历史 - net.minecraft.server.players.CachedUserNameToIdResolver
1.21.11
名称
bay
bbu
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
axx
bay
net.minecraft.server.players.GameProfileCache
net.minecraft.server.players.CachedUserNameToIdResolver
net.minecraft.src.C_90_
net.minecraft.src.C_411351_
net.minecraft.server.players.UserCache
net.minecraft.server.players.CachedUserNameToIdResolver
字段
Map<String, GameProfileCache$GameProfileInfo>: e, profilesByName, field_14312, byName, f_10966_
Map<String, CachedUserNameToIdResolver$GameProfileInfo>: e, profilesByName, field_14312, byName, f_412027_
Map<UUID, GameProfileCache$GameProfileInfo>: f, profilesByUUID, field_14310, byUuid, f_10967_
Map<UUID, CachedUserNameToIdResolver$GameProfileInfo>: f, profilesByUUID, field_14310, byUuid, f_413834_
com.google.gson.Gson: i, gson, field_14318, gson, f_10969_
com.google.gson.Gson: h, gson, field_14318, gson, f_413681_
File: j, file, field_14314, cacheFile, f_10970_
File: i, file, field_14314, cacheFile, f_411764_
boolean: d, usesAuthentication, field_14313, useRemote, f_10965_
com.mojang.authlib.GameProfileRepository: h, profileRepository, field_14315, profileRepository, f_10968_
com.mojang.authlib.GameProfileRepository: g, profileRepository, field_14315, profileRepository, f_414071_
AtomicLong: k, operationCount, field_25724, accessCount, f_10971_
AtomicLong: j, operationCount, field_25724, accessCount, f_413536_
int: b, GAMEPROFILES_MRU_LIMIT, field_29788, MAX_SAVED_ENTRIES, f_143955_
int: b, GAMEPROFILES_MRU_LIMIT, field_29788, MAX_SAVED_ENTRIES, f_412041_
int: c, GAMEPROFILES_EXPIRATION_MONTHS, field_29789, field_29789, f_143956_
int: c, GAMEPROFILES_EXPIRATION_MONTHS, field_29789, field_29789, f_413356_
Map<String, CompletableFuture<Optional<com.mojang.authlib.GameProfile>>>: g, requests, field_33860, pendingRequests, f_143957_
Executor: l, executor, field_33861, executor, f_143958_
org.slf4j.Logger: a, LOGGER, field_25805, LOGGER, f_10964_
org.slf4j.Logger: a, LOGGER, field_25805, LOGGER, f_411529_
boolean: d, resolveOfflineUsers, field_61163, offlineMode, f_413216_
构造函数
方法
void (com.mojang.authlib.GameProfile): a, add, method_14508, add, m_10991_
void (): c, save, method_14518, save, m_11006_
void (): a, save, method_14518, save, m_417247_
void (boolean): a, setUsesAuthentication, method_14510, setUseRemote, m_11004_
boolean (): d, usesAuthentication, method_14514, shouldUseRemote, m_11007_
void (GameProfileCache$GameProfileInfo): a, safeAdd, method_30164, add, m_10979_
void (CachedUserNameToIdResolver$GameProfileInfo): a, safeAdd, method_30164, add, m_420168_
long (): e, getNextOperation, method_30169, incrementAndGetAccessCount, m_11008_
long (): b, getNextOperation, method_30169, incrementAndGetAccessCount, m_419842_
DateFormat (): f, createDateFormat, method_30170, getDateFormat, m_11009_
DateFormat (): c, createDateFormat, method_30170, getDateFormat, m_417546_
List<GameProfileCache$GameProfileInfo> (): b, load, method_14517, load, m_10976_
List<CachedUserNameToIdResolver$GameProfileInfo> (): d, load, method_14517, load, m_420466_
Stream<GameProfileCache$GameProfileInfo> (int): a, getTopMRUProfiles, method_14516, getLastAccessedEntries, m_10977_
Stream<CachedUserNameToIdResolver$GameProfileInfo> (int): a, getTopMRUProfiles, method_14516, getLastAccessedEntries, m_415193_
com.google.gson.JsonElement (GameProfileCache$GameProfileInfo, DateFormat): a, writeGameProfile, method_30165, entryToJson, m_10981_
com.google.gson.JsonElement (CachedUserNameToIdResolver$GameProfileInfo, DateFormat): a, writeGameProfile, method_30165, entryToJson, m_418184_
