历史 - net.minecraft.client.model.animal.frog.FrogModel
1.21.11
名称
gvn
hbi
net.minecraft.client.model.FrogModel
net.minecraft.client.model.animal.frog.FrogModel
net.minecraft.src.C_213395_
net.minecraft.src.C_432562_
字段
float: a, MAX_WALK_ANIMATION_SPEED, field_39193, WALKING_LIMB_ANGLE_SCALE, f_233349_
float: b, MAX_WALK_ANIMATION_SPEED, field_39193, WALKING_LIMB_ANGLE_SCALE, f_434499_
ModelPart: d, body, field_37920, body, f_233352_
ModelPart: e, body, field_37920, body, f_434378_
ModelPart: e, head, field_37921, head, f_233353_
ModelPart: f, head, field_37921, head, f_434027_
ModelPart: f, eyes, field_37922, eyes, f_233354_
ModelPart: g, eyes, field_37922, eyes, f_436971_
ModelPart: g, tongue, field_37923, tongue, f_233355_
ModelPart: h, tongue, field_37923, tongue, f_434664_
ModelPart: i, leftArm, field_37924, leftArm, f_233356_
ModelPart: i, leftArm, field_37924, leftArm, f_435990_
ModelPart: j, rightArm, field_37925, rightArm, f_233357_
ModelPart: j, rightArm, field_37925, rightArm, f_436300_
ModelPart: k, leftLeg, field_37926, leftLeg, f_233358_
ModelPart: k, leftLeg, field_37926, leftLeg, f_435719_
ModelPart: l, rightLeg, field_37927, rightLeg, f_233359_
ModelPart: l, rightLeg, field_37927, rightLeg, f_437051_
ModelPart: m, croakingBody, field_38448, croakingBody, f_233360_
ModelPart: m, croakingBody, field_38448, croakingBody, f_436805_
float: b, MAX_SWIM_ANIMATION_SPEED, field_42228, SWIMMING_LIMB_ANGLE_SCALE, f_267447_
float: c, MAX_SWIM_ANIMATION_SPEED, field_42228, SWIMMING_LIMB_ANGLE_SCALE, f_433714_
float: c, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_267373_
float: d, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_436798_
KeyframeAnimation: n, jumpAnimation, field_60898, longJumpingAnimation, f_399762_
KeyframeAnimation: n, jumpAnimation, field_60898, longJumpingAnimation, f_434678_
KeyframeAnimation: o, croakAnimation, field_60899, croakingAnimation, f_399503_
KeyframeAnimation: q, croakAnimation, field_60899, croakingAnimation, f_437265_
KeyframeAnimation: p, tongueAnimation, field_60900, usingTongueAnimation, f_400445_
KeyframeAnimation: r, tongueAnimation, field_60900, usingTongueAnimation, f_435721_
KeyframeAnimation: q, swimAnimation, field_60901, swimmingAnimation, f_399517_
KeyframeAnimation: s, swimAnimation, field_60901, swimmingAnimation, f_433219_
KeyframeAnimation: r, walkAnimation, field_60902, walkingAnimation, f_400065_
KeyframeAnimation: t, walkAnimation, field_60902, walkingAnimation, f_434009_
KeyframeAnimation: s, idleWaterAnimation, field_60903, idlingInWaterAnimation, f_400513_
KeyframeAnimation: u, idleWaterAnimation, field_60903, idlingInWaterAnimation, f_433562_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_41905, getTexturedModelData, m_233378_
LayerDefinition (): a, createBodyLayer, method_41905, getTexturedModelData, m_441438_
void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_6251_
void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gnm
gvn
字段
构造函数
方法
void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_6973_
void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_6251_
1.21.8
名称
gnl
gnm
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ghs
gnl
字段
KeyframeAnimation: n, jumpAnimation, field_60898, longJumpingAnimation, f_399762_
KeyframeAnimation: o, croakAnimation, field_60899, croakingAnimation, f_399503_
KeyframeAnimation: p, tongueAnimation, field_60900, usingTongueAnimation, f_400445_
KeyframeAnimation: q, swimAnimation, field_60901, swimmingAnimation, f_399517_
KeyframeAnimation: r, walkAnimation, field_60902, walkingAnimation, f_400065_
KeyframeAnimation: s, idleWaterAnimation, field_60903, idlingInWaterAnimation, f_400513_
构造函数
方法
1.21.5
名称
gcg
ghs
字段
构造函数
方法
1.21.4
名称
gbq
gcg
字段
构造函数
方法
1.21.3
名称
fvn
gbq
字段
ModelPart: g, root, field_37919, root, f_233351_
ModelPart: h, body, field_37920, body, f_233352_
ModelPart: d, body, field_37920, body, f_233352_
ModelPart: i, head, field_37921, head, f_233353_
ModelPart: e, head, field_37921, head, f_233353_
ModelPart: j, eyes, field_37922, eyes, f_233354_
ModelPart: f, eyes, field_37922, eyes, f_233354_
ModelPart: k, tongue, field_37923, tongue, f_233355_
ModelPart: g, tongue, field_37923, tongue, f_233355_
ModelPart: l, leftArm, field_37924, leftArm, f_233356_
ModelPart: i, leftArm, field_37924, leftArm, f_233356_
ModelPart: m, rightArm, field_37925, rightArm, f_233357_
ModelPart: j, rightArm, field_37925, rightArm, f_233357_
ModelPart: n, leftLeg, field_37926, leftLeg, f_233358_
ModelPart: k, leftLeg, field_37926, leftLeg, f_233358_
ModelPart: o, rightLeg, field_37927, rightLeg, f_233359_
ModelPart: l, rightLeg, field_37927, rightLeg, f_233359_
ModelPart: p, croakingBody, field_38448, croakingBody, f_233360_
ModelPart: m, croakingBody, field_38448, croakingBody, f_233360_
float: f, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_267373_
float: c, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_267373_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_41905, getTexturedModelData, m_233378_
LayerDefinition (): a, createBodyLayer, method_41905, getTexturedModelData, m_233378_
void (T, float, float, float, float, float): a, setupAnim, method_41907, setAngles, m_6973_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (FrogRenderState): a, setupAnim, method_41907, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fuf
fvn
字段
构造函数
方法
1.20.6
名称
fka
fuf
字段
构造函数
方法
1.20.4
名称
ffg
fka
字段
构造函数
方法
1.20.2
名称
fbi
ffg
字段
构造函数
方法
1.20.1
名称
ezv
fbi
字段
float: a, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_
float: a, MAX_WALK_ANIMATION_SPEED, field_39193, WALKING_LIMB_ANGLE_SCALE, f_233349_
float: b, MAX_SWIM_ANIMATION_SPEED, field_42228, field_42228, f_267447_
float: b, MAX_SWIM_ANIMATION_SPEED, field_42228, SWIMMING_LIMB_ANGLE_SCALE, f_267447_
float: f, WALK_ANIMATION_SCALE_FACTOR, field_42229, field_42229, f_267373_
float: f, WALK_ANIMATION_SCALE_FACTOR, field_42229, LIMB_DISTANCE_SCALE, f_267373_
构造函数
方法
1.19.4
名称
evn
ezv
字段
float: f, WALK_ANIMATION_SPEED_FACTOR, field_39194, field_39194, f_233350_
float: b, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_
float: a, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_
float: a, MIN_WALK_ANIMATION_SPEED, field_41378, field_41378, f_260651_
float: b, MAX_SWIM_ANIMATION_SPEED, field_42228, field_42228, f_267447_
float: f, WALK_ANIMATION_SCALE_FACTOR, field_42229, field_42229, f_267373_
构造函数
方法
1.19.3
名称
ern
evn
字段
float: b, WALK_ANIMATION_SPEED_FACTOR, field_39194, field_39194, f_233350_
float: f, WALK_ANIMATION_SPEED_FACTOR, field_39194, field_39194, f_233350_
float: a, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_
float: b, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_
ModelPart: f, root, field_37919, root, f_233351_
ModelPart: g, root, field_37919, root, f_233351_
ModelPart: g, body, field_37920, body, f_233352_
ModelPart: h, body, field_37920, body, f_233352_
ModelPart: h, head, field_37921, head, f_233353_
ModelPart: i, head, field_37921, head, f_233353_
ModelPart: i, eyes, field_37922, eyes, f_233354_
ModelPart: j, eyes, field_37922, eyes, f_233354_
ModelPart: j, tongue, field_37923, tongue, f_233355_
ModelPart: k, tongue, field_37923, tongue, f_233355_
ModelPart: k, leftArm, field_37924, leftArm, f_233356_
ModelPart: l, leftArm, field_37924, leftArm, f_233356_
ModelPart: l, rightArm, field_37925, rightArm, f_233357_
ModelPart: m, rightArm, field_37925, rightArm, f_233357_
ModelPart: m, leftLeg, field_37926, leftLeg, f_233358_
ModelPart: n, leftLeg, field_37926, leftLeg, f_233358_
ModelPart: n, rightLeg, field_37927, rightLeg, f_233359_
ModelPart: o, rightLeg, field_37927, rightLeg, f_233359_
ModelPart: o, croakingBody, field_38448, croakingBody, f_233360_
ModelPart: p, croakingBody, field_38448, croakingBody, f_233360_
float: a, MIN_WALK_ANIMATION_SPEED, field_41378, field_41378, f_260651_
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eqe
ern
字段
构造函数
方法
1.19
名称
eqe
net.minecraft.client.model.FrogModel
net.minecraft.class_7198
net.minecraft.client.render.entity.model.FrogEntityModel
net.minecraft.src.C_213395_
字段
float: b, WALK_ANIMATION_SPEED_FACTOR, field_39194, field_39194, f_233350_
float: a, MAX_WALK_ANIMATION_SPEED, field_39193, field_39193, f_233349_
ModelPart: f, root, field_37919, root, f_233351_
ModelPart: g, body, field_37920, body, f_233352_
ModelPart: h, head, field_37921, head, f_233353_
ModelPart: i, eyes, field_37922, eyes, f_233354_
ModelPart: j, tongue, field_37923, tongue, f_233355_
ModelPart: k, leftArm, field_37924, leftArm, f_233356_
ModelPart: l, rightArm, field_37925, rightArm, f_233357_
ModelPart: m, leftLeg, field_37926, leftLeg, f_233358_
ModelPart: n, rightLeg, field_37927, rightLeg, f_233359_
ModelPart: o, croakingBody, field_38448, croakingBody, f_233360_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_41905, getTexturedModelData, m_233378_
void (T, float, float, float, float, float): a, setupAnim, method_41907, setAngles, m_6973_
ModelPart (): a, root, method_32008, getPart, m_142109_