历史 - net.minecraft.world.level.levelgen.structure.structures.EndCityPieces

1.21.11

名称

fck

fhl

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ewv

fck

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

euk

ewv

字段

构造函数

方法

1.21.5

名称

epk

euk

字段

构造函数

方法

1.21.4

名称

eqh

epk

字段

构造函数

方法

1.21.3

名称

elo

eqh

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eki

elo

字段

构造函数

方法

1.20.6

名称

ebc

eki

字段

构造函数

方法

1.20.4

名称

dwx

ebc

字段

构造函数

方法

1.20.2

名称

dtp

dwx

字段

构造函数

方法

1.20.1

名称

dte

dtp

字段

构造函数

方法

1.19.4

名称

dqe

dte

字段

构造函数

方法

1.19.3

名称

dmq

dqe

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dlt

dmq

net.minecraft.world.level.levelgen.structure.structures.EndCityPieces

字段

构造函数

方法

1.19

名称

det

dlt

net.minecraft.world.level.levelgen.structure.EndCityPieces

net.minecraft.world.level.levelgen.structure.structures.EndCityPieces

net.minecraft.src.C_2483_

net.minecraft.src.C_213182_

net.minecraft.world.level.levelgen.structure.WorldGenEndCityPieces

字段

EndCityPieces$SectionGenerator: b, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, f_71101_

EndCityPieces$SectionGenerator: b, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, f_227421_

List<Tuple<Rotation, BlockPos>>: c, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, f_71102_

List<Tuple<Rotation, BlockPos>>: c, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, f_227422_

EndCityPieces$SectionGenerator: d, TOWER_GENERATOR, field_14386, SMALL_TOWER, f_71103_

EndCityPieces$SectionGenerator: d, TOWER_GENERATOR, field_14386, SMALL_TOWER, f_227423_

EndCityPieces$SectionGenerator: e, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, f_71104_

EndCityPieces$SectionGenerator: e, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, f_227424_

List<Tuple<Rotation, BlockPos>>: f, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, f_71105_

List<Tuple<Rotation, BlockPos>>: f, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, f_227425_

EndCityPieces$SectionGenerator: g, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, f_71106_

EndCityPieces$SectionGenerator: g, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, f_227426_

int: a, MAX_GEN_DEPTH, field_31549, MAX_DEPTH, f_162415_

int: a, MAX_GEN_DEPTH, field_31549, MAX_DEPTH, f_227420_

构造函数

方法

EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): a, addHelper, method_14681, addPiece, m_71149_

EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): a, addHelper, method_14681, addPiece, m_227450_

EndCityPieces$EndCityPiece (StructureManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): a, addPiece, method_14684, createPiece, m_71134_

EndCityPieces$EndCityPiece (StructureTemplateManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): a, addPiece, method_14684, createPiece, m_227429_

void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random): a, startHouseTower, method_14679, addPieces, m_71124_

boolean (StructureManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, Random): a, recursiveChildren, method_14673, createPart, m_71141_

void (StructureTemplateManager, BlockPos, Rotation, List<StructurePiece>, RandomSource): a, startHouseTower, method_14679, addPieces, m_227444_

boolean (StructureTemplateManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, RandomSource): a, recursiveChildren, method_14673, createPart, m_227436_

1.18.2

名称

dek

det

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dau

dek

字段

构造函数

方法

1.17.1

名称

dat

dau

字段

构造函数

方法

1.17

名称

crd

dat

net.minecraft.world.gen.feature.structure.EndCityPieces

net.minecraft.src.C_2483_

net.minecraft.server.v1_16_R3.WorldGenEndCityPieces

net.minecraft.world.level.levelgen.structure.WorldGenEndCityPieces

字段

StructurePlaceSettings: a, OVERWRITE, field_14383, PLACEMENT_DATA, field_186202_b

StructurePlaceSettings: b, INSERT, field_14389, IGNORE_AIR_PLACEMENT_DATA, field_186203_c

EndCityPieces$SectionGenerator: c, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, field_186204_d

EndCityPieces$SectionGenerator: b, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, f_71101_

List<Tuple<Rotation, BlockPos>>: d, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, field_186205_e

List<Tuple<Rotation, BlockPos>>: c, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, f_71102_

EndCityPieces$SectionGenerator: e, TOWER_GENERATOR, field_14386, SMALL_TOWER, field_186206_f

