历史 - net.minecraft.world.level.levelgen.structure.StructureStart
1.21.11
名称
fav
ffw
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
evg
fav
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
esv
evg
字段
构造函数
方法
1.21.5
名称
env
esv
字段
构造函数
方法
1.21.4
名称
eos
env
字段
构造函数
方法
1.21.3
名称
ejz
eos
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eiu
ejz
字段
构造函数
方法
1.20.6
名称
dzo
eiu
字段
构造函数
方法
1.20.4
名称
dvq
dzo
字段
构造函数
方法
1.20.2
名称
dsi
dvq
字段
构造函数
方法
1.20.1
名称
drx
dsi
字段
构造函数
方法
1.19.4
名称
dox
drx
字段
构造函数
方法
1.19.3
名称
dlj
dox
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dkm
dlj
net.minecraft.world.level.levelgen.structure.StructureStart
字段
构造函数
方法
1.19
名称
dfr
dkm
net.minecraft.world.level.levelgen.structure.StructureStart
字段
int: f, references, field_15326, references, f_73568_
int: g, references, field_15326, references, f_73568_
Structure: d, structure, field_16714, structure, f_226844_
ChunkPos: e, chunkPos, field_29070, pos, f_163592_
ChunkPos: f, chunkPos, field_29070, pos, f_163592_
BoundingBox: g, cachedBoundingBox, field_31663, boundingBox, f_163593_
BoundingBox: h, cachedBoundingBox, field_31663, boundingBox, f_163593_
PiecesContainer: d, pieceContainer, field_34940, children, f_192654_
PiecesContainer: e, pieceContainer, field_34940, children, f_192654_
ConfiguredStructureFeature<?, ?>: c, feature, field_16714, feature, f_73565_
org.slf4j.Logger: c, LOGGER, field_37751, LOGGER, f_226843_
构造函数
(Structure, ChunkPos, int, PiecesContainer)
(ConfiguredStructureFeature<?, ?>, ChunkPos, int, PiecesContainer)
方法
boolean (): d, canBeReferenced, method_14979, isInExistingChunk, m_73606_
boolean (): d, canBeReferenced, method_14979, isNeverReferenced, m_73606_
int (): g, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, m_73609_
int (): g, getMaxReferences, method_14970, getMinReferencedStructureReferenceCount, m_73609_
Structure (): h, getStructure, method_16656, getStructure, m_226861_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, place, m_7129_
ConfiguredStructureFeature<?, ?> (): h, getFeature, method_16656, getFeature, m_210081_
StructureStart (StructurePieceSerializationContext, CompoundTag, long): a, loadStaticStart, method_41621, fromNbt, m_226857_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos): a, placeInChunk, method_14974, place, m_226850_
1.18.2
名称
dfh
dfr
字段
StructureFeature<C>: c, feature, field_16714, feature, f_73565_
ConfiguredStructureFeature<?, ?>: c, feature, field_16714, feature, f_73565_
构造函数
(StructureFeature<C>, ChunkPos, int, PiecesContainer)
(ConfiguredStructureFeature<?, ?>, ChunkPos, int, PiecesContainer)
方法
StructureFeature<?> (): h, getFeature, method_16656, getFeature, m_73610_
ConfiguredStructureFeature<?, ?> (): h, getFeature, method_16656, getFeature, m_210081_
1.18.1
名称
字段
构造函数
方法
1.18
名称
dbo
dfh
字段
List<StructurePiece>: c, pieces, field_15325, children, f_73562_
int: h, references, field_15326, references, f_73568_
int: f, references, field_15326, references, f_73568_
StructureFeature<C>: f, feature, field_16714, feature, f_73565_
StructureFeature<C>: c, feature, field_16714, feature, f_73565_
WorldgenRandom: d, random, field_16715, random, f_73564_
org.apache.logging.log4j.Logger: e, LOGGER, field_29328, LOGGER, f_163591_
ChunkPos: g, chunkPos, field_29070, pos, f_163592_
ChunkPos: e, chunkPos, field_29070, pos, f_163592_
BoundingBox: i, cachedBoundingBox, field_31663, boundingBox, f_163593_
BoundingBox: g, cachedBoundingBox, field_31663, boundingBox, f_163593_
PiecesContainer: d, pieceContainer, field_34940, children, f_192654_
构造函数
(StructureFeature<C>, ChunkPos, int, long)
(StructureFeature<C>, ChunkPos, int, PiecesContainer)
方法
BoundingBox (): c, getBoundingBox, method_14969, setBoundingBoxFromChildren, m_73601_
BoundingBox (): a, getBoundingBox, method_14969, getBoundingBox, m_73601_
boolean (): e, isValid, method_16657, hasChildren, m_73603_
boolean (): b, isValid, method_16657, hasChildren, m_73603_
List<StructurePiece> (): d, getPieces, method_14963, getChildren, m_73602_
List<StructurePiece> (): i, getPieces, method_14963, getChildren, m_73602_
BlockPos (): a, getLocatePos, method_14962, getBlockPos, m_7148_
boolean (): g, canBeReferenced, method_14979, isInExistingChunk, m_73606_
boolean (): d, canBeReferenced, method_14979, isInExistingChunk, m_73606_
void (): h, addReference, method_14964, incrementReferences, m_73607_
void (): e, addReference, method_14964, incrementReferences, m_73607_
int (): j, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, m_73609_
int (): g, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, m_73609_
void (Random, int, int): a, moveInsideHeights, method_14976, randomUpwardTranslation, m_73597_
StructureFeature<?> (): k, getFeature, method_16656, getFeature, m_73610_
StructureFeature<?> (): h, getFeature, method_16656, getFeature, m_73610_
int (): i, getReferences, method_23676, getReferences, m_73608_
int (): f, getReferences, method_23676, getReferences, m_73608_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_7129_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, place, m_7129_
void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, C, LevelHeightAccessor): a, generatePieces, method_16655, init, m_142743_
BoundingBox (): b, createBoundingBox, method_36217, calculateBoundingBox, m_142516_
CompoundTag (ServerLevel, ChunkPos): a, createTag, method_14972, toNbt, m_163606_
void (int, int, Random, int): a, moveBelowSeaLevel, method_14978, randomUpwardTranslation, m_163601_
void (int): a, offsetPiecesVertically, method_35463, translateUpward, m_163599_
void (): n, invalidateCache, method_35468, resetBoundingBox, m_163628_
ChunkPos (): f, getChunkPos, method_34000, getPos, m_163625_
ChunkPos (): c, getChunkPos, method_34000, getPos, m_163625_
void (StructurePiece): a, addPiece, method_35462, addPiece, m_142679_
StructurePiece (BoundingBox): a, findCollisionPiece, method_35461, getIntersecting, m_141921_
void (): l, clearPieces, method_35466, clearChildren, m_163626_
boolean (): m, hasNoPieces, method_35467, hasNoChildren, m_163627_
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_35465, getIntersecting, m_163622_
boolean (BlockPos): a, isInsidePiece, method_35464, contains, m_163613_
CompoundTag (StructurePieceSerializationContext, ChunkPos): a, createTag, method_14972, toNbt, m_192660_
1.17.1
名称
dbn
dbo
字段
构造函数
方法
1.17
名称
crv
dbn
net.minecraft.world.gen.feature.structure.StructureStart
net.minecraft.src.C_2588_
net.minecraft.server.v1_16_R3.StructureStart
net.minecraft.world.level.levelgen.structure.StructureStart
字段
BoundingBox: c, boundingBox, field_15330, boundingBox, field_75074_b
int: f, chunkX, field_15329, chunkX, field_143024_c
int: g, chunkZ, field_15327, chunkZ, field_143023_d
List<StructurePiece>: b, pieces, field_15325, children, field_75075_a
List<StructurePiece>: c, pieces, field_15325, children, f_73562_
int: h, references, field_15326, references, field_212688_f
int: h, references, field_15326, references, f_73568_
StructureStart<?>: a, INVALID_START, field_16713, DEFAULT, field_214630_a
StructureStart<?>: b, INVALID_START, field_16713, DEFAULT, f_73561_
