历史 - net.minecraft.world.item.enchantment.EnchantmentHelper

1.21.11

名称

dog

dsq

字段

构造函数

方法

void (ServerLevel, Entity): a, doLungeEffects, method_75255, onAttack, m_443807_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

djk

dog

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dgz

djk

字段

构造函数

方法

1.21.5

名称

ddc

dgz

字段

构造函数

方法

1.21.4

名称

deb

ddc

字段

构造函数

方法

int (ServerLevel, ItemStack, int): c, modifyDurabilityToRepairFromXp, method_60168, getRepairWithXp, m_339646_

int (ServerLevel, ItemStack, int): c, modifyDurabilityToRepairFromXp, method_60168, getRepairWithExperience, m_339646_

1.21.3

名称

dae

deb

字段

构造函数

方法

void (ServerLevel, ItemStack, AbstractArrow, Consumer<Item>): a, onProjectileSpawned, method_60127, onProjectileSpawned, m_340210_

<T> com.mojang.datafixers.util.Pair<T, Integer> (ItemStack, DataComponentType<T>): c, getHighestLevel, method_60174, getEffectListAndLevel, m_338726_

<T> com.mojang.datafixers.util.Pair<T, Integer> (ItemStack, DataComponentType<T>): c, getHighestLevel, method_60174, getHighestLevelEffect, m_338726_

ItemStack (EnchantmentInstance): a, createBook, method_61711, getEnchantedBookWith, m_354802_

void (ServerLevel, Entity, DamageSource, ItemStack, Consumer<Item>): a, doPostAttackEffectsWithItemSourceOnBreak, method_63016, onTargetDamaged, m_356266_

void (ServerLevel, ItemStack, Projectile, Consumer<Item>): a, onProjectileSpawned, method_60127, onProjectileSpawned, m_340210_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dad

dae

字段

float: a, SWIFT_SNEAK_EXTRA_FACTOR, field_38222, field_38222, f_220286_

构造函数

方法

void (LivingEntity, Entity): a, doPostHurtEffects, method_8210, onUserDamaged, m_44823_

void (LivingEntity, Entity): b, doPostDamageEffects, method_8213, onTargetDamaged, m_44896_

int (LivingEntity): c, getKnockbackBonus, method_8205, getKnockback, m_44894_

int (LivingEntity): d, getFireAspect, method_8199, getFireAspect, m_44914_

int (LivingEntity): g, getBlockEfficiency, method_8234, getEfficiency, m_44926_

int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_

int (Iterable<ItemStack>, DamageSource): a, getDamageProtection, method_8219, getProtectionAmount, m_44856_

int (Enchantment, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, m_44836_

int (LivingEntity): e, getRespiration, method_8211, getRespiration, m_44918_

int (LivingEntity): f, getDepthStrider, method_8232, getDepthStrider, m_44922_

int (LivingEntity): h, getMobLooting, method_8226, getLooting, m_44930_

boolean (LivingEntity): i, hasAquaAffinity, method_8200, hasAquaAffinity, m_44934_

boolean (LivingEntity): j, hasFrostWalker, method_8216, hasFrostWalker, m_44938_

boolean (ItemStack): f, hasBindingCurse, method_8224, hasBindingCurse, m_44920_

boolean (ItemStack): g, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_

float (LivingEntity): a, getSweepingDamageRatio, method_8217, getSweepingMultiplier, m_44821_

int (ItemStack): d, getFishingLuckBonus, method_8223, getLuckOfTheSea, m_44904_

int (ItemStack): e, getFishingSpeedBonus, method_8215, getLure, m_44916_

int (ItemStack): i, getLoyalty, method_8206, getLoyalty, m_44928_

int (ItemStack): j, getRiptide, method_8202, getRiptide, m_44932_

boolean (ItemStack): k, hasChanneling, method_8228, hasChanneling, m_44936_

boolean (Collection<Holder<Enchantment>>, Enchantment): a, isEnchantmentCompatible, method_8201, isCompatible, m_44859_

void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, forEachEnchantment, m_44850_

void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, forEachEnchantment, m_44853_

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, chooseEquipmentWith, m_44906_

boolean (LivingEntity): k, hasSoulSpeed, method_25951, hasSoulSpeed, m_44942_

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_24365, chooseEquipmentWith, m_44839_

float (LivingEntity): b, getSneakingSpeedBonus, method_42304, getSwiftSneakSpeedBoost, m_220302_

boolean (ItemStack): h, hasSilkTouch, method_49189, hasSilkTouch, m_272262_

DataComponentType<ItemEnchantments> (ItemStack): l, getComponentType, method_57533, getEnchantmentsComponentType, m_322805_

DataComponentType<ItemEnchantments> (ItemStack): d, getComponentType, method_57533, getEnchantmentsComponentType, m_322805_

float (int): a, getSweepingDamageRatio, method_58448, getSweepingMultiplier, m_323615_

float (ItemStack, EntityType<?>): a, getDamageBonus, method_8218, getAttackDamage, m_44833_

float (Entity, float): a, calculateArmorBreach, method_58676, getBreachFactor, m_318919_

void (LivingEntity, Entity, ItemEnchantments): a, doPostItemStackHurtEffects, method_58677, onAttack, m_323486_

ItemStack (FeatureFlagSet, RandomSource, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_220292_

List<EnchantmentInstance> (FeatureFlagSet, RandomSource, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_220297_

List<EnchantmentInstance> (FeatureFlagSet, int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_

int (Holder<Enchantment>, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_

int (ServerLevel, ItemStack, int): a, processDurabilityChange, method_60117, getItemDamage, m_338768_

int (ServerLevel, ItemStack, ItemStack, int): a, processAmmoUse, method_60129, getAmmoUse, m_339550_

int (ServerLevel, ItemStack, int): b, processBlockExperience, method_60157, getBlockExperience, m_340586_

int (ServerLevel, Entity, Entity, int): a, processMobExperience, method_60109, getMobExperience, m_340460_

void (ItemStack, EnchantmentHelper$EnchantmentVisitor): a, runIterationOnItem, method_8220, forEachEnchantment, m_340521_

void (ItemStack, EquipmentSlot, LivingEntity, EnchantmentHelper$EnchantmentInSlotVisitor): a, runIterationOnItem, method_60139, forEachEnchantment, m_44850_

void (LivingEntity, EnchantmentHelper$EnchantmentInSlotVisitor): a, runIterationOnEquipment, method_8209, forEachEnchantment, m_339299_

boolean (ServerLevel, LivingEntity, DamageSource): a, isImmuneToDamage, method_60112, isInvulnerableTo, m_339358_

float (ServerLevel, LivingEntity, DamageSource): b, getDamageProtection, method_8219, getProtectionAmount, m_44856_

float (ServerLevel, ItemStack, Entity, DamageSource, float): a, modifyDamage, method_60120, getDamage, m_338960_

float (ServerLevel, ItemStack, Entity, DamageSource, float): b, modifyFallBasedDamage, method_60160, getSmashDamagePerFallenBlock, m_338992_

float (ServerLevel, ItemStack, Entity, DamageSource, float): c, modifyArmorEffectiveness, method_60170, getArmorEffectiveness, m_340291_

float (ServerLevel, ItemStack, Entity, DamageSource, float): d, modifyKnockback, method_60175, modifyKnockback, m_340065_

void (ServerLevel, Entity, DamageSource): a, doPostAttackEffects, method_60107, onTargetDamaged, m_338760_

void (ServerLevel, Entity, DamageSource, ItemStack): a, doPostAttackEffectsWithItemSource, method_60619, onTargetDamaged, m_339422_

void (ServerLevel, LivingEntity): a, runLocationChangedEffects, method_60111, applyLocationBasedEffects, m_339289_

void (ServerLevel, ItemStack, LivingEntity, EquipmentSlot): a, runLocationChangedEffects, method_60125, applyLocationBasedEffects, m_339954_

void (LivingEntity): a, stopLocationBasedEffects, method_60135, removeLocationBasedEffects, m_339583_

void (ItemStack, LivingEntity, EquipmentSlot): a, stopLocationBasedEffects, method_60141, removeLocationBasedEffects, m_338633_

void (ServerLevel, LivingEntity): b, tickEffects, method_60154, onTick, m_339915_

int (Holder<Enchantment>, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, m_44836_

int (ServerLevel, ItemStack, Entity, int): a, processProjectileCount, method_60119, getProjectileCount, m_338952_

float (ServerLevel, ItemStack, Entity, float): a, processProjectileSpread, method_60118, getProjectileSpread, m_339938_

int (ServerLevel, ItemStack, ItemStack): a, getPiercingCount, method_60128, getProjectilePiercing, m_340317_

void (ServerLevel, ItemStack, AbstractArrow, Consumer<Item>): a, onProjectileSpawned, method_60127, onProjectileSpawned, m_340210_

void (ServerLevel, ItemStack, LivingEntity, Entity, EquipmentSlot, Vec3, BlockState, Consumer<Item>): a, onHitBlock, method_60124, onHitBlock, m_338456_

int (ServerLevel, ItemStack, int): c, modifyDurabilityToRepairFromXp, method_60168, getRepairWithXp, m_339646_

float (ServerLevel, LivingEntity, DamageSource, float): a, processEquipmentDropChance, method_60113, getEquipmentDropChance, m_339734_

void (ItemStack, EquipmentSlotGroup, BiConsumer<Holder<Attribute>, AttributeModifier>): a, forEachModifier, method_60622, applyAttributeModifiers, m_338728_

void (ItemStack, EquipmentSlot, BiConsumer<Holder<Attribute>, AttributeModifier>): a, forEachModifier, method_60140, applyAttributeModifiers, m_340623_

int (ServerLevel, ItemStack, Entity): a, getFishingLuckBonus, method_8223, getFishingLuckBonus, m_44904_

float (ServerLevel, ItemStack, Entity): b, getFishingTimeReduction, method_60158, getFishingTimeReduction, m_340139_

int (ServerLevel, ItemStack, Entity): c, getTridentReturnToOwnerAcceleration, method_60169, getTridentReturnAcceleration, m_338753_

float (ItemStack, LivingEntity, float): a, modifyCrossbowChargingTime, method_60159, getCrossbowChargeTime, m_338554_

float (ItemStack, LivingEntity): a, getTridentSpinAttackStrength, method_60123, getTridentSpinAttackStrength, m_340158_

boolean (ItemStack, TagKey<Enchantment>): a, hasTag, method_60138, hasAnyEnchantmentsIn, m_338959_

boolean (ItemStack, DataComponentType<?>): a, has, method_60142, hasAnyEnchantmentsWith, m_340193_

<T> Optional<T> (ItemStack, DataComponentType<List<T>>): b, pickHighestLevel, method_60165, getEffect, m_338539_

<T> com.mojang.datafixers.util.Pair<T, Integer> (ItemStack, DataComponentType<T>): c, getHighestLevel, method_60174, getEffectListAndLevel, m_338726_

Optional<EnchantedItemInUse> (DataComponentType<?>, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_8204, chooseEquipmentWith, m_44906_

ItemStack (RandomSource, ItemStack, int, RegistryAccess, Optional<? extends HolderSet<Enchantment>>): a, enchantItem, method_60133, enchant, m_340557_

ItemStack (RandomSource, ItemStack, int, Stream<Holder<Enchantment>>): a, enchantItem, method_8233, enchant, m_220292_

List<EnchantmentInstance> (RandomSource, ItemStack, int, Stream<Holder<Enchantment>>): b, selectEnchantment, method_8230, generateEnchantments, m_220297_

boolean (Collection<Holder<Enchantment>>, Holder<Enchantment>): a, isEnchantmentCompatible, method_8201, isCompatible, m_44859_

List<EnchantmentInstance> (int, ItemStack, Stream<Holder<Enchantment>>): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_

void (ItemStack, RegistryAccess, ResourceKey<EnchantmentProvider>, DifficultyInstance, RandomSource): a, enchantItemFromProvider, method_60137, applyEnchantmentProvider, m_338695_

1.20.6

名称

crl

dad

字段

String: a, TAG_ENCH_ID, field_34025, ID_KEY, f_182430_

String: b, TAG_ENCH_LEVEL, field_34026, LEVEL_KEY, f_182431_

float: c, SWIFT_SNEAK_EXTRA_FACTOR, field_38222, field_38222, f_220286_

float: a, SWIFT_SNEAK_EXTRA_FACTOR, field_38222, field_38222, f_220286_

构造函数

方法

Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, get, m_44831_

void (Map<Enchantment, Integer>, ItemStack): a, setEnchantments, method_8214, set, m_44865_

float (ItemStack, MobType): a, getDamageBonus, method_8218, getAttackDamage, m_44833_

List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_

boolean (ItemStack): d, hasBindingCurse, method_8224, hasBindingCurse, m_44920_

boolean (ItemStack): f, hasBindingCurse, method_8224, hasBindingCurse, m_44920_

boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_

boolean (ItemStack): g, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_

int (ItemStack): b, getFishingLuckBonus, method_8223, getLuckOfTheSea, m_44904_

int (ItemStack): d, getFishingLuckBonus, method_8223, getLuckOfTheSea, m_44904_

int (ItemStack): c, getFishingSpeedBonus, method_8215, getLure, m_44916_

int (ItemStack): e, getFishingSpeedBonus, method_8215, getLure, m_44916_

int (ItemStack): g, getLoyalty, method_8206, getLoyalty, m_44928_

int (ItemStack): i, getLoyalty, method_8206, getLoyalty, m_44928_

int (ItemStack): h, getRiptide, method_8202, getRiptide, m_44932_

int (ItemStack): j, getRiptide, method_8202, getRiptide, m_44932_

boolean (ItemStack): i, hasChanneling, method_8228, hasChanneling, m_44936_

boolean (ItemStack): k, hasChanneling, method_8228, hasChanneling, m_44936_

Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromNbt, m_44882_

CompoundTag (ResourceLocation, int): a, storeEnchantment, method_37426, createNbt, m_182443_

void (CompoundTag, int): a, setEnchantmentLevel, method_37425, writeLevelToNbt, m_182440_

int (CompoundTag): a, getEnchantmentLevel, method_37424, getLevelFromNbt, m_182438_

ResourceLocation (CompoundTag): b, getEnchantmentId, method_37427, getIdFromNbt, m_182446_

ResourceLocation (Enchantment): a, getEnchantmentId, method_37423, getEnchantmentId, m_182432_

ItemStack (RandomSource, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_220292_

List<EnchantmentInstance> (RandomSource, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_220297_

boolean (ItemStack): f, hasSilkTouch, method_49189, hasSilkTouch, m_272262_

boolean (ItemStack): h, hasSilkTouch, method_49189, hasSilkTouch, m_272262_

ItemEnchantments (ItemStack, Consumer<ItemEnchantments$Mutable>): a, updateEnchantments, method_57531, apply, m_320959_

boolean (ItemStack): a, canStoreEnchantments, method_57529, canHaveEnchantments, m_320740_

void (ItemStack, ItemEnchantments): a, setEnchantments, method_57530, set, m_44865_

ItemEnchantments (ItemStack): b, getEnchantmentsForCrafting, method_57532, getEnchantments, m_324152_

DataComponentType<ItemEnchantments> (ItemStack): l, getComponentType, method_57533, getEnchantmentsComponentType, m_322805_

boolean (ItemStack): c, hasAnyEnchantments, method_58117, hasEnchantments, m_322755_

float (int): a, getSweepingDamageRatio, method_58448, getSweepingMultiplier, m_323615_

float (ItemStack, EntityType<?>): a, getDamageBonus, method_8218, getAttackDamage, m_44833_

float (Entity, float): a, calculateArmorBreach, method_58676, getBreachFactor, m_318919_

void (LivingEntity, Entity, ItemEnchantments): a, doPostItemStackHurtEffects, method_58677, onAttack, m_323486_

ItemStack (FeatureFlagSet, RandomSource, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_220292_

List<EnchantmentInstance> (FeatureFlagSet, RandomSource, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_220297_

List<EnchantmentInstance> (FeatureFlagSet, int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_

1.20.4

名称

cnq

crl

字段

构造函数

方法

1.20.2

名称

cki

cnq

字段

构造函数

方法

1.20.1

名称

cke

cki

字段

构造函数

方法

1.19.4

名称

chs

cke

字段

构造函数

方法

int (ItemStack): f, getLoyalty, method_8206, getLoyalty, m_44928_

int (ItemStack): g, getLoyalty, method_8206, getLoyalty, m_44928_

int (ItemStack): g, getRiptide, method_8202, getRiptide, m_44932_

int (ItemStack): h, getRiptide, method_8202, getRiptide, m_44932_

boolean (ItemStack): h, hasChanneling, method_8228, hasChanneling, m_44936_

boolean (ItemStack): i, hasChanneling, method_8228, hasChanneling, m_44936_

boolean (ItemStack): f, hasSilkTouch, method_49189, hasSilkTouch, m_272262_

1.19.3

名称

cet

chs

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cdw

cet

字段

构造函数

方法

1.19

名称

bys

cdw

字段

float: c, SWIFT_SNEAK_EXTRA_FACTOR, field_38222, field_38222, f_220286_

构造函数

方法

int (LivingEntity): b, getKnockbackBonus, method_8205, getKnockback, m_44894_

int (LivingEntity): c, getKnockbackBonus, method_8205, getKnockback, m_44894_

int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, m_44914_

int (LivingEntity): d, getFireAspect, method_8199, getFireAspect, m_44914_

int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, m_44926_

int (LivingEntity): g, getBlockEfficiency, method_8234, getEfficiency, m_44926_

int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, m_44872_

int (LivingEntity): d, getRespiration, method_8211, getRespiration, m_44918_

int (LivingEntity): e, getRespiration, method_8211, getRespiration, m_44918_

int (LivingEntity): e, getDepthStrider, method_8232, getDepthStrider, m_44922_

int (LivingEntity): f, getDepthStrider, method_8232, getDepthStrider, m_44922_

int (LivingEntity): g, getMobLooting, method_8226, getLooting, m_44930_

int (LivingEntity): h, getMobLooting, method_8226, getLooting, m_44930_

boolean (LivingEntity): h, hasAquaAffinity, method_8200, hasAquaAffinity, m_44934_

boolean (LivingEntity): i, hasAquaAffinity, method_8200, hasAquaAffinity, m_44934_

ItemStack (Random, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_44877_

List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_44909_

boolean (LivingEntity): i, hasFrostWalker, method_8216, hasFrostWalker, m_44938_

boolean (LivingEntity): j, hasFrostWalker, method_8216, hasFrostWalker, m_44938_

boolean (LivingEntity): j, hasSoulSpeed, method_25951, hasSoulSpeed, m_44942_

boolean (LivingEntity): k, hasSoulSpeed, method_25951, hasSoulSpeed, m_44942_

float (LivingEntity): b, getSneakingSpeedBonus, method_42304, getSwiftSneakSpeedBoost, m_220302_

int (RandomSource, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, m_220287_

ItemStack (RandomSource, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_220292_

List<EnchantmentInstance> (RandomSource, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_220297_

1.18.2

名称

bya

bys

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bum

bya

字段

构造函数

方法

int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, m_44914_, getFireAspectEnchantmentLevel

int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, m_44914_

int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, m_44926_, getDigSpeedEnchantmentLevel

int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, m_44926_

int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_, getEnchantmentLevel

int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_

int (LivingEntity): d, getRespiration, method_8211, getRespiration, m_44918_, getOxygenEnchantmentLevel

int (LivingEntity): d, getRespiration, method_8211, getRespiration, m_44918_

boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_, shouldNotDrop

boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_

1.17.1

名称

bul

bum

字段

String: a, TAG_ENCH_ID, field_34025, ID_KEY, f_182430_

String: b, TAG_ENCH_LEVEL, field_34026, LEVEL_KEY, f_182431_

构造函数

方法

CompoundTag (ResourceLocation, int): a, storeEnchantment, method_37426, createNbt, m_182443_

void (CompoundTag, int): a, setEnchantmentLevel, method_37425, writeLevelToNbt, m_182440_

int (CompoundTag): a, getEnchantmentLevel, method_37424, getLevelFromNbt, m_182438_

ResourceLocation (CompoundTag): b, getEnchantmentId, method_37427, getIdFromNbt, m_182446_

ResourceLocation (Enchantment): a, getEnchantmentId, method_37423, getEnchantmentId, m_182432_

1.17

名称

bpu

bul

net.minecraft.enchantment.EnchantmentHelper

net.minecraft.src.C_1522_

net.minecraft.server.v1_16_R3.EnchantmentManager

net.minecraft.world.item.enchantment.EnchantmentManager

字段

构造函数

()

方法

Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, get, func_82781_a

Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, get, m_44831_

void (Map<Enchantment, Integer>, ItemStack): a, setEnchantments, method_8214, set, func_82782_a

void (Map<Enchantment, Integer>, ItemStack): a, setEnchantments, method_8214, set, m_44865_

float (ItemStack, MobType): a, getDamageBonus, method_8218, getAttackDamage, func_152377_a

float (ItemStack, MobType): a, getDamageBonus, method_8218, getAttackDamage, m_44833_

void (LivingEntity, Entity): a, doPostHurtEffects, method_8210, onUserDamaged, func_151384_a

void (LivingEntity, Entity): a, doPostHurtEffects, method_8210, onUserDamaged, m_44823_

void (LivingEntity, Entity): b, doPostDamageEffects, method_8213, onTargetDamaged, func_151385_b

void (LivingEntity, Entity): b, doPostDamageEffects, method_8213, onTargetDamaged, m_44896_

int (LivingEntity): b, getKnockbackBonus, method_8205, getKnockback, func_77501_a

int (LivingEntity): b, getKnockbackBonus, method_8205, getKnockback, m_44894_

int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, func_90036_a, getFireAspectEnchantmentLevel

int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, m_44914_, getFireAspectEnchantmentLevel

int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, func_185293_e, getDigSpeedEnchantmentLevel

int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, m_44926_, getDigSpeedEnchantmentLevel

int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, func_77514_a

int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, m_44872_

int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, func_77506_a, getEnchantmentLevel

int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_, getEnchantmentLevel

int (Iterable<ItemStack>, DamageSource): a, getDamageProtection, method_8219, getProtectionAmount, func_77508_a

int (Iterable<ItemStack>, DamageSource): a, getDamageProtection, method_8219, getProtectionAmount, m_44856_

int (Enchantment, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, func_185284_a

int (Enchantment, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, m_44836_

int (LivingEntity): d, getRespiration, method_8211, getRespiration, func_185292_c, getOxygenEnchantmentLevel

int (LivingEntity): d, getRespiration, method_8211, getRespiration, m_44918_, getOxygenEnchantmentLevel

int (LivingEntity): e, getDepthStrider, method_8232, getDepthStrider, func_185294_d

int (LivingEntity): e, getDepthStrider, method_8232, getDepthStrider, m_44922_

int (LivingEntity): g, getMobLooting, method_8226, getLooting, func_185283_h

int (LivingEntity): g, getMobLooting, method_8226, getLooting, m_44930_

boolean (LivingEntity): h, hasAquaAffinity, method_8200, hasAquaAffinity, func_185287_i

boolean (LivingEntity): h, hasAquaAffinity, method_8200, hasAquaAffinity, m_44934_

ItemStack (Random, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, func_77504_a

ItemStack (Random, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_44877_

List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, func_77513_b

List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_44909_

void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, removeConflicts, func_185282_a

void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, removeConflicts, m_44862_

List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, func_185291_a

List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_

boolean (LivingEntity): i, hasFrostWalker, method_8216, hasFrostWalker, func_189869_j

boolean (LivingEntity): i, hasFrostWalker, method_8216, hasFrostWalker, m_44938_

boolean (ItemStack): d, hasBindingCurse, method_8224, hasBindingCurse, func_190938_b

boolean (ItemStack): d, hasBindingCurse, method_8224, hasBindingCurse, m_44920_

boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, func_190939_c, shouldNotDrop

boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_, shouldNotDrop

float (LivingEntity): a, getSweepingDamageRatio, method_8217, getSweepingMultiplier, func_191527_a

float (LivingEntity): a, getSweepingDamageRatio, method_8217, getSweepingMultiplier, m_44821_

int (ItemStack): b, getFishingLuckBonus, method_8223, getLuckOfTheSea, func_191529_b

int (ItemStack): b, getFishingLuckBonus, method_8223, getLuckOfTheSea, m_44904_

int (ItemStack): c, getFishingSpeedBonus, method_8215, getLure, func_191528_c

int (ItemStack): c, getFishingSpeedBonus, method_8215, getLure, m_44916_

int (ItemStack): f, getLoyalty, method_8206, getLoyalty, func_203191_f

int (ItemStack): f, getLoyalty, method_8206, getLoyalty, m_44928_

int (ItemStack): g, getRiptide, method_8202, getRiptide, func_203190_g

int (ItemStack): g, getRiptide, method_8202, getRiptide, m_44932_

boolean (ItemStack): h, hasChanneling, method_8228, hasChanneling, func_203192_h

boolean (ItemStack): h, hasChanneling, method_8228, hasChanneling, m_44936_

boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, isCompatible, func_201840_a

boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, isCompatible, m_44859_

void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, forEachEnchantment, func_77518_a

void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, forEachEnchantment, m_44850_

void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, forEachEnchantment, func_77516_a

void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, forEachEnchantment, m_44853_

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, chooseEquipmentWith, func_222189_b

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, chooseEquipmentWith, m_44906_

Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromNbt, func_226652_a_

Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromNbt, m_44882_

boolean (LivingEntity): j, hasSoulSpeed, method_25951, hasSoulSpeed, func_234846_j_

boolean (LivingEntity): j, hasSoulSpeed, method_25951, hasSoulSpeed, m_44942_

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_24365, chooseEquipmentWith, func_234844_a_

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_24365, chooseEquipmentWith, m_44839_

1.16.5

名称

字段

构造函数

方法

Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromTag, func_226652_a_

Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromNbt, func_226652_a_

1.16.4

名称

bpr

bpu

net.minecraft.server.v1_16_R2.EnchantmentManager

net.minecraft.server.v1_16_R3.EnchantmentManager

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bny

bpr

net.minecraft.server.v1_16_R1.EnchantmentManager

net.minecraft.server.v1_16_R2.EnchantmentManager

字段

构造函数

方法

1.16.1

名称

bhz

bny

net.minecraft.server.v1_15_R1.EnchantmentManager

net.minecraft.server.v1_16_R1.EnchantmentManager

字段

构造函数

方法

Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, getEnchantments, func_82781_a

Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, get, func_82781_a

int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateEnchantmentPower, func_77514_a

int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, func_77514_a

List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, getEnchantments, func_77513_b

List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, func_77513_b

void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, remove, func_185282_a

void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, removeConflicts, func_185282_a

List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getHighestApplicableEnchantmentsAtPower, func_185291_a

List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, func_185291_a

boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, contains, func_201840_a

boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, isCompatible, func_201840_a

void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, accept, func_77518_a

void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, forEachEnchantment, func_77518_a

void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, accept, func_77516_a

void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, forEachEnchantment, func_77516_a

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, getRandomEnchantedEquipment, func_222189_b

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, chooseEquipmentWith, func_222189_b

Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, getEnchantments, func_226652_a_

Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromTag, func_226652_a_

boolean (LivingEntity): j, hasSoulSpeed, method_25951, hasSoulSpeed, func_234846_j_

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_24365, chooseEquipmentWith, func_234844_a_

1.15.2

名称

bhw

bhz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bfu

bhw

net.minecraft.server.v1_14_R1.EnchantmentManager

net.minecraft.server.v1_15_R1.EnchantmentManager

字段

构造函数

方法

Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, getEnchantments, func_226652_a_

1.14.4

名称

bfp

bfu

net.minecraft.world.item.enchantment.EnchantmentHelper

字段

构造函数

方法

Map<Enchantment, Integer> (ItemStack): a, method_8222, getEnchantments, func_82781_a

Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, getEnchantments, func_82781_a

void (Map<Enchantment, Integer>, ItemStack): a, method_8214, set, func_82782_a

void (Map<Enchantment, Integer>, ItemStack): a, setEnchantments, method_8214, set, func_82782_a

float (ItemStack, EnumMonsterType): a, method_8218, getAttackDamage, func_152377_a

float (ItemStack, MobType): a, getDamageBonus, method_8218, getAttackDamage, func_152377_a

void (EntityLiving, Entity): a, method_8210, onUserDamaged, func_151384_a

void (LivingEntity, Entity): a, doPostHurtEffects, method_8210, onUserDamaged, func_151384_a

void (EntityLiving, Entity): b, method_8213, onTargetDamaged, func_151385_b

void (LivingEntity, Entity): b, doPostDamageEffects, method_8213, onTargetDamaged, func_151385_b

int (EntityLiving): b, method_8205, getKnockback, func_77501_a

int (LivingEntity): b, getKnockbackBonus, method_8205, getKnockback, func_77501_a

int (EntityLiving): c, method_8199, getFireAspect, func_90036_a, getFireAspectEnchantmentLevel

int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, func_90036_a, getFireAspectEnchantmentLevel

int (EntityLiving): f, method_8234, getEfficiency, func_185293_e, getDigSpeedEnchantmentLevel

int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, func_185293_e, getDigSpeedEnchantmentLevel

int (Random, int, int, ItemStack): a, method_8227, calculateEnchantmentPower, func_77514_a

int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateEnchantmentPower, func_77514_a

int (Enchantment, ItemStack): a, method_8225, getLevel, func_77506_a, getEnchantmentLevel

int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, func_77506_a, getEnchantmentLevel

int (Iterable<ItemStack>, DamageSource): a, method_8219, getProtectionAmount, func_77508_a

int (Iterable<ItemStack>, DamageSource): a, getDamageProtection, method_8219, getProtectionAmount, func_77508_a

int (Enchantment, EntityLiving): a, method_8203, getEquipmentLevel, func_185284_a

int (Enchantment, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, func_185284_a

int (EntityLiving): d, method_8211, getRespiration, func_185292_c, getOxygenEnchantmentLevel

int (LivingEntity): d, getRespiration, method_8211, getRespiration, func_185292_c, getOxygenEnchantmentLevel

int (EntityLiving): e, method_8232, getDepthStrider, func_185294_d

int (LivingEntity): e, getDepthStrider, method_8232, getDepthStrider, func_185294_d

int (EntityLiving): g, method_8226, getLooting, func_185283_h

int (LivingEntity): g, getMobLooting, method_8226, getLooting, func_185283_h

boolean (EntityLiving): h, method_8200, hasAquaAffinity, func_185287_i

boolean (LivingEntity): h, hasAquaAffinity, method_8200, hasAquaAffinity, func_185287_i

ItemStack (Random, ItemStack, int, boolean): a, method_8233, enchant, func_77504_a

ItemStack (Random, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, func_77504_a

List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, method_8230, getEnchantments, func_77513_b

List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, getEnchantments, func_77513_b

void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, method_8231, remove, func_185282_a

void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, remove, func_185282_a

List<WeightedRandomEnchant> (int, ItemStack, boolean): a, method_8229, getHighestApplicableEnchantmentsAtPower, func_185291_a

List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getHighestApplicableEnchantmentsAtPower, func_185291_a

boolean (EntityLiving): i, method_8216, hasFrostWalker, func_189869_j

boolean (LivingEntity): i, hasFrostWalker, method_8216, hasFrostWalker, func_189869_j

boolean (ItemStack): d, method_8224, hasBindingCurse, func_190938_b

boolean (ItemStack): d, hasBindingCurse, method_8224, hasBindingCurse, func_190938_b

boolean (ItemStack): e, method_8221, hasVanishingCurse, func_190939_c, shouldNotDrop

boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, func_190939_c, shouldNotDrop

float (EntityLiving): a, method_8217, getSweepingMultiplier, func_191527_a

float (LivingEntity): a, getSweepingDamageRatio, method_8217, getSweepingMultiplier, func_191527_a

int (ItemStack): b, method_8223, getLuckOfTheSea, func_191529_b

int (ItemStack): b, getFishingLuckBonus, method_8223, getLuckOfTheSea, func_191529_b

int (ItemStack): c, method_8215, getLure, func_191528_c

int (ItemStack): c, getFishingSpeedBonus, method_8215, getLure, func_191528_c

int (ItemStack): f, method_8206, getLoyalty, func_203191_f

int (ItemStack): f, getLoyalty, method_8206, getLoyalty, func_203191_f

int (ItemStack): g, method_8202, getRiptide, func_203190_g

int (ItemStack): g, getRiptide, method_8202, getRiptide, func_203190_g

boolean (ItemStack): h, method_8228, hasChanneling, func_203192_h

boolean (ItemStack): h, hasChanneling, method_8228, hasChanneling, func_203192_h

boolean (Collection<Enchantment>, Enchantment): a, method_8201, contains, func_201840_a

boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, contains, func_201840_a

void (EnchantmentManager$a, ItemStack): a, method_8220, accept, func_77518_a

void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, accept, func_77518_a

void (EnchantmentManager$a, Iterable<ItemStack>): a, method_8209, accept, func_77516_a

void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, accept, func_77516_a

Map$Entry<EnumItemSlot, ItemStack> (Enchantment, EntityLiving): b, method_8204, getRandomEnchantedEquipment, func_222189_b

Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, getRandomEnchantedEquipment, func_222189_b

1.14.3

名称

bfl

bfp

net.minecraft.enchantment.EnchantmentHelper

字段

构造函数

方法

Map<Enchantment, Integer> (ItemStack): a, method_8222, func_82781_a

Map<Enchantment, Integer> (ItemStack): a, method_8222, getEnchantments, func_82781_a

void (Map<Enchantment, Integer>, ItemStack): a, method_8214, func_82782_a

void (Map<Enchantment, Integer>, ItemStack): a, method_8214, set, func_82782_a

float (ItemStack, EnumMonsterType): a, method_8218, func_152377_a

float (ItemStack, EnumMonsterType): a, method_8218, getAttackDamage, func_152377_a

void (EntityLiving, Entity): a, method_8210, func_151384_a

void (EntityLiving, Entity): a, method_8210, onUserDamaged, func_151384_a

void (EntityLiving, Entity): b, method_8213, func_151385_b

void (EntityLiving, Entity): b, method_8213, onTargetDamaged, func_151385_b

int (EntityLiving): b, method_8205, func_77501_a

int (EntityLiving): b, method_8205, getKnockback, func_77501_a

int (EntityLiving): c, method_8199, func_90036_a, getFireAspectEnchantmentLevel

int (EntityLiving): c, method_8199, getFireAspect, func_90036_a, getFireAspectEnchantmentLevel

int (EntityLiving): f, method_8234, func_185293_e, getDigSpeedEnchantmentLevel

int (EntityLiving): f, method_8234, getEfficiency, func_185293_e, getDigSpeedEnchantmentLevel

int (Random, int, int, ItemStack): a, method_8227, func_77514_a

int (Random, int, int, ItemStack): a, method_8227, calculateEnchantmentPower, func_77514_a

int (Enchantment, ItemStack): a, method_8225, func_77506_a, getEnchantmentLevel

int (Enchantment, ItemStack): a, method_8225, getLevel, func_77506_a, getEnchantmentLevel

int (Iterable<ItemStack>, DamageSource): a, method_8219, func_77508_a

int (Iterable<ItemStack>, DamageSource): a, method_8219, getProtectionAmount, func_77508_a

int (Enchantment, EntityLiving): a, method_8203, func_185284_a

int (Enchantment, EntityLiving): a, method_8203, getEquipmentLevel, func_185284_a

int (EntityLiving): d, method_8211, func_185292_c, getOxygenEnchantmentLevel

int (EntityLiving): d, method_8211, getRespiration, func_185292_c, getOxygenEnchantmentLevel

int (EntityLiving): e, method_8232, func_185294_d

int (EntityLiving): e, method_8232, getDepthStrider, func_185294_d

int (EntityLiving): g, method_8226, func_185283_h

int (EntityLiving): g, method_8226, getLooting, func_185283_h

boolean (EntityLiving): h, method_8200, func_185287_i

boolean (EntityLiving): h, method_8200, hasAquaAffinity, func_185287_i

ItemStack (Random, ItemStack, int, boolean): a, method_8233, func_77504_a

ItemStack (Random, ItemStack, int, boolean): a, method_8233, enchant, func_77504_a

List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, method_8230, func_77513_b

List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, method_8230, getEnchantments, func_77513_b

void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, method_8231, func_185282_a

void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, method_8231, remove, func_185282_a

List<WeightedRandomEnchant> (int, ItemStack, boolean): a, method_8229, func_185291_a

List<WeightedRandomEnchant> (int, ItemStack, boolean): a, method_8229, getHighestApplicableEnchantmentsAtPower, func_185291_a

boolean (EntityLiving): i, method_8216, func_189869_j

boolean (EntityLiving): i, method_8216, hasFrostWalker, func_189869_j

boolean (ItemStack): d, method_8224, func_190938_b

boolean (ItemStack): d, method_8224, hasBindingCurse, func_190938_b

boolean (ItemStack): e, method_8221, func_190939_c, shouldNotDrop

boolean (ItemStack): e, method_8221, hasVanishingCurse, func_190939_c, shouldNotDrop

float (EntityLiving): a, method_8217, func_191527_a

float (EntityLiving): a, method_8217, getSweepingMultiplier, func_191527_a

int (ItemStack): b, method_8223, func_191529_b

int (ItemStack): b, method_8223, getLuckOfTheSea, func_191529_b

int (ItemStack): c, method_8215, func_191528_c

int (ItemStack): c, method_8215, getLure, func_191528_c

int (ItemStack): f, method_8206, func_203191_f

int (ItemStack): f, method_8206, getLoyalty, func_203191_f

int (ItemStack): g, method_8202, func_203190_g

int (ItemStack): g, method_8202, getRiptide, func_203190_g

boolean (ItemStack): h, method_8228, func_203192_h

boolean (ItemStack): h, method_8228, hasChanneling, func_203192_h

boolean (Collection<Enchantment>, Enchantment): a, method_8201, func_201840_a

boolean (Collection<Enchantment>, Enchantment): a, method_8201, contains, func_201840_a

void (EnchantmentManager$a, ItemStack): a, method_8220, func_77518_a

void (EnchantmentManager$a, ItemStack): a, method_8220, accept, func_77518_a

void (EnchantmentManager$a, Iterable<ItemStack>): a, method_8209, func_77516_a

void (EnchantmentManager$a, Iterable<ItemStack>): a, method_8209, accept, func_77516_a

Map$Entry<EnumItemSlot, ItemStack> (Enchantment, EntityLiving): b, method_8204, func_222189_b

Map$Entry<EnumItemSlot, ItemStack> (Enchantment, EntityLiving): b, method_8204, getRandomEnchantedEquipment, func_222189_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bfk

bfl

字段

构造函数

方法

1.14

名称

awg

bfk

net.minecraft.class_1890

net.minecraft.server.v1_13_R2.EnchantmentManager

net.minecraft.server.v1_14_R1.EnchantmentManager

字段

构造函数

方法

Map<Enchantment, Integer> (ItemStack): a, func_82781_a

Map<Enchantment, Integer> (ItemStack): a, method_8222, func_82781_a

void (Map<Enchantment, Integer>, ItemStack): a, func_82782_a

void (Map<Enchantment, Integer>, ItemStack): a, method_8214, func_82782_a

float (ItemStack, EnumMonsterType): a, func_152377_a

float (ItemStack, EnumMonsterType): a, method_8218, func_152377_a

void (EntityLiving, Entity): a, func_151384_a

void (EntityLiving, Entity): a, method_8210, func_151384_a

void (EntityLiving, Entity): b, func_151385_b

void (EntityLiving, Entity): b, method_8213, func_151385_b

int (EntityLiving): b, func_77501_a

int (EntityLiving): b, method_8205, func_77501_a

int (EntityLiving): c, func_90036_a, getFireAspectEnchantmentLevel

int (EntityLiving): c, method_8199, func_90036_a, getFireAspectEnchantmentLevel

int (EntityLiving): f, func_185293_e, getDigSpeedEnchantmentLevel

int (EntityLiving): f, method_8234, func_185293_e, getDigSpeedEnchantmentLevel

ItemStack (Enchantment, EntityLiving): b, func_92099_a

int (Random, int, int, ItemStack): a, func_77514_a

int (Random, int, int, ItemStack): a, method_8227, func_77514_a

int (Enchantment, ItemStack): a, func_77506_a, getEnchantmentLevel

int (Enchantment, ItemStack): a, method_8225, func_77506_a, getEnchantmentLevel

int (Iterable<ItemStack>, DamageSource): a, func_77508_a

int (Iterable<ItemStack>, DamageSource): a, method_8219, func_77508_a

int (Enchantment, EntityLiving): a, func_185284_a

int (Enchantment, EntityLiving): a, method_8203, func_185284_a

int (EntityLiving): d, func_185292_c, getOxygenEnchantmentLevel

int (EntityLiving): d, method_8211, func_185292_c, getOxygenEnchantmentLevel

int (EntityLiving): e, func_185294_d

int (EntityLiving): e, method_8232, func_185294_d

int (EntityLiving): g, func_185283_h

int (EntityLiving): g, method_8226, func_185283_h

boolean (EntityLiving): h, func_185287_i

boolean (EntityLiving): h, method_8200, func_185287_i

ItemStack (Random, ItemStack, int, boolean): a, func_77504_a

ItemStack (Random, ItemStack, int, boolean): a, method_8233, func_77504_a

List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, func_77513_b

List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, method_8230, func_77513_b

void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, func_185282_a

void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, method_8231, func_185282_a

List<WeightedRandomEnchant> (int, ItemStack, boolean): a, func_185291_a

List<WeightedRandomEnchant> (int, ItemStack, boolean): a, method_8229, func_185291_a

boolean (EntityLiving): i, func_189869_j

boolean (EntityLiving): i, method_8216, func_189869_j

boolean (ItemStack): d, func_190938_b

boolean (ItemStack): d, method_8224, func_190938_b

boolean (ItemStack): e, func_190939_c, shouldNotDrop

boolean (ItemStack): e, method_8221, func_190939_c, shouldNotDrop

float (EntityLiving): a, func_191527_a

float (EntityLiving): a, method_8217, func_191527_a

int (ItemStack): b, func_191529_b

int (ItemStack): b, method_8223, func_191529_b

int (ItemStack): c, func_191528_c

int (ItemStack): c, method_8215, func_191528_c

int (ItemStack): f, func_203191_f

int (ItemStack): f, method_8206, func_203191_f

int (ItemStack): g, func_203190_g

int (ItemStack): g, method_8202, func_203190_g

boolean (ItemStack): h, func_203192_h

boolean (ItemStack): h, method_8228, func_203192_h

boolean (Collection<Enchantment>, Enchantment): a, func_201840_a

boolean (Collection<Enchantment>, Enchantment): a, method_8201, func_201840_a

void (EnchantmentManager$a, ItemStack): a, func_77518_a

void (EnchantmentManager$a, ItemStack): a, method_8220, func_77518_a

void (EnchantmentManager$a, Iterable<ItemStack>): a, func_77516_a

void (EnchantmentManager$a, Iterable<ItemStack>): a, method_8209, func_77516_a

Map$Entry<EnumItemSlot, ItemStack> (Enchantment, EntityLiving): b, method_8204, func_222189_b

1.13.2

名称

awf

awg

字段

构造函数

方法

1.13.1

名称

awc

awf

net.minecraft.server.v1_13_R1.EnchantmentManager

net.minecraft.server.v1_13_R2.EnchantmentManager

字段

EnchantmentManager$EnchantmentModifierProtection: a, field_77520_b

EnchantmentManager$EnchantmentModifierDamage: b, field_77521_c

EnchantmentManager$EnchantmentModifierThorns: c, field_151388_d

EnchantmentManager$EnchantmentModifierArthropods: d, field_151389_e

构造函数

方法

void (EnchantmentManager$EnchantmentModifier, ItemStack): a, func_77518_a

void (EnchantmentManager$EnchantmentModifier, Iterable<ItemStack>): a, func_77516_a

void (EnchantmentManager$a, ItemStack): a, func_77518_a

void (EnchantmentManager$a, Iterable<ItemStack>): a, func_77516_a

1.13

名称

alm

awc

net.minecraft.server.v1_12_R1.EnchantmentManager

net.minecraft.server.v1_13_R1.EnchantmentManager

字段

构造函数

方法

int (ItemStack): f, func_203191_f

int (ItemStack): g, func_203190_g

boolean (ItemStack): h, func_203192_h

boolean (Collection<Enchantment>, Enchantment): a, func_201840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

