历史 - net.minecraft.world.level.block.DispenserBlock

1.21.11

名称

dxd

eby

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dsf

dxd

字段

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dpu

dsf

字段

构造函数

方法

1.21.5

名称

dlt

dpu

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

名称

dmt

dlt

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

did

dmt

字段

DirectionProperty: b, FACING, field_10918, FACING, f_52659_

EnumProperty<Direction>: b, FACING, field_10918, FACING, f_52659_

构造函数

方法

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

DispenseItemBehavior (ItemStack): a, getDefaultDispenseMethod, method_64021, getBehaviorForItem, m_356928_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhg

did

字段

构造函数

方法

1.20.6

名称

cyv

dhg

字段

Map<Item, DispenseItemBehavior>: e, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_

Map<Item, DispenseItemBehavior>: d, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_

int: f, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_

int: g, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_

org.slf4j.Logger: d, LOGGER, field_46212, LOGGER, f_301786_

org.slf4j.Logger: e, LOGGER, field_46212, LOGGER, f_301786_

DefaultDispenseItemBehavior: f, DEFAULT_BEHAVIOR, field_51412, DEFAULT_BEHAVIOR, f_315203_

构造函数

方法

DispenseItemBehavior (ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, m_7216_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

Position (BlockSource): a, getDispensePosition, method_10010, getOutputLocation, m_52720_

Position (BlockSource): a, getDispensePosition, method_58682, getOutputLocation, m_52720_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (ItemLike): a, registerProjectileBehavior, method_58681, registerProjectileBehavior, m_320828_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

DispenseItemBehavior (Level, ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, m_7216_

Position (BlockSource, double, Vec3): a, getDispensePosition, method_10010, getOutputLocation, m_321992_

1.20.4

名称

cuw

cyv

字段

DirectionProperty: a, FACING, field_10918, FACING, f_52659_

DirectionProperty: b, FACING, field_10918, FACING, f_52659_

BooleanProperty: b, TRIGGERED, field_10920, TRIGGERED, f_52660_

BooleanProperty: c, TRIGGERED, field_10920, TRIGGERED, f_52660_

Map<Item, DispenseItemBehavior>: d, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_

Map<Item, DispenseItemBehavior>: e, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_

int: e, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_

int: f, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_

org.slf4j.Logger: c, LOGGER, field_46212, LOGGER, f_301786_

org.slf4j.Logger: d, LOGGER, field_46212, LOGGER, f_301786_

com.mojang.serialization.MapCodec<DispenserBlock>: a, CODEC, field_46336, CODEC, f_302710_

构造函数

方法

com.mojang.serialization.MapCodec<? extends DispenserBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cro

cuw

字段

Map<Item, DispenseItemBehavior>: c, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_

Map<Item, DispenseItemBehavior>: d, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_

int: d, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_

int: e, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_

org.slf4j.Logger: c, LOGGER, field_46212, LOGGER, f_301786_

构造函数

方法

void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_

void (ServerLevel, BlockState, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_

1.20.1

名称

crh

cro

字段

构造函数

方法

1.19.4

名称

cor

crh

字段

构造函数

方法

1.19.3

名称

clo

cor

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ckr

clo

net.minecraft.world.level.block.BlockDispenser

字段

构造函数

方法

1.19

名称

cfl

ckr

net.minecraft.world.level.block.BlockDispenser

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

cet

cfl

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbk

cet

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_, dispense

void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

cbj

cbk

字段

构造函数

方法

1.17

名称

bwa

cbj

net.minecraft.block.DispenserBlock

net.minecraft.src.C_1763_

net.minecraft.server.v1_16_R3.BlockDispenser

net.minecraft.world.level.block.BlockDispenser

字段

DirectionProperty: a, FACING, field_10918, FACING, field_176441_a, FACING

DirectionProperty: a, FACING, field_10918, FACING, f_52659_

BooleanProperty: b, TRIGGERED, field_10920, TRIGGERED, field_176440_b, TRIGGERED

BooleanProperty: b, TRIGGERED, field_10920, TRIGGERED, f_52660_

Map<Item, DispenseItemBehavior>: c, DISPENSER_REGISTRY, field_10919, BEHAVIORS, field_149943_a, REGISTRY

Map<Item, DispenseItemBehavior>: c, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_

int: d, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_

构造函数

方法

DispenseItemBehavior (ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, func_149940_a

DispenseItemBehavior (ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, m_7216_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

Position (BlockSource): a, getDispensePosition, method_10010, getOutputLocation, func_149939_a

