历史 - net.minecraft.world.level.storage.loot.entries.LootPoolSingletonContainer
1.21.11
名称
fjq
fot
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
feb
fjq
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fbl
feb
字段
int: g, weight, field_995, weight, f_79675_
int: f, weight, field_995, weight, f_79675_
int: d, DEFAULT_WEIGHT, field_31847, DEFAULT_WEIGHT, f_165150_
int: b, DEFAULT_WEIGHT, field_31847, DEFAULT_WEIGHT, f_165150_
int: f, DEFAULT_QUALITY, field_31848, DEFAULT_QUALITY, f_165151_
int: e, DEFAULT_QUALITY, field_31848, DEFAULT_QUALITY, f_165151_
构造函数
方法
1.21.5
名称
ewk
fbl
字段
构造函数
方法
1.21.4
名称
exh
ewk
字段
构造函数
方法
1.21.3
名称
esj
exh
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
erc
esj
字段
构造函数
方法
1.20.6
名称
ehr
erc
字段
构造函数
方法
1.20.4
名称
edl
ehr
字段
int: d, DEFAULT_WEIGHT, field_31847, field_31847, f_165150_
int: d, DEFAULT_WEIGHT, field_31847, DEFAULT_WEIGHT, f_165150_
int: f, DEFAULT_QUALITY, field_31848, field_31848, f_165151_
int: f, DEFAULT_QUALITY, field_31848, DEFAULT_QUALITY, f_165151_
构造函数
方法
<T extends LootPoolSingletonContainer> com.mojang.datafixers.Products$P4<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Integer, Integer, List<LootItemCondition>, List<LootItemFunction>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): b, singletonFields, method_53290, method_53290, m_294967_
<T extends LootPoolSingletonContainer> com.mojang.datafixers.Products$P4<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Integer, Integer, List<LootItemCondition>, List<LootItemFunction>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): b, singletonFields, method_53290, addLeafFields, m_294967_
1.20.2
名称
eah
edl
字段
int: f, weight, field_995, weight, f_79675_
int: g, weight, field_995, weight, f_79675_
int: g, quality, field_994, quality, f_79676_
int: h, quality, field_994, quality, f_79676_
LootItemFunction[]: h, functions, field_996, functions, f_79677_
BiFunction<ItemStack, LootContext, ItemStack>: i, compositeFunction, field_997, compiledFunctions, f_79678_
BiFunction<ItemStack, LootContext, ItemStack>: a, compositeFunction, field_997, compiledFunctions, f_79678_
int: c, DEFAULT_WEIGHT, field_31847, field_31847, f_165150_
int: d, DEFAULT_WEIGHT, field_31847, field_31847, f_165150_
int: e, DEFAULT_QUALITY, field_31848, field_31848, f_165151_
int: f, DEFAULT_QUALITY, field_31848, field_31848, f_165151_
List<LootItemFunction>: i, functions, field_996, functions, f_79677_
构造函数
(int, int, LootItemCondition[], LootItemFunction[])
(int, int, List<LootItemCondition>, List<LootItemFunction>)
方法
<T extends LootPoolSingletonContainer> com.mojang.datafixers.Products$P4<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Integer, Integer, List<LootItemCondition>, List<LootItemFunction>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): b, singletonFields, method_53290, method_53290, m_294967_
1.20.1
名称
dzl
eah
字段
构造函数
方法
1.19.4
名称
dwl
dzl
字段
构造函数
方法
1.19.3
名称
dsx
dwl
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dsa
dsx
net.minecraft.world.level.storage.loot.entries.LootSelectorEntry
字段
构造函数
方法
1.19
名称
dlw
dsa
net.minecraft.world.level.storage.loot.entries.LootSelectorEntry
字段
构造函数
方法
1.18.2
名称
dku
dlw
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
djj
dku
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
czs
djj
net.minecraft.loot.StandaloneLootEntry
net.minecraft.src.C_2860_
net.minecraft.server.v1_16_R3.LootSelectorEntry
net.minecraft.world.level.storage.loot.entries.LootSelectorEntry
字段
int: c, weight, field_995, weight, field_216158_e
int: f, weight, field_995, weight, f_79675_
int: e, quality, field_994, quality, field_216159_f
int: g, quality, field_994, quality, f_79676_
LootItemFunction[]: f, functions, field_996, functions, field_216160_g
LootItemFunction[]: h, functions, field_996, functions, f_79677_
BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_997, compiledFunctions, field_216157_c
BiFunction<ItemStack, LootContext, ItemStack>: i, compositeFunction, field_997, compiledFunctions, f_79678_
LootPoolEntry: h, entry, field_998, choice, field_216161_h
LootPoolEntry: j, entry, field_998, choice, f_79679_
int: c, DEFAULT_WEIGHT, field_31847, field_31847, f_165150_
int: e, DEFAULT_QUALITY, field_31848, field_31848, f_165151_
构造函数
方法
void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, generateLoot, func_216154_a
void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, generateLoot, m_6948_
boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand, expand
boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand, m_6562_
LootPoolSingletonContainer$Builder<?> (LootPoolSingletonContainer$EntryConstructor): a, simpleBuilder, method_434, builder, func_216156_a
LootPoolSingletonContainer$Builder<?> (LootPoolSingletonContainer$EntryConstructor): a, simpleBuilder, method_434, builder, m_79687_
void (ValidationContext): a, validate, method_415, validate, func_225579_a_
void (ValidationContext): a, validate, method_415, validate, m_6165_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
czp
czs
net.minecraft.server.v1_16_R2.LootSelectorEntry
net.minecraft.server.v1_16_R3.LootSelectorEntry
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dbq
czp
net.minecraft.server.v1_16_R1.LootSelectorEntry
net.minecraft.server.v1_16_R2.LootSelectorEntry