alk

alm

字段

构造函数

方法

1.12

名称

aik

alk

net.minecraft.server.v1_11_R1.EnchantmentManager

net.minecraft.server.v1_12_R1.EnchantmentManager

字段

Random: a, field_77522_a

EnchantmentManager$EnchantmentModifierProtection: b, field_77520_b

EnchantmentManager$EnchantmentModifierProtection: a, field_77520_b

EnchantmentManager$EnchantmentModifierDamage: c, field_77521_c

EnchantmentManager$EnchantmentModifierDamage: b, field_77521_c

EnchantmentManager$EnchantmentModifierThorns: d, field_151388_d

EnchantmentManager$EnchantmentModifierThorns: c, field_151388_d

EnchantmentManager$EnchantmentModifierArthropods: e, field_151389_e

EnchantmentManager$EnchantmentModifierArthropods: d, field_151389_e

构造函数

方法

boolean (ItemStack): e, func_190939_c

boolean (ItemStack): e, func_190939_c, shouldNotDrop

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aij

aik

字段

构造函数

方法

int (EntityLiving): a, func_77501_a

int (EntityLiving): b, func_77501_a

int (EntityLiving): b, func_90036_a, getFireAspectEnchantmentLevel

int (EntityLiving): c, func_90036_a, getFireAspectEnchantmentLevel

int (EntityLiving): e, func_185293_e, getDigSpeedEnchantmentLevel

int (EntityLiving): f, func_185293_e, getDigSpeedEnchantmentLevel

int (EntityLiving): f, func_151386_g

int (EntityLiving): g, func_151387_h

int (EntityLiving): c, func_185292_c, getOxygenEnchantmentLevel

int (EntityLiving): d, func_185292_c, getOxygenEnchantmentLevel

int (EntityLiving): d, func_185294_d

int (EntityLiving): e, func_185294_d

int (EntityLiving): h, func_185283_h

int (EntityLiving): g, func_185283_h

boolean (EntityLiving): i, func_185287_i

boolean (EntityLiving): h, func_185287_i

boolean (EntityLiving): j, func_189869_j

boolean (EntityLiving): i, func_189869_j

boolean (ItemStack): b, func_190938_b

boolean (ItemStack): d, func_190938_b

boolean (ItemStack): c, func_190939_c

boolean (ItemStack): e, func_190939_c

float (EntityLiving): a, func_191527_a

int (ItemStack): b, func_191529_b

int (ItemStack): c, func_191528_c

1.11

名称

agx

aij

net.minecraft.server.v1_10_R1.EnchantmentManager

net.minecraft.server.v1_11_R1.EnchantmentManager

字段

构造函数

方法

boolean (ItemStack): b, func_190938_b

boolean (ItemStack): c, func_190939_c

1.10.2

名称

字段

构造函数

方法

1.10

名称

ago

agx

net.minecraft.server.v1_9_R2.EnchantmentManager

net.minecraft.server.v1_10_R1.EnchantmentManager

字段

构造函数

方法

boolean (EntityLiving): j, func_189869_j

1.9.4

名称

net.minecraft.server.v1_9_R1.EnchantmentManager

net.minecraft.server.v1_9_R2.EnchantmentManager

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ack

ago

net.minecraft.server.v1_8_R3.EnchantmentManager

net.minecraft.server.v1_9_R1.EnchantmentManager

字段

构造函数

方法

int (int, ItemStack): a, func_77506_a, getEnchantmentLevel

int (int, ItemStack[]): a, func_77511_a

void (EnchantmentManager$EnchantmentModifier, ItemStack[]): a, func_77516_a

int (ItemStack[], DamageSource): a, func_77508_a

int (Entity): a, func_180319_a, getOxygenEnchantmentLevel

int (Entity): b, func_180318_b

int (EntityLiving): c, func_77509_b, getDigSpeedEnchantmentLevel

int (EntityLiving): e, func_185293_e, getDigSpeedEnchantmentLevel

boolean (EntityLiving): e, func_77502_d, hasSilkTouchEnchantment

int (EntityLiving): f, func_77517_e, getBonusBlockLootEnchantmentLevel

int (EntityLiving): g, func_151386_g

int (EntityLiving): f, func_151386_g

int (EntityLiving): h, func_151387_h

int (EntityLiving): g, func_151387_h

int (EntityLiving): i, func_77519_f, getBonusMonsterLootEnchantmentLevel

boolean (EntityLiving): j, func_77510_g

ItemStack (Enchantment, EntityLiving): a, func_92099_a

ItemStack (Enchantment, EntityLiving): b, func_92099_a

ItemStack (Random, ItemStack, int): a, func_77504_a

List<WeightedRandomEnchant> (Random, ItemStack, int): b, func_77513_b

Map<Integer, WeightedRandomEnchant> (int, ItemStack): b, func_77505_b

int (Enchantment, ItemStack): a, func_77506_a, getEnchantmentLevel

void (EnchantmentManager$EnchantmentModifier, Iterable<ItemStack>): a, func_77516_a

int (Iterable<ItemStack>, DamageSource): a, func_77508_a

int (Enchantment, EntityLiving): a, func_185284_a

int (EntityLiving): c, func_185292_c, getOxygenEnchantmentLevel

int (EntityLiving): d, func_185294_d

int (EntityLiving): h, func_185283_h

boolean (EntityLiving): i, func_185287_i

ItemStack (Random, ItemStack, int, boolean): a, func_77504_a

List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, func_77513_b

void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, func_185282_a

List<WeightedRandomEnchant> (int, ItemStack, boolean): a, func_185291_a

1.8.8

名称

ack

net.minecraft.enchantment.EnchantmentHelper

net.minecraft.server.v1_8_R3.EnchantmentManager

字段

Random: a, field_77522_a

EnchantmentManager$EnchantmentModifierProtection: b, field_77520_b

EnchantmentManager$EnchantmentModifierDamage: c, field_77521_c

EnchantmentManager$EnchantmentModifierThorns: d, field_151388_d

EnchantmentManager$EnchantmentModifierArthropods: e, field_151389_e

构造函数

方法

int (int, ItemStack): a, func_77506_a, getEnchantmentLevel

Map<Integer, Integer> (ItemStack): a, func_82781_a

void (Map<Integer, Integer>, ItemStack): a, func_82782_a

int (int, ItemStack[]): a, func_77511_a

void (EnchantmentManager$EnchantmentModifier, ItemStack): a, func_77518_a

void (EnchantmentManager$EnchantmentModifier, ItemStack[]): a, func_77516_a

int (ItemStack[], DamageSource): a, func_77508_a

float (ItemStack, EnumMonsterType): a, func_152377_a

void (EntityLiving, Entity): a, func_151384_a

void (EntityLiving, Entity): b, func_151385_b

int (EntityLiving): a, func_77501_a

int (EntityLiving): b, func_90036_a, getFireAspectEnchantmentLevel

int (Entity): a, func_180319_a, getOxygenEnchantmentLevel

int (Entity): b, func_180318_b

int (EntityLiving): c, func_77509_b, getDigSpeedEnchantmentLevel

boolean (EntityLiving): e, func_77502_d, hasSilkTouchEnchantment

int (EntityLiving): f, func_77517_e, getBonusBlockLootEnchantmentLevel

int (EntityLiving): g, func_151386_g

int (EntityLiving): h, func_151387_h

int (EntityLiving): i, func_77519_f, getBonusMonsterLootEnchantmentLevel

boolean (EntityLiving): j, func_77510_g

ItemStack (Enchantment, EntityLiving): a, func_92099_a

int (Random, int, int, ItemStack): a, func_77514_a

ItemStack (Random, ItemStack, int): a, func_77504_a

List<WeightedRandomEnchant> (Random, ItemStack, int): b, func_77513_b

Map<Integer, WeightedRandomEnchant> (int, ItemStack): b, func_77505_b