历史 - net.minecraft.world.phys.shapes.EntityCollisionContext
1.21.11
名称
fos
ftw
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fjc
fos
字段
CollisionContext: a, EMPTY, field_17593, ABSENT, f_82865_
boolean: b, descending, field_16451, descending, f_82866_
boolean: a, descending, field_16451, descending, f_82866_
double: c, entityBottom, field_16450, minY, f_82867_
double: b, entityBottom, field_16450, minY, f_82867_
Predicate<FluidState>: f, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_
ItemStack: e, heldItem, field_17594, heldItem, f_82868_
ItemStack: d, heldItem, field_17594, heldItem, f_82868_
Entity: g, entity, field_27935, entity, f_166002_
Entity: f, entity, field_27935, entity, f_166002_
boolean: d, placement, field_56696, placement, f_381897_
boolean: c, placement, field_56696, placement, f_381897_
boolean: e, alwaysCollideWithFluid, field_62080, shouldTreatFluidAsCube, f_411975_
构造函数
(boolean, boolean, double, ItemStack, Predicate<FluidState>, Entity)
(boolean, boolean, double, ItemStack, boolean, Entity)
方法
boolean (): b, isDescending, method_16193, isDescending, m_6226_
boolean (): c, isDescending, method_16193, isDescending, m_6226_
Entity (): d, getEntity, method_32480, getEntity, m_193113_
Entity (): f, getEntity, method_32480, getEntity, m_193113_
boolean (): c, isPlacement, method_67716, isPlacement, m_384080_
boolean (): e, isPlacement, method_67716, isPlacement, m_384080_
boolean (): d, alwaysCollideWithFluid, method_73328, shouldTreatFluidAsCube, m_416693_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fgm
fjc
字段
构造函数
方法
1.21.5
名称
fbl
fgm
字段
Predicate<FluidState>: e, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_
Predicate<FluidState>: f, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_
ItemStack: d, heldItem, field_17594, heldItem, f_82868_
ItemStack: e, heldItem, field_17594, heldItem, f_82868_
Entity: f, entity, field_27935, entity, f_166002_
Entity: g, entity, field_27935, entity, f_166002_
boolean: d, placement, field_56696, placement, f_381897_
构造函数
(boolean, double, ItemStack, Predicate<FluidState>, Entity)
(Entity, boolean)
(boolean, boolean, double, ItemStack, Predicate<FluidState>, Entity)
(Entity, boolean, boolean)
方法
Entity (): c, getEntity, method_32480, getEntity, m_193113_
Entity (): d, getEntity, method_32480, getEntity, m_193113_
boolean (): c, isPlacement, method_67716, isPlacement, m_384080_
1.21.4
名称
fci
fbl
字段
构造函数
方法
1.21.3
名称
exm
fci
字段
构造函数
(Entity)
(Entity, boolean)
方法
VoxelShape (BlockState, CollisionGetter, BlockPos): a, getCollisionShape, method_62878, getCollisionShape, m_353701_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ewd
exm
字段
构造函数
方法
1.20.6
名称
emd
ewd
字段
构造函数
方法
1.20.4
名称
ehx
emd
字段
构造函数
方法
1.20.2
名称
ees
ehx
字段
构造函数
方法
1.20.1
名称
edo
ees
字段
构造函数
方法
1.19.4
名称
eao
edo
字段
构造函数
方法
1.19.3
名称
dxa
eao
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dwd
dxa
net.minecraft.world.phys.shapes.VoxelShapeCollisionEntity
字段
构造函数
方法
1.19
名称
dpy
dwd
net.minecraft.world.phys.shapes.VoxelShapeCollisionEntity
字段
构造函数
方法
1.18.2
名称
dow
dpy
字段
构造函数
方法
boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, canWalkOnFluid, m_7875_
boolean (FluidState, FluidState): a, canStandOnFluid, method_27866, canWalkOnFluid, m_203682_
1.18.1
名称
字段
构造函数
方法
1.18
名称
dnk
dow
字段
Predicate<Fluid>: f, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_
Predicate<Fluid>: e, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_
ItemStack: e, footItem, field_27934, boots, f_166001_
Optional<Entity>: g, entity, field_27935, entity, f_166002_
Entity: f, entity, field_27935, entity, f_166002_
构造函数
(boolean, double, ItemStack, ItemStack, Predicate<Fluid>, Optional<Entity>)
(boolean, double, ItemStack, Predicate<Fluid>, Entity)
方法
boolean (Item): b, isHoldingItem, method_17785, isHolding, m_7142_
boolean (Item): a, isHoldingItem, method_17785, isHolding, m_7142_
boolean (Item): a, hasItemOnFeet, method_35591, isWearingOnFeet, m_142055_
Optional<Entity> (): c, getEntity, method_32480, getEntity, m_166012_
Entity (): c, getEntity, method_32480, getEntity, m_193113_
1.17.1
名称
字段
构造函数
方法
1.17
名称
dcx
dnk
net.minecraft.util.math.shapes.EntitySelectionContext
net.minecraft.src.C_3058_
net.minecraft.server.v1_16_R3.VoxelShapeCollisionEntity
net.minecraft.world.phys.shapes.VoxelShapeCollisionEntity
字段
CollisionContext: a, EMPTY, field_17593, ABSENT, field_216379_a
CollisionContext: a, EMPTY, field_17593, ABSENT, f_82865_
boolean: b, descending, field_16451, descending, field_227579_b_
boolean: b, descending, field_16451, descending, f_82866_
double: c, entityBottom, field_16450, minY, field_216381_c
double: c, entityBottom, field_16450, minY, f_82867_
Item: d, heldItem, field_17594, heldItem, field_216382_d
Predicate<Fluid>: e, canStandOnFluid, field_24425, field_24425, field_237493_e_
Predicate<Fluid>: f, canStandOnFluid, field_24425, walkOnFluidPredicate, f_82869_
ItemStack: d, heldItem, field_17594, heldItem, f_82868_
ItemStack: e, footItem, field_27934, boots, f_166001_
Optional<Entity>: g, entity, field_27935, entity, f_166002_
构造函数
(boolean, double, Item, Predicate<Fluid>)
(boolean, double, ItemStack, ItemStack, Predicate<Fluid>, Optional<Entity>)
方法
boolean (Item): a, isHoldingItem, method_17785, isHolding, func_216375_a
boolean (Item): b, isHoldingItem, method_17785, isHolding, m_7142_
boolean (): b, isDescending, method_16193, isDescending, func_225581_b_
boolean (): b, isDescending, method_16193, isDescending, m_6226_
boolean (VoxelShape, BlockPos, boolean): a, isAbove, method_16192, isAbove, func_216378_a
boolean (VoxelShape, BlockPos, boolean): a, isAbove, method_16192, isAbove, m_6513_
boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, canWalkOnFluid, func_230426_a_
boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, canWalkOnFluid, m_7875_
boolean (Item): a, hasItemOnFeet, method_35591, isWearingOnFeet, m_142055_
Optional<Entity> (): c, getEntity, method_32480, getEntity, m_166012_
1.16.5
名称
字段
构造函数
方法
boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, method_27866, func_230426_a_
boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, canWalkOnFluid, func_230426_a_
1.16.4
名称
dcu
dcx
net.minecraft.server.v1_16_R2.VoxelShapeCollisionEntity
net.minecraft.server.v1_16_R3.VoxelShapeCollisionEntity
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dew
dcu
net.minecraft.server.v1_16_R1.VoxelShapeCollisionEntity
net.minecraft.server.v1_16_R2.VoxelShapeCollisionEntity
字段
构造函数
方法
1.16.1
名称
cvv
dew
net.minecraft.entity.EntityContextImpl
