历史 - net.minecraft.data.advancements.packs.VanillaAdventureAdvancements
1.21.11
名称
nd
mx
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
na
nd
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
mv
na
字段
List<EntityType<?>>: a, MOBS_TO_KILL, field_11294, MONSTERS, f_244488_
List<EntityType<?>>: g, MOBS_TO_KILL, field_11294, MONSTERS, f_244488_
org.slf4j.Logger: a, LOGGER, field_60599, LOGGER, f_398753_
Map<MobCategory, Set<EntityType<?>>>: f, EXCEPTIONS_BY_EXPECTED_CATEGORIES, field_60600, EXCEPTIONS, f_399127_
构造函数
方法
Criterion<ItemUsedOnLocationTrigger$TriggerInstance> (HolderGetter<Block>, TagKey<Block>): a, placedBlockActivatesCreakingHeart, method_70959, requirePlacedPaleOakLog, m_401542_
List<EntityType<?>> (List<EntityType<?>>, HolderLookup<EntityType<?>>): a, validateMobsToKill, method_71660, validateKillAllMobsTypeList, m_401896_
1.21.5
名称
mp
mv
字段
构造函数
方法
1.21.4
名称
mo
mp
net.minecraft.data.server.advancement.vanilla.VanillaAdventureTabAdvancementGenerator
net.minecraft.data.advancement.vanilla.VanillaAdventureTabAdvancementGenerator
字段
构造函数
方法
1.21.3
名称
mh
mo
字段
构造函数
方法
Advancement$Builder (Advancement$Builder): c, respectingTheRemnantsCriterions, method_51692, requireSalvagedSherd, m_284287_
Criterion<UsingItemTrigger$TriggerInstance> (EntityType<?>, Item): a, lookAtThroughItem, method_37315, createLookingAtEntityUsing, m_247530_
Criterion<ItemUsedOnLocationTrigger$TriggerInstance> (Block): a, placedBlockReadByComparator, method_51815, requirePlacedBlockReadByComparator, m_286005_
Criterion<ItemUsedOnLocationTrigger$TriggerInstance> (Block): b, placedComparatorReadingBlock, method_51819, requirePlacedComparatorReadingBlock, m_285999_
AdvancementHolder (AdvancementHolder, Consumer<AdvancementHolder>, List<EntityType<?>>): a, createMonsterHunterAdvancement, method_55581, createKillMobAdvancements, m_305193_
Advancement$Builder (Advancement$Builder, List<EntityType<?>>): a, addMobsToKill, method_10336, requireListedMobsKilled, m_247704_
Criterion<UsingItemTrigger$TriggerInstance> (EntityPredicate$Builder, ItemPredicate$Builder): a, lookAtThroughItem, method_37315, createLookingAtEntityUsing, m_247530_
AdvancementHolder (AdvancementHolder, Consumer<AdvancementHolder>, HolderGetter<EntityType<?>>, List<EntityType<?>>): a, createMonsterHunterAdvancement, method_55581, createKillMobAdvancements, m_305193_
Criterion<ItemUsedOnLocationTrigger$TriggerInstance> (HolderGetter<Block>, Block): a, placedBlockReadByComparator, method_51815, requirePlacedBlockReadByComparator, m_286005_
Criterion<ItemUsedOnLocationTrigger$TriggerInstance> (HolderGetter<Block>, Block): b, placedComparatorReadingBlock, method_51819, requirePlacedComparatorReadingBlock, m_285999_
Advancement$Builder (HolderGetter<Item>, Advancement$Builder): a, respectingTheRemnantsCriterions, method_51692, requireSalvagedSherd, m_284287_
Advancement$Builder (Advancement$Builder, HolderGetter<EntityType<?>>, List<EntityType<?>>): a, addMobsToKill, method_10336, requireListedMobsKilled, m_247704_
1.21.1
名称
字段
构造函数
方法
1.21
名称
mf
mh
字段
构造函数
方法
1.20.6
名称
kt
mf
字段
构造函数
方法
Advancement$Builder (Advancement$Builder, List<ResourceKey<Biome>>): a, addBiomes, method_10337, requireListedBiomesVisited, m_246284_
void (Consumer<AdvancementHolder>, AdvancementHolder, MultiNoiseBiomeSourceParameterList$Preset): a, createAdventuringTime, method_49356, buildAdventuringTime, m_274337_
