历史 - net.minecraft.world.level.levelgen.structure.StructureStart

1.21.11

名称

fav

ffw

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

evg

fav

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

esv

evg

字段

构造函数

方法

1.21.5

名称

env

esv

字段

构造函数

方法

1.21.4

名称

eos

env

字段

构造函数

方法

1.21.3

名称

ejz

eos

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eiu

ejz

字段

构造函数

方法

1.20.6

名称

dzo

eiu

字段

构造函数

方法

1.20.4

名称

dvq

dzo

字段

构造函数

方法

1.20.2

名称

dsi

dvq

字段

构造函数

方法

1.20.1

名称

drx

dsi

字段

构造函数

方法

1.19.4

名称

dox

drx

字段

构造函数

方法

1.19.3

名称

dlj

dox

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dkm

dlj

net.minecraft.world.level.levelgen.structure.StructureStart

字段

构造函数

方法

1.19

名称

dfr

dkm

net.minecraft.world.level.levelgen.structure.StructureStart

字段

int: f, references, field_15326, references, f_73568_

int: g, references, field_15326, references, f_73568_

Structure: d, structure, field_16714, structure, f_226844_

ChunkPos: e, chunkPos, field_29070, pos, f_163592_

ChunkPos: f, chunkPos, field_29070, pos, f_163592_

BoundingBox: g, cachedBoundingBox, field_31663, boundingBox, f_163593_

BoundingBox: h, cachedBoundingBox, field_31663, boundingBox, f_163593_

PiecesContainer: d, pieceContainer, field_34940, children, f_192654_

PiecesContainer: e, pieceContainer, field_34940, children, f_192654_

ConfiguredStructureFeature<?, ?>: c, feature, field_16714, feature, f_73565_

org.slf4j.Logger: c, LOGGER, field_37751, LOGGER, f_226843_

构造函数

(Structure, ChunkPos, int, PiecesContainer)

(ConfiguredStructureFeature<?, ?>, ChunkPos, int, PiecesContainer)

方法

boolean (): d, canBeReferenced, method_14979, isInExistingChunk, m_73606_

boolean (): d, canBeReferenced, method_14979, isNeverReferenced, m_73606_

int (): g, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, m_73609_

int (): g, getMaxReferences, method_14970, getMinReferencedStructureReferenceCount, m_73609_

Structure (): h, getStructure, method_16656, getStructure, m_226861_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, place, m_7129_

ConfiguredStructureFeature<?, ?> (): h, getFeature, method_16656, getFeature, m_210081_

StructureStart (StructurePieceSerializationContext, CompoundTag, long): a, loadStaticStart, method_41621, fromNbt, m_226857_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos): a, placeInChunk, method_14974, place, m_226850_

1.18.2

名称

dfh

dfr

字段

StructureFeature<C>: c, feature, field_16714, feature, f_73565_

ConfiguredStructureFeature<?, ?>: c, feature, field_16714, feature, f_73565_

构造函数

(StructureFeature<C>, ChunkPos, int, PiecesContainer)

(ConfiguredStructureFeature<?, ?>, ChunkPos, int, PiecesContainer)

方法

StructureFeature<?> (): h, getFeature, method_16656, getFeature, m_73610_

ConfiguredStructureFeature<?, ?> (): h, getFeature, method_16656, getFeature, m_210081_

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbo

dfh

字段

List<StructurePiece>: c, pieces, field_15325, children, f_73562_

int: h, references, field_15326, references, f_73568_

int: f, references, field_15326, references, f_73568_

StructureFeature<C>: f, feature, field_16714, feature, f_73565_

StructureFeature<C>: c, feature, field_16714, feature, f_73565_

WorldgenRandom: d, random, field_16715, random, f_73564_

org.apache.logging.log4j.Logger: e, LOGGER, field_29328, LOGGER, f_163591_

ChunkPos: g, chunkPos, field_29070, pos, f_163592_

ChunkPos: e, chunkPos, field_29070, pos, f_163592_

BoundingBox: i, cachedBoundingBox, field_31663, boundingBox, f_163593_

BoundingBox: g, cachedBoundingBox, field_31663, boundingBox, f_163593_

PiecesContainer: d, pieceContainer, field_34940, children, f_192654_

构造函数

(StructureFeature<C>, ChunkPos, int, long)

(StructureFeature<C>, ChunkPos, int, PiecesContainer)

方法

BoundingBox (): c, getBoundingBox, method_14969, setBoundingBoxFromChildren, m_73601_

BoundingBox (): a, getBoundingBox, method_14969, getBoundingBox, m_73601_

boolean (): e, isValid, method_16657, hasChildren, m_73603_

boolean (): b, isValid, method_16657, hasChildren, m_73603_

List<StructurePiece> (): d, getPieces, method_14963, getChildren, m_73602_

List<StructurePiece> (): i, getPieces, method_14963, getChildren, m_73602_

BlockPos (): a, getLocatePos, method_14962, getBlockPos, m_7148_

boolean (): g, canBeReferenced, method_14979, isInExistingChunk, m_73606_

boolean (): d, canBeReferenced, method_14979, isInExistingChunk, m_73606_

void (): h, addReference, method_14964, incrementReferences, m_73607_

void (): e, addReference, method_14964, incrementReferences, m_73607_

int (): j, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, m_73609_

int (): g, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, m_73609_

void (Random, int, int): a, moveInsideHeights, method_14976, randomUpwardTranslation, m_73597_

StructureFeature<?> (): k, getFeature, method_16656, getFeature, m_73610_

StructureFeature<?> (): h, getFeature, method_16656, getFeature, m_73610_

int (): i, getReferences, method_23676, getReferences, m_73608_

int (): f, getReferences, method_23676, getReferences, m_73608_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_7129_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, place, m_7129_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, C, LevelHeightAccessor): a, generatePieces, method_16655, init, m_142743_

BoundingBox (): b, createBoundingBox, method_36217, calculateBoundingBox, m_142516_

CompoundTag (ServerLevel, ChunkPos): a, createTag, method_14972, toNbt, m_163606_

void (int, int, Random, int): a, moveBelowSeaLevel, method_14978, randomUpwardTranslation, m_163601_

void (int): a, offsetPiecesVertically, method_35463, translateUpward, m_163599_

void (): n, invalidateCache, method_35468, resetBoundingBox, m_163628_

ChunkPos (): f, getChunkPos, method_34000, getPos, m_163625_

ChunkPos (): c, getChunkPos, method_34000, getPos, m_163625_

void (StructurePiece): a, addPiece, method_35462, addPiece, m_142679_

StructurePiece (BoundingBox): a, findCollisionPiece, method_35461, getIntersecting, m_141921_

void (): l, clearPieces, method_35466, clearChildren, m_163626_

boolean (): m, hasNoPieces, method_35467, hasNoChildren, m_163627_

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_35465, getIntersecting, m_163622_

boolean (BlockPos): a, isInsidePiece, method_35464, contains, m_163613_

CompoundTag (StructurePieceSerializationContext, ChunkPos): a, createTag, method_14972, toNbt, m_192660_

1.17.1

名称

dbn

dbo

字段

构造函数

方法

1.17

名称

crv

dbn

net.minecraft.world.gen.feature.structure.StructureStart

net.minecraft.src.C_2588_

net.minecraft.server.v1_16_R3.StructureStart

net.minecraft.world.level.levelgen.structure.StructureStart

字段

BoundingBox: c, boundingBox, field_15330, boundingBox, field_75074_b

int: f, chunkX, field_15329, chunkX, field_143024_c

int: g, chunkZ, field_15327, chunkZ, field_143023_d

List<StructurePiece>: b, pieces, field_15325, children, field_75075_a

List<StructurePiece>: c, pieces, field_15325, children, f_73562_

int: h, references, field_15326, references, field_212688_f

int: h, references, field_15326, references, f_73568_

StructureStart<?>: a, INVALID_START, field_16713, DEFAULT, field_214630_a

StructureStart<?>: b, INVALID_START, field_16713, DEFAULT, f_73561_

StructureFeature<C>: e, feature, field_16714, feature, field_214632_e

StructureFeature<C>: f, feature, field_16714, feature, f_73565_

WorldgenRandom: d, random, field_16715, random, field_214631_d

WorldgenRandom: d, random, field_16715, random, f_73564_

org.apache.logging.log4j.Logger: e, LOGGER, field_29328, LOGGER, f_163591_

String: a, INVALID_START_ID, field_31662, INVALID, f_163590_

ChunkPos: g, chunkPos, field_29070, pos, f_163592_

BoundingBox: i, cachedBoundingBox, field_31663, boundingBox, f_163593_

构造函数

(StructureFeature<C>, int, int, BoundingBox, int, long)

(StructureFeature<C>, ChunkPos, int, long)

方法

BoundingBox (): c, getBoundingBox, method_14968, getBoundingBox, func_75071_a

BoundingBox (): c, getBoundingBox, method_14969, setBoundingBoxFromChildren, m_73601_

CompoundTag (int, int): a, createTag, method_14972, toTag, func_143021_a

boolean (): e, isValid, method_16657, hasChildren, func_75069_d

boolean (): e, isValid, method_16657, hasChildren, m_73603_

int (): f, getChunkX, method_14967, getChunkX, func_143019_e

int (): g, getChunkZ, method_14966, getChunkZ, func_143018_f

List<StructurePiece> (): d, getPieces, method_14963, getChildren, func_186161_c

List<StructurePiece> (): d, getPieces, method_14963, getChildren, m_73602_

BlockPos (): a, getLocatePos, method_14962, getBlockPos, func_204294_a

BlockPos (): a, getLocatePos, method_14962, getBlockPos, m_7148_

boolean (): h, canBeReferenced, method_14979, isInExistingChunk, func_212687_g

boolean (): g, canBeReferenced, method_14979, isInExistingChunk, m_73606_

void (): i, addReference, method_14964, incrementReferences, func_212685_h

void (): h, addReference, method_14964, incrementReferences, m_73607_

int (): k, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i

int (): j, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, m_73609_

void (): b, calculateBoundingBox, method_14969, setBoundingBoxFromChildren, func_202500_a

void (int, Random, int): a, moveBelowSeaLevel, method_14978, randomUpwardTranslation, func_214628_a

void (Random, int, int): a, moveInsideHeights, method_14976, randomUpwardTranslation, func_214626_a

void (Random, int, int): a, moveInsideHeights, method_14976, randomUpwardTranslation, m_73597_

StructureFeature<?> (): l, getFeature, method_16656, getFeature, func_214627_k

StructureFeature<?> (): k, getFeature, method_16656, getFeature, m_73610_

int (): j, getReferences, method_23676, getReferences, func_227457_j_

int (): i, getReferences, method_23676, getReferences, m_73608_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_7129_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, C): a, generatePieces, method_16655, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, C, LevelHeightAccessor): a, generatePieces, method_16655, init, m_142743_

BoundingBox (): b, createBoundingBox, method_36217, calculateBoundingBox, m_142516_

CompoundTag (ServerLevel, ChunkPos): a, createTag, method_14972, toNbt, m_163606_

void (int, int, Random, int): a, moveBelowSeaLevel, method_14978, randomUpwardTranslation, m_163601_

void (int): a, offsetPiecesVertically, method_35463, translateUpward, m_163599_

void (): n, invalidateCache, method_35468, resetBoundingBox, m_163628_

ChunkPos (): f, getChunkPos, method_34000, getPos, m_163625_

void (StructurePiece): a, addPiece, method_35462, addPiece, m_142679_

StructurePiece (BoundingBox): a, findCollisionPiece, method_35461, getIntersecting, m_141921_

void (): l, clearPieces, method_35466, clearChildren, m_163626_

boolean (): m, hasNoPieces, method_35467, hasNoChildren, m_163627_

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_35465, getIntersecting, m_163622_

boolean (BlockPos): a, isInsidePiece, method_35464, contains, m_163613_

1.16.5

名称

字段

构造函数

方法

BlockPos (): a, getLocatePos, method_14962, getPos, func_204294_a

BlockPos (): a, getLocatePos, method_14962, getBlockPos, func_204294_a

1.16.4

名称

crs

crv

net.minecraft.server.v1_16_R2.StructureStart

net.minecraft.server.v1_16_R3.StructureStart

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

void (int, Random, int): a, moveBelowSeaLevel, method_14978, method_14978, func_214628_a

void (int, Random, int): a, moveBelowSeaLevel, method_14978, randomUpwardTranslation, func_214628_a

void (Random, int, int): a, moveInsideHeights, method_14976, method_14976, func_214626_a

void (Random, int, int): a, moveInsideHeights, method_14976, randomUpwardTranslation, func_214626_a

1.16.2

名称

ctz

crs

net.minecraft.server.v1_16_R1.StructureStart

net.minecraft.server.v1_16_R2.StructureStart

字段

构造函数

方法

void (ChunkGenerator, StructureManager, int, int, Biome, C): a, generatePieces, method_16655, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, C): a, generatePieces, method_16655, init, func_230364_a_

1.16.1

名称

clv

ctz

net.minecraft.server.v1_15_R1.StructureStart

net.minecraft.server.v1_16_R1.StructureStart

字段

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (int, Random, int): a, moveBelowSeaLevel, method_14978, func_214628_a

void (int, Random, int): a, moveBelowSeaLevel, method_14978, method_14978, func_214628_a

void (Random, int, int): a, moveInsideHeights, method_14976, func_214626_a

void (Random, int, int): a, moveInsideHeights, method_14976, method_14976, func_214626_a

void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_

void (ChunkGenerator, StructureManager, int, int, Biome, C): a, generatePieces, method_16655, init, func_230364_a_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_

