历史 - net.minecraft.world.level.levelgen.blending.Blender
1.21.11
名称
eqr
evs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
elc
eqr
字段
构造函数
方法
boolean (): b, isEmpty, method_72689, isEmpty, m_419712_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eir
elc
字段
构造函数
方法
1.21.5
名称
edv
eir
字段
构造函数
方法
1.21.4
名称
ees
edv
字段
构造函数
方法
1.21.3
名称
eaa
ees
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dyy
eaa
字段
构造函数
方法
1.20.6
名称
dps
dyy
字段
构造函数
方法
1.20.4
名称
dlu
dps
字段
构造函数
方法
1.20.2
名称
dim
dlu
字段
构造函数
方法
1.20.1
名称
dib
dim
字段
构造函数
方法
1.19.4
名称
dfd
dib
字段
构造函数
方法
1.19.3
名称
dbr
dfd
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dau
dbr
net.minecraft.world.level.levelgen.blending.Blender
字段
NormalNoise: b, SHIFT_NOISE, field_35681, field_35681, f_190138_
NormalNoise: b, SHIFT_NOISE, field_35681, OFFSET_NOISE, f_190138_
int: c, HEIGHT_BLENDING_RANGE_CELLS, field_35502, field_35502, f_190139_
int: c, HEIGHT_BLENDING_RANGE_CELLS, field_35502, BLENDING_BIOME_DISTANCE_THRESHOLD, f_190139_
int: d, HEIGHT_BLENDING_RANGE_CHUNKS, field_35503, field_35503, f_190140_
int: d, HEIGHT_BLENDING_RANGE_CHUNKS, field_35503, BLENDING_CHUNK_DISTANCE_THRESHOLD, f_190140_
int: f, DENSITY_BLENDING_RANGE_CHUNKS, field_35505, field_35505, f_190142_
int: f, DENSITY_BLENDING_RANGE_CHUNKS, field_35505, CLOSE_BLENDING_DISTANCE_THRESHOLD, f_190142_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: h, heightAndBiomeBlendingData, field_36343, field_36343, f_224696_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: h, heightAndBiomeBlendingData, field_36343, blendingData, f_224696_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: i, densityBlendingData, field_36344, field_36344, f_224697_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: i, densityBlendingData, field_36344, closeBlendingData, f_224697_
构造函数
方法
double (double): a, heightToOffset, method_39337, method_39337, m_190154_
double (double): a, heightToOffset, method_39337, getBlendOffset, m_190154_
double (int, int, int, Blender$CellValueGetter): a, getBlendingDataValue, method_39562, method_39562, m_190174_
double (int, int, int, Blender$CellValueGetter): a, getBlendingDataValue, method_39562, sampleClosest, m_190174_
double (Blender$CellValueGetter, int, int, int, int, int): a, getBlendingDataValue, method_39565, method_39565, m_190211_
double (Blender$CellValueGetter, int, int, int, int, int): a, getBlendingDataValue, method_39565, sample, m_190211_
void (WorldGenLevel, ProtoChunk): a, addAroundOldChunksCarvingMaskFilter, method_39809, method_39809, m_197034_
void (WorldGenLevel, ProtoChunk): a, addAroundOldChunksCarvingMaskFilter, method_39809, createCarvingMasks, m_197034_
double (double, double, double, double, double, double): a, distanceToCube, method_39808, method_39808, m_197024_
double (double, double, double, double, double, double): a, distanceToCube, method_39808, getDistance, m_197024_
Blender$BlendingOutput (int, int): a, blendOffsetAndFactor, method_39340, method_39340, m_207242_
Blender$BlendingOutput (int, int): a, blendOffsetAndFactor, method_39340, calculate, m_207242_
double (DensityFunction$FunctionContext, double): a, blendDensity, method_39338, method_39338, m_207103_
double (DensityFunction$FunctionContext, double): a, blendDensity, method_39338, applyBlendDensity, m_207103_
Blender$DistanceGetter (BlendingData, Map<Direction8, BlendingData>): a, makeOldChunkDistanceGetter, method_39815, method_39815, m_224726_
Blender$DistanceGetter (BlendingData, Map<Direction8, BlendingData>): a, makeOldChunkDistanceGetter, method_39815, createClosestDistanceFunction, m_224726_
Blender$DistanceGetter (Direction8, BlendingData): a, makeOffsetOldChunkDistanceGetter, method_39812, method_39812, m_224729_
Blender$DistanceGetter (Direction8, BlendingData): a, makeOffsetOldChunkDistanceGetter, method_39812, createDistanceFunction, m_224729_
1.19
名称
cuy
dau
net.minecraft.world.level.levelgen.blending.Blender
字段
double: g, OLD_CHUNK_Y_RADIUS, field_36222, field_36222, f_197015_
double: h, OLD_CHUNK_CENTER_Y, field_36223, field_36223, f_197016_
double: i, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_
double: g, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: j, blendingData, field_36343, field_36343, f_202194_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: h, heightAndBiomeBlendingData, field_36343, field_36343, f_224696_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: k, blendingDataForDensityBlending, field_36344, field_36344, f_202195_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: i, densityBlendingData, field_36344, field_36344, f_224697_
构造函数
方法
Blender$DistanceGetter (boolean, Set<Direction8>): a, makeOldChunkDistanceGetter, method_39815, method_39815, m_197058_
Blender$DistanceGetter (Direction8): a, makeOffsetOldChunkDistanceGetter, method_39812, method_39812, m_197048_
Holder<Biome> (int, int): b, blendBiome, method_39561, blendBiome, m_204664_
