历史 - net.minecraft.client.model.animal.frog.FrogModel

1.21.11

名称

gvn

hbi

net.minecraft.client.model.FrogModel

net.minecraft.client.model.animal.frog.FrogModel

net.minecraft.src.C_213395_

net.minecraft.src.C_432562_

字段

float: a, MAX_WALK_ANIMATION_SPEED, field_39193, WALKING_LIMB_ANGLE_SCALE, f_233349_

float: b, MAX_WALK_ANIMATION_SPEED, field_39193, WALKING_LIMB_ANGLE_SCALE, f_434499_

ModelPart: d, body, field_37920, body, f_233352_

ModelPart: e, body, field_37920, body, f_434378_

ModelPart: e, head, field_37921, head, f_233353_

ModelPart: f, head, field_37921, head, f_434027_

ModelPart: f, eyes, field_37922, eyes, f_233354_

ModelPart: g, eyes, field_37922, eyes, f_436971_

ModelPart: g, tongue, field_37923, tongue, f_233355_

ModelPart: h, tongue, field_37923, tongue, f_434664_

ModelPart: i, leftArm, field_37924, leftArm, f_233356_

ModelPart: i, leftArm, field_37924, leftArm, f_435990_

ModelPart: j, rightArm, field_37925, rightArm, f_233357_

ModelPart: j, rightArm, field_37925, rightArm, f_436300_

ModelPart: k, leftLeg, field_37926, leftLeg, f_233358_

ModelPart: k, leftLeg, field_37926, leftLeg, f_435719_

ModelPart: l, rightLeg, field_37927, rightLeg, f_233359_

ModelPart: l, rightLeg, field_37927, rightLeg, f_437051_

ModelPart: m, croakingBody, field_38448, croakingBody, f_233360_

ModelPart: m, croakingBody, field_38448, croakingBody, f_436805_

float: b, MAX_SWIM_ANIMATION_SPEED, field_42228, SWIMMING_LIMB_ANGLE_SCALE, f_267447_

float: c, MAX_SWIM_ANIMATION_SPEED, field_42228, SWIMMING_LIMB_ANGLE_SCALE, f_433714_

float: c, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_267373_

float: d, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_436798_

KeyframeAnimation: n, jumpAnimation, field_60898, longJumpingAnimation, f_399762_

KeyframeAnimation: n, jumpAnimation, field_60898, longJumpingAnimation, f_434678_

KeyframeAnimation: o, croakAnimation, field_60899, croakingAnimation, f_399503_

KeyframeAnimation: q, croakAnimation, field_60899, croakingAnimation, f_437265_

KeyframeAnimation: p, tongueAnimation, field_60900, usingTongueAnimation, f_400445_

KeyframeAnimation: r, tongueAnimation, field_60900, usingTongueAnimation, f_435721_

KeyframeAnimation: q, swimAnimation, field_60901, swimmingAnimation, f_399517_

KeyframeAnimation: s, swimAnimation, field_60901, swimmingAnimation, f_433219_

KeyframeAnimation: r, walkAnimation, field_60902, walkingAnimation, f_400065_

KeyframeAnimation: t, walkAnimation, field_60902, walkingAnimation, f_434009_

KeyframeAnimation: s, idleWaterAnimation, field_60903, idlingInWaterAnimation, f_400513_

KeyframeAnimation: u, idleWaterAnimation, field_60903, idlingInWaterAnimation, f_433562_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_41905, getTexturedModelData, m_233378_

LayerDefinition (): a, createBodyLayer, method_41905, getTexturedModelData, m_441438_

void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_6251_

void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gnm

gvn

字段

构造函数

方法

void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_6973_

void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_6251_

1.21.8

名称

gnl

gnm

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ghs

gnl

字段

KeyframeAnimation: n, jumpAnimation, field_60898, longJumpingAnimation, f_399762_

KeyframeAnimation: o, croakAnimation, field_60899, croakingAnimation, f_399503_

KeyframeAnimation: p, tongueAnimation, field_60900, usingTongueAnimation, f_400445_

KeyframeAnimation: q, swimAnimation, field_60901, swimmingAnimation, f_399517_

KeyframeAnimation: r, walkAnimation, field_60902, walkingAnimation, f_400065_

KeyframeAnimation: s, idleWaterAnimation, field_60903, idlingInWaterAnimation, f_400513_

构造函数

方法

1.21.5

名称

gcg

ghs

字段

构造函数

方法

1.21.4

名称

gbq

gcg

字段

构造函数

方法

1.21.3

名称

fvn

gbq

字段

ModelPart: g, root, field_37919, root, f_233351_

ModelPart: h, body, field_37920, body, f_233352_

ModelPart: d, body, field_37920, body, f_233352_

ModelPart: i, head, field_37921, head, f_233353_

ModelPart: e, head, field_37921, head, f_233353_

ModelPart: j, eyes, field_37922, eyes, f_233354_

ModelPart: f, eyes, field_37922, eyes, f_233354_

ModelPart: k, tongue, field_37923, tongue, f_233355_

ModelPart: g, tongue, field_37923, tongue, f_233355_

ModelPart: l, leftArm, field_37924, leftArm, f_233356_

ModelPart: i, leftArm, field_37924, leftArm, f_233356_

ModelPart: m, rightArm, field_37925, rightArm, f_233357_

ModelPart: j, rightArm, field_37925, rightArm, f_233357_

ModelPart: n, leftLeg, field_37926, leftLeg, f_233358_

ModelPart: k, leftLeg, field_37926, leftLeg, f_233358_

ModelPart: o, rightLeg, field_37927, rightLeg, f_233359_

ModelPart: l, rightLeg, field_37927, rightLeg, f_233359_

ModelPart: p, croakingBody, field_38448, croakingBody, f_233360_

ModelPart: m, croakingBody, field_38448, croakingBody, f_233360_

float: f, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_267373_

float: c, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_267373_

构造函数

方法

LayerDefinition (): b, createBodyLayer, method_41905, getTexturedModelData, m_233378_

