历史 - net.minecraft.world.level.block.FenceGateBlock
1.21.11
名称
dxz
ecu
字段
构造函数
方法
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dtb
dxz
字段
构造函数
方法
boolean (BlockState): o, isWall, method_10138, isWall, m_53404_
boolean (BlockState): p, isWall, method_10138, isWall, m_53404_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqp
dtb
字段
Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_
Map<Direction$Axis, VoxelShape>: e, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_
构造函数
方法
1.21.5
名称
dmn
dqp
字段
VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
WoodType: H, type, field_42758, type, f_271446_
WoodType: S, type, field_42758, type, f_271446_
Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_
Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL, field_55757, IN_WALL_OUTLINE_SHAPES, f_380026_
Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION, field_55758, CLOSED_COLLISION_SHAPES, f_380399_
Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT, field_55759, CLOSED_SIDES_SHAPES, f_381093_
Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION, field_55754, REGULAR_CULLING_SHAPES, f_381307_
Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL, field_55755, IN_WALL_CULLING_SHAPES, f_381010_
构造函数
方法
1.21.4
名称
dnm
dmn
字段
构造函数
方法
1.21.3
名称
dix
dnm
字段
VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
WoodType: G, type, field_42758, type, f_271446_
WoodType: H, type, field_42758, type, f_271446_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState): m, isWall, method_10138, isWall, m_53404_
boolean (BlockState): o, isWall, method_10138, isWall, m_53404_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dia
dix
字段
构造函数
方法
1.20.6
名称
czp
dia
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): h, isWall, method_10138, isWall, m_53404_
boolean (BlockState): m, isWall, method_10138, isWall, m_53404_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
cvq
czp
字段
BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_
BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_53343_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
WoodType: E, type, field_42758, type, f_271446_
WoodType: G, type, field_42758, type, f_271446_
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_303151_
构造函数
(BlockBehaviour$Properties, WoodType)
(WoodType, BlockBehaviour$Properties)
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.20.2
名称
csi
cvq
字段
构造函数
方法
1.20.1
名称
csa
csi
字段
VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
WoodType: F, type, field_42758, type, f_271446_
WoodType: E, type, field_42758, type, f_271446_
构造函数
方法
1.19.4
名称
cpk
csa
字段
SoundEvent: F, closeSound, field_40310, closeSound, f_244555_
SoundEvent: G, openSound, field_40309, openSound, f_244514_
WoodType: F, type, field_42758, type, f_271446_
构造函数
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, WoodType)
方法
1.19.3
名称
cmh
cpk
字段
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
SoundEvent: F, closeSound, field_40310, closeSound, f_244555_
SoundEvent: G, openSound, field_40309, openSound, f_244514_
构造函数
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
方法
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
clk
cmh
net.minecraft.world.level.block.BlockFenceGate
字段
构造函数
方法
1.19
名称
cgd
clk
net.minecraft.world.level.block.BlockFenceGate
字段
构造函数
方法
1.18.2
名称
cfl
cgd
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ccc
cfl
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
ccb
ccc
字段
构造函数
方法
1.17
名称
bwr
ccb
net.minecraft.block.FenceGateBlock
net.minecraft.src.C_1788_
net.minecraft.server.v1_16_R3.BlockFenceGate
net.minecraft.world.level.block.BlockFenceGate
字段
BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a, OPEN
BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b, POWERED
BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M, IN_WALL
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i
boolean (BlockState): h, isWall, method_10138, isWall, m_53404_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_53378_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwo
bwr
net.minecraft.server.v1_16_R2.BlockFenceGate
