历史 - net.minecraft.network.protocol.game.ClientboundUpdateAdvancementsPacket

1.21.11

名称

ahj

aht

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ahd

ahj

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

agr

ahd

字段

构造函数

方法

1.21.5

名称

afx

agr

字段

boolean: f, showAdvancements, field_55580, showToast, f_379642_

构造函数

(boolean, Collection<AdvancementHolder>, Set<ResourceLocation>, Map<ResourceLocation, AdvancementProgress>)

(boolean, Collection<AdvancementHolder>, Set<ResourceLocation>, Map<ResourceLocation, AdvancementProgress>, boolean)

方法

boolean (): h, shouldShowAdvancements, method_65970, shouldShowToast, m_384633_

1.21.4

名称

ahd

afx

字段

构造函数

方法

PacketType<ClientboundUpdateAdvancementsPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundUpdateAdvancementsPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

afz

ahd

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

agn

afz

字段

构造函数

方法

1.20.6

名称

adc

agn

字段

boolean: a, reset, field_12718, clearCurrent, f_133554_

boolean: b, reset, field_12718, clearCurrent, f_133554_

Set<ResourceLocation>: c, removed, field_12715, toRemove, f_133556_

Set<ResourceLocation>: d, removed, field_12715, toRemove, f_133556_

Map<ResourceLocation, AdvancementProgress>: d, progress, field_12716, toSetProgress, f_133557_

Map<ResourceLocation, AdvancementProgress>: e, progress, field_12716, toSetProgress, f_133557_

List<AdvancementHolder>: b, added, field_12717, toEarn, f_133555_

List<AdvancementHolder>: c, added, field_12717, toEarn, f_133555_

StreamCodec<RegistryFriendlyByteBuf, ClientboundUpdateAdvancementsPacket>: a, STREAM_CODEC, field_48007, CODEC, f_315601_

构造函数

(FriendlyByteBuf)

(RegistryFriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

Set<ResourceLocation> (): d, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_

Set<ResourceLocation> (): e, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_

Map<ResourceLocation, AdvancementProgress> (): e, getProgress, method_11927, getAdvancementsToProgress, m_133574_

Map<ResourceLocation, AdvancementProgress> (): f, getProgress, method_11927, getAdvancementsToProgress, m_133574_

boolean (): f, shouldReset, method_11924, shouldClearCurrent, m_133575_

boolean (): g, shouldReset, method_11924, shouldClearCurrent, m_133575_

List<AdvancementHolder> (): a, getAdded, method_11928, getAdvancementsToEarn, m_133570_

List<AdvancementHolder> (): b, getAdded, method_11928, getAdvancementsToEarn, m_133570_

void (RegistryFriendlyByteBuf): a, write, method_55952, write, m_133571_

PacketType<ClientboundUpdateAdvancementsPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

aav

adc

字段

构造函数

方法

1.20.2

名称

yt

aav

字段

Map<ResourceLocation, Advancement$Builder>: b, added, field_12717, toEarn, f_133555_

List<AdvancementHolder>: b, added, field_12717, toEarn, f_133555_

构造函数

方法

Map<ResourceLocation, Advancement$Builder> (): a, getAdded, method_11928, getAdvancementsToEarn, m_133570_

Set<ResourceLocation> (): c, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_

Set<ResourceLocation> (): d, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_

Map<ResourceLocation, AdvancementProgress> (): d, getProgress, method_11927, getAdvancementsToProgress, m_133574_

Map<ResourceLocation, AdvancementProgress> (): e, getProgress, method_11927, getAdvancementsToProgress, m_133574_

boolean (): e, shouldReset, method_11924, shouldClearCurrent, m_133575_

boolean (): f, shouldReset, method_11924, shouldClearCurrent, m_133575_

List<AdvancementHolder> (): a, getAdded, method_11928, getAdvancementsToEarn, m_133570_

1.20.1

名称

zg

yt

字段

构造函数

方法

1.19.4

名称

yi

zg

字段

构造函数

方法

Map<ResourceLocation, Advancement$Builder> (): b, getAdded, method_11928, getAdvancementsToEarn, m_133570_

Map<ResourceLocation, Advancement$Builder> (): a, getAdded, method_11928, getAdvancementsToEarn, m_133570_

