历史 - net.minecraft.network.protocol.game.ClientboundUpdateAdvancementsPacket
1.21.11
名称
ahj
aht
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ahd
ahj
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
agr
ahd
字段
构造函数
方法
1.21.5
名称
afx
agr
字段
boolean: f, showAdvancements, field_55580, showToast, f_379642_
构造函数
(boolean, Collection<AdvancementHolder>, Set<ResourceLocation>, Map<ResourceLocation, AdvancementProgress>)
(boolean, Collection<AdvancementHolder>, Set<ResourceLocation>, Map<ResourceLocation, AdvancementProgress>, boolean)
方法
boolean (): h, shouldShowAdvancements, method_65970, shouldShowToast, m_384633_
1.21.4
名称
ahd
afx
字段
构造函数
方法
PacketType<ClientboundUpdateAdvancementsPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundUpdateAdvancementsPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
afz
ahd
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
agn
afz
字段
构造函数
方法
1.20.6
名称
adc
agn
字段
boolean: a, reset, field_12718, clearCurrent, f_133554_
boolean: b, reset, field_12718, clearCurrent, f_133554_
Set<ResourceLocation>: c, removed, field_12715, toRemove, f_133556_
Set<ResourceLocation>: d, removed, field_12715, toRemove, f_133556_
Map<ResourceLocation, AdvancementProgress>: d, progress, field_12716, toSetProgress, f_133557_
Map<ResourceLocation, AdvancementProgress>: e, progress, field_12716, toSetProgress, f_133557_
List<AdvancementHolder>: b, added, field_12717, toEarn, f_133555_
List<AdvancementHolder>: c, added, field_12717, toEarn, f_133555_
StreamCodec<RegistryFriendlyByteBuf, ClientboundUpdateAdvancementsPacket>: a, STREAM_CODEC, field_48007, CODEC, f_315601_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
Set<ResourceLocation> (): d, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_
Set<ResourceLocation> (): e, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_
Map<ResourceLocation, AdvancementProgress> (): e, getProgress, method_11927, getAdvancementsToProgress, m_133574_
Map<ResourceLocation, AdvancementProgress> (): f, getProgress, method_11927, getAdvancementsToProgress, m_133574_
boolean (): f, shouldReset, method_11924, shouldClearCurrent, m_133575_
boolean (): g, shouldReset, method_11924, shouldClearCurrent, m_133575_
List<AdvancementHolder> (): a, getAdded, method_11928, getAdvancementsToEarn, m_133570_
List<AdvancementHolder> (): b, getAdded, method_11928, getAdvancementsToEarn, m_133570_
void (RegistryFriendlyByteBuf): a, write, method_55952, write, m_133571_
PacketType<ClientboundUpdateAdvancementsPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
aav
adc
字段
构造函数
方法
1.20.2
名称
yt
aav
字段
Map<ResourceLocation, Advancement$Builder>: b, added, field_12717, toEarn, f_133555_
List<AdvancementHolder>: b, added, field_12717, toEarn, f_133555_
构造函数
方法
Map<ResourceLocation, Advancement$Builder> (): a, getAdded, method_11928, getAdvancementsToEarn, m_133570_
Set<ResourceLocation> (): c, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_
Set<ResourceLocation> (): d, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_
Map<ResourceLocation, AdvancementProgress> (): d, getProgress, method_11927, getAdvancementsToProgress, m_133574_
Map<ResourceLocation, AdvancementProgress> (): e, getProgress, method_11927, getAdvancementsToProgress, m_133574_
boolean (): e, shouldReset, method_11924, shouldClearCurrent, m_133575_
boolean (): f, shouldReset, method_11924, shouldClearCurrent, m_133575_
List<AdvancementHolder> (): a, getAdded, method_11928, getAdvancementsToEarn, m_133570_
1.20.1
名称
zg
yt
字段
构造函数
方法
1.19.4
名称
yi
zg
字段
构造函数
方法
Map<ResourceLocation, Advancement$Builder> (): b, getAdded, method_11928, getAdvancementsToEarn, m_133570_
Map<ResourceLocation, Advancement$Builder> (): a, getAdded, method_11928, getAdvancementsToEarn, m_133570_
1.19.3
名称
xf
yi
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
wo
xf
net.minecraft.network.protocol.game.PacketPlayOutAdvancements
字段
构造函数
方法
1.19
名称
vb
wo
net.minecraft.network.protocol.game.PacketPlayOutAdvancements
字段
构造函数
方法
1.18.2
名称
uq
vb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
tg
uq
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
rt
tg
net.minecraft.network.play.server.SAdvancementInfoPacket
net.minecraft.src.C_5136_
net.minecraft.server.v1_16_R3.PacketPlayOutAdvancements
net.minecraft.network.protocol.game.PacketPlayOutAdvancements
字段
boolean: a, reset, field_12718, clearCurrent, field_192605_a
boolean: a, reset, field_12718, clearCurrent, f_133554_
Map<ResourceLocation, Advancement$Builder>: b, added, field_12717, toEarn, field_192606_b
Map<ResourceLocation, Advancement$Builder>: b, added, field_12717, toEarn, f_133555_
Set<ResourceLocation>: c, removed, field_12715, toRemove, field_192607_c
Set<ResourceLocation>: c, removed, field_12715, toRemove, f_133556_
Map<ResourceLocation, AdvancementProgress>: d, progress, field_12716, toSetProgress, field_192608_d
Map<ResourceLocation, AdvancementProgress>: d, progress, field_12716, toSetProgress, f_133557_
构造函数
()
方法
void (ClientGamePacketListener): a, handle, method_11925, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11925, apply, m_5797_
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
Map<ResourceLocation, Advancement$Builder> (): b, getAdded, method_11928, getAdvancementsToEarn, func_192603_a
Map<ResourceLocation, Advancement$Builder> (): b, getAdded, method_11928, getAdvancementsToEarn, m_133570_
Set<ResourceLocation> (): c, getRemoved, method_11926, getAdvancementIdsToRemove, func_192600_b
Set<ResourceLocation> (): c, getRemoved, method_11926, getAdvancementIdsToRemove, m_133573_
Map<ResourceLocation, AdvancementProgress> (): d, getProgress, method_11927, getAdvancementsToProgress, func_192604_c
Map<ResourceLocation, AdvancementProgress> (): d, getProgress, method_11927, getAdvancementsToProgress, m_133574_
boolean (): e, shouldReset, method_11924, shouldClearCurrent, func_192602_d
boolean (): e, shouldReset, method_11924, shouldClearCurrent, m_133575_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutAdvancements
net.minecraft.server.v1_16_R3.PacketPlayOutAdvancements
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
qs
rt
net.minecraft.server.v1_16_R1.PacketPlayOutAdvancements
net.minecraft.server.v1_16_R2.PacketPlayOutAdvancements
字段
构造函数
方法
1.16.1
名称
pe
qs
net.minecraft.server.v1_15_R1.PacketPlayOutAdvancements
net.minecraft.server.v1_16_R1.PacketPlayOutAdvancements
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.AdvancementUpdateS2CPacket
net.minecraft.network.packet.s2c.play.AdvancementUpdateS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
nn
pe
net.minecraft.network.packet.s2c.play.AdvancementUpdateS2CPacket
net.minecraft.client.network.packet.AdvancementUpdateS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutAdvancements
net.minecraft.server.v1_15_R1.PacketPlayOutAdvancements
字段
构造函数
方法
1.14.4
名称
nl
nn
net.minecraft.network.protocol.game.ClientboundUpdateAdvancementsPacket
net.minecraft.client.network.packet.AdvancementUpdateS2CPacket
net.minecraft.network.packet.s2c.play.AdvancementUpdateS2CPacket
字段
boolean: a, field_12718, clearCurrent, field_192605_a
boolean: a, reset, field_12718, clearCurrent, field_192605_a
Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_12717, toEarn, field_192606_b
Map<ResourceLocation, Advancement$Builder>: b, added, field_12717, toEarn, field_192606_b
Set<MinecraftKey>: c, field_12715, toRemove, field_192607_c
Set<ResourceLocation>: c, removed, field_12715, toRemove, field_192607_c
Map<MinecraftKey, AdvancementProgress>: d, field_12716, toSetProgress, field_192608_d
Map<ResourceLocation, AdvancementProgress>: d, progress, field_12716, toSetProgress, field_192608_d
构造函数
方法
void (PacketListenerPlayOut): a, method_11925, method_11925, func_148833_a
void (ClientGamePacketListener): a, handle, method_11925, apply, func_148833_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, method_11928, getAdvancementsToEarn, func_192603_a
Map<ResourceLocation, Advancement$Builder> (): b, getAdded, method_11928, getAdvancementsToEarn, func_192603_a
Set<MinecraftKey> (): c, method_11926, getAdvancementIdsToRemove, func_192600_b
Set<ResourceLocation> (): c, getRemoved, method_11926, getAdvancementIdsToRemove, func_192600_b
Map<MinecraftKey, AdvancementProgress> (): d, method_11927, getAdvancementsToProgress, func_192604_c
Map<ResourceLocation, AdvancementProgress> (): d, getProgress, method_11927, getAdvancementsToProgress, func_192604_c
