历史 - net.minecraft.world.level.levelgen.structure.structures.EndCityPieces
1.21.11
名称
fck
fhl
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ewv
fck
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
euk
ewv
字段
构造函数
方法
1.21.5
名称
epk
euk
字段
构造函数
方法
1.21.4
名称
eqh
epk
字段
构造函数
方法
1.21.3
名称
elo
eqh
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eki
elo
字段
构造函数
方法
1.20.6
名称
ebc
eki
字段
构造函数
方法
1.20.4
名称
dwx
ebc
字段
构造函数
方法
1.20.2
名称
dtp
dwx
字段
构造函数
方法
1.20.1
名称
dte
dtp
字段
构造函数
方法
1.19.4
名称
dqe
dte
字段
构造函数
方法
1.19.3
名称
dmq
dqe
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dlt
dmq
net.minecraft.world.level.levelgen.structure.structures.EndCityPieces
字段
构造函数
方法
1.19
名称
det
dlt
net.minecraft.world.level.levelgen.structure.EndCityPieces
net.minecraft.world.level.levelgen.structure.structures.EndCityPieces
net.minecraft.src.C_2483_
net.minecraft.src.C_213182_
net.minecraft.world.level.levelgen.structure.WorldGenEndCityPieces
字段
EndCityPieces$SectionGenerator: b, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, f_71101_
EndCityPieces$SectionGenerator: b, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, f_227421_
List<Tuple<Rotation, BlockPos>>: c, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, f_71102_
List<Tuple<Rotation, BlockPos>>: c, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, f_227422_
EndCityPieces$SectionGenerator: d, TOWER_GENERATOR, field_14386, SMALL_TOWER, f_71103_
EndCityPieces$SectionGenerator: d, TOWER_GENERATOR, field_14386, SMALL_TOWER, f_227423_
EndCityPieces$SectionGenerator: e, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, f_71104_
EndCityPieces$SectionGenerator: e, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, f_227424_
List<Tuple<Rotation, BlockPos>>: f, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, f_71105_
List<Tuple<Rotation, BlockPos>>: f, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, f_227425_
EndCityPieces$SectionGenerator: g, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, f_71106_
EndCityPieces$SectionGenerator: g, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, f_227426_
int: a, MAX_GEN_DEPTH, field_31549, MAX_DEPTH, f_162415_
int: a, MAX_GEN_DEPTH, field_31549, MAX_DEPTH, f_227420_
构造函数
方法
EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): a, addHelper, method_14681, addPiece, m_71149_
EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): a, addHelper, method_14681, addPiece, m_227450_
EndCityPieces$EndCityPiece (StructureManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): a, addPiece, method_14684, createPiece, m_71134_
EndCityPieces$EndCityPiece (StructureTemplateManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): a, addPiece, method_14684, createPiece, m_227429_
void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random): a, startHouseTower, method_14679, addPieces, m_71124_
boolean (StructureManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, Random): a, recursiveChildren, method_14673, createPart, m_71141_
void (StructureTemplateManager, BlockPos, Rotation, List<StructurePiece>, RandomSource): a, startHouseTower, method_14679, addPieces, m_227444_
boolean (StructureTemplateManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, RandomSource): a, recursiveChildren, method_14673, createPart, m_227436_
1.18.2
名称
dek
det
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dau
dek
字段
构造函数
方法
1.17.1
名称
dat
dau
字段
构造函数
方法
1.17
名称
crd
dat
net.minecraft.world.gen.feature.structure.EndCityPieces
net.minecraft.src.C_2483_
net.minecraft.server.v1_16_R3.WorldGenEndCityPieces
net.minecraft.world.level.levelgen.structure.WorldGenEndCityPieces
字段
StructurePlaceSettings: a, OVERWRITE, field_14383, PLACEMENT_DATA, field_186202_b
StructurePlaceSettings: b, INSERT, field_14389, IGNORE_AIR_PLACEMENT_DATA, field_186203_c
EndCityPieces$SectionGenerator: c, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, field_186204_d
EndCityPieces$SectionGenerator: b, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, f_71101_
List<Tuple<Rotation, BlockPos>>: d, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, field_186205_e
List<Tuple<Rotation, BlockPos>>: c, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, f_71102_
EndCityPieces$SectionGenerator: e, TOWER_GENERATOR, field_14386, SMALL_TOWER, field_186206_f
EndCityPieces$SectionGenerator: d, TOWER_GENERATOR, field_14386, SMALL_TOWER, f_71103_
EndCityPieces$SectionGenerator: f, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, field_186207_g
EndCityPieces$SectionGenerator: e, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, f_71104_
List<Tuple<Rotation, BlockPos>>: g, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, field_186208_h
List<Tuple<Rotation, BlockPos>>: f, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, f_71105_
EndCityPieces$SectionGenerator: h, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, field_186209_i
EndCityPieces$SectionGenerator: g, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, f_71106_
int: a, MAX_GEN_DEPTH, field_31549, MAX_DEPTH, f_162415_
构造函数
()
方法
EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): b, addHelper, method_14681, addPiece, func_189935_b
EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): a, addHelper, method_14681, addPiece, m_71149_
EndCityPieces$EndCityPiece (StructureManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): b, addPiece, method_14684, createPiece, func_191090_b
EndCityPieces$EndCityPiece (StructureManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): a, addPiece, method_14684, createPiece, m_71134_
void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random): a, startHouseTower, method_14679, addPieces, func_191087_a
void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random): a, startHouseTower, method_14679, addPieces, m_71124_
boolean (StructureManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, Random): b, recursiveChildren, method_14673, createPart, func_191088_b
boolean (StructureManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, Random): a, recursiveChildren, method_14673, createPart, m_71141_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cra
crd
net.minecraft.server.v1_16_R2.WorldGenEndCityPieces
net.minecraft.server.v1_16_R3.WorldGenEndCityPieces
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ctg
cra
net.minecraft.server.v1_16_R1.WorldGenEndCityPieces
net.minecraft.server.v1_16_R2.WorldGenEndCityPieces
字段
构造函数
方法
1.16.1
名称
cle
ctg
net.minecraft.server.v1_15_R1.WorldGenEndCityPieces
net.minecraft.server.v1_16_R1.WorldGenEndCityPieces
字段
构造函数
方法
1.15.2
名称
clb
cle
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cif
clb
net.minecraft.server.v1_14_R1.WorldGenEndCityPieces
net.minecraft.server.v1_15_R1.WorldGenEndCityPieces
字段
构造函数
方法
1.14.4
名称
cia
cif
net.minecraft.world.level.levelgen.structure.EndCityPieces
字段
DefinedStructureInfo: a, field_14383, PLACEMENT_DATA, field_186202_b
StructurePlaceSettings: a, OVERWRITE, field_14383, PLACEMENT_DATA, field_186202_b
DefinedStructureInfo: b, field_14389, IGNORE_AIR_PLACEMENT_DATA, field_186203_c
StructurePlaceSettings: b, INSERT, field_14389, IGNORE_AIR_PLACEMENT_DATA, field_186203_c
WorldGenEndCityPieces$PieceGenerator: c, field_14390, BUILDING, field_186204_d
EndCityPieces$SectionGenerator: c, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, field_186204_d
List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, field_186205_e
List<Tuple<Rotation, BlockPos>>: d, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, field_186205_e
WorldGenEndCityPieces$PieceGenerator: e, field_14386, SMALL_TOWER, field_186206_f
EndCityPieces$SectionGenerator: e, TOWER_GENERATOR, field_14386, SMALL_TOWER, field_186206_f
WorldGenEndCityPieces$PieceGenerator: f, field_14387, BRIDGE_PIECE, field_186207_g
EndCityPieces$SectionGenerator: f, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, field_186207_g
List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, field_186208_h
List<Tuple<Rotation, BlockPos>>: g, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, field_186208_h
WorldGenEndCityPieces$PieceGenerator: h, field_14384, FAT_TOWER, field_186209_i
