历史 - net.minecraft.world.item.enchantment.EnchantmentHelper
1.21.11
名称
dog
dsq
字段
构造函数
方法
void (ServerLevel, Entity): a, doLungeEffects, method_75255, onAttack, m_443807_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
djk
dog
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dgz
djk
字段
构造函数
方法
1.21.5
名称
ddc
dgz
字段
构造函数
方法
1.21.4
名称
deb
ddc
字段
构造函数
方法
int (ServerLevel, ItemStack, int): c, modifyDurabilityToRepairFromXp, method_60168, getRepairWithXp, m_339646_
int (ServerLevel, ItemStack, int): c, modifyDurabilityToRepairFromXp, method_60168, getRepairWithExperience, m_339646_
1.21.3
名称
dae
deb
字段
构造函数
方法
void (ServerLevel, ItemStack, AbstractArrow, Consumer<Item>): a, onProjectileSpawned, method_60127, onProjectileSpawned, m_340210_
<T> com.mojang.datafixers.util.Pair<T, Integer> (ItemStack, DataComponentType<T>): c, getHighestLevel, method_60174, getEffectListAndLevel, m_338726_
<T> com.mojang.datafixers.util.Pair<T, Integer> (ItemStack, DataComponentType<T>): c, getHighestLevel, method_60174, getHighestLevelEffect, m_338726_
ItemStack (EnchantmentInstance): a, createBook, method_61711, getEnchantedBookWith, m_354802_
void (ServerLevel, Entity, DamageSource, ItemStack, Consumer<Item>): a, doPostAttackEffectsWithItemSourceOnBreak, method_63016, onTargetDamaged, m_356266_
void (ServerLevel, ItemStack, Projectile, Consumer<Item>): a, onProjectileSpawned, method_60127, onProjectileSpawned, m_340210_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dad
dae
字段
float: a, SWIFT_SNEAK_EXTRA_FACTOR, field_38222, field_38222, f_220286_
构造函数
方法
void (LivingEntity, Entity): a, doPostHurtEffects, method_8210, onUserDamaged, m_44823_
void (LivingEntity, Entity): b, doPostDamageEffects, method_8213, onTargetDamaged, m_44896_
int (LivingEntity): c, getKnockbackBonus, method_8205, getKnockback, m_44894_
int (LivingEntity): d, getFireAspect, method_8199, getFireAspect, m_44914_
int (LivingEntity): g, getBlockEfficiency, method_8234, getEfficiency, m_44926_
int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_
int (Iterable<ItemStack>, DamageSource): a, getDamageProtection, method_8219, getProtectionAmount, m_44856_
int (Enchantment, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, m_44836_
int (LivingEntity): e, getRespiration, method_8211, getRespiration, m_44918_
int (LivingEntity): f, getDepthStrider, method_8232, getDepthStrider, m_44922_
int (LivingEntity): h, getMobLooting, method_8226, getLooting, m_44930_
boolean (LivingEntity): i, hasAquaAffinity, method_8200, hasAquaAffinity, m_44934_
boolean (LivingEntity): j, hasFrostWalker, method_8216, hasFrostWalker, m_44938_
boolean (ItemStack): f, hasBindingCurse, method_8224, hasBindingCurse, m_44920_
boolean (ItemStack): g, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_
float (LivingEntity): a, getSweepingDamageRatio, method_8217, getSweepingMultiplier, m_44821_
int (ItemStack): d, getFishingLuckBonus, method_8223, getLuckOfTheSea, m_44904_
int (ItemStack): e, getFishingSpeedBonus, method_8215, getLure, m_44916_
int (ItemStack): i, getLoyalty, method_8206, getLoyalty, m_44928_
int (ItemStack): j, getRiptide, method_8202, getRiptide, m_44932_
boolean (ItemStack): k, hasChanneling, method_8228, hasChanneling, m_44936_
boolean (Collection<Holder<Enchantment>>, Enchantment): a, isEnchantmentCompatible, method_8201, isCompatible, m_44859_
void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, forEachEnchantment, m_44850_
void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, forEachEnchantment, m_44853_
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, chooseEquipmentWith, m_44906_
boolean (LivingEntity): k, hasSoulSpeed, method_25951, hasSoulSpeed, m_44942_
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_24365, chooseEquipmentWith, m_44839_
float (LivingEntity): b, getSneakingSpeedBonus, method_42304, getSwiftSneakSpeedBoost, m_220302_
boolean (ItemStack): h, hasSilkTouch, method_49189, hasSilkTouch, m_272262_
DataComponentType<ItemEnchantments> (ItemStack): l, getComponentType, method_57533, getEnchantmentsComponentType, m_322805_
DataComponentType<ItemEnchantments> (ItemStack): d, getComponentType, method_57533, getEnchantmentsComponentType, m_322805_
float (int): a, getSweepingDamageRatio, method_58448, getSweepingMultiplier, m_323615_
float (ItemStack, EntityType<?>): a, getDamageBonus, method_8218, getAttackDamage, m_44833_
float (Entity, float): a, calculateArmorBreach, method_58676, getBreachFactor, m_318919_
void (LivingEntity, Entity, ItemEnchantments): a, doPostItemStackHurtEffects, method_58677, onAttack, m_323486_
ItemStack (FeatureFlagSet, RandomSource, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_220292_
List<EnchantmentInstance> (FeatureFlagSet, RandomSource, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_220297_
List<EnchantmentInstance> (FeatureFlagSet, int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_
int (Holder<Enchantment>, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_
int (ServerLevel, ItemStack, int): a, processDurabilityChange, method_60117, getItemDamage, m_338768_
int (ServerLevel, ItemStack, ItemStack, int): a, processAmmoUse, method_60129, getAmmoUse, m_339550_
int (ServerLevel, ItemStack, int): b, processBlockExperience, method_60157, getBlockExperience, m_340586_
int (ServerLevel, Entity, Entity, int): a, processMobExperience, method_60109, getMobExperience, m_340460_
void (ItemStack, EnchantmentHelper$EnchantmentVisitor): a, runIterationOnItem, method_8220, forEachEnchantment, m_340521_
void (ItemStack, EquipmentSlot, LivingEntity, EnchantmentHelper$EnchantmentInSlotVisitor): a, runIterationOnItem, method_60139, forEachEnchantment, m_44850_
void (LivingEntity, EnchantmentHelper$EnchantmentInSlotVisitor): a, runIterationOnEquipment, method_8209, forEachEnchantment, m_339299_
boolean (ServerLevel, LivingEntity, DamageSource): a, isImmuneToDamage, method_60112, isInvulnerableTo, m_339358_
float (ServerLevel, LivingEntity, DamageSource): b, getDamageProtection, method_8219, getProtectionAmount, m_44856_
float (ServerLevel, ItemStack, Entity, DamageSource, float): a, modifyDamage, method_60120, getDamage, m_338960_
float (ServerLevel, ItemStack, Entity, DamageSource, float): b, modifyFallBasedDamage, method_60160, getSmashDamagePerFallenBlock, m_338992_
float (ServerLevel, ItemStack, Entity, DamageSource, float): c, modifyArmorEffectiveness, method_60170, getArmorEffectiveness, m_340291_
float (ServerLevel, ItemStack, Entity, DamageSource, float): d, modifyKnockback, method_60175, modifyKnockback, m_340065_
void (ServerLevel, Entity, DamageSource): a, doPostAttackEffects, method_60107, onTargetDamaged, m_338760_
void (ServerLevel, Entity, DamageSource, ItemStack): a, doPostAttackEffectsWithItemSource, method_60619, onTargetDamaged, m_339422_
void (ServerLevel, LivingEntity): a, runLocationChangedEffects, method_60111, applyLocationBasedEffects, m_339289_
void (ServerLevel, ItemStack, LivingEntity, EquipmentSlot): a, runLocationChangedEffects, method_60125, applyLocationBasedEffects, m_339954_
void (LivingEntity): a, stopLocationBasedEffects, method_60135, removeLocationBasedEffects, m_339583_
void (ItemStack, LivingEntity, EquipmentSlot): a, stopLocationBasedEffects, method_60141, removeLocationBasedEffects, m_338633_
void (ServerLevel, LivingEntity): b, tickEffects, method_60154, onTick, m_339915_
int (Holder<Enchantment>, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, m_44836_
int (ServerLevel, ItemStack, Entity, int): a, processProjectileCount, method_60119, getProjectileCount, m_338952_
float (ServerLevel, ItemStack, Entity, float): a, processProjectileSpread, method_60118, getProjectileSpread, m_339938_
int (ServerLevel, ItemStack, ItemStack): a, getPiercingCount, method_60128, getProjectilePiercing, m_340317_
void (ServerLevel, ItemStack, AbstractArrow, Consumer<Item>): a, onProjectileSpawned, method_60127, onProjectileSpawned, m_340210_
void (ServerLevel, ItemStack, LivingEntity, Entity, EquipmentSlot, Vec3, BlockState, Consumer<Item>): a, onHitBlock, method_60124, onHitBlock, m_338456_
int (ServerLevel, ItemStack, int): c, modifyDurabilityToRepairFromXp, method_60168, getRepairWithXp, m_339646_
float (ServerLevel, LivingEntity, DamageSource, float): a, processEquipmentDropChance, method_60113, getEquipmentDropChance, m_339734_
void (ItemStack, EquipmentSlotGroup, BiConsumer<Holder<Attribute>, AttributeModifier>): a, forEachModifier, method_60622, applyAttributeModifiers, m_338728_
void (ItemStack, EquipmentSlot, BiConsumer<Holder<Attribute>, AttributeModifier>): a, forEachModifier, method_60140, applyAttributeModifiers, m_340623_
int (ServerLevel, ItemStack, Entity): a, getFishingLuckBonus, method_8223, getFishingLuckBonus, m_44904_
float (ServerLevel, ItemStack, Entity): b, getFishingTimeReduction, method_60158, getFishingTimeReduction, m_340139_
int (ServerLevel, ItemStack, Entity): c, getTridentReturnToOwnerAcceleration, method_60169, getTridentReturnAcceleration, m_338753_
float (ItemStack, LivingEntity, float): a, modifyCrossbowChargingTime, method_60159, getCrossbowChargeTime, m_338554_
float (ItemStack, LivingEntity): a, getTridentSpinAttackStrength, method_60123, getTridentSpinAttackStrength, m_340158_
boolean (ItemStack, TagKey<Enchantment>): a, hasTag, method_60138, hasAnyEnchantmentsIn, m_338959_
boolean (ItemStack, DataComponentType<?>): a, has, method_60142, hasAnyEnchantmentsWith, m_340193_
<T> Optional<T> (ItemStack, DataComponentType<List<T>>): b, pickHighestLevel, method_60165, getEffect, m_338539_
<T> com.mojang.datafixers.util.Pair<T, Integer> (ItemStack, DataComponentType<T>): c, getHighestLevel, method_60174, getEffectListAndLevel, m_338726_
Optional<EnchantedItemInUse> (DataComponentType<?>, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_8204, chooseEquipmentWith, m_44906_
ItemStack (RandomSource, ItemStack, int, RegistryAccess, Optional<? extends HolderSet<Enchantment>>): a, enchantItem, method_60133, enchant, m_340557_
ItemStack (RandomSource, ItemStack, int, Stream<Holder<Enchantment>>): a, enchantItem, method_8233, enchant, m_220292_
List<EnchantmentInstance> (RandomSource, ItemStack, int, Stream<Holder<Enchantment>>): b, selectEnchantment, method_8230, generateEnchantments, m_220297_
boolean (Collection<Holder<Enchantment>>, Holder<Enchantment>): a, isEnchantmentCompatible, method_8201, isCompatible, m_44859_
List<EnchantmentInstance> (int, ItemStack, Stream<Holder<Enchantment>>): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_
void (ItemStack, RegistryAccess, ResourceKey<EnchantmentProvider>, DifficultyInstance, RandomSource): a, enchantItemFromProvider, method_60137, applyEnchantmentProvider, m_338695_
1.20.6
名称
crl
dad
字段
String: a, TAG_ENCH_ID, field_34025, ID_KEY, f_182430_
String: b, TAG_ENCH_LEVEL, field_34026, LEVEL_KEY, f_182431_
float: c, SWIFT_SNEAK_EXTRA_FACTOR, field_38222, field_38222, f_220286_
float: a, SWIFT_SNEAK_EXTRA_FACTOR, field_38222, field_38222, f_220286_
构造函数
方法
Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, get, m_44831_
void (Map<Enchantment, Integer>, ItemStack): a, setEnchantments, method_8214, set, m_44865_
float (ItemStack, MobType): a, getDamageBonus, method_8218, getAttackDamage, m_44833_
List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_
boolean (ItemStack): d, hasBindingCurse, method_8224, hasBindingCurse, m_44920_
boolean (ItemStack): f, hasBindingCurse, method_8224, hasBindingCurse, m_44920_
boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_
boolean (ItemStack): g, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_
int (ItemStack): b, getFishingLuckBonus, method_8223, getLuckOfTheSea, m_44904_
int (ItemStack): d, getFishingLuckBonus, method_8223, getLuckOfTheSea, m_44904_
int (ItemStack): c, getFishingSpeedBonus, method_8215, getLure, m_44916_
int (ItemStack): e, getFishingSpeedBonus, method_8215, getLure, m_44916_
int (ItemStack): g, getLoyalty, method_8206, getLoyalty, m_44928_
int (ItemStack): i, getLoyalty, method_8206, getLoyalty, m_44928_
int (ItemStack): h, getRiptide, method_8202, getRiptide, m_44932_
int (ItemStack): j, getRiptide, method_8202, getRiptide, m_44932_
boolean (ItemStack): i, hasChanneling, method_8228, hasChanneling, m_44936_
boolean (ItemStack): k, hasChanneling, method_8228, hasChanneling, m_44936_
Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromNbt, m_44882_
CompoundTag (ResourceLocation, int): a, storeEnchantment, method_37426, createNbt, m_182443_
void (CompoundTag, int): a, setEnchantmentLevel, method_37425, writeLevelToNbt, m_182440_