Position (BlockSource): a, getDispensePosition, method_10010, getOutputLocation, m_52720_

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (ItemLike, DispenseItemBehavior): a, registerBehavior, method_10009, registerBehavior, func_199774_a

void (ItemLike, DispenseItemBehavior): a, registerBehavior, method_10009, registerBehavior, m_52672_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, func_176439_d, dispense

void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_, dispense

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvx

bwa

net.minecraft.server.v1_16_R2.BlockDispenser

net.minecraft.server.v1_16_R3.BlockDispenser

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxd

bvx

net.minecraft.server.v1_16_R1.BlockDispenser

net.minecraft.server.v1_16_R2.BlockDispenser

字段

构造函数

方法

void (Level, BlockPos): a, dispenseFrom, method_10012, dispense, func_176439_d, dispense

void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, func_176439_d, dispense

1.16.1

名称

bqr

bxd

net.minecraft.server.v1_15_R1.BlockDispenser

net.minecraft.server.v1_16_R1.BlockDispenser

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

名称

bqo

bqr

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bof

bqo

net.minecraft.server.v1_14_R1.BlockDispenser

net.minecraft.server.v1_15_R1.BlockDispenser

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

boa

bof

net.minecraft.world.level.block.DispenserBlock

字段

BlockStateDirection: a, field_10918, FACING, field_176441_a, FACING

DirectionProperty: a, FACING, field_10918, FACING, field_176441_a, FACING

BlockStateBoolean: b, field_10920, TRIGGERED, field_176440_b, TRIGGERED

BooleanProperty: b, TRIGGERED, field_10920, TRIGGERED, field_176440_b, TRIGGERED

Map<Item, IDispenseBehavior>: c, field_10919, BEHAVIORS, field_149943_a, REGISTRY

Map<Item, DispenseItemBehavior>: c, DISPENSER_REGISTRY, field_10919, BEHAVIORS, field_149943_a, REGISTRY

构造函数

方法

void (World, BlockPosition): a, method_10012, dispense, func_176439_d, dispense

void (Level, BlockPos): a, dispenseFrom, method_10012, dispense, func_176439_d, dispense

IDispenseBehavior (ItemStack): a, method_10011, getBehaviorForItem, func_149940_a

DispenseItemBehavior (ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, func_149940_a

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

IPosition (ISourceBlock): a, method_10010, getOutputLocation, func_149939_a

Position (BlockSource): a, getDispensePosition, method_10010, getOutputLocation, func_149939_a

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (IMaterial, IDispenseBehavior): a, method_10009, registerBehavior, func_199774_a

void (ItemLike, DispenseItemBehavior): a, registerBehavior, method_10009, registerBehavior, func_199774_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.3

名称

bnw

boa

net.minecraft.block.DispenserBlock

字段

BlockStateDirection: a, field_10918, field_176441_a, FACING

BlockStateDirection: a, field_10918, FACING, field_176441_a, FACING

BlockStateBoolean: b, field_10920, field_176440_b, TRIGGERED

BlockStateBoolean: b, field_10920, TRIGGERED, field_176440_b, TRIGGERED

Map<Item, IDispenseBehavior>: c, field_10919, field_149943_a, REGISTRY

Map<Item, IDispenseBehavior>: c, field_10919, BEHAVIORS, field_149943_a, REGISTRY

构造函数

方法

void (World, BlockPosition): a, method_10012, func_176439_d, dispense

void (World, BlockPosition): a, method_10012, dispense, func_176439_d, dispense

IDispenseBehavior (ItemStack): a, method_10011, func_149940_a

IDispenseBehavior (ItemStack): a, method_10011, getBehaviorForItem, func_149940_a

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

IPosition (ISourceBlock): a, method_10010, func_149939_a

IPosition (ISourceBlock): a, method_10010, getOutputLocation, func_149939_a

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

void (IMaterial, IDispenseBehavior): a, method_10009, func_199774_a

void (IMaterial, IDispenseBehavior): a, method_10009, registerBehavior, func_199774_a

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bnv

bnw

字段

构造函数

方法

1.14

名称

bec

bnv

net.minecraft.class_2315

net.minecraft.block.BlockDispenser

net.minecraft.block.DispenserBlock

net.minecraft.server.v1_13_R2.BlockDispenser

net.minecraft.server.v1_14_R1.BlockDispenser

字段

BlockStateDirection: a, field_176441_a, FACING

BlockStateDirection: a, field_10918, field_176441_a, FACING

BlockStateBoolean: b, field_176440_b, TRIGGERED

BlockStateBoolean: b, field_10920, field_176440_b, TRIGGERED

Map<Item, IDispenseBehavior>: c, field_149943_a, REGISTRY

Map<Item, IDispenseBehavior>: c, field_10919, field_149943_a, REGISTRY

构造函数

方法

void (World, BlockPosition): a, func_176439_d, dispense

void (World, BlockPosition): a, method_10012, func_176439_d, dispense

IDispenseBehavior (ItemStack): a, func_149940_a

IDispenseBehavior (ItemStack): a, method_10011, func_149940_a

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

IPosition (ISourceBlock): a, func_149939_a

IPosition (ISourceBlock): a, method_10010, func_149939_a

boolean (IBlockData): u, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

void (IMaterial, IDispenseBehavior): a, func_199774_a

void (IMaterial, IDispenseBehavior): a, method_10009, func_199774_a

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

1.13.2

名称

beb

bec

字段

构造函数

方法

1.13.1

名称

bdt

beb

net.minecraft.server.v1_13_R1.BlockDispenser

net.minecraft.server.v1_13_R2.BlockDispenser

字段

RegistryDefault<Item, IDispenseBehavior>: c, field_149943_a, REGISTRY

Map<Item, IDispenseBehavior>: c, field_149943_a, REGISTRY

构造函数

方法

1.13

名称

apz

bdt

net.minecraft.server.v1_12_R1.BlockDispenser

net.minecraft.server.v1_13_R1.BlockDispenser

字段

Random: d, field_149942_b

构造函数

()

(Block$Info)

方法

int (World): a, func_149738_a

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): e, func_176438_e

void (World, BlockPosition): c, func_176439_d, dispense

void (World, BlockPosition): a, func_176439_d, dispense

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

TileEntity (World, int): a, func_149915_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): u, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): c, func_180641_l

int (IBlockData, World, BlockPosition): a, func_180641_l

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

void (IMaterial, IDispenseBehavior): a, func_199774_a

int (IWorldReader): a, func_149738_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

TileEntity (IBlockAccess): a, func_196283_a_

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

apx

apz

字段

构造函数

方法

1.12

名称

amw

apx

net.minecraft.server.v1_11_R1.BlockDispenser

net.minecraft.server.v1_12_R1.BlockDispenser

字段

构造函数

方法

boolean (IBlockData): x, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_149740_M, isComplexRedstone

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amu

amw

字段

构造函数

方法

1.11

名称

alh

amu

net.minecraft.server.v1_10_R1.BlockDispenser

net.minecraft.server.v1_11_R1.BlockDispenser

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): x, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

int (IBlockData, World, BlockPosition): c, func_180641_l

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aku

alh

net.minecraft.server.v1_9_R2.BlockDispenser

net.minecraft.server.v1_10_R1.BlockDispenser

字段

构造函数

方法

EnumDirection (int): e, func_149937_b

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockDispenser

net.minecraft.server.v1_9_R2.BlockDispenser

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

agg

aku

net.minecraft.server.v1_8_R3.BlockDispenser

net.minecraft.server.v1_9_R1.BlockDispenser

字段

RegistryDefault<Item, IDispenseBehavior>: N, field_149943_a, REGISTRY

RegistryDefault<Item, IDispenseBehavior>: c, field_149943_a, REGISTRY

Random: O, field_149942_b

Random: d, field_149942_b

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition): f, func_176439_d, dispense

void (World, BlockPosition): c, func_176439_d, dispense

EnumDirection (int): b, func_149937_b

EnumDirection (int): e, func_149937_b

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (): b, func_149645_b

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

IBlockData (IBlockData): b, func_176217_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

EnumRenderType (IBlockData): a, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

名称

agg

net.minecraft.block.BlockDispenser

net.minecraft.server.v1_8_R3.BlockDispenser

字段

BlockStateDirection: a, field_176441_a, FACING

BlockStateBoolean: b, field_176440_b, TRIGGERED

RegistryDefault<Item, IDispenseBehavior>: N, field_149943_a, REGISTRY

Random: O, field_149942_b

构造函数

()

方法

int (World): a, func_149738_a

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): e, func_176438_e

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition): f, func_176439_d, dispense

IDispenseBehavior (ItemStack): a, func_149940_a

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

TileEntity (World, int): a, func_149915_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

IPosition (ISourceBlock): a, func_149939_a

EnumDirection (int): b, func_149937_b

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (): b, func_149645_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

IBlockData (IBlockData): b, func_176217_b