历史 - net.minecraft.world.level.lighting.LightEngine

1.21.11

名称

ffr

fks

字段

构造函数

方法

boolean (): O_, hasLightWork, method_15518, hasUpdates, m_75808_

boolean (): M_, hasLightWork, method_15518, hasUpdates, m_75808_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fac

ffr

字段

构造函数

方法

boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_

boolean (): O_, hasLightWork, method_15518, hasUpdates, m_75808_

void (long, long): b, enqueueDecrease, method_51565, method_51565, m_284343_

void (long, long): b, enqueueDecrease, method_51565, queueLightDecrease, m_284343_

void (long, long): c, enqueueIncrease, method_51566, method_51566, m_284218_

void (long, long): c, enqueueIncrease, method_51566, queueLightIncrease, m_284218_

void (long): a, checkNode, method_51529, method_51529, m_75858_

void (long): a, checkNode, method_51529, checkForLightUpdate, m_75858_

void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_

void (long, long, int): a, propagateIncrease, method_51531, propagateLightIncrease, m_284316_

void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_

void (long, long): a, propagateDecrease, method_51530, propagateLightDecrease, m_284321_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

exr

fac

字段

构造函数

方法

boolean (): M_, hasLightWork, method_15518, hasUpdates, m_75808_

boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_

1.21.5

名称

esr

exr

字段

构造函数

方法

boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_

boolean (): M_, hasLightWork, method_15518, hasUpdates, m_75808_

1.21.4

名称

eto

esr

字段

构造函数

方法

1.21.3

名称

eov

eto

字段

BlockPos$MutableBlockPos: k, mutablePos, field_19284, reusableBlockPos, f_283920_

int: l, CACHE_SIZE, field_31709, field_31709, f_283860_

int: k, CACHE_SIZE, field_31709, field_31709, f_283860_

long[]: m, lastChunkPos, field_17397, cachedChunkPositions, f_283833_

long[]: l, lastChunkPos, field_17397, cachedChunkPositions, f_283833_

LightChunk[]: n, lastChunk, field_17398, cachedChunks, f_283888_

LightChunk[]: m, lastChunk, field_17398, cachedChunks, f_283888_

构造函数

方法

boolean (): K_, hasLightWork, method_15518, hasUpdates, m_75808_

boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_

boolean (BlockGetter, BlockPos, BlockState, BlockState): a, hasDifferentLightProperties, method_51561, needsLightUpdate, m_284387_

int (BlockGetter, BlockState, BlockPos, BlockState, BlockPos, Direction, int): a, getLightBlockInto, method_20049, getRealisticOpacity, m_284282_

VoxelShape (BlockGetter, BlockPos, BlockState, Direction): a, getOcclusionShape, method_51562, getOpaqueShape, m_284189_

int (BlockState, BlockPos): a, getOpacity, method_50017, getOpacity, m_284404_

boolean (long, BlockState, long, BlockState, Direction): a, shapeOccludes, method_50016, shapesCoverFullCube, m_284187_

VoxelShape (BlockState, long, Direction): a, getOcclusionShape, method_20710, getOpaqueShape, m_284428_

boolean (BlockState, BlockState): a, hasDifferentLightProperties, method_51561, needsLightUpdate, m_284387_

int (BlockState, BlockState, Direction, int): a, getLightBlockInto, method_20049, getRealisticOpacity, m_284282_

VoxelShape (BlockState, Direction): a, getOcclusionShape, method_51562, getOpaqueShape, m_284428_

int (BlockState): b, getOpacity, method_50017, getOpacity, m_284404_

boolean (BlockState, BlockState, Direction): a, shapeOccludes, method_50016, shapesCoverFullCube, m_284187_

