历史 - net.minecraft.world.level.block.PipeBlock
1.21.11
名称
ear
efm
字段
构造函数
方法
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dvu
ear
字段
构造函数
方法
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dti
dvu
字段
构造函数
方法
1.21.5
名称
dpf
dti
字段
Direction[]: a, DIRECTIONS, field_11334, FACINGS, f_55156_
VoxelShape[]: i, shapeByIndex, field_11333, facingsToShape, f_55155_
Function<BlockState, VoxelShape>: a, shapes, field_55782, shapeFunction, f_379733_
构造函数
方法
VoxelShape[] (float): a, makeShapes, method_10370, generateFacingsToShapeMap, m_55161_
int (BlockState): o, getAABBIndex, method_10368, getConnectionMask, m_55174_
Function<BlockState, VoxelShape> (float): a, makeShapes, method_10370, createShapeFunction, m_55161_
1.21.4
名称
dqc
dpf
字段
构造函数
方法
1.21.3
名称
dlm
dqc
字段
构造函数
方法
int (BlockState): m, getAABBIndex, method_10368, getConnectionMask, m_55174_
int (BlockState): o, getAABBIndex, method_10368, getConnectionMask, m_55174_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dkp
dlm
字段
构造函数
方法
1.20.6
名称
dcd
dkp
字段
构造函数
方法
int (BlockState): h, getAABBIndex, method_10368, getConnectionMask, m_55174_
int (BlockState): m, getAABBIndex, method_10368, getConnectionMask, m_55174_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.20.4
名称
cyh
dcd
字段
Direction[]: i, DIRECTIONS, field_11334, FACINGS, f_55156_
Direction[]: a, DIRECTIONS, field_11334, FACINGS, f_55156_
BooleanProperty: a, NORTH, field_11332, NORTH, f_55148_
BooleanProperty: b, NORTH, field_11332, NORTH, f_55148_
BooleanProperty: b, EAST, field_11335, EAST, f_55149_
BooleanProperty: c, EAST, field_11335, EAST, f_55149_
BooleanProperty: c, SOUTH, field_11331, SOUTH, f_55150_
BooleanProperty: d, SOUTH, field_11331, SOUTH, f_55150_
BooleanProperty: d, WEST, field_11328, WEST, f_55151_
BooleanProperty: e, WEST, field_11328, WEST, f_55151_
BooleanProperty: e, UP, field_11327, UP, f_55152_
BooleanProperty: f, UP, field_11327, UP, f_55152_
BooleanProperty: f, DOWN, field_11330, DOWN, f_55153_
BooleanProperty: g, DOWN, field_11330, DOWN, f_55153_
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, f_55154_
Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, f_55154_
VoxelShape[]: h, shapeByIndex, field_11333, facingsToShape, f_55155_
VoxelShape[]: i, shapeByIndex, field_11333, facingsToShape, f_55155_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
com.mojang.serialization.MapCodec<? extends PipeBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cuz
cyh
字段
VoxelShape[]: h, shapeByIndex, field_11333, connectionsToShape, f_55155_
VoxelShape[]: h, shapeByIndex, field_11333, facingsToShape, f_55155_
构造函数
方法
1.20.1
名称
cur
cuz
字段
构造函数
方法
1.19.4
名称
csa
cur
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
1.19.3
名称
cox
csa
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cnz
cox
net.minecraft.world.level.block.BlockSprawling
字段
构造函数
方法
1.19
名称
cin
cnz
net.minecraft.world.level.block.BlockSprawling
字段
构造函数
方法
1.18.2
名称
chv
cin
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cem
chv
字段
VoxelShape[]: h, shapeByIndex, field_11333, CONNECTIONS_TO_SHAPE, f_55155_
VoxelShape[]: h, shapeByIndex, field_11333, connectionsToShape, f_55155_
构造函数
方法
1.17.1
名称
cel
cem
字段
构造函数
方法
1.17
名称
bys
cel
net.minecraft.block.SixWayBlock
net.minecraft.src.C_1852_
net.minecraft.server.v1_16_R3.BlockSprawling
net.minecraft.world.level.block.BlockSprawling
字段
Direction[]: i, DIRECTIONS, field_11334, FACINGS, field_196494_D
Direction[]: i, DIRECTIONS, field_11334, FACINGS, f_55156_
BooleanProperty: a, NORTH, field_11332, NORTH, field_196488_a
BooleanProperty: a, NORTH, field_11332, NORTH, f_55148_
BooleanProperty: b, EAST, field_11335, EAST, field_196490_b
BooleanProperty: b, EAST, field_11335, EAST, f_55149_
BooleanProperty: c, SOUTH, field_11331, SOUTH, field_196492_c
BooleanProperty: c, SOUTH, field_11331, SOUTH, f_55150_
BooleanProperty: d, WEST, field_11328, WEST, field_196495_y
BooleanProperty: d, WEST, field_11328, WEST, f_55151_
BooleanProperty: e, UP, field_11327, UP, field_196496_z
BooleanProperty: e, UP, field_11327, UP, f_55152_
BooleanProperty: f, DOWN, field_11330, DOWN, field_196489_A
BooleanProperty: f, DOWN, field_11330, DOWN, f_55153_
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, field_196491_B
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, f_55154_
VoxelShape[]: h, shapeByIndex, field_11333, CONNECTIONS_TO_SHAPE, field_196493_C
VoxelShape[]: h, shapeByIndex, field_11333, CONNECTIONS_TO_SHAPE, f_55155_
构造函数
方法
VoxelShape[] (float): a, makeShapes, method_10370, generateFacingsToShapeMap, func_196487_d
VoxelShape[] (float): a, makeShapes, method_10370, generateFacingsToShapeMap, m_55161_
int (BlockState): h, getAABBIndex, method_10368, getConnectionMask, func_196486_i
int (BlockState): h, getAABBIndex, method_10368, getConnectionMask, m_55174_
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
byp
bys
net.minecraft.server.v1_16_R2.BlockSprawling
net.minecraft.server.v1_16_R3.BlockSprawling
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bzv
byp
net.minecraft.server.v1_16_R1.BlockSprawling
net.minecraft.server.v1_16_R2.BlockSprawling
字段
构造函数
方法
1.16.1
名称
btc
bzv
net.minecraft.server.v1_15_R1.BlockSprawling
net.minecraft.server.v1_16_R1.BlockSprawling
字段
构造函数
(float, Block$Properties)
(float, BlockBehaviour$Properties)
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bsz
btc
net.minecraft.block.ConnectedPlantBlock
net.minecraft.block.ConnectingBlock
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bqo
bsz
net.minecraft.block.ConnectingBlock
net.minecraft.block.ConnectedPlantBlock
net.minecraft.server.v1_14_R1.BlockSprawling
net.minecraft.server.v1_15_R1.BlockSprawling
字段
构造函数
方法
int (BlockState): j, getAABBIndex, method_10368, getConnectionMask, func_196486_i
int (BlockState): h, getAABBIndex, method_10368, getConnectionMask, func_196486_i
1.14.4
名称
bqj
bqo
net.minecraft.world.level.block.PipeBlock
net.minecraft.block.ConnectedPlantBlock
net.minecraft.block.ConnectingBlock
字段
EnumDirection[]: i, field_11334, FACINGS, field_196494_D
Direction[]: i, DIRECTIONS, field_11334, FACINGS, field_196494_D
BlockStateBoolean: a, field_11332, NORTH, field_196488_a
BooleanProperty: a, NORTH, field_11332, NORTH, field_196488_a
BlockStateBoolean: b, field_11335, EAST, field_196490_b
BooleanProperty: b, EAST, field_11335, EAST, field_196490_b
BlockStateBoolean: c, field_11331, SOUTH, field_196492_c
BooleanProperty: c, SOUTH, field_11331, SOUTH, field_196492_c
BlockStateBoolean: d, field_11328, WEST, field_196495_y
BooleanProperty: d, WEST, field_11328, WEST, field_196495_y
BlockStateBoolean: e, field_11327, UP, field_196496_z
BooleanProperty: e, UP, field_11327, UP, field_196496_z
BlockStateBoolean: f, field_11330, DOWN, field_196489_A
BooleanProperty: f, DOWN, field_11330, DOWN, field_196489_A
Map<EnumDirection, BlockStateBoolean>: g, field_11329, FACING_PROPERTIES, field_196491_B
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11329, FACING_PROPERTIES, field_196491_B
VoxelShape[]: h, field_11333, CONNECTIONS_TO_SHAPE, field_196493_C
VoxelShape[]: h, shapeByIndex, field_11333, CONNECTIONS_TO_SHAPE, field_196493_C
构造函数
方法
VoxelShape[] (float): a, method_10370, generateFacingsToShapeMap, func_196487_d
VoxelShape[] (float): a, makeShapes, method_10370, generateFacingsToShapeMap, func_196487_d
int (IBlockData): j, method_10368, getConnectionMask, func_196486_i
int (BlockState): j, getAABBIndex, method_10368, getConnectionMask, func_196486_i
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bqf
bqj
net.minecraft.block.ConnectedPlantBlock
字段
EnumDirection[]: i, field_11334, field_196494_D
EnumDirection[]: i, field_11334, FACINGS, field_196494_D
BlockStateBoolean: a, field_11332, field_196488_a
BlockStateBoolean: a, field_11332, NORTH, field_196488_a
BlockStateBoolean: b, field_11335, field_196490_b
BlockStateBoolean: b, field_11335, EAST, field_196490_b
BlockStateBoolean: c, field_11331, field_196492_c
BlockStateBoolean: c, field_11331, SOUTH, field_196492_c
BlockStateBoolean: d, field_11328, field_196495_y
BlockStateBoolean: d, field_11328, WEST, field_196495_y
BlockStateBoolean: e, field_11327, field_196496_z
BlockStateBoolean: e, field_11327, UP, field_196496_z
BlockStateBoolean: f, field_11330, field_196489_A
BlockStateBoolean: f, field_11330, DOWN, field_196489_A
Map<EnumDirection, BlockStateBoolean>: g, field_11329, field_196491_B
Map<EnumDirection, BlockStateBoolean>: g, field_11329, FACING_PROPERTIES, field_196491_B
VoxelShape[]: h, field_11333, field_196493_C
VoxelShape[]: h, field_11333, CONNECTIONS_TO_SHAPE, field_196493_C
构造函数
方法
VoxelShape[] (float): a, method_10370, func_196487_d
VoxelShape[] (float): a, method_10370, generateFacingsToShapeMap, func_196487_d
int (IBlockData): j, method_10368, func_196486_i
int (IBlockData): j, method_10368, getConnectionMask, func_196486_i
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bqe
bqf
字段
构造函数
方法
1.14
名称
bgj
bqe
net.minecraft.class_2429
net.minecraft.block.BlockSixWay
net.minecraft.block.SixWayBlock
net.minecraft.server.v1_13_R2.BlockSprawling
net.minecraft.server.v1_14_R1.BlockSprawling
字段
EnumDirection[]: t, field_196494_D
EnumDirection[]: i, field_11334, field_196494_D
BlockStateBoolean: a, field_196488_a
BlockStateBoolean: a, field_11332, field_196488_a
BlockStateBoolean: b, field_196490_b
BlockStateBoolean: b, field_11335, field_196490_b
BlockStateBoolean: c, field_196492_c
BlockStateBoolean: c, field_11331, field_196492_c
BlockStateBoolean: o, field_196495_y
BlockStateBoolean: d, field_11328, field_196495_y
BlockStateBoolean: p, field_196496_z
BlockStateBoolean: e, field_11327, field_196496_z
BlockStateBoolean: q, field_196489_A
BlockStateBoolean: f, field_11330, field_196489_A
Map<EnumDirection, BlockStateBoolean>: r, field_196491_B
Map<EnumDirection, BlockStateBoolean>: g, field_11329, field_196491_B
VoxelShape[]: s, field_196493_C
VoxelShape[]: h, field_11333, field_196493_C
构造函数
方法
VoxelShape[] (float): a, func_196487_d
VoxelShape[] (float): a, method_10370, func_196487_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
int (IBlockData): k, func_196486_i
int (IBlockData): j, method_10368, func_196486_i
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bgi
bgj
字段
构造函数
方法
1.13.1
名称
bga
bgi
net.minecraft.server.v1_13_R1.BlockSprawling
net.minecraft.server.v1_13_R2.BlockSprawling
字段
EnumDirection[]: u, field_196494_D
EnumDirection[]: t, field_196494_D
BlockStateBoolean: p, field_196495_y
BlockStateBoolean: o, field_196495_y
BlockStateBoolean: q, field_196496_z
BlockStateBoolean: p, field_196496_z
BlockStateBoolean: r, field_196489_A
BlockStateBoolean: q, field_196489_A
Map<EnumDirection, BlockStateBoolean>: s, field_196491_B
Map<EnumDirection, BlockStateBoolean>: r, field_196491_B
VoxelShape[]: t, field_196493_C
VoxelShape[]: s, field_196493_C
构造函数
方法
1.13
名称
bga
net.minecraft.block.BlockSixWay
net.minecraft.server.v1_13_R1.BlockSprawling
字段
EnumDirection[]: u, field_196494_D
BlockStateBoolean: a, field_196488_a
BlockStateBoolean: b, field_196490_b
BlockStateBoolean: c, field_196492_c
BlockStateBoolean: p, field_196495_y
BlockStateBoolean: q, field_196496_z
BlockStateBoolean: r, field_196489_A
Map<EnumDirection, BlockStateBoolean>: s, field_196491_B
VoxelShape[]: t, field_196493_C
构造函数
(float, Block$Info)
方法
VoxelShape[] (float): a, func_196487_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
int (IBlockData): k, func_196486_i