int (CompoundTag): a, getEnchantmentLevel, method_37424, getLevelFromNbt, m_182438_
ResourceLocation (CompoundTag): b, getEnchantmentId, method_37427, getIdFromNbt, m_182446_
ResourceLocation (Enchantment): a, getEnchantmentId, method_37423, getEnchantmentId, m_182432_
ItemStack (RandomSource, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_220292_
List<EnchantmentInstance> (RandomSource, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_220297_
boolean (ItemStack): f, hasSilkTouch, method_49189, hasSilkTouch, m_272262_
boolean (ItemStack): h, hasSilkTouch, method_49189, hasSilkTouch, m_272262_
ItemEnchantments (ItemStack, Consumer<ItemEnchantments$Mutable>): a, updateEnchantments, method_57531, apply, m_320959_
boolean (ItemStack): a, canStoreEnchantments, method_57529, canHaveEnchantments, m_320740_
void (ItemStack, ItemEnchantments): a, setEnchantments, method_57530, set, m_44865_
ItemEnchantments (ItemStack): b, getEnchantmentsForCrafting, method_57532, getEnchantments, m_324152_
DataComponentType<ItemEnchantments> (ItemStack): l, getComponentType, method_57533, getEnchantmentsComponentType, m_322805_
boolean (ItemStack): c, hasAnyEnchantments, method_58117, hasEnchantments, m_322755_
float (int): a, getSweepingDamageRatio, method_58448, getSweepingMultiplier, m_323615_
float (ItemStack, EntityType<?>): a, getDamageBonus, method_8218, getAttackDamage, m_44833_
float (Entity, float): a, calculateArmorBreach, method_58676, getBreachFactor, m_318919_
void (LivingEntity, Entity, ItemEnchantments): a, doPostItemStackHurtEffects, method_58677, onAttack, m_323486_
ItemStack (FeatureFlagSet, RandomSource, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_220292_
List<EnchantmentInstance> (FeatureFlagSet, RandomSource, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_220297_
List<EnchantmentInstance> (FeatureFlagSet, int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_
1.20.4
名称
cnq
crl
字段
构造函数
方法
1.20.2
名称
cki
cnq
字段
构造函数
方法
1.20.1
名称
cke
cki
字段
构造函数
方法
1.19.4
名称
chs
cke
字段
构造函数
方法
int (ItemStack): f, getLoyalty, method_8206, getLoyalty, m_44928_
int (ItemStack): g, getLoyalty, method_8206, getLoyalty, m_44928_
int (ItemStack): g, getRiptide, method_8202, getRiptide, m_44932_
int (ItemStack): h, getRiptide, method_8202, getRiptide, m_44932_
boolean (ItemStack): h, hasChanneling, method_8228, hasChanneling, m_44936_
boolean (ItemStack): i, hasChanneling, method_8228, hasChanneling, m_44936_
boolean (ItemStack): f, hasSilkTouch, method_49189, hasSilkTouch, m_272262_
1.19.3
名称
cet
chs
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cdw
cet
字段
构造函数
方法
1.19
名称
bys
cdw
字段
float: c, SWIFT_SNEAK_EXTRA_FACTOR, field_38222, field_38222, f_220286_
构造函数
方法
int (LivingEntity): b, getKnockbackBonus, method_8205, getKnockback, m_44894_
int (LivingEntity): c, getKnockbackBonus, method_8205, getKnockback, m_44894_
int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, m_44914_
int (LivingEntity): d, getFireAspect, method_8199, getFireAspect, m_44914_
int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, m_44926_
int (LivingEntity): g, getBlockEfficiency, method_8234, getEfficiency, m_44926_
int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, m_44872_
int (LivingEntity): d, getRespiration, method_8211, getRespiration, m_44918_
int (LivingEntity): e, getRespiration, method_8211, getRespiration, m_44918_
int (LivingEntity): e, getDepthStrider, method_8232, getDepthStrider, m_44922_
int (LivingEntity): f, getDepthStrider, method_8232, getDepthStrider, m_44922_
int (LivingEntity): g, getMobLooting, method_8226, getLooting, m_44930_
int (LivingEntity): h, getMobLooting, method_8226, getLooting, m_44930_
boolean (LivingEntity): h, hasAquaAffinity, method_8200, hasAquaAffinity, m_44934_
boolean (LivingEntity): i, hasAquaAffinity, method_8200, hasAquaAffinity, m_44934_
ItemStack (Random, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_44877_
List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_44909_
boolean (LivingEntity): i, hasFrostWalker, method_8216, hasFrostWalker, m_44938_
boolean (LivingEntity): j, hasFrostWalker, method_8216, hasFrostWalker, m_44938_
boolean (LivingEntity): j, hasSoulSpeed, method_25951, hasSoulSpeed, m_44942_
boolean (LivingEntity): k, hasSoulSpeed, method_25951, hasSoulSpeed, m_44942_
float (LivingEntity): b, getSneakingSpeedBonus, method_42304, getSwiftSneakSpeedBoost, m_220302_
int (RandomSource, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, m_220287_
ItemStack (RandomSource, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_220292_
List<EnchantmentInstance> (RandomSource, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_220297_
1.18.2
名称
bya
bys
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bum
bya
字段
构造函数
方法
int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, m_44914_, getFireAspectEnchantmentLevel
int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, m_44914_
int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, m_44926_, getDigSpeedEnchantmentLevel
int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, m_44926_
int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_, getEnchantmentLevel
int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_
int (LivingEntity): d, getRespiration, method_8211, getRespiration, m_44918_, getOxygenEnchantmentLevel
int (LivingEntity): d, getRespiration, method_8211, getRespiration, m_44918_
boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_, shouldNotDrop
boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_
1.17.1
名称
bul
bum
字段
String: a, TAG_ENCH_ID, field_34025, ID_KEY, f_182430_
String: b, TAG_ENCH_LEVEL, field_34026, LEVEL_KEY, f_182431_
构造函数
方法
CompoundTag (ResourceLocation, int): a, storeEnchantment, method_37426, createNbt, m_182443_
void (CompoundTag, int): a, setEnchantmentLevel, method_37425, writeLevelToNbt, m_182440_
int (CompoundTag): a, getEnchantmentLevel, method_37424, getLevelFromNbt, m_182438_
ResourceLocation (CompoundTag): b, getEnchantmentId, method_37427, getIdFromNbt, m_182446_
ResourceLocation (Enchantment): a, getEnchantmentId, method_37423, getEnchantmentId, m_182432_
1.17
名称
bpu
bul
net.minecraft.enchantment.EnchantmentHelper
net.minecraft.src.C_1522_
net.minecraft.server.v1_16_R3.EnchantmentManager
net.minecraft.world.item.enchantment.EnchantmentManager
字段
构造函数
()
方法
Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, get, func_82781_a
Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, get, m_44831_
void (Map<Enchantment, Integer>, ItemStack): a, setEnchantments, method_8214, set, func_82782_a
void (Map<Enchantment, Integer>, ItemStack): a, setEnchantments, method_8214, set, m_44865_
float (ItemStack, MobType): a, getDamageBonus, method_8218, getAttackDamage, func_152377_a
float (ItemStack, MobType): a, getDamageBonus, method_8218, getAttackDamage, m_44833_
void (LivingEntity, Entity): a, doPostHurtEffects, method_8210, onUserDamaged, func_151384_a
void (LivingEntity, Entity): a, doPostHurtEffects, method_8210, onUserDamaged, m_44823_
void (LivingEntity, Entity): b, doPostDamageEffects, method_8213, onTargetDamaged, func_151385_b
void (LivingEntity, Entity): b, doPostDamageEffects, method_8213, onTargetDamaged, m_44896_
int (LivingEntity): b, getKnockbackBonus, method_8205, getKnockback, func_77501_a
int (LivingEntity): b, getKnockbackBonus, method_8205, getKnockback, m_44894_
int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, func_90036_a, getFireAspectEnchantmentLevel
int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, m_44914_, getFireAspectEnchantmentLevel
int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, func_185293_e, getDigSpeedEnchantmentLevel
int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, m_44926_, getDigSpeedEnchantmentLevel
int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, func_77514_a
int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, m_44872_
int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, func_77506_a, getEnchantmentLevel
int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, m_44843_, getEnchantmentLevel
int (Iterable<ItemStack>, DamageSource): a, getDamageProtection, method_8219, getProtectionAmount, func_77508_a
int (Iterable<ItemStack>, DamageSource): a, getDamageProtection, method_8219, getProtectionAmount, m_44856_
int (Enchantment, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, func_185284_a
int (Enchantment, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, m_44836_
int (LivingEntity): d, getRespiration, method_8211, getRespiration, func_185292_c, getOxygenEnchantmentLevel
int (LivingEntity): d, getRespiration, method_8211, getRespiration, m_44918_, getOxygenEnchantmentLevel
int (LivingEntity): e, getDepthStrider, method_8232, getDepthStrider, func_185294_d
int (LivingEntity): e, getDepthStrider, method_8232, getDepthStrider, m_44922_
int (LivingEntity): g, getMobLooting, method_8226, getLooting, func_185283_h
int (LivingEntity): g, getMobLooting, method_8226, getLooting, m_44930_
boolean (LivingEntity): h, hasAquaAffinity, method_8200, hasAquaAffinity, func_185287_i
boolean (LivingEntity): h, hasAquaAffinity, method_8200, hasAquaAffinity, m_44934_
ItemStack (Random, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, func_77504_a
ItemStack (Random, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, m_44877_
List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, func_77513_b
List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, m_44909_
void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, removeConflicts, func_185282_a
void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, removeConflicts, m_44862_
List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, func_185291_a
List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, m_44817_
boolean (LivingEntity): i, hasFrostWalker, method_8216, hasFrostWalker, func_189869_j
boolean (LivingEntity): i, hasFrostWalker, method_8216, hasFrostWalker, m_44938_
boolean (ItemStack): d, hasBindingCurse, method_8224, hasBindingCurse, func_190938_b
boolean (ItemStack): d, hasBindingCurse, method_8224, hasBindingCurse, m_44920_
boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, func_190939_c, shouldNotDrop
boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, m_44924_, shouldNotDrop
float (LivingEntity): a, getSweepingDamageRatio, method_8217, getSweepingMultiplier, func_191527_a
float (LivingEntity): a, getSweepingDamageRatio, method_8217, getSweepingMultiplier, m_44821_
int (ItemStack): b, getFishingLuckBonus, method_8223, getLuckOfTheSea, func_191529_b
int (ItemStack): b, getFishingLuckBonus, method_8223, getLuckOfTheSea, m_44904_
int (ItemStack): c, getFishingSpeedBonus, method_8215, getLure, func_191528_c
int (ItemStack): c, getFishingSpeedBonus, method_8215, getLure, m_44916_
int (ItemStack): f, getLoyalty, method_8206, getLoyalty, func_203191_f
int (ItemStack): f, getLoyalty, method_8206, getLoyalty, m_44928_
int (ItemStack): g, getRiptide, method_8202, getRiptide, func_203190_g
int (ItemStack): g, getRiptide, method_8202, getRiptide, m_44932_
boolean (ItemStack): h, hasChanneling, method_8228, hasChanneling, func_203192_h
boolean (ItemStack): h, hasChanneling, method_8228, hasChanneling, m_44936_
boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, isCompatible, func_201840_a
boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, isCompatible, m_44859_
void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, forEachEnchantment, func_77518_a
void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, forEachEnchantment, m_44850_
void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, forEachEnchantment, func_77516_a
void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, forEachEnchantment, m_44853_
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, chooseEquipmentWith, func_222189_b
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, chooseEquipmentWith, m_44906_
Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromNbt, func_226652_a_
Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromNbt, m_44882_
boolean (LivingEntity): j, hasSoulSpeed, method_25951, hasSoulSpeed, func_234846_j_
boolean (LivingEntity): j, hasSoulSpeed, method_25951, hasSoulSpeed, m_44942_
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_24365, chooseEquipmentWith, func_234844_a_
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_24365, chooseEquipmentWith, m_44839_
1.16.5
名称
字段
构造函数
方法
Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromTag, func_226652_a_
Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromNbt, func_226652_a_
1.16.4
名称
bpr
bpu
net.minecraft.server.v1_16_R2.EnchantmentManager
net.minecraft.server.v1_16_R3.EnchantmentManager
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bny
bpr
net.minecraft.server.v1_16_R1.EnchantmentManager
net.minecraft.server.v1_16_R2.EnchantmentManager
字段
构造函数
方法
1.16.1
名称
bhz
bny
net.minecraft.server.v1_15_R1.EnchantmentManager
net.minecraft.server.v1_16_R1.EnchantmentManager
字段
构造函数
方法
Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, getEnchantments, func_82781_a
Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, get, func_82781_a
int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateEnchantmentPower, func_77514_a
int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateRequiredExperienceLevel, func_77514_a
List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, getEnchantments, func_77513_b
List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, generateEnchantments, func_77513_b
void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, remove, func_185282_a
void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, removeConflicts, func_185282_a
List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getHighestApplicableEnchantmentsAtPower, func_185291_a
List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getPossibleEntries, func_185291_a
boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, contains, func_201840_a
boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, isCompatible, func_201840_a
void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, accept, func_77518_a
void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, forEachEnchantment, func_77518_a
void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, accept, func_77516_a
void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, forEachEnchantment, func_77516_a
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, getRandomEnchantedEquipment, func_222189_b
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, chooseEquipmentWith, func_222189_b
Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, getEnchantments, func_226652_a_
Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, fromTag, func_226652_a_
boolean (LivingEntity): j, hasSoulSpeed, method_25951, hasSoulSpeed, func_234846_j_
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity, Predicate<ItemStack>): a, getRandomItemWith, method_24365, chooseEquipmentWith, func_234844_a_
1.15.2
名称
bhw
bhz
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bfu
bhw
net.minecraft.server.v1_14_R1.EnchantmentManager
net.minecraft.server.v1_15_R1.EnchantmentManager
字段
构造函数
方法
Map<Enchantment, Integer> (ListTag): a, deserializeEnchantments, method_22445, getEnchantments, func_226652_a_
1.14.4
名称
bfp
bfu
net.minecraft.world.item.enchantment.EnchantmentHelper
字段
构造函数
方法
Map<Enchantment, Integer> (ItemStack): a, method_8222, getEnchantments, func_82781_a
Map<Enchantment, Integer> (ItemStack): a, getEnchantments, method_8222, getEnchantments, func_82781_a
void (Map<Enchantment, Integer>, ItemStack): a, method_8214, set, func_82782_a
void (Map<Enchantment, Integer>, ItemStack): a, setEnchantments, method_8214, set, func_82782_a
float (ItemStack, EnumMonsterType): a, method_8218, getAttackDamage, func_152377_a
float (ItemStack, MobType): a, getDamageBonus, method_8218, getAttackDamage, func_152377_a
void (EntityLiving, Entity): a, method_8210, onUserDamaged, func_151384_a
void (LivingEntity, Entity): a, doPostHurtEffects, method_8210, onUserDamaged, func_151384_a
void (EntityLiving, Entity): b, method_8213, onTargetDamaged, func_151385_b
void (LivingEntity, Entity): b, doPostDamageEffects, method_8213, onTargetDamaged, func_151385_b
int (EntityLiving): b, method_8205, getKnockback, func_77501_a
int (LivingEntity): b, getKnockbackBonus, method_8205, getKnockback, func_77501_a
int (EntityLiving): c, method_8199, getFireAspect, func_90036_a, getFireAspectEnchantmentLevel
int (LivingEntity): c, getFireAspect, method_8199, getFireAspect, func_90036_a, getFireAspectEnchantmentLevel
int (EntityLiving): f, method_8234, getEfficiency, func_185293_e, getDigSpeedEnchantmentLevel
int (LivingEntity): f, getBlockEfficiency, method_8234, getEfficiency, func_185293_e, getDigSpeedEnchantmentLevel
int (Random, int, int, ItemStack): a, method_8227, calculateEnchantmentPower, func_77514_a
int (Random, int, int, ItemStack): a, getEnchantmentCost, method_8227, calculateEnchantmentPower, func_77514_a
int (Enchantment, ItemStack): a, method_8225, getLevel, func_77506_a, getEnchantmentLevel
int (Enchantment, ItemStack): a, getItemEnchantmentLevel, method_8225, getLevel, func_77506_a, getEnchantmentLevel
int (Iterable<ItemStack>, DamageSource): a, method_8219, getProtectionAmount, func_77508_a
int (Iterable<ItemStack>, DamageSource): a, getDamageProtection, method_8219, getProtectionAmount, func_77508_a
int (Enchantment, EntityLiving): a, method_8203, getEquipmentLevel, func_185284_a
int (Enchantment, LivingEntity): a, getEnchantmentLevel, method_8203, getEquipmentLevel, func_185284_a
int (EntityLiving): d, method_8211, getRespiration, func_185292_c, getOxygenEnchantmentLevel
int (LivingEntity): d, getRespiration, method_8211, getRespiration, func_185292_c, getOxygenEnchantmentLevel
int (EntityLiving): e, method_8232, getDepthStrider, func_185294_d
int (LivingEntity): e, getDepthStrider, method_8232, getDepthStrider, func_185294_d
int (EntityLiving): g, method_8226, getLooting, func_185283_h
int (LivingEntity): g, getMobLooting, method_8226, getLooting, func_185283_h
boolean (EntityLiving): h, method_8200, hasAquaAffinity, func_185287_i
boolean (LivingEntity): h, hasAquaAffinity, method_8200, hasAquaAffinity, func_185287_i
ItemStack (Random, ItemStack, int, boolean): a, method_8233, enchant, func_77504_a
ItemStack (Random, ItemStack, int, boolean): a, enchantItem, method_8233, enchant, func_77504_a
List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, method_8230, getEnchantments, func_77513_b
List<EnchantmentInstance> (Random, ItemStack, int, boolean): b, selectEnchantment, method_8230, getEnchantments, func_77513_b
void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, method_8231, remove, func_185282_a
void (List<EnchantmentInstance>, EnchantmentInstance): a, filterCompatibleEnchantments, method_8231, remove, func_185282_a
List<WeightedRandomEnchant> (int, ItemStack, boolean): a, method_8229, getHighestApplicableEnchantmentsAtPower, func_185291_a
List<EnchantmentInstance> (int, ItemStack, boolean): a, getAvailableEnchantmentResults, method_8229, getHighestApplicableEnchantmentsAtPower, func_185291_a
boolean (EntityLiving): i, method_8216, hasFrostWalker, func_189869_j
boolean (LivingEntity): i, hasFrostWalker, method_8216, hasFrostWalker, func_189869_j
boolean (ItemStack): d, method_8224, hasBindingCurse, func_190938_b
boolean (ItemStack): d, hasBindingCurse, method_8224, hasBindingCurse, func_190938_b
boolean (ItemStack): e, method_8221, hasVanishingCurse, func_190939_c, shouldNotDrop
boolean (ItemStack): e, hasVanishingCurse, method_8221, hasVanishingCurse, func_190939_c, shouldNotDrop
float (EntityLiving): a, method_8217, getSweepingMultiplier, func_191527_a
float (LivingEntity): a, getSweepingDamageRatio, method_8217, getSweepingMultiplier, func_191527_a
int (ItemStack): b, method_8223, getLuckOfTheSea, func_191529_b
int (ItemStack): b, getFishingLuckBonus, method_8223, getLuckOfTheSea, func_191529_b
int (ItemStack): c, method_8215, getLure, func_191528_c
int (ItemStack): c, getFishingSpeedBonus, method_8215, getLure, func_191528_c
int (ItemStack): f, method_8206, getLoyalty, func_203191_f
int (ItemStack): f, getLoyalty, method_8206, getLoyalty, func_203191_f
int (ItemStack): g, method_8202, getRiptide, func_203190_g
int (ItemStack): g, getRiptide, method_8202, getRiptide, func_203190_g
boolean (ItemStack): h, method_8228, hasChanneling, func_203192_h
boolean (ItemStack): h, hasChanneling, method_8228, hasChanneling, func_203192_h
boolean (Collection<Enchantment>, Enchantment): a, method_8201, contains, func_201840_a
boolean (Collection<Enchantment>, Enchantment): a, isEnchantmentCompatible, method_8201, contains, func_201840_a
void (EnchantmentManager$a, ItemStack): a, method_8220, accept, func_77518_a
void (EnchantmentHelper$EnchantmentVisitor, ItemStack): a, runIterationOnItem, method_8220, accept, func_77518_a
void (EnchantmentManager$a, Iterable<ItemStack>): a, method_8209, accept, func_77516_a
void (EnchantmentHelper$EnchantmentVisitor, Iterable<ItemStack>): a, runIterationOnInventory, method_8209, accept, func_77516_a
Map$Entry<EnumItemSlot, ItemStack> (Enchantment, EntityLiving): b, method_8204, getRandomEnchantedEquipment, func_222189_b
Map$Entry<EquipmentSlot, ItemStack> (Enchantment, LivingEntity): b, getRandomItemWith, method_8204, getRandomEnchantedEquipment, func_222189_b
1.14.3
名称
bfl
bfp
net.minecraft.enchantment.EnchantmentHelper
字段
构造函数
方法
Map<Enchantment, Integer> (ItemStack): a, method_8222, func_82781_a
Map<Enchantment, Integer> (ItemStack): a, method_8222, getEnchantments, func_82781_a
void (Map<Enchantment, Integer>, ItemStack): a, method_8214, func_82782_a
void (Map<Enchantment, Integer>, ItemStack): a, method_8214, set, func_82782_a
float (ItemStack, EnumMonsterType): a, method_8218, func_152377_a
float (ItemStack, EnumMonsterType): a, method_8218, getAttackDamage, func_152377_a
void (EntityLiving, Entity): a, method_8210, func_151384_a
void (EntityLiving, Entity): a, method_8210, onUserDamaged, func_151384_a
void (EntityLiving, Entity): b, method_8213, func_151385_b
void (EntityLiving, Entity): b, method_8213, onTargetDamaged, func_151385_b
int (EntityLiving): b, method_8205, func_77501_a
int (EntityLiving): b, method_8205, getKnockback, func_77501_a
int (EntityLiving): c, method_8199, func_90036_a, getFireAspectEnchantmentLevel
int (EntityLiving): c, method_8199, getFireAspect, func_90036_a, getFireAspectEnchantmentLevel
int (EntityLiving): f, method_8234, func_185293_e, getDigSpeedEnchantmentLevel
int (EntityLiving): f, method_8234, getEfficiency, func_185293_e, getDigSpeedEnchantmentLevel
int (Random, int, int, ItemStack): a, method_8227, func_77514_a
int (Random, int, int, ItemStack): a, method_8227, calculateEnchantmentPower, func_77514_a
int (Enchantment, ItemStack): a, method_8225, func_77506_a, getEnchantmentLevel
int (Enchantment, ItemStack): a, method_8225, getLevel, func_77506_a, getEnchantmentLevel
int (Iterable<ItemStack>, DamageSource): a, method_8219, func_77508_a
int (Iterable<ItemStack>, DamageSource): a, method_8219, getProtectionAmount, func_77508_a
int (Enchantment, EntityLiving): a, method_8203, func_185284_a
int (Enchantment, EntityLiving): a, method_8203, getEquipmentLevel, func_185284_a
int (EntityLiving): d, method_8211, func_185292_c, getOxygenEnchantmentLevel
int (EntityLiving): d, method_8211, getRespiration, func_185292_c, getOxygenEnchantmentLevel
int (EntityLiving): e, method_8232, func_185294_d
int (EntityLiving): e, method_8232, getDepthStrider, func_185294_d
int (EntityLiving): g, method_8226, func_185283_h
int (EntityLiving): g, method_8226, getLooting, func_185283_h
boolean (EntityLiving): h, method_8200, func_185287_i
boolean (EntityLiving): h, method_8200, hasAquaAffinity, func_185287_i
ItemStack (Random, ItemStack, int, boolean): a, method_8233, func_77504_a
ItemStack (Random, ItemStack, int, boolean): a, method_8233, enchant, func_77504_a
List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, method_8230, func_77513_b
List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, method_8230, getEnchantments, func_77513_b
void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, method_8231, func_185282_a
void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, method_8231, remove, func_185282_a
List<WeightedRandomEnchant> (int, ItemStack, boolean): a, method_8229, func_185291_a
List<WeightedRandomEnchant> (int, ItemStack, boolean): a, method_8229, getHighestApplicableEnchantmentsAtPower, func_185291_a
boolean (EntityLiving): i, method_8216, func_189869_j
boolean (EntityLiving): i, method_8216, hasFrostWalker, func_189869_j
boolean (ItemStack): d, method_8224, func_190938_b
boolean (ItemStack): d, method_8224, hasBindingCurse, func_190938_b
boolean (ItemStack): e, method_8221, func_190939_c, shouldNotDrop
boolean (ItemStack): e, method_8221, hasVanishingCurse, func_190939_c, shouldNotDrop
float (EntityLiving): a, method_8217, func_191527_a
float (EntityLiving): a, method_8217, getSweepingMultiplier, func_191527_a
int (ItemStack): b, method_8223, func_191529_b
int (ItemStack): b, method_8223, getLuckOfTheSea, func_191529_b
int (ItemStack): c, method_8215, func_191528_c
int (ItemStack): c, method_8215, getLure, func_191528_c
int (ItemStack): f, method_8206, func_203191_f
int (ItemStack): f, method_8206, getLoyalty, func_203191_f
int (ItemStack): g, method_8202, func_203190_g
int (ItemStack): g, method_8202, getRiptide, func_203190_g
boolean (ItemStack): h, method_8228, func_203192_h
boolean (ItemStack): h, method_8228, hasChanneling, func_203192_h
boolean (Collection<Enchantment>, Enchantment): a, method_8201, func_201840_a
boolean (Collection<Enchantment>, Enchantment): a, method_8201, contains, func_201840_a
void (EnchantmentManager$a, ItemStack): a, method_8220, func_77518_a
void (EnchantmentManager$a, ItemStack): a, method_8220, accept, func_77518_a
void (EnchantmentManager$a, Iterable<ItemStack>): a, method_8209, func_77516_a
void (EnchantmentManager$a, Iterable<ItemStack>): a, method_8209, accept, func_77516_a
Map$Entry<EnumItemSlot, ItemStack> (Enchantment, EntityLiving): b, method_8204, func_222189_b
Map$Entry<EnumItemSlot, ItemStack> (Enchantment, EntityLiving): b, method_8204, getRandomEnchantedEquipment, func_222189_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bfk
bfl
字段
构造函数
方法
1.14
名称
awg
bfk
net.minecraft.class_1890
net.minecraft.server.v1_13_R2.EnchantmentManager
net.minecraft.server.v1_14_R1.EnchantmentManager
字段
构造函数
方法
Map<Enchantment, Integer> (ItemStack): a, func_82781_a
Map<Enchantment, Integer> (ItemStack): a, method_8222, func_82781_a
void (Map<Enchantment, Integer>, ItemStack): a, func_82782_a
void (Map<Enchantment, Integer>, ItemStack): a, method_8214, func_82782_a
float (ItemStack, EnumMonsterType): a, func_152377_a
float (ItemStack, EnumMonsterType): a, method_8218, func_152377_a
void (EntityLiving, Entity): a, func_151384_a
void (EntityLiving, Entity): a, method_8210, func_151384_a
void (EntityLiving, Entity): b, func_151385_b
void (EntityLiving, Entity): b, method_8213, func_151385_b
int (EntityLiving): b, func_77501_a
int (EntityLiving): b, method_8205, func_77501_a
int (EntityLiving): c, func_90036_a, getFireAspectEnchantmentLevel
int (EntityLiving): c, method_8199, func_90036_a, getFireAspectEnchantmentLevel
int (EntityLiving): f, func_185293_e, getDigSpeedEnchantmentLevel
int (EntityLiving): f, method_8234, func_185293_e, getDigSpeedEnchantmentLevel
ItemStack (Enchantment, EntityLiving): b, func_92099_a
int (Random, int, int, ItemStack): a, func_77514_a
int (Random, int, int, ItemStack): a, method_8227, func_77514_a
int (Enchantment, ItemStack): a, func_77506_a, getEnchantmentLevel
int (Enchantment, ItemStack): a, method_8225, func_77506_a, getEnchantmentLevel
int (Iterable<ItemStack>, DamageSource): a, func_77508_a
int (Iterable<ItemStack>, DamageSource): a, method_8219, func_77508_a
int (Enchantment, EntityLiving): a, func_185284_a
int (Enchantment, EntityLiving): a, method_8203, func_185284_a
int (EntityLiving): d, func_185292_c, getOxygenEnchantmentLevel
int (EntityLiving): d, method_8211, func_185292_c, getOxygenEnchantmentLevel
int (EntityLiving): e, func_185294_d
int (EntityLiving): e, method_8232, func_185294_d
int (EntityLiving): g, func_185283_h
int (EntityLiving): g, method_8226, func_185283_h
boolean (EntityLiving): h, func_185287_i
boolean (EntityLiving): h, method_8200, func_185287_i
ItemStack (Random, ItemStack, int, boolean): a, func_77504_a
ItemStack (Random, ItemStack, int, boolean): a, method_8233, func_77504_a
List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, func_77513_b
List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, method_8230, func_77513_b
void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, func_185282_a
void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, method_8231, func_185282_a
List<WeightedRandomEnchant> (int, ItemStack, boolean): a, func_185291_a
List<WeightedRandomEnchant> (int, ItemStack, boolean): a, method_8229, func_185291_a
boolean (EntityLiving): i, func_189869_j
boolean (EntityLiving): i, method_8216, func_189869_j
boolean (ItemStack): d, func_190938_b
boolean (ItemStack): d, method_8224, func_190938_b
boolean (ItemStack): e, func_190939_c, shouldNotDrop
boolean (ItemStack): e, method_8221, func_190939_c, shouldNotDrop
float (EntityLiving): a, func_191527_a
float (EntityLiving): a, method_8217, func_191527_a
int (ItemStack): b, func_191529_b
int (ItemStack): b, method_8223, func_191529_b
int (ItemStack): c, func_191528_c
int (ItemStack): c, method_8215, func_191528_c
int (ItemStack): f, func_203191_f
int (ItemStack): f, method_8206, func_203191_f
int (ItemStack): g, func_203190_g
int (ItemStack): g, method_8202, func_203190_g
boolean (ItemStack): h, func_203192_h
boolean (ItemStack): h, method_8228, func_203192_h
boolean (Collection<Enchantment>, Enchantment): a, func_201840_a
boolean (Collection<Enchantment>, Enchantment): a, method_8201, func_201840_a
void (EnchantmentManager$a, ItemStack): a, func_77518_a
void (EnchantmentManager$a, ItemStack): a, method_8220, func_77518_a
void (EnchantmentManager$a, Iterable<ItemStack>): a, func_77516_a
void (EnchantmentManager$a, Iterable<ItemStack>): a, method_8209, func_77516_a
Map$Entry<EnumItemSlot, ItemStack> (Enchantment, EntityLiving): b, method_8204, func_222189_b
1.13.2
名称
awf
awg
字段
构造函数
方法
1.13.1
名称
awc
awf
net.minecraft.server.v1_13_R1.EnchantmentManager
net.minecraft.server.v1_13_R2.EnchantmentManager
字段
EnchantmentManager$EnchantmentModifierProtection: a, field_77520_b
EnchantmentManager$EnchantmentModifierDamage: b, field_77521_c
EnchantmentManager$EnchantmentModifierThorns: c, field_151388_d
EnchantmentManager$EnchantmentModifierArthropods: d, field_151389_e
构造函数
方法
void (EnchantmentManager$EnchantmentModifier, ItemStack): a, func_77518_a
void (EnchantmentManager$EnchantmentModifier, Iterable<ItemStack>): a, func_77516_a
void (EnchantmentManager$a, ItemStack): a, func_77518_a
void (EnchantmentManager$a, Iterable<ItemStack>): a, func_77516_a
1.13
名称
alm
awc
net.minecraft.server.v1_12_R1.EnchantmentManager
net.minecraft.server.v1_13_R1.EnchantmentManager
字段
构造函数
方法
int (ItemStack): f, func_203191_f
int (ItemStack): g, func_203190_g
boolean (ItemStack): h, func_203192_h
boolean (Collection<Enchantment>, Enchantment): a, func_201840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
alk
alm
字段
构造函数
方法
1.12
名称
aik
alk
net.minecraft.server.v1_11_R1.EnchantmentManager
net.minecraft.server.v1_12_R1.EnchantmentManager
字段
Random: a, field_77522_a
EnchantmentManager$EnchantmentModifierProtection: b, field_77520_b
EnchantmentManager$EnchantmentModifierProtection: a, field_77520_b
EnchantmentManager$EnchantmentModifierDamage: c, field_77521_c
EnchantmentManager$EnchantmentModifierDamage: b, field_77521_c
EnchantmentManager$EnchantmentModifierThorns: d, field_151388_d
EnchantmentManager$EnchantmentModifierThorns: c, field_151388_d
EnchantmentManager$EnchantmentModifierArthropods: e, field_151389_e
EnchantmentManager$EnchantmentModifierArthropods: d, field_151389_e
构造函数
方法
boolean (ItemStack): e, func_190939_c
boolean (ItemStack): e, func_190939_c, shouldNotDrop
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aij
aik
字段
构造函数
方法
int (EntityLiving): a, func_77501_a
int (EntityLiving): b, func_77501_a
int (EntityLiving): b, func_90036_a, getFireAspectEnchantmentLevel
int (EntityLiving): c, func_90036_a, getFireAspectEnchantmentLevel
int (EntityLiving): e, func_185293_e, getDigSpeedEnchantmentLevel
int (EntityLiving): f, func_185293_e, getDigSpeedEnchantmentLevel
int (EntityLiving): f, func_151386_g
int (EntityLiving): g, func_151387_h
int (EntityLiving): c, func_185292_c, getOxygenEnchantmentLevel
int (EntityLiving): d, func_185292_c, getOxygenEnchantmentLevel
int (EntityLiving): d, func_185294_d
int (EntityLiving): e, func_185294_d
int (EntityLiving): h, func_185283_h
int (EntityLiving): g, func_185283_h
boolean (EntityLiving): i, func_185287_i
boolean (EntityLiving): h, func_185287_i
boolean (EntityLiving): j, func_189869_j
boolean (EntityLiving): i, func_189869_j
boolean (ItemStack): b, func_190938_b
boolean (ItemStack): d, func_190938_b
boolean (ItemStack): c, func_190939_c
boolean (ItemStack): e, func_190939_c
float (EntityLiving): a, func_191527_a
int (ItemStack): b, func_191529_b
int (ItemStack): c, func_191528_c
1.11
名称
agx
aij
net.minecraft.server.v1_10_R1.EnchantmentManager
net.minecraft.server.v1_11_R1.EnchantmentManager
字段
构造函数
方法
boolean (ItemStack): b, func_190938_b
boolean (ItemStack): c, func_190939_c
1.10.2
名称
字段
构造函数
方法
1.10
名称
ago
agx
net.minecraft.server.v1_9_R2.EnchantmentManager
net.minecraft.server.v1_10_R1.EnchantmentManager
字段
构造函数
方法
boolean (EntityLiving): j, func_189869_j
1.9.4
名称
net.minecraft.server.v1_9_R1.EnchantmentManager
net.minecraft.server.v1_9_R2.EnchantmentManager
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ack
ago
net.minecraft.server.v1_8_R3.EnchantmentManager
net.minecraft.server.v1_9_R1.EnchantmentManager
字段
构造函数
方法
int (int, ItemStack): a, func_77506_a, getEnchantmentLevel
int (int, ItemStack[]): a, func_77511_a
void (EnchantmentManager$EnchantmentModifier, ItemStack[]): a, func_77516_a
int (ItemStack[], DamageSource): a, func_77508_a
int (Entity): a, func_180319_a, getOxygenEnchantmentLevel
int (Entity): b, func_180318_b
int (EntityLiving): c, func_77509_b, getDigSpeedEnchantmentLevel
int (EntityLiving): e, func_185293_e, getDigSpeedEnchantmentLevel
boolean (EntityLiving): e, func_77502_d, hasSilkTouchEnchantment
int (EntityLiving): f, func_77517_e, getBonusBlockLootEnchantmentLevel
int (EntityLiving): g, func_151386_g
int (EntityLiving): f, func_151386_g
int (EntityLiving): h, func_151387_h
int (EntityLiving): g, func_151387_h
int (EntityLiving): i, func_77519_f, getBonusMonsterLootEnchantmentLevel
boolean (EntityLiving): j, func_77510_g
ItemStack (Enchantment, EntityLiving): a, func_92099_a
ItemStack (Enchantment, EntityLiving): b, func_92099_a
ItemStack (Random, ItemStack, int): a, func_77504_a
List<WeightedRandomEnchant> (Random, ItemStack, int): b, func_77513_b
Map<Integer, WeightedRandomEnchant> (int, ItemStack): b, func_77505_b
int (Enchantment, ItemStack): a, func_77506_a, getEnchantmentLevel
void (EnchantmentManager$EnchantmentModifier, Iterable<ItemStack>): a, func_77516_a
int (Iterable<ItemStack>, DamageSource): a, func_77508_a
int (Enchantment, EntityLiving): a, func_185284_a
int (EntityLiving): c, func_185292_c, getOxygenEnchantmentLevel
int (EntityLiving): d, func_185294_d
int (EntityLiving): h, func_185283_h
boolean (EntityLiving): i, func_185287_i
ItemStack (Random, ItemStack, int, boolean): a, func_77504_a
List<WeightedRandomEnchant> (Random, ItemStack, int, boolean): b, func_77513_b
void (List<WeightedRandomEnchant>, WeightedRandomEnchant): a, func_185282_a
List<WeightedRandomEnchant> (int, ItemStack, boolean): a, func_185291_a
1.8.8
名称
ack
net.minecraft.enchantment.EnchantmentHelper
net.minecraft.server.v1_8_R3.EnchantmentManager
字段
Random: a, field_77522_a
EnchantmentManager$EnchantmentModifierProtection: b, field_77520_b
EnchantmentManager$EnchantmentModifierDamage: c, field_77521_c
EnchantmentManager$EnchantmentModifierThorns: d, field_151388_d
EnchantmentManager$EnchantmentModifierArthropods: e, field_151389_e
构造函数
方法
int (int, ItemStack): a, func_77506_a, getEnchantmentLevel
Map<Integer, Integer> (ItemStack): a, func_82781_a
void (Map<Integer, Integer>, ItemStack): a, func_82782_a
int (int, ItemStack[]): a, func_77511_a
void (EnchantmentManager$EnchantmentModifier, ItemStack): a, func_77518_a
void (EnchantmentManager$EnchantmentModifier, ItemStack[]): a, func_77516_a
int (ItemStack[], DamageSource): a, func_77508_a
float (ItemStack, EnumMonsterType): a, func_152377_a
void (EntityLiving, Entity): a, func_151384_a
void (EntityLiving, Entity): b, func_151385_b
int (EntityLiving): a, func_77501_a
int (EntityLiving): b, func_90036_a, getFireAspectEnchantmentLevel
int (Entity): a, func_180319_a, getOxygenEnchantmentLevel
int (Entity): b, func_180318_b
int (EntityLiving): c, func_77509_b, getDigSpeedEnchantmentLevel
boolean (EntityLiving): e, func_77502_d, hasSilkTouchEnchantment
int (EntityLiving): f, func_77517_e, getBonusBlockLootEnchantmentLevel
int (EntityLiving): g, func_151386_g
int (EntityLiving): h, func_151387_h
int (EntityLiving): i, func_77519_f, getBonusMonsterLootEnchantmentLevel
boolean (EntityLiving): j, func_77510_g
ItemStack (Enchantment, EntityLiving): a, func_92099_a
int (Random, int, int, ItemStack): a, func_77514_a
ItemStack (Random, ItemStack, int): a, func_77504_a
List<WeightedRandomEnchant> (Random, ItemStack, int): b, func_77513_b
Map<Integer, WeightedRandomEnchant> (int, ItemStack): b, func_77505_b