StructureFeature<C>: e, feature, field_16714, feature, field_214632_e
StructureFeature<C>: f, feature, field_16714, feature, f_73565_
WorldgenRandom: d, random, field_16715, random, field_214631_d
WorldgenRandom: d, random, field_16715, random, f_73564_
org.apache.logging.log4j.Logger: e, LOGGER, field_29328, LOGGER, f_163591_
String: a, INVALID_START_ID, field_31662, INVALID, f_163590_
ChunkPos: g, chunkPos, field_29070, pos, f_163592_
BoundingBox: i, cachedBoundingBox, field_31663, boundingBox, f_163593_
构造函数
(StructureFeature<C>, int, int, BoundingBox, int, long)
(StructureFeature<C>, ChunkPos, int, long)
方法
BoundingBox (): c, getBoundingBox, method_14968, getBoundingBox, func_75071_a
BoundingBox (): c, getBoundingBox, method_14969, setBoundingBoxFromChildren, m_73601_
CompoundTag (int, int): a, createTag, method_14972, toTag, func_143021_a
boolean (): e, isValid, method_16657, hasChildren, func_75069_d
boolean (): e, isValid, method_16657, hasChildren, m_73603_
int (): f, getChunkX, method_14967, getChunkX, func_143019_e
int (): g, getChunkZ, method_14966, getChunkZ, func_143018_f
List<StructurePiece> (): d, getPieces, method_14963, getChildren, func_186161_c
List<StructurePiece> (): d, getPieces, method_14963, getChildren, m_73602_
BlockPos (): a, getLocatePos, method_14962, getBlockPos, func_204294_a
BlockPos (): a, getLocatePos, method_14962, getBlockPos, m_7148_
boolean (): h, canBeReferenced, method_14979, isInExistingChunk, func_212687_g
boolean (): g, canBeReferenced, method_14979, isInExistingChunk, m_73606_
void (): i, addReference, method_14964, incrementReferences, func_212685_h
void (): h, addReference, method_14964, incrementReferences, m_73607_
int (): k, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i
int (): j, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, m_73609_
void (): b, calculateBoundingBox, method_14969, setBoundingBoxFromChildren, func_202500_a
void (int, Random, int): a, moveBelowSeaLevel, method_14978, randomUpwardTranslation, func_214628_a
void (Random, int, int): a, moveInsideHeights, method_14976, randomUpwardTranslation, func_214626_a
void (Random, int, int): a, moveInsideHeights, method_14976, randomUpwardTranslation, m_73597_
StructureFeature<?> (): l, getFeature, method_16656, getFeature, func_214627_k
StructureFeature<?> (): k, getFeature, method_16656, getFeature, m_73610_
int (): j, getReferences, method_23676, getReferences, func_227457_j_
int (): i, getReferences, method_23676, getReferences, m_73608_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_7129_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, C): a, generatePieces, method_16655, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, C, LevelHeightAccessor): a, generatePieces, method_16655, init, m_142743_
BoundingBox (): b, createBoundingBox, method_36217, calculateBoundingBox, m_142516_
CompoundTag (ServerLevel, ChunkPos): a, createTag, method_14972, toNbt, m_163606_
void (int, int, Random, int): a, moveBelowSeaLevel, method_14978, randomUpwardTranslation, m_163601_
void (int): a, offsetPiecesVertically, method_35463, translateUpward, m_163599_
void (): n, invalidateCache, method_35468, resetBoundingBox, m_163628_
ChunkPos (): f, getChunkPos, method_34000, getPos, m_163625_
void (StructurePiece): a, addPiece, method_35462, addPiece, m_142679_
StructurePiece (BoundingBox): a, findCollisionPiece, method_35461, getIntersecting, m_141921_
void (): l, clearPieces, method_35466, clearChildren, m_163626_
boolean (): m, hasNoPieces, method_35467, hasNoChildren, m_163627_
