历史 - net.minecraft.world.level.block.DiodeBlock

1.21.11

名称

dxa

ebv

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): p, isDiode, method_9999, isRedstoneGate, m_52586_

boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dsc

dxa

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_

boolean (BlockState): p, isDiode, method_9999, isRedstoneGate, m_52586_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dpr

dsc

字段

构造函数

方法

1.21.5

名称

dlq

dpr

字段

VoxelShape: c, SHAPE, field_10912, SHAPE, f_52495_

VoxelShape: a, SHAPE, field_10912, SHAPE, f_52495_

BooleanProperty: d, POWERED, field_10911, POWERED, f_52496_

BooleanProperty: c, POWERED, field_10911, POWERED, f_52496_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

名称

dmq

dlq

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): c, isLocked, method_9996, isLocked, m_7346_

boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_

boolean (LevelReader, BlockPos, BlockState): b, canSurviveOn, method_53789, canPlaceAbove, m_293251_

boolean (LevelReader, BlockPos, BlockState): a, canSurviveOn, method_53789, canPlaceAbove, m_293251_

1.21.3

名称

dia

dmq

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): m, isDiode, method_9999, isRedstoneGate, m_52586_

boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_

int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, m_6112_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhd

dia

字段

构造函数

方法

1.20.6

名称

cys

dhd

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): h, isDiode, method_9999, isRedstoneGate, m_52586_

boolean (BlockState): m, isDiode, method_9999, isRedstoneGate, m_52586_

1.20.4

名称

cut

cys

字段

VoxelShape: b, SHAPE, field_10912, SHAPE, f_52495_

VoxelShape: c, SHAPE, field_10912, SHAPE, f_52495_

BooleanProperty: c, POWERED, field_10911, POWERED, f_52496_

BooleanProperty: d, POWERED, field_10911, POWERED, f_52496_

构造函数

方法

int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, m_5968_

int (BlockGetter, BlockPos, BlockState): a, getOutputSignal, method_9993, getOutputLevel, m_5968_

boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_

boolean (LevelReader, BlockPos, BlockState): c, isLocked, method_9996, isLocked, m_7346_

boolean (BlockGetter, BlockPos, BlockState): c, shouldPrioritize, method_9988, isTargetNotAligned, m_52573_

boolean (BlockGetter, BlockPos, BlockState): b, shouldPrioritize, method_9988, isTargetNotAligned, m_52573_

boolean (): a, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_

boolean (): b, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_

boolean (LevelReader, BlockPos, BlockState): a, canSurviveOn, method_53789, canPlaceAbove, m_293251_

boolean (LevelReader, BlockPos, BlockState): b, canSurviveOn, method_53789, canPlaceAbove, m_293251_

com.mojang.serialization.MapCodec<? extends DiodeBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

crl

cut

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, m_7346_

boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_

boolean (LevelReader, BlockPos, BlockState): a, canSurviveOn, method_53789, canPlaceAbove, m_293251_

1.20.1

名称

cre

crl

字段

构造函数

方法

boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, m_6137_

boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_

boolean (BlockState): h, isDiode, method_9999, isRedstoneGate, m_52586_

int (LevelReader, BlockPos, BlockState): b, getAlternateSignal, method_10000, getMaxInputLevelSides, m_52547_

int (LevelReader, BlockPos, Direction): b, getAlternateSignalAt, method_9995, getInputLevel, m_52551_

int (SignalGetter, BlockPos, BlockState): a, getAlternateSignal, method_10000, getMaxInputLevelSides, m_276835_

boolean (): a, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_

1.19.4

名称

coo

cre

字段

构造函数

方法

1.19.3

名称

cll

coo

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cko

cll

net.minecraft.world.level.block.BlockDiodeAbstract

字段

构造函数

方法

1.19

名称

cfi

cko

net.minecraft.world.level.block.BlockDiodeAbstract

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

ceq

cfi

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbh

ceq

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_, isDiode

boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

cbg

cbh

字段

构造函数

方法

1.17

名称

bvy

cbg

net.minecraft.block.RedstoneDiodeBlock

net.minecraft.src.C_1759_

net.minecraft.server.v1_16_R3.BlockDiodeAbstract

net.minecraft.world.level.block.BlockDiodeAbstract

字段

VoxelShape: b, SHAPE, field_10912, SHAPE, field_196347_b

VoxelShape: b, SHAPE, field_10912, SHAPE, f_52495_

BooleanProperty: c, POWERED, field_10911, POWERED, field_196348_c

BooleanProperty: c, POWERED, field_10911, POWERED, f_52496_

构造函数

方法

void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, func_176398_g

void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, m_7321_

boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, func_176404_e

boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, m_7320_

int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, func_176397_f

int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, m_7312_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState): d, updateNeighborsInFront, method_9997, updateTarget, func_176400_h

