历史 - net.minecraft.world.level.block.DiodeBlock
1.21.11
名称
dxa
ebv
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): p, isDiode, method_9999, isRedstoneGate, m_52586_
boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dsc
dxa
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_
boolean (BlockState): p, isDiode, method_9999, isRedstoneGate, m_52586_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dpr
dsc
字段
构造函数
方法
1.21.5
名称
dlq
dpr
字段
VoxelShape: c, SHAPE, field_10912, SHAPE, f_52495_
VoxelShape: a, SHAPE, field_10912, SHAPE, f_52495_
BooleanProperty: d, POWERED, field_10911, POWERED, f_52496_
BooleanProperty: c, POWERED, field_10911, POWERED, f_52496_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dmq
dlq
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): c, isLocked, method_9996, isLocked, m_7346_
boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_
boolean (LevelReader, BlockPos, BlockState): b, canSurviveOn, method_53789, canPlaceAbove, m_293251_
boolean (LevelReader, BlockPos, BlockState): a, canSurviveOn, method_53789, canPlaceAbove, m_293251_
1.21.3
名称
dia
dmq
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): m, isDiode, method_9999, isRedstoneGate, m_52586_
boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_
int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, m_6112_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhd
dia
字段
构造函数
方法
1.20.6
名称
cys
dhd
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): h, isDiode, method_9999, isRedstoneGate, m_52586_
boolean (BlockState): m, isDiode, method_9999, isRedstoneGate, m_52586_
1.20.4
名称
cut
cys
字段
VoxelShape: b, SHAPE, field_10912, SHAPE, f_52495_
VoxelShape: c, SHAPE, field_10912, SHAPE, f_52495_
BooleanProperty: c, POWERED, field_10911, POWERED, f_52496_
BooleanProperty: d, POWERED, field_10911, POWERED, f_52496_
构造函数
方法
int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, m_5968_
int (BlockGetter, BlockPos, BlockState): a, getOutputSignal, method_9993, getOutputLevel, m_5968_
boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_
boolean (LevelReader, BlockPos, BlockState): c, isLocked, method_9996, isLocked, m_7346_
boolean (BlockGetter, BlockPos, BlockState): c, shouldPrioritize, method_9988, isTargetNotAligned, m_52573_
boolean (BlockGetter, BlockPos, BlockState): b, shouldPrioritize, method_9988, isTargetNotAligned, m_52573_
boolean (): a, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_
boolean (): b, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_
boolean (LevelReader, BlockPos, BlockState): a, canSurviveOn, method_53789, canPlaceAbove, m_293251_
boolean (LevelReader, BlockPos, BlockState): b, canSurviveOn, method_53789, canPlaceAbove, m_293251_
com.mojang.serialization.MapCodec<? extends DiodeBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
crl
cut
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, m_7346_
boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_
boolean (LevelReader, BlockPos, BlockState): a, canSurviveOn, method_53789, canPlaceAbove, m_293251_
1.20.1
名称
cre
crl
字段
构造函数
方法
boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, m_6137_
boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_
boolean (BlockState): h, isDiode, method_9999, isRedstoneGate, m_52586_
int (LevelReader, BlockPos, BlockState): b, getAlternateSignal, method_10000, getMaxInputLevelSides, m_52547_
int (LevelReader, BlockPos, Direction): b, getAlternateSignalAt, method_9995, getInputLevel, m_52551_
int (SignalGetter, BlockPos, BlockState): a, getAlternateSignal, method_10000, getMaxInputLevelSides, m_276835_
boolean (): a, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_
1.19.4
名称
coo
cre
字段
构造函数
方法
1.19.3
名称
cll
coo
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cko
cll
net.minecraft.world.level.block.BlockDiodeAbstract
字段
构造函数
方法
1.19
名称
cfi
cko
net.minecraft.world.level.block.BlockDiodeAbstract
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
ceq
cfi
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbh
ceq
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_, isDiode
boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
cbg
cbh
字段
构造函数
方法
1.17
名称
bvy
cbg
net.minecraft.block.RedstoneDiodeBlock
net.minecraft.src.C_1759_
net.minecraft.server.v1_16_R3.BlockDiodeAbstract
net.minecraft.world.level.block.BlockDiodeAbstract
字段
VoxelShape: b, SHAPE, field_10912, SHAPE, field_196347_b
VoxelShape: b, SHAPE, field_10912, SHAPE, f_52495_
