146_i
float (): h, method_11476, getRadius, func_149146_i
List<BlockPosition> (): i, method_11479, func_149150_j
List<BlockPosition> (): i, method_11479, getAffectedBlocks, func_149150_j
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
kc
lg
net.minecraft.class_2664
net.minecraft.network.play.server.SPacketExplosion
net.minecraft.network.play.server.SExplosionPacket
net.minecraft.server.v1_13_R2.PacketPlayOutExplosion
net.minecraft.server.v1_14_R1.PacketPlayOutExplosion
字段
double: a, field_149158_a
double: a, field_12180, field_149158_a
double: b, field_149156_b
double: b, field_12178, field_149156_b
double: c, field_149157_c
double: c, field_12177, field_149157_c
float: d, field_149154_d
float: d, field_12179, field_149154_d
List<BlockPosition>: e, field_149155_e
List<BlockPosition>: e, field_12181, field_149155_e
float: f, field_149152_f
float: f, field_12176, field_149152_f
float: g, field_149153_g
float: g, field_12183, field_149153_g
float: h, field_149159_h
float: h, field_12182, field_149159_h
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11480, func_148833_a
float (): b, func_149149_c
float (): b, method_11472, func_149149_c
float (): c, func_149144_d
float (): c, method_11473, func_149144_d
float (): d, func_149147_e
float (): d, method_11474, func_149147_e
double (): e, func_149148_f
double (): e, method_11475, func_149148_f
double (): f, func_149143_g
double (): f, method_11477, func_149143_g
double (): g, func_149145_h
double (): g, method_11478, func_149145_h
float (): h, func_149146_i
float (): h, method_11476, func_149146_i
List<BlockPosition> (): i, func_149150_j
List<BlockPosition> (): i, method_11479, func_149150_j
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutExplosion
net.minecraft.server.v1_13_R2.PacketPlayOutExplosion
字段
构造函数
方法
1.13
名称
ja
kc
net.minecraft.server.v1_12_R1.PacketPlayOutExplosion
net.minecraft.server.v1_13_R1.PacketPlayOutExplosion
字段
构造函数
方法
float (): a, func_149149_c
float (): b, func_149149_c
float (): b, func_149144_d
float (): c, func_149144_d
float (): c, func_149147_e
float (): d, func_149147_e
double (): d, func_149148_f
double (): e, func_149148_f
double (): e, func_149143_g
double (): f, func_149143_g
double (): f, func_149145_h
double (): g, func_149145_h
float (): g, func_149146_i
float (): h, func_149146_i
List<BlockPosition> (): h, func_149150_j
List<BlockPosition> (): i, func_149150_j
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
gs
ja
net.minecraft.server.v1_11_R1.PacketPlayOutExplosion
net.minecraft.server.v1_12_R1.PacketPlayOutExplosion
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
gp
gs
net.minecraft.server.v1_10_R1.PacketPlayOutExplosion
net.minecraft.server.v1_11_R1.PacketPlayOutExplosion
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
gn
gp
net.minecraft.server.v1_9_R2.PacketPlayOutExplosion
net.minecraft.server.v1_10_R1.PacketPlayOutExplosion
字段
构造函数
方法
1.9.4
名称
gl
gn
net.minecraft.server.v1_9_R1.PacketPlayOutExplosion
net.minecraft.server.v1_9_R2.PacketPlayOutExplosion
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
gk
gl
net.minecraft.network.play.server.S27PacketExplosion
net.minecraft.network.play.server.SPacketExplosion
net.minecraft.server.v1_8_R3.PacketPlayOutExplosion
net.minecraft.server.v1_9_R1.PacketPlayOutExplosion
字段
构造函数
方法
1.8.8
名称
gk
net.minecraft.network.play.server.S27PacketExplosion
net.minecraft.server.v1_8_R3.PacketPlayOutExplosion
字段
double: a, field_149158_a
double: b, field_149156_b
double: c, field_149157_c
float: d, field_149154_d
List<BlockPosition>: e, field_149155_e
float: f, field_149152_f
float: g, field_149153_g
float: h, field_149159_h
构造函数
()
(double, double, double, float, List<BlockPosition>, Vec3D)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
float (): a, func_149149_c
float (): b, func_149144_d
float (): c, func_149147_e
double (): d, func_149148_f
double (): e, func_149143_g
double (): f, func_149145_h
float (): g, func_149146_i
List<BlockPosition> (): h, func_149150_j