1.21.1

名称

字段

构造函数

方法

1.21

名称

eno

eov

字段

构造函数

方法

1.20.6

名称

eei

eno

字段

构造函数

方法

boolean (): L_, hasLightWork, method_15518, hasUpdates, m_75808_

boolean (): K_, hasLightWork, method_15518, hasUpdates, m_75808_

1.20.4

名称

ead

eei

字段

构造函数

方法

boolean (): J_, hasLightWork, method_15518, hasUpdates, m_75808_

boolean (): L_, hasLightWork, method_15518, hasUpdates, m_75808_

1.20.2

名称

dwv

ead

字段

构造函数

方法

boolean (): E_, hasLightWork, method_15518, hasUpdates, m_75808_

boolean (): J_, hasLightWork, method_15518, hasUpdates, m_75808_

1.20.1

名称

dwa

dwv

net.minecraft.world.level.lighting.LevelLightEngine

net.minecraft.world.level.lighting.LightEngine

net.minecraft.class_3568

net.minecraft.class_3558

net.minecraft.world.chunk.light.LightingProvider

net.minecraft.world.chunk.light.ChunkLightProvider

net.minecraft.src.C_2681_

net.minecraft.src.C_283721_

字段

LayerLightEngine<?, ?>: d, blockEngine, field_15814, blockLightProvider, f_75802_

LayerLightEngine<?, ?>: e, skyEngine, field_15813, skyLightProvider, f_75803_

int: a, MAX_SOURCE_LEVEL, field_31713, field_31713, f_164443_

int: b, LIGHT_SECTION_PADDING, field_31714, field_31714, f_164444_

LevelHeightAccessor: c, levelHeightAccessor, field_27339, world, f_164445_

int: a, MAX_LEVEL, field_44729, field_44729, f_283746_

int: b, MIN_OPACITY, field_44730, field_44730, f_283739_

long: c, PULL_LIGHT_IN_ENTRY, field_44731, field_44731, f_283854_

int: g, MIN_QUEUE_SIZE, field_44732, field_44732, f_283747_

Direction[]: d, PROPAGATION_DIRECTIONS, field_16513, DIRECTIONS, f_283814_

LightChunkGetter: e, chunkSource, field_15795, chunkProvider, f_283884_

S: f, storage, field_15793, lightStorage, f_283849_

it.unimi.dsi.fastutil.longs.LongOpenHashSet: h, blockNodesToCheck, field_44733, blockPositionsToCheck, f_283863_

it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue: i, decreaseQueue, field_44734, field_44734, f_283823_

it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue: j, increaseQueue, field_44735, field_44735, f_283934_

BlockPos$MutableBlockPos: k, mutablePos, field_19284, reusableBlockPos, f_283920_

int: l, CACHE_SIZE, field_31709, field_31709, f_283860_

long[]: m, lastChunkPos, field_17397, cachedChunkPositions, f_283833_

LightChunk[]: n, lastChunk, field_17398, cachedChunks, f_283888_

构造函数

(LightChunkGetter, boolean, boolean)

(LightChunkGetter, S)

方法

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_

boolean (): D_, hasLightWork, method_15518, hasUpdates, m_75643_

boolean (): E_, hasLightWork, method_15518, hasUpdates, m_75808_

int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_5738_

void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_6460_

void (ChunkPos, boolean): a, setLightEnabled, method_15512, setColumnEnabled, m_9335_

LayerLightEventListener (LightLayer): a, getLayerListener, method_15562, get, m_75814_

String (LightLayer, SectionPos): a, getDebugData, method_22876, displaySectionLevel, m_75816_

void (ChunkPos, boolean): b, retainData, method_20601, setRetainData, m_6462_

void (ChunkPos, boolean): b, retainData, method_20599, setRetainColumn, m_284245_

int (BlockPos, int): b, getRawBrightness, method_22363, getLight, m_75831_

void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, enqueueSectionData, m_5687_

int (): b, getLightSectionCount, method_31928, getHeight, m_164446_

int (): c, getMinLightSection, method_31929, getBottomY, m_164447_

int (): d, getMaxLightSection, method_31930, getTopY, m_164448_

boolean (BlockGetter, BlockPos, BlockState, BlockState): a, hasDifferentLightProperties, method_51561, needsLightUpdate, m_284387_

int (BlockGetter, BlockState, BlockPos, BlockState, BlockPos, Direction, int): a, getLightBlockInto, method_20049, getRealisticOpacity, m_284282_

VoxelShape (BlockGetter, BlockPos, BlockState, Direction): a, getOcclusionShape, method_51562, getOpaqueShape, m_284189_

boolean (BlockState): a, isEmptyShape, method_51563, isTrivialForLighting, m_284265_

