历史 - net.minecraft.world.entity.boss.enderdragon.phases.DragonPhaseInstance
1.21.11
名称
cut
cyn
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cqc
cut
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cnq
cqc
字段
构造函数
方法
1.21.5
名称
ckg
cnq
字段
构造函数
方法
1.21.4
名称
cle
ckg
字段
构造函数
方法
1.21.3
名称
cik
cle
字段
构造函数
方法
void (): c, doServerTick, method_6855, serverTick, m_6989_
void (): d, begin, method_6856, beginPhase, m_7083_
void (): c, begin, method_6856, beginPhase, m_7083_
void (): e, end, method_6854, endPhase, m_7081_
void (): d, end, method_6854, endPhase, m_7081_
float (): f, getFlySpeed, method_6846, getMaxYAcceleration, m_7072_
float (): e, getFlySpeed, method_6846, getMaxYAcceleration, m_7072_
float (): h, getTurnSpeed, method_6847, getYawAcceleration, m_7089_
float (): g, getTurnSpeed, method_6847, getYawAcceleration, m_7089_
EnderDragonPhase<? extends DragonPhaseInstance> (): i, getPhase, method_6849, getType, m_7309_
EnderDragonPhase<? extends DragonPhaseInstance> (): h, getPhase, method_6849, getType, m_7309_
Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, m_5535_
Vec3 (): f, getFlyTargetLocation, method_6851, getPathTarget, m_5535_
void (ServerLevel): a, doServerTick, method_6855, serverTick, m_6989_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cin
cik
字段
构造函数
方法
1.20.6
名称
cay
cin
字段
构造函数
方法
1.20.4
名称
bxr
cay
字段
构造函数
方法
1.20.2
名称
bul
bxr
字段
构造函数
方法
1.20.1
名称
buj
bul
字段
构造函数
方法
1.19.4
名称
bsm
buj
字段
构造函数
方法
1.19.3
名称
bpz
bsm
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bpc
bpz
字段
构造函数
方法
1.19
名称
bkn
bpc
字段
构造函数
方法
1.18.2
名称
bjv
bkn
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bgi
bjv
字段
构造函数
方法
EnderDragonPhase<? extends DragonPhaseInstance> (): i, getPhase, method_6849, getType, m_7309_, getControllerPhase
EnderDragonPhase<? extends DragonPhaseInstance> (): i, getPhase, method_6849, getType, m_7309_
1.17.1
名称
bgh
bgi
字段
构造函数
方法
1.17
名称
bcb
bgh
net.minecraft.entity.boss.dragon.phase.IPhase
net.minecraft.src.C_956_
net.minecraft.server.v1_16_R3.IDragonController
net.minecraft.world.entity.boss.enderdragon.phases.IDragonController
字段
构造函数
方法
boolean (): a, isSitting, method_6848, isSittingOrHovering, func_188654_a
boolean (): a, isSitting, method_6848, isSittingOrHovering, m_7080_
void (): b, doClientTick, method_6853, clientTick, func_188657_b
void (): b, doClientTick, method_6853, clientTick, m_6991_
void (): c, doServerTick, method_6855, serverTick, func_188659_c
void (): c, doServerTick, method_6855, serverTick, m_6989_
void (EndCrystal, BlockPos, DamageSource, Player): a, onCrystalDestroyed, method_6850, crystalDestroyed, func_188655_a
void (EndCrystal, BlockPos, DamageSource, Player): a, onCrystalDestroyed, method_6850, crystalDestroyed, m_8059_
void (): d, begin, method_6856, beginPhase, func_188660_d
void (): d, begin, method_6856, beginPhase, m_7083_
void (): e, end, method_6854, endPhase, func_188658_e
void (): e, end, method_6854, endPhase, m_7081_
float (): f, getFlySpeed, method_6846, getMaxYAcceleration, func_188651_f
float (): f, getFlySpeed, method_6846, getMaxYAcceleration, m_7072_
float (): h, getTurnSpeed, method_6847, method_6847, func_188653_h
float (): h, getTurnSpeed, method_6847, getYawAcceleration, m_7089_
EnderDragonPhase<? extends DragonPhaseInstance> (): i, getPhase, method_6849, getType, func_188652_i, getControllerPhase
EnderDragonPhase<? extends DragonPhaseInstance> (): i, getPhase, method_6849, getType, m_7309_, getControllerPhase
Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, func_188650_g
Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, m_5535_
float (DamageSource, float): a, onHurt, method_6852, modifyDamageTaken, func_221113_a
float (DamageSource, float): a, onHurt, method_6852, modifyDamageTaken, m_7584_
1.16.5
名称
字段
构造函数
方法
Vec3 (): g, getFlyTargetLocation, method_6851, getTarget, func_188650_g
Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, func_188650_g
1.16.4
名称
bby
bcb
net.minecraft.server.v1_16_R2.IDragonController
net.minecraft.server.v1_16_R3.IDragonController
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bam
bby
net.minecraft.server.v1_16_R1.IDragonController
net.minecraft.server.v1_16_R2.IDragonController
字段
构造函数
方法
1.16.1
名称
avd
bam
net.minecraft.server.v1_15_R1.IDragonController
net.minecraft.server.v1_16_R1.IDragonController
字段
构造函数
方法
boolean (): a, isSitting, method_6848, func_188654_a
boolean (): a, isSitting, method_6848, isSittingOrHovering, func_188654_a
float (): f, getFlySpeed, method_6846, func_188651_f
float (): f, getFlySpeed, method_6846, getMaxYAcceleration, func_188651_f
float (): h, getTurnSpeed, method_6847, func_188653_h
float (): h, getTurnSpeed, method_6847, method_6847, func_188653_h
1.15.2
名称
ava
avd
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
asz
ava
net.minecraft.server.v1_14_R1.IDragonController
net.minecraft.server.v1_15_R1.IDragonController
字段
构造函数
方法
1.14.4
名称
asu
asz
net.minecraft.world.entity.boss.enderdragon.phases.DragonPhaseInstance
字段
构造函数
方法
boolean (): a, method_6848, method_6848, func_188654_a
boolean (): a, isSitting, method_6848, func_188654_a
void (): b, method_6853, clientTick, func_188657_b
void (): b, doClientTick, method_6853, clientTick, func_188657_b
void (): c, method_6855, serverTick, func_188659_c
void (): c, doServerTick, method_6855, serverTick, func_188659_c
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, crystalDestroyed, func_188655_a
void (EndCrystal, BlockPos, DamageSource, Player): a, onCrystalDestroyed, method_6850, crystalDestroyed, func_188655_a
void (): d, method_6856, beginPhase, func_188660_d
void (): d, begin, method_6856, beginPhase, func_188660_d
void (): e, method_6854, endPhase, func_188658_e
void (): e, end, method_6854, endPhase, func_188658_e
float (): f, method_6846, method_6846, func_188651_f
float (): f, getFlySpeed, method_6846, func_188651_f
float (): h, method_6847, method_6847, func_188653_h
float (): h, getTurnSpeed, method_6847, func_188653_h
DragonControllerPhase<? extends IDragonController> (): i, method_6849, getType, func_188652_i, getControllerPhase
EnderDragonPhase<? extends DragonPhaseInstance> (): i, getPhase, method_6849, getType, func_188652_i, getControllerPhase
Vec3D (): g, method_6851, getTarget, func_188650_g
Vec3 (): g, getFlyTargetLocation, method_6851, getTarget, func_188650_g
float (DamageSource, float): a, method_6852, modifyDamageTaken, func_221113_a
float (DamageSource, float): a, onHurt, method_6852, modifyDamageTaken, func_221113_a
1.14.3
名称
asr
asu
net.minecraft.entity.boss.dragon.phase.Phase
字段
构造函数
方法
boolean (): a, method_6848, func_188654_a
boolean (): a, method_6848, method_6848, func_188654_a
void (): b, method_6853, func_188657_b
void (): b, method_6853, clientTick, func_188657_b
void (): c, method_6855, func_188659_c
void (): c, method_6855, serverTick, func_188659_c
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, func_188655_a
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, crystalDestroyed, func_188655_a
void (): d, method_6856, func_188660_d
void (): d, method_6856, beginPhase, func_188660_d
