历史 - net.minecraft.world.level.block.PipeBlock

1.21.11

名称

ear

efm

字段

构造函数

方法

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dvu

ear

字段

构造函数

方法

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dti

dvu

字段

构造函数

方法

1.21.5

名称

dpf

dti

字段

Direction[]: a, DIRECTIONS, field_11334, FACINGS, f_55156_

VoxelShape[]: i, shapeByIndex, field_11333, facingsToShape, f_55155_

Function<BlockState, VoxelShape>: a, shapes, field_55782, shapeFunction, f_379733_

构造函数

方法

VoxelShape[] (float): a, makeShapes, method_10370, generateFacingsToShapeMap, m_55161_

int (BlockState): o, getAABBIndex, method_10368, getConnectionMask, m_55174_

Function<BlockState, VoxelShape> (float): a, makeShapes, method_10370, createShapeFunction, m_55161_

1.21.4

名称

dqc

dpf

字段

构造函数

方法

1.21.3

名称

dlm

dqc

字段

构造函数

方法

int (BlockState): m, getAABBIndex, method_10368, getConnectionMask, m_55174_

int (BlockState): o, getAABBIndex, method_10368, getConnectionMask, m_55174_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dkp

dlm

字段

构造函数

方法

1.20.6

名称

dcd

dkp

字段

构造函数

方法

int (BlockState): h, getAABBIndex, method_10368, getConnectionMask, m_55174_

int (BlockState): m, getAABBIndex, method_10368, getConnectionMask, m_55174_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.20.4

名称

cyh

dcd

字段

Direction[]: i, DIRECTIONS, field_11334, FACINGS, f_55156_

Direction[]: a, DIRECTIONS, field_11334, FACINGS, f_55156_

BooleanProperty: a, NORTH, field_11332, NORTH, f_55148_

BooleanProperty: b, NORTH, field_11332, NORTH, f_55148_

BooleanProperty: b, EAST, field_11335, EAST, f_55149_

BooleanProperty: c, EAST, field_11335, EAST, f_55149_

BooleanProperty: c, SOUTH, field_11331, SOUTH, f_55150_

BooleanProperty: d, SOUTH, field_11331, SOUTH, f_55150_

BooleanProperty: d, WEST, field_11328, WEST, f_55151_

BooleanProperty: e, WEST, field_11328, WEST, f_55151_

BooleanProperty: e, UP, field_11327, UP, f_55152_

BooleanProperty: f, UP, field_11327, UP, f_55152_

BooleanProperty: f, DOWN, field_11330, DOWN, f_55153_

BooleanProperty: g, DOWN, field_11330, DOWN, f_55153_

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, f_55154_

Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, f_55154_

VoxelShape[]: h, shapeByIndex, field_11333, facingsToShape, f_55155_

VoxelShape[]: i, shapeByIndex, field_11333, facingsToShape, f_55155_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

com.mojang.serialization.MapCodec<? extends PipeBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cuz

cyh

字段

VoxelShape[]: h, shapeByIndex, field_11333, connectionsToShape, f_55155_

VoxelShape[]: h, shapeByIndex, field_11333, facingsToShape, f_55155_

构造函数

方法

1.20.1

名称

cur

cuz

字段

构造函数

方法

1.19.4

名称

csa

cur

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

名称

cox

csa

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cnz

cox

net.minecraft.world.level.block.BlockSprawling

字段

构造函数

方法

1.19

名称

cin

cnz

net.minecraft.world.level.block.BlockSprawling

字段

构造函数

方法

1.18.2

名称

chv

cin

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cem

chv

字段

VoxelShape[]: h, shapeByIndex, field_11333, CONNECTIONS_TO_SHAPE, f_55155_

VoxelShape[]: h, shapeByIndex, field_11333, connectionsToShape, f_55155_

构造函数

方法

1.17.1

名称

cel

cem

字段

构造函数

方法

1.17

名称

bys

cel

net.minecraft.block.SixWayBlock

net.minecraft.src.C_1852_

net.minecraft.server.v1_16_R3.BlockSprawling

net.minecraft.world.level.block.BlockSprawling

字段

Direction[]: i, DIRECTIONS, field_11334, FACINGS, field_196494_D

Direction[]: i, DIRECTIONS, field_11334, FACINGS, f_55156_

BooleanProperty: a, NORTH, field_11332, NORTH, field_196488_a

BooleanProperty: a, NORTH, field_11332, NORTH, f_55148_

BooleanProperty: b, EAST, field_11335, EAST, field_196490_b

BooleanProperty: b, EAST, field_11335, EAST, f_55149_

BooleanProperty: c, SOUTH, field_11331, SOUTH, field_196492_c

BooleanProperty: c, SOUTH, field_11331, SOUTH, f_55150_

BooleanProperty: d, WEST, field_11328, WEST, field_196495_y

BooleanProperty: d, WEST, field_11328, WEST, f_55151_

BooleanProperty: e, UP, field_11327, UP, field_196496_z

BooleanProperty: e, UP, field_11327, UP, f_55152_

BooleanProperty: f, DOWN, field_11330, DOWN, field_196489_A

BooleanProperty: f, DOWN, field_11330, DOWN, f_55153_

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, field_196491_B

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, f_55154_

VoxelShape[]: h, shapeByIndex, field_11333, CONNECTIONS_TO_SHAPE, field_196493_C

VoxelShape[]: h, shapeByIndex, field_11333, CONNECTIONS_TO_SHAPE, f_55155_

构造函数

方法

VoxelShape[] (float): a, makeShapes, method_10370, generateFacingsToShapeMap, func_196487_d

VoxelShape[] (float): a, makeShapes, method_10370, generateFacingsToShapeMap, m_55161_

int (BlockState): h, getAABBIndex, method_10368, getConnectionMask, func_196486_i

int (BlockState): h, getAABBIndex, method_10368, getConnectionMask, m_55174_

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

byp

bys

net.minecraft.server.v1_16_R2.BlockSprawling

net.minecraft.server.v1_16_R3.BlockSprawling

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bzv

byp

net.minecraft.server.v1_16_R1.BlockSprawling

net.minecraft.server.v1_16_R2.BlockSprawling

字段

构造函数

方法

1.16.1

名称

btc

bzv

net.minecraft.server.v1_15_R1.BlockSprawling

net.minecraft.server.v1_16_R1.BlockSprawling

字段

构造函数

(float, Block$Properties)

(float, BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bsz

btc

net.minecraft.block.ConnectedPlantBlock

net.minecraft.block.ConnectingBlock

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bqo

bsz

net.minecraft.block.ConnectingBlock

net.minecraft.block.ConnectedPlantBlock

net.minecraft.server.v1_14_R1.BlockSprawling

net.minecraft.server.v1_15_R1.BlockSprawling

字段

构造函数

方法

int (BlockState): j, getAABBIndex, method_10368, getConnectionMask, func_196486_i

int (BlockState): h, getAABBIndex, method_10368, getConnectionMask, func_196486_i

1.14.4

名称

bqj

bqo

net.minecraft.world.level.block.PipeBlock

net.minecraft.block.ConnectedPlantBlock

net.minecraft.block.ConnectingBlock

字段

EnumDirection[]: i, field_11334, FACINGS, field_196494_D

Direction[]: i, DIRECTIONS, field_11334, FACINGS, field_196494_D

BlockStateBoolean: a, field_11332, NORTH, field_196488_a

BooleanProperty: a, NORTH, field_11332, NORTH, field_196488_a

BlockStateBoolean: b, field_11335, EAST, field_196490_b

BooleanProperty: b, EAST, field_11335, EAST, field_196490_b

BlockStateBoolean: c, field_11331, SOUTH, field_196492_c

BooleanProperty: c, SOUTH, field_11331, SOUTH, field_196492_c

BlockStateBoolean: d, field_11328, WEST, field_196495_y

BooleanProperty: d, WEST, field_11328, WEST, field_196495_y

BlockStateBoolean: e, field_11327, UP, field_196496_z

BooleanProperty: e, UP, field_11327, UP, field_196496_z

BlockStateBoolean: f, field_11330, DOWN, field_196489_A

BooleanProperty: f, DOWN, field_11330, DOWN, field_196489_A

Map<EnumDirection, BlockStateBoolean>: g, field_11329, FACING_PROPERTIES, field_196491_B

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, field_196491_B

VoxelShape[]: h, field_11333, CONNECTIONS_TO_SHAPE, field_196493_C

VoxelShape[]: h, shapeByIndex, field_11333, CONNECTIONS_TO_SHAPE, field_196493_C

构造函数

方法

VoxelShape[] (float): a, method_10370, generateFacingsToShapeMap, func_196487_d

VoxelShape[] (float): a, makeShapes, method_10370, generateFacingsToShapeMap, func_196487_d

int (IBlockData): j, method_10368, getConnectionMask, func_196486_i

int (BlockState): j, getAABBIndex, method_10368, getConnectionMask, func_196486_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bqf