BlockState (BlockPos): c, getState, method_50018, getStateForLighting, m_284512_

int (BlockState, BlockPos): a, getOpacity, method_50017, getOpacity, m_284404_

boolean (long, BlockState, long, BlockState, Direction): a, shapeOccludes, method_50016, shapesCoverFullCube, m_284187_

VoxelShape (BlockState, long, Direction): a, getOcclusionShape, method_20710, getOpaqueShape, m_284428_

LightChunk (int, int): a, getChunk, method_17529, getChunk, m_284303_

void (): c, clearChunkCache, method_17530, clearChunkCache, m_284550_

void (long, DataLayer): a, queueSectionData, method_15515, enqueueSectionData, m_284203_

int (): a, runLightUpdates, method_15516, doLightUpdates, m_9323_

int (): d, propagateIncreases, method_51567, method_51567, m_284361_

int (): e, propagateDecreases, method_51570, method_51570, m_284399_

void (long, long): b, enqueueDecrease, method_51565, method_51565, m_284343_

void (long, long): c, enqueueIncrease, method_51566, method_51566, m_284218_

DataLayer (SectionPos): a, getDataLayerData, method_15544, getLightSection, m_8079_

int (BlockPos): b, getLightValue, method_15543, getLightLevel, m_7768_

String (long): b, getDebugData, method_22875, displaySectionLevel, m_284216_

LayerLightSectionStorage$SectionType (long): c, getDebugSectionType, method_51568, getStatus, m_284437_

void (long): a, checkNode, method_51529, method_51529, m_75858_

void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_

void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_

1.19.4

名称

dta

dwa

字段

构造函数

方法

boolean (): A_, hasLightWork, method_15518, hasUpdates, m_75643_

boolean (): D_, hasLightWork, method_15518, hasUpdates, m_75643_

1.19.3

名称

dpm

dta

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dop

dpm

net.minecraft.world.level.lighting.LightEngine

字段

构造函数

方法

1.19

名称

dio

dop

net.minecraft.world.level.lighting.LightEngine

字段

构造函数

方法

void (BlockPos): a, checkBlock, method_15513, checkBlock, m_142202_

void (BlockPos): a, checkBlock, method_15513, checkBlock, m_7174_

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_

boolean (): A_, hasLightWork, method_15518, hasUpdates, m_142182_

boolean (): A_, hasLightWork, method_15518, hasUpdates, m_75643_

int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_142528_

int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_5738_

void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_141940_

void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_6460_

1.18.2

名称

dhm

dio

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dej

dhm

字段

构造函数

方法

boolean (): z_, hasLightWork, method_15518, hasUpdates, m_142182_

boolean (): A_, hasLightWork, method_15518, hasUpdates, m_142182_

1.17.1

名称

字段

构造函数

方法

1.17

名称

cuo

dej

net.minecraft.world.lighting.WorldLightManager

net.minecraft.src.C_2681_

net.minecraft.server.v1_16_R3.LightEngine

net.minecraft.world.level.lighting.LightEngine

字段

LayerLightEngine<?, ?>: a, blockEngine, field_15814, blockLightProvider, field_215576_a

LayerLightEngine<?, ?>: d, blockEngine, field_15814, blockLightProvider, f_75802_

LayerLightEngine<?, ?>: b, skyEngine, field_15813, skyLightProvider, field_215577_b

LayerLightEngine<?, ?>: e, skyEngine, field_15813, skyLightProvider, f_75803_

int: a, MAX_SOURCE_LEVEL, field_31713, field_31713, f_164443_

int: b, LIGHT_SECTION_PADDING, field_31714, field_31714, f_164444_

LevelHeightAccessor: c, levelHeightAccessor, field_27339, world, f_164445_

构造函数

方法

void (BlockPos): a, checkBlock, method_15559, checkBlock, func_215568_a

void (BlockPos): a, checkBlock, method_15513, checkBlock, m_142202_

void (BlockPos, int): a, onBlockEmissionIncrease, method_15560, addLightSource, func_215573_a

