历史 - net.minecraft.world.item.FireworkRocketItem$Shape
1.20.4
名称
cij$a
cmc$a
字段
构造函数
方法
1.20.2
名称
cfd$a
cij$a
字段
构造函数
方法
1.20.1
名称
cfb$a
cfd$a
字段
构造函数
方法
1.19.4
名称
cda$a
cfb$a
字段
构造函数
方法
1.19.3
名称
caf$a
cda$a
字段
FireworkRocketItem$Shape[]: f, BY_ID, field_7975, TYPES, f_41226_
IntFunction<FireworkRocketItem$Shape>: f, BY_ID, field_7975, BY_ID, f_41226_
构造函数
方法
1.19.2
名称
net.minecraft.src.C_1370_
net.minecraft.src.C_1369_$C_1370_
字段
构造函数
方法
1.19.1
名称
bzi$a
caf$a
字段
构造函数
方法
1.19
名称
buh$a
bzi$a
net.minecraft.src.C_1369_$C_1370_
net.minecraft.src.C_1370_
字段
构造函数
方法
1.18.2
名称
btp$a
buh$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bqb$a
btp$a
字段
构造函数
方法
1.17.1
名称
bqa$a
bqb$a
net.minecraft.item.FireworkItem$Type
net.minecraft.item.FireworkRocketItem$Type
字段
构造函数
方法
1.17
名称
blm$a
bqa$a
net.minecraft.item.FireworkRocketItem$Shape
net.minecraft.src.C_1369_$C_1370_
net.minecraft.server.v1_16_R3.ItemFireworks$EffectType
net.minecraft.world.item.ItemFireworks$EffectType
字段
FireworkRocketItem$Shape: a, SMALL_BALL, field_7976, SMALL_BALL, SMALL_BALL, SMALL_BALL
FireworkRocketItem$Shape: a, SMALL_BALL, field_7976, SMALL_BALL, SMALL_BALL
FireworkRocketItem$Shape: b, LARGE_BALL, field_7977, LARGE_BALL, LARGE_BALL, LARGE_BALL
FireworkRocketItem$Shape: b, LARGE_BALL, field_7977, LARGE_BALL, LARGE_BALL
FireworkRocketItem$Shape: c, STAR, field_7973, STAR, STAR, STAR
FireworkRocketItem$Shape: c, STAR, field_7973, STAR, STAR
FireworkRocketItem$Shape: d, CREEPER, field_7974, CREEPER, CREEPER, CREEPER
FireworkRocketItem$Shape: d, CREEPER, field_7974, CREEPER, CREEPER
FireworkRocketItem$Shape: e, BURST, field_7970, BURST, BURST, BURST
FireworkRocketItem$Shape: e, BURST, field_7970, BURST, BURST
FireworkRocketItem$Shape[]: f, BY_ID, field_7975, TYPES, field_196077_f
FireworkRocketItem$Shape[]: f, BY_ID, field_7975, TYPES, f_41226_
int: g, id, field_7972, id, field_196078_g
int: g, id, field_7972, id, f_41227_
String: h, name, field_7971, name, field_196079_h
String: h, name, field_7971, name, f_41228_
构造函数
方法
int (): a, getId, method_7816, getId, func_196071_a
int (): a, getId, method_7816, getId, m_41236_
String (): b, getName, method_7812, getName, func_196068_b
String (): b, getName, method_7812, getName, m_41241_
FireworkRocketItem$Shape (int): a, byId, method_7813, byId, func_196070_a
FireworkRocketItem$Shape (int): a, byId, method_7813, byId, m_41237_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
blj$a
blm$a
net.minecraft.server.v1_16_R2.ItemFireworks$EffectType
net.minecraft.server.v1_16_R3.ItemFireworks$EffectType
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bjt$a
blj$a
net.minecraft.server.v1_16_R1.ItemFireworks$EffectType
net.minecraft.server.v1_16_R2.ItemFireworks$EffectType
字段
构造函数
方法
1.16.1
名称
bdy$a
bjt$a
net.minecraft.server.v1_15_R1.ItemFireworks$EffectType
net.minecraft.server.v1_16_R1.ItemFireworks$EffectType
字段
构造函数
方法
1.15.2
名称
bdv$a
bdy$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bbv$a
bdv$a
net.minecraft.server.v1_14_R1.ItemFireworks$EffectType
net.minecraft.server.v1_15_R1.ItemFireworks$EffectType
字段
构造函数
方法
1.14.4
名称
bbq$a
bbv$a
net.minecraft.world.item.FireworkRocketItem$Shape
字段
ItemFireworks$EffectType: a, field_7976, SMALL_BALL, SMALL_BALL, SMALL_BALL
FireworkRocketItem$Shape: a, SMALL_BALL, field_7976, SMALL_BALL, SMALL_BALL, SMALL_BALL
ItemFireworks$EffectType: b, field_7977, LARGE_BALL, LARGE_BALL, LARGE_BALL
FireworkRocketItem$Shape: b, LARGE_BALL, field_7977, LARGE_BALL, LARGE_BALL, LARGE_BALL
ItemFireworks$EffectType: c, field_7973, STAR, STAR, STAR
FireworkRocketItem$Shape: c, STAR, field_7973, STAR, STAR, STAR
ItemFireworks$EffectType: d, field_7974, CREEPER, CREEPER, CREEPER
FireworkRocketItem$Shape: d, CREEPER, field_7974, CREEPER, CREEPER, CREEPER
ItemFireworks$EffectType: e, field_7970, BURST, BURST, BURST
FireworkRocketItem$Shape: e, BURST, field_7970, BURST, BURST, BURST
ItemFireworks$EffectType[]: f, field_7975, TYPES, field_196077_f
FireworkRocketItem$Shape[]: f, BY_ID, field_7975, TYPES, field_196077_f
int: g, field_7972, id, field_196078_g
int: g, id, field_7972, id, field_196078_g
String: h, field_7971, name, field_196079_h
String: h, name, field_7971, name, field_196079_h
构造函数
方法
ItemFireworks$EffectType[] (): values, values, values, values, values
FireworkRocketItem$Shape[] (): values, values, values, values, values, values
ItemFireworks$EffectType (String): valueOf, valueOf, valueOf, valueOf, valueOf
FireworkRocketItem$Shape (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
int (): a, method_7816, getId, func_196071_a
int (): a, getId, method_7816, getId, func_196071_a
String (): b, method_7812, getName, func_196068_b
String (): b, getName, method_7812, getName, func_196068_b
ItemFireworks$EffectType (int): a, method_7813, byId, func_196070_a
FireworkRocketItem$Shape (int): a, byId, method_7813, byId, func_196070_a
1.14.3
名称
bbn$a
bbq$a
net.minecraft.item.FireworkItem$Type
字段
ItemFireworks$EffectType: a, field_7976, SMALL_BALL, SMALL_BALL
ItemFireworks$EffectType: a, field_7976, SMALL_BALL, SMALL_BALL, SMALL_BALL
ItemFireworks$EffectType: b, field_7977, LARGE_BALL, LARGE_BALL
ItemFireworks$EffectType: b, field_7977, LARGE_BALL, LARGE_BALL, LARGE_BALL
ItemFireworks$EffectType: c, field_7973, STAR, STAR
ItemFireworks$EffectType: c, field_7973, STAR, STAR, STAR
ItemFireworks$EffectType: d, field_7974, CREEPER, CREEPER
ItemFireworks$EffectType: d, field_7974, CREEPER, CREEPER, CREEPER
ItemFireworks$EffectType: e, field_7970, BURST, BURST
ItemFireworks$EffectType: e, field_7970, BURST, BURST, BURST
ItemFireworks$EffectType[]: f, field_7975, field_196077_f
ItemFireworks$EffectType[]: f, field_7975, TYPES, field_196077_f
int: g, field_7972, field_196078_g
int: g, field_7972, id, field_196078_g
String: h, field_7971, field_196079_h
String: h, field_7971, name, field_196079_h
构造函数
方法
int (): a, method_7816, func_196071_a
int (): a, method_7816, getId, func_196071_a
String (): b, method_7812, func_196068_b
String (): b, method_7812, getName, func_196068_b
ItemFireworks$EffectType (int): a, method_7813, func_196070_a
ItemFireworks$EffectType (int): a, method_7813, byId, func_196070_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bbm$a
bbn$a
字段
构造函数
方法
1.14
名称
asp$a
bbm$a
net.minecraft.class_1781$class_1782
net.minecraft.item.ItemFireworkRocket$Shape
net.minecraft.item.FireworkRocketItem$Shape
net.minecraft.server.v1_13_R2.ItemFireworks$EffectType
net.minecraft.server.v1_14_R1.ItemFireworks$EffectType
字段
ItemFireworks$EffectType: a, SMALL_BALL, SMALL_BALL
ItemFireworks$EffectType: a, field_7976, SMALL_BALL, SMALL_BALL
ItemFireworks$EffectType: b, LARGE_BALL, LARGE_BALL
ItemFireworks$EffectType: b, field_7977, LARGE_BALL, LARGE_BALL
ItemFireworks$EffectType: c, STAR, STAR
ItemFireworks$EffectType: c, field_7973, STAR, STAR
ItemFireworks$EffectType: d, CREEPER, CREEPER
ItemFireworks$EffectType: d, field_7974, CREEPER, CREEPER
ItemFireworks$EffectType: e, BURST, BURST
ItemFireworks$EffectType: e, field_7970, BURST, BURST
ItemFireworks$EffectType[]: f, field_196077_f
ItemFireworks$EffectType[]: f, field_7975, field_196077_f
int: g, field_196078_g
int: g, field_7972, field_196078_g
String: h, field_196079_h
String: h, field_7971, field_196079_h
构造函数
方法
ItemFireworks$EffectType[] (): values, values, values
ItemFireworks$EffectType[] (): values, values, values, values, values
ItemFireworks$EffectType (String): valueOf, valueOf, valueOf
ItemFireworks$EffectType (String): valueOf, valueOf, valueOf, valueOf, valueOf
int (): a, func_196071_a
int (): a, method_7816, func_196071_a
String (): b, func_196068_b
String (): b, method_7812, func_196068_b
ItemFireworks$EffectType (int): a, func_196070_a
ItemFireworks$EffectType (int): a, method_7813, func_196070_a
1.13.2
名称
aso$a
asp$a
字段
构造函数
方法
1.13.1
名称
asl$a
aso$a
net.minecraft.server.v1_13_R1.ItemFireworks$EffectType
net.minecraft.server.v1_13_R2.ItemFireworks$EffectType
字段
构造函数
方法
1.13
名称
asl$a
net.minecraft.item.ItemFireworkRocket$Shape
net.minecraft.server.v1_13_R1.ItemFireworks$EffectType
字段
ItemFireworks$EffectType: a, SMALL_BALL, SMALL_BALL
ItemFireworks$EffectType: b, LARGE_BALL, LARGE_BALL
ItemFireworks$EffectType: c, STAR, STAR
ItemFireworks$EffectType: d, CREEPER, CREEPER
ItemFireworks$EffectType: e, BURST, BURST
ItemFireworks$EffectType[]: f, field_196077_f
int: g, field_196078_g
String: h, field_196079_h
构造函数
(int, String)
方法
ItemFireworks$EffectType[] (): values, values, values
ItemFireworks$EffectType (String): valueOf, valueOf, valueOf
int (): a, func_196071_a
String (): b, func_196068_b
ItemFireworks$EffectType (int): a, func_196070_a