历史 - net.minecraft.world.level.block.WallSignBlock

1.21.11

名称

eeq

ejl

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dzq

eeq

字段

构造函数

方法

Vec3 (BlockState): o, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_

Vec3 (BlockState): p, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dxf

dzq

字段

构造函数

方法

1.21.5

名称

dss

dxf

字段

Map<Direction, VoxelShape>: i, AABBS, field_11727, FACING_TO_SHAPE, f_58065_

Map<Direction, VoxelShape>: c, SHAPES, field_11727, SHAPES_BY_DIRECTION, f_381628_

float: c, AABB_THICKNESS, field_31282, field_31282, f_154882_

float: d, AABB_BOTTOM, field_31283, field_31283, f_154883_

float: e, AABB_TOP, field_31284, field_31284, f_154884_

构造函数

方法

1.21.4

名称

dtp

dss

字段

构造函数

方法

1.21.3

名称

doz

dtp

字段

DirectionProperty: b, FACING, field_11726, FACING, f_58064_

EnumProperty<Direction>: b, FACING, field_11726, FACING, f_58064_

构造函数

方法

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

float (BlockState): h, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

Vec3 (BlockState): m, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_

Vec3 (BlockState): o, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dob

doz

字段

构造函数

方法

1.20.6

名称

dfo

dob

字段

构造函数

方法

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

Vec3 (BlockState): h, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_

Vec3 (BlockState): m, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_

1.20.4

名称

dbt

dfo

字段

DirectionProperty: a, FACING, field_11726, FACING, f_58064_

DirectionProperty: b, FACING, field_11726, FACING, f_58064_

Map<Direction, VoxelShape>: h, AABBS, field_11727, FACING_TO_SHAPE, f_58065_

Map<Direction, VoxelShape>: i, AABBS, field_11727, FACING_TO_SHAPE, f_58065_

float: b, AABB_THICKNESS, field_31282, field_31282, f_154882_

float: c, AABB_THICKNESS, field_31282, field_31282, f_154882_

float: c, AABB_BOTTOM, field_31283, field_31283, f_154883_

float: d, AABB_BOTTOM, field_31283, field_31283, f_154883_

float: d, AABB_TOP, field_31284, field_31284, f_154884_

float: e, AABB_TOP, field_31284, field_31284, f_154884_

com.mojang.serialization.MapCodec<WallSignBlock>: a, CODEC, field_46489, CODEC, f_302902_

构造函数

(BlockBehaviour$Properties, WoodType)

(WoodType, BlockBehaviour$Properties)

方法

String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

com.mojang.serialization.MapCodec<WallSignBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cyl

dbt

字段

构造函数

方法

1.20.1

名称

cyc

cyl

字段

构造函数

方法

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_

float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

Vec3 (BlockState): h, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_

1.19.4

名称

cvj

cyc

字段

构造函数

方法

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

1.19.3

名称

csf

cvj

字段

DirectionProperty: d, FACING, field_11726, FACING, f_58064_

DirectionProperty: a, FACING, field_11726, FACING, f_58064_

float: e, AABB_THICKNESS, field_31282, field_31282, f_154882_

float: b, AABB_THICKNESS, field_31282, field_31282, f_154882_

float: f, AABB_BOTTOM, field_31283, field_31283, f_154883_

float: c, AABB_BOTTOM, field_31283, field_31283, f_154883_

float: g, AABB_TOP, field_31284, field_31284, f_154884_

float: d, AABB_TOP, field_31284, field_31284, f_154884_

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cri

csf

net.minecraft.world.level.block.BlockWallSign

字段

构造函数

方法

1.19

名称

clp

cri

net.minecraft.world.level.block.BlockWallSign

字段

构造函数

方法

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

1.18.2

名称

ckx

clp

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cho

ckx

字段

构造函数

方法

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

chn

cho

字段

构造函数

方法

1.17

名称

cbl

chn

net.minecraft.block.WallSignBlock

net.minecraft.src.C_1958_

net.minecraft.server.v1_16_R3.BlockWallSign

net.minecraft.world.level.block.BlockWallSign

字段

DirectionProperty: c, FACING, field_11726, FACING, field_176412_a, FACING

DirectionProperty: d, FACING, field_11726, FACING, f_58064_

Map<Direction, VoxelShape>: d, AABBS, field_11727, FACING_TO_SHAPE, field_196341_B

Map<Direction, VoxelShape>: h, AABBS, field_11727, FACING_TO_SHAPE, f_58065_

float: e, AABB_THICKNESS, field_31282, field_31282, f_154882_

float: f, AABB_BOTTOM, field_31283, field_31283, f_154883_

float: g, AABB_TOP, field_31284, field_31284, f_154884_

构造函数

方法

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

String (): i, getDescriptionId, method_9539, getTranslationKey, func_149739_a

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cbi

cbl

net.minecraft.server.v1_16_R2.BlockWallSign

net.minecraft.server.v1_16_R3.BlockWallSign

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ccn

cbi

net.minecraft.server.v1_16_R1.BlockWallSign

net.minecraft.server.v1_16_R2.BlockWallSign

字段

构造函数

方法

1.16.1

名称

bvp

ccn

net.minecraft.server.v1_15_R1.BlockWallSign

net.minecraft.server.v1_16_R1.BlockWallSign

字段

构造函数

(Block$Properties, WoodType)

(BlockBehaviour$Properties, WoodType)

方法

String (): k, getDescriptionId, method_9539, getTranslationKey, func_149739_a

String (): i, getDescriptionId, method_9539, getTranslationKey, func_149739_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bvm

bvp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

btb

bvm

net.minecraft.server.v1_14_R1.BlockWallSign

net.minecraft.server.v1_15_R1.BlockWallSign

字段

构造函数

(Block$Properties)

(Block$Properties, WoodType)

方法

String (): l, getDescriptionId, method_9539, getTranslationKey, func_149739_a

String (): k, getDescriptionId, method_9539, getTranslationKey, func_149739_a

1.14.4

名称

bsw

btb

net.minecraft.world.level.block.WallSignBlock

字段

BlockStateDirection: c, field_11726, FACING, field_176412_a, FACING

DirectionProperty: c, FACING, field_11726, FACING, field_176412_a, FACING

Map<EnumDirection, VoxelShape>: d, field_11727, FACING_TO_SHAPE, field_196341_B

Map<Direction, VoxelShape>: d, AABBS, field_11727, FACING_TO_SHAPE, field_196341_B

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

String (): l, method_9539, getTranslationKey, func_149739_a

String (): l, getDescriptionId, method_9539, getTranslationKey, func_149739_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bss

bsw

net.minecraft.block.WallSignBlock

字段

BlockStateDirection: c, field_11726, field_176412_a, FACING

BlockStateDirection: c, field_11726, FACING, field_176412_a, FACING

Map<EnumDirection, VoxelShape>: d, field_11727, field_196341_B

Map<EnumDirection, VoxelShape>: d, field_11727, FACING_TO_SHAPE, field_196341_B

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

String (): l, method_9539, func_149739_a

String (): l, method_9539, getTranslationKey, func_149739_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsr

bss

字段

构造函数

方法

1.14

名称

bit

bsr

net.minecraft.class_2551

net.minecraft.block.BlockWallSign

net.minecraft.block.WallSignBlock

net.minecraft.server.v1_13_R2.BlockWallSign

net.minecraft.server.v1_14_R1.BlockWallSign

字段

BlockStateDirection: c, field_176412_a, FACING

BlockStateDirection: c, field_11726, field_176412_a, FACING

Map<EnumDirection, VoxelShape>: o, field_196341_B

Map<EnumDirection, VoxelShape>: d, field_11727, field_196341_B

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

String (): m, func_149739_a

String (): l, method_9539, func_149739_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bis

bit

字段

构造函数

方法

1.13.1

名称

bik

bis

net.minecraft.server.v1_13_R1.BlockWallSign

net.minecraft.server.v1_13_R2.BlockWallSign

字段

Map<EnumDirection, VoxelShape>: p, field_196341_B

Map<EnumDirection, VoxelShape>: o, field_196341_B

构造函数

方法

1.13

名称

auw

bik

net.minecraft.server.v1_12_R1.BlockWallSign

net.minecraft.server.v1_13_R1.BlockWallSign

字段

BlockStateDirection: b, field_176412_a, FACING

BlockStateDirection: c, field_176412_a, FACING

AxisAlignedBB: c, field_185578_c

AxisAlignedBB: d, field_185579_d

AxisAlignedBB: e, field_185580_e

AxisAlignedBB: f, field_185581_f

Map<EnumDirection, VoxelShape>: p, field_196341_B

构造函数

()

(Block$Info)

方法

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

String (): m, func_149739_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

auu

auw

字段

构造函数

方法

1.12

名称

arr

auu

net.minecraft.server.v1_11_R1.BlockWallSign

net.minecraft.server.v1_12_R1.BlockWallSign

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

arp

arr

字段

构造函数

方法

1.11

名称

aqa

arp

net.minecraft.server.v1_10_R1.BlockWallSign

net.minecraft.server.v1_11_R1.BlockWallSign

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

apl

aqa

net.minecraft.server.v1_9_R2.BlockWallSign

net.minecraft.server.v1_10_R1.BlockWallSign

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockWallSign

net.minecraft.server.v1_9_R2.BlockWallSign

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

akm

apl

net.minecraft.server.v1_8_R3.BlockWallSign

net.minecraft.server.v1_9_R1.BlockWallSign

字段

BlockStateDirection: a, field_176412_a, FACING

BlockStateDirection: b, field_176412_a, FACING

AxisAlignedBB: c, field_185578_c

AxisAlignedBB: d, field_185579_d

AxisAlignedBB: e, field_185580_e

AxisAlignedBB: f, field_185581_f

构造函数

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

名称

akm

net.minecraft.block.BlockWallSign

net.minecraft.server.v1_8_R3.BlockWallSign

字段

BlockStateDirection: a, field_176412_a, FACING

构造函数

()

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList