历史 - net.minecraft.client.renderer.special.PlayerHeadSpecialRenderer

1.21.11

名称

ibd

ike

字段

构造函数

方法

void (Set<org.joml.Vector3f>): a, getExtents, method_72175, collectVertices, m_401048_

void (Consumer<org.joml.Vector3fc>): a, getExtents, method_72175, collectVertices, m_401048_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hqr

ibd

字段

Map<ResolvableProfile, PlayerHeadSpecialRenderer$PlayerHeadRenderInfo>: a, updatedResolvableProfiles, field_61032, profileCache, f_400531_

SkinManager: b, skinManager, field_61033, playerSkinProvider, f_399952_

SkullModelBase: c, modelBase, field_61034, model, f_400481_

SkullModelBase: b, modelBase, field_61034, model, f_400481_

PlayerHeadSpecialRenderer$PlayerHeadRenderInfo: d, defaultPlayerHeadRenderInfo, field_61035, data, f_398912_

PlayerSkinRenderCache: a, playerSkinRenderCache, field_62262, playerSkinCache, f_411839_

构造函数

(SkinManager, SkullModelBase, PlayerHeadSpecialRenderer$PlayerHeadRenderInfo)

(PlayerSkinRenderCache, SkullModelBase)

方法

void (PlayerHeadSpecialRenderer$PlayerHeadRenderInfo, ItemDisplayContext, PoseStack, MultiBufferSource, int, int, boolean): a, render, method_72178, render, m_372308_

PlayerHeadSpecialRenderer$PlayerHeadRenderInfo (ItemStack): a, extractArgument, method_72176, getData, m_372229_

PlayerHeadSpecialRenderer$PlayerHeadRenderInfo (ResolvableProfile): a, createAndCacheIfTextureIsUnpacked, method_72177, createData, m_403729_

void (PlayerSkinRenderCache$RenderInfo, ItemDisplayContext, PoseStack, SubmitNodeCollector, int, int, boolean, int): a, submit, method_72178, render, m_372308_

PlayerSkinRenderCache$RenderInfo (ItemStack): a, extractArgument, method_72176, getData, m_372229_

1.21.8

名称

hqq

hqr

字段

构造函数

方法

1.21.7

名称

hqp

hqq

字段

构造函数

方法

1.21.6

名称

hqp

net.minecraft.client.renderer.special.PlayerHeadSpecialRenderer

net.minecraft.class_11533

net.minecraft.client.render.item.model.special.PlayerHeadModelRenderer

net.minecraft.src.C_398411_

字段

Map<ResolvableProfile, PlayerHeadSpecialRenderer$PlayerHeadRenderInfo>: a, updatedResolvableProfiles, field_61032, profileCache, f_400531_

SkinManager: b, skinManager, field_61033, playerSkinProvider, f_399952_

SkullModelBase: c, modelBase, field_61034, model, f_400481_

PlayerHeadSpecialRenderer$PlayerHeadRenderInfo: d, defaultPlayerHeadRenderInfo, field_61035, data, f_398912_

构造函数

(SkinManager, SkullModelBase, PlayerHeadSpecialRenderer$PlayerHeadRenderInfo)

方法

void (PlayerHeadSpecialRenderer$PlayerHeadRenderInfo, ItemDisplayContext, PoseStack, MultiBufferSource, int, int, boolean): a, render, method_72178, render, m_372308_

void (Set<org.joml.Vector3f>): a, getExtents, method_72175, collectVertices, m_401048_

PlayerHeadSpecialRenderer$PlayerHeadRenderInfo (ItemStack): a, extractArgument, method_72176, getData, m_372229_

PlayerHeadSpecialRenderer$PlayerHeadRenderInfo (ResolvableProfile): a, createAndCacheIfTextureIsUnpacked, method_72177, createData, m_403729_