void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_

boolean (): a, hasLightWork, method_15561, hasUpdates, func_215570_a

boolean (): z_, hasLightWork, method_15518, hasUpdates, m_142182_

int (int, boolean, boolean): a, runUpdates, method_15563, doLightUpdates, func_215575_a

int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_142528_

void (SectionPos, boolean): a, updateSectionStatus, method_15551, setSectionStatus, func_215566_a

void (SectionPos, boolean): a, updateSectionStatus, method_15551, setSectionStatus, m_6191_

void (ChunkPos, boolean): a, enableLightSources, method_15557, setColumnEnabled, func_215571_a

void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_141940_

LayerLightEventListener (LightLayer): a, getLayerListener, method_15562, get, func_215569_a

LayerLightEventListener (LightLayer): a, getLayerListener, method_15562, get, m_75814_

String (LightLayer, SectionPos): a, getDebugData, method_22876, displaySectionLevel, func_215572_a

String (LightLayer, SectionPos): a, getDebugData, method_22876, displaySectionLevel, m_75816_

void (ChunkPos, boolean): b, retainData, method_20601, setRetainData, func_223115_b

void (ChunkPos, boolean): b, retainData, method_20601, setRetainData, m_6462_

int (BlockPos, int): b, getRawBrightness, method_22363, getLight, func_227470_b_

int (BlockPos, int): b, getRawBrightness, method_22363, getLight, m_75831_

void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, enqueueSectionData, func_215574_a

void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, enqueueSectionData, m_5687_

int (): b, getLightSectionCount, method_31928, getHeight, m_164446_

int (): c, getMinLightSection, method_31929, getBottomY, m_164447_

int (): d, getMaxLightSection, method_31930, getTopY, m_164448_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cul

cuo

net.minecraft.server.v1_16_R2.LightEngine

net.minecraft.server.v1_16_R3.LightEngine

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cwr

cul

net.minecraft.server.v1_16_R1.LightEngine

net.minecraft.server.v1_16_R2.LightEngine

字段

构造函数

方法

void (SectionPos, boolean): a, updateSectionStatus, method_15551, updateSectionStatus, func_215566_a

void (SectionPos, boolean): a, updateSectionStatus, method_15551, setSectionStatus, func_215566_a

void (ChunkPos, boolean): a, enableLightSources, method_15557, setLightEnabled, func_215571_a

void (ChunkPos, boolean): a, enableLightSources, method_15557, setColumnEnabled, func_215571_a

String (LightLayer, SectionPos): a, getDebugData, method_22876, method_22876, func_215572_a

String (LightLayer, SectionPos): a, getDebugData, method_22876, displaySectionLevel, func_215572_a

void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, queueData, func_215574_a

void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, enqueueSectionData, func_215574_a

1.16.1

名称

coa

cwr

net.minecraft.server.v1_15_R1.LightEngine

net.minecraft.server.v1_16_R1.LightEngine

字段

构造函数

方法

void (LightLayer, SectionPos, DataLayer): a, queueSectionData, method_15558, queueData, func_215574_a

String (LightLayer, SectionPos): a, getDebugData, method_22876, func_215572_a

String (LightLayer, SectionPos): a, getDebugData, method_22876, method_22876, func_215572_a

void (LightLayer, SectionPos, DataLayer, boolean): a, queueSectionData, method_15558, queueData, func_215574_a

1.15.2

名称

cnx

coa

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

clb

cnx

net.minecraft.server.v1_14_R1.LightEngine

net.minecraft.server.v1_15_R1.LightEngine

字段

构造函数

方法

String (LightLayer, SectionPos): a, getDebugData, method_15564, func_215572_a

String (LightLayer, SectionPos): a, getDebugData, method_22876, func_215572_a

void (ChunkPos, boolean): b, retainData, method_20601, func_223115_b

void (ChunkPos, boolean): b, retainData, method_20601, setRetainData, func_223115_b

int (BlockPos, int): b, getRawBrightness, method_22363, getLight, func_227470_b_

1.14.4

名称

ckw

clb

net.minecraft.world.level.lighting.LevelLightEngine

字段

LightEngineLayer<?, ?>: a, field_15814, blockLightProvider, field_215576_a

LayerLightEngine<?, ?>: a, blockEngine, field_15814, blockLightProvider, field_215576_a