void (Executor): a, setExecutor, method_37157, setExecutor, m_143974_
Optional<com.mojang.authlib.GameProfile> (com.mojang.authlib.GameProfileRepository, String): a, lookupGameProfile, method_14509, findProfileByName, m_10993_
Optional<NameAndId> (com.mojang.authlib.GameProfileRepository, String): a, lookupGameProfile, method_14509, findProfileByName, m_416180_
Optional<com.mojang.authlib.GameProfile> (String): a, get, method_14515, findByName, m_10996_
Optional<NameAndId> (String): a, get, method_14515, findByName, m_415490_
Optional<com.mojang.authlib.GameProfile> (UUID): a, get, method_14512, getByUuid, m_11002_
Optional<NameAndId> (UUID): a, get, method_14512, getByUuid, m_415584_
Optional<GameProfileCache$GameProfileInfo> (com.google.gson.JsonElement, DateFormat): a, readGameProfile, method_30167, entryFromJson, m_10988_
Optional<CachedUserNameToIdResolver$GameProfileInfo> (com.google.gson.JsonElement, DateFormat): a, readGameProfile, method_30167, entryFromJson, m_420450_
void (): a, clearExecutor, method_39753, clearExecutor, m_196559_
CompletableFuture<Optional<com.mojang.authlib.GameProfile>> (String): b, getAsync, method_37156, findByNameAsync, m_143967_
Optional<com.mojang.authlib.GameProfile> (String): c, createUnknownProfile, method_53912, getOfflinePlayerProfile, m_304894_
Optional<NameAndId> (String): b, createUnknownProfile, method_53912, getOfflinePlayerProfile, m_414957_
void (boolean): a, resolveOfflineUsers, method_72367, setOfflineMode, m_416219_
void (NameAndId): a, add, method_14508, add, m_416269_
CachedUserNameToIdResolver$GameProfileInfo (NameAndId): b, addInternal, method_72368, addToCache, m_416371_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
avx
axx
字段
构造函数
方法
1.21.5
名称
auz
avx
字段
构造函数
方法
1.21.4
名称
awe
auz
字段
构造函数
方法
1.21.3
名称
aun
awe
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
auz
aun
字段
构造函数
方法
1.20.6
名称
aqr
auz
字段
构造函数
方法
1.20.4
名称
aoc
aqr
字段
构造函数
方法
Optional<com.mojang.authlib.GameProfile> (String): c, createUnknownProfile, method_53912, getOfflinePlayerProfile, m_304894_
1.20.2
名称
alg
aoc
字段
构造函数
方法
void (String, Consumer<Optional<com.mojang.authlib.GameProfile>>): a, getAsync, method_37156, findByNameAsync, m_143967_
CompletableFuture<Optional<com.mojang.authlib.GameProfile>> (String): b, getAsync, method_37156, findByNameAsync, m_143967_
1.20.1
名称
alq
alg
字段
构造函数
方法
1.19.4
名称
akn
alq
字段
构造函数
方法
1.19.3
名称
aiv
akn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
aid
aiv
字段
构造函数
方法
1.19
名称
agj
aid
字段
构造函数
方法
1.18.2
名称
afu
agj
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_25805, LOGGER, f_10964_
org.slf4j.Logger: a, LOGGER, field_25805, LOGGER, f_10964_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
aed
afu
字段
构造函数
方法
void (): b, save, method_14518, save, m_11006_
void (): c, save, method_14518, save, m_11006_
boolean (): c, usesAuthentication, method_14514, shouldUseRemote, m_11007_
boolean (): d, usesAuthentication, method_14514, shouldUseRemote, m_11007_
long (): d, getNextOperation, method_30169, incrementAndGetAccessCount, m_11008_
long (): e, getNextOperation, method_30169, incrementAndGetAccessCount, m_11008_
DateFormat (): e, createDateFormat, method_30170, getDateFormat, m_11009_
DateFormat (): f, createDateFormat, method_30170, getDateFormat, m_11009_
List<GameProfileCache$GameProfileInfo> (): a, load, method_14517, load, m_10976_
List<GameProfileCache$GameProfileInfo> (): b, load, method_14517, load, m_10976_
Optional<com.mojang.authlib.GameProfile> (String): a, get, method_14515, findByName, m_10996_, getProfile