void (Level, BlockPos, BlockState): d, updateNeighborsInFront, method_9997, updateTarget, m_52580_

int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, func_176408_a

int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, m_5968_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, func_185545_A

boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, m_6137_

boolean (BlockState): l, isDiode, method_9999, isRedstoneGate, func_185546_B, isDiode

boolean (BlockState): n, isDiode, method_9999, isRedstoneGate, m_52586_, isDiode

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, func_176405_b

boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, m_7346_

int (LevelReader, BlockPos, BlockState): b, getAlternateSignal, method_10000, getMaxInputLevelSides, func_176407_c

int (LevelReader, BlockPos, BlockState): b, getAlternateSignal, method_10000, getMaxInputLevelSides, m_52547_

int (LevelReader, BlockPos, Direction): b, getAlternateSignalAt, method_9995, getInputLevel, func_176401_c

int (LevelReader, BlockPos, Direction): b, getAlternateSignalAt, method_9995, getInputLevel, m_52551_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

boolean (BlockGetter, BlockPos, BlockState): c, shouldPrioritize, method_9988, isTargetNotAligned, func_176402_i

boolean (BlockGetter, BlockPos, BlockState): c, shouldPrioritize, method_9988, isTargetNotAligned, m_52573_

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvv

bvy

net.minecraft.server.v1_16_R2.BlockDiodeAbstract

net.minecraft.server.v1_16_R3.BlockDiodeAbstract

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxb

bvv

net.minecraft.server.v1_16_R1.BlockDiodeAbstract

net.minecraft.server.v1_16_R2.BlockDiodeAbstract

字段

构造函数

方法

1.16.1

名称

bqp

bxb

net.minecraft.server.v1_15_R1.BlockDiodeAbstract

net.minecraft.server.v1_16_R1.BlockDiodeAbstract

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): i, isAlternateInput, method_9989, isValidInput, func_185545_A

boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, func_185545_A

boolean (BlockState): r, isDiode, method_9999, isRedstoneGate, func_185546_B, isDiode

boolean (BlockState): l, isDiode, method_9999, isRedstoneGate, func_185546_B, isDiode

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

名称

bqm

bqp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bod

bqm

net.minecraft.server.v1_14_R1.BlockDiodeAbstract

net.minecraft.server.v1_15_R1.BlockDiodeAbstract

字段

构造函数

方法

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): q, isAlternateInput, method_9989, isValidInput, func_185545_A

boolean (BlockState): i, isAlternateInput, method_9989, isValidInput, func_185545_A

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bny

bod

net.minecraft.world.level.block.DiodeBlock

字段

VoxelShape: b, field_10912, SHAPE, field_196347_b

VoxelShape: b, SHAPE, field_10912, SHAPE, field_196347_b

BlockStateBoolean: c, field_10911, POWERED, field_196348_c

BooleanProperty: c, POWERED, field_10911, POWERED, field_196348_c

构造函数

方法

void (World, BlockPosition, IBlockData): c, method_9998, updatePowered, func_176398_g

void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, func_176398_g

boolean (World, BlockPosition, IBlockData): a, method_9990, hasPower, func_176404_e

boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, func_176404_e

int (World, BlockPosition, IBlockData): b, method_9991, getPower, func_176397_f

int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, func_176397_f

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): d, method_9997, updateTarget, func_176400_h

void (Level, BlockPos, BlockState): d, updateNeighborsInFront, method_9997, updateTarget, func_176400_h

int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, getOutputLevel, func_176408_a

int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, func_176408_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (IBlockData): q, method_9989, isValidInput, func_185545_A

boolean (BlockState): q, isAlternateInput, method_9989, isValidInput, func_185545_A

boolean (IBlockData): r, method_9999, isRedstoneGate, func_185546_B, isDiode

boolean (BlockState): r, isDiode, method_9999, isRedstoneGate, func_185546_B, isDiode

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, isLocked, func_176405_b

boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, func_176405_b

int (IWorldReader, BlockPosition, IBlockData): b, method_10000, getMaxInputLevelSides, func_176407_c

int (LevelReader, BlockPos, BlockState): b, getAlternateSignal, method_10000, getMaxInputLevelSides, func_176407_c

int (IWorldReader, BlockPosition, EnumDirection): b, method_9995, getInputLevel, func_176401_c

int (LevelReader, BlockPos, Direction): b, getAlternateSignalAt, method_9995, getInputLevel, func_176401_c

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

boolean (IBlockAccess, BlockPosition, IBlockData): c, method_9988, isTargetNotAligned, func_176402_i

boolean (BlockGetter, BlockPos, BlockState): c, shouldPrioritize, method_9988, isTargetNotAligned, func_176402_i

int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.3

名称

bnu

bny

net.minecraft.block.AbstractRedstoneGateBlock

字段

VoxelShape: b, field_10912, field_196347_b

VoxelShape: b, field_10912, SHAPE, field_196347_b

BlockStateBoolean: c, field_10911, field_196348_c

BlockStateBoolean: c, field_10911, POWERED, field_196348_c

构造函数

方法

void (World, BlockPosition, IBlockData): c, method_9998, func_176398_g

void (World, BlockPosition, IBlockData): c, method_9998, updatePowered, func_176398_g

boolean (World, BlockPosition, IBlockData): a, method_9990, func_176404_e

boolean (World, BlockPosition, IBlockData): a, method_9990, hasPower, func_176404_e

int (World, BlockPosition, IBlockData): b, method_9991, func_176397_f

int (World, BlockPosition, IBlockData): b, method_9991, getPower, func_176397_f

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): d, method_9997, func_176400_h

void (World, BlockPosition, IBlockData): d, method_9997, updateTarget, func_176400_h

int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, func_176408_a

int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, getOutputLevel, func_176408_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (IBlockData): q, method_9989, func_185545_A

boolean (IBlockData): q, method_9989, isValidInput, func_185545_A

boolean (IBlockData): r, method_9999, func_185546_B, isDiode

boolean (IBlockData): r, method_9999, isRedstoneGate, func_185546_B, isDiode

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, func_176405_b

boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, isLocked, func_176405_b

int (IWorldReader, BlockPosition, IBlockData): b, method_10000, func_176407_c

int (IWorldReader, BlockPosition, IBlockData): b, method_10000, getMaxInputLevelSides, func_176407_c

int (IWorldReader, BlockPosition, EnumDirection): b, method_9995, func_176401_c

int (IWorldReader, BlockPosition, EnumDirection): b, method_9995, getInputLevel, func_176401_c

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

boolean (IBlockAccess, BlockPosition, IBlockData): c, method_9988, func_176402_i

boolean (IBlockAccess, BlockPosition, IBlockData): c, method_9988, isTargetNotAligned, func_176402_i

int (IBlockData): j, method_9992, func_196346_i

int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i

boolean (IBlockData): f, method_9601, func_200124_e

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bnt

bnu

字段

构造函数

方法

1.14

名称

bea

bnt

net.minecraft.class_2312

net.minecraft.block.BlockRedstoneDiode

net.minecraft.block.RedstoneDiodeBlock

net.minecraft.server.v1_13_R2.BlockDiodeAbstract

net.minecraft.server.v1_14_R1.BlockDiodeAbstract

字段

VoxelShape: b, field_196347_b

VoxelShape: b, field_10912, field_196347_b

BlockStateBoolean: c, field_196348_c

BlockStateBoolean: c, field_10911, field_196348_c

构造函数

方法

void (World, BlockPosition, IBlockData): c, func_176398_g

void (World, BlockPosition, IBlockData): c, method_9998, func_176398_g

boolean (World, BlockPosition, IBlockData): a, func_176404_e

boolean (World, BlockPosition, IBlockData): a, method_9990, func_176404_e

int (World, BlockPosition, IBlockData): b, func_176397_f

int (World, BlockPosition, IBlockData): b, method_9991, func_176397_f

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): d, func_176400_h

void (World, BlockPosition, IBlockData): d, method_9997, func_176400_h

int (IBlockAccess, BlockPosition, IBlockData): b, func_176408_a

int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, func_176408_a

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): w, func_185545_A

boolean (IBlockData): q, method_9989, func_185545_A

boolean (IBlockData): x, func_185546_B, isDiode

boolean (IBlockData): r, method_9999, func_185546_B, isDiode

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IWorldReader, BlockPosition, IBlockData): a, func_176405_b

boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, func_176405_b

int (IWorldReader, BlockPosition, IBlockData): b, func_176407_c

int (IWorldReader, BlockPosition, IBlockData): b, method_10000, func_176407_c

int (IWorldReader, BlockPosition, EnumDirection): a, func_176401_c

int (IWorldReader, BlockPosition, EnumDirection): b, method_9995, func_176401_c

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (World, BlockPosition): a, func_211326_a

boolean (IBlockAccess, BlockPosition, IBlockData): c, func_176402_i

boolean (IBlockAccess, BlockPosition, IBlockData): c, method_9988, func_176402_i

int (IBlockData): k, func_196346_i

int (IBlockData): j, method_9992, func_196346_i

boolean (IBlockData): f, func_200124_e

boolean (IBlockData): f, method_9601, func_200124_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

1.13.2

名称

bdz

bea

字段

构造函数

方法

1.13.1

名称

bdr

bdz

net.minecraft.server.v1_13_R1.BlockDiodeAbstract

net.minecraft.server.v1_13_R2.BlockDiodeAbstract

字段

构造函数

方法

1.13

名称

apw

bdr

net.minecraft.server.v1_12_R1.BlockDiodeAbstract

net.minecraft.server.v1_13_R1.BlockDiodeAbstract

字段

boolean: d, field_149914_a

AxisAlignedBB: c, field_185548_c

VoxelShape: b, field_196347_b

BlockStateBoolean: c, field_196348_c

构造函数

(boolean)

(Block$Info)

方法

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): b, func_176409_d

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (IBlockData): A, func_176406_l

void (World, BlockPosition, IBlockData): g, func_176398_g

void (World, BlockPosition, IBlockData): c, func_176398_g

boolean (IBlockAccess, BlockPosition, IBlockData): b, func_176405_b

boolean (World, BlockPosition, IBlockData): e, func_176404_e

boolean (World, BlockPosition, IBlockData): a, func_176404_e

int (World, BlockPosition, IBlockData): f, func_176397_f

int (World, BlockPosition, IBlockData): b, func_176397_f

int (IBlockAccess, BlockPosition, IBlockData): c, func_176407_c

int (IBlockAccess, BlockPosition, EnumDirection): a, func_176401_c

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): h, func_176400_h

void (World, BlockPosition, IBlockData): d, func_176400_h

void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak

int (IBlockAccess, BlockPosition, IBlockData): a, func_176408_a

int (IBlockAccess, BlockPosition, IBlockData): b, func_176408_a

boolean (World, BlockPosition, IBlockData): i, func_176402_i

int (IBlockData): E, func_176399_m

int (IBlockData): x, func_176403_d

IBlockData (IBlockData): y, func_180674_e

IBlockData (IBlockData): z, func_180675_k

boolean (Block): d, func_149667_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): B, func_185545_A

boolean (IBlockData): w, func_185545_A

boolean (IBlockData): C, func_185546_B, isDiode

boolean (IBlockData): x, func_185546_B, isDiode

boolean (IBlockData): D, func_185547_C

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (IWorldReader, BlockPosition, IBlockData): a, func_176405_b

int (IWorldReader, BlockPosition, IBlockData): b, func_176407_c

int (IWorldReader, BlockPosition, EnumDirection): a, func_176401_c

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (World, BlockPosition): a, func_211326_a