BooleanProperty: c, POWERED, field_10911, POWERED, field_196348_c
BooleanProperty: c, POWERED, field_10911, POWERED, f_52496_
构造函数
方法
void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, func_176398_g
void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, m_7321_
boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, func_176404_e
boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, m_7320_
int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, func_176397_f
int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, m_7312_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState): d, updateNeighborsInFront, method_9997, updateTarget, func_176400_h
void (Level, BlockPos, BlockState): d, updateNeighborsInFront, method_9997, updateTarget, m_52580_
int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, func_176408_a
int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, m_5968_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, func_185545_A
boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, m_6137_
boolean (BlockState): l, isDiode, method_9999, isRedstoneGate, func_185546_B, isDiode
boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_, isDiode
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, func_176405_b
boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, m_7346_
int (LevelReader, BlockPos, BlockState): b, getAlternateSignal, method_10000, getMaxInputLevelSides, func_176407_c
int (LevelReader, BlockPos, BlockState): b, getAlternateSignal, method_10000, getMaxInputLevelSides, m_52547_
int (LevelReader, BlockPos, Direction): b, getAlternateSignalAt, method_9995, getInputLevel, func_176401_c
int (LevelReader, BlockPos, Direction): b, getAlternateSignalAt, method_9995, getInputLevel, m_52551_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
boolean (BlockGetter, BlockPos, BlockState): c, shouldPrioritize, method_9988, isTargetNotAligned, func_176402_i
boolean (BlockGetter, BlockPos, BlockState): c, shouldPrioritize, method_9988, isTargetNotAligned, m_52573_
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvv
bvy
net.minecraft.server.v1_16_R2.BlockDiodeAbstract
net.minecraft.server.v1_16_R3.BlockDiodeAbstract
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxb
bvv
net.minecraft.server.v1_16_R1.BlockDiodeAbstract
net.minecraft.server.v1_16_R2.BlockDiodeAbstract
字段
构造函数
方法
1.16.1
名称
bqp
bxb
net.minecraft.server.v1_15_R1.BlockDiodeAbstract
net.minecraft.server.v1_16_R1.BlockDiodeAbstract
字段
构造函数
方法
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): i, isAlternateInput, method_9989, isValidInput, func_185545_A
boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, func_185545_A
boolean (BlockState): r, isDiode, method_9999, isRedstoneGate, func_185546_B, isDiode
boolean (BlockState): l, isDiode, method_9999, isRedstoneGate, func_185546_B, isDiode
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
bqm
bqp
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bod
bqm
net.minecraft.server.v1_14_R1.BlockDiodeAbstract
net.minecraft.server.v1_15_R1.BlockDiodeAbstract
字段
构造函数
方法
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): q, isAlternateInput, method_9989, isValidInput, func_185545_A
boolean (BlockState): i, isAlternateInput, method_9989, isValidInput, func_185545_A
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bny
bod
net.minecraft.world.level.block.DiodeBlock
字段
VoxelShape: b, field_10912, SHAPE, field_196347_b
VoxelShape: b, SHAPE, field_10912, SHAPE, field_196347_b
BlockStateBoolean: c, field_10911, POWERED, field_196348_c
BooleanProperty: c, POWERED, field_10911, POWERED, field_196348_c
构造函数
方法
void (World, BlockPosition, IBlockData): c, method_9998, updatePowered, func_176398_g
void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, func_176398_g
boolean (World, BlockPosition, IBlockData): a, method_9990, hasPower, func_176404_e
boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, func_176404_e
int (World, BlockPosition, IBlockData): b, method_9991, getPower, func_176397_f
int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, func_176397_f
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (World, BlockPosition, IBlockData): d, method_9997, updateTarget, func_176400_h
void (Level, BlockPos, BlockState): d, updateNeighborsInFront, method_9997, updateTarget, func_176400_h
int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, getOutputLevel, func_176408_a
