历史 - net.minecraft.client.renderer.debug.ChunkCullingDebugRenderer
1.21.11
名称
hln
hud
字段
构造函数
方法
void (VertexConsumer, org.joml.Matrix4f, org.joml.Vector4f): a, addFrustumVertex, method_62346, addEndpoint, m_353188_
void (VertexConsumer, org.joml.Matrix4f, org.joml.Vector4f[], int, int, int, int, int, int, int): a, addFrustumQuad, method_62347, addFace, m_357187_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
void (double, double, double, DebugValueAccess, Frustum, float): a, emitGizmos, method_23109, render, m_7790_
void (Vec3, org.joml.Vector4f, org.joml.Vector4f): a, addFrustumLine, method_75429, addFrustumEdge, m_447000_
void (Vec3, org.joml.Vector4f[], int, int, int, int, int, int, int): a, addFrustumQuad, method_62347, addFace, m_357187_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hbw
hln
字段
构造函数
方法
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
1.21.8
名称
hbv
hbw
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gvn
hbv
字段
构造函数
方法
1.21.5
名称
gpx
gvn
字段
构造函数
方法
1.21.4
名称
gpi
gpx
字段
构造函数
方法
1.21.3
名称
gpi
net.minecraft.client.renderer.debug.ChunkCullingDebugRenderer
net.minecraft.class_9986
net.minecraft.client.render.debug.ChunkDebugRenderer
net.minecraft.src.C_345804_
字段
Direction[]: a, DIRECTIONS, field_53170, DIRECTIONS, f_346392_
Minecraft: b, minecraft, field_53171, client, f_347146_
构造函数
方法
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (VertexConsumer, org.joml.Matrix4f, org.joml.Vector4f): a, addFrustumVertex, method_62346, addEndpoint, m_353188_
void (VertexConsumer, org.joml.Matrix4f, org.joml.Vector4f[], int, int, int, int, int, int, int): a, addFrustumQuad, method_62347, addFace, m_357187_