net.minecraft.server.v1_16_R3.BlockFenceGate
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxu
bwo
net.minecraft.server.v1_16_R1.BlockFenceGate
net.minecraft.server.v1_16_R2.BlockFenceGate
字段
构造函数
方法
1.16.1
名称
bri
bxu
net.minecraft.server.v1_15_R1.BlockFenceGate
net.minecraft.server.v1_16_R1.BlockFenceGate
字段
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
1.15.2
名称
brf
bri
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bov
brf
net.minecraft.server.v1_14_R1.BlockFenceGate
net.minecraft.server.v1_15_R1.BlockFenceGate
字段
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i
boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
boq
bov
net.minecraft.world.level.block.FenceGateBlock
字段
BlockStateBoolean: a, field_11026, OPEN, field_176466_a, OPEN
BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a, OPEN
BlockStateBoolean: b, field_11021, POWERED, field_176465_b, POWERED
BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b, POWERED
BlockStateBoolean: c, field_11024, IN_WALL, field_176467_M, IN_WALL
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M, IN_WALL
VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: j, field_11018, field_11018, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z
VoxelShape: k, field_11023, field_11023, field_185539_B
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B
VoxelShape: w, field_11020, field_11020, field_208066_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B
VoxelShape: x, field_11027, field_11027, field_208067_C
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C
构造函数
方法
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData): j, method_10138, isWall, func_196380_i
boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, EnumDirection): a, method_16703, canWallConnect, func_220253_a
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a
1.14.3
名称
bom
boq
net.minecraft.block.FenceGateBlock
字段
BlockStateBoolean: a, field_11026, field_176466_a, OPEN
BlockStateBoolean: a, field_11026, OPEN, field_176466_a, OPEN
BlockStateBoolean: b, field_11021, field_176465_b, POWERED
BlockStateBoolean: b, field_11021, POWERED, field_176465_b, POWERED
BlockStateBoolean: c, field_11024, field_176467_M, IN_WALL
BlockStateBoolean: c, field_11024, IN_WALL, field_176467_M, IN_WALL
VoxelShape: d, field_11022, field_185541_d
VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: e, field_11017, field_185542_e
VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: f, field_11025, field_185543_f
VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: g, field_11016, field_185544_g
VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: h, field_11028, field_208068_x
VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: i, field_11019, field_185540_C
VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: j, field_11018, field_208069_z
VoxelShape: j, field_11018, field_11018, field_208069_z
VoxelShape: k, field_11023, field_185539_B
VoxelShape: k, field_11023, field_11023, field_185539_B
VoxelShape: w, field_11020, field_208066_B
VoxelShape: w, field_11020, field_11020, field_208066_B
VoxelShape: x, field_11027, field_208067_C
VoxelShape: x, field_11027, field_11027, field_208067_C
构造函数
方法
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData): j, method_10138, func_196380_i
boolean (IBlockData): j, method_10138, isWall, func_196380_i
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, EnumDirection): a, method_16703, func_220253_a
boolean (IBlockData, EnumDirection): a, method_16703, canWallConnect, func_220253_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bol
bom
字段
构造函数
方法
1.14
名称
bes
bol
net.minecraft.class_2349
net.minecraft.block.BlockFenceGate
net.minecraft.block.FenceGateBlock
net.minecraft.server.v1_13_R2.BlockFenceGate
net.minecraft.server.v1_14_R1.BlockFenceGate
字段
BlockStateBoolean: a, field_176466_a, OPEN
BlockStateBoolean: a, field_11026, field_176466_a, OPEN
BlockStateBoolean: b, field_176465_b, POWERED
BlockStateBoolean: b, field_11021, field_176465_b, POWERED
BlockStateBoolean: c, field_176467_M, IN_WALL
BlockStateBoolean: c, field_11024, field_176467_M, IN_WALL
