历史 - net.minecraft.advancements.criterion.LevitationTrigger$TriggerInstance
1.21.11
名称
cr$a
ck$a
net.minecraft.advancements.critereon.LevitationTrigger$TriggerInstance
net.minecraft.advancements.criterion.LevitationTrigger$TriggerInstance
net.minecraft.src.C_1687_$C_1688_
net.minecraft.src.C_433029_$C_432288_
net.minecraft.advancements.critereon.CriterionTriggerLevitation$a
net.minecraft.advancements.criterion.CriterionTriggerLevitation$a
字段
MinMaxBounds$Ints: d, duration, comp_2071, duration, f_49135_
MinMaxBounds$Ints: d, duration, comp_2071, duration, f_435136_
Optional<DistancePredicate>: c, distance, comp_2070, distance, f_49134_
Optional<DistancePredicate>: c, distance, comp_2070, distance, f_434302_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302967_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_435525_
com.mojang.serialization.Codec<LevitationTrigger$TriggerInstance>: a, CODEC, field_47305, CODEC, f_303228_
com.mojang.serialization.Codec<LevitationTrigger$TriggerInstance>: a, CODEC, field_47305, CODEC, f_434310_
构造函数
方法
boolean (ServerPlayer, Vec3, int): a, matches, method_9014, matches, m_49140_
boolean (ServerPlayer, Vec3, int): a, matches, method_9014, matches, m_446068_
Criterion<LevitationTrigger$TriggerInstance> (DistancePredicate): a, levitated, method_9013, create, m_49144_
Criterion<LevitationTrigger$TriggerInstance> (DistancePredicate): a, levitated, method_9013, create, m_446660_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_
Optional<DistancePredicate> (): b, distance, comp_2070, distance, f_49134_
Optional<DistancePredicate> (): b, distance, comp_2070, distance, f_434302_
MinMaxBounds$Ints (): c, duration, comp_2071, duration, f_49135_
MinMaxBounds$Ints (): c, duration, comp_2071, duration, f_435136_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
de$a
cr$a
字段
构造函数
方法
1.21.4
名称
dd$a
de$a
字段
构造函数
方法
1.21.3
名称
db$a
dd$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cy$a
db$a
字段
构造函数
方法
1.20.6
名称
ce$a
cy$a
字段
构造函数
方法
1.20.4
名称
cf$a
ce$a
字段
MinMaxBounds$Ints: b, duration, field_9676, duration, f_49135_
MinMaxBounds$Ints: d, duration, comp_2071, duration, f_49135_
Optional<DistancePredicate>: a, distance, field_9675, distance, f_49134_
Optional<DistancePredicate>: c, distance, comp_2070, distance, f_49134_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302967_
com.mojang.serialization.Codec<LevitationTrigger$TriggerInstance>: a, CODEC, field_47305, CODEC, f_303228_
构造函数
方法
com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
Optional<DistancePredicate> (): b, distance, comp_2070, distance, f_49134_
MinMaxBounds$Ints (): c, duration, comp_2071, duration, f_49135_
1.20.2
名称
cd$a
cf$a
字段
DistancePredicate: a, distance, field_9675, distance, f_49134_
Optional<DistancePredicate>: a, distance, field_9675, distance, f_49134_
构造函数
(ContextAwarePredicate, DistancePredicate, MinMaxBounds$Ints)
(Optional<ContextAwarePredicate>, Optional<DistancePredicate>, MinMaxBounds$Ints)
方法
LevitationTrigger$TriggerInstance (DistancePredicate): a, levitated, method_9013, create, m_49144_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_
Criterion<LevitationTrigger$TriggerInstance> (DistancePredicate): a, levitated, method_9013, create, m_49144_
com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_
1.20.1
名称
cc$a
cd$a
字段
构造函数
(EntityPredicate$Composite, DistancePredicate, MinMaxBounds$Ints)
(ContextAwarePredicate, DistancePredicate, MinMaxBounds$Ints)
方法
1.19.4
名称
ca$a
cc$a
字段
构造函数
方法
1.19.3
名称
cd$a
ca$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_1688_
net.minecraft.src.C_1687_$C_1688_
字段
构造函数
方法
1.19.1
名称
字段
构造函数
方法
1.19
名称
cc$a
cd$a
net.minecraft.src.C_1687_$C_1688_
net.minecraft.src.C_1688_
字段
构造函数
方法
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ca$a
cc$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
bu$a
ca$a
net.minecraft.advancements.criterion.LevitationTrigger$Instance
net.minecraft.src.C_1687_$C_1688_
net.minecraft.server.v1_16_R3.CriterionTriggerLevitation$a
net.minecraft.advancements.critereon.CriterionTriggerLevitation$a
字段
DistancePredicate: a, distance, field_9675, distance, field_193202_a
DistancePredicate: a, distance, field_9675, distance, f_49134_
MinMaxBounds$Ints: b, duration, field_9676, duration, field_193203_b