boolean (IBlockAccess, BlockPosition, IBlockData): c, func_176402_i

int (IBlockData): k, func_196346_i

boolean (IBlockData): f, func_200124_e

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

apu

apw

字段

构造函数

方法

1.12

名称

amt

apu

net.minecraft.server.v1_11_R1.BlockDiodeAbstract

net.minecraft.server.v1_12_R1.BlockDiodeAbstract

字段

构造函数

方法

boolean (IBlockData): B, func_176406_l

boolean (IBlockData): A, func_176406_l

int (IBlockAccess, BlockPosition, EnumDirection): b, func_176401_c

int (IBlockAccess, BlockPosition, EnumDirection): a, func_176401_c

int (IBlockData): F, func_176399_m

int (IBlockData): E, func_176399_m

int (IBlockData): i, func_176403_d

int (IBlockData): x, func_176403_d

IBlockData (IBlockData): z, func_180674_e

IBlockData (IBlockData): y, func_180674_e

IBlockData (IBlockData): A, func_180675_k

IBlockData (IBlockData): z, func_180675_k

boolean (Block): b, func_149667_c

boolean (Block): d, func_149667_c

boolean (IBlockData): C, func_185545_A

boolean (IBlockData): B, func_185545_A

boolean (IBlockData): D, func_185546_B, isDiode

boolean (IBlockData): C, func_185546_B, isDiode

boolean (IBlockData): E, func_185547_C

boolean (IBlockData): D, func_185547_C

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amr

amt

字段

构造函数

方法

1.11

名称

ale

amr

net.minecraft.server.v1_10_R1.BlockDiodeAbstract

net.minecraft.server.v1_11_R1.BlockDiodeAbstract

字段

构造函数

方法

boolean (IBlockData): z, func_176406_l

boolean (IBlockData): B, func_176406_l

int (IBlockData): D, func_176399_m

int (IBlockData): F, func_176399_m

IBlockData (IBlockData): x, func_180674_e

IBlockData (IBlockData): z, func_180674_e

IBlockData (IBlockData): y, func_180675_k

IBlockData (IBlockData): A, func_180675_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): A, func_185545_A

boolean (IBlockData): C, func_185545_A

boolean (IBlockData): B, func_185546_B, isDiode

boolean (IBlockData): D, func_185546_B, isDiode

boolean (IBlockData): C, func_185547_C

boolean (IBlockData): E, func_185547_C

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

akr

ale

net.minecraft.server.v1_9_R2.BlockDiodeAbstract

net.minecraft.server.v1_10_R1.BlockDiodeAbstract

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockDiodeAbstract

net.minecraft.server.v1_9_R2.BlockDiodeAbstract

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

agd

akr

net.minecraft.server.v1_8_R3.BlockDiodeAbstract

net.minecraft.server.v1_9_R1.BlockDiodeAbstract

字段

boolean: N, field_149914_a

boolean: d, field_149914_a

AxisAlignedBB: c, field_185548_c

构造函数

方法

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): e, func_176409_d

boolean (World, BlockPosition): b, func_176409_d

boolean (IBlockData): l, func_176406_l

boolean (IBlockData): z, func_176406_l

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, EnumDirection): c, func_176401_c

int (IBlockAccess, BlockPosition, EnumDirection): b, func_176401_c

boolean (): i, func_149744_f, isPowerSource

boolean (): c, func_149662_c

boolean (Block): c, func_149908_a

boolean (Block): d, func_149909_d

boolean (Block): e, func_149907_e

int (IBlockData): m, func_176399_m

int (IBlockData): D, func_176399_m

int (IBlockData): d, func_176403_d

int (IBlockData): i, func_176403_d

IBlockData (IBlockData): e, func_180674_e

IBlockData (IBlockData): x, func_180674_e

IBlockData (IBlockData): k, func_180675_k

IBlockData (IBlockData): y, func_180675_k

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): c, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): A, func_185545_A

boolean (IBlockData): B, func_185546_B, isDiode

boolean (IBlockData): C, func_185547_C

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

agd

net.minecraft.block.BlockRedstoneDiode

net.minecraft.server.v1_8_R3.BlockDiodeAbstract

字段

boolean: N, field_149914_a

构造函数

(boolean)

方法

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): e, func_176409_d

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (IBlockData): l, func_176406_l

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData): g, func_176398_g

boolean (IBlockAccess, BlockPosition, IBlockData): b, func_176405_b

boolean (World, BlockPosition, IBlockData): e, func_176404_e

int (World, BlockPosition, IBlockData): f, func_176397_f

int (IBlockAccess, BlockPosition, IBlockData): c, func_176407_c

int (IBlockAccess, BlockPosition, EnumDirection): c, func_176401_c

boolean (): i, func_149744_f, isPowerSource

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): h, func_176400_h

void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak

boolean (): c, func_149662_c

boolean (Block): c, func_149908_a

int (IBlockAccess, BlockPosition, IBlockData): a, func_176408_a

boolean (Block): d, func_149909_d

boolean (Block): e, func_149907_e

boolean (World, BlockPosition, IBlockData): i, func_176402_i

int (IBlockData): m, func_176399_m

int (IBlockData): d, func_176403_d

IBlockData (IBlockData): e, func_180674_e

IBlockData (IBlockData): k, func_180675_k

boolean (Block): b, func_149667_c

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k