历史 - net.minecraft.world.level.block.AmethystClusterBlock

1.21.11

名称

dtu

dyp

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

doy

dtu

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dmn

doy

字段

构造函数

方法

1.21.5

名称

dim

dmn

字段

VoxelShape: e, northAabb, field_27088, northShape, f_152007_

VoxelShape: f, southAabb, field_27089, southShape, f_152008_

VoxelShape: g, eastAabb, field_27090, eastShape, f_152009_

VoxelShape: h, westAabb, field_27091, westShape, f_152010_

VoxelShape: i, upAabb, field_27092, upShape, f_152011_

VoxelShape: j, downAabb, field_27093, downShape, f_152012_

float: k, height, field_46256, height, f_302765_

float: e, height, field_46256, height, f_302765_

float: l, aabbOffset, field_46257, xzOffset, f_303647_

float: f, width, field_55728, width, f_379843_

Map<Direction, VoxelShape>: g, shapes, field_55729, shapesByDirection, f_380009_

构造函数

方法

1.21.4

名称

djl

dim

字段

构造函数

方法

1.21.3

名称

dex

djl

字段

DirectionProperty: d, FACING, field_27087, FACING, f_152006_

EnumProperty<Direction>: d, FACING, field_27087, FACING, f_152006_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dea

dex

字段

构造函数

方法

1.20.6

名称

cvp

dea

字段

构造函数

方法

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

1.20.4

名称

crv

cvp

字段

BooleanProperty: a, WATERLOGGED, field_27086, WATERLOGGED, f_152005_

BooleanProperty: c, WATERLOGGED, field_27086, WATERLOGGED, f_152005_

DirectionProperty: b, FACING, field_27087, FACING, f_152006_

DirectionProperty: d, FACING, field_27087, FACING, f_152006_

VoxelShape: c, northAabb, field_27088, northShape, f_152007_

VoxelShape: e, northAabb, field_27088, northShape, f_152007_

VoxelShape: d, southAabb, field_27089, southShape, f_152008_

VoxelShape: f, southAabb, field_27089, southShape, f_152008_

VoxelShape: e, eastAabb, field_27090, eastShape, f_152009_

VoxelShape: g, eastAabb, field_27090, eastShape, f_152009_

VoxelShape: f, westAabb, field_27091, westShape, f_152010_

VoxelShape: h, westAabb, field_27091, westShape, f_152010_

VoxelShape: g, upAabb, field_27092, upShape, f_152011_

VoxelShape: i, upAabb, field_27092, upShape, f_152011_

VoxelShape: h, downAabb, field_27093, downShape, f_152012_

VoxelShape: j, downAabb, field_27093, downShape, f_152012_

com.mojang.serialization.MapCodec<AmethystClusterBlock>: b, CODEC, field_46255, CODEC, f_303574_

float: k, height, field_46256, height, f_302765_

float: l, aabbOffset, field_46257, xzOffset, f_303647_

构造函数

(int, int, BlockBehaviour$Properties)

(float, float, BlockBehaviour$Properties)

方法

com.mojang.serialization.MapCodec<AmethystClusterBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

com

crv

字段

构造函数

方法

1.20.1

名称

coh

com

字段

构造函数

方法

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

1.19.4

名称

clt

coh

字段

构造函数

方法

1.19.3

名称

cit

clt

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

chw

cit

net.minecraft.world.level.block.AmethystClusterBlock

字段

构造函数

方法

1.19

名称

ccq

chw

net.minecraft.world.level.block.AmethystClusterBlock

字段

构造函数

方法

1.18.2

名称

cby

ccq

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

byp

cby

字段

VoxelShape: c, northAabb, field_27088, NORTH_SHAPE, f_152007_

VoxelShape: c, northAabb, field_27088, northShape, f_152007_

VoxelShape: d, southAabb, field_27089, SOUTH_SHAPE, f_152008_

VoxelShape: d, southAabb, field_27089, southShape, f_152008_

VoxelShape: e, eastAabb, field_27090, EAST_SHAPE, f_152009_

VoxelShape: e, eastAabb, field_27090, eastShape, f_152009_

VoxelShape: f, westAabb, field_27091, WEST_SHAPE, f_152010_

VoxelShape: f, westAabb, field_27091, westShape, f_152010_

VoxelShape: g, upAabb, field_27092, UP_SHAPE, f_152011_

VoxelShape: g, upAabb, field_27092, upShape, f_152011_

VoxelShape: h, downAabb, field_27093, DOWN_SHAPE, f_152012_

VoxelShape: h, downAabb, field_27093, downShape, f_152012_

构造函数

方法

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

1.17.1

名称

byo

byp

字段

构造函数

方法

1.17

名称

byo

net.minecraft.world.level.block.AmethystClusterBlock

net.minecraft.class_5542

net.minecraft.block.AmethystClusterBlock

net.minecraft.src.C_141188_

net.minecraft.world.level.block.AmethystClusterBlock

字段

BooleanProperty: a, WATERLOGGED, field_27086, WATERLOGGED, f_152005_

DirectionProperty: b, FACING, field_27087, FACING, f_152006_

VoxelShape: c, northAabb, field_27088, NORTH_SHAPE, f_152007_

VoxelShape: d, southAabb, field_27089, SOUTH_SHAPE, f_152008_

VoxelShape: e, eastAabb, field_27090, EAST_SHAPE, f_152009_

VoxelShape: f, westAabb, field_27091, WEST_SHAPE, f_152010_

VoxelShape: g, upAabb, field_27092, UP_SHAPE, f_152011_

VoxelShape: h, downAabb, field_27093, DOWN_SHAPE, f_152012_

构造函数

(int, int, BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction