历史 - net.minecraft.network.protocol.game.ServerboundEditBookPacket
1.21.11
名称
aim
aiw
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aih
aim
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ahu
aih
字段
构造函数
方法
1.21.5
名称
aha
ahu
字段
构造函数
方法
1.21.4
名称
aig
aha
字段
构造函数
方法
PacketType<ServerboundEditBookPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ServerboundEditBookPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ahb
aig
字段
int: c, slot, comp_2285, slot, f_133997_
int: b, slot, comp_2285, slot, f_133997_
int: a, MAX_BYTES_PER_CHAR, field_34038, field_34038, f_182742_
int: f, TITLE_MAX_CHARS, field_34039, MAX_TITLE_LENGTH, f_182743_
int: g, PAGE_MAX_CHARS, field_34040, MAX_PAGE_LENGTH, f_182744_
int: h, MAX_PAGES_COUNT, field_34046, MAX_PAGES, f_182745_
List<String>: d, pages, comp_2286, pages, f_182746_
List<String>: c, pages, comp_2286, pages, f_182746_
Optional<String>: e, title, comp_2287, title, f_182747_
Optional<String>: d, title, comp_2287, title, f_182747_
StreamCodec<FriendlyByteBuf, ServerboundEditBookPacket>: b, STREAM_CODEC, field_48193, CODEC, f_316818_
StreamCodec<FriendlyByteBuf, ServerboundEditBookPacket>: a, STREAM_CODEC, field_48193, CODEC, f_316818_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ahp
ahb
字段
构造函数
方法
1.20.6
名称
aeb
ahp
字段
int: e, slot, field_26897, slot, f_133997_
int: c, slot, comp_2285, slot, f_133997_
int: b, TITLE_MAX_CHARS, field_34039, MAX_TITLE_LENGTH, f_182743_
int: f, TITLE_MAX_CHARS, field_34039, MAX_TITLE_LENGTH, f_182743_
int: c, PAGE_MAX_CHARS, field_34040, MAX_PAGE_LENGTH, f_182744_
int: g, PAGE_MAX_CHARS, field_34040, MAX_PAGE_LENGTH, f_182744_
int: d, MAX_PAGES_COUNT, field_34046, MAX_PAGES, f_182745_
int: h, MAX_PAGES_COUNT, field_34046, MAX_PAGES, f_182745_
List<String>: f, pages, field_34041, pages, f_182746_
List<String>: d, pages, comp_2286, pages, f_182746_
Optional<String>: g, title, field_34042, title, f_182747_
Optional<String>: e, title, comp_2287, title, f_182747_
StreamCodec<FriendlyByteBuf, ServerboundEditBookPacket>: b, STREAM_CODEC, field_48193, CODEC, f_316818_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
int (): e, getSlot, method_12235, getSlot, m_134013_
List<String> (): a, getPages, method_37442, getPages, m_182755_
Optional<String> (): d, getTitle, method_37445, getTitle, m_182761_
PacketType<ServerboundEditBookPacket> (): a, type, method_55846, getPacketId, m_5779_
int (): b, slot, comp_2285, slot, f_133997_
List<String> (): e, pages, comp_2286, pages, f_182746_
Optional<String> (): f, title, comp_2287, title, f_182747_
1.20.4
名称
abt
aeb
字段
构造函数
方法
1.20.2
名称
zr
abt
字段
构造函数
方法
int (): d, getSlot, method_12235, getSlot, m_134013_
int (): e, getSlot, method_12235, getSlot, m_134013_
Optional<String> (): c, getTitle, method_37445, getTitle, m_182761_
Optional<String> (): d, getTitle, method_37445, getTitle, m_182761_
1.20.1
名称
aae
zr
字段
构造函数
方法
1.19.4
名称
zg
aae
字段
构造函数
方法
List<String> (): b, getPages, method_37442, getPages, m_182755_
List<String> (): a, getPages, method_37442, getPages, m_182755_
1.19.3
名称
yc
zg
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
xk
yc
net.minecraft.network.protocol.game.PacketPlayInBEdit
字段
构造函数
方法
1.19
名称
vv
xk
net.minecraft.network.protocol.game.PacketPlayInBEdit
字段
构造函数
方法
1.18.2
名称
vj
vv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
tz
vj
字段
构造函数
方法
1.17.1
名称
字段
ItemStack: a, book, field_12863, book, f_133995_
boolean: b, signing, field_12864, signed, f_133996_
int: c, slot, field_26897, slot, f_133997_
int: e, slot, field_26897, slot, f_133997_
int: a, MAX_BYTES_PER_CHAR, field_34038, field_34038, f_182742_
int: b, TITLE_MAX_CHARS, field_34039, MAX_TITLE_LENGTH, f_182743_
int: c, PAGE_MAX_CHARS, field_34040, MAX_PAGE_LENGTH, f_182744_
int: d, MAX_PAGES_COUNT, field_34046, MAX_PAGES, f_182745_
List<String>: f, pages, field_34041, pages, f_182746_
Optional<String>: g, title, field_34042, title, f_182747_
构造函数
(ItemStack, boolean, int)
(int, List<String>, Optional<String>)
方法
ItemStack (): b, getBook, method_12237, getBook, m_134009_
boolean (): c, isSigning, method_12238, wasSigned, m_134012_
List<String> (): b, getPages, method_37442, getPages, m_182755_
Optional<String> (): c, getTitle, method_37445, getTitle, m_182761_
1.17
名称
sn
tz
net.minecraft.network.play.client.CEditBookPacket
net.minecraft.src.C_5159_
net.minecraft.server.v1_16_R3.PacketPlayInBEdit
net.minecraft.network.protocol.game.PacketPlayInBEdit
字段
ItemStack: a, book, field_12863, book, field_210347_a
ItemStack: a, book, field_12863, book, f_133995_
boolean: b, signing, field_12864, signed, field_210348_b
boolean: b, signing, field_12864, signed, f_133996_
int: c, slot, field_26897, slot, field_244707_c
int: c, slot, field_26897, slot, f_133997_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ServerGamePacketListener): a, handle, method_12236, apply, func_148833_a
void (ServerGamePacketListener): a, handle, method_12236, apply, m_5797_
ItemStack (): b, getBook, method_12237, getBook, func_210346_a
ItemStack (): b, getBook, method_12237, getBook, m_134009_
boolean (): c, isSigning, method_12238, wasSigned, func_210345_b
boolean (): c, isSigning, method_12238, wasSigned, m_134012_
int (): d, getSlot, method_12235, getSlot, func_244708_d
int (): d, getSlot, method_12235, getSlot, m_134013_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayInBEdit
net.minecraft.server.v1_16_R3.PacketPlayInBEdit
字段
InteractionHand: c, hand, field_12865, hand, field_212645_c
int: c, slot, field_26897, slot, field_244707_c
构造函数
(ItemStack, boolean, InteractionHand)
(ItemStack, boolean, int)
方法
InteractionHand (): d, getHand, method_12235, getHand, func_212644_d
int (): d, getSlot, method_12235, getSlot, func_244708_d
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
rm
sn
net.minecraft.server.v1_16_R1.PacketPlayInBEdit
net.minecraft.server.v1_16_R2.PacketPlayInBEdit
字段
构造函数
方法
1.16.1
名称
py
rm
net.minecraft.server.v1_15_R1.PacketPlayInBEdit
net.minecraft.server.v1_16_R1.PacketPlayInBEdit
字段
构造函数
方法
1.15.2
名称
net.minecraft.server.network.packet.BookUpdateC2SPacket
net.minecraft.network.packet.c2s.play.BookUpdateC2SPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
oh
py
net.minecraft.network.packet.c2s.play.BookUpdateC2SPacket
net.minecraft.server.network.packet.BookUpdateC2SPacket
net.minecraft.server.v1_14_R1.PacketPlayInBEdit
net.minecraft.server.v1_15_R1.PacketPlayInBEdit
字段
构造函数
方法
1.14.4
名称
of
oh
net.minecraft.network.protocol.game.ServerboundEditBookPacket
net.minecraft.server.network.packet.BookUpdateC2SPacket
net.minecraft.network.packet.c2s.play.BookUpdateC2SPacket
字段
ItemStack: a, field_12863, book, field_210347_a
ItemStack: a, book, field_12863, book, field_210347_a
boolean: b, field_12864, signed, field_210348_b
boolean: b, signing, field_12864, signed, field_210348_b
EnumHand: c, field_12865, hand, field_212645_c
InteractionHand: c, hand, field_12865, hand, field_212645_c
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12236, method_12236, func_148833_a
void (ServerGamePacketListener): a, handle, method_12236, apply, func_148833_a
ItemStack (): b, method_12237, getBook, func_210346_a
ItemStack (): b, getBook, method_12237, getBook, func_210346_a
boolean (): c, method_12238, wasSigned, func_210345_b
boolean (): c, isSigning, method_12238, wasSigned, func_210345_b
EnumHand (): d, method_12235, getHand, func_212644_d
InteractionHand (): d, getHand, method_12235, getHand, func_212644_d
1.14.3
名称
oe
of
net.minecraft.server.network.packet.BookUpdateC2SPacket
字段
ItemStack: a, field_12863, field_210347_a
ItemStack: a, field_12863, book, field_210347_a
boolean: b, field_12864, field_210348_b
boolean: b, field_12864, signed, field_210348_b
EnumHand: c, field_12865, field_212645_c
EnumHand: c, field_12865, hand, field_212645_c
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12236, func_148833_a
void (PacketListenerPlayIn): a, method_12236, method_12236, func_148833_a
ItemStack (): b, method_12237, func_210346_a
ItemStack (): b, method_12237, getBook, func_210346_a
boolean (): c, method_12238, func_210345_b
boolean (): c, method_12238, wasSigned, func_210345_b
EnumHand (): d, method_12235, func_212644_d
EnumHand (): d, method_12235, getHand, func_212644_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
mq
oe
net.minecraft.class_2820
net.minecraft.network.play.client.CPacketEditBook
net.minecraft.network.play.client.CEditBookPacket
net.minecraft.server.v1_13_R2.PacketPlayInBEdit
net.minecraft.server.v1_14_R1.PacketPlayInBEdit
字段
ItemStack: a, field_210347_a
ItemStack: a, field_12863, field_210347_a
boolean: b, field_210348_b
boolean: b, field_12864, field_210348_b
EnumHand: c, field_212645_c
EnumHand: c, field_12865, field_212645_c
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
void (PacketListenerPlayIn): a, method_12236, func_148833_a
ItemStack (): b, func_210346_a
ItemStack (): b, method_12237, func_210346_a
boolean (): c, func_210345_b
boolean (): c, method_12238, func_210345_b
EnumHand (): d, func_212644_d
EnumHand (): d, method_12235, func_212644_d
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayInBEdit
net.minecraft.server.v1_13_R2.PacketPlayInBEdit
字段
EnumHand: c, field_212645_c
构造函数
(ItemStack, boolean)
(ItemStack, boolean, EnumHand)
方法
EnumHand (): d, func_212644_d
1.13
名称
mq
net.minecraft.network.play.client.CPacketEditBook
net.minecraft.server.v1_13_R1.PacketPlayInBEdit
字段
ItemStack: a, field_210347_a
boolean: b, field_210348_b
构造函数
()
(ItemStack, boolean)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
ItemStack (): b, func_210346_a
boolean (): c, func_210345_b