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_35465, getIntersecting, m_163622_
boolean (BlockPos): a, isInsidePiece, method_35464, contains, m_163613_
1.16.5
名称
字段
构造函数
方法
BlockPos (): a, getLocatePos, method_14962, getPos, func_204294_a
BlockPos (): a, getLocatePos, method_14962, getBlockPos, func_204294_a
1.16.4
名称
crs
crv
net.minecraft.server.v1_16_R2.StructureStart
net.minecraft.server.v1_16_R3.StructureStart
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
void (int, Random, int): a, moveBelowSeaLevel, method_14978, method_14978, func_214628_a
void (int, Random, int): a, moveBelowSeaLevel, method_14978, randomUpwardTranslation, func_214628_a
void (Random, int, int): a, moveInsideHeights, method_14976, method_14976, func_214626_a
void (Random, int, int): a, moveInsideHeights, method_14976, randomUpwardTranslation, func_214626_a
1.16.2
名称
ctz
crs
net.minecraft.server.v1_16_R1.StructureStart
net.minecraft.server.v1_16_R2.StructureStart
字段
构造函数
方法
void (ChunkGenerator, StructureManager, int, int, Biome, C): a, generatePieces, method_16655, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, C): a, generatePieces, method_16655, init, func_230364_a_
1.16.1
名称
clv
ctz
net.minecraft.server.v1_15_R1.StructureStart
net.minecraft.server.v1_16_R1.StructureStart
字段
构造函数
方法
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (int, Random, int): a, moveBelowSeaLevel, method_14978, func_214628_a
void (int, Random, int): a, moveBelowSeaLevel, method_14978, method_14978, func_214628_a
void (Random, int, int): a, moveInsideHeights, method_14976, func_214626_a
void (Random, int, int): a, moveInsideHeights, method_14976, method_14976, func_214626_a
void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_
void (ChunkGenerator, StructureManager, int, int, Biome, C): a, generatePieces, method_16655, init, func_230364_a_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_
1.15.2
名称
cls
clv
字段
构造函数
方法
int (): j, getReferences, method_23676, func_227457_j_
int (): j, getReferences, method_23676, getReferences, func_227457_j_
1.15.1
名称
字段
构造函数
方法
1.15
名称
ciw
cls
net.minecraft.server.v1_14_R1.StructureStart
net.minecraft.server.v1_15_R1.StructureStart
字段
Biome: h, biome, field_15328, biome, field_202505_e
int: i, references, field_15326, references, field_212688_f
int: h, references, field_15326, references, field_212688_f
构造函数
(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)
(StructureFeature<?>, int, int, BoundingBox, int, long)
方法
void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a
int (): j, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i
int (): k, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i
StructureFeature<?> (): k, getFeature, method_16656, getFeature, func_214627_k
StructureFeature<?> (): l, getFeature, method_16656, getFeature, func_214627_k
void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_
int (): j, getReferences, method_23676, func_227457_j_
1.14.4
名称
cir
ciw
net.minecraft.world.level.levelgen.structure.StructureStart
字段
StructureBoundingBox: c, field_15330, boundingBox, field_75074_b
BoundingBox: c, boundingBox, field_15330, boundingBox, field_75074_b
int: f, field_15329, chunkX, field_143024_c
int: f, chunkX, field_15329, chunkX, field_143024_c
int: g, field_15327, chunkZ, field_143023_d
int: g, chunkZ, field_15327, chunkZ, field_143023_d
List<StructurePiece>: b, field_15325, children, field_75075_a
List<StructurePiece>: b, pieces, field_15325, children, field_75075_a
BiomeBase: h, field_15328, biome, field_202505_e
Biome: h, biome, field_15328, biome, field_202505_e
int: i, field_15326, references, field_212688_f
int: i, references, field_15326, references, field_212688_f
StructureStart: a, field_16713, DEFAULT, field_214630_a
StructureStart: a, INVALID_START, field_16713, DEFAULT, field_214630_a
StructureGenerator<?>: e, field_16714, feature, field_214632_e
StructureFeature<?>: e, feature, field_16714, feature, field_214632_e
SeededRandom: d, field_16715, random, field_214631_d
WorldgenRandom: d, random, field_16715, random, field_214631_d
构造函数
方法
StructureBoundingBox (): c, method_14968, getBoundingBox, func_75071_a
BoundingBox (): c, getBoundingBox, method_14968, getBoundingBox, func_75071_a
NBTTagCompound (int, int): a, method_14972, toTag, func_143021_a
CompoundTag (int, int): a, createTag, method_14972, toTag, func_143021_a
boolean (): e, method_16657, hasChildren, func_75069_d
boolean (): e, isValid, method_16657, hasChildren, func_75069_d
int (): f, method_14967, getChunkX, func_143019_e
int (): f, getChunkX, method_14967, getChunkX, func_143019_e
int (): g, method_14966, getChunkZ, func_143018_f
int (): g, getChunkZ, method_14966, getChunkZ, func_143018_f
List<StructurePiece> (): d, method_14963, getChildren, func_186161_c
List<StructurePiece> (): d, getPieces, method_14963, getChildren, func_186161_c
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a
void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a
BlockPosition (): a, method_14962, getPos, func_204294_a
BlockPos (): a, getLocatePos, method_14962, getPos, func_204294_a
boolean (): h, method_14979, isInExistingChunk, func_212687_g
boolean (): h, canBeReferenced, method_14979, isInExistingChunk, func_212687_g
void (): i, method_14964, incrementReferences, func_212685_h
void (): i, addReference, method_14964, incrementReferences, func_212685_h
int (): j, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i
int (): j, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (): b, method_14969, setBoundingBoxFromChildren, func_202500_a
void (): b, calculateBoundingBox, method_14969, setBoundingBoxFromChildren, func_202500_a
void (int, Random, int): a, method_14978, method_14978, func_214628_a
void (int, Random, int): a, moveBelowSeaLevel, method_14978, func_214628_a
void (Random, int, int): a, method_14976, method_14976, func_214626_a
void (Random, int, int): a, moveInsideHeights, method_14976, func_214626_a
StructureGenerator<?> (): k, method_16656, getFeature, func_214627_k
StructureFeature<?> (): k, getFeature, method_16656, getFeature, func_214627_k
1.14.3
名称
cin
cir
net.minecraft.structure.StructureStart
字段
StructureBoundingBox: c, field_15330, field_75074_b
StructureBoundingBox: c, field_15330, boundingBox, field_75074_b
int: f, field_15329, field_143024_c
int: f, field_15329, chunkX, field_143024_c
int: g, field_15327, field_143023_d
int: g, field_15327, chunkZ, field_143023_d
List<StructurePiece>: b, field_15325, field_75075_a
List<StructurePiece>: b, field_15325, children, field_75075_a
BiomeBase: h, field_15328, field_202505_e
BiomeBase: h, field_15328, biome, field_202505_e
int: i, field_15326, field_212688_f
int: i, field_15326, references, field_212688_f
StructureStart: a, field_16713, field_214630_a
StructureStart: a, field_16713, DEFAULT, field_214630_a
StructureGenerator<?>: e, field_16714, field_214632_e
StructureGenerator<?>: e, field_16714, feature, field_214632_e
SeededRandom: d, field_16715, field_214631_d
SeededRandom: d, field_16715, random, field_214631_d
构造函数
方法
StructureBoundingBox (): c, method_14968, func_75071_a
StructureBoundingBox (): c, method_14968, getBoundingBox, func_75071_a
