历史 - net.minecraft.world.phys.shapes.EntityCollisionContext

1.21.11

名称

fos

ftw

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fjc

fos

字段

CollisionContext: a, EMPTY, field_17593, ABSENT, f_82865_

boolean: b, descending, field_16451, descending, f_82866_

boolean: a, descending, field_16451, descending, f_82866_

double: c, entityBottom, field_16450, minY, f_82867_

double: b, entityBottom, field_16450, minY, f_82867_

Predicate<FluidState>: f, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_

ItemStack: e, heldItem, field_17594, heldItem, f_82868_

ItemStack: d, heldItem, field_17594, heldItem, f_82868_

Entity: g, entity, field_27935, entity, f_166002_

Entity: f, entity, field_27935, entity, f_166002_

boolean: d, placement, field_56696, placement, f_381897_

boolean: c, placement, field_56696, placement, f_381897_

boolean: e, alwaysCollideWithFluid, field_62080, shouldTreatFluidAsCube, f_411975_

构造函数

(boolean, boolean, double, ItemStack, Predicate<FluidState>, Entity)

(boolean, boolean, double, ItemStack, boolean, Entity)

方法

boolean (): b, isDescending, method_16193, isDescending, m_6226_

boolean (): c, isDescending, method_16193, isDescending, m_6226_

Entity (): d, getEntity, method_32480, getEntity, m_193113_

Entity (): f, getEntity, method_32480, getEntity, m_193113_

boolean (): c, isPlacement, method_67716, isPlacement, m_384080_

boolean (): e, isPlacement, method_67716, isPlacement, m_384080_

boolean (): d, alwaysCollideWithFluid, method_73328, shouldTreatFluidAsCube, m_416693_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fgm

fjc

字段

构造函数

方法

1.21.5

名称

fbl

fgm

字段

Predicate<FluidState>: e, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_

Predicate<FluidState>: f, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_

ItemStack: d, heldItem, field_17594, heldItem, f_82868_

ItemStack: e, heldItem, field_17594, heldItem, f_82868_

Entity: f, entity, field_27935, entity, f_166002_

Entity: g, entity, field_27935, entity, f_166002_

boolean: d, placement, field_56696, placement, f_381897_

构造函数

(boolean, double, ItemStack, Predicate<FluidState>, Entity)

(Entity, boolean)

(boolean, boolean, double, ItemStack, Predicate<FluidState>, Entity)

(Entity, boolean, boolean)

方法

Entity (): c, getEntity, method_32480, getEntity, m_193113_

Entity (): d, getEntity, method_32480, getEntity, m_193113_

boolean (): c, isPlacement, method_67716, isPlacement, m_384080_

1.21.4

名称

fci

fbl

字段

构造函数

方法

1.21.3

名称

exm

fci

字段

构造函数

(Entity)

(Entity, boolean)

方法

VoxelShape (BlockState, CollisionGetter, BlockPos): a, getCollisionShape, method_62878, getCollisionShape, m_353701_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ewd

exm

字段

构造函数

方法

1.20.6

名称

emd

ewd

字段

构造函数

方法

1.20.4

名称

ehx

emd

字段

构造函数

方法

1.20.2

名称

ees

ehx

字段

构造函数

方法

1.20.1

名称

edo

ees

字段

构造函数

方法

1.19.4

名称

eao

edo

字段

构造函数

方法

1.19.3

名称

dxa

eao

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dwd

dxa

net.minecraft.world.phys.shapes.VoxelShapeCollisionEntity

字段

构造函数

方法

1.19

名称

dpy

dwd

net.minecraft.world.phys.shapes.VoxelShapeCollisionEntity

字段

构造函数

方法

1.18.2

名称

dow

dpy

字段

构造函数

方法

boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, canWalkOnFluid, m_7875_

boolean (FluidState, FluidState): a, canStandOnFluid, method_27866, canWalkOnFluid, m_203682_

1.18.1

名称

字段

构造函数

方法

1.18

名称

dnk

dow

字段

Predicate<Fluid>: f, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_

Predicate<Fluid>: e, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_

ItemStack: e, footItem, field_27934, boots, f_166001_

Optional<Entity>: g, entity, field_27935, entity, f_166002_

Entity: f, entity, field_27935, entity, f_166002_

构造函数

(boolean, double, ItemStack, ItemStack, Predicate<Fluid>, Optional<Entity>)

(boolean, double, ItemStack, Predicate<Fluid>, Entity)

方法

boolean (Item): b, isHoldingItem, method_17785, isHolding, m_7142_

boolean (Item): a, isHoldingItem, method_17785, isHolding, m_7142_

boolean (Item): a, hasItemOnFeet, method_35591, isWearingOnFeet, m_142055_

Optional<Entity> (): c, getEntity, method_32480, getEntity, m_166012_

Entity (): c, getEntity, method_32480, getEntity, m_193113_

1.17.1

名称

字段

构造函数

方法

1.17

名称

dcx

dnk

net.minecraft.util.math.shapes.EntitySelectionContext

net.minecraft.src.C_3058_

net.minecraft.server.v1_16_R3.VoxelShapeCollisionEntity

net.minecraft.world.phys.shapes.VoxelShapeCollisionEntity

字段

CollisionContext: a, EMPTY, field_17593, ABSENT, field_216379_a

CollisionContext: a, EMPTY, field_17593, ABSENT, f_82865_

boolean: b, descending, field_16451, descending, field_227579_b_

boolean: b, descending, field_16451, descending, f_82866_

double: c, entityBottom, field_16450, minY, field_216381_c

double: c, entityBottom, field_16450, minY, f_82867_

Item: d, heldItem, field_17594, heldItem, field_216382_d

Predicate<Fluid>: e, canStandOnFluid, field_24425, field_24425, field_237493_e_

Predicate<Fluid>: f, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_

ItemStack: d, heldItem, field_17594, heldItem, f_82868_

ItemStack: e, footItem, field_27934, boots, f_166001_

Optional<Entity>: g, entity, field_27935, entity, f_166002_

构造函数

(boolean, double, Item, Predicate<Fluid>)

(boolean, double, ItemStack, ItemStack, Predicate<Fluid>, Optional<Entity>)

方法

boolean (Item): a, isHoldingItem, method_17785, isHolding, func_216375_a

boolean (Item): b, isHoldingItem, method_17785, isHolding, m_7142_

boolean (): b, isDescending, method_16193, isDescending, func_225581_b_

boolean (): b, isDescending, method_16193, isDescending, m_6226_

boolean (VoxelShape, BlockPos, boolean): a, isAbove, method_16192, isAbove, func_216378_a

boolean (VoxelShape, BlockPos, boolean): a, isAbove, method_16192, isAbove, m_6513_

boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, canWalkOnFluid, func_230426_a_

boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, canWalkOnFluid, m_7875_

boolean (Item): a, hasItemOnFeet, method_35591, isWearingOnFeet, m_142055_

Optional<Entity> (): c, getEntity, method_32480, getEntity, m_166012_

1.16.5

名称

字段

构造函数

方法

boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, method_27866, func_230426_a_

boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, canWalkOnFluid, func_230426_a_

1.16.4

名称

dcu

dcx

net.minecraft.server.v1_16_R2.VoxelShapeCollisionEntity

net.minecraft.server.v1_16_R3.VoxelShapeCollisionEntity

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dew

dcu

net.minecraft.server.v1_16_R1.VoxelShapeCollisionEntity

net.minecraft.server.v1_16_R2.VoxelShapeCollisionEntity

字段

构造函数

方法

1.16.1

名称

cvv

dew

net.minecraft.entity.EntityContextImpl

net.minecraft.block.EntityShapeContext

net.minecraft.server.v1_15_R1.VoxelShapeCollisionEntity

net.minecraft.server.v1_16_R1.VoxelShapeCollisionEntity

字段

Predicate<Fluid>: e, canStandOnFluid, field_24425, field_24425, field_237493_e_

构造函数

(boolean, double, Item)

(boolean, double, Item, Predicate<Fluid>)

方法

boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, method_27866, func_230426_a_

1.15.2

名称

cvs

cvv

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

css

cvs

net.minecraft.server.v1_14_R1.VoxelShapeCollisionEntity

net.minecraft.server.v1_15_R1.VoxelShapeCollisionEntity

字段

boolean: b, sneaking, field_16451, descending, field_216380_b

boolean: b, descending, field_16451, descending, field_227579_b_

构造函数

方法

boolean (): b, isSneaking, method_16193, isDescending, func_216376_b

boolean (): b, isDescending, method_16193, isDescending, func_225581_b_

1.14.4

名称

csl

css

net.minecraft.world.phys.shapes.EntityCollisionContext

字段

VoxelShapeCollision: a, field_17593, ABSENT, field_216379_a

CollisionContext: a, EMPTY, field_17593, ABSENT, field_216379_a

boolean: b, field_16451, sneaking, field_216380_b

boolean: b, sneaking, field_16451, descending, field_216380_b

double: c, field_16450, minY, field_216381_c

double: c, entityBottom, field_16450, minY, field_216381_c

Item: d, field_17594, heldItem, field_216382_d

Item: d, heldItem, field_17594, heldItem, field_216382_d

构造函数

方法

boolean (Item): a, method_17785, isHolding, func_216375_a

boolean (Item): a, isHoldingItem, method_17785, isHolding, func_216375_a

boolean (): b, method_16193, isSneaking, func_216376_b

boolean (): b, isSneaking, method_16193, isDescending, func_216376_b

boolean (VoxelShape, BlockPosition, boolean): a, method_16192, isAbove, func_216378_a

boolean (VoxelShape, BlockPos, boolean): a, isAbove, method_16192, isAbove, func_216378_a

1.14.3

名称

csh

csl

net.minecraft.entity.EntityContextImpl

字段

VoxelShapeCollision: a, field_17593, field_216379_a

VoxelShapeCollision: a, field_17593, ABSENT, field_216379_a

boolean: b, field_16451, field_216380_b

boolean: b, field_16451, sneaking, field_216380_b

double: c, field_16450, field_216381_c

double: c, field_16450, minY, field_216381_c

Item: d, field_17594, field_216382_d

Item: d, field_17594, heldItem, field_216382_d

构造函数

方法

boolean (Item): a, method_17785, func_216375_a

boolean (Item): a, method_17785, isHolding, func_216375_a

boolean (): b, method_16193, func_216376_b

boolean (): b, method_16193, isSneaking, func_216376_b

boolean (VoxelShape, BlockPosition, boolean): a, method_16192, func_216378_a

boolean (VoxelShape, BlockPosition, boolean): a, method_16192, isAbove, func_216378_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

csf

csh

字段

构造函数

方法

1.14

名称

csf

net.minecraft.class_3727

net.minecraft.util.math.shapes.EntitySelectionContext

net.minecraft.server.v1_14_R1.VoxelShapeCollisionEntity

字段

VoxelShapeCollision: a, field_17593, field_216379_a

boolean: b, field_16451, field_216380_b

double: c, field_16450, field_216381_c

Item: d, field_17594, field_216382_d

构造函数

(boolean, double, Item)

(Entity)

方法

boolean (Item): a, method_17785, func_216375_a

boolean (): b, method_16193, func_216376_b

boolean (VoxelShape, BlockPosition, boolean): a, method_16192, func_216378_a