历史 - net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement

1.21.11

名称

fbi

fgj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

evt

fbi

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eti

evt

字段

构造函数

方法

1.21.5

名称

eoi

eti

字段

构造函数

方法

1.21.4

名称

epf

eoi

字段

构造函数

方法

1.21.3

名称

ekm

epf

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ejh

ekm

字段

构造函数

方法

1.20.6

名称

eab

ejh

字段

com.mojang.serialization.Codec<RandomSpreadStructurePlacement>: a, CODEC, field_36420, CODEC, f_204972_

com.mojang.serialization.MapCodec<RandomSpreadStructurePlacement>: a, CODEC, field_36420, CODEC, f_204972_

构造函数

方法

1.20.4

名称

dwd

eab

字段

构造函数

方法

1.20.2

名称

dsv

dwd

字段

构造函数

方法

1.20.1

名称

dsk

dsv

字段

构造函数

方法

com.mojang.serialization.DataResult<RandomSpreadStructurePlacement> (RandomSpreadStructurePlacement): a, validate, method_51720, validate, m_285838_

1.19.4

名称

dpk

dsk

字段

构造函数

方法

1.19.3

名称

dlw

dpk

字段

构造函数

方法

boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_

boolean (ChunkGeneratorStructureState, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dkz

dlw

net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement

字段

int: c, spacing, field_37772, field_37772, f_204973_

int: c, spacing, field_37772, spacing, f_204973_

int: d, separation, field_37773, field_37773, f_204974_

int: d, separation, field_37773, separation, f_204974_

RandomSpreadType: e, spreadType, field_37774, field_37774, f_204975_

RandomSpreadType: e, spreadType, field_37774, spreadType, f_204975_

构造函数

方法

int (): a, spacing, method_41632, method_41632, m_205003_

int (): a, spacing, method_41632, getSpacing, m_205003_

int (): b, separation, method_41633, method_41633, m_205004_

int (): b, separation, method_41633, getSeparation, m_205004_

RandomSpreadType (): c, spreadType, method_41634, method_41634, m_205005_

RandomSpreadType (): c, spreadType, method_41634, getSpreadType, m_205005_

1.19

名称

dge

dkz

net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement

字段

int: c, spacing, comp_340, spacing, f_204973_

int: c, spacing, field_37772, field_37772, f_204973_

int: d, separation, comp_341, separation, f_204974_

int: d, separation, field_37773, field_37773, f_204974_

RandomSpreadType: e, spreadType, comp_342, spreadType, f_204975_

RandomSpreadType: e, spreadType, field_37774, field_37774, f_204975_

int: f, salt, comp_343, salt, f_204976_

Vec3i: g, locateOffset, comp_344, locateOffset, f_204977_

构造函数

(int, int, RandomSpreadType, int, Vec3i)

(Vec3i, StructurePlacement$FrequencyReductionMethod, float, int, Optional<StructurePlacement$ExclusionZone>, int, int, RandomSpreadType)

方法

ChunkPos (long, int, int): a, getPotentialFeatureChunk, method_40169, getStartChunk, m_204991_

ChunkPos (long, int, int): a, getPotentialStructureChunk, method_40169, getStartChunk, m_227008_

boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_

StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_

StructurePlacementType<?> (): e, type, method_40166, getType, m_203443_

int (): b, spacing, comp_340, spacing, f_204973_

int (): a, spacing, method_41632, method_41632, m_205003_

int (): c, separation, comp_341, separation, f_204974_

int (): b, separation, method_41633, method_41633, m_205004_

RandomSpreadType (): d, spreadType, comp_342, spreadType, f_204975_

RandomSpreadType (): c, spreadType, method_41634, method_41634, m_205005_

int (): e, salt, comp_343, salt, f_204976_

Vec3i (): f, locateOffset, comp_344, locateOffset, f_204977_

boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_

1.18.2

名称

dge

net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement

net.minecraft.class_6872

net.minecraft.world.gen.chunk.placement.RandomSpreadStructurePlacement

net.minecraft.src.C_203219_

net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement

字段

int: c, spacing, comp_340, spacing, f_204973_

int: d, separation, comp_341, separation, f_204974_

RandomSpreadType: e, spreadType, comp_342, spreadType, f_204975_

int: f, salt, comp_343, salt, f_204976_

Vec3i: g, locateOffset, comp_344, locateOffset, f_204977_

com.mojang.serialization.Codec<RandomSpreadStructurePlacement>: a, CODEC, field_36420, CODEC, f_204972_

构造函数

(int, int, RandomSpreadType, int)

(int, int, RandomSpreadType, int, Vec3i)

方法

ChunkPos (long, int, int): a, getPotentialFeatureChunk, method_40169, getStartChunk, m_204991_

boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_

StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_

int (): b, spacing, comp_340, spacing, f_204973_

int (): c, separation, comp_341, separation, f_204974_

RandomSpreadType (): d, spreadType, comp_342, spreadType, f_204975_

int (): e, salt, comp_343, salt, f_204976_

Vec3i (): f, locateOffset, comp_344, locateOffset, f_204977_