bqj

net.minecraft.block.ConnectedPlantBlock

字段

EnumDirection[]: i, field_11334, field_196494_D

EnumDirection[]: i, field_11334, FACINGS, field_196494_D

BlockStateBoolean: a, field_11332, field_196488_a

BlockStateBoolean: a, field_11332, NORTH, field_196488_a

BlockStateBoolean: b, field_11335, field_196490_b

BlockStateBoolean: b, field_11335, EAST, field_196490_b

BlockStateBoolean: c, field_11331, field_196492_c

BlockStateBoolean: c, field_11331, SOUTH, field_196492_c

BlockStateBoolean: d, field_11328, field_196495_y

BlockStateBoolean: d, field_11328, WEST, field_196495_y

BlockStateBoolean: e, field_11327, field_196496_z

BlockStateBoolean: e, field_11327, UP, field_196496_z

BlockStateBoolean: f, field_11330, field_196489_A

BlockStateBoolean: f, field_11330, DOWN, field_196489_A

Map<EnumDirection, BlockStateBoolean>: g, field_11329, field_196491_B

Map<EnumDirection, BlockStateBoolean>: g, field_11329, FACING_PROPERTIES, field_196491_B

VoxelShape[]: h, field_11333, field_196493_C

VoxelShape[]: h, field_11333, CONNECTIONS_TO_SHAPE, field_196493_C

构造函数

方法

VoxelShape[] (float): a, method_10370, func_196487_d

VoxelShape[] (float): a, method_10370, generateFacingsToShapeMap, func_196487_d

int (IBlockData): j, method_10368, func_196486_i

int (IBlockData): j, method_10368, getConnectionMask, func_196486_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bqe

bqf

字段

构造函数

方法

1.14

名称

bgj

bqe

net.minecraft.class_2429

net.minecraft.block.BlockSixWay

net.minecraft.block.SixWayBlock

net.minecraft.server.v1_13_R2.BlockSprawling

net.minecraft.server.v1_14_R1.BlockSprawling

字段

EnumDirection[]: t, field_196494_D

EnumDirection[]: i, field_11334, field_196494_D

BlockStateBoolean: a, field_196488_a

BlockStateBoolean: a, field_11332, field_196488_a

BlockStateBoolean: b, field_196490_b

BlockStateBoolean: b, field_11335, field_196490_b

BlockStateBoolean: c, field_196492_c

BlockStateBoolean: c, field_11331, field_196492_c

BlockStateBoolean: o, field_196495_y

BlockStateBoolean: d, field_11328, field_196495_y

BlockStateBoolean: p, field_196496_z

BlockStateBoolean: e, field_11327, field_196496_z

BlockStateBoolean: q, field_196489_A

BlockStateBoolean: f, field_11330, field_196489_A

Map<EnumDirection, BlockStateBoolean>: r, field_196491_B

Map<EnumDirection, BlockStateBoolean>: g, field_11329, field_196491_B

VoxelShape[]: s, field_196493_C

VoxelShape[]: h, field_11333, field_196493_C

构造函数

方法

VoxelShape[] (float): a, func_196487_d

VoxelShape[] (float): a, method_10370, func_196487_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

int (IBlockData): k, func_196486_i

int (IBlockData): j, method_10368, func_196486_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bgi

bgj

字段

构造函数

方法

1.13.1

名称

bga

bgi

net.minecraft.server.v1_13_R1.BlockSprawling

net.minecraft.server.v1_13_R2.BlockSprawling

字段

EnumDirection[]: u, field_196494_D

EnumDirection[]: t, field_196494_D

BlockStateBoolean: p, field_196495_y

BlockStateBoolean: o, field_196495_y

BlockStateBoolean: q, field_196496_z

BlockStateBoolean: p, field_196496_z

BlockStateBoolean: r, field_196489_A

BlockStateBoolean: q, field_196489_A

Map<EnumDirection, BlockStateBoolean>: s, field_196491_B

Map<EnumDirection, BlockStateBoolean>: r, field_196491_B

VoxelShape[]: t, field_196493_C

VoxelShape[]: s, field_196493_C

构造函数

方法

1.13

名称

bga

net.minecraft.block.BlockSixWay

net.minecraft.server.v1_13_R1.BlockSprawling

字段

EnumDirection[]: u, field_196494_D

BlockStateBoolean: a, field_196488_a

BlockStateBoolean: b, field_196490_b

BlockStateBoolean: c, field_196492_c

BlockStateBoolean: p, field_196495_y

BlockStateBoolean: q, field_196496_z

BlockStateBoolean: r, field_196489_A

Map<EnumDirection, BlockStateBoolean>: s, field_196491_B

VoxelShape[]: t, field_196493_C

构造函数

(float, Block$Info)

方法

VoxelShape[] (float): a, func_196487_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

int (IBlockData): k, func_196486_i