net.minecraft.block.EntityShapeContext
net.minecraft.server.v1_15_R1.VoxelShapeCollisionEntity
net.minecraft.server.v1_16_R1.VoxelShapeCollisionEntity
字段
Predicate<Fluid>: e, canStandOnFluid, field_24425, field_24425, field_237493_e_
构造函数
(boolean, double, Item)
(boolean, double, Item, Predicate<Fluid>)
方法
boolean (FluidState, FlowingFluid): a, canStandOnFluid, method_27866, method_27866, func_230426_a_
1.15.2
名称
cvs
cvv
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
css
cvs
net.minecraft.server.v1_14_R1.VoxelShapeCollisionEntity
net.minecraft.server.v1_15_R1.VoxelShapeCollisionEntity
字段
boolean: b, sneaking, field_16451, descending, field_216380_b
boolean: b, descending, field_16451, descending, field_227579_b_
构造函数
方法
boolean (): b, isSneaking, method_16193, isDescending, func_216376_b
boolean (): b, isDescending, method_16193, isDescending, func_225581_b_
1.14.4
名称
csl
css
net.minecraft.world.phys.shapes.EntityCollisionContext
字段
VoxelShapeCollision: a, field_17593, ABSENT, field_216379_a
CollisionContext: a, EMPTY, field_17593, ABSENT, field_216379_a
boolean: b, field_16451, sneaking, field_216380_b
boolean: b, sneaking, field_16451, descending, field_216380_b
double: c, field_16450, minY, field_216381_c
double: c, entityBottom, field_16450, minY, field_216381_c
Item: d, field_17594, heldItem, field_216382_d
Item: d, heldItem, field_17594, heldItem, field_216382_d
构造函数
方法
boolean (Item): a, method_17785, isHolding, func_216375_a
boolean (Item): a, isHoldingItem, method_17785, isHolding, func_216375_a
boolean (): b, method_16193, isSneaking, func_216376_b
boolean (): b, isSneaking, method_16193, isDescending, func_216376_b
boolean (VoxelShape, BlockPosition, boolean): a, method_16192, isAbove, func_216378_a
boolean (VoxelShape, BlockPos, boolean): a, isAbove, method_16192, isAbove, func_216378_a
1.14.3
名称
csh
csl
net.minecraft.entity.EntityContextImpl
字段
VoxelShapeCollision: a, field_17593, field_216379_a
VoxelShapeCollision: a, field_17593, ABSENT, field_216379_a
boolean: b, field_16451, field_216380_b
boolean: b, field_16451, sneaking, field_216380_b
double: c, field_16450, field_216381_c
double: c, field_16450, minY, field_216381_c
Item: d, field_17594, field_216382_d
Item: d, field_17594, heldItem, field_216382_d
构造函数
方法
boolean (Item): a, method_17785, func_216375_a
boolean (Item): a, method_17785, isHolding, func_216375_a
boolean (): b, method_16193, func_216376_b
boolean (): b, method_16193, isSneaking, func_216376_b
boolean (VoxelShape, BlockPosition, boolean): a, method_16192, func_216378_a
boolean (VoxelShape, BlockPosition, boolean): a, method_16192, isAbove, func_216378_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
csf
csh
字段
构造函数
方法
1.14
名称
csf
net.minecraft.class_3727
net.minecraft.util.math.shapes.EntitySelectionContext
net.minecraft.server.v1_14_R1.VoxelShapeCollisionEntity
字段
VoxelShapeCollision: a, field_17593, field_216379_a
boolean: b, field_16451, field_216380_b
double: c, field_16450, field_216381_c
Item: d, field_17594, field_216382_d
构造函数
(boolean, double, Item)
(Entity)
方法
boolean (Item): a, method_17785, func_216375_a
boolean (): b, method_16193, func_216376_b
boolean (VoxelShape, BlockPosition, boolean): a, method_16192, func_216378_a