boolean (): e, method_11924, shouldClearCurrent, func_192602_d
boolean (): e, shouldReset, method_11924, shouldClearCurrent, func_192602_d
1.14.3
名称
nk
nl
net.minecraft.client.network.packet.AdvancementUpdateS2CPacket
字段
boolean: a, field_12718, field_192605_a
boolean: a, field_12718, clearCurrent, field_192605_a
Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_12717, field_192606_b
Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_12717, toEarn, field_192606_b
Set<MinecraftKey>: c, field_12715, field_192607_c
Set<MinecraftKey>: c, field_12715, toRemove, field_192607_c
Map<MinecraftKey, AdvancementProgress>: d, field_12716, field_192608_d
Map<MinecraftKey, AdvancementProgress>: d, field_12716, toSetProgress, field_192608_d
构造函数
方法
void (PacketListenerPlayOut): a, method_11925, func_148833_a
void (PacketListenerPlayOut): a, method_11925, method_11925, func_148833_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, method_11928, func_192603_a
Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, method_11928, getAdvancementsToEarn, func_192603_a
Set<MinecraftKey> (): c, method_11926, func_192600_b
Set<MinecraftKey> (): c, method_11926, getAdvancementIdsToRemove, func_192600_b
Map<MinecraftKey, AdvancementProgress> (): d, method_11927, func_192604_c
Map<MinecraftKey, AdvancementProgress> (): d, method_11927, getAdvancementsToProgress, func_192604_c
boolean (): e, method_11924, func_192602_d
boolean (): e, method_11924, shouldClearCurrent, func_192602_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
lz
nk
net.minecraft.class_2779
net.minecraft.network.play.server.SPacketAdvancementInfo
net.minecraft.network.play.server.SAdvancementInfoPacket
net.minecraft.server.v1_13_R2.PacketPlayOutAdvancements
net.minecraft.server.v1_14_R1.PacketPlayOutAdvancements
字段
boolean: a, field_192605_a
boolean: a, field_12718, field_192605_a
Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_192606_b
Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_12717, field_192606_b
Set<MinecraftKey>: c, field_192607_c
Set<MinecraftKey>: c, field_12715, field_192607_c
Map<MinecraftKey, AdvancementProgress>: d, field_192608_d
Map<MinecraftKey, AdvancementProgress>: d, field_12716, field_192608_d
构造函数
方法
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11925, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, func_192603_a
Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, method_11928, func_192603_a
Set<MinecraftKey> (): c, func_192600_b
Set<MinecraftKey> (): c, method_11926, func_192600_b
Map<MinecraftKey, AdvancementProgress> (): d, func_192604_c
Map<MinecraftKey, AdvancementProgress> (): d, method_11927, func_192604_c
boolean (): e, func_192602_d
boolean (): e, method_11924, func_192602_d
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutAdvancements
net.minecraft.server.v1_13_R2.PacketPlayOutAdvancements
字段
构造函数
方法
1.13
名称
ku
lz
net.minecraft.server.v1_12_R1.PacketPlayOutAdvancements
net.minecraft.server.v1_13_R1.PacketPlayOutAdvancements
字段
构造函数
方法
Map<MinecraftKey, Advancement$SerializedAdvancement> (): a, func_192603_a
Map<MinecraftKey, Advancement$SerializedAdvancement> (): b, func_192603_a
Set<MinecraftKey> (): b, func_192600_b
Set<MinecraftKey> (): c, func_192600_b
Map<MinecraftKey, AdvancementProgress> (): c, func_192604_c
Map<MinecraftKey, AdvancementProgress> (): d, func_192604_c
boolean (): d, func_192602_d
boolean (): e, func_192602_d
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
kt
ku
字段
构造函数
方法
1.12
名称
kt
net.minecraft.network.play.server.SPacketAdvancementInfo
net.minecraft.server.v1_12_R1.PacketPlayOutAdvancements
字段
boolean: a, field_192605_a
Map<MinecraftKey, Advancement$SerializedAdvancement>: b, field_192606_b
Set<MinecraftKey>: c, field_192607_c
Map<MinecraftKey, AdvancementProgress>: d, field_192608_d
构造函数
()
(boolean, Collection<Advancement>, Set<MinecraftKey>, Map<MinecraftKey, AdvancementProgress>)
方法
void (PacketListenerPlayOut): a, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
Map<MinecraftKey, Advancement$SerializedAdvancement> (): a, func_192603_a
Set<MinecraftKey> (): b, func_192600_b
Map<MinecraftKey, AdvancementProgress> (): c, func_192604_c
boolean (): d, func_192602_d