历史 - net.minecraft.world.level.lighting.LightEngine
1.21.11
名称
ffr
fks
字段
构造函数
方法
boolean (): O_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): M_, hasLightWork, method_15518, hasUpdates, m_75808_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fac
ffr
字段
构造函数
方法
boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): O_, hasLightWork, method_15518, hasUpdates, m_75808_
void (long, long): b, enqueueDecrease, method_51565, method_51565, m_284343_
void (long, long): b, enqueueDecrease, method_51565, queueLightDecrease, m_284343_
void (long, long): c, enqueueIncrease, method_51566, method_51566, m_284218_
void (long, long): c, enqueueIncrease, method_51566, queueLightIncrease, m_284218_
void (long): a, checkNode, method_51529, method_51529, m_75858_
void (long): a, checkNode, method_51529, checkForLightUpdate, m_75858_
void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_
void (long, long, int): a, propagateIncrease, method_51531, propagateLightIncrease, m_284316_
void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_
void (long, long): a, propagateDecrease, method_51530, propagateLightDecrease, m_284321_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
exr
fac
字段
构造函数
方法
boolean (): M_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_
1.21.5
名称
esr
exr
字段
构造函数
方法
boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): M_, hasLightWork, method_15518, hasUpdates, m_75808_
1.21.4
名称
eto
esr
字段
构造函数
方法
1.21.3
名称
eov
eto
字段
BlockPos$MutableBlockPos: k, mutablePos, field_19284, reusableBlockPos, f_283920_
int: l, CACHE_SIZE, field_31709, field_31709, f_283860_
int: k, CACHE_SIZE, field_31709, field_31709, f_283860_
long[]: m, lastChunkPos, field_17397, cachedChunkPositions, f_283833_
long[]: l, lastChunkPos, field_17397, cachedChunkPositions, f_283833_
LightChunk[]: n, lastChunk, field_17398, cachedChunks, f_283888_
LightChunk[]: m, lastChunk, field_17398, cachedChunks, f_283888_
构造函数
方法
boolean (): K_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (BlockGetter, BlockPos, BlockState, BlockState): a, hasDifferentLightProperties, method_51561, needsLightUpdate, m_284387_
int (BlockGetter, BlockState, BlockPos, BlockState, BlockPos, Direction, int): a, getLightBlockInto, method_20049, getRealisticOpacity, m_284282_
VoxelShape (BlockGetter, BlockPos, BlockState, Direction): a, getOcclusionShape, method_51562, getOpaqueShape, m_284189_
int (BlockState, BlockPos): a, getOpacity, method_50017, getOpacity, m_284404_
boolean (long, BlockState, long, BlockState, Direction): a, shapeOccludes, method_50016, shapesCoverFullCube, m_284187_
VoxelShape (BlockState, long, Direction): a, getOcclusionShape, method_20710, getOpaqueShape, m_284428_
boolean (BlockState, BlockState): a, hasDifferentLightProperties, method_51561, needsLightUpdate, m_284387_
int (BlockState, BlockState, Direction, int): a, getLightBlockInto, method_20049, getRealisticOpacity, m_284282_
VoxelShape (BlockState, Direction): a, getOcclusionShape, method_51562, getOpaqueShape, m_284428_
int (BlockState): b, getOpacity, method_50017, getOpacity, m_284404_
boolean (BlockState, BlockState, Direction): a, shapeOccludes, method_50016, shapesCoverFullCube, m_284187_
1.21.1
名称
字段
构造函数
方法
1.21
名称
eno
eov
字段
构造函数
方法
1.20.6
名称
eei
eno
字段
构造函数
方法
boolean (): L_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): K_, hasLightWork, method_15518, hasUpdates, m_75808_
1.20.4
名称
ead
eei
字段
构造函数
方法
boolean (): J_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): L_, hasLightWork, method_15518, hasUpdates, m_75808_
1.20.2
名称
dwv
ead
字段
构造函数
方法
boolean (): E_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): J_, hasLightWork, method_15518, hasUpdates, m_75808_
1.20.1
名称
dwa
dwv
net.minecraft.world.level.lighting.LevelLightEngine
net.minecraft.world.level.lighting.LightEngine
net.minecraft.class_3568
net.minecraft.class_3558
net.minecraft.world.chunk.light.LightingProvider
net.minecraft.world.chunk.light.ChunkLightProvider
net.minecraft.src.C_2681_
net.minecraft.src.C_283721_
字段
LayerLightEngine<?, ?>: d, blockEngine, field_15814, blockLightProvider, f_75802_
LayerLightEngine<?, ?>: e, skyEngine, field_15813, skyLightProvider, f_75803_
int: a, MAX_SOURCE_LEVEL, field_31713, field_31713, f_164443_
int: b, LIGHT_SECTION_PADDING, field_31714, field_31714, f_164444_
LevelHeightAccessor: c, levelHeightAccessor, field_27339, world, f_164445_
int: a, MAX_LEVEL, field_44729, field_44729, f_283746_
int: b, MIN_OPACITY, field_44730, field_44730, f_283739_
long: c, PULL_LIGHT_IN_ENTRY, field_44731, field_44731, f_283854_
int: g, MIN_QUEUE_SIZE, field_44732, field_44732, f_283747_
Direction[]: d, PROPAGATION_DIRECTIONS, field_16513, DIRECTIONS, f_283814_
LightChunkGetter: e, chunkSource, field_15795, chunkProvider, f_283884_
S: f, storage, field_15793, lightStorage, f_283849_
it.unimi.dsi.fastutil.longs.LongOpenHashSet: h, blockNodesToCheck, field_44733, blockPositionsToCheck, f_283863_
it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue: i, decreaseQueue, field_44734, field_44734, f_283823_
it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue: j, increaseQueue, field_44735, field_44735, f_283934_
BlockPos$MutableBlockPos: k, mutablePos, field_19284, reusableBlockPos, f_283920_
int: l, CACHE_SIZE, field_31709, field_31709, f_283860_
long[]: m, lastChunkPos, field_17397, cachedChunkPositions, f_283833_
LightChunk[]: n, lastChunk, field_17398, cachedChunks, f_283888_
构造函数
(LightChunkGetter, boolean, boolean)
(LightChunkGetter, S)
方法
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_
boolean (): D_, hasLightWork, method_15518, hasUpdates, m_75643_
boolean (): E_, hasLightWork, method_15518, hasUpdates, m_75808_
int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_5738_
void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_6460_
void (ChunkPos, boolean): a, setLightEnabled, method_15512, setColumnEnabled, m_9335_
LayerLightEventListener (LightLayer): a, getLayerListener, method_15562, get, m_75814_
String (LightLayer, SectionPos): a, getDebugData, method_22876, displaySectionLevel, m_75816_
void (ChunkPos, boolean): b, retainData, method_20601, setRetainData, m_6462_
void (ChunkPos, boolean): b, retainData, method_20599, setRetainColumn, m_284245_
int (BlockPos, int): b, getRawBrightness, method_22363, getLight, m_75831_
void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, enqueueSectionData, m_5687_
int (): b, getLightSectionCount, method_31928, getHeight, m_164446_
int (): c, getMinLightSection, method_31929, getBottomY, m_164447_
int (): d, getMaxLightSection, method_31930, getTopY, m_164448_
boolean (BlockGetter, BlockPos, BlockState, BlockState): a, hasDifferentLightProperties, method_51561, needsLightUpdate, m_284387_
int (BlockGetter, BlockState, BlockPos, BlockState, BlockPos, Direction, int): a, getLightBlockInto, method_20049, getRealisticOpacity, m_284282_
VoxelShape (BlockGetter, BlockPos, BlockState, Direction): a, getOcclusionShape, method_51562, getOpaqueShape, m_284189_
boolean (BlockState): a, isEmptyShape, method_51563, isTrivialForLighting, m_284265_
BlockState (BlockPos): c, getState, method_50018, getStateForLighting, m_284512_
int (BlockState, BlockPos): a, getOpacity, method_50017, getOpacity, m_284404_
boolean (long, BlockState, long, BlockState, Direction): a, shapeOccludes, method_50016, shapesCoverFullCube, m_284187_
VoxelShape (BlockState, long, Direction): a, getOcclusionShape, method_20710, getOpaqueShape, m_284428_
LightChunk (int, int): a, getChunk, method_17529, getChunk, m_284303_
void (): c, clearChunkCache, method_17530, clearChunkCache, m_284550_
void (long, DataLayer): a, queueSectionData, method_15515, enqueueSectionData, m_284203_
int (): a, runLightUpdates, method_15516, doLightUpdates, m_9323_
int (): d, propagateIncreases, method_51567, method_51567, m_284361_
int (): e, propagateDecreases, method_51570, method_51570, m_284399_
void (long, long): b, enqueueDecrease, method_51565, method_51565, m_284343_
void (long, long): c, enqueueIncrease, method_51566, method_51566, m_284218_
DataLayer (SectionPos): a, getDataLayerData, method_15544, getLightSection, m_8079_
int (BlockPos): b, getLightValue, method_15543, getLightLevel, m_7768_
String (long): b, getDebugData, method_22875, displaySectionLevel, m_284216_
LayerLightSectionStorage$SectionType (long): c, getDebugSectionType, method_51568, getStatus, m_284437_
void (long): a, checkNode, method_51529, method_51529, m_75858_
void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_
void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_
1.19.4
名称
dta
dwa
字段
构造函数
方法
boolean (): A_, hasLightWork, method_15518, hasUpdates, m_75643_
boolean (): D_, hasLightWork, method_15518, hasUpdates, m_75643_
1.19.3
名称
dpm
dta
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dop
dpm
net.minecraft.world.level.lighting.LightEngine
字段
构造函数
方法
1.19
名称
dio
dop
net.minecraft.world.level.lighting.LightEngine
字段
构造函数
方法
void (BlockPos): a, checkBlock, method_15513, checkBlock, m_142202_
void (BlockPos): a, checkBlock, method_15513, checkBlock, m_7174_
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_
boolean (): A_, hasLightWork, method_15518, hasUpdates, m_142182_
boolean (): A_, hasLightWork, method_15518, hasUpdates, m_75643_
int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_142528_
int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_5738_
void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_141940_
void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_6460_
1.18.2
名称
dhm
dio
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dej
dhm
字段
构造函数
方法
boolean (): z_, hasLightWork, method_15518, hasUpdates, m_142182_
boolean (): A_, hasLightWork, method_15518, hasUpdates, m_142182_
1.17.1
名称
字段
构造函数
方法
1.17
名称
cuo
dej
net.minecraft.world.lighting.WorldLightManager
net.minecraft.src.C_2681_
net.minecraft.server.v1_16_R3.LightEngine
net.minecraft.world.level.lighting.LightEngine
字段
LayerLightEngine<?, ?>: a, blockEngine, field_15814, blockLightProvider, field_215576_a
LayerLightEngine<?, ?>: d, blockEngine, field_15814, blockLightProvider, f_75802_
LayerLightEngine<?, ?>: b, skyEngine, field_15813, skyLightProvider, field_215577_b
LayerLightEngine<?, ?>: e, skyEngine, field_15813, skyLightProvider, f_75803_
int: a, MAX_SOURCE_LEVEL, field_31713, field_31713, f_164443_
int: b, LIGHT_SECTION_PADDING, field_31714, field_31714, f_164444_
LevelHeightAccessor: c, levelHeightAccessor, field_27339, world, f_164445_
构造函数
方法
void (BlockPos): a, checkBlock, method_15559, checkBlock, func_215568_a
void (BlockPos): a, checkBlock, method_15513, checkBlock, m_142202_
void (BlockPos, int): a, onBlockEmissionIncrease, method_15560, addLightSource, func_215573_a
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_
boolean (): a, hasLightWork, method_15561, hasUpdates, func_215570_a
boolean (): z_, hasLightWork, method_15518, hasUpdates, m_142182_
int (int, boolean, boolean): a, runUpdates, method_15563, doLightUpdates, func_215575_a
int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_142528_
void (SectionPos, boolean): a, updateSectionStatus, method_15551, setSectionStatus, func_215566_a
void (SectionPos, boolean): a, updateSectionStatus, method_15551, setSectionStatus, m_6191_
void (ChunkPos, boolean): a, enableLightSources, method_15557, setColumnEnabled, func_215571_a
void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_141940_
LayerLightEventListener (LightLayer): a, getLayerListener, method_15562, get, func_215569_a
LayerLightEventListener (LightLayer): a, getLayerListener, method_15562, get, m_75814_
String (LightLayer, SectionPos): a, getDebugData, method_22876, displaySectionLevel, func_215572_a
String (LightLayer, SectionPos): a, getDebugData, method_22876, displaySectionLevel, m_75816_
void (ChunkPos, boolean): b, retainData, method_20601, setRetainData, func_223115_b
void (ChunkPos, boolean): b, retainData, method_20601, setRetainData, m_6462_
int (BlockPos, int): b, getRawBrightness, method_22363, getLight, func_227470_b_
int (BlockPos, int): b, getRawBrightness, method_22363, getLight, m_75831_
void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, enqueueSectionData, func_215574_a
void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, enqueueSectionData, m_5687_
int (): b, getLightSectionCount, method_31928, getHeight, m_164446_
int (): c, getMinLightSection, method_31929, getBottomY, m_164447_
int (): d, getMaxLightSection, method_31930, getTopY, m_164448_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cul
cuo
net.minecraft.server.v1_16_R2.LightEngine
net.minecraft.server.v1_16_R3.LightEngine
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cwr
cul
net.minecraft.server.v1_16_R1.LightEngine
net.minecraft.server.v1_16_R2.LightEngine
字段
构造函数
方法
void (SectionPos, boolean): a, updateSectionStatus, method_15551, updateSectionStatus, func_215566_a
void (SectionPos, boolean): a, updateSectionStatus, method_15551, setSectionStatus, func_215566_a
void (ChunkPos, boolean): a, enableLightSources, method_15557, setLightEnabled, func_215571_a
void (ChunkPos, boolean): a, enableLightSources, method_15557, setColumnEnabled, func_215571_a
String (LightLayer, SectionPos): a, getDebugData, method_22876, method_22876, func_215572_a
String (LightLayer, SectionPos): a, getDebugData, method_22876, displaySectionLevel, func_215572_a
void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, queueData, func_215574_a
void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, enqueueSectionData, func_215574_a
1.16.1
名称
coa
cwr
net.minecraft.server.v1_15_R1.LightEngine
net.minecraft.server.v1_16_R1.LightEngine
字段
构造函数
方法
void (LightLayer, SectionPos, DataLayer): a, queueSectionData, method_15558, queueData, func_215574_a
String (LightLayer, SectionPos): a, getDebugData, method_22876, func_215572_a
String (LightLayer, SectionPos): a, getDebugData, method_22876, method_22876, func_215572_a
void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, queueData, func_215574_a
1.15.2
名称
cnx
coa
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
clb
cnx
net.minecraft.server.v1_14_R1.LightEngine
net.minecraft.server.v1_15_R1.LightEngine
字段
构造函数
方法
String (LightLayer, SectionPos): a, getDebugData, method_15564, func_215572_a
String (LightLayer, SectionPos): a, getDebugData, method_22876, func_215572_a
void (ChunkPos, boolean): b, retainData, method_20601, func_223115_b
void (ChunkPos, boolean): b, retainData, method_20601, setRetainData, func_223115_b
int (BlockPos, int): b, getRawBrightness, method_22363, getLight, func_227470_b_
1.14.4
名称
ckw
clb
net.minecraft.world.level.lighting.LevelLightEngine
字段
LightEngineLayer<?, ?>: a, field_15814, blockLightProvider, field_215576_a
LayerLightEngine<?, ?>: a, blockEngine, field_15814, blockLightProvider, field_215576_a
LightEngineLayer<?, ?>: b, field_15813, skyLightProvider, field_215577_b
LayerLightEngine<?, ?>: b, skyEngine, field_15813, skyLightProvider, field_215577_b
构造函数
方法
void (BlockPosition): a, method_15559, enqueueLightUpdate, func_215568_a
void (BlockPos): a, checkBlock, method_15559, checkBlock, func_215568_a
void (BlockPosition, int): a, method_15560, method_15560, func_215573_a
void (BlockPos, int): a, onBlockEmissionIncrease, method_15560, addLightSource, func_215573_a
boolean (): a, method_15561, hasUpdates, func_215570_a
boolean (): a, hasLightWork, method_15561, hasUpdates, func_215570_a
int (int, boolean, boolean): a, method_15563, doLightUpdates, func_215575_a
int (int, boolean, boolean): a, runUpdates, method_15563, doLightUpdates, func_215575_a
void (SectionPosition, boolean): a, method_15551, updateSectionStatus, func_215566_a
void (SectionPos, boolean): a, updateSectionStatus, method_15551, updateSectionStatus, func_215566_a
void (ChunkCoordIntPair, boolean): a, method_15557, suppressLight, func_215571_a
void (ChunkPos, boolean): a, enableLightSources, method_15557, setLightEnabled, func_215571_a
LightEngineLayerEventListener (EnumSkyBlock): a, method_15562, get, func_215569_a
LayerLightEventListener (LightLayer): a, getLayerListener, method_15562, get, func_215569_a
void (EnumSkyBlock, SectionPosition, NibbleArray): a, method_15558, queueData, func_215574_a
void (LightLayer, SectionPos, DataLayer): a, queueSectionData, method_15558, queueData, func_215574_a
String (EnumSkyBlock, SectionPosition): a, method_15564, method_15564, func_215572_a
String (LightLayer, SectionPos): a, getDebugData, method_15564, func_215572_a
void (ChunkCoordIntPair, boolean): b, method_20601, method_20601, func_223115_b
void (ChunkPos, boolean): b, retainData, method_20601, func_223115_b
1.14.3
名称
cks
ckw
net.minecraft.world.chunk.light.LightingProvider
字段
LightEngineLayer<?, ?>: a, field_15814, field_215576_a
LightEngineLayer<?, ?>: a, field_15814, blockLightProvider, field_215576_a
LightEngineLayer<?, ?>: b, field_15813, field_215577_b
LightEngineLayer<?, ?>: b, field_15813, skyLightProvider, field_215577_b
构造函数
方法
void (BlockPosition): a, method_15559, func_215568_a
void (BlockPosition): a, method_15559, enqueueLightUpdate, func_215568_a
void (BlockPosition, int): a, method_15560, func_215573_a
void (BlockPosition, int): a, method_15560, method_15560, func_215573_a
boolean (): a, method_15561, func_215570_a
boolean (): a, method_15561, hasUpdates, func_215570_a
int (int, boolean, boolean): a, method_15563, func_215575_a
int (int, boolean, boolean): a, method_15563, doLightUpdates, func_215575_a
void (SectionPosition, boolean): a, method_15551, func_215566_a
void (SectionPosition, boolean): a, method_15551, updateSectionStatus, func_215566_a
void (ChunkCoordIntPair, boolean): a, method_15557, func_215571_a
void (ChunkCoordIntPair, boolean): a, method_15557, suppressLight, func_215571_a
LightEngineLayerEventListener (EnumSkyBlock): a, method_15562, func_215569_a
LightEngineLayerEventListener (EnumSkyBlock): a, method_15562, get, func_215569_a
void (EnumSkyBlock, SectionPosition, NibbleArray): a, method_15558, func_215574_a
void (EnumSkyBlock, SectionPosition, NibbleArray): a, method_15558, queueData, func_215574_a
String (EnumSkyBlock, SectionPosition): a, method_15564, func_215572_a
String (EnumSkyBlock, SectionPosition): a, method_15564, method_15564, func_215572_a
void (ChunkCoordIntPair, boolean): b, method_20601, func_223115_b
void (ChunkCoordIntPair, boolean): b, method_20601, method_20601, func_223115_b
1.14.2
名称
字段
构造函数
方法
void (ChunkCoordIntPair, boolean): b, method_20601, func_223115_b
1.14.1
名称
ckq
cks
字段
构造函数
方法
1.14
名称
byo
ckq
net.minecraft.class_3568
net.minecraft.world.lighting.BaseLightEngine
net.minecraft.world.lighting.WorldLightManager
net.minecraft.server.v1_13_R2.LightEngine
net.minecraft.server.v1_14_R1.LightEngine
字段
org.apache.logging.log4j.Logger: a, field_202672_b
it.unimi.dsi.fastutil.ints.IntPriorityQueue: c, field_202673_c
EnumDirection[]: b, field_202674_d
LightEngineLayer<?, ?>: a, field_15814, field_215576_a
LightEngineLayer<?, ?>: b, field_15813, field_215577_b
构造函数
()
(ILightAccess, boolean, boolean)
方法
int (IWorldReader, BlockPosition): a, func_202666_a
void (IWorldWriter, BlockPosition, int): a, func_202667_a
int (IBlockAccess, BlockPosition): a, func_202665_b
int (IBlockAccess, BlockPosition): b, func_202670_c
int (EnumDirection, int, int, int, int): a, func_202662_a
int (int): a, func_202660_a
int (int): b, func_202668_b
int (int): c, func_202658_c
int (int): d, func_202663_d
EnumDirection (int): e, func_202661_e
void (GeneratorAccess, ChunkCoordIntPair): a, func_202664_a
void (ChunkCoordIntPair, int, int, int, int): a, func_202669_a
void (ChunkCoordIntPair, BlockPosition, int): a, func_202659_a
void (BlockPosition): a, method_15559, func_215568_a
void (BlockPosition, int): a, method_15560, func_215573_a
boolean (): a, method_15561, func_215570_a
int (int, boolean, boolean): a, method_15563, func_215575_a
void (SectionPosition, boolean): a, method_15551, func_215566_a
void (ChunkCoordIntPair, boolean): a, method_15557, func_215571_a
LightEngineLayerEventListener (EnumSkyBlock): a, method_15562, func_215569_a
void (EnumSkyBlock, SectionPosition, NibbleArray): a, method_15558, func_215574_a
String (EnumSkyBlock, SectionPosition): a, method_15564, func_215572_a
1.13.2
名称
byn
byo
字段
构造函数
方法
1.13.1
名称
byf
byn
net.minecraft.server.v1_13_R1.LightEngine
net.minecraft.server.v1_13_R2.LightEngine
字段
it.unimi.dsi.fastutil.ints.IntPriorityQueue: b, field_202673_c
it.unimi.dsi.fastutil.ints.IntPriorityQueue: c, field_202673_c
EnumDirection[]: c, field_202674_d
EnumDirection[]: b, field_202674_d
构造函数
方法
1.13
名称
byf
net.minecraft.world.lighting.BaseLightEngine
net.minecraft.server.v1_13_R1.LightEngine
字段
org.apache.logging.log4j.Logger: a, field_202672_b
it.unimi.dsi.fastutil.ints.IntPriorityQueue: b, field_202673_c
EnumDirection[]: c, field_202674_d
构造函数
()
方法
int (IWorldReader, BlockPosition): a, func_202666_a
void (IWorldWriter, BlockPosition, int): a, func_202667_a
int (IBlockAccess, BlockPosition): a, func_202665_b
int (IBlockAccess, BlockPosition): b, func_202670_c
int (EnumDirection, int, int, int, int): a, func_202662_a
int (int): a, func_202660_a
int (int): b, func_202668_b
int (int): c, func_202658_c
int (int): d, func_202663_d
EnumDirection (int): e, func_202661_e
void (GeneratorAccess, ChunkCoordIntPair): a, func_202664_a
void (ChunkCoordIntPair, int, int, int, int): a, func_202669_a
void (ChunkCoordIntPair, BlockPosition, int): a, func_202659_a