历史 - net.minecraft.world.level.block.CandleBlock
1.21.11
名称
dvm
eah
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dqq
dvm
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dof
dqq
字段
构造函数
方法
1.21.5
名称
dkd
dof
字段
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: j, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: D, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_
VoxelShape: k, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_
VoxelShape: l, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_
VoxelShape: m, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_
VoxelShape: n, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_
VoxelShape[]: R, SHAPES, field_55744, SHAPES_BY_CANDLES, f_381671_
构造函数
方法
1.21.4
名称
dlc
dkd
字段
构造函数
方法
1.21.3
名称
dgn
dlc
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): g, canLight, method_31630, canBeLit, m_152845_
boolean (BlockState): h, canLight, method_31630, canBeLit, m_152845_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dfq
dgn
字段
构造函数
方法
1.20.6
名称
cxf
dfq
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.20.4
名称
ctj
cxf
字段
int: c, MIN_CANDLES, field_31050, field_31050, f_152788_
int: d, MIN_CANDLES, field_31050, field_31050, f_152788_
int: d, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_
int: e, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_
IntegerProperty: e, CANDLES, field_27174, CANDLES, f_152790_
IntegerProperty: f, CANDLES, field_27174, CANDLES, f_152790_
BooleanProperty: f, LIT, field_27175, LIT, f_152791_
BooleanProperty: g, LIT, field_27175, LIT, f_152791_
BooleanProperty: g, WATERLOGGED, field_27176, WATERLOGGED, f_152792_
BooleanProperty: h, WATERLOGGED, field_27176, WATERLOGGED, f_152792_
ToIntFunction<BlockState>: h, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_
ToIntFunction<BlockState>: i, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: i, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: j, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_
VoxelShape: j, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_
VoxelShape: k, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_
VoxelShape: k, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_
VoxelShape: l, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_
VoxelShape: l, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_
VoxelShape: m, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_
VoxelShape: m, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_
VoxelShape: n, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_
com.mojang.serialization.MapCodec<CandleBlock>: c, CODEC, field_46298, CODEC, f_302772_
构造函数
方法
com.mojang.serialization.MapCodec<CandleBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cqb
ctj
字段
构造函数
方法
1.20.1
名称
cpu
cqb
字段
构造函数
方法
Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_
Iterable<Vec3> (BlockState): b, getParticleOffsets, method_31613, getParticleOffsets, m_142199_
boolean (BlockState): c, canBeLit, method_35246, isNotLit, m_142595_
boolean (BlockState): d, canBeLit, method_35246, isNotLit, m_142595_
1.19.4
名称
cnf
cpu
字段
构造函数
方法
1.19.3
名称
ckf
cnf
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cji
ckf
net.minecraft.world.level.block.CandleBlock
字段
构造函数
方法
1.19
名称
cec
cji
net.minecraft.world.level.block.CandleBlock
字段
int: d, MAX_CANDLES, field_31051, field_31051, f_152789_
int: d, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_
构造函数
方法
1.18.2
名称
cdk
cec
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cab
cdk
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
1.17.1
名称
caa
cab
字段
构造函数
方法
1.17
名称
caa
net.minecraft.world.level.block.CandleBlock
net.minecraft.class_5544
net.minecraft.block.CandleBlock
net.minecraft.src.C_141195_
net.minecraft.world.level.block.CandleBlock
字段
int: c, MIN_CANDLES, field_31050, field_31050, f_152788_
int: d, MAX_CANDLES, field_31051, field_31051, f_152789_
IntegerProperty: e, CANDLES, field_27174, CANDLES, f_152790_
BooleanProperty: f, LIT, field_27175, LIT, f_152791_
BooleanProperty: g, WATERLOGGED, field_27176, WATERLOGGED, f_152792_
ToIntFunction<BlockState>: h, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: i, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_
VoxelShape: j, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_
VoxelShape: k, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_
VoxelShape: l, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_
VoxelShape: m, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
boolean (BlockState): g, canLight, method_31630, canBeLit, m_152845_
Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_
boolean (BlockState): c, canBeLit, method_35246, isNotLit, m_142595_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace