历史 - net.minecraft.world.level.block.DispenserBlock
1.21.11
名称
dxd
eby
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dsf
dxd
字段
构造函数
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dpu
dsf
字段
构造函数
方法
1.21.5
名称
dlt
dpu
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dmt
dlt
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
did
dmt
字段
DirectionProperty: b, FACING, field_10918, FACING, f_52659_
EnumProperty<Direction>: b, FACING, field_10918, FACING, f_52659_
构造函数
方法
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
DispenseItemBehavior (ItemStack): a, getDefaultDispenseMethod, method_64021, getBehaviorForItem, m_356928_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhg
did
字段
构造函数
方法
1.20.6
名称
cyv
dhg
字段
Map<Item, DispenseItemBehavior>: e, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_
Map<Item, DispenseItemBehavior>: d, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_
int: f, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_
int: g, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_
org.slf4j.Logger: d, LOGGER, field_46212, LOGGER, f_301786_
org.slf4j.Logger: e, LOGGER, field_46212, LOGGER, f_301786_
DefaultDispenseItemBehavior: f, DEFAULT_BEHAVIOR, field_51412, DEFAULT_BEHAVIOR, f_315203_
构造函数
方法
DispenseItemBehavior (ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, m_7216_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
Position (BlockSource): a, getDispensePosition, method_10010, getOutputLocation, m_52720_
Position (BlockSource): a, getDispensePosition, method_58682, getOutputLocation, m_52720_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (ItemLike): a, registerProjectileBehavior, method_58681, registerProjectileBehavior, m_320828_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
DispenseItemBehavior (Level, ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, m_7216_
Position (BlockSource, double, Vec3): a, getDispensePosition, method_10010, getOutputLocation, m_321992_
1.20.4
名称
cuw
cyv
字段
DirectionProperty: a, FACING, field_10918, FACING, f_52659_
DirectionProperty: b, FACING, field_10918, FACING, f_52659_
BooleanProperty: b, TRIGGERED, field_10920, TRIGGERED, f_52660_
BooleanProperty: c, TRIGGERED, field_10920, TRIGGERED, f_52660_
Map<Item, DispenseItemBehavior>: d, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_
Map<Item, DispenseItemBehavior>: e, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_
int: e, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_
int: f, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_
org.slf4j.Logger: c, LOGGER, field_46212, LOGGER, f_301786_
org.slf4j.Logger: d, LOGGER, field_46212, LOGGER, f_301786_
com.mojang.serialization.MapCodec<DispenserBlock>: a, CODEC, field_46336, CODEC, f_302710_
构造函数
方法
com.mojang.serialization.MapCodec<? extends DispenserBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cro
cuw
字段
Map<Item, DispenseItemBehavior>: c, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_
Map<Item, DispenseItemBehavior>: d, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_
int: d, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_
int: e, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_
org.slf4j.Logger: c, LOGGER, field_46212, LOGGER, f_301786_
构造函数
方法
void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_
void (ServerLevel, BlockState, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_
1.20.1
名称
crh
cro
字段
构造函数
方法
1.19.4
名称
cor
crh
字段
构造函数
方法
1.19.3
名称
clo
cor
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ckr
clo
net.minecraft.world.level.block.BlockDispenser
字段
构造函数
方法
1.19
名称
cfl
ckr
net.minecraft.world.level.block.BlockDispenser
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
cet
cfl
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbk
cet
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_, dispense
void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
cbj
cbk
字段
构造函数
方法
1.17
名称
bwa
cbj
net.minecraft.block.DispenserBlock
net.minecraft.src.C_1763_
net.minecraft.server.v1_16_R3.BlockDispenser
net.minecraft.world.level.block.BlockDispenser
字段
DirectionProperty: a, FACING, field_10918, FACING, field_176441_a, FACING
DirectionProperty: a, FACING, field_10918, FACING, f_52659_
BooleanProperty: b, TRIGGERED, field_10920, TRIGGERED, field_176440_b, TRIGGERED
BooleanProperty: b, TRIGGERED, field_10920, TRIGGERED, f_52660_
Map<Item, DispenseItemBehavior>: c, DISPENSER_REGISTRY, field_10919, BEHAVIORS, field_149943_a, REGISTRY
Map<Item, DispenseItemBehavior>: c, DISPENSER_REGISTRY, field_10919, BEHAVIORS, f_52661_
int: d, TRIGGER_DURATION, field_31082, SCHEDULED_TICK_DELAY, f_153160_
构造函数
方法
DispenseItemBehavior (ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, func_149940_a
DispenseItemBehavior (ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, m_7216_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
Position (BlockSource): a, getDispensePosition, method_10010, getOutputLocation, func_149939_a
Position (BlockSource): a, getDispensePosition, method_10010, getOutputLocation, m_52720_
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (ItemLike, DispenseItemBehavior): a, registerBehavior, method_10009, registerBehavior, func_199774_a
void (ItemLike, DispenseItemBehavior): a, registerBehavior, method_10009, registerBehavior, m_52672_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, func_176439_d, dispense
void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, m_5824_, dispense
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvx
bwa
net.minecraft.server.v1_16_R2.BlockDispenser
net.minecraft.server.v1_16_R3.BlockDispenser
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxd
bvx
net.minecraft.server.v1_16_R1.BlockDispenser
net.minecraft.server.v1_16_R2.BlockDispenser
字段
构造函数
方法
void (Level, BlockPos): a, dispenseFrom, method_10012, dispense, func_176439_d, dispense
void (ServerLevel, BlockPos): a, dispenseFrom, method_10012, dispense, func_176439_d, dispense
1.16.1
名称
bqr
bxd
net.minecraft.server.v1_15_R1.BlockDispenser
net.minecraft.server.v1_16_R1.BlockDispenser
字段
构造函数
方法
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
bqo
bqr
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bof
bqo
net.minecraft.server.v1_14_R1.BlockDispenser
net.minecraft.server.v1_15_R1.BlockDispenser
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
boa
bof
net.minecraft.world.level.block.DispenserBlock
字段
BlockStateDirection: a, field_10918, FACING, field_176441_a, FACING
DirectionProperty: a, FACING, field_10918, FACING, field_176441_a, FACING
BlockStateBoolean: b, field_10920, TRIGGERED, field_176440_b, TRIGGERED
BooleanProperty: b, TRIGGERED, field_10920, TRIGGERED, field_176440_b, TRIGGERED
Map<Item, IDispenseBehavior>: c, field_10919, BEHAVIORS, field_149943_a, REGISTRY
Map<Item, DispenseItemBehavior>: c, DISPENSER_REGISTRY, field_10919, BEHAVIORS, field_149943_a, REGISTRY
构造函数
方法
void (World, BlockPosition): a, method_10012, dispense, func_176439_d, dispense
void (Level, BlockPos): a, dispenseFrom, method_10012, dispense, func_176439_d, dispense
IDispenseBehavior (ItemStack): a, method_10011, getBehaviorForItem, func_149940_a
DispenseItemBehavior (ItemStack): a, getDispenseMethod, method_10011, getBehaviorForItem, func_149940_a
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
IPosition (ISourceBlock): a, method_10010, getOutputLocation, func_149939_a
Position (BlockSource): a, getDispensePosition, method_10010, getOutputLocation, func_149939_a
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (IMaterial, IDispenseBehavior): a, method_10009, registerBehavior, func_199774_a
void (ItemLike, DispenseItemBehavior): a, registerBehavior, method_10009, registerBehavior, func_199774_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.3
名称
bnw
boa
net.minecraft.block.DispenserBlock
字段
BlockStateDirection: a, field_10918, field_176441_a, FACING
BlockStateDirection: a, field_10918, FACING, field_176441_a, FACING
BlockStateBoolean: b, field_10920, field_176440_b, TRIGGERED
BlockStateBoolean: b, field_10920, TRIGGERED, field_176440_b, TRIGGERED
Map<Item, IDispenseBehavior>: c, field_10919, field_149943_a, REGISTRY
Map<Item, IDispenseBehavior>: c, field_10919, BEHAVIORS, field_149943_a, REGISTRY
构造函数
方法
void (World, BlockPosition): a, method_10012, func_176439_d, dispense
void (World, BlockPosition): a, method_10012, dispense, func_176439_d, dispense
IDispenseBehavior (ItemStack): a, method_10011, func_149940_a
IDispenseBehavior (ItemStack): a, method_10011, getBehaviorForItem, func_149940_a
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
IPosition (ISourceBlock): a, method_10010, func_149939_a
IPosition (ISourceBlock): a, method_10010, getOutputLocation, func_149939_a
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
void (IMaterial, IDispenseBehavior): a, method_10009, func_199774_a
void (IMaterial, IDispenseBehavior): a, method_10009, registerBehavior, func_199774_a
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnv
bnw
字段
构造函数
方法
1.14
名称
bec
bnv
net.minecraft.class_2315
net.minecraft.block.BlockDispenser
net.minecraft.block.DispenserBlock
net.minecraft.server.v1_13_R2.BlockDispenser
net.minecraft.server.v1_14_R1.BlockDispenser
字段
BlockStateDirection: a, field_176441_a, FACING
BlockStateDirection: a, field_10918, field_176441_a, FACING
BlockStateBoolean: b, field_176440_b, TRIGGERED
BlockStateBoolean: b, field_10920, field_176440_b, TRIGGERED
Map<Item, IDispenseBehavior>: c, field_149943_a, REGISTRY
Map<Item, IDispenseBehavior>: c, field_10919, field_149943_a, REGISTRY
构造函数
方法
void (World, BlockPosition): a, func_176439_d, dispense
void (World, BlockPosition): a, method_10012, func_176439_d, dispense
IDispenseBehavior (ItemStack): a, func_149940_a
IDispenseBehavior (ItemStack): a, method_10011, func_149940_a
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
IPosition (ISourceBlock): a, func_149939_a
IPosition (ISourceBlock): a, method_10010, func_149939_a
boolean (IBlockData): u, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
void (IMaterial, IDispenseBehavior): a, func_199774_a
void (IMaterial, IDispenseBehavior): a, method_10009, func_199774_a
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
1.13.2
名称
beb
bec
字段
构造函数
方法
1.13.1
名称
bdt
beb
net.minecraft.server.v1_13_R1.BlockDispenser
net.minecraft.server.v1_13_R2.BlockDispenser
字段
RegistryDefault<Item, IDispenseBehavior>: c, field_149943_a, REGISTRY
Map<Item, IDispenseBehavior>: c, field_149943_a, REGISTRY
构造函数
方法
1.13
名称
apz
bdt
net.minecraft.server.v1_12_R1.BlockDispenser
net.minecraft.server.v1_13_R1.BlockDispenser
字段
Random: d, field_149942_b
构造函数
()
方法
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): e, func_176438_e
void (World, BlockPosition): c, func_176439_d, dispense
void (World, BlockPosition): a, func_176439_d, dispense
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
TileEntity (World, int): a, func_149915_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): u, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): c, func_180641_l
int (IBlockData, World, BlockPosition): a, func_180641_l
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
void (IMaterial, IDispenseBehavior): a, func_199774_a
int (IWorldReader): a, func_149738_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
TileEntity (IBlockAccess): a, func_196283_a_
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apx
apz
字段
构造函数
方法
1.12
名称
amw
apx
net.minecraft.server.v1_11_R1.BlockDispenser
net.minecraft.server.v1_12_R1.BlockDispenser
字段
构造函数
方法
boolean (IBlockData): x, func_149740_M, isComplexRedstone
boolean (IBlockData): v, func_149740_M, isComplexRedstone
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amu
amw
字段
构造函数
方法
1.11
名称
alh
amu
net.minecraft.server.v1_10_R1.BlockDispenser
net.minecraft.server.v1_11_R1.BlockDispenser
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): x, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
int (IBlockData, World, BlockPosition): c, func_180641_l
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aku
alh
net.minecraft.server.v1_9_R2.BlockDispenser
net.minecraft.server.v1_10_R1.BlockDispenser
字段
构造函数
方法
EnumDirection (int): e, func_149937_b
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockDispenser
net.minecraft.server.v1_9_R2.BlockDispenser
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
agg
aku
net.minecraft.server.v1_8_R3.BlockDispenser
net.minecraft.server.v1_9_R1.BlockDispenser
字段
RegistryDefault<Item, IDispenseBehavior>: N, field_149943_a, REGISTRY
RegistryDefault<Item, IDispenseBehavior>: c, field_149943_a, REGISTRY
Random: O, field_149942_b
Random: d, field_149942_b
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition): f, func_176439_d, dispense
void (World, BlockPosition): c, func_176439_d, dispense
EnumDirection (int): b, func_149937_b
EnumDirection (int): e, func_149937_b
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
int (): b, func_149645_b
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
IBlockData (IBlockData): b, func_176217_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
EnumRenderType (IBlockData): a, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
1.8.8
名称
agg
net.minecraft.block.BlockDispenser
net.minecraft.server.v1_8_R3.BlockDispenser
字段
BlockStateDirection: a, field_176441_a, FACING
BlockStateBoolean: b, field_176440_b, TRIGGERED
RegistryDefault<Item, IDispenseBehavior>: N, field_149943_a, REGISTRY
Random: O, field_149942_b
构造函数
()
方法
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): e, func_176438_e
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition): f, func_176439_d, dispense
IDispenseBehavior (ItemStack): a, func_149940_a
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
TileEntity (World, int): a, func_149915_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
IPosition (ISourceBlock): a, func_149939_a
EnumDirection (int): b, func_149937_b
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
int (): b, func_149645_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
IBlockData (IBlockData): b, func_176217_b