Advancement$Builder (Advancement$Builder, List<EntityType<?>>): b, addMobsToKill, method_10336, requireListedMobsKilled, m_247704_
Advancement$Builder (Advancement$Builder, List<EntityType<?>>): a, addMobsToKill, method_10336, requireListedMobsKilled, m_247704_
void (HolderLookup$Provider, Consumer<AdvancementHolder>, AdvancementHolder, MultiNoiseBiomeSourceParameterList$Preset): a, createAdventuringTime, method_49356, buildAdventuringTime, m_274337_
Advancement$Builder (Advancement$Builder, HolderLookup$Provider, List<ResourceKey<Biome>>): a, addBiomes, method_10337, requireListedBiomesVisited, m_246284_
1.20.4
名称
jp
kt
字段
EntityType<?>[]: e, MOBS_TO_KILL, field_11294, MONSTERS, f_244488_
int: a, DISTANCE_FROM_BOTTOM_TO_TOP, field_35091, OVERWORLD_HEIGHT, f_243785_
int: b, DISTANCE_FROM_BOTTOM_TO_TOP, field_35091, OVERWORLD_HEIGHT, f_243785_
int: b, Y_COORDINATE_AT_TOP, field_35092, OVERWORLD_MAX_Y, f_243873_
int: c, Y_COORDINATE_AT_TOP, field_35092, OVERWORLD_MAX_Y, f_243873_
int: c, Y_COORDINATE_AT_BOTTOM, field_35093, OVERWORLD_MIN_Y, f_244108_
int: d, Y_COORDINATE_AT_BOTTOM, field_35093, OVERWORLD_MIN_Y, f_244108_
int: d, BEDROCK_THICKNESS, field_35094, OVERWORLD_BEDROCK_LAYER_HEIGHT, f_244595_
int: e, BEDROCK_THICKNESS, field_35094, OVERWORLD_BEDROCK_LAYER_HEIGHT, f_244595_
List<EntityType<?>>: a, MOBS_TO_KILL, field_11294, MONSTERS, f_244488_
构造函数
方法
Advancement$Builder (Advancement$Builder): d, addMobsToKill, method_10336, requireListedMobsKilled, m_247704_
AdvancementHolder (AdvancementHolder, Consumer<AdvancementHolder>, List<EntityType<?>>): a, createMonsterHunterAdvancement, method_55581, createKillMobAdvancements, m_305193_
Advancement$Builder (Advancement$Builder, List<EntityType<?>>): b, addMobsToKill, method_10336, requireListedMobsKilled, m_247704_
1.20.2
名称
字段
构造函数
方法
LightningStrikeTrigger$TriggerInstance (MinMaxBounds$Ints, EntityPredicate): a, fireCountAndBystander, method_37316, createLightningStrike, m_246578_
UsingItemTrigger$TriggerInstance (EntityType<?>, Item): a, lookAtThroughItem, method_37315, createLookingAtEntityUsing, m_247530_
void (Consumer<Advancement>, Advancement, MultiNoiseBiomeSourceParameterList$Preset): a, createAdventuringTime, method_49356, buildAdventuringTime, m_274337_
CriterionTriggerInstance (Block): a, placedBlockReadByComparator, method_51815, requirePlacedBlockReadByComparator, m_286005_
CriterionTriggerInstance (Block): b, placedComparatorReadingBlock, method_51819, requirePlacedComparatorReadingBlock, m_285999_
Criterion<LightningStrikeTrigger$TriggerInstance> (MinMaxBounds$Ints, Optional<EntityPredicate>): a, fireCountAndBystander, method_37316, createLightningStrike, m_246578_
Criterion<UsingItemTrigger$TriggerInstance> (EntityType<?>, Item): a, lookAtThroughItem, method_37315, createLookingAtEntityUsing, m_247530_
Criterion<ItemUsedOnLocationTrigger$TriggerInstance> (Block): a, placedBlockReadByComparator, method_51815, requirePlacedBlockReadByComparator, m_286005_
Criterion<ItemUsedOnLocationTrigger$TriggerInstance> (Block): b, placedComparatorReadingBlock, method_51819, requirePlacedComparatorReadingBlock, m_285999_
void (Consumer<AdvancementHolder>, AdvancementHolder, MultiNoiseBiomeSourceParameterList$Preset): a, createAdventuringTime, method_49356, buildAdventuringTime, m_274337_