LayerDefinition (): a, createBodyLayer, method_41905, getTexturedModelData, m_233378_

void (T, float, float, float, float, float): a, setupAnim, method_41907, setAngles, m_6973_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fuf

fvn

字段

构造函数

方法

1.20.6

名称

fka

fuf

字段

构造函数

方法

1.20.4

名称

ffg

fka

字段

构造函数

方法

1.20.2

名称

fbi

ffg

字段

构造函数

方法

1.20.1

名称

ezv

fbi

字段

float: a, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_

float: a, MAX_WALK_ANIMATION_SPEED, field_39193, WALKING_LIMB_ANGLE_SCALE, f_233349_

float: b, MAX_SWIM_ANIMATION_SPEED, field_42228, field_42228, f_267447_

float: b, MAX_SWIM_ANIMATION_SPEED, field_42228, SWIMMING_LIMB_ANGLE_SCALE, f_267447_

float: f, WALK_ANIMATION_SCALE_FACTOR, field_42229, field_42229, f_267373_

float: f, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_267373_

构造函数

方法

1.19.4

名称

evn

ezv

字段

float: f, WALK_ANIMATION_SPEED_FACTOR, field_39194, field_39194, f_233350_

float: b, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_

float: a, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_

float: a, MIN_WALK_ANIMATION_SPEED, field_41378, field_41378, f_260651_

float: b, MAX_SWIM_ANIMATION_SPEED, field_42228, field_42228, f_267447_

float: f, WALK_ANIMATION_SCALE_FACTOR, field_42229, field_42229, f_267373_

构造函数

方法

1.19.3

名称

ern

evn

字段

float: b, WALK_ANIMATION_SPEED_FACTOR, field_39194, field_39194, f_233350_

float: f, WALK_ANIMATION_SPEED_FACTOR, field_39194, field_39194, f_233350_

float: a, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_

float: b, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_

ModelPart: f, root, field_37919, root, f_233351_

ModelPart: g, root, field_37919, root, f_233351_

ModelPart: g, body, field_37920, body, f_233352_

ModelPart: h, body, field_37920, body, f_233352_

ModelPart: h, head, field_37921, head, f_233353_

ModelPart: i, head, field_37921, head, f_233353_

ModelPart: i, eyes, field_37922, eyes, f_233354_

ModelPart: j, eyes, field_37922, eyes, f_233354_

ModelPart: j, tongue, field_37923, tongue, f_233355_

ModelPart: k, tongue, field_37923, tongue, f_233355_

ModelPart: k, leftArm, field_37924, leftArm, f_233356_

ModelPart: l, leftArm, field_37924, leftArm, f_233356_

ModelPart: l, rightArm, field_37925, rightArm, f_233357_

ModelPart: m, rightArm, field_37925, rightArm, f_233357_

ModelPart: m, leftLeg, field_37926, leftLeg, f_233358_

ModelPart: n, leftLeg, field_37926, leftLeg, f_233358_

ModelPart: n, rightLeg, field_37927, rightLeg, f_233359_

ModelPart: o, rightLeg, field_37927, rightLeg, f_233359_

ModelPart: o, croakingBody, field_38448, croakingBody, f_233360_

ModelPart: p, croakingBody, field_38448, croakingBody, f_233360_

float: a, MIN_WALK_ANIMATION_SPEED, field_41378, field_41378, f_260651_

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eqe

ern

字段

构造函数

方法

1.19

名称

eqe

net.minecraft.client.model.FrogModel

net.minecraft.class_7198

net.minecraft.client.render.entity.model.FrogEntityModel

net.minecraft.src.C_213395_

字段

float: b, WALK_ANIMATION_SPEED_FACTOR, field_39194, field_39194, f_233350_

float: a, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_

ModelPart: f, root, field_37919, root, f_233351_

ModelPart: g, body, field_37920, body, f_233352_

ModelPart: h, head, field_37921, head, f_233353_

ModelPart: i, eyes, field_37922, eyes, f_233354_

ModelPart: j, tongue, field_37923, tongue, f_233355_

ModelPart: k, leftArm, field_37924, leftArm, f_233356_

ModelPart: l, rightArm, field_37925, rightArm, f_233357_

ModelPart: m, leftLeg, field_37926, leftLeg, f_233358_

ModelPart: n, rightLeg, field_37927, rightLeg, f_233359_

ModelPart: o, croakingBody, field_38448, croakingBody, f_233360_

构造函数

(ModelPart)

方法

LayerDefinition (): b, createBodyLayer, method_41905, getTexturedModelData, m_233378_

void (T, float, float, float, float, float): a, setupAnim, method_41907, setAngles, m_6973_

ModelPart (): a, root, method_32008, getPart, m_142109_