MinMaxBounds$Ints: b, duration, field_9676, duration, f_49135_
构造函数
方法
LevitationTrigger$TriggerInstance (DistancePredicate): a, levitated, method_9013, create, func_203930_a
LevitationTrigger$TriggerInstance (DistancePredicate): a, levitated, method_9013, create, m_49144_
boolean (ServerPlayer, Vec3, int): a, matches, method_9014, matches, func_193201_a
boolean (ServerPlayer, Vec3, int): a, matches, method_9014, matches, m_49140_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionTriggerLevitation$a
net.minecraft.server.v1_16_R3.CriterionTriggerLevitation$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bs$a
bu$a
net.minecraft.server.v1_16_R1.CriterionTriggerLevitation$a
net.minecraft.server.v1_16_R2.CriterionTriggerLevitation$a
字段
构造函数
方法
1.16.1
名称
bn$a
bs$a
net.minecraft.server.v1_15_R1.CriterionTriggerLevitation$a
net.minecraft.server.v1_16_R1.CriterionTriggerLevitation$a
字段
构造函数
(DistancePredicate, MinMaxBounds$Ints)
(EntityPredicate$Composite, DistancePredicate, MinMaxBounds$Ints)
方法
com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bf$b
bn$a
net.minecraft.server.v1_14_R1.CriterionTriggerLevitation$b
net.minecraft.server.v1_15_R1.CriterionTriggerLevitation$a
字段
构造函数
方法
1.14.4
名称
net.minecraft.advancements.critereon.LevitationTrigger$TriggerInstance
字段
CriterionConditionDistance: a, field_9675, distance, field_193202_a
DistancePredicate: a, distance, field_9675, distance, field_193202_a
CriterionConditionValue$IntegerRange: b, field_9676, duration, field_193203_b
MinMaxBounds$Ints: b, duration, field_9676, duration, field_193203_b
构造函数
方法
CriterionTriggerLevitation$b (CriterionConditionDistance): a, method_9013, create, func_203930_a
LevitationTrigger$TriggerInstance (DistancePredicate): a, levitated, method_9013, create, func_203930_a
boolean (EntityPlayer, Vec3D, int): a, method_9014, matches, func_193201_a
boolean (ServerPlayer, Vec3, int): a, matches, method_9014, matches, func_193201_a
com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b
com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b
1.14.3
名称
net.minecraft.advancement.criterion.LevitationCriterion$Conditions
字段
CriterionConditionDistance: a, field_9675, field_193202_a
CriterionConditionDistance: a, field_9675, distance, field_193202_a
CriterionConditionValue$IntegerRange: b, field_9676, field_193203_b
CriterionConditionValue$IntegerRange: b, field_9676, duration, field_193203_b
构造函数
方法
CriterionTriggerLevitation$b (CriterionConditionDistance): a, method_9013, func_203930_a
CriterionTriggerLevitation$b (CriterionConditionDistance): a, method_9013, create, func_203930_a
boolean (EntityPlayer, Vec3D, int): a, method_9014, func_193201_a
boolean (EntityPlayer, Vec3D, int): a, method_9014, matches, func_193201_a
com.google.gson.JsonElement (): b, method_807, func_200288_b
com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
ax$b
bf$b
net.minecraft.class_2085$class_2087
net.minecraft.server.v1_13_R2.CriterionTriggerLevitation$b
net.minecraft.server.v1_14_R1.CriterionTriggerLevitation$b
字段
CriterionConditionDistance: a, field_193202_a
CriterionConditionDistance: a, field_9675, field_193202_a
CriterionConditionValue$IntegerRange: b, field_193203_b
CriterionConditionValue$IntegerRange: b, field_9676, field_193203_b
构造函数
方法
CriterionTriggerLevitation$b (CriterionConditionDistance): a, func_203930_a
CriterionTriggerLevitation$b (CriterionConditionDistance): a, method_9013, func_203930_a
boolean (EntityPlayer, Vec3D, int): a, func_193201_a
boolean (EntityPlayer, Vec3D, int): a, method_9014, func_193201_a
com.google.gson.JsonElement (): b, func_200288_b
com.google.gson.JsonElement (): b, method_807, func_200288_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.CriterionTriggerLevitation$b
net.minecraft.server.v1_13_R2.CriterionTriggerLevitation$b
字段
构造函数
方法
1.13
名称
ax$b
net.minecraft.advancements.criterion.LevitationTrigger$Instance
net.minecraft.server.v1_13_R1.CriterionTriggerLevitation$b
字段
CriterionConditionDistance: a, field_193202_a
CriterionConditionValue$d: b, field_193203_b
构造函数
(CriterionConditionDistance, CriterionConditionValue$d)
方法
CriterionTriggerLevitation$b (CriterionConditionDistance): a, func_203930_a
boolean (EntityPlayer, Vec3D, int): a, func_193201_a
com.google.gson.JsonElement (): b, func_200288_b