VoxelShape: o, field_185541_d
VoxelShape: d, field_11022, field_185541_d
VoxelShape: p, field_185542_e
VoxelShape: e, field_11017, field_185542_e
VoxelShape: q, field_185543_f
VoxelShape: f, field_11025, field_185543_f
VoxelShape: r, field_185544_g
VoxelShape: g, field_11016, field_185544_g
VoxelShape: s, field_208068_x
VoxelShape: h, field_11028, field_208068_x
VoxelShape: t, field_185540_C
VoxelShape: i, field_11019, field_185540_C
VoxelShape: u, field_208069_z
VoxelShape: j, field_11018, field_208069_z
VoxelShape: v, field_185539_B
VoxelShape: k, field_11023, field_185539_B
VoxelShape: w, field_208066_B
VoxelShape: w, field_11020, field_208066_B
VoxelShape: x, field_208067_C
VoxelShape: x, field_11027, field_208067_C
构造函数
方法
boolean (IBlockData): a, func_149686_d
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
boolean (IBlockData): k, func_196380_i
boolean (IBlockData): j, method_10138, func_196380_i
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
boolean (IBlockData, EnumDirection): a, method_16703, func_220253_a
1.13.2
名称
ber
bes
字段
构造函数
方法
1.13.1
名称
bej
ber
net.minecraft.server.v1_13_R1.BlockFenceGate
net.minecraft.server.v1_13_R2.BlockFenceGate
字段
VoxelShape: p, field_185541_d
VoxelShape: o, field_185541_d
VoxelShape: q, field_185542_e
VoxelShape: p, field_185542_e
VoxelShape: r, field_185543_f
VoxelShape: q, field_185543_f
VoxelShape: s, field_185544_g
VoxelShape: r, field_185544_g
VoxelShape: t, field_208068_x
VoxelShape: s, field_208068_x
VoxelShape: u, field_185540_C
VoxelShape: t, field_185540_C
VoxelShape: v, field_208069_z
VoxelShape: u, field_208069_z
VoxelShape: w, field_185539_B
VoxelShape: v, field_185539_B
VoxelShape: x, field_208066_B
VoxelShape: w, field_208066_B
VoxelShape: y, field_208067_C
VoxelShape: x, field_208067_C
构造函数
方法
1.13
名称
aqp
bej
net.minecraft.server.v1_12_R1.BlockFenceGate
net.minecraft.server.v1_13_R1.BlockFenceGate
字段
AxisAlignedBB: d, field_185541_d
AxisAlignedBB: e, field_185542_e
AxisAlignedBB: f, field_185543_f
AxisAlignedBB: g, field_185544_g
AxisAlignedBB: B, field_185539_B
AxisAlignedBB: C, field_185540_C
VoxelShape: p, field_185541_d
VoxelShape: q, field_185542_e
VoxelShape: r, field_185543_f
VoxelShape: s, field_185544_g
VoxelShape: t, field_208068_x
VoxelShape: u, field_185540_C
VoxelShape: v, field_208069_z
VoxelShape: w, field_185539_B
VoxelShape: x, field_208066_B
VoxelShape: y, field_208067_C
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (IBlockAccess, BlockPosition): b, func_176205_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
boolean (IBlockData): k, func_196380_i
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqn
aqp
字段
构造函数
方法
1.12
名称
anm
aqn
net.minecraft.server.v1_11_R1.BlockFenceGate
net.minecraft.server.v1_12_R1.BlockFenceGate
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ank
anm
字段
构造函数
方法
1.11
名称
alx
ank
net.minecraft.server.v1_10_R1.BlockFenceGate
net.minecraft.server.v1_11_R1.BlockFenceGate
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
alk
alx
net.minecraft.server.v1_9_R2.BlockFenceGate
net.minecraft.server.v1_10_R1.BlockFenceGate
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockFenceGate
net.minecraft.server.v1_9_R2.BlockFenceGate
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
agu
alk
net.minecraft.server.v1_8_R3.BlockFenceGate
net.minecraft.server.v1_9_R1.BlockFenceGate
字段
BlockStateBoolean: N, field_176467_M, IN_WALL
BlockStateBoolean: c, field_176467_M, IN_WALL
AxisAlignedBB: d, field_185541_d
AxisAlignedBB: e, field_185542_e
AxisAlignedBB: f, field_185543_f
AxisAlignedBB: g, field_185544_g
AxisAlignedBB: B, field_185539_B
AxisAlignedBB: C, field_185540_C
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
名称
agu
net.minecraft.block.BlockFenceGate
net.minecraft.server.v1_8_R3.BlockFenceGate
字段
BlockStateBoolean: a, field_176466_a, OPEN
BlockStateBoolean: b, field_176465_b, POWERED
BlockStateBoolean: N, field_176467_M, IN_WALL
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
boolean (World, BlockPosition): d, func_176196_c, canPlace
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a