Optional<com.mojang.authlib.GameProfile> (String): a, get, method_14515, findByName, m_10996_
Optional<com.mojang.authlib.GameProfile> (UUID): a, get, method_14512, getByUuid, m_11002_, getProfile
Optional<com.mojang.authlib.GameProfile> (UUID): a, get, method_14512, getByUuid, m_11002_
void (): a, clearExecutor, method_39753, clearExecutor, m_196559_
1.17.1
名称
字段
Map<String, CompletableFuture<com.mojang.authlib.GameProfile>>: g, requests, field_33860, field_33860, f_143957_
Map<String, CompletableFuture<Optional<com.mojang.authlib.GameProfile>>>: g, requests, field_33860, pendingRequests, f_143957_
Executor: l, executor, field_33861, field_33861, f_143958_
Executor: l, executor, field_33861, executor, f_143958_
构造函数
方法
com.mojang.authlib.GameProfile (String): a, get, method_14515, findByName, m_10996_, getProfile
com.mojang.authlib.GameProfile (UUID): a, get, method_14512, getByUuid, m_11002_, getProfile
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, lookupGameProfile, method_14509, findProfileByName, m_10993_
GameProfileCache$GameProfileInfo (com.google.gson.JsonElement, DateFormat): a, readGameProfile, method_30167, entryFromJson, m_10988_
void (String, Consumer<com.mojang.authlib.GameProfile>): a, getAsync, method_37156, method_37156, m_143967_
void (String, Consumer<Optional<com.mojang.authlib.GameProfile>>): a, getAsync, method_37156, findByNameAsync, m_143967_
void (Executor): a, setExecutor, method_37157, method_37157, m_143974_
void (Executor): a, setExecutor, method_37157, setExecutor, m_143974_
Optional<com.mojang.authlib.GameProfile> (com.mojang.authlib.GameProfileRepository, String): a, lookupGameProfile, method_14509, findProfileByName, m_10993_
Optional<com.mojang.authlib.GameProfile> (String): a, get, method_14515, findByName, m_10996_, getProfile
Optional<com.mojang.authlib.GameProfile> (UUID): a, get, method_14512, getByUuid, m_11002_, getProfile
Optional<GameProfileCache$GameProfileInfo> (com.google.gson.JsonElement, DateFormat): a, readGameProfile, method_30167, entryFromJson, m_10988_
1.17
名称
acq
aed
net.minecraft.server.management.PlayerProfileCache
net.minecraft.src.C_90_
net.minecraft.server.v1_16_R3.UserCache
net.minecraft.server.players.UserCache
字段
Map<String, GameProfileCache$GameProfileInfo>: c, profilesByName, field_14312, byName, field_152661_c
Map<String, GameProfileCache$GameProfileInfo>: e, profilesByName, field_14312, byName, f_10966_
Map<UUID, GameProfileCache$GameProfileInfo>: d, profilesByUUID, field_14310, byUuid, field_152662_d
Map<UUID, GameProfileCache$GameProfileInfo>: f, profilesByUUID, field_14310, byUuid, f_10967_
com.google.gson.Gson: f, gson, field_14318, gson, field_152660_b
com.google.gson.Gson: i, gson, field_14318, gson, f_10969_
File: g, file, field_14314, cacheFile, field_152665_g
File: j, file, field_14314, cacheFile, f_10970_
boolean: b, usesAuthentication, field_14313, useRemote, field_187322_c
boolean: d, usesAuthentication, field_14313, useRemote, f_10965_
com.mojang.authlib.GameProfileRepository: e, profileRepository, field_14315, profileRepository, field_187323_g
com.mojang.authlib.GameProfileRepository: h, profileRepository, field_14315, profileRepository, f_10968_
org.apache.logging.log4j.Logger: a, LOGGER, field_25805, field_25805, field_242114_a
org.apache.logging.log4j.Logger: a, LOGGER, field_25805, LOGGER, f_10964_
AtomicLong: h, operationCount, field_25724, field_25724, field_242115_h
AtomicLong: k, operationCount, field_25724, accessCount, f_10971_
int: b, GAMEPROFILES_MRU_LIMIT, field_29788, MAX_SAVED_ENTRIES, f_143955_
int: c, GAMEPROFILES_EXPIRATION_MONTHS, field_29789, field_29789, f_143956_