字段
构造函数
方法
1.16.1
名称
csr
dbq
net.minecraft.world.storage.loot.StandaloneLootEntry
net.minecraft.loot.StandaloneLootEntry
net.minecraft.server.v1_15_R1.LootSelectorEntry
net.minecraft.server.v1_16_R1.LootSelectorEntry
字段
int: e, weight, field_995, weight, field_216158_e
int: c, weight, field_995, weight, field_216158_e
int: f, quality, field_994, quality, field_216159_f
int: e, quality, field_994, quality, field_216159_f
LootItemFunction[]: g, functions, field_996, functions, field_216160_g
LootItemFunction[]: f, functions, field_996, functions, field_216160_g
BiFunction<ItemStack, LootContext, ItemStack>: c, compositeFunction, field_997, compiledFunctions, field_216157_c
BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_997, compiledFunctions, field_216157_c
构造函数
方法
void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, drop, func_216154_a
void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, generateLoot, func_216154_a
boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand
boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand, expand
void (ValidationContext): a, validate, method_415, check, func_225579_a_
void (ValidationContext): a, validate, method_415, validate, func_225579_a_
1.15.2
名称
cso
csr
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cpr
cso
net.minecraft.server.v1_14_R1.LootSelectorEntry
net.minecraft.server.v1_15_R1.LootSelectorEntry
字段
构造函数
方法
void (LootTableProblemCollector, Function<ResourceLocation, LootTable>, Set<ResourceLocation>, LootContextParamSet): a, validate, method_415, check, func_216142_a
void (ValidationContext): a, validate, method_415, check, func_225579_a_
1.14.4
名称
cpl
cpr
net.minecraft.world.level.storage.loot.entries.LootPoolSingletonContainer
net.minecraft.world.loot.entry.LeafEntry
net.minecraft.loot.entry.LeafEntry
字段
int: e, field_995, weight, field_216158_e
int: e, weight, field_995, weight, field_216158_e
int: f, field_994, quality, field_216159_f
int: f, quality, field_994, quality, field_216159_f
LootItemFunction[]: g, field_996, functions, field_216160_g
LootItemFunction[]: g, functions, field_996, functions, field_216160_g
BiFunction<ItemStack, LootTableInfo, ItemStack>: c, field_997, compiledFunctions, field_216157_c
BiFunction<ItemStack, LootContext, ItemStack>: c, compositeFunction, field_997, compiledFunctions, field_216157_c
LootEntry: h, field_998, choice, field_216161_h
LootPoolEntry: h, entry, field_998, choice, field_216161_h
构造函数
方法
void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_415, check, func_216142_a
void (LootTableProblemCollector, Function<ResourceLocation, LootTable>, Set<ResourceLocation>, LootContextParamSet): a, validate, method_415, check, func_216142_a
void (Consumer<ItemStack>, LootTableInfo): a, method_433, drop, func_216154_a
void (Consumer<ItemStack>, LootContext): a, createItemStack, method_433, drop, func_216154_a
boolean (LootTableInfo, Consumer<LootEntry>): expand, expand, expand, expand
boolean (LootContext, Consumer<LootPoolEntry>): expand, expand, expand, expand
LootSelectorEntry$a<?> (LootSelectorEntry$d): a, method_434, builder, func_216156_a
LootPoolSingletonContainer$Builder<?> (LootPoolSingletonContainer$EntryConstructor): a, simpleBuilder, method_434, builder, func_216156_a
1.14.3
名称
cph
cpl
net.minecraft.world.loot.entry.LeafEntry
字段
int: e, field_995, field_216158_e
int: e, field_995, weight, field_216158_e
int: f, field_994, field_216159_f
int: f, field_994, quality, field_216159_f
LootItemFunction[]: g, field_996, field_216160_g
LootItemFunction[]: g, field_996, functions, field_216160_g
BiFunction<ItemStack, LootTableInfo, ItemStack>: c, field_997, field_216157_c
BiFunction<ItemStack, LootTableInfo, ItemStack>: c, field_997, compiledFunctions, field_216157_c
LootEntry: h, field_998, field_216161_h
LootEntry: h, field_998, choice, field_216161_h
构造函数
方法
void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_415, func_216142_a
void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_415, check, func_216142_a
void (Consumer<ItemStack>, LootTableInfo): a, method_433, func_216154_a
void (Consumer<ItemStack>, LootTableInfo): a, method_433, drop, func_216154_a
boolean (LootTableInfo, Consumer<LootEntry>): expand, expand
boolean (LootTableInfo, Consumer<LootEntry>): expand, expand, expand, expand
LootSelectorEntry$a<?> (LootSelectorEntry$d): a, method_434, func_216156_a
LootSelectorEntry$a<?> (LootSelectorEntry$d): a, method_434, builder, func_216156_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cpf
cph
字段
构造函数
方法
1.14
名称
cpf
net.minecraft.class_85
net.minecraft.world.storage.loot.StandaloneLootEntry
net.minecraft.server.v1_14_R1.LootSelectorEntry
字段
int: e, field_995, field_216158_e
int: f, field_994, field_216159_f
LootItemFunction[]: g, field_996, field_216160_g
BiFunction<ItemStack, LootTableInfo, ItemStack>: c, field_997, field_216157_c
LootEntry: h, field_998, field_216161_h
构造函数
(int, int, LootItemCondition[], LootItemFunction[])
方法
void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_415, func_216142_a
void (Consumer<ItemStack>, LootTableInfo): a, method_433, func_216154_a
boolean (LootTableInfo, Consumer<LootEntry>): expand, expand
LootSelectorEntry$a<?> (LootSelectorEntry$d): a, method_434, func_216156_a