历史 - net.minecraft.world.entity.raid.Raider$RaiderMoveThroughVillageGoal
1.21.11
名称
dbe$d
dfi$d
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cwk$d
dbe$d
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ctz$d
cwk$d
字段
构造函数
方法
1.21.5
名称
cqm$d
ctz$d
字段
构造函数
方法
1.21.4
名称
crl$d
cqm$d
字段
构造函数
方法
1.21.3
名称
coj$d
crl$d
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
col$d
coj$d
字段
构造函数
方法
boolean (): a, canUse, method_6264, canStart, m_8036_
boolean (): b, canUse, method_6264, canStart, m_8036_
boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_
boolean (): c, canContinueToUse, method_6266, shouldContinue, m_8045_
void (): d, stop, method_6270, stop, m_8041_
void (): e, stop, method_6270, stop, m_8041_
void (): c, start, method_6269, start, m_8056_
void (): d, start, method_6269, start, m_8056_
void (): e, tick, method_6268, tick, m_8037_
void (): a, tick, method_6268, tick, m_8037_
1.20.6
名称
cgr$d
col$d
字段
构造函数
方法
1.20.4
名称
cdc$d
cgr$d
字段
构造函数
方法
1.20.2
名称
bzw$d
cdc$d
字段
构造函数
方法
1.20.1
名称
bzu$d
bzw$d
字段
构造函数
方法
1.19.4
名称
bxx$d
bzu$d
字段
构造函数
方法
1.19.3
名称
bvk$d
bxx$d
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_1193_
net.minecraft.src.C_1189_$C_1193_
字段
构造函数
方法
1.19.1
名称
bun$d
bvk$d
字段
构造函数
方法
1.19
名称
bpp$d
bun$d
net.minecraft.src.C_1189_$C_1193_
net.minecraft.src.C_1193_
字段
构造函数
方法
1.18.2
名称
box$d
bpp$d
字段
构造函数
方法
boolean (): g, isValidRaid, method_20039, isRaiding, m_37948_
boolean (): h, isValidRaid, method_20039, isRaiding, m_37948_
1.18.1
名称
字段
构造函数
方法
1.18
名称
blk$d
box$d
字段
构造函数
方法
boolean (): h, hasSuitablePoi, method_20040, tryFindHome, m_37949_
boolean (): i, hasSuitablePoi, method_20040, tryFindHome, m_37949_
void (): j, updateVisited, method_20041, purgeMemory, m_37950_
void (): k, updateVisited, method_20041, purgeMemory, m_37950_
1.17.1
名称
blj$d
blk$d
字段
构造函数
方法
1.17
名称
bhc$d
blj$d
net.minecraft.entity.monster.AbstractRaiderEntity$InvadeHomeGoal
net.minecraft.src.C_1189_$C_1193_
net.minecraft.server.v1_16_R3.EntityRaider$d
net.minecraft.world.entity.raid.EntityRaider$d
字段
Raider: a, raider, field_19035, raider, field_220864_a
Raider: a, raider, field_19035, raider, f_37929_
double: b, speedModifier, field_19036, speed, field_220865_b
double: b, speedModifier, field_19036, speed, f_37930_
BlockPos: c, poiPos, field_19037, home, field_220866_c
BlockPos: c, poiPos, field_19037, home, f_37931_
List<BlockPos>: d, visited, field_19038, lastHomes, field_220867_d
List<BlockPos>: d, visited, field_19038, lastHomes, f_37932_
int: e, distanceToPoi, field_19039, distance, field_220868_e
int: e, distanceToPoi, field_19039, distance, f_37933_
boolean: f, stuck, field_19040, finished, field_220869_f
boolean: f, stuck, field_19040, finished, f_37934_
构造函数
方法
boolean (): a, canUse, method_6264, canStart, func_75250_a
boolean (): a, canUse, method_6264, canStart, m_8036_
boolean (): g, isValidRaid, method_20039, isRaiding, func_220862_g
boolean (): g, isValidRaid, method_20039, isRaiding, m_37948_
boolean (): h, hasSuitablePoi, method_20040, tryFindHome, func_220863_h
boolean (): h, hasSuitablePoi, method_20040, tryFindHome, m_37949_
boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b
boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_
void (): d, stop, method_6270, stop, func_75251_c
void (): d, stop, method_6270, stop, m_8041_
void (): c, start, method_6269, start, func_75249_e
void (): c, start, method_6269, start, m_8056_
void (): e, tick, method_6268, tick, func_75246_d
void (): e, tick, method_6268, tick, m_8037_
boolean (BlockPos): a, hasNotVisited, method_20038, canLootHome, func_220860_a
boolean (BlockPos): a, hasNotVisited, method_20038, canLootHome, m_37942_
void (): j, updateVisited, method_20041, purgeMemory, func_220861_j
void (): j, updateVisited, method_20041, purgeMemory, m_37950_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bgz$d
bhc$d
net.minecraft.server.v1_16_R2.EntityRaider$d
net.minecraft.server.v1_16_R3.EntityRaider$d
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bfi$d
bgz$d
net.minecraft.server.v1_16_R1.EntityRaider$d
net.minecraft.server.v1_16_R2.EntityRaider$d
字段
构造函数
方法
1.16.1
名称
azo$d
bfi$d
net.minecraft.server.v1_15_R1.EntityRaider$d
net.minecraft.server.v1_16_R1.EntityRaider$d
字段
构造函数
方法
1.15.2
名称
azl$d
azo$d
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
axl$d
azl$d
net.minecraft.server.v1_14_R1.EntityRaider$d
net.minecraft.server.v1_15_R1.EntityRaider$d
字段
构造函数
方法
1.14.4
名称
axg$d
axl$d
net.minecraft.world.entity.raid.Raider$RaiderMoveThroughVillageGoal
字段
EntityRaider: a, field_19035, raider, field_220864_a
Raider: a, raider, field_19035, raider, field_220864_a
double: b, field_19036, speed, field_220865_b
double: b, speedModifier, field_19036, speed, field_220865_b
BlockPosition: c, field_19037, home, field_220866_c
BlockPos: c, poiPos, field_19037, home, field_220866_c
List<BlockPosition>: d, field_19038, lastHomes, field_220867_d
List<BlockPos>: d, visited, field_19038, lastHomes, field_220867_d
int: e, field_19039, distance, field_220868_e
int: e, distanceToPoi, field_19039, distance, field_220868_e
boolean: f, field_19040, finished, field_220869_f
boolean: f, stuck, field_19040, finished, field_220869_f
构造函数
方法
boolean (): a, method_6264, canStart, func_75250_a
boolean (): a, canUse, method_6264, canStart, func_75250_a
boolean (): g, method_20039, isRaiding, func_220862_g
boolean (): g, isValidRaid, method_20039, isRaiding, func_220862_g
boolean (): h, method_20040, tryFindHome, func_220863_h
boolean (): h, hasSuitablePoi, method_20040, tryFindHome, func_220863_h
boolean (): b, method_6266, shouldContinue, func_75253_b
boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b
void (): d, method_6270, stop, func_75251_c
void (): d, stop, method_6270, stop, func_75251_c
void (): c, method_6269, start, func_75249_e
void (): c, start, method_6269, start, func_75249_e
void (): e, method_6268, tick, func_75246_d
void (): e, tick, method_6268, tick, func_75246_d
boolean (BlockPosition): a, method_20038, canLootHome, func_220860_a
boolean (BlockPos): a, hasNotVisited, method_20038, canLootHome, func_220860_a
void (): j, method_20041, purgeMemory, func_220861_j
void (): j, updateVisited, method_20041, purgeMemory, func_220861_j
1.14.3
名称
axd$d
axg$d
net.minecraft.entity.raid.RaiderEntity$AttackHomeGoal
字段
EntityRaider: a, field_19035, field_220864_a
EntityRaider: a, field_19035, raider, field_220864_a
double: b, field_19036, field_220865_b
double: b, field_19036, speed, field_220865_b
BlockPosition: c, field_19037, field_220866_c
BlockPosition: c, field_19037, home, field_220866_c
List<BlockPosition>: d, field_19038, field_220867_d
List<BlockPosition>: d, field_19038, lastHomes, field_220867_d
int: e, field_19039, field_220868_e
int: e, field_19039, distance, field_220868_e
boolean: f, field_19040, field_220869_f
boolean: f, field_19040, finished, field_220869_f
构造函数
方法
boolean (): a, method_6264, func_75250_a
boolean (): a, method_6264, canStart, func_75250_a
boolean (): g, method_20039, func_220862_g
boolean (): g, method_20039, isRaiding, func_220862_g
boolean (): h, method_20040, func_220863_h
boolean (): h, method_20040, tryFindHome, func_220863_h
boolean (): b, method_6266, func_75253_b
boolean (): b, method_6266, shouldContinue, func_75253_b
void (): d, method_6270, func_75251_c
void (): d, method_6270, stop, func_75251_c
void (): c, method_6269, func_75249_e
void (): c, method_6269, start, func_75249_e
void (): e, method_6268, func_75246_d
void (): e, method_6268, tick, func_75246_d
boolean (BlockPosition): a, method_20038, func_220860_a
boolean (BlockPosition): a, method_20038, canLootHome, func_220860_a
void (): j, method_20041, func_220861_j
void (): j, method_20041, purgeMemory, func_220861_j
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
axc$d
axd$d
字段
构造函数
方法
1.14
名称
axc$d
net.minecraft.class_3763$class_4261
net.minecraft.entity.monster.AbstractRaiderEntity$InvadeHomeGoal
net.minecraft.server.v1_14_R1.EntityRaider$d
字段
EntityRaider: a, field_19035, field_220864_a
double: b, field_19036, field_220865_b
BlockPosition: c, field_19037, field_220866_c
List<BlockPosition>: d, field_19038, field_220867_d
int: e, field_19039, field_220868_e
boolean: f, field_19040, field_220869_f
构造函数
(EntityRaider, double, int)
方法
boolean (): a, method_6264, func_75250_a
boolean (): g, method_20039, func_220862_g
boolean (): h, method_20040, func_220863_h
boolean (): b, method_6266, func_75253_b
void (): d, method_6270, func_75251_c
void (): c, method_6269, func_75249_e
void (): e, method_6268, func_75246_d
boolean (BlockPosition): a, method_20038, func_220860_a
void (): j, method_20041, func_220861_j