int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, func_176408_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (IBlockData): q, method_9989, isValidInput, func_185545_A
boolean (BlockState): q, isAlternateInput, method_9989, isValidInput, func_185545_A
boolean (IBlockData): r, method_9999, isRedstoneGate, func_185546_B, isDiode
boolean (BlockState): r, isDiode, method_9999, isRedstoneGate, func_185546_B, isDiode
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, isLocked, func_176405_b
boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, func_176405_b
int (IWorldReader, BlockPosition, IBlockData): b, method_10000, getMaxInputLevelSides, func_176407_c
int (LevelReader, BlockPos, BlockState): b, getAlternateSignal, method_10000, getMaxInputLevelSides, func_176407_c
int (IWorldReader, BlockPosition, EnumDirection): b, method_9995, getInputLevel, func_176401_c
int (LevelReader, BlockPos, Direction): b, getAlternateSignalAt, method_9995, getInputLevel, func_176401_c
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
boolean (IBlockAccess, BlockPosition, IBlockData): c, method_9988, isTargetNotAligned, func_176402_i
boolean (BlockGetter, BlockPos, BlockState): c, shouldPrioritize, method_9988, isTargetNotAligned, func_176402_i
int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.3
名称
bnu
bny
net.minecraft.block.AbstractRedstoneGateBlock
字段
VoxelShape: b, field_10912, field_196347_b
VoxelShape: b, field_10912, SHAPE, field_196347_b
BlockStateBoolean: c, field_10911, field_196348_c
BlockStateBoolean: c, field_10911, POWERED, field_196348_c
构造函数
方法
void (World, BlockPosition, IBlockData): c, method_9998, func_176398_g
void (World, BlockPosition, IBlockData): c, method_9998, updatePowered, func_176398_g
boolean (World, BlockPosition, IBlockData): a, method_9990, func_176404_e
boolean (World, BlockPosition, IBlockData): a, method_9990, hasPower, func_176404_e
int (World, BlockPosition, IBlockData): b, method_9991, func_176397_f
int (World, BlockPosition, IBlockData): b, method_9991, getPower, func_176397_f
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (World, BlockPosition, IBlockData): d, method_9997, func_176400_h
void (World, BlockPosition, IBlockData): d, method_9997, updateTarget, func_176400_h
int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, func_176408_a
int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, getOutputLevel, func_176408_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (IBlockData): q, method_9989, func_185545_A
boolean (IBlockData): q, method_9989, isValidInput, func_185545_A
boolean (IBlockData): r, method_9999, func_185546_B, isDiode
boolean (IBlockData): r, method_9999, isRedstoneGate, func_185546_B, isDiode
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, func_176405_b
boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, isLocked, func_176405_b
int (IWorldReader, BlockPosition, IBlockData): b, method_10000, func_176407_c
int (IWorldReader, BlockPosition, IBlockData): b, method_10000, getMaxInputLevelSides, func_176407_c
int (IWorldReader, BlockPosition, EnumDirection): b, method_9995, func_176401_c
int (IWorldReader, BlockPosition, EnumDirection): b, method_9995, getInputLevel, func_176401_c
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
boolean (IBlockAccess, BlockPosition, IBlockData): c, method_9988, func_176402_i
boolean (IBlockAccess, BlockPosition, IBlockData): c, method_9988, isTargetNotAligned, func_176402_i
int (IBlockData): j, method_9992, func_196346_i
int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i
boolean (IBlockData): f, method_9601, func_200124_e
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnt
bnu
字段
构造函数
方法
1.14
名称
bea
bnt
net.minecraft.class_2312
net.minecraft.block.BlockRedstoneDiode
net.minecraft.block.RedstoneDiodeBlock
net.minecraft.server.v1_13_R2.BlockDiodeAbstract
net.minecraft.server.v1_14_R1.BlockDiodeAbstract
字段
VoxelShape: b, field_196347_b
VoxelShape: b, field_10912, field_196347_b
BlockStateBoolean: c, field_196348_c
BlockStateBoolean: c, field_10911, field_196348_c
构造函数
方法
void (World, BlockPosition, IBlockData): c, func_176398_g
void (World, BlockPosition, IBlockData): c, method_9998, func_176398_g
boolean (World, BlockPosition, IBlockData): a, func_176404_e
boolean (World, BlockPosition, IBlockData): a, method_9990, func_176404_e
int (World, BlockPosition, IBlockData): b, func_176397_f
int (World, BlockPosition, IBlockData): b, method_9991, func_176397_f
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData): d, func_176400_h