Map<String, CompletableFuture<com.mojang.authlib.GameProfile>>: g, requests, field_33860, field_33860, f_143957_
Executor: l, executor, field_33861, field_33861, f_143958_
构造函数
方法
void (com.mojang.authlib.GameProfile): a, add, method_14508, add, func_152649_a
void (com.mojang.authlib.GameProfile): a, add, method_14508, add, m_10991_
com.mojang.authlib.GameProfile (String): a, get, method_14515, findByName, func_152655_a, getProfile
com.mojang.authlib.GameProfile (String): a, get, method_14515, findByName, m_10996_, getProfile
com.mojang.authlib.GameProfile (UUID): a, get, method_14512, getByUuid, func_152652_a, getProfile
com.mojang.authlib.GameProfile (UUID): a, get, method_14512, getByUuid, m_11002_, getProfile
void (): b, save, method_14518, save, func_152658_c
void (): b, save, method_14518, save, m_11006_
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, lookupGameProfile, method_14509, findProfileByName, func_187319_a
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, lookupGameProfile, method_14509, findProfileByName, m_10993_
void (boolean): a, setUsesAuthentication, method_14510, setUseRemote, func_187320_a
void (boolean): a, setUsesAuthentication, method_14510, setUseRemote, m_11004_
boolean (): c, usesAuthentication, method_14514, shouldUseRemote, func_187321_d
boolean (): c, usesAuthentication, method_14514, shouldUseRemote, m_11007_
void (GameProfileCache$GameProfileInfo): a, safeAdd, method_30164, method_30164, func_242118_a
void (GameProfileCache$GameProfileInfo): a, safeAdd, method_30164, add, m_10979_
long (): d, getNextOperation, method_30169, method_30169, func_242123_d
long (): d, getNextOperation, method_30169, incrementAndGetAccessCount, m_11008_
DateFormat (): e, createDateFormat, method_30170, method_30170, func_242124_e
DateFormat (): e, createDateFormat, method_30170, getDateFormat, m_11009_
List<GameProfileCache$GameProfileInfo> (): a, load, method_14517, load, func_242116_a
List<GameProfileCache$GameProfileInfo> (): a, load, method_14517, load, m_10976_
Stream<GameProfileCache$GameProfileInfo> (int): a, getTopMRUProfiles, method_14516, getLastAccessedEntries, func_242117_a
Stream<GameProfileCache$GameProfileInfo> (int): a, getTopMRUProfiles, method_14516, getLastAccessedEntries, m_10977_
com.google.gson.JsonElement (GameProfileCache$GameProfileInfo, DateFormat): a, writeGameProfile, method_30165, method_30165, func_242119_a
com.google.gson.JsonElement (GameProfileCache$GameProfileInfo, DateFormat): a, writeGameProfile, method_30165, entryToJson, m_10981_
GameProfileCache$GameProfileInfo (com.google.gson.JsonElement, DateFormat): a, readGameProfile, method_30167, method_30167, func_242121_a
GameProfileCache$GameProfileInfo (com.google.gson.JsonElement, DateFormat): a, readGameProfile, method_30167, entryFromJson, m_10988_
void (String, Consumer<com.mojang.authlib.GameProfile>): a, getAsync, method_37156, method_37156, m_143967_
void (Executor): a, setExecutor, method_37157, method_37157, m_143974_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
aco
acq
net.minecraft.server.v1_16_R2.UserCache
net.minecraft.server.v1_16_R3.UserCache
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
abl
aco
net.minecraft.server.v1_16_R1.UserCache
net.minecraft.server.v1_16_R2.UserCache
字段
SimpleDateFormat: a, DATE_FORMAT, field_14317, EXPIRATION_DATE_FORMAT, field_152659_a
Map<String, GameProfileCache$GameProfileInfo>: d, profilesByName, field_14312, byName, field_152661_c
Map<String, GameProfileCache$GameProfileInfo>: c, profilesByName, field_14312, byName, field_152661_c