NBTTagCompound (int, int): a, method_14972, func_143021_a
NBTTagCompound (int, int): a, method_14972, toTag, func_143021_a
boolean (): e, method_16657, func_75069_d
boolean (): e, method_16657, hasChildren, func_75069_d
int (): f, method_14967, func_143019_e
int (): f, method_14967, getChunkX, func_143019_e
int (): g, method_14966, func_143018_f
int (): g, method_14966, getChunkZ, func_143018_f
List<StructurePiece> (): d, method_14963, func_186161_c
List<StructurePiece> (): d, method_14963, getChildren, func_186161_c
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a
BlockPosition (): a, method_14962, func_204294_a
BlockPosition (): a, method_14962, getPos, func_204294_a
boolean (): h, method_14979, func_212687_g
boolean (): h, method_14979, isInExistingChunk, func_212687_g
void (): i, method_14964, func_212685_h
void (): i, method_14964, incrementReferences, func_212685_h
int (): j, method_14970, func_212686_i
int (): j, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (): b, method_14969, func_202500_a
void (): b, method_14969, setBoundingBoxFromChildren, func_202500_a
void (int, Random, int): a, method_14978, func_214628_a
void (int, Random, int): a, method_14978, method_14978, func_214628_a
void (Random, int, int): a, method_14976, func_214626_a
void (Random, int, int): a, method_14976, method_14976, func_214626_a
StructureGenerator<?> (): k, method_16656, func_214627_k
StructureGenerator<?> (): k, method_16656, getFeature, func_214627_k
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cil
cin
字段
构造函数
方法
1.14
名称
bxc
cil
net.minecraft.class_3449
net.minecraft.server.v1_13_R2.StructureStart
net.minecraft.server.v1_14_R1.StructureStart
字段
StructureBoundingBox: b, field_75074_b
StructureBoundingBox: c, field_15330, field_75074_b
int: c, field_143024_c
int: f, field_15329, field_143024_c
int: d, field_143023_d
int: g, field_15327, field_143023_d
List<StructurePiece>: a, field_75075_a
List<StructurePiece>: b, field_15325, field_75075_a
BiomeBase: e, field_202505_e
BiomeBase: h, field_15328, field_202505_e
int: f, field_212688_f
int: i, field_15326, field_212688_f
StructureStart: a, field_16713, field_214630_a
StructureGenerator<?>: e, field_16714, field_214632_e
SeededRandom: d, field_16715, field_214631_d
构造函数
()
(int, int, BiomeBase, SeededRandom, long)
(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)
方法
StructureBoundingBox (): c, func_75071_a
StructureBoundingBox (): c, method_14968, func_75071_a
NBTTagCompound (int, int): a, func_143021_a
NBTTagCompound (int, int): a, method_14972, func_143021_a
void (NBTTagCompound): a, func_143022_a
void (NBTTagCompound): b, func_143017_b
boolean (): b, func_75069_d
boolean (): e, method_16657, func_75069_d
void (ChunkCoordIntPair): b, func_175787_b
int (): e, func_143019_e
int (): f, method_14967, func_143019_e
int (): f, func_143018_f
int (): g, method_14966, func_143018_f
List<StructurePiece> (): d, func_186161_c
List<StructurePiece> (): d, method_14963, func_186161_c
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a
void (IBlockAccess): a, func_202500_a
void (GeneratorAccess, NBTTagCompound): a, func_143020_a
void (IWorldReader, Random, int): a, func_75067_a
void (IBlockAccess, Random, int, int): a, func_75070_a
BlockPosition (): a, func_204294_a
BlockPosition (): a, method_14962, func_204294_a
boolean (): g, func_212687_g
boolean (): h, method_14979, func_212687_g
void (): h, func_212685_h
void (): i, method_14964, func_212685_h
int (): i, func_212686_i
int (): j, method_14970, func_212686_i
