历史 - net.minecraft.world.level.block.CandleBlock

1.21.11

名称

dvm

eah

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dqq

dvm

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dof

dqq

字段

构造函数

方法

1.21.5

名称

dkd

dof

字段

it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: j, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: D, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_

VoxelShape: k, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_

VoxelShape: l, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_

VoxelShape: m, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_

VoxelShape: n, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_

VoxelShape[]: R, SHAPES, field_55744, SHAPES_BY_CANDLES, f_381671_

构造函数

方法

1.21.4

名称

dlc

dkd

字段

构造函数

方法

1.21.3

名称

dgn

dlc

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): g, canLight, method_31630, canBeLit, m_152845_

boolean (BlockState): h, canLight, method_31630, canBeLit, m_152845_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dfq

dgn

字段

构造函数

方法

1.20.6

名称

cxf

dfq

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.20.4

名称

ctj

cxf

字段

int: c, MIN_CANDLES, field_31050, field_31050, f_152788_

int: d, MIN_CANDLES, field_31050, field_31050, f_152788_

int: d, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_

int: e, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_

IntegerProperty: e, CANDLES, field_27174, CANDLES, f_152790_

IntegerProperty: f, CANDLES, field_27174, CANDLES, f_152790_

BooleanProperty: f, LIT, field_27175, LIT, f_152791_

BooleanProperty: g, LIT, field_27175, LIT, f_152791_

BooleanProperty: g, WATERLOGGED, field_27176, WATERLOGGED, f_152792_

BooleanProperty: h, WATERLOGGED, field_27176, WATERLOGGED, f_152792_

ToIntFunction<BlockState>: h, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_

ToIntFunction<BlockState>: i, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: i, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: j, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_

VoxelShape: j, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_

VoxelShape: k, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_

VoxelShape: k, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_

VoxelShape: l, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_

VoxelShape: l, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_

VoxelShape: m, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_

VoxelShape: m, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_

VoxelShape: n, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_

com.mojang.serialization.MapCodec<CandleBlock>: c, CODEC, field_46298, CODEC, f_302772_

构造函数

方法

com.mojang.serialization.MapCodec<CandleBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cqb

ctj

字段

构造函数

方法

1.20.1

名称

cpu

cqb

字段

构造函数

方法

Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

Iterable<Vec3> (BlockState): b, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

boolean (BlockState): c, canBeLit, method_35246, isNotLit, m_142595_

boolean (BlockState): d, canBeLit, method_35246, isNotLit, m_142595_

1.19.4

名称

cnf

cpu

字段

构造函数

方法

1.19.3

名称

ckf

cnf

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cji

ckf

net.minecraft.world.level.block.CandleBlock

字段

构造函数

方法

1.19

名称

cec

cji

net.minecraft.world.level.block.CandleBlock

字段

int: d, MAX_CANDLES, field_31051, field_31051, f_152789_

int: d, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_

构造函数

方法

1.18.2

名称

cdk

cec

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cab

cdk

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

1.17.1

名称

caa

cab

字段

构造函数

方法

1.17

名称

caa

net.minecraft.world.level.block.CandleBlock

net.minecraft.class_5544

net.minecraft.block.CandleBlock

net.minecraft.src.C_141195_

net.minecraft.world.level.block.CandleBlock

字段

int: c, MIN_CANDLES, field_31050, field_31050, f_152788_

int: d, MAX_CANDLES, field_31051, field_31051, f_152789_

IntegerProperty: e, CANDLES, field_27174, CANDLES, f_152790_

BooleanProperty: f, LIT, field_27175, LIT, f_152791_

BooleanProperty: g, WATERLOGGED, field_27176, WATERLOGGED, f_152792_

ToIntFunction<BlockState>: h, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: i, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_

VoxelShape: j, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_

VoxelShape: k, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_

VoxelShape: l, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_

VoxelShape: m, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_

构造函数

(BlockBehaviour$Properties)

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

boolean (BlockState): g, canLight, method_31630, canBeLit, m_152845_

Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

boolean (BlockState): c, canBeLit, method_35246, isNotLit, m_142595_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace