历史 - net.minecraft.network.protocol.game.ClientboundTrackedWaypointPacket
1.21.11
名称
ahi
ahs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ahc
ahi
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ahc
net.minecraft.network.protocol.game.ClientboundTrackedWaypointPacket
net.minecraft.class_11173
net.minecraft.network.packet.s2c.play.WaypointS2CPacket
net.minecraft.src.C_398598_
net.minecraft.network.protocol.game.ClientboundTrackedWaypointPacket
字段
ClientboundTrackedWaypointPacket$Operation: b, operation, comp_4022, operation, f_400448_
TrackedWaypoint: c, waypoint, comp_4023, waypoint, f_399174_
StreamCodec<RegistryFriendlyByteBuf, ClientboundTrackedWaypointPacket>: a, STREAM_CODEC, field_59612, CODEC, f_400451_
构造函数
(ClientboundTrackedWaypointPacket$Operation, TrackedWaypoint)
方法
ClientboundTrackedWaypointPacket (UUID): a, removeWaypoint, method_70584, untrack, m_401533_
ClientboundTrackedWaypointPacket (UUID, Waypoint$Icon, Vec3i): a, addWaypointPosition, method_70587, trackPos, m_401788_
ClientboundTrackedWaypointPacket (UUID, Waypoint$Icon, Vec3i): b, updateWaypointPosition, method_70590, updatePos, m_401154_
ClientboundTrackedWaypointPacket (UUID, Waypoint$Icon, ChunkPos): a, addWaypointChunk, method_70586, trackChunk, m_402652_
ClientboundTrackedWaypointPacket (UUID, Waypoint$Icon, ChunkPos): b, updateWaypointChunk, method_70589, updateChunk, m_402343_
ClientboundTrackedWaypointPacket (UUID, Waypoint$Icon, float): a, addWaypointAzimuth, method_70585, trackAzimuth, m_403312_
ClientboundTrackedWaypointPacket (UUID, Waypoint$Icon, float): b, updateWaypointAzimuth, method_70588, updateAzimuth, m_402814_
PacketType<ClientboundTrackedWaypointPacket> (): a, type, method_65080, getPacketType, m_5779_
void (ClientGamePacketListener): a, handle, method_70582, apply, m_5797_
void (TrackedWaypointManager): a, apply, method_70583, apply, m_402196_
ClientboundTrackedWaypointPacket$Operation (): b, operation, comp_4022, operation, f_400448_
TrackedWaypoint (): e, waypoint, comp_4023, waypoint, f_399174_