1.20.1
名称
jr
jp
字段
构造函数
方法
Advancement$Builder (Advancement$Builder): a, addMobsToKill, method_10336, requireListedMobsKilled, m_247704_
Advancement$Builder (Advancement$Builder): d, addMobsToKill, method_10336, requireListedMobsKilled, m_247704_
CriterionTriggerInstance (Block): a, placedBlockReadByComparator, method_51815, requirePlacedBlockReadByComparator, m_286005_
CriterionTriggerInstance (Block): b, placedComparatorReadingBlock, method_51819, requirePlacedComparatorReadingBlock, m_285999_
Advancement$Builder (Advancement$Builder): a, smithingWithStyle, method_51689, requireAllExclusiveTrimmedArmor, m_284237_
Advancement$Builder (Advancement$Builder): b, craftingANewLook, method_51691, requireTrimmedArmor, m_284219_
Advancement$Builder (Advancement$Builder): c, respectingTheRemnantsCriterions, method_51692, requireSalvagedSherd, m_284287_
1.19.4
名称
jm
jr
net.minecraft.data.server.advancement.AdventureTabAdvancementGenerator
net.minecraft.data.server.advancement.vanilla.VanillaAdventureTabAdvancementGenerator
字段
构造函数
方法
void (Consumer<Advancement>, Advancement, MultiNoiseBiomeSourceParameterList$Preset): a, createAdventuringTime, method_49356, buildAdventuringTime, m_274337_
1.19.3
名称
jc
jm
net.minecraft.data.advancements.AdventureAdvancements
net.minecraft.data.advancements.packs.VanillaAdventureAdvancements
net.minecraft.data.server.AdventureTabAdvancementGenerator
net.minecraft.data.server.advancement.AdventureTabAdvancementGenerator
net.minecraft.src.C_4768_
net.minecraft.src.C_243527_
字段
EntityType<?>[]: e, MOBS_TO_KILL, field_11294, MONSTERS, f_123979_
EntityType<?>[]: e, MOBS_TO_KILL, field_11294, MONSTERS, f_244488_
int: a, DISTANCE_FROM_BOTTOM_TO_TOP, field_35091, OVERWORLD_HEIGHT, f_194669_
int: a, DISTANCE_FROM_BOTTOM_TO_TOP, field_35091, OVERWORLD_HEIGHT, f_243785_
int: b, Y_COORDINATE_AT_TOP, field_35092, OVERWORLD_MAX_Y, f_194670_
int: b, Y_COORDINATE_AT_TOP, field_35092, OVERWORLD_MAX_Y, f_243873_
int: c, Y_COORDINATE_AT_BOTTOM, field_35093, OVERWORLD_MIN_Y, f_194671_
int: c, Y_COORDINATE_AT_BOTTOM, field_35093, OVERWORLD_MIN_Y, f_244108_
int: d, BEDROCK_THICKNESS, field_35094, OVERWORLD_BEDROCK_LAYER_HEIGHT, f_194672_
int: d, BEDROCK_THICKNESS, field_35094, OVERWORLD_BEDROCK_LAYER_HEIGHT, f_244595_
构造函数
方法
void (Consumer<Advancement>): a, accept, method_10335, accept, accept
Advancement$Builder (Advancement$Builder): a, addMobsToKill, method_10336, requireListedMobsKilled, m_123984_
Advancement$Builder (Advancement$Builder): a, addMobsToKill, method_10336, requireListedMobsKilled, m_247704_
Advancement$Builder (Advancement$Builder, List<ResourceKey<Biome>>): a, addBiomes, method_10337, requireListedBiomesVisited, m_123986_
Advancement$Builder (Advancement$Builder, List<ResourceKey<Biome>>): a, addBiomes, method_10337, requireListedBiomesVisited, m_246284_
LightningStrikeTrigger$TriggerInstance (MinMaxBounds$Ints, EntityPredicate): a, fireCountAndBystander, method_37316, createLightningStrike, m_176029_
LightningStrikeTrigger$TriggerInstance (MinMaxBounds$Ints, EntityPredicate): a, fireCountAndBystander, method_37316, createLightningStrike, m_246578_
UsingItemTrigger$TriggerInstance (EntityType<?>, Item): a, lookAtThroughItem, method_37315, createLookingAtEntityUsing, m_176026_