void (World, BlockPosition, IBlockData): d, method_9997, func_176400_h
int (IBlockAccess, BlockPosition, IBlockData): b, func_176408_a
int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, func_176408_a
boolean (IBlockData): a, func_149686_d
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
boolean (IBlockData): w, func_185545_A
boolean (IBlockData): q, method_9989, func_185545_A
boolean (IBlockData): x, func_185546_B, isDiode
boolean (IBlockData): r, method_9999, func_185546_B, isDiode
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IWorldReader, BlockPosition, IBlockData): a, func_176405_b
boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, func_176405_b
int (IWorldReader, BlockPosition, IBlockData): b, func_176407_c
int (IWorldReader, BlockPosition, IBlockData): b, method_10000, func_176407_c
int (IWorldReader, BlockPosition, EnumDirection): a, func_176401_c
int (IWorldReader, BlockPosition, EnumDirection): b, method_9995, func_176401_c
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (World, BlockPosition): a, func_211326_a
boolean (IBlockAccess, BlockPosition, IBlockData): c, func_176402_i
boolean (IBlockAccess, BlockPosition, IBlockData): c, method_9988, func_176402_i
int (IBlockData): k, func_196346_i
int (IBlockData): j, method_9992, func_196346_i
boolean (IBlockData): f, func_200124_e
boolean (IBlockData): f, method_9601, func_200124_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
1.13.2
名称
bdz
bea
字段
构造函数
方法
1.13.1
名称
bdr
bdz
net.minecraft.server.v1_13_R1.BlockDiodeAbstract
net.minecraft.server.v1_13_R2.BlockDiodeAbstract
字段
构造函数
方法
1.13
名称
apw
bdr
net.minecraft.server.v1_12_R1.BlockDiodeAbstract
net.minecraft.server.v1_13_R1.BlockDiodeAbstract
字段
boolean: d, field_149914_a
AxisAlignedBB: c, field_185548_c
VoxelShape: b, field_196347_b
BlockStateBoolean: c, field_196348_c
构造函数
(boolean)
方法
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): b, func_176409_d
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (IBlockData): A, func_176406_l
void (World, BlockPosition, IBlockData): g, func_176398_g
void (World, BlockPosition, IBlockData): c, func_176398_g
boolean (IBlockAccess, BlockPosition, IBlockData): b, func_176405_b
boolean (World, BlockPosition, IBlockData): e, func_176404_e
boolean (World, BlockPosition, IBlockData): a, func_176404_e
int (World, BlockPosition, IBlockData): f, func_176397_f
int (World, BlockPosition, IBlockData): b, func_176397_f
int (IBlockAccess, BlockPosition, IBlockData): c, func_176407_c
int (IBlockAccess, BlockPosition, EnumDirection): a, func_176401_c
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): h, func_176400_h
void (World, BlockPosition, IBlockData): d, func_176400_h
void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak
int (IBlockAccess, BlockPosition, IBlockData): a, func_176408_a
int (IBlockAccess, BlockPosition, IBlockData): b, func_176408_a
boolean (World, BlockPosition, IBlockData): i, func_176402_i
int (IBlockData): E, func_176399_m
int (IBlockData): x, func_176403_d
IBlockData (IBlockData): y, func_180674_e
IBlockData (IBlockData): z, func_180675_k
boolean (Block): d, func_149667_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
boolean (IBlockData): g, func_149744_f, isPowerSource
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): B, func_185545_A
boolean (IBlockData): w, func_185545_A
boolean (IBlockData): C, func_185546_B, isDiode
boolean (IBlockData): x, func_185546_B, isDiode
boolean (IBlockData): D, func_185547_C
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IWorldReader, BlockPosition, IBlockData): a, func_176405_b
int (IWorldReader, BlockPosition, IBlockData): b, func_176407_c
int (IWorldReader, BlockPosition, EnumDirection): a, func_176401_c
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (World, BlockPosition): a, func_211326_a
boolean (IBlockAccess, BlockPosition, IBlockData): c, func_176402_i
int (IBlockData): k, func_196346_i
boolean (IBlockData): f, func_200124_e
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apu
apw
字段
构造函数
方法
1.12
名称
amt
apu
net.minecraft.server.v1_11_R1.BlockDiodeAbstract
net.minecraft.server.v1_12_R1.BlockDiodeAbstract
字段
构造函数
方法
boolean (IBlockData): B, func_176406_l
boolean (IBlockData): A, func_176406_l
int (IBlockAccess, BlockPosition, EnumDirection): b, func_176401_c
int (IBlockAccess, BlockPosition, EnumDirection): a, func_176401_c
int (IBlockData): F, func_176399_m
int (IBlockData): E, func_176399_m
int (IBlockData): i, func_176403_d