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (): b, method_14969, func_202500_a
void (int, Random, int): a, method_14978, func_214628_a
void (Random, int, int): a, method_14976, func_214626_a
StructureGenerator<?> (): k, method_16656, func_214627_k
1.13.2
名称
bxb
bxc
字段
构造函数
方法
1.13.1
名称
bwt
bxb
net.minecraft.server.v1_13_R1.StructureStart
net.minecraft.server.v1_13_R2.StructureStart
字段
int: f, field_212688_f
构造函数
方法
boolean (): g, func_212687_g
void (): h, func_212685_h
int (): i, func_212686_i
1.13
名称
bby
bwt
net.minecraft.world.gen.structure.StructureStart
net.minecraft.world.gen.feature.structure.StructureStart
net.minecraft.server.v1_12_R1.StructureStart
net.minecraft.server.v1_13_R1.StructureStart
字段
BiomeBase: e, field_202505_e
构造函数
(int, int)
(int, int, BiomeBase, SeededRandom, long)
方法
StructureBoundingBox (): b, func_75071_a
StructureBoundingBox (): c, func_75071_a
void (World, Random, StructureBoundingBox): a, func_75068_a
void (): d, func_75072_c
void (World, NBTTagCompound): a, func_143020_a
void (World, Random, int): a, func_75067_a
void (World, Random, int, int): a, func_75070_a
boolean (): a, func_75069_d
boolean (): b, func_75069_d
boolean (ChunkCoordIntPair): a, func_175788_a
List<StructurePiece> (): c, func_186161_c
List<StructurePiece> (): d, func_186161_c
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a
void (IBlockAccess): a, func_202500_a
void (GeneratorAccess, NBTTagCompound): a, func_143020_a
void (IWorldReader, Random, int): a, func_75067_a
void (IBlockAccess, Random, int, int): a, func_75070_a
BlockPosition (): a, func_204294_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbw
bby
字段
构造函数
方法
1.12
名称
ayr
bbw
net.minecraft.server.v1_11_R1.StructureStart
net.minecraft.server.v1_12_R1.StructureStart
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ayp
ayr
字段
构造函数
方法
1.11
名称
awy
ayp
net.minecraft.server.v1_10_R1.StructureStart
net.minecraft.server.v1_11_R1.StructureStart
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
awh
awy
net.minecraft.server.v1_9_R2.StructureStart
net.minecraft.server.v1_10_R1.StructureStart
字段
构造函数
方法
1.9.4
名称
awg
awh
net.minecraft.server.v1_9_R1.StructureStart
net.minecraft.server.v1_9_R2.StructureStart
字段
构造函数
方法
1.9.2
名称
awh
awg
字段
构造函数
方法
1.9
名称
aqu
awh
net.minecraft.server.v1_8_R3.StructureStart
net.minecraft.server.v1_9_R1.StructureStart
字段
LinkedList<StructurePiece>: a, field_75075_a
List<StructurePiece>: a, field_75075_a
构造函数
方法
StructureBoundingBox (): a, func_75071_a
StructureBoundingBox (): b, func_75071_a
LinkedList<StructurePiece> (): b, func_75073_b
void (): c, func_75072_c
void (): d, func_75072_c
boolean (): d, func_75069_d
boolean (): a, func_75069_d
List<StructurePiece> (): c, func_186161_c
1.8.8
名称
aqu
net.minecraft.world.gen.structure.StructureStart
net.minecraft.server.v1_8_R3.StructureStart
字段
LinkedList<StructurePiece>: a, field_75075_a
StructureBoundingBox: b, field_75074_b
int: c, field_143024_c
int: d, field_143023_d
构造函数
()
(int, int)
方法
StructureBoundingBox (): a, func_75071_a
LinkedList<StructurePiece> (): b, func_75073_b
void (World, Random, StructureBoundingBox): a, func_75068_a
void (): c, func_75072_c
NBTTagCompound (int, int): a, func_143021_a
void (NBTTagCompound): a, func_143022_a
void (World, NBTTagCompound): a, func_143020_a
void (NBTTagCompound): b, func_143017_b
void (World, Random, int): a, func_75067_a
void (World, Random, int, int): a, func_75070_a
boolean (): d, func_75069_d
boolean (ChunkCoordIntPair): a, func_175788_a
void (ChunkCoordIntPair): b, func_175787_b
int (): e, func_143019_e
int (): f, func_143018_f