历史 - net.minecraft.world.level.block.FenceGateBlock

1.21.11

名称

dxz

ecu

字段

构造函数

方法

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dtb

dxz

字段

构造函数

方法

boolean (BlockState): o, isWall, method_10138, isWall, m_53404_

boolean (BlockState): p, isWall, method_10138, isWall, m_53404_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqp

dtb

字段

Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_

Map<Direction$Axis, VoxelShape>: e, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_

构造函数

方法

1.21.5

名称

dmn

dqp

字段

VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_

VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_

VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_

VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_

VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_

VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_

VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_

VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_

WoodType: H, type, field_42758, type, f_271446_

WoodType: S, type, field_42758, type, f_271446_

Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_

Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL, field_55757, IN_WALL_OUTLINE_SHAPES, f_380026_

Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION, field_55758, CLOSED_COLLISION_SHAPES, f_380399_

Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT, field_55759, CLOSED_SIDES_SHAPES, f_381093_

Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION, field_55754, REGULAR_CULLING_SHAPES, f_381307_

Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL, field_55755, IN_WALL_CULLING_SHAPES, f_381010_

构造函数

方法

1.21.4

名称

dnm

dmn

字段

构造函数

方法

1.21.3

名称

dix

dnm

字段

VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

WoodType: G, type, field_42758, type, f_271446_

WoodType: H, type, field_42758, type, f_271446_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

boolean (BlockState): m, isWall, method_10138, isWall, m_53404_

boolean (BlockState): o, isWall, method_10138, isWall, m_53404_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dia

dix

字段

构造函数

方法

1.20.6

名称

czp

dia

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): h, isWall, method_10138, isWall, m_53404_

boolean (BlockState): m, isWall, method_10138, isWall, m_53404_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cvq

czp

字段

BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_

BooleanProperty: b, OPEN, field_11026, OPEN, f_53341_

BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_

BooleanProperty: c, POWERED, field_11021, POWERED, f_53342_

BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_

BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_53343_

VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_

VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_

VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_

VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_

VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_

VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_

VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_

VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_

VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_

VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_

VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_

VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_

VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_

VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_

VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_

VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_

WoodType: E, type, field_42758, type, f_271446_

WoodType: G, type, field_42758, type, f_271446_

com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_303151_

构造函数

(BlockBehaviour$Properties, WoodType)

(WoodType, BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.20.2

名称

csi

cvq

字段

构造函数

方法

1.20.1

名称

csa

csi

字段

VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

WoodType: F, type, field_42758, type, f_271446_

WoodType: E, type, field_42758, type, f_271446_

构造函数

方法

1.19.4

名称

cpk

csa

字段

SoundEvent: F, closeSound, field_40310, closeSound, f_244555_

SoundEvent: G, openSound, field_40309, openSound, f_244514_

WoodType: F, type, field_42758, type, f_271446_

构造函数

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

(BlockBehaviour$Properties, WoodType)

方法

1.19.3

名称

cmh

cpk

字段

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_

VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_

SoundEvent: F, closeSound, field_40310, closeSound, f_244555_

SoundEvent: G, openSound, field_40309, openSound, f_244514_

构造函数

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

方法

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

clk

cmh

net.minecraft.world.level.block.BlockFenceGate

字段

构造函数

方法

1.19

名称

cgd

clk

net.minecraft.world.level.block.BlockFenceGate

字段

构造函数

方法

1.18.2

名称

cfl

cgd

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ccc

cfl

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

ccb

ccc

字段

构造函数

方法

1.17

名称

bwr

ccb

net.minecraft.block.FenceGateBlock

net.minecraft.src.C_1788_

net.minecraft.server.v1_16_R3.BlockFenceGate

net.minecraft.world.level.block.BlockFenceGate

字段

BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a, OPEN

BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_

BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b, POWERED

BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_

BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M, IN_WALL

BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_

VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d

VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_

VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e

VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_

VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f

VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_

VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g

VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_

VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x

VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_

VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C

VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B

VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C

VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i

boolean (BlockState): h, isWall, method_10138, isWall, m_53404_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a

boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_53378_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bwo

bwr

net.minecraft.server.v1_16_R2.BlockFenceGate

net.minecraft.server.v1_16_R3.BlockFenceGate

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxu

bwo

net.minecraft.server.v1_16_R1.BlockFenceGate

net.minecraft.server.v1_16_R2.BlockFenceGate

字段

构造函数

方法

1.16.1

名称

bri

bxu

net.minecraft.server.v1_15_R1.BlockFenceGate

net.minecraft.server.v1_16_R1.BlockFenceGate

字段

VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B

VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B

VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C

VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

1.15.2

名称

brf

bri

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bov

brf

net.minecraft.server.v1_14_R1.BlockFenceGate

net.minecraft.server.v1_15_R1.BlockFenceGate

字段

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B

VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B

VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B

VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C

VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i

boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

boq

bov

net.minecraft.world.level.block.FenceGateBlock

字段

BlockStateBoolean: a, field_11026, OPEN, field_176466_a, OPEN

BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a, OPEN

BlockStateBoolean: b, field_11021, POWERED, field_176465_b, POWERED

BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b, POWERED

BlockStateBoolean: c, field_11024, IN_WALL, field_176467_M, IN_WALL

BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M, IN_WALL

VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d

VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d

VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e

VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e

VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f

VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f

VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g

VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g

VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x

VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x

VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C

VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C

VoxelShape: j, field_11018, field_11018, field_208069_z

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z

VoxelShape: k, field_11023, field_11023, field_185539_B

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B

VoxelShape: w, field_11020, field_11020, field_208066_B

VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B

VoxelShape: x, field_11027, field_11027, field_208067_C

VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C

构造函数

方法

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

boolean (IBlockData): j, method_10138, isWall, func_196380_i

boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, EnumDirection): a, method_16703, canWallConnect, func_220253_a

boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a

1.14.3

名称

bom

boq

net.minecraft.block.FenceGateBlock

字段

BlockStateBoolean: a, field_11026, field_176466_a, OPEN

BlockStateBoolean: a, field_11026, OPEN, field_176466_a, OPEN

BlockStateBoolean: b, field_11021, field_176465_b, POWERED

BlockStateBoolean: b, field_11021, POWERED, field_176465_b, POWERED

BlockStateBoolean: c, field_11024, field_176467_M, IN_WALL

BlockStateBoolean: c, field_11024, IN_WALL, field_176467_M, IN_WALL

VoxelShape: d, field_11022, field_185541_d

VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d

VoxelShape: e, field_11017, field_185542_e

VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e

VoxelShape: f, field_11025, field_185543_f

VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f

VoxelShape: g, field_11016, field_185544_g

VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g

VoxelShape: h, field_11028, field_208068_x

VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x

VoxelShape: i, field_11019, field_185540_C

VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C

VoxelShape: j, field_11018, field_208069_z

VoxelShape: j, field_11018, field_11018, field_208069_z

VoxelShape: k, field_11023, field_185539_B

VoxelShape: k, field_11023, field_11023, field_185539_B

VoxelShape: w, field_11020, field_208066_B

VoxelShape: w, field_11020, field_11020, field_208066_B

VoxelShape: x, field_11027, field_208067_C

VoxelShape: x, field_11027, field_11027, field_208067_C

构造函数

方法

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

boolean (IBlockData): j, method_10138, func_196380_i

boolean (IBlockData): j, method_10138, isWall, func_196380_i

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, EnumDirection): a, method_16703, func_220253_a

boolean (IBlockData, EnumDirection): a, method_16703, canWallConnect, func_220253_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bol