LightEngineLayer<?, ?>: b, field_15813, skyLightProvider, field_215577_b

LayerLightEngine<?, ?>: b, skyEngine, field_15813, skyLightProvider, field_215577_b

构造函数

方法

void (BlockPosition): a, method_15559, enqueueLightUpdate, func_215568_a

void (BlockPos): a, checkBlock, method_15559, checkBlock, func_215568_a

void (BlockPosition, int): a, method_15560, method_15560, func_215573_a

void (BlockPos, int): a, onBlockEmissionIncrease, method_15560, addLightSource, func_215573_a

boolean (): a, method_15561, hasUpdates, func_215570_a

boolean (): a, hasLightWork, method_15561, hasUpdates, func_215570_a

int (int, boolean, boolean): a, method_15563, doLightUpdates, func_215575_a

int (int, boolean, boolean): a, runUpdates, method_15563, doLightUpdates, func_215575_a

void (SectionPosition, boolean): a, method_15551, updateSectionStatus, func_215566_a

void (SectionPos, boolean): a, updateSectionStatus, method_15551, updateSectionStatus, func_215566_a

void (ChunkCoordIntPair, boolean): a, method_15557, suppressLight, func_215571_a

void (ChunkPos, boolean): a, enableLightSources, method_15557, setLightEnabled, func_215571_a

LightEngineLayerEventListener (EnumSkyBlock): a, method_15562, get, func_215569_a

LayerLightEventListener (LightLayer): a, getLayerListener, method_15562, get, func_215569_a

void (EnumSkyBlock, SectionPosition, NibbleArray): a, method_15558, queueData, func_215574_a

void (LightLayer, SectionPos, DataLayer): a, queueSectionData, method_15558, queueData, func_215574_a

String (EnumSkyBlock, SectionPosition): a, method_15564, method_15564, func_215572_a

String (LightLayer, SectionPos): a, getDebugData, method_15564, func_215572_a

void (ChunkCoordIntPair, boolean): b, method_20601, method_20601, func_223115_b

void (ChunkPos, boolean): b, retainData, method_20601, func_223115_b

1.14.3

名称

cks

ckw

net.minecraft.world.chunk.light.LightingProvider

字段

LightEngineLayer<?, ?>: a, field_15814, field_215576_a

LightEngineLayer<?, ?>: a, field_15814, blockLightProvider, field_215576_a

LightEngineLayer<?, ?>: b, field_15813, field_215577_b

LightEngineLayer<?, ?>: b, field_15813, skyLightProvider, field_215577_b

构造函数

方法

void (BlockPosition): a, method_15559, func_215568_a

void (BlockPosition): a, method_15559, enqueueLightUpdate, func_215568_a

void (BlockPosition, int): a, method_15560, func_215573_a

void (BlockPosition, int): a, method_15560, method_15560, func_215573_a

boolean (): a, method_15561, func_215570_a

boolean (): a, method_15561, hasUpdates, func_215570_a

int (int, boolean, boolean): a, method_15563, func_215575_a

int (int, boolean, boolean): a, method_15563, doLightUpdates, func_215575_a

void (SectionPosition, boolean): a, method_15551, func_215566_a

void (SectionPosition, boolean): a, method_15551, updateSectionStatus, func_215566_a

void (ChunkCoordIntPair, boolean): a, method_15557, func_215571_a

void (ChunkCoordIntPair, boolean): a, method_15557, suppressLight, func_215571_a

LightEngineLayerEventListener (EnumSkyBlock): a, method_15562, func_215569_a

LightEngineLayerEventListener (EnumSkyBlock): a, method_15562, get, func_215569_a

void (EnumSkyBlock, SectionPosition, NibbleArray): a, method_15558, func_215574_a

void (EnumSkyBlock, SectionPosition, NibbleArray): a, method_15558, queueData, func_215574_a

String (EnumSkyBlock, SectionPosition): a, method_15564, func_215572_a

String (EnumSkyBlock, SectionPosition): a, method_15564, method_15564, func_215572_a

void (ChunkCoordIntPair, boolean): b, method_20601, func_223115_b

void (ChunkCoordIntPair, boolean): b, method_20601, method_20601, func_223115_b

1.14.2

名称

字段

构造函数

方法

void (ChunkCoordIntPair, boolean): b, method_20601, func_223115_b

1.14.1

名称

ckq

cks

字段

构造函数

方法

1.14

名称

byo

ckq

net.minecraft.class_3568

net.minecraft.world.lighting.BaseLightEngine

net.minecraft.world.lighting.WorldLightManager

net.minecraft.server.v1_13_R2.LightEngine

net.minecraft.server.v1_14_R1.LightEngine

字段

org.apache.logging.log4j.Logger: a, field_202672_b

it.unimi.dsi.fastutil.ints.IntPriorityQueue: c, field_202673_c

EnumDirection[]: b, field_202674_d

LightEngineLayer<?, ?>: a, field_15814, field_215576_a

LightEngineLayer<?, ?>: b, field_15813, field_215577_b

构造函数

()

(ILightAccess, boolean, boolean)

方法

int (IWorldReader, BlockPosition): a, func_202666_a

void (IWorldWriter, BlockPosition, int): a, func_202667_a

int (IBlockAccess, BlockPosition): a, func_202665_b

int (IBlockAccess, BlockPosition): b, func_202670_c

int (EnumDirection, int, int, int, int): a, func_202662_a

int (int): a, func_202660_a

int (int): b, func_202668_b

int (int): c, func_202658_c

int (int): d, func_202663_d

EnumDirection (int): e, func_202661_e

void (GeneratorAccess, ChunkCoordIntPair): a, func_202664_a

void (ChunkCoordIntPair, int, int, int, int): a, func_202669_a

void (ChunkCoordIntPair, BlockPosition, int): a, func_202659_a

void (BlockPosition): a, method_15559, func_215568_a

void (BlockPosition, int): a, method_15560, func_215573_a

boolean (): a, method_15561, func_215570_a

int (int, boolean, boolean): a, method_15563, func_215575_a

void (SectionPosition, boolean): a, method_15551, func_215566_a

void (ChunkCoordIntPair, boolean): a, method_15557, func_215571_a

LightEngineLayerEventListener (EnumSkyBlock): a, method_15562, func_215569_a

void (EnumSkyBlock, SectionPosition, NibbleArray): a, method_15558, func_215574_a

String (EnumSkyBlock, SectionPosition): a, method_15564, func_215572_a

1.13.2

名称

byn

byo

字段

构造函数

方法

1.13.1

名称

byf

byn

net.minecraft.server.v1_13_R1.LightEngine

net.minecraft.server.v1_13_R2.LightEngine

字段

it.unimi.dsi.fastutil.ints.IntPriorityQueue: b, field_202673_c

it.unimi.dsi.fastutil.ints.IntPriorityQueue: c, field_202673_c

EnumDirection[]: c, field_202674_d

EnumDirection[]: b, field_202674_d

构造函数

方法

1.13

名称

byf

net.minecraft.world.lighting.BaseLightEngine

net.minecraft.server.v1_13_R1.LightEngine

字段

org.apache.logging.log4j.Logger: a, field_202672_b

it.unimi.dsi.fastutil.ints.IntPriorityQueue: b, field_202673_c

EnumDirection[]: c, field_202674_d

构造函数

()

方法

int (IWorldReader, BlockPosition): a, func_202666_a

void (IWorldWriter, BlockPosition, int): a, func_202667_a

int (IBlockAccess, BlockPosition): a, func_202665_b

int (IBlockAccess, BlockPosition): b, func_202670_c

int (EnumDirection, int, int, int, int): a, func_202662_a

int (int): a, func_202660_a

int (int): b, func_202668_b

int (int): c, func_202658_c

int (int): d, func_202663_d

EnumDirection (int): e, func_202661_e

void (GeneratorAccess, ChunkCoordIntPair): a, func_202664_a

void (ChunkCoordIntPair, int, int, int, int): a, func_202669_a

void (ChunkCoordIntPair, BlockPosition, int): a, func_202659_a