EndCityPieces$SectionGenerator: d, TOWER_GENERATOR, field_14386, SMALL_TOWER, f_71103_

EndCityPieces$SectionGenerator: f, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, field_186207_g

EndCityPieces$SectionGenerator: e, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, f_71104_

List<Tuple<Rotation, BlockPos>>: g, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, field_186208_h

List<Tuple<Rotation, BlockPos>>: f, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, f_71105_

EndCityPieces$SectionGenerator: h, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, field_186209_i

EndCityPieces$SectionGenerator: g, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, f_71106_

int: a, MAX_GEN_DEPTH, field_31549, MAX_DEPTH, f_162415_

构造函数

()

方法

EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): b, addHelper, method_14681, addPiece, func_189935_b

EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): a, addHelper, method_14681, addPiece, m_71149_

EndCityPieces$EndCityPiece (StructureManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): b, addPiece, method_14684, createPiece, func_191090_b

EndCityPieces$EndCityPiece (StructureManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): a, addPiece, method_14684, createPiece, m_71134_

void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random): a, startHouseTower, method_14679, addPieces, func_191087_a

void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random): a, startHouseTower, method_14679, addPieces, m_71124_

boolean (StructureManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, Random): b, recursiveChildren, method_14673, createPart, func_191088_b

boolean (StructureManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, Random): a, recursiveChildren, method_14673, createPart, m_71141_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cra

crd

net.minecraft.server.v1_16_R2.WorldGenEndCityPieces

net.minecraft.server.v1_16_R3.WorldGenEndCityPieces

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ctg

cra

net.minecraft.server.v1_16_R1.WorldGenEndCityPieces

net.minecraft.server.v1_16_R2.WorldGenEndCityPieces

字段

构造函数

方法

1.16.1

名称

cle

ctg

net.minecraft.server.v1_15_R1.WorldGenEndCityPieces

net.minecraft.server.v1_16_R1.WorldGenEndCityPieces

字段

构造函数

方法

1.15.2

名称

clb

cle

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cif

clb

net.minecraft.server.v1_14_R1.WorldGenEndCityPieces

net.minecraft.server.v1_15_R1.WorldGenEndCityPieces

字段

构造函数

方法

1.14.4

名称

cia

cif

net.minecraft.world.level.levelgen.structure.EndCityPieces

字段

DefinedStructureInfo: a, field_14383, PLACEMENT_DATA, field_186202_b

StructurePlaceSettings: a, OVERWRITE, field_14383, PLACEMENT_DATA, field_186202_b

DefinedStructureInfo: b, field_14389, IGNORE_AIR_PLACEMENT_DATA, field_186203_c

StructurePlaceSettings: b, INSERT, field_14389, IGNORE_AIR_PLACEMENT_DATA, field_186203_c

WorldGenEndCityPieces$PieceGenerator: c, field_14390, BUILDING, field_186204_d

EndCityPieces$SectionGenerator: c, HOUSE_TOWER_GENERATOR, field_14390, BUILDING, field_186204_d

List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, field_186205_e

List<Tuple<Rotation, BlockPos>>: d, TOWER_BRIDGES, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, field_186205_e

WorldGenEndCityPieces$PieceGenerator: e, field_14386, SMALL_TOWER, field_186206_f

EndCityPieces$SectionGenerator: e, TOWER_GENERATOR, field_14386, SMALL_TOWER, field_186206_f

WorldGenEndCityPieces$PieceGenerator: f, field_14387, BRIDGE_PIECE, field_186207_g

EndCityPieces$SectionGenerator: f, TOWER_BRIDGE_GENERATOR, field_14387, BRIDGE_PIECE, field_186207_g

List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, field_186208_h

List<Tuple<Rotation, BlockPos>>: g, FAT_TOWER_BRIDGES, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, field_186208_h

WorldGenEndCityPieces$PieceGenerator: h, field_14384, FAT_TOWER, field_186209_i

EndCityPieces$SectionGenerator: h, FAT_TOWER_GENERATOR, field_14384, FAT_TOWER, field_186209_i

构造函数

方法

WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, method_14681, addPiece, func_189935_b

EndCityPieces$EndCityPiece (List<StructurePiece>, EndCityPieces$EndCityPiece): b, addHelper, method_14681, addPiece, func_189935_b

WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, method_14684, createPiece, func_191090_b

EndCityPieces$EndCityPiece (StructureManager, EndCityPieces$EndCityPiece, BlockPos, String, Rotation, boolean): b, addPiece, method_14684, createPiece, func_191090_b

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, method_14679, addPieces, func_191087_a

void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random): a, startHouseTower, method_14679, addPieces, func_191087_a

boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, method_14673, createPart, func_191088_b

boolean (StructureManager, EndCityPieces$SectionGenerator, int, EndCityPieces$EndCityPiece, BlockPos, List<StructurePiece>, Random): b, recursiveChildren, method_14673, createPart, func_191088_b

1.14.3

名称

chw

cia

net.minecraft.structure.EndCityGenerator

字段

DefinedStructureInfo: a, field_14383, field_186202_b

DefinedStructureInfo: a, field_14383, PLACEMENT_DATA, field_186202_b

DefinedStructureInfo: b, field_14389, field_186203_c

DefinedStructureInfo: b, field_14389, IGNORE_AIR_PLACEMENT_DATA, field_186203_c

WorldGenEndCityPieces$PieceGenerator: c, field_14390, field_186204_d

WorldGenEndCityPieces$PieceGenerator: c, field_14390, BUILDING, field_186204_d

List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_14385, field_186205_e

List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_14385, SMALL_TOWER_BRIDGE_ATTACHMENTS, field_186205_e

WorldGenEndCityPieces$PieceGenerator: e, field_14386, field_186206_f

WorldGenEndCityPieces$PieceGenerator: e, field_14386, SMALL_TOWER, field_186206_f

WorldGenEndCityPieces$PieceGenerator: f, field_14387, field_186207_g

WorldGenEndCityPieces$PieceGenerator: f, field_14387, BRIDGE_PIECE, field_186207_g

List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_14388, field_186208_h

List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_14388, FAT_TOWER_BRIDGE_ATTACHMENTS, field_186208_h

WorldGenEndCityPieces$PieceGenerator: h, field_14384, field_186209_i

WorldGenEndCityPieces$PieceGenerator: h, field_14384, FAT_TOWER, field_186209_i

构造函数

方法

WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, method_14681, func_189935_b

WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, method_14681, addPiece, func_189935_b

WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, method_14684, func_191090_b

WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, method_14684, createPiece, func_191090_b

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, method_14679, func_191087_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, method_14679, addPieces, func_191087_a

boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, method_14673, func_191088_b

boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, method_14673, createPart, func_191088_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

chu

chw

字段

构造函数

方法

1.14

名称

bwl

chu

net.minecraft.class_3342

net.minecraft.server.v1_13_R2.WorldGenEndCityPieces

net.minecraft.server.v1_14_R1.WorldGenEndCityPieces

字段

DefinedStructureInfo: a, field_186202_b

DefinedStructureInfo: a, field_14383, field_186202_b

DefinedStructureInfo: b, field_186203_c

DefinedStructureInfo: b, field_14389, field_186203_c

WorldGenEndCityPieces$PieceGenerator: c, field_186204_d

WorldGenEndCityPieces$PieceGenerator: c, field_14390, field_186204_d

List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_186205_e

List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_14385, field_186205_e

WorldGenEndCityPieces$PieceGenerator: e, field_186206_f

WorldGenEndCityPieces$PieceGenerator: e, field_14386, field_186206_f

WorldGenEndCityPieces$PieceGenerator: f, field_186207_g

WorldGenEndCityPieces$PieceGenerator: f, field_14387, field_186207_g

List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_186208_h

List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_14388, field_186208_h

WorldGenEndCityPieces$PieceGenerator: h, field_186209_i

WorldGenEndCityPieces$PieceGenerator: h, field_14384, field_186209_i

构造函数

方法

void (): a, func_186200_a

WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, func_189935_b

WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, method_14681, func_189935_b

WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, func_191090_b

WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, method_14684, func_191090_b

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, func_191087_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, method_14679, func_191087_a

boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, func_191088_b

boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, method_14673, func_191088_b