Map<UUID, GameProfileCache$GameProfileInfo>: e, profilesByUUID, field_14310, byUuid, field_152662_d
Map<UUID, GameProfileCache$GameProfileInfo>: d, profilesByUUID, field_14310, byUuid, field_152662_d
com.google.gson.Gson: b, gson, field_14318, gson, field_152660_b
com.google.gson.Gson: f, gson, field_14318, gson, field_152660_b
File: h, file, field_14314, cacheFile, field_152665_g
File: g, file, field_14314, cacheFile, field_152665_g
boolean: c, usesAuthentication, field_14313, useRemote, field_187322_c
boolean: b, usesAuthentication, field_14313, useRemote, field_187322_c
com.mojang.authlib.GameProfileRepository: g, profileRepository, field_14315, profileRepository, field_187323_g
com.mojang.authlib.GameProfileRepository: e, profileRepository, field_14315, profileRepository, field_187323_g
Deque<com.mojang.authlib.GameProfile>: f, profileMRUList, field_14311, byAccessTime, field_152663_e
com.google.gson.reflect.TypeToken<List<GameProfileCache$GameProfileInfo>>: i, GAMEPROFILE_ENTRY_TYPE, field_14316, ENTRY_LIST_TYPE, field_152666_h
org.apache.logging.log4j.Logger: a, LOGGER, field_25805, field_25805, field_242114_a
AtomicLong: h, operationCount, field_25724, field_25724, field_242115_h
构造函数
方法
void (com.mojang.authlib.GameProfile, Date): a, add, method_14511, add, func_152651_a
GameProfileCache$GameProfileInfo (UUID): b, getProfileInfo, method_14513, getEntry, func_152653_b
void (): b, load, method_14517, load, func_152657_b
void (): c, save, method_14518, save, func_152658_c
void (): b, save, method_14518, save, func_152658_c
List<GameProfileCache$GameProfileInfo> (int): a, getTopMRUProfiles, method_14516, getLastAccessedEntries, func_152656_a
boolean (): d, usesAuthentication, method_14514, shouldUseRemote, func_187321_d
boolean (): c, usesAuthentication, method_14514, shouldUseRemote, func_187321_d
void (GameProfileCache$GameProfileInfo): a, safeAdd, method_30164, method_30164, func_242118_a
long (): d, getNextOperation, method_30169, method_30169, func_242123_d
DateFormat (): e, createDateFormat, method_30170, method_30170, func_242124_e
List<GameProfileCache$GameProfileInfo> (): a, load, method_14517, load, func_242116_a
Stream<GameProfileCache$GameProfileInfo> (int): a, getTopMRUProfiles, method_14516, getLastAccessedEntries, func_242117_a
com.google.gson.JsonElement (GameProfileCache$GameProfileInfo, DateFormat): a, writeGameProfile, method_30165, method_30165, func_242119_a
GameProfileCache$GameProfileInfo (com.google.gson.JsonElement, DateFormat): a, readGameProfile, method_30167, method_30167, func_242121_a
1.16.1
名称
zk
abl
net.minecraft.server.v1_15_R1.UserCache
net.minecraft.server.v1_16_R1.UserCache
字段
ParameterizedType: i, GAMEPROFILE_ENTRY_TYPE, field_14316, ENTRY_LIST_TYPE, field_152666_h
com.google.gson.reflect.TypeToken<List<GameProfileCache$GameProfileInfo>>: i, GAMEPROFILE_ENTRY_TYPE, field_14316, ENTRY_LIST_TYPE, field_152666_h
构造函数
方法
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
xr
zk
net.minecraft.server.v1_14_R1.UserCache
net.minecraft.server.v1_15_R1.UserCache
字段
构造函数
方法
com.mojang.authlib.GameProfile (UUID): a, get, method_14512, getByUuid, func_152652_a
com.mojang.authlib.GameProfile (UUID): a, get, method_14512, getByUuid, func_152652_a, getProfile
1.14.4
名称
xp
xr
net.minecraft.server.players.GameProfileCache
字段
SimpleDateFormat: a, field_14317, EXPIRATION_DATE_FORMAT, field_152659_a
SimpleDateFormat: a, DATE_FORMAT, field_14317, EXPIRATION_DATE_FORMAT, field_152659_a
Map<String, UserCache$UserCacheEntry>: d, field_14312, byName, field_152661_c
Map<String, GameProfileCache$GameProfileInfo>: d, profilesByName, field_14312, byName, field_152661_c