void (): e, method_6854, func_188658_e
void (): e, method_6854, endPhase, func_188658_e
float (): f, method_6846, func_188651_f
float (): f, method_6846, method_6846, func_188651_f
float (): h, method_6847, func_188653_h
float (): h, method_6847, method_6847, func_188653_h
DragonControllerPhase<? extends IDragonController> (): i, method_6849, func_188652_i, getControllerPhase
DragonControllerPhase<? extends IDragonController> (): i, method_6849, getType, func_188652_i, getControllerPhase
Vec3D (): g, method_6851, func_188650_g
Vec3D (): g, method_6851, getTarget, func_188650_g
float (DamageSource, float): a, method_6852, func_221113_a
float (DamageSource, float): a, method_6852, modifyDamageTaken, func_221113_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
asq
asr
字段
构造函数
方法
1.14
名称
aln
asq
net.minecraft.class_1521
net.minecraft.server.v1_13_R2.IDragonController
net.minecraft.server.v1_14_R1.IDragonController
字段
构造函数
方法
boolean (): a, func_188654_a
boolean (): a, method_6848, func_188654_a
void (): b, func_188657_b
void (): b, method_6853, func_188657_b
void (): c, func_188659_c
void (): c, method_6855, func_188659_c
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, func_188655_a
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, func_188655_a
void (): d, func_188660_d
void (): d, method_6856, func_188660_d
void (): e, func_188658_e
void (): e, method_6854, func_188658_e
float (): f, func_188651_f
float (): f, method_6846, func_188651_f
float (): h, func_188653_h
float (): h, method_6847, func_188653_h
DragonControllerPhase<? extends IDragonController> (): i, func_188652_i, getControllerPhase
DragonControllerPhase<? extends IDragonController> (): i, method_6849, func_188652_i, getControllerPhase
Vec3D (): g, func_188650_g
Vec3D (): g, method_6851, func_188650_g
float (EntityComplexPart, DamageSource, float): a, func_188656_a
float (DamageSource, float): a, method_6852, func_221113_a
1.13.2
名称
alm
aln
字段
构造函数
方法
1.13.1
名称
alj
alm
net.minecraft.server.v1_13_R1.IDragonController
net.minecraft.server.v1_13_R2.IDragonController
字段
构造函数
方法
1.13
名称
abn
alj
net.minecraft.server.v1_12_R1.IDragonController
net.minecraft.server.v1_13_R1.IDragonController
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
abl
abn
字段
构造函数
方法
1.12
名称
yl
abl
net.minecraft.server.v1_11_R1.IDragonController
net.minecraft.server.v1_12_R1.IDragonController
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
yk
yl
字段
构造函数
方法
1.11
名称
xl
yk
net.minecraft.server.v1_10_R1.IDragonController
net.minecraft.server.v1_11_R1.IDragonController
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
xe
xl
net.minecraft.server.v1_9_R2.IDragonController
net.minecraft.server.v1_10_R1.IDragonController
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.IDragonController
net.minecraft.server.v1_9_R2.IDragonController
字段
构造函数
方法
DragonControllerPhase<? extends IDragonController> (): i, func_188652_i
DragonControllerPhase<? extends IDragonController> (): i, func_188652_i, getControllerPhase
1.9.2
名称
字段
构造函数
方法
1.9
名称
xe
net.minecraft.entity.boss.dragon.phase.IPhase
net.minecraft.server.v1_9_R1.IDragonController
字段
构造函数
方法
boolean (): a, func_188654_a
void (): b, func_188657_b
void (): c, func_188659_c
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, func_188655_a
void (): d, func_188660_d
void (): e, func_188658_e
float (): f, func_188651_f
float (): h, func_188653_h
DragonControllerPhase<? extends IDragonController> (): i, func_188652_i
Vec3D (): g, func_188650_g
float (EntityComplexPart, DamageSource, float): a, func_188656_a