EndCityPieces$SectionGenerator: h, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, field_186209_i
构造函数
方法
WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, method_14681, addPiece, func_189935_b
EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): b, addHelper, method_14681, addPiece, func_189935_b
WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, method_14684, createPiece, func_191090_b
EndCityPieces$EndCityPiece (StructureManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): b, addPiece, method_14684, createPiece, func_191090_b
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, method_14679, addPieces, func_191087_a
void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random): a, startHouseTower, method_14679, addPieces, func_191087_a
boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, method_14673, createPart, func_191088_b
boolean (StructureManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, Random): b, recursiveChildren, method_14673, createPart, func_191088_b
1.14.3
名称
chw
cia
net.minecraft.structure.EndCityGenerator
字段
DefinedStructureInfo: a, field_14383, field_186202_b
DefinedStructureInfo: a, field_14383, PLACEMENT_DATA, field_186202_b
DefinedStructureInfo: b, field_14389, field_186203_c
DefinedStructureInfo: b, field_14389, IGNORE_AIR_PLACEMENT_DATA, field_186203_c
WorldGenEndCityPieces$PieceGenerator: c, field_14390, field_186204_d
WorldGenEndCityPieces$PieceGenerator: c, field_14390, BUILDING, field_186204_d
List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_14385, field_186205_e
List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, field_186205_e
WorldGenEndCityPieces$PieceGenerator: e, field_14386, field_186206_f
WorldGenEndCityPieces$PieceGenerator: e, field_14386, SMALL_TOWER, field_186206_f
WorldGenEndCityPieces$PieceGenerator: f, field_14387, field_186207_g
WorldGenEndCityPieces$PieceGenerator: f, field_14387, BRIDGE_PIECE, field_186207_g
List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_14388, field_186208_h
List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, field_186208_h
WorldGenEndCityPieces$PieceGenerator: h, field_14384, field_186209_i
WorldGenEndCityPieces$PieceGenerator: h, field_14384, FAT_TOWER, field_186209_i
构造函数
方法
WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, method_14681, func_189935_b
WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, method_14681, addPiece, func_189935_b
WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, method_14684, func_191090_b
WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, method_14684, createPiece, func_191090_b
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, method_14679, func_191087_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, method_14679, addPieces, func_191087_a
boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, method_14673, func_191088_b
boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, method_14673, createPart, func_191088_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
chu
chw
字段
构造函数
方法
1.14
名称
bwl
chu
net.minecraft.class_3342
net.minecraft.server.v1_13_R2.WorldGenEndCityPieces
net.minecraft.server.v1_14_R1.WorldGenEndCityPieces
字段
DefinedStructureInfo: a, field_186202_b
DefinedStructureInfo: a, field_14383, field_186202_b
DefinedStructureInfo: b, field_186203_c
DefinedStructureInfo: b, field_14389, field_186203_c
WorldGenEndCityPieces$PieceGenerator: c, field_186204_d
WorldGenEndCityPieces$PieceGenerator: c, field_14390, field_186204_d
List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_186205_e
List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_14385, field_186205_e
WorldGenEndCityPieces$PieceGenerator: e, field_186206_f
WorldGenEndCityPieces$PieceGenerator: e, field_14386, field_186206_f
WorldGenEndCityPieces$PieceGenerator: f, field_186207_g
WorldGenEndCityPieces$PieceGenerator: f, field_14387, field_186207_g
List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_186208_h
List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_14388, field_186208_h
WorldGenEndCityPieces$PieceGenerator: h, field_186209_i
WorldGenEndCityPieces$PieceGenerator: h, field_14384, field_186209_i