Map<UUID, UserCache$UserCacheEntry>: e, field_14310, byUuid, field_152662_d
Map<UUID, GameProfileCache$GameProfileInfo>: e, profilesByUUID, field_14310, byUuid, field_152662_d
com.google.gson.Gson: b, field_14318, gson, field_152660_b
com.google.gson.Gson: b, gson, field_14318, gson, field_152660_b
File: h, field_14314, cacheFile, field_152665_g
File: h, file, field_14314, cacheFile, field_152665_g
ParameterizedType: i, field_14316, ENTRY_LIST_TYPE, field_152666_h
ParameterizedType: i, GAMEPROFILE_ENTRY_TYPE, field_14316, ENTRY_LIST_TYPE, field_152666_h
boolean: c, field_14313, useRemote, field_187322_c
boolean: c, usesAuthentication, field_14313, useRemote, field_187322_c
com.mojang.authlib.GameProfileRepository: g, field_14315, profileRepository, field_187323_g
com.mojang.authlib.GameProfileRepository: g, profileRepository, field_14315, profileRepository, field_187323_g
Deque<com.mojang.authlib.GameProfile>: f, field_14311, byAccessTime, field_152663_e
Deque<com.mojang.authlib.GameProfile>: f, profileMRUList, field_14311, byAccessTime, field_152663_e
构造函数
方法
void (com.mojang.authlib.GameProfile): a, method_14508, add, func_152649_a
void (com.mojang.authlib.GameProfile): a, add, method_14508, add, func_152649_a
void (com.mojang.authlib.GameProfile, Date): a, method_14511, add, func_152651_a
void (com.mojang.authlib.GameProfile, Date): a, add, method_14511, add, func_152651_a
com.mojang.authlib.GameProfile (String): a, method_14515, findByName, func_152655_a, getProfile
com.mojang.authlib.GameProfile (String): a, get, method_14515, findByName, func_152655_a, getProfile
com.mojang.authlib.GameProfile (UUID): a, method_14512, getByUuid, func_152652_a
com.mojang.authlib.GameProfile (UUID): a, get, method_14512, getByUuid, func_152652_a
UserCache$UserCacheEntry (UUID): b, method_14513, getEntry, func_152653_b
GameProfileCache$GameProfileInfo (UUID): b, getProfileInfo, method_14513, getEntry, func_152653_b
void (): b, method_14517, load, func_152657_b
void (): b, load, method_14517, load, func_152657_b
void (): c, method_14518, save, func_152658_c
void (): c, save, method_14518, save, func_152658_c
List<UserCache$UserCacheEntry> (int): a, method_14516, getLastAccessedEntries, func_152656_a
List<GameProfileCache$GameProfileInfo> (int): a, getTopMRUProfiles, method_14516, getLastAccessedEntries, func_152656_a
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, method_14509, findProfileByName, func_187319_a
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, lookupGameProfile, method_14509, findProfileByName, func_187319_a
void (boolean): a, method_14510, setUseRemote, func_187320_a
void (boolean): a, setUsesAuthentication, method_14510, setUseRemote, func_187320_a
boolean (): d, method_14514, shouldUseRemote, func_187321_d
boolean (): d, usesAuthentication, method_14514, shouldUseRemote, func_187321_d
1.14.3
名称
xm
xp
net.minecraft.util.UserCache
字段
SimpleDateFormat: a, field_14317, field_152659_a
SimpleDateFormat: a, field_14317, EXPIRATION_DATE_FORMAT, field_152659_a
Map<String, UserCache$UserCacheEntry>: d, field_14312, field_152661_c
Map<String, UserCache$UserCacheEntry>: d, field_14312, byName, field_152661_c
Map<UUID, UserCache$UserCacheEntry>: e, field_14310, field_152662_d
Map<UUID, UserCache$UserCacheEntry>: e, field_14310, byUuid, field_152662_d
com.google.gson.Gson: b, field_14318, field_152660_b
com.google.gson.Gson: b, field_14318, gson, field_152660_b
File: h, field_14314, field_152665_g
File: h, field_14314, cacheFile, field_152665_g
ParameterizedType: i, field_14316, field_152666_h
ParameterizedType: i, field_14316, ENTRY_LIST_TYPE, field_152666_h
boolean: c, field_14313, field_187322_c
boolean: c, field_14313, useRemote, field_187322_c
com.mojang.authlib.GameProfileRepository: g, field_14315, field_187323_g
com.mojang.authlib.GameProfileRepository: g, field_14315, profileRepository, field_187323_g
Deque<com.mojang.authlib.GameProfile>: f, field_14311, field_152663_e
Deque<com.mojang.authlib.GameProfile>: f, field_14311, byAccessTime, field_152663_e
构造函数
方法
void (com.mojang.authlib.GameProfile): a, method_14508, func_152649_a
void (com.mojang.authlib.GameProfile): a, method_14508, add, func_152649_a
void (com.mojang.authlib.GameProfile, Date): a, method_14511, func_152651_a
void (com.mojang.authlib.GameProfile, Date): a, method_14511, add, func_152651_a
com.mojang.authlib.GameProfile (String): a, method_14515, func_152655_a, getProfile
com.mojang.authlib.GameProfile (String): a, method_14515, findByName, func_152655_a, getProfile
com.mojang.authlib.GameProfile (UUID): a, method_14512, func_152652_a
com.mojang.authlib.GameProfile (UUID): a, method_14512, getByUuid, func_152652_a
UserCache$UserCacheEntry (UUID): b, method_14513, func_152653_b
UserCache$UserCacheEntry (UUID): b, method_14513, getEntry, func_152653_b
void (): b, method_14517, func_152657_b
void (): b, method_14517, load, func_152657_b
void (): c, method_14518, func_152658_c
void (): c, method_14518, save, func_152658_c
List<UserCache$UserCacheEntry> (int): a, method_14516, func_152656_a
List<UserCache$UserCacheEntry> (int): a, method_14516, getLastAccessedEntries, func_152656_a
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, method_14509, func_187319_a
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, method_14509, findProfileByName, func_187319_a
void (boolean): a, method_14510, func_187320_a
void (boolean): a, method_14510, setUseRemote, func_187320_a
boolean (): d, method_14514, func_187321_d
boolean (): d, method_14514, shouldUseRemote, func_187321_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
vl
xm
net.minecraft.class_3312
net.minecraft.server.v1_13_R2.UserCache
net.minecraft.server.v1_14_R1.UserCache
字段
SimpleDateFormat: a, field_152659_a
SimpleDateFormat: a, field_14317, field_152659_a
Map<String, UserCache$UserCacheEntry>: d, field_152661_c
Map<String, UserCache$UserCacheEntry>: d, field_14312, field_152661_c
Map<UUID, UserCache$UserCacheEntry>: e, field_152662_d
Map<UUID, UserCache$UserCacheEntry>: e, field_14310, field_152662_d
com.google.gson.Gson: b, field_152660_b
com.google.gson.Gson: b, field_14318, field_152660_b
File: h, field_152665_g
File: h, field_14314, field_152665_g
ParameterizedType: i, field_152666_h
ParameterizedType: i, field_14316, field_152666_h
boolean: c, field_187322_c
boolean: c, field_14313, field_187322_c
com.mojang.authlib.GameProfileRepository: g, field_187323_g
com.mojang.authlib.GameProfileRepository: g, field_14315, field_187323_g
Deque<com.mojang.authlib.GameProfile>: f, field_152663_e
Deque<com.mojang.authlib.GameProfile>: f, field_14311, field_152663_e
构造函数
方法
void (com.mojang.authlib.GameProfile): a, func_152649_a
void (com.mojang.authlib.GameProfile): a, method_14508, func_152649_a
void (com.mojang.authlib.GameProfile, Date): a, func_152651_a
void (com.mojang.authlib.GameProfile, Date): a, method_14511, func_152651_a
com.mojang.authlib.GameProfile (String): a, func_152655_a, getProfile
com.mojang.authlib.GameProfile (String): a, method_14515, func_152655_a, getProfile
com.mojang.authlib.GameProfile (UUID): a, func_152652_a
com.mojang.authlib.GameProfile (UUID): a, method_14512, func_152652_a