bom

字段

构造函数

方法

1.14

名称

bes

bol

net.minecraft.class_2349

net.minecraft.block.BlockFenceGate

net.minecraft.block.FenceGateBlock

net.minecraft.server.v1_13_R2.BlockFenceGate

net.minecraft.server.v1_14_R1.BlockFenceGate

字段

BlockStateBoolean: a, field_176466_a, OPEN

BlockStateBoolean: a, field_11026, field_176466_a, OPEN

BlockStateBoolean: b, field_176465_b, POWERED

BlockStateBoolean: b, field_11021, field_176465_b, POWERED

BlockStateBoolean: c, field_176467_M, IN_WALL

BlockStateBoolean: c, field_11024, field_176467_M, IN_WALL

VoxelShape: o, field_185541_d

VoxelShape: d, field_11022, field_185541_d

VoxelShape: p, field_185542_e

VoxelShape: e, field_11017, field_185542_e

VoxelShape: q, field_185543_f

VoxelShape: f, field_11025, field_185543_f

VoxelShape: r, field_185544_g

VoxelShape: g, field_11016, field_185544_g

VoxelShape: s, field_208068_x

VoxelShape: h, field_11028, field_208068_x

VoxelShape: t, field_185540_C

VoxelShape: i, field_11019, field_185540_C

VoxelShape: u, field_208069_z

VoxelShape: j, field_11018, field_208069_z

VoxelShape: v, field_185539_B

VoxelShape: k, field_11023, field_185539_B

VoxelShape: w, field_208066_B

VoxelShape: w, field_11020, field_208066_B

VoxelShape: x, field_208067_C

VoxelShape: x, field_11027, field_208067_C

构造函数

方法

boolean (IBlockData): a, func_149686_d

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

boolean (IBlockData): k, func_196380_i

boolean (IBlockData): j, method_10138, func_196380_i

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

boolean (IBlockData, EnumDirection): a, method_16703, func_220253_a

1.13.2

名称

ber

bes

字段

构造函数

方法

1.13.1

名称

bej

ber

net.minecraft.server.v1_13_R1.BlockFenceGate

net.minecraft.server.v1_13_R2.BlockFenceGate

字段

VoxelShape: p, field_185541_d

VoxelShape: o, field_185541_d

VoxelShape: q, field_185542_e

VoxelShape: p, field_185542_e

VoxelShape: r, field_185543_f

VoxelShape: q, field_185543_f

VoxelShape: s, field_185544_g

VoxelShape: r, field_185544_g

VoxelShape: t, field_208068_x

VoxelShape: s, field_208068_x

VoxelShape: u, field_185540_C

VoxelShape: t, field_185540_C

VoxelShape: v, field_208069_z

VoxelShape: u, field_208069_z

VoxelShape: w, field_185539_B

VoxelShape: v, field_185539_B

VoxelShape: x, field_208066_B

VoxelShape: w, field_208066_B

VoxelShape: y, field_208067_C

VoxelShape: x, field_208067_C

构造函数

方法

1.13

名称

aqp

bej

net.minecraft.server.v1_12_R1.BlockFenceGate

net.minecraft.server.v1_13_R1.BlockFenceGate

字段

AxisAlignedBB: d, field_185541_d

AxisAlignedBB: e, field_185542_e

AxisAlignedBB: f, field_185543_f

AxisAlignedBB: g, field_185544_g

AxisAlignedBB: B, field_185539_B

AxisAlignedBB: C, field_185540_C

VoxelShape: p, field_185541_d

VoxelShape: q, field_185542_e

VoxelShape: r, field_185543_f

VoxelShape: s, field_185544_g

VoxelShape: t, field_208068_x

VoxelShape: u, field_185540_C

VoxelShape: v, field_208069_z

VoxelShape: w, field_185539_B

VoxelShape: x, field_208066_B

VoxelShape: y, field_208067_C

构造函数

(BlockWood$EnumLogVariant)

(Block$Info)

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (IBlockAccess, BlockPosition): b, func_176205_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

boolean (IBlockData): k, func_196380_i

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aqn

aqp

字段

构造函数

方法

1.12

名称

anm

aqn

net.minecraft.server.v1_11_R1.BlockFenceGate

net.minecraft.server.v1_12_R1.BlockFenceGate

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ank

anm

字段

构造函数

方法

1.11

名称

alx

ank

net.minecraft.server.v1_10_R1.BlockFenceGate

net.minecraft.server.v1_11_R1.BlockFenceGate

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

alk

alx

net.minecraft.server.v1_9_R2.BlockFenceGate

net.minecraft.server.v1_10_R1.BlockFenceGate

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockFenceGate

net.minecraft.server.v1_9_R2.BlockFenceGate

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

agu

alk

net.minecraft.server.v1_8_R3.BlockFenceGate

net.minecraft.server.v1_9_R1.BlockFenceGate

字段

BlockStateBoolean: N, field_176467_M, IN_WALL

BlockStateBoolean: c, field_176467_M, IN_WALL

AxisAlignedBB: d, field_185541_d

AxisAlignedBB: e, field_185542_e

AxisAlignedBB: f, field_185543_f

AxisAlignedBB: g, field_185544_g

AxisAlignedBB: B, field_185539_B

AxisAlignedBB: C, field_185540_C

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

名称

agu

net.minecraft.block.BlockFenceGate

net.minecraft.server.v1_8_R3.BlockFenceGate

字段

BlockStateBoolean: a, field_176466_a, OPEN

BlockStateBoolean: b, field_176465_b, POWERED

BlockStateBoolean: N, field_176467_M, IN_WALL

构造函数

(BlockWood$EnumLogVariant)

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

boolean (World, BlockPosition): d, func_176196_c, canPlace

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): b, func_176205_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a