构造函数
方法
void (): a, func_186200_a
WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, func_189935_b
WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, method_14681, func_189935_b
WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, func_191090_b
WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, method_14684, func_191090_b
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, func_191087_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, method_14679, func_191087_a
boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, func_191088_b
boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, method_14673, func_191088_b
1.13.2
名称
bwk
bwl
字段
构造函数
方法
1.13.1
名称
bwc
bwk
net.minecraft.server.v1_13_R1.WorldGenEndCityPieces
net.minecraft.server.v1_13_R2.WorldGenEndCityPieces
字段
构造函数
方法
1.13
名称
bbi
bwc
net.minecraft.world.gen.structure.StructureEndCityPieces
net.minecraft.world.gen.feature.structure.EndCityPieces
net.minecraft.server.v1_12_R1.WorldGenEndCityPieces
net.minecraft.server.v1_13_R1.WorldGenEndCityPieces
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbg
bbi
字段
构造函数
方法
1.12
名称
ayb
bbg
net.minecraft.server.v1_11_R1.WorldGenEndCityPieces
net.minecraft.server.v1_12_R1.WorldGenEndCityPieces
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
axz
ayb
字段
构造函数
方法
1.11
名称
awi
axz
net.minecraft.server.v1_10_R1.WorldGenEndCityPieces
net.minecraft.server.v1_11_R1.WorldGenEndCityPieces
字段
DefinedStructureManager: a, field_186201_a
DefinedStructureInfo: b, field_186202_b
DefinedStructureInfo: a, field_186202_b
DefinedStructureInfo: c, field_186203_c
DefinedStructureInfo: b, field_186203_c
WorldGenEndCityPieces$PieceGenerator: d, field_186204_d
WorldGenEndCityPieces$PieceGenerator: c, field_186204_d
List<Tuple<EnumBlockRotation, BlockPosition>>: e, field_186205_e
List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_186205_e
WorldGenEndCityPieces$PieceGenerator: f, field_186206_f
WorldGenEndCityPieces$PieceGenerator: e, field_186206_f
WorldGenEndCityPieces$PieceGenerator: g, field_186207_g
WorldGenEndCityPieces$PieceGenerator: f, field_186207_g
List<Tuple<EnumBlockRotation, BlockPosition>>: h, field_186208_h
List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_186208_h
WorldGenEndCityPieces$PieceGenerator: i, field_186209_i
WorldGenEndCityPieces$PieceGenerator: h, field_186209_i
构造函数
方法
WorldGenEndCityPieces$Piece (WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, func_186189_b
void (BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, func_186190_a
boolean (WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, func_186187_b
WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, func_191090_b
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, func_191087_a
boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, func_191088_b
1.10.2
名称
字段
构造函数
方法
1.10
名称
avr
awi
net.minecraft.server.v1_9_R2.WorldGenEndCityPieces
net.minecraft.server.v1_10_R1.WorldGenEndCityPieces
字段
构造函数
方法
WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, func_189935_b
1.9.4
名称
avq
avr
net.minecraft.server.v1_9_R1.WorldGenEndCityPieces
net.minecraft.server.v1_9_R2.WorldGenEndCityPieces
字段
构造函数
方法
1.9.2
名称
avr
avq
字段
构造函数
方法
1.9
名称
avr
net.minecraft.world.gen.structure.StructureEndCityPieces
net.minecraft.server.v1_9_R1.WorldGenEndCityPieces
字段
DefinedStructureManager: a, field_186201_a
DefinedStructureInfo: b, field_186202_b
DefinedStructureInfo: c, field_186203_c
WorldGenEndCityPieces$PieceGenerator: d, field_186204_d
List<Tuple<EnumBlockRotation, BlockPosition>>: e, field_186205_e
WorldGenEndCityPieces$PieceGenerator: f, field_186206_f
WorldGenEndCityPieces$PieceGenerator: g, field_186207_g
List<Tuple<EnumBlockRotation, BlockPosition>>: h, field_186208_h
WorldGenEndCityPieces$PieceGenerator: i, field_186209_i
构造函数
方法
void (): a, func_186200_a
WorldGenEndCityPieces$Piece (WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, func_186189_b
void (BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, func_186190_a
boolean (WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, func_186187_b