UserCache$UserCacheEntry (UUID): b, func_152653_b
UserCache$UserCacheEntry (UUID): b, method_14513, func_152653_b
void (): b, func_152657_b
void (): b, method_14517, func_152657_b
void (): c, func_152658_c
void (): c, method_14518, func_152658_c
List<UserCache$UserCacheEntry> (int): a, func_152656_a
List<UserCache$UserCacheEntry> (int): a, method_14516, func_152656_a
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, func_187319_a
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, method_14509, func_187319_a
void (boolean): a, func_187320_a
void (boolean): a, method_14510, func_187320_a
boolean (): d, func_187321_d
boolean (): d, method_14514, func_187321_d
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
vk
vl
net.minecraft.server.v1_13_R1.UserCache
net.minecraft.server.v1_13_R2.UserCache
字段
构造函数
方法
1.13
名称
ph
vk
net.minecraft.server.v1_12_R1.UserCache
net.minecraft.server.v1_13_R1.UserCache
字段
构造函数
方法
String[] (): a, func_152654_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
pf
ph
字段
构造函数
方法
1.12
名称
mp
pf
net.minecraft.server.v1_11_R1.UserCache
net.minecraft.server.v1_12_R1.UserCache
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
ml
mp
net.minecraft.server.v1_10_R1.UserCache
net.minecraft.server.v1_11_R1.UserCache
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
mj
ml
net.minecraft.server.v1_9_R2.UserCache
net.minecraft.server.v1_10_R1.UserCache
字段
LinkedList<com.mojang.authlib.GameProfile>: f, field_152663_e
Deque<com.mojang.authlib.GameProfile>: f, field_152663_e
构造函数
方法
1.9.4
名称
mi
mj
net.minecraft.server.v1_9_R1.UserCache
net.minecraft.server.v1_9_R2.UserCache
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
lt
mi
net.minecraft.server.v1_8_R3.UserCache
net.minecraft.server.v1_9_R1.UserCache
字段
Map<String, UserCache$UserCacheEntry>: c, field_152661_c
Map<String, UserCache$UserCacheEntry>: d, field_152661_c
Map<UUID, UserCache$UserCacheEntry>: d, field_152662_d
Map<UUID, UserCache$UserCacheEntry>: e, field_152662_d
LinkedList<com.mojang.authlib.GameProfile>: e, field_152663_e
LinkedList<com.mojang.authlib.GameProfile>: f, field_152663_e
MinecraftServer: f, field_152664_f
File: g, field_152665_g
File: h, field_152665_g
ParameterizedType: h, field_152666_h
ParameterizedType: i, field_152666_h
boolean: c, field_187322_c
com.mojang.authlib.GameProfileRepository: g, field_187323_g
构造函数
(com.mojang.authlib.GameProfileRepository, File)
方法
com.mojang.authlib.GameProfile (MinecraftServer, String): a, func_152650_a
com.mojang.authlib.GameProfile (com.mojang.authlib.GameProfileRepository, String): a, func_187319_a
void (boolean): a, func_187320_a
boolean (): d, func_187321_d
1.8.8
名称
lt
net.minecraft.server.management.PlayerProfileCache
net.minecraft.server.v1_8_R3.UserCache
字段
SimpleDateFormat: a, field_152659_a
Map<String, UserCache$UserCacheEntry>: c, field_152661_c
Map<UUID, UserCache$UserCacheEntry>: d, field_152662_d
LinkedList<com.mojang.authlib.GameProfile>: e, field_152663_e
MinecraftServer: f, field_152664_f
com.google.gson.Gson: b, field_152660_b
File: g, field_152665_g
ParameterizedType: h, field_152666_h
构造函数
方法
com.mojang.authlib.GameProfile (MinecraftServer, String): a, func_152650_a
void (com.mojang.authlib.GameProfile): a, func_152649_a
void (com.mojang.authlib.GameProfile, Date): a, func_152651_a
com.mojang.authlib.GameProfile (String): a, func_152655_a, getProfile
String[] (): a, func_152654_a
com.mojang.authlib.GameProfile (UUID): a, func_152652_a
UserCache$UserCacheEntry (UUID): b, func_152653_b
void (): b, func_152657_b
void (): c, func_152658_c
List<UserCache$UserCacheEntry> (int): a, func_152656_a