1.13.2

名称

bwk

bwl

字段

构造函数

方法

1.13.1

名称

bwc

bwk

net.minecraft.server.v1_13_R1.WorldGenEndCityPieces

net.minecraft.server.v1_13_R2.WorldGenEndCityPieces

字段

构造函数

方法

1.13

名称

bbi

bwc

net.minecraft.world.gen.structure.StructureEndCityPieces

net.minecraft.world.gen.feature.structure.EndCityPieces

net.minecraft.server.v1_12_R1.WorldGenEndCityPieces

net.minecraft.server.v1_13_R1.WorldGenEndCityPieces

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbg

bbi

字段

构造函数

方法

1.12

名称

ayb

bbg

net.minecraft.server.v1_11_R1.WorldGenEndCityPieces

net.minecraft.server.v1_12_R1.WorldGenEndCityPieces

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

axz

ayb

字段

构造函数

方法

1.11

名称

awi

axz

net.minecraft.server.v1_10_R1.WorldGenEndCityPieces

net.minecraft.server.v1_11_R1.WorldGenEndCityPieces

字段

DefinedStructureManager: a, field_186201_a

DefinedStructureInfo: b, field_186202_b

DefinedStructureInfo: a, field_186202_b

DefinedStructureInfo: c, field_186203_c

DefinedStructureInfo: b, field_186203_c

WorldGenEndCityPieces$PieceGenerator: d, field_186204_d

WorldGenEndCityPieces$PieceGenerator: c, field_186204_d

List<Tuple<EnumBlockRotation, BlockPosition>>: e, field_186205_e

List<Tuple<EnumBlockRotation, BlockPosition>>: d, field_186205_e

WorldGenEndCityPieces$PieceGenerator: f, field_186206_f

WorldGenEndCityPieces$PieceGenerator: e, field_186206_f

WorldGenEndCityPieces$PieceGenerator: g, field_186207_g

WorldGenEndCityPieces$PieceGenerator: f, field_186207_g

List<Tuple<EnumBlockRotation, BlockPosition>>: h, field_186208_h

List<Tuple<EnumBlockRotation, BlockPosition>>: g, field_186208_h

WorldGenEndCityPieces$PieceGenerator: i, field_186209_i

WorldGenEndCityPieces$PieceGenerator: h, field_186209_i

构造函数

方法

WorldGenEndCityPieces$Piece (WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, func_186189_b

void (BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, func_186190_a

boolean (WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, func_186187_b

WorldGenEndCityPieces$Piece (DefinedStructureManager, WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, func_191090_b

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, func_191087_a

boolean (DefinedStructureManager, WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, func_191088_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

avr

awi

net.minecraft.server.v1_9_R2.WorldGenEndCityPieces

net.minecraft.server.v1_10_R1.WorldGenEndCityPieces

字段

构造函数

方法

WorldGenEndCityPieces$Piece (List<StructurePiece>, WorldGenEndCityPieces$Piece): b, func_189935_b

1.9.4

名称

avq

avr

net.minecraft.server.v1_9_R1.WorldGenEndCityPieces

net.minecraft.server.v1_9_R2.WorldGenEndCityPieces

字段

构造函数

方法

1.9.2

名称

avr

avq

字段

构造函数

方法

1.9

名称

avr

net.minecraft.world.gen.structure.StructureEndCityPieces

net.minecraft.server.v1_9_R1.WorldGenEndCityPieces

字段

DefinedStructureManager: a, field_186201_a

DefinedStructureInfo: b, field_186202_b

DefinedStructureInfo: c, field_186203_c

WorldGenEndCityPieces$PieceGenerator: d, field_186204_d

List<Tuple<EnumBlockRotation, BlockPosition>>: e, field_186205_e

WorldGenEndCityPieces$PieceGenerator: f, field_186206_f

WorldGenEndCityPieces$PieceGenerator: g, field_186207_g

List<Tuple<EnumBlockRotation, BlockPosition>>: h, field_186208_h

WorldGenEndCityPieces$PieceGenerator: i, field_186209_i

构造函数

方法

void (): a, func_186200_a

WorldGenEndCityPieces$Piece (WorldGenEndCityPieces$Piece, BlockPosition, String, EnumBlockRotation, boolean): b, func_186189_b

void (BlockPosition, EnumBlockRotation, List<StructurePiece>, Random): a, func_186190_a

boolean (WorldGenEndCityPieces$PieceGenerator, int, WorldGenEndCityPieces$Piece, BlockPosition, List<StructurePiece>, Random): b, func_186187_b