历史 - net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement
1.21.11
名称
fbi
fgj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
evt
fbi
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eti
evt
字段
构造函数
方法
1.21.5
名称
eoi
eti
字段
构造函数
方法
1.21.4
名称
epf
eoi
字段
构造函数
方法
1.21.3
名称
ekm
epf
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ejh
ekm
字段
构造函数
方法
1.20.6
名称
eab
ejh
字段
com.mojang.serialization.Codec<RandomSpreadStructurePlacement>: a, CODEC, field_36420, CODEC, f_204972_
com.mojang.serialization.MapCodec<RandomSpreadStructurePlacement>: a, CODEC, field_36420, CODEC, f_204972_
构造函数
方法
1.20.4
名称
dwd
eab
字段
构造函数
方法
1.20.2
名称
dsv
dwd
字段
构造函数
方法
1.20.1
名称
dsk
dsv
字段
构造函数
方法
com.mojang.serialization.DataResult<RandomSpreadStructurePlacement> (RandomSpreadStructurePlacement): a, validate, method_51720, validate, m_285838_
1.19.4
名称
dpk
dsk
字段
构造函数
方法
1.19.3
名称
dlw
dpk
字段
构造函数
方法
boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_
boolean (ChunkGeneratorStructureState, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dkz
dlw
net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement
字段
int: c, spacing, field_37772, field_37772, f_204973_
int: c, spacing, field_37772, spacing, f_204973_
int: d, separation, field_37773, field_37773, f_204974_
int: d, separation, field_37773, separation, f_204974_
RandomSpreadType: e, spreadType, field_37774, field_37774, f_204975_
RandomSpreadType: e, spreadType, field_37774, spreadType, f_204975_
构造函数
方法
int (): a, spacing, method_41632, method_41632, m_205003_
int (): a, spacing, method_41632, getSpacing, m_205003_
int (): b, separation, method_41633, method_41633, m_205004_
int (): b, separation, method_41633, getSeparation, m_205004_
RandomSpreadType (): c, spreadType, method_41634, method_41634, m_205005_
RandomSpreadType (): c, spreadType, method_41634, getSpreadType, m_205005_
1.19
名称
dge
dkz
net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement
字段
int: c, spacing, comp_340, spacing, f_204973_
int: c, spacing, field_37772, field_37772, f_204973_
int: d, separation, comp_341, separation, f_204974_
int: d, separation, field_37773, field_37773, f_204974_
RandomSpreadType: e, spreadType, comp_342, spreadType, f_204975_
RandomSpreadType: e, spreadType, field_37774, field_37774, f_204975_
int: f, salt, comp_343, salt, f_204976_
Vec3i: g, locateOffset, comp_344, locateOffset, f_204977_
构造函数
(int, int, RandomSpreadType, int, Vec3i)
(Vec3i, StructurePlacement$FrequencyReductionMethod, float, int, Optional<StructurePlacement$ExclusionZone>, int, int, RandomSpreadType)
方法
ChunkPos (long, int, int): a, getPotentialFeatureChunk, method_40169, getStartChunk, m_204991_
ChunkPos (long, int, int): a, getPotentialStructureChunk, method_40169, getStartChunk, m_227008_
boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_
StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_
StructurePlacementType<?> (): e, type, method_40166, getType, m_203443_
int (): b, spacing, comp_340, spacing, f_204973_
int (): a, spacing, method_41632, method_41632, m_205003_
int (): c, separation, comp_341, separation, f_204974_
int (): b, separation, method_41633, method_41633, m_205004_
RandomSpreadType (): d, spreadType, comp_342, spreadType, f_204975_
RandomSpreadType (): c, spreadType, method_41634, method_41634, m_205005_
int (): e, salt, comp_343, salt, f_204976_
Vec3i (): f, locateOffset, comp_344, locateOffset, f_204977_
boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_
1.18.2
名称
dge
net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement
net.minecraft.class_6872
net.minecraft.world.gen.chunk.placement.RandomSpreadStructurePlacement
net.minecraft.src.C_203219_
net.minecraft.world.level.levelgen.structure.placement.RandomSpreadStructurePlacement
字段
int: c, spacing, comp_340, spacing, f_204973_
int: d, separation, comp_341, separation, f_204974_
RandomSpreadType: e, spreadType, comp_342, spreadType, f_204975_
int: f, salt, comp_343, salt, f_204976_
Vec3i: g, locateOffset, comp_344, locateOffset, f_204977_
com.mojang.serialization.Codec<RandomSpreadStructurePlacement>: a, CODEC, field_36420, CODEC, f_204972_
构造函数
(int, int, RandomSpreadType, int)
(int, int, RandomSpreadType, int, Vec3i)
方法
ChunkPos (long, int, int): a, getPotentialFeatureChunk, method_40169, getStartChunk, m_204991_
boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_
StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_
int (): b, spacing, comp_340, spacing, f_204973_
int (): c, separation, comp_341, separation, f_204974_
RandomSpreadType (): d, spreadType, comp_342, spreadType, f_204975_
int (): e, salt, comp_343, salt, f_204976_
Vec3i (): f, locateOffset, comp_344, locateOffset, f_204977_