历史 - net.minecraft.world.level.block.AmethystClusterBlock
1.21.11
名称
dtu
dyp
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
doy
dtu
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmn
doy
字段
构造函数
方法
1.21.5
名称
dim
dmn
字段
VoxelShape: e, northAabb, field_27088, northShape, f_152007_
VoxelShape: f, southAabb, field_27089, southShape, f_152008_
VoxelShape: g, eastAabb, field_27090, eastShape, f_152009_
VoxelShape: h, westAabb, field_27091, westShape, f_152010_
VoxelShape: i, upAabb, field_27092, upShape, f_152011_
VoxelShape: j, downAabb, field_27093, downShape, f_152012_
float: k, height, field_46256, height, f_302765_
float: e, height, field_46256, height, f_302765_
float: l, aabbOffset, field_46257, xzOffset, f_303647_
float: f, width, field_55728, width, f_379843_
Map<Direction, VoxelShape>: g, shapes, field_55729, shapesByDirection, f_380009_
构造函数
方法
1.21.4
名称
djl
dim
字段
构造函数
方法
1.21.3
名称
dex
djl
字段
DirectionProperty: d, FACING, field_27087, FACING, f_152006_
EnumProperty<Direction>: d, FACING, field_27087, FACING, f_152006_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dea
dex
字段
构造函数
方法
1.20.6
名称
cvp
dea
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
1.20.4
名称
crv
cvp
字段
BooleanProperty: a, WATERLOGGED, field_27086, WATERLOGGED, f_152005_
BooleanProperty: c, WATERLOGGED, field_27086, WATERLOGGED, f_152005_
DirectionProperty: b, FACING, field_27087, FACING, f_152006_
DirectionProperty: d, FACING, field_27087, FACING, f_152006_
VoxelShape: c, northAabb, field_27088, northShape, f_152007_
VoxelShape: e, northAabb, field_27088, northShape, f_152007_
VoxelShape: d, southAabb, field_27089, southShape, f_152008_
VoxelShape: f, southAabb, field_27089, southShape, f_152008_
VoxelShape: e, eastAabb, field_27090, eastShape, f_152009_
VoxelShape: g, eastAabb, field_27090, eastShape, f_152009_
VoxelShape: f, westAabb, field_27091, westShape, f_152010_
VoxelShape: h, westAabb, field_27091, westShape, f_152010_
VoxelShape: g, upAabb, field_27092, upShape, f_152011_
VoxelShape: i, upAabb, field_27092, upShape, f_152011_
VoxelShape: h, downAabb, field_27093, downShape, f_152012_
VoxelShape: j, downAabb, field_27093, downShape, f_152012_
com.mojang.serialization.MapCodec<AmethystClusterBlock>: b, CODEC, field_46255, CODEC, f_303574_
float: k, height, field_46256, height, f_302765_
float: l, aabbOffset, field_46257, xzOffset, f_303647_
构造函数
(int, int, BlockBehaviour$Properties)
(float, float, BlockBehaviour$Properties)
方法
com.mojang.serialization.MapCodec<AmethystClusterBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
com
crv
字段
构造函数
方法
1.20.1
名称
coh
com
字段
构造函数
方法
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
1.19.4
名称
clt
coh
字段
构造函数
方法
1.19.3
名称
cit
clt
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
chw
cit
net.minecraft.world.level.block.AmethystClusterBlock
字段
构造函数
方法
1.19
名称
ccq
chw
net.minecraft.world.level.block.AmethystClusterBlock
字段
构造函数
方法
1.18.2
名称
cby
ccq
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
byp
cby
字段
VoxelShape: c, northAabb, field_27088, NORTH_SHAPE, f_152007_
VoxelShape: c, northAabb, field_27088, northShape, f_152007_
VoxelShape: d, southAabb, field_27089, SOUTH_SHAPE, f_152008_
VoxelShape: d, southAabb, field_27089, southShape, f_152008_
VoxelShape: e, eastAabb, field_27090, EAST_SHAPE, f_152009_
VoxelShape: e, eastAabb, field_27090, eastShape, f_152009_
VoxelShape: f, westAabb, field_27091, WEST_SHAPE, f_152010_
VoxelShape: f, westAabb, field_27091, westShape, f_152010_
VoxelShape: g, upAabb, field_27092, UP_SHAPE, f_152011_
VoxelShape: g, upAabb, field_27092, upShape, f_152011_
VoxelShape: h, downAabb, field_27093, DOWN_SHAPE, f_152012_
VoxelShape: h, downAabb, field_27093, downShape, f_152012_
构造函数
方法
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
1.17.1
名称
byo
byp
字段
构造函数
方法
1.17
名称
byo
net.minecraft.world.level.block.AmethystClusterBlock
net.minecraft.class_5542
net.minecraft.block.AmethystClusterBlock
net.minecraft.src.C_141188_
net.minecraft.world.level.block.AmethystClusterBlock
字段
BooleanProperty: a, WATERLOGGED, field_27086, WATERLOGGED, f_152005_
DirectionProperty: b, FACING, field_27087, FACING, f_152006_
VoxelShape: c, northAabb, field_27088, NORTH_SHAPE, f_152007_
VoxelShape: d, southAabb, field_27089, SOUTH_SHAPE, f_152008_
VoxelShape: e, eastAabb, field_27090, EAST_SHAPE, f_152009_
VoxelShape: f, westAabb, field_27091, WEST_SHAPE, f_152010_
VoxelShape: g, upAabb, field_27092, UP_SHAPE, f_152011_
VoxelShape: h, downAabb, field_27093, DOWN_SHAPE, f_152012_
构造函数
(int, int, BlockBehaviour$Properties)
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction