历史 - net.minecraft.world.level.storage.loot.entries.LootPoolSingletonContainer

1.21.11

名称

fjq

fot

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

feb

fjq

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fbl

feb

字段

int: g, weight, field_995, weight, f_79675_

int: f, weight, field_995, weight, f_79675_

int: d, DEFAULT_WEIGHT, field_31847, DEFAULT_WEIGHT, f_165150_

int: b, DEFAULT_WEIGHT, field_31847, DEFAULT_WEIGHT, f_165150_

int: f, DEFAULT_QUALITY, field_31848, DEFAULT_QUALITY, f_165151_

int: e, DEFAULT_QUALITY, field_31848, DEFAULT_QUALITY, f_165151_

构造函数

方法

1.21.5

名称

ewk

fbl

字段

构造函数

方法

1.21.4

名称

exh

ewk

字段

构造函数

方法

1.21.3

名称

esj

exh

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

erc

esj

字段

构造函数

方法

1.20.6

名称

ehr

erc

字段

构造函数

方法

1.20.4

名称

edl

ehr

字段

int: d, DEFAULT_WEIGHT, field_31847, field_31847, f_165150_

int: d, DEFAULT_WEIGHT, field_31847, DEFAULT_WEIGHT, f_165150_

int: f, DEFAULT_QUALITY, field_31848, field_31848, f_165151_

int: f, DEFAULT_QUALITY, field_31848, DEFAULT_QUALITY, f_165151_

构造函数

方法

<T extends LootPoolSingletonContainer> com.mojang.datafixers.Products$P4<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Integer, Integer, List<LootItemCondition>, List<LootItemFunction>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): b, singletonFields, method_53290, method_53290, m_294967_

<T extends LootPoolSingletonContainer> com.mojang.datafixers.Products$P4<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Integer, Integer, List<LootItemCondition>, List<LootItemFunction>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): b, singletonFields, method_53290, addLeafFields, m_294967_

1.20.2

名称

eah

edl

字段

int: f, weight, field_995, weight, f_79675_

int: g, weight, field_995, weight, f_79675_

int: g, quality, field_994, quality, f_79676_

int: h, quality, field_994, quality, f_79676_

LootItemFunction[]: h, functions, field_996, functions, f_79677_

BiFunction<ItemStack, LootContext, ItemStack>: i, compositeFunction, field_997, compiledFunctions, f_79678_

BiFunction<ItemStack, LootContext, ItemStack>: a, compositeFunction, field_997, compiledFunctions, f_79678_

int: c, DEFAULT_WEIGHT, field_31847, field_31847, f_165150_

int: d, DEFAULT_WEIGHT, field_31847, field_31847, f_165150_

int: e, DEFAULT_QUALITY, field_31848, field_31848, f_165151_

int: f, DEFAULT_QUALITY, field_31848, field_31848, f_165151_

List<LootItemFunction>: i, functions, field_996, functions, f_79677_

构造函数

(int, int, LootItemCondition[], LootItemFunction[])

(int, int, List<LootItemCondition>, List<LootItemFunction>)

方法

<T extends LootPoolSingletonContainer> com.mojang.datafixers.Products$P4<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Integer, Integer, List<LootItemCondition>, List<LootItemFunction>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): b, singletonFields, method_53290, method_53290, m_294967_

1.20.1

名称

dzl

eah

字段

构造函数

方法

1.19.4

名称

dwl

dzl

字段

构造函数

方法

1.19.3

名称

dsx

dwl

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dsa

dsx

net.minecraft.world.level.storage.loot.entries.LootSelectorEntry

字段

构造函数

方法

1.19

名称

dlw

dsa

net.minecraft.world.level.storage.loot.entries.LootSelectorEntry

字段

构造函数

方法

1.18.2

名称

dku

dlw

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

djj

dku

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

czs

djj

net.minecraft.loot.StandaloneLootEntry

net.minecraft.src.C_2860_

net.minecraft.server.v1_16_R3.LootSelectorEntry

net.minecraft.world.level.storage.loot.entries.LootSelectorEntry

字段

int: c, weight, field_995, weight, field_216158_e

int: f, weight, field_995, weight, f_79675_

int: e, quality, field_994, quality, field_216159_f

int: g, quality, field_994, quality, f_79676_

LootItemFunction[]: f, functions, field_996, functions, field_216160_g

LootItemFunction[]: h, functions, field_996, functions, f_79677_

BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_997, compiledFunctions, field_216157_c

BiFunction<ItemStack, LootContext, ItemStack>: i, compositeFunction, field_997, compiledFunctions, f_79678_

LootPoolEntry: h, entry, field_998, choice, field_216161_h

LootPoolEntry: j, entry, field_998, choice, f_79679_

int: c, DEFAULT_WEIGHT, field_31847, field_31847, f_165150_

int: e, DEFAULT_QUALITY, field_31848, field_31848, f_165151_

构造函数

方法

void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, generateLoot, func_216154_a

void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, generateLoot, m_6948_

boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand, expand

boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand, m_6562_

LootPoolSingletonContainer$Builder<?> (LootPoolSingletonContainer$EntryConstructor): a, simpleBuilder, method_434, builder, func_216156_a

LootPoolSingletonContainer$Builder<?> (LootPoolSingletonContainer$EntryConstructor): a, simpleBuilder, method_434, builder, m_79687_

void (ValidationContext): a, validate, method_415, validate, func_225579_a_

void (ValidationContext): a, validate, method_415, validate, m_6165_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

czp

czs

net.minecraft.server.v1_16_R2.LootSelectorEntry

net.minecraft.server.v1_16_R3.LootSelectorEntry

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dbq

czp

net.minecraft.server.v1_16_R1.LootSelectorEntry

net.minecraft.server.v1_16_R2.LootSelectorEntry

字段

构造函数

方法

1.16.1

名称

csr

dbq

net.minecraft.world.storage.loot.StandaloneLootEntry

net.minecraft.loot.StandaloneLootEntry

net.minecraft.server.v1_15_R1.LootSelectorEntry

net.minecraft.server.v1_16_R1.LootSelectorEntry

字段

int: e, weight, field_995, weight, field_216158_e

int: c, weight, field_995, weight, field_216158_e

int: f, quality, field_994, quality, field_216159_f

int: e, quality, field_994, quality, field_216159_f

LootItemFunction[]: g, functions, field_996, functions, field_216160_g

LootItemFunction[]: f, functions, field_996, functions, field_216160_g

BiFunction<ItemStack, LootContext, ItemStack>: c, compositeFunction, field_997, compiledFunctions, field_216157_c

BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_997, compiledFunctions, field_216157_c

构造函数

方法

void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, drop, func_216154_a

void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, generateLoot, func_216154_a

boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand

boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand, expand

void (ValidationContext): a, validate, method_415, check, func_225579_a_

void (ValidationContext): a, validate, method_415, validate, func_225579_a_

1.15.2

名称

cso

csr

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cpr

cso

net.minecraft.server.v1_14_R1.LootSelectorEntry

net.minecraft.server.v1_15_R1.LootSelectorEntry

字段

构造函数

方法

void (LootTableProblemCollector, Function<ResourceLocation, LootTable>, Set<ResourceLocation>, LootContextParamSet): a, validate, method_415, check, func_216142_a

void (ValidationContext): a, validate, method_415, check, func_225579_a_

1.14.4

名称

cpl

cpr

net.minecraft.world.level.storage.loot.entries.LootPoolSingletonContainer

net.minecraft.world.loot.entry.LeafEntry

net.minecraft.loot.entry.LeafEntry

字段

int: e, field_995, weight, field_216158_e

int: e, weight, field_995, weight, field_216158_e

int: f, field_994, quality, field_216159_f

int: f, quality, field_994, quality, field_216159_f

LootItemFunction[]: g, field_996, functions, field_216160_g

LootItemFunction[]: g, functions, field_996, functions, field_216160_g

BiFunction<ItemStack, LootTableInfo, ItemStack>: c, field_997, compiledFunctions, field_216157_c

BiFunction<ItemStack, LootContext, ItemStack>: c, compositeFunction, field_997, compiledFunctions, field_216157_c

LootEntry: h, field_998, choice, field_216161_h

LootPoolEntry: h, entry, field_998, choice, field_216161_h

构造函数

方法

void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_415, check, func_216142_a

void (LootTableProblemCollector, Function<ResourceLocation, LootTable>, Set<ResourceLocation>, LootContextParamSet): a, validate, method_415, check, func_216142_a

void (Consumer<ItemStack>, LootTableInfo): a, method_433, drop, func_216154_a

void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, drop, func_216154_a

boolean (LootTableInfo, Consumer<LootEntry>): expand, expand, expand, expand

boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand

LootSelectorEntry$a<?> (LootSelectorEntry$d): a, method_434, builder, func_216156_a

LootPoolSingletonContainer$Builder<?> (LootPoolSingletonContainer$EntryConstructor): a, simpleBuilder, method_434, builder, func_216156_a

1.14.3

名称

cph

cpl

net.minecraft.world.loot.entry.LeafEntry

字段

int: e, field_995, field_216158_e

int: e, field_995, weight, field_216158_e

int: f, field_994, field_216159_f

int: f, field_994, quality, field_216159_f

LootItemFunction[]: g, field_996, field_216160_g

LootItemFunction[]: g, field_996, functions, field_216160_g

BiFunction<ItemStack, LootTableInfo, ItemStack>: c, field_997, field_216157_c

BiFunction<ItemStack, LootTableInfo, ItemStack>: c, field_997, compiledFunctions, field_216157_c

LootEntry: h, field_998, field_216161_h

LootEntry: h, field_998, choice, field_216161_h

构造函数

方法

void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_415, func_216142_a

void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_415, check, func_216142_a

void (Consumer<ItemStack>, LootTableInfo): a, method_433, func_216154_a

void (Consumer<ItemStack>, LootTableInfo): a, method_433, drop, func_216154_a

boolean (LootTableInfo, Consumer<LootEntry>): expand, expand

boolean (LootTableInfo, Consumer<LootEntry>): expand, expand, expand, expand

LootSelectorEntry$a<?> (LootSelectorEntry$d): a, method_434, func_216156_a

LootSelectorEntry$a<?> (LootSelectorEntry$d): a, method_434, builder, func_216156_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cpf

cph

字段

构造函数

方法

1.14

名称

cpf

net.minecraft.class_85

net.minecraft.world.storage.loot.StandaloneLootEntry

net.minecraft.server.v1_14_R1.LootSelectorEntry

字段

int: e, field_995, field_216158_e

int: f, field_994, field_216159_f

LootItemFunction[]: g, field_996, field_216160_g

BiFunction<ItemStack, LootTableInfo, ItemStack>: c, field_997, field_216157_c

LootEntry: h, field_998, field_216161_h

构造函数

(int, int, LootItemCondition[], LootItemFunction[])

方法

void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_415, func_216142_a

void (Consumer<ItemStack>, LootTableInfo): a, method_433, func_216154_a

boolean (LootTableInfo, Consumer<LootEntry>): expand, expand

LootSelectorEntry$a<?> (LootSelectorEntry$d): a, method_434, func_216156_a