历史 - net.minecraft.world.level.levelgen.blending.Blender

1.21.11

名称

eqr

evs

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

elc

eqr

字段

构造函数

方法

boolean (): b, isEmpty, method_72689, isEmpty, m_419712_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eir

elc

字段

构造函数

方法

1.21.5

名称

edv

eir

字段

构造函数

方法

1.21.4

名称

ees

edv

字段

构造函数

方法

1.21.3

名称

eaa

ees

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dyy

eaa

字段

构造函数

方法

1.20.6

名称

dps

dyy

字段

构造函数

方法

1.20.4

名称

dlu

dps

字段

构造函数

方法

1.20.2

名称

dim

dlu

字段

构造函数

方法

1.20.1

名称

dib

dim

字段

构造函数

方法

1.19.4

名称

dfd

dib

字段

构造函数

方法

1.19.3

名称

dbr

dfd

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dau

dbr

net.minecraft.world.level.levelgen.blending.Blender

字段

NormalNoise: b, SHIFT_NOISE, field_35681, field_35681, f_190138_

NormalNoise: b, SHIFT_NOISE, field_35681, OFFSET_NOISE, f_190138_

int: c, HEIGHT_BLENDING_RANGE_CELLS, field_35502, field_35502, f_190139_

int: c, HEIGHT_BLENDING_RANGE_CELLS, field_35502, BLENDING_BIOME_DISTANCE_THRESHOLD, f_190139_

int: d, HEIGHT_BLENDING_RANGE_CHUNKS, field_35503, field_35503, f_190140_

int: d, HEIGHT_BLENDING_RANGE_CHUNKS, field_35503, BLENDING_CHUNK_DISTANCE_THRESHOLD, f_190140_

int: f, DENSITY_BLENDING_RANGE_CHUNKS, field_35505, field_35505, f_190142_

int: f, DENSITY_BLENDING_RANGE_CHUNKS, field_35505, CLOSE_BLENDING_DISTANCE_THRESHOLD, f_190142_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: h, heightAndBiomeBlendingData, field_36343, field_36343, f_224696_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: h, heightAndBiomeBlendingData, field_36343, blendingData, f_224696_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: i, densityBlendingData, field_36344, field_36344, f_224697_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: i, densityBlendingData, field_36344, closeBlendingData, f_224697_

构造函数

方法

double (double): a, heightToOffset, method_39337, method_39337, m_190154_

double (double): a, heightToOffset, method_39337, getBlendOffset, m_190154_

double (int, int, int, Blender$CellValueGetter): a, getBlendingDataValue, method_39562, method_39562, m_190174_

double (int, int, int, Blender$CellValueGetter): a, getBlendingDataValue, method_39562, sampleClosest, m_190174_

double (Blender$CellValueGetter, int, int, int, int, int): a, getBlendingDataValue, method_39565, method_39565, m_190211_

double (Blender$CellValueGetter, int, int, int, int, int): a, getBlendingDataValue, method_39565, sample, m_190211_

void (WorldGenLevel, ProtoChunk): a, addAroundOldChunksCarvingMaskFilter, method_39809, method_39809, m_197034_

void (WorldGenLevel, ProtoChunk): a, addAroundOldChunksCarvingMaskFilter, method_39809, createCarvingMasks, m_197034_

double (double, double, double, double, double, double): a, distanceToCube, method_39808, method_39808, m_197024_

double (double, double, double, double, double, double): a, distanceToCube, method_39808, getDistance, m_197024_

Blender$BlendingOutput (int, int): a, blendOffsetAndFactor, method_39340, method_39340, m_207242_

Blender$BlendingOutput (int, int): a, blendOffsetAndFactor, method_39340, calculate, m_207242_

double (DensityFunction$FunctionContext, double): a, blendDensity, method_39338, method_39338, m_207103_

double (DensityFunction$FunctionContext, double): a, blendDensity, method_39338, applyBlendDensity, m_207103_

Blender$DistanceGetter (BlendingData, Map<Direction8, BlendingData>): a, makeOldChunkDistanceGetter, method_39815, method_39815, m_224726_

Blender$DistanceGetter (BlendingData, Map<Direction8, BlendingData>): a, makeOldChunkDistanceGetter, method_39815, createClosestDistanceFunction, m_224726_

Blender$DistanceGetter (Direction8, BlendingData): a, makeOffsetOldChunkDistanceGetter, method_39812, method_39812, m_224729_

Blender$DistanceGetter (Direction8, BlendingData): a, makeOffsetOldChunkDistanceGetter, method_39812, createDistanceFunction, m_224729_

1.19

名称

cuy

dau

net.minecraft.world.level.levelgen.blending.Blender

字段

double: g, OLD_CHUNK_Y_RADIUS, field_36222, field_36222, f_197015_

double: h, OLD_CHUNK_CENTER_Y, field_36223, field_36223, f_197016_

double: i, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_

double: g, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: j, blendingData, field_36343, field_36343, f_202194_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: h, heightAndBiomeBlendingData, field_36343, field_36343, f_224696_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: k, blendingDataForDensityBlending, field_36344, field_36344, f_202195_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: i, densityBlendingData, field_36344, field_36344, f_224697_

构造函数

方法

Blender$DistanceGetter (boolean, Set<Direction8>): a, makeOldChunkDistanceGetter, method_39815, method_39815, m_197058_

Blender$DistanceGetter (Direction8): a, makeOffsetOldChunkDistanceGetter, method_39812, method_39812, m_197048_

Holder<Biome> (int, int): b, blendBiome, method_39561, blendBiome, m_204664_

Holder<Biome> (int, int, int): a, blendBiome, method_39561, blendBiome, m_224706_

Blender$DistanceGetter (BlendingData, Map<Direction8, BlendingData>): a, makeOldChunkDistanceGetter, method_39815, method_39815, m_224726_

Blender$DistanceGetter (Direction8, BlendingData): a, makeOffsetOldChunkDistanceGetter, method_39812, method_39812, m_224729_

1.18.2

名称

cud

cuy

字段

double: g, BLENDING_FACTOR, field_35506, field_35506, f_190143_

double: h, BLENDING_JAGGEDNESS, field_35507, field_35507, f_190144_

double: i, OLD_CHUNK_Y_RADIUS, field_36222, field_36222, f_197015_

double: g, OLD_CHUNK_Y_RADIUS, field_36222, field_36222, f_197015_

double: j, OLD_CHUNK_CENTER_Y, field_36223, field_36223, f_197016_

double: h, OLD_CHUNK_CENTER_Y, field_36223, field_36223, f_197016_

double: k, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_

double: i, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_

WorldGenRegion: l, region, field_35508, chunkRegion, f_190145_

List<Blender$PositionedBlendingData>: m, heightData, field_35509, field_35509, f_190146_

List<Blender$PositionedBlendingData>: n, densityData, field_35510, field_35510, f_190147_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: j, blendingData, field_36343, field_36343, f_202194_

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>: k, blendingDataForDensityBlending, field_36344, field_36344, f_202195_

构造函数

(WorldGenRegion, List<Blender$PositionedBlendingData>, List<Blender$PositionedBlendingData>)

(it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>, it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<BlendingData>)

方法

TerrainInfo (int, int, TerrainInfo): a, blendOffsetAndFactor, method_39340, method_39340, m_183402_

double (int, int, int, double): a, blendDensity, method_39338, method_39338, m_183167_

Biome (int, int, int): a, blendBiome, method_39561, blendBiome, m_190166_

Blender$BlendingOutput (int, int): a, blendOffsetAndFactor, method_39340, method_39340, m_207242_

double (DensityFunction$FunctionContext, double): a, blendDensity, method_39338, method_39338, m_207103_

Holder<Biome> (int, int): b, blendBiome, method_39561, blendBiome, m_204664_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cud

net.minecraft.world.level.levelgen.blending.Blender

net.minecraft.class_6748

net.minecraft.world.gen.chunk.Blender

net.minecraft.src.C_182955_

net.minecraft.world.level.levelgen.blending.Blender

字段

Blender: a, EMPTY, field_35501, NO_BLENDING, f_190137_

NormalNoise: b, SHIFT_NOISE, field_35681, field_35681, f_190138_

int: c, HEIGHT_BLENDING_RANGE_CELLS, field_35502, field_35502, f_190139_

int: d, HEIGHT_BLENDING_RANGE_CHUNKS, field_35503, field_35503, f_190140_

int: e, DENSITY_BLENDING_RANGE_CELLS, field_35504, field_35504, f_190141_

int: f, DENSITY_BLENDING_RANGE_CHUNKS, field_35505, field_35505, f_190142_

double: g, BLENDING_FACTOR, field_35506, field_35506, f_190143_

double: h, BLENDING_JAGGEDNESS, field_35507, field_35507, f_190144_

double: i, OLD_CHUNK_Y_RADIUS, field_36222, field_36222, f_197015_

double: j, OLD_CHUNK_CENTER_Y, field_36223, field_36223, f_197016_

double: k, OLD_CHUNK_XZ_RADIUS, field_36224, field_36224, f_197017_

WorldGenRegion: l, region, field_35508, chunkRegion, f_190145_

List<Blender$PositionedBlendingData>: m, heightData, field_35509, field_35509, f_190146_

List<Blender$PositionedBlendingData>: n, densityData, field_35510, field_35510, f_190147_

构造函数

(WorldGenRegion, List<Blender$PositionedBlendingData>, List<Blender$PositionedBlendingData>)

方法

Blender (): a, empty, method_39336, getNoBlending, m_190153_

Blender (WorldGenRegion): a, of, method_39342, getBlender, m_190202_

TerrainInfo (int, int, TerrainInfo): a, blendOffsetAndFactor, method_39340, method_39340, m_183402_

double (double): a, heightToOffset, method_39337, method_39337, m_190154_

double (int, int, int, double): a, blendDensity, method_39338, method_39338, m_183167_

double (int, int, int, Blender$CellValueGetter): a, getBlendingDataValue, method_39562, method_39562, m_190174_

double (Blender$CellValueGetter, int, int, int, int, int): a, getBlendingDataValue, method_39565, method_39565, m_190211_

BiomeResolver (BiomeResolver): a, getBiomeResolver, method_39563, getBiomeSupplier, m_183383_

Biome (int, int, int): a, blendBiome, method_39561, blendBiome, m_190166_

void (WorldGenRegion, ChunkAccess): a, generateBorderTicks, method_39772, tickLeavesAndFluids, m_197031_

void (ChunkAccess, BlockPos): a, generateBorderTick, method_39773, tickLeavesAndFluids, m_197040_

void (WorldGenLevel, ProtoChunk): a, addAroundOldChunksCarvingMaskFilter, method_39809, method_39809, m_197034_

Blender$DistanceGetter (boolean, Set<Direction8>): a, makeOldChunkDistanceGetter, method_39815, method_39815, m_197058_

Blender$DistanceGetter (Direction8): a, makeOffsetOldChunkDistanceGetter, method_39812, method_39812, m_197048_

double (double, double, double, double, double, double): a, distanceToCube, method_39808, method_39808, m_197024_