UsingItemTrigger$TriggerInstance (EntityType<?>, Item): a, lookAtThroughItem, method_37315, createLookingAtEntityUsing, m_247530_
void (HolderLookup$Provider, Consumer<Advancement>): a, generate, method_10335, accept, m_245571_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
字段
构造函数
方法
1.19
名称
io
jc
字段
构造函数
方法
List<ResourceKey<Biome>> (): a, getAllOverworldBiomes, method_39492, getOverworldBiomes, m_194673_
1.18.2
名称
ij
io
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ih
ij
字段
EntityType<?>[]: b, MOBS_TO_KILL, field_11294, MONSTERS, f_123979_
EntityType<?>[]: e, MOBS_TO_KILL, field_11294, MONSTERS, f_123979_
List<ResourceKey<Biome>>: a, EXPLORABLE_BIOMES, field_11293, BIOMES, f_123978_
int: a, DISTANCE_FROM_BOTTOM_TO_TOP, field_35091, OVERWORLD_HEIGHT, f_194669_
int: b, Y_COORDINATE_AT_TOP, field_35092, OVERWORLD_MAX_Y, f_194670_
int: c, Y_COORDINATE_AT_BOTTOM, field_35093, OVERWORLD_MIN_Y, f_194671_
int: d, BEDROCK_THICKNESS, field_35094, OVERWORLD_BEDROCK_LAYER_HEIGHT, f_194672_
构造函数
方法
List<ResourceKey<Biome>> (): a, getAllOverworldBiomes, method_39492, getOverworldBiomes, m_194673_
1.17.1
名称
字段
构造函数
方法
1.17
名称
hp
ih
net.minecraft.data.advancements.AdventureAdvancements
net.minecraft.src.C_4768_
字段
EntityType<?>[]: b, MOBS_TO_KILL, field_11294, MONSTERS, field_218459_b
EntityType<?>[]: b, MOBS_TO_KILL, field_11294, MONSTERS, f_123979_
List<ResourceKey<Biome>>: a, EXPLORABLE_BIOMES, field_11293, BIOMES, field_204286_a
List<ResourceKey<Biome>>: a, EXPLORABLE_BIOMES, field_11293, BIOMES, f_123978_
构造函数
方法
Advancement$Builder (Advancement$Builder): a, addMobsToKill, method_10336, requireListedMobsKilled, func_204284_a
Advancement$Builder (Advancement$Builder): a, addMobsToKill, method_10336, requireListedMobsKilled, m_123984_
Advancement$Builder (Advancement$Builder, List<ResourceKey<Biome>>): a, addBiomes, method_10337, requireListedBiomesVisited, func_243675_a
Advancement$Builder (Advancement$Builder, List<ResourceKey<Biome>>): a, addBiomes, method_10337, requireListedBiomesVisited, m_123986_
LightningStrikeTrigger$TriggerInstance (MinMaxBounds$Ints, EntityPredicate): a, fireCountAndBystander, method_37316, createLightningStrike, m_176029_
UsingItemTrigger$TriggerInstance (EntityType<?>, Item): a, lookAtThroughItem, method_37315, createLookingAtEntityUsing, m_176026_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ho
hp
字段
Biome[]: a, EXPLORABLE_BIOMES, field_11293, BIOMES, field_204286_a
List<ResourceKey<Biome>>: a, EXPLORABLE_BIOMES, field_11293, BIOMES, field_204286_a
构造函数
方法
Advancement$Builder (Advancement$Builder, Biome[]): a, addBiomes, method_10337, requireListedBiomesVisited, func_204285_b
Advancement$Builder (Advancement$Builder, List<ResourceKey<Biome>>): a, addBiomes, method_10337, requireListedBiomesVisited, func_243675_a
1.16.1
名称
hc
ho
字段
构造函数
方法
Advancement$Builder (Advancement$Builder): b, addBiomes, method_10337, requireListedBiomesVisited, func_204285_b
Advancement$Builder (Advancement$Builder, Biome[]): a, addBiomes, method_10337, requireListedBiomesVisited, func_204285_b
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
Advancement$Builder (Advancement$Builder): a, addMobsToKill, method_10336, func_204284_a
Advancement$Builder (Advancement$Builder): a, addMobsToKill, method_10336, requireListedMobsKilled, func_204284_a
Advancement$Builder (Advancement$Builder): b, addBiomes, method_10337, func_204285_b
Advancement$Builder (Advancement$Builder): b, addBiomes, method_10337, requireListedBiomesVisited, func_204285_b
1.15
名称
go
hc
字段
构造函数
方法
1.14.4
名称
gn
go
net.minecraft.data.advancements.AdventureAdvancements
字段
BiomeBase[]: a, field_11293, BIOMES, field_204286_a
Biome[]: a, EXPLORABLE_BIOMES, field_11293, BIOMES, field_204286_a
EntityTypes<?>[]: b, field_11294, MONSTERS, field_218459_b
EntityType<?>[]: b, MOBS_TO_KILL, field_11294, MONSTERS, field_218459_b
构造函数
方法
void (Consumer<Advancement>): a, method_10335, method_10335, accept
void (Consumer<Advancement>): a, accept, method_10335, accept, accept
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): a, method_10336, method_10336, func_204284_a
Advancement$Builder (Advancement$Builder): a, addMobsToKill, method_10336, func_204284_a
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): b, method_10337, method_10337, func_204285_b
Advancement$Builder (Advancement$Builder): b, addBiomes, method_10337, func_204285_b
1.14.3
名称
gm
gn
net.minecraft.data.server.AdventureTabAdvancementGenerator
字段
BiomeBase[]: a, field_11293, field_204286_a
BiomeBase[]: a, field_11293, BIOMES, field_204286_a
EntityTypes<?>[]: b, field_11294, field_218459_b
EntityTypes<?>[]: b, field_11294, MONSTERS, field_218459_b
构造函数
方法
void (Consumer<Advancement>): a, method_10335, accept
void (Consumer<Advancement>): a, method_10335, method_10335, accept
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): a, method_10336, func_204284_a
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): a, method_10336, method_10336, func_204284_a
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): b, method_10337, func_204285_b
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): b, method_10337, method_10337, func_204285_b
1.14.2
名称
net.minecraft.server.v1_14_R1.DebugReportAdvancementAdventure
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
ft
gm
net.minecraft.class_2412
net.minecraft.server.v1_13_R2.DebugReportAdvancementAdventure
net.minecraft.server.v1_14_R1.DebugReportAdvancementAdventure
字段
BiomeBase[]: a, field_204286_a
BiomeBase[]: a, field_11293, field_204286_a
EntityTypes<?>[]: b, field_204287_b
EntityTypes<?>[]: b, field_11294, field_218459_b
构造函数
方法
void (Consumer<Advancement>): a, accept
void (Consumer<Advancement>): a, method_10335, accept
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): a, func_204284_a
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): a, method_10336, func_204284_a
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): b, func_204285_b
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): b, method_10337, func_204285_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.DebugReportAdvancementAdventure
net.minecraft.server.v1_13_R2.DebugReportAdvancementAdventure
字段
构造函数
方法
1.13
名称
ft
net.minecraft.data.advancements.AdventureAdvancements
net.minecraft.server.v1_13_R1.DebugReportAdvancementAdventure
字段
BiomeBase[]: a, field_204286_a
EntityTypes<?>[]: b, field_204287_b
构造函数
()
方法
void (Consumer<Advancement>): a, accept
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): a, func_204284_a
Advancement$SerializedAdvancement (Advancement$SerializedAdvancement): b, func_204285_b