1.19.3

名称

xf

yi

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

wo

xf

net.minecraft.network.protocol.game.PacketPlayOutAdvancements

字段

构造函数

方法

1.19

名称

vb

wo

net.minecraft.network.protocol.game.PacketPlayOutAdvancements

字段

构造函数

方法

1.18.2

名称

uq

vb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

tg

uq

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

rt

tg

net.minecraft.network.play.server.SAdvancementInfoPacket

net.minecraft.src.C_5136_

net.minecraft.server.v1_16_R3.PacketPlayOutAdvancements

net.minecraft.network.protocol.game.PacketPlayOutAdvancements

字段

boolean: a, reset, field_12718, clearCurrent, field_192605_a

boolean: a, reset, field_12718, clearCurrent, f_133554_

Map<ResourceLocation, Advancement$Builder>: b, added, field_12717, toEarn, field_192606_b

Map<ResourceLocation, Advancement$Builder>: b, added, field_12717, toEarn, f_133555_

Set<ResourceLocation>: c, removed, field_12715, toRemove, field_192607_c

Set<ResourceLocation>: c, removed, field_12715, toRemove, f_133556_

Map<ResourceLocation, AdvancementProgress>: d, progress, field_12716, toSetProgress, field_192608_d

Map<ResourceLocation, AdvancementProgress>: d, progress, field_12716, toSetProgress, f_133557_

构造函数

()

(FriendlyByteBuf)

方法

void (ClientGamePacketListener): a, handle, method_11925, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11925, apply, m_5797_

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

Map<ResourceLocation, Advancement$Builder> (): b, getAdded, method_11928, getAdvancementsToEarn, func_192603_a

Map<ResourceLocation, Advancement$Builder> (): b, getAdded, method_11928, getAdvancementsToEarn, m_133570_

Set<ResourceLocation> (): c, getRemoved, method_11926, getAdvancementIdsToRemove, func_192600_b

Set<ResourceLocation> (): c, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_

Map<ResourceLocation, AdvancementProgress> (): d, getProgress, method_11927, getAdvancementsToProgress, func_192604_c

Map<ResourceLocation, AdvancementProgress> (): d, getProgress, method_11927, getAdvancementsToProgress, m_133574_

boolean (): e, shouldReset, method_11924, shouldClearCurrent, func_192602_d

boolean (): e, shouldReset, method_11924, shouldClearCurrent, m_133575_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutAdvancements

net.minecraft.server.v1_16_R3.PacketPlayOutAdvancements

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

qs

rt

net.minecraft.server.v1_16_R1.PacketPlayOutAdvancements

net.minecraft.server.v1_16_R2.PacketPlayOutAdvancements

字段

构造函数

方法

1.16.1

名称

pe

qs

net.minecraft.server.v1_15_R1.PacketPlayOutAdvancements

net.minecraft.server.v1_16_R1.PacketPlayOutAdvancements

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.AdvancementUpdateS2CPacket

net.minecraft.network.packet.s2c.play.AdvancementUpdateS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

nn

pe

net.minecraft.network.packet.s2c.play.AdvancementUpdateS2CPacket

net.minecraft.client.network.packet.AdvancementUpdateS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutAdvancements

net.minecraft.server.v1_15_R1.PacketPlayOutAdvancements

字段

构造函数

方法

1.14.4

名称

nl

nn

net.minecraft.network.protocol.game.ClientboundUpdateAdvancementsPacket

net.minecraft.client.network.packet.AdvancementUpdateS2CPacket

net.minecraft.network.packet.s2c.play.AdvancementUpdateS2CPacket

字段

boolean: a, field_12718, clearCurrent, field_192605_a

boolean: a, reset, field_12718, clearCurrent, field_192605_a

Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_12717, toEarn, field_192606_b

Map<ResourceLocation, Advancement$Builder>: b, added, field_12717, toEarn, field_192606_b

Set<MinecraftKey>: c, field_12715, toRemove, field_192607_c

Set<ResourceLocation>: c, removed, field_12715, toRemove, field_192607_c

Map<MinecraftKey, AdvancementProgress>: d, field_12716, toSetProgress, field_192608_d

Map<ResourceLocation, AdvancementProgress>: d, progress, field_12716, toSetProgress, field_192608_d

构造函数

方法

void (PacketListenerPlayOut): a, method_11925, method_11925, func_148833_a

void (ClientGamePacketListener): a, handle, method_11925, apply, func_148833_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, method_11928, getAdvancementsToEarn, func_192603_a

Map<ResourceLocation, Advancement$Builder> (): b, getAdded, method_11928, getAdvancementsToEarn, func_192603_a

Set<MinecraftKey> (): c, method_11926, getAdvancementIdsToRemove, func_192600_b

Set<ResourceLocation> (): c, getRemoved, method_11926, getAdvancementIdsToRemove, func_192600_b

Map<MinecraftKey, AdvancementProgress> (): d, method_11927, getAdvancementsToProgress, func_192604_c

Map<ResourceLocation, AdvancementProgress> (): d, getProgress, method_11927, getAdvancementsToProgress, func_192604_c

boolean (): e, method_11924, shouldClearCurrent, func_192602_d

boolean (): e, shouldReset, method_11924, shouldClearCurrent, func_192602_d

1.14.3

名称

nk

nl

net.minecraft.client.network.packet.AdvancementUpdateS2CPacket

字段

boolean: a, field_12718, field_192605_a

boolean: a, field_12718, clearCurrent, field_192605_a

Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_12717, field_192606_b

Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_12717, toEarn, field_192606_b

Set<MinecraftKey>: c, field_12715, field_192607_c

Set<MinecraftKey>: c, field_12715, toRemove, field_192607_c

Map<MinecraftKey, AdvancementProgress>: d, field_12716, field_192608_d

Map<MinecraftKey, AdvancementProgress>: d, field_12716, toSetProgress, field_192608_d

构造函数

方法

void (PacketListenerPlayOut): a, method_11925, func_148833_a

void (PacketListenerPlayOut): a, method_11925, method_11925, func_148833_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, method_11928, func_192603_a

Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, method_11928, getAdvancementsToEarn, func_192603_a

Set<MinecraftKey> (): c, method_11926, func_192600_b

Set<MinecraftKey> (): c, method_11926, getAdvancementIdsToRemove, func_192600_b

Map<MinecraftKey, AdvancementProgress> (): d, method_11927, func_192604_c

Map<MinecraftKey, AdvancementProgress> (): d, method_11927, getAdvancementsToProgress, func_192604_c

boolean (): e, method_11924, func_192602_d

boolean (): e, method_11924, shouldClearCurrent, func_192602_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

lz

nk

net.minecraft.class_2779

net.minecraft.network.play.server.SPacketAdvancementInfo

net.minecraft.network.play.server.SAdvancementInfoPacket

net.minecraft.server.v1_13_R2.PacketPlayOutAdvancements

net.minecraft.server.v1_14_R1.PacketPlayOutAdvancements

字段

boolean: a, field_192605_a

boolean: a, field_12718, field_192605_a

Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_192606_b

Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_12717, field_192606_b

Set<MinecraftKey>: c, field_192607_c

Set<MinecraftKey>: c, field_12715, field_192607_c

Map<MinecraftKey, AdvancementProgress>: d, field_192608_d

Map<MinecraftKey, AdvancementProgress>: d, field_12716, field_192608_d

构造函数

方法

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11925, func_148833_a

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, func_192603_a

Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, method_11928, func_192603_a

Set<MinecraftKey> (): c, func_192600_b

Set<MinecraftKey> (): c, method_11926, func_192600_b

Map<MinecraftKey, AdvancementProgress> (): d, func_192604_c

Map<MinecraftKey, AdvancementProgress> (): d, method_11927, func_192604_c

boolean (): e, func_192602_d

boolean (): e, method_11924, func_192602_d

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutAdvancements

net.minecraft.server.v1_13_R2.PacketPlayOutAdvancements

字段

构造函数

方法

1.13

名称

ku

lz

net.minecraft.server.v1_12_R1.PacketPlayOutAdvancements

net.minecraft.server.v1_13_R1.PacketPlayOutAdvancements

字段

构造函数

方法

Map<MinecraftKey, Advancement$SerializedAdvancement> (): a, func_192603_a

Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, func_192603_a

Set<MinecraftKey> (): b, func_192600_b

Set<MinecraftKey> (): c, func_192600_b

Map<MinecraftKey, AdvancementProgress> (): c, func_192604_c

Map<MinecraftKey, AdvancementProgress> (): d, func_192604_c

boolean (): d, func_192602_d

boolean (): e, func_192602_d

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

kt

ku

字段

构造函数

方法

1.12

名称

kt

net.minecraft.network.play.server.SPacketAdvancementInfo

net.minecraft.server.v1_12_R1.PacketPlayOutAdvancements

字段

boolean: a, field_192605_a

Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_192606_b

Set<MinecraftKey>: c, field_192607_c

Map<MinecraftKey, AdvancementProgress>: d, field_192608_d

构造函数

()

(boolean, Collection<Advancement>, Set<MinecraftKey>, Map<MinecraftKey, AdvancementProgress>)

方法

void (PacketListenerPlayOut): a, func_148833_a

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

Map<MinecraftKey, Advancement$SerializedAdvancement> (): a, func_192603_a

Set<MinecraftKey> (): b, func_192600_b

Map<MinecraftKey, AdvancementProgress> (): c, func_192604_c

boolean (): d, func_192602_d