1.15.2

名称

cls

clv

字段

构造函数

方法

int (): j, getReferences, method_23676, func_227457_j_

int (): j, getReferences, method_23676, getReferences, func_227457_j_

1.15.1

名称

字段

构造函数

方法

1.15

名称

ciw

cls

net.minecraft.server.v1_14_R1.StructureStart

net.minecraft.server.v1_15_R1.StructureStart

字段

Biome: h, biome, field_15328, biome, field_202505_e

int: i, references, field_15326, references, field_212688_f

int: h, references, field_15326, references, field_212688_f

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a

int (): j, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i

int (): k, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i

StructureFeature<?> (): k, getFeature, method_16656, getFeature, func_214627_k

StructureFeature<?> (): l, getFeature, method_16656, getFeature, func_214627_k

void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_

int (): j, getReferences, method_23676, func_227457_j_

1.14.4

名称

cir

ciw

net.minecraft.world.level.levelgen.structure.StructureStart

字段

StructureBoundingBox: c, field_15330, boundingBox, field_75074_b

BoundingBox: c, boundingBox, field_15330, boundingBox, field_75074_b

int: f, field_15329, chunkX, field_143024_c

int: f, chunkX, field_15329, chunkX, field_143024_c

int: g, field_15327, chunkZ, field_143023_d

int: g, chunkZ, field_15327, chunkZ, field_143023_d

List<StructurePiece>: b, field_15325, children, field_75075_a

List<StructurePiece>: b, pieces, field_15325, children, field_75075_a

BiomeBase: h, field_15328, biome, field_202505_e

Biome: h, biome, field_15328, biome, field_202505_e

int: i, field_15326, references, field_212688_f

int: i, references, field_15326, references, field_212688_f

StructureStart: a, field_16713, DEFAULT, field_214630_a

StructureStart: a, INVALID_START, field_16713, DEFAULT, field_214630_a

StructureGenerator<?>: e, field_16714, feature, field_214632_e

StructureFeature<?>: e, feature, field_16714, feature, field_214632_e

SeededRandom: d, field_16715, random, field_214631_d

WorldgenRandom: d, random, field_16715, random, field_214631_d

构造函数

方法

StructureBoundingBox (): c, method_14968, getBoundingBox, func_75071_a

BoundingBox (): c, getBoundingBox, method_14968, getBoundingBox, func_75071_a

NBTTagCompound (int, int): a, method_14972, toTag, func_143021_a

CompoundTag (int, int): a, createTag, method_14972, toTag, func_143021_a

boolean (): e, method_16657, hasChildren, func_75069_d

boolean (): e, isValid, method_16657, hasChildren, func_75069_d

int (): f, method_14967, getChunkX, func_143019_e

int (): f, getChunkX, method_14967, getChunkX, func_143019_e

int (): g, method_14966, getChunkZ, func_143018_f

int (): g, getChunkZ, method_14966, getChunkZ, func_143018_f

List<StructurePiece> (): d, method_14963, getChildren, func_186161_c

List<StructurePiece> (): d, getPieces, method_14963, getChildren, func_186161_c

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a

void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a

BlockPosition (): a, method_14962, getPos, func_204294_a

BlockPos (): a, getLocatePos, method_14962, getPos, func_204294_a

boolean (): h, method_14979, isInExistingChunk, func_212687_g

boolean (): h, canBeReferenced, method_14979, isInExistingChunk, func_212687_g

void (): i, method_14964, incrementReferences, func_212685_h

void (): i, addReference, method_14964, incrementReferences, func_212685_h

int (): j, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i

int (): j, getMaxReferences, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (): b, method_14969, setBoundingBoxFromChildren, func_202500_a

void (): b, calculateBoundingBox, method_14969, setBoundingBoxFromChildren, func_202500_a