Holder<Biome> (int, int, int): a, blendBiome, method_39561, blendBiome, m_224706_
Blender$DistanceGetter (BlendingData, Map<Direction8, BlendingData>): a, makeOldChunkDistanceGetter, method_39815, method_39815, m_224726_
Blender$DistanceGetter (Direction8, BlendingData): a, makeOffsetOldChunkDistanceGetter, method_39812, method_39812, m_224729_
1.18.2
名称
cud
cuy
字段
double: g, BLENDING_FACTOR, field_35506, field_35506, f_190143_
double: h, BLENDING_JAGGEDNESS, field_35507, field_35507, f_190144_
double: i, OLD_CHUNK_Y_RADIUS, field_36222, field_36222, f_197015_
double: g, OLD_CHUNK_Y_RADIUS, field_36222, field_36222, f_197015_
double: j, OLD_CHUNK_CENTER_Y, field_36223, field_36223, f_197016_
double: h, OLD_CHUNK_CENTER_Y, field_36223, field_36223, f_197016_
double: k, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_
double: i, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_
WorldGenRegion: l, region, field_35508, chunkRegion, f_190145_
List<Blender$PositionedBlendingData>: m, heightData, field_35509, field_35509, f_190146_
List<Blender$PositionedBlendingData>: n, densityData, field_35510, field_35510, f_190147_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: j, blendingData, field_36343, field_36343, f_202194_
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: k, blendingDataForDensityBlending, field_36344, field_36344, f_202195_
构造函数
(WorldGenRegion, List<Blender$PositionedBlendingData>, List<Blender$PositionedBlendingData>)
(it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>, it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>)
方法
TerrainInfo (int, int, TerrainInfo): a, blendOffsetAndFactor, method_39340, method_39340, m_183402_
double (int, int, int, double): a, blendDensity, method_39338, method_39338, m_183167_
Biome (int, int, int): a, blendBiome, method_39561, blendBiome, m_190166_
Blender$BlendingOutput (int, int): a, blendOffsetAndFactor, method_39340, method_39340, m_207242_
double (DensityFunction$FunctionContext, double): a, blendDensity, method_39338, method_39338, m_207103_
Holder<Biome> (int, int): b, blendBiome, method_39561, blendBiome, m_204664_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cud
net.minecraft.world.level.levelgen.blending.Blender
net.minecraft.class_6748
net.minecraft.world.gen.chunk.Blender
net.minecraft.src.C_182955_
net.minecraft.world.level.levelgen.blending.Blender
字段
Blender: a, EMPTY, field_35501, NO_BLENDING, f_190137_
NormalNoise: b, SHIFT_NOISE, field_35681, field_35681, f_190138_
int: c, HEIGHT_BLENDING_RANGE_CELLS, field_35502, field_35502, f_190139_
int: d, HEIGHT_BLENDING_RANGE_CHUNKS, field_35503, field_35503, f_190140_
int: e, DENSITY_BLENDING_RANGE_CELLS, field_35504, field_35504, f_190141_
int: f, DENSITY_BLENDING_RANGE_CHUNKS, field_35505, field_35505, f_190142_
double: g, BLENDING_FACTOR, field_35506, field_35506, f_190143_
double: h, BLENDING_JAGGEDNESS, field_35507, field_35507, f_190144_
double: i, OLD_CHUNK_Y_RADIUS, field_36222, field_36222, f_197015_
double: j, OLD_CHUNK_CENTER_Y, field_36223, field_36223, f_197016_
double: k, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_
WorldGenRegion: l, region, field_35508, chunkRegion, f_190145_
List<Blender$PositionedBlendingData>: m, heightData, field_35509, field_35509, f_190146_
List<Blender$PositionedBlendingData>: n, densityData, field_35510, field_35510, f_190147_
构造函数
(WorldGenRegion, List<Blender$PositionedBlendingData>, List<Blender$PositionedBlendingData>)
方法
Blender (): a, empty, method_39336, getNoBlending, m_190153_
Blender (WorldGenRegion): a, of, method_39342, getBlender, m_190202_
TerrainInfo (int, int, TerrainInfo): a, blendOffsetAndFactor, method_39340, method_39340, m_183402_
double (double): a, heightToOffset, method_39337, method_39337, m_190154_
double (int, int, int, double): a, blendDensity, method_39338, method_39338, m_183167_
double (int, int, int, Blender$CellValueGetter): a, getBlendingDataValue, method_39562, method_39562, m_190174_
double (Blender$CellValueGetter, int, int, int, int, int): a, getBlendingDataValue, method_39565, method_39565, m_190211_
BiomeResolver (BiomeResolver): a, getBiomeResolver, method_39563, getBiomeSupplier, m_183383_
Biome (int, int, int): a, blendBiome, method_39561, blendBiome, m_190166_
void (WorldGenRegion, ChunkAccess): a, generateBorderTicks, method_39772, tickLeavesAndFluids, m_197031_
void (ChunkAccess, BlockPos): a, generateBorderTick, method_39773, tickLeavesAndFluids, m_197040_
void (WorldGenLevel, ProtoChunk): a, addAroundOldChunksCarvingMaskFilter, method_39809, method_39809, m_197034_
Blender$DistanceGetter (boolean, Set<Direction8>): a, makeOldChunkDistanceGetter, method_39815, method_39815, m_197058_
Blender$DistanceGetter (Direction8): a, makeOffsetOldChunkDistanceGetter, method_39812, method_39812, m_197048_
double (double, double, double, double, double, double): a, distanceToCube, method_39808, method_39808, m_197024_