int (IBlockData): x, func_176403_d
IBlockData (IBlockData): z, func_180674_e
IBlockData (IBlockData): y, func_180674_e
IBlockData (IBlockData): A, func_180675_k
IBlockData (IBlockData): z, func_180675_k
boolean (Block): b, func_149667_c
boolean (Block): d, func_149667_c
boolean (IBlockData): C, func_185545_A
boolean (IBlockData): B, func_185545_A
boolean (IBlockData): D, func_185546_B, isDiode
boolean (IBlockData): C, func_185546_B, isDiode
boolean (IBlockData): E, func_185547_C
boolean (IBlockData): D, func_185547_C
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amr
amt
字段
构造函数
方法
1.11
名称
ale
amr
net.minecraft.server.v1_10_R1.BlockDiodeAbstract
net.minecraft.server.v1_11_R1.BlockDiodeAbstract
字段
构造函数
方法
boolean (IBlockData): z, func_176406_l
boolean (IBlockData): B, func_176406_l
int (IBlockData): D, func_176399_m
int (IBlockData): F, func_176399_m
IBlockData (IBlockData): x, func_180674_e
IBlockData (IBlockData): z, func_180674_e
IBlockData (IBlockData): y, func_180675_k
IBlockData (IBlockData): A, func_180675_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): A, func_185545_A
boolean (IBlockData): C, func_185545_A
boolean (IBlockData): B, func_185546_B, isDiode
boolean (IBlockData): D, func_185546_B, isDiode
boolean (IBlockData): C, func_185547_C
boolean (IBlockData): E, func_185547_C
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
akr
ale
net.minecraft.server.v1_9_R2.BlockDiodeAbstract
net.minecraft.server.v1_10_R1.BlockDiodeAbstract
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockDiodeAbstract
net.minecraft.server.v1_9_R2.BlockDiodeAbstract
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
agd
akr
net.minecraft.server.v1_8_R3.BlockDiodeAbstract
net.minecraft.server.v1_9_R1.BlockDiodeAbstract
字段
boolean: N, field_149914_a
boolean: d, field_149914_a
AxisAlignedBB: c, field_185548_c
构造函数
方法
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): e, func_176409_d
boolean (World, BlockPosition): b, func_176409_d
boolean (IBlockData): l, func_176406_l
boolean (IBlockData): z, func_176406_l
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, EnumDirection): c, func_176401_c
int (IBlockAccess, BlockPosition, EnumDirection): b, func_176401_c
boolean (): i, func_149744_f, isPowerSource
boolean (): c, func_149662_c
boolean (Block): c, func_149908_a
boolean (Block): d, func_149909_d
boolean (Block): e, func_149907_e
int (IBlockData): m, func_176399_m
int (IBlockData): D, func_176399_m
int (IBlockData): d, func_176403_d
int (IBlockData): i, func_176403_d
IBlockData (IBlockData): e, func_180674_e
IBlockData (IBlockData): x, func_180674_e
IBlockData (IBlockData): k, func_180675_k
IBlockData (IBlockData): y, func_180675_k
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): c, func_149686_d
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
boolean (IBlockData): g, func_149744_f, isPowerSource
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): A, func_185545_A
boolean (IBlockData): B, func_185546_B, isDiode
boolean (IBlockData): C, func_185547_C
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
agd
net.minecraft.block.BlockRedstoneDiode
net.minecraft.server.v1_8_R3.BlockDiodeAbstract
字段
boolean: N, field_149914_a
构造函数
(boolean)
方法
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): e, func_176409_d
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (IBlockData): l, func_176406_l
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData): g, func_176398_g
boolean (IBlockAccess, BlockPosition, IBlockData): b, func_176405_b
boolean (World, BlockPosition, IBlockData): e, func_176404_e
int (World, BlockPosition, IBlockData): f, func_176397_f
int (IBlockAccess, BlockPosition, IBlockData): c, func_176407_c
int (IBlockAccess, BlockPosition, EnumDirection): c, func_176401_c
boolean (): i, func_149744_f, isPowerSource
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): h, func_176400_h
void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak
boolean (): c, func_149662_c
boolean (Block): c, func_149908_a
int (IBlockAccess, BlockPosition, IBlockData): a, func_176408_a
boolean (Block): d, func_149909_d
boolean (Block): e, func_149907_e
boolean (World, BlockPosition, IBlockData): i, func_176402_i
int (IBlockData): m, func_176399_m
int (IBlockData): d, func_176403_d
IBlockData (IBlockData): e, func_180674_e
IBlockData (IBlockData): k, func_180675_k
boolean (Block): b, func_149667_c
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
EnumWorldBlockLayer (): m, func_180664_k