void (int, Random, int): a, method_14978, method_14978, func_214628_a

void (int, Random, int): a, moveBelowSeaLevel, method_14978, func_214628_a

void (Random, int, int): a, method_14976, method_14976, func_214626_a

void (Random, int, int): a, moveInsideHeights, method_14976, func_214626_a

StructureGenerator<?> (): k, method_16656, getFeature, func_214627_k

StructureFeature<?> (): k, getFeature, method_16656, getFeature, func_214627_k

1.14.3

名称

cin

cir

net.minecraft.structure.StructureStart

字段

StructureBoundingBox: c, field_15330, field_75074_b

StructureBoundingBox: c, field_15330, boundingBox, field_75074_b

int: f, field_15329, field_143024_c

int: f, field_15329, chunkX, field_143024_c

int: g, field_15327, field_143023_d

int: g, field_15327, chunkZ, field_143023_d

List<StructurePiece>: b, field_15325, field_75075_a

List<StructurePiece>: b, field_15325, children, field_75075_a

BiomeBase: h, field_15328, field_202505_e

BiomeBase: h, field_15328, biome, field_202505_e

int: i, field_15326, field_212688_f

int: i, field_15326, references, field_212688_f

StructureStart: a, field_16713, field_214630_a

StructureStart: a, field_16713, DEFAULT, field_214630_a

StructureGenerator<?>: e, field_16714, field_214632_e

StructureGenerator<?>: e, field_16714, feature, field_214632_e

SeededRandom: d, field_16715, field_214631_d

SeededRandom: d, field_16715, random, field_214631_d

构造函数

方法

StructureBoundingBox (): c, method_14968, func_75071_a

StructureBoundingBox (): c, method_14968, getBoundingBox, func_75071_a

NBTTagCompound (int, int): a, method_14972, func_143021_a

NBTTagCompound (int, int): a, method_14972, toTag, func_143021_a

boolean (): e, method_16657, func_75069_d

boolean (): e, method_16657, hasChildren, func_75069_d

int (): f, method_14967, func_143019_e

int (): f, method_14967, getChunkX, func_143019_e

int (): g, method_14966, func_143018_f

int (): g, method_14966, getChunkZ, func_143018_f

List<StructurePiece> (): d, method_14963, func_186161_c

List<StructurePiece> (): d, method_14963, getChildren, func_186161_c

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a

BlockPosition (): a, method_14962, func_204294_a

BlockPosition (): a, method_14962, getPos, func_204294_a

boolean (): h, method_14979, func_212687_g

boolean (): h, method_14979, isInExistingChunk, func_212687_g

void (): i, method_14964, func_212685_h

void (): i, method_14964, incrementReferences, func_212685_h

int (): j, method_14970, func_212686_i

int (): j, method_14970, getReferenceCountToBeInExistingChunk, func_212686_i

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (): b, method_14969, func_202500_a

void (): b, method_14969, setBoundingBoxFromChildren, func_202500_a

void (int, Random, int): a, method_14978, func_214628_a

void (int, Random, int): a, method_14978, method_14978, func_214628_a

void (Random, int, int): a, method_14976, func_214626_a

void (Random, int, int): a, method_14976, method_14976, func_214626_a

StructureGenerator<?> (): k, method_16656, func_214627_k

StructureGenerator<?> (): k, method_16656, getFeature, func_214627_k

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cil

cin

字段

构造函数

方法

1.14

名称

bxc

cil

net.minecraft.class_3449

net.minecraft.server.v1_13_R2.StructureStart

net.minecraft.server.v1_14_R1.StructureStart

字段

StructureBoundingBox: b, field_75074_b

StructureBoundingBox: c, field_15330, field_75074_b

int: c, field_143024_c

int: f, field_15329, field_143024_c

int: d, field_143023_d

int: g, field_15327, field_143023_d

List<StructurePiece>: a, field_75075_a

List<StructurePiece>: b, field_15325, field_75075_a

BiomeBase: e, field_202505_e

BiomeBase: h, field_15328, field_202505_e

int: f, field_212688_f

int: i, field_15326, field_212688_f

StructureStart: a, field_16713, field_214630_a

StructureGenerator<?>: e, field_16714, field_214632_e

SeededRandom: d, field_16715, field_214631_d

构造函数

()

(int, int, BiomeBase, SeededRandom, long)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

StructureBoundingBox (): c, func_75071_a

StructureBoundingBox (): c, method_14968, func_75071_a

NBTTagCompound (int, int): a, func_143021_a

NBTTagCompound (int, int): a, method_14972, func_143021_a

void (NBTTagCompound): a, func_143022_a

void (NBTTagCompound): b, func_143017_b

boolean (): b, func_75069_d

boolean (): e, method_16657, func_75069_d

void (ChunkCoordIntPair): b, func_175787_b

int (): e, func_143019_e

int (): f, method_14967, func_143019_e

int (): f, func_143018_f

int (): g, method_14966, func_143018_f

List<StructurePiece> (): d, func_186161_c

List<StructurePiece> (): d, method_14963, func_186161_c

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a

void (IBlockAccess): a, func_202500_a

void (GeneratorAccess, NBTTagCompound): a, func_143020_a

void (IWorldReader, Random, int): a, func_75067_a

void (IBlockAccess, Random, int, int): a, func_75070_a

BlockPosition (): a, func_204294_a

BlockPosition (): a, method_14962, func_204294_a

boolean (): g, func_212687_g

boolean (): h, method_14979, func_212687_g

void (): h, func_212685_h

void (): i, method_14964, func_212685_h

int (): i, func_212686_i

int (): j, method_14970, func_212686_i

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (): b, method_14969, func_202500_a

void (int, Random, int): a, method_14978, func_214628_a

void (Random, int, int): a, method_14976, func_214626_a

StructureGenerator<?> (): k, method_16656, func_214627_k

1.13.2

名称

bxb

bxc

字段

构造函数

方法

1.13.1

名称

bwt

bxb

net.minecraft.server.v1_13_R1.StructureStart

net.minecraft.server.v1_13_R2.StructureStart

字段

int: f, field_212688_f

构造函数

方法

boolean (): g, func_212687_g

void (): h, func_212685_h

int (): i, func_212686_i

1.13

名称

bby

bwt

net.minecraft.world.gen.structure.StructureStart

net.minecraft.world.gen.feature.structure.StructureStart

net.minecraft.server.v1_12_R1.StructureStart

net.minecraft.server.v1_13_R1.StructureStart

字段

BiomeBase: e, field_202505_e

构造函数

(int, int)

(int, int, BiomeBase, SeededRandom, long)

方法

StructureBoundingBox (): b, func_75071_a

StructureBoundingBox (): c, func_75071_a

void (World, Random, StructureBoundingBox): a, func_75068_a

void (): d, func_75072_c

void (World, NBTTagCompound): a, func_143020_a

void (World, Random, int): a, func_75067_a

void (World, Random, int, int): a, func_75070_a

boolean (): a, func_75069_d

boolean (): b, func_75069_d

boolean (ChunkCoordIntPair): a, func_175788_a

List<StructurePiece> (): c, func_186161_c

List<StructurePiece> (): d, func_186161_c

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a

void (IBlockAccess): a, func_202500_a

void (GeneratorAccess, NBTTagCompound): a, func_143020_a

void (IWorldReader, Random, int): a, func_75067_a

void (IBlockAccess, Random, int, int): a, func_75070_a

BlockPosition (): a, func_204294_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbw

bby

字段

构造函数

方法

1.12

名称

ayr

bbw

net.minecraft.server.v1_11_R1.StructureStart

net.minecraft.server.v1_12_R1.StructureStart

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayp

ayr

字段

构造函数

方法

1.11

名称

awy

ayp

net.minecraft.server.v1_10_R1.StructureStart

net.minecraft.server.v1_11_R1.StructureStart

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

awh

awy

net.minecraft.server.v1_9_R2.StructureStart

net.minecraft.server.v1_10_R1.StructureStart

字段

构造函数

方法

1.9.4

名称

awg

awh

net.minecraft.server.v1_9_R1.StructureStart

net.minecraft.server.v1_9_R2.StructureStart

字段

构造函数

方法

1.9.2

名称

awh

awg

字段

构造函数

方法

1.9

名称

aqu

awh

net.minecraft.server.v1_8_R3.StructureStart

net.minecraft.server.v1_9_R1.StructureStart

字段

LinkedList<StructurePiece>: a, field_75075_a

List<StructurePiece>: a, field_75075_a

构造函数

方法

StructureBoundingBox (): a, func_75071_a

StructureBoundingBox (): b, func_75071_a

LinkedList<StructurePiece> (): b, func_75073_b

void (): c, func_75072_c

void (): d, func_75072_c

boolean (): d, func_75069_d

boolean (): a, func_75069_d

List<StructurePiece> (): c, func_186161_c

1.8.8

名称

aqu

net.minecraft.world.gen.structure.StructureStart

net.minecraft.server.v1_8_R3.StructureStart

字段

LinkedList<StructurePiece>: a, field_75075_a

StructureBoundingBox: b, field_75074_b

int: c, field_143024_c

int: d, field_143023_d

构造函数

()

(int, int)

方法

StructureBoundingBox (): a, func_75071_a

LinkedList<StructurePiece> (): b, func_75073_b

void (World, Random, StructureBoundingBox): a, func_75068_a

void (): c, func_75072_c

NBTTagCompound (int, int): a, func_143021_a

void (NBTTagCompound): a, func_143022_a

void (World, NBTTagCompound): a, func_143020_a

void (NBTTagCompound): b, func_143017_b

void (World, Random, int): a, func_75067_a

void (World, Random, int, int): a, func_75070_a

boolean (): d, func_75069_d

boolean (ChunkCoordIntPair): a, func_175788_a

void (ChunkCoordIntPair): b, func_175787_b

int (): e, func_143019_e

int (): f, func_143018_f