历史 - net.minecraft.client.renderer.OutlineBufferSource$EntityOutlineGenerator

1.21.11

名称

hfz$a

hoq$a

字段

构造函数

方法

VertexConsumer (int): a, setColor, method_39415, color, m_338399_

VertexConsumer (float): a, setLineWidth, method_75298, lineWidth, m_439046_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gxp$a

hfz$a

字段

构造函数

(VertexConsumer, int, int, int, int)

方法

1.21.8

名称

gxo$a

gxp$a

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

grp$a

gxo$a

字段

构造函数

方法

1.21.5

名称

gmb$a

grp$a

字段

构造函数

方法

1.21.4

名称

gln$a

gmb$a

字段

构造函数

方法

1.21.3

名称

gfa$a

gln$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gdr$a

gfa$a

字段

VertexConsumer: f, delegate, field_20897, delegate, f_109936_

VertexConsumer: a, delegate, comp_2851, delegate, f_109936_

double: g, x, field_21064, x, f_109937_

double: h, y, field_21065, y, f_109938_

double: i, z, field_21066, z, f_109939_

float: j, u, field_21067, textureU, f_109940_

float: k, v, field_21068, textureV, f_109941_

int: b, color, comp_2852, color, f_337218_

构造函数

(VertexConsumer, int)

方法

void (int, int, int, int): b, defaultColor, method_22901, fixedColor, m_7404_

VertexConsumer (double, double, double): a, vertex, method_22912, vertex, m_5483_

VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_

VertexConsumer (int, int, int, int): a, setColor, method_1336, color, m_167129_

VertexConsumer (float, float): a, uv, method_22913, texture, m_7421_

VertexConsumer (float, float): a, setUv, method_22913, texture, m_167083_

VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, m_7122_

VertexConsumer (int, int): b, uv2, method_22921, light, m_7120_

VertexConsumer (int, int): b, setUv2, method_22921, light, m_338813_

VertexConsumer (float, float, float): a, normal, method_22914, normal, m_5601_

VertexConsumer (float, float, float): b, setNormal, method_22914, normal, m_338525_

void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, m_5954_

void (): e, endVertex, method_1344, next, m_5752_

void (): l, unsetDefaultColor, method_35666, unfixColor, m_141991_

VertexConsumer (float, float, float): a, addVertex, method_22912, vertex, m_167146_

VertexConsumer (int, int): a, setUv1, method_60796, overlay, m_338369_

VertexConsumer (): a, delegate, comp_2851, delegate, f_109936_

int (): b, color, comp_2852, color, f_337218_

1.20.6

名称

fti$a

gdr$a

字段

构造函数

方法

1.20.4

名称

fof$a

fti$a

字段

构造函数

方法

void (): k, unsetDefaultColor, method_35666, unfixColor, m_141991_

void (): l, unsetDefaultColor, method_35666, unfixColor, m_141991_

1.20.2

名称

fjy$a

fof$a

字段

构造函数

方法

1.20.1

名称

fih$a

fjy$a

字段

构造函数

方法

VertexConsumer (float, float, float): b, normal, method_22914, normal, m_5601_

VertexConsumer (float, float, float): a, normal, method_22914, normal, m_5601_

1.19.4

名称

fdw$a

fih$a

字段

构造函数

方法

1.19.3

名称

ezt$a

fdw$a

字段

float: j, u, field_21067, u, f_109940_

float: j, u, field_21067, textureU, f_109940_

float: k, v, field_21068, v, f_109941_

float: k, v, field_21068, textureV, f_109941_

构造函数

方法

1.19.2

名称

net.minecraft.src.C_4143_

net.minecraft.src.C_4141_$C_4143_

字段

构造函数

方法

1.19.1

名称

exv$a

ezt$a

字段

构造函数

方法

1.19

名称

eqt$a

exv$a

net.minecraft.src.C_4141_$C_4143_

net.minecraft.src.C_4143_

字段

构造函数

方法

void (int, int, int, int): b, defaultColor, method_22901, fixedColor, m_142461_

void (int, int, int, int): b, defaultColor, method_22901, fixedColor, m_7404_

void (): c, endVertex, method_1344, next, m_5752_

void (): e, endVertex, method_1344, next, m_5752_

void (): j, unsetDefaultColor, method_35666, unfixColor, m_141991_

void (): k, unsetDefaultColor, method_35666, unfixColor, m_141991_

1.18.2

名称

epm$a

eqt$a

字段

VertexConsumer: g, delegate, field_20897, delegate, f_109936_

VertexConsumer: f, delegate, field_20897, delegate, f_109936_

double: h, x, field_21064, x, f_109937_

double: g, x, field_21064, x, f_109937_

double: i, y, field_21065, y, f_109938_

double: h, y, field_21065, y, f_109938_

double: j, z, field_21066, z, f_109939_

double: i, z, field_21066, z, f_109939_

float: k, u, field_21067, u, f_109940_

float: j, u, field_21067, u, f_109940_

float: l, v, field_21068, v, f_109941_

float: k, v, field_21068, v, f_109941_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

enj$a

epm$a

字段

构造函数

方法

1.17.1

名称

eni$a

enj$a

字段

构造函数

方法

1.17

名称

eah$a

eni$a

net.minecraft.client.renderer.OutlineLayerBuffer$ColoredOutline

net.minecraft.src.C_4141_$C_4143_

字段

VertexConsumer: g, delegate, field_20897, delegate, field_228473_g_

VertexConsumer: g, delegate, field_20897, delegate, f_109936_

double: h, x, field_21064, x, field_228474_h_

double: h, x, field_21064, x, f_109937_

double: i, y, field_21065, y, field_228475_i_

double: i, y, field_21065, y, f_109938_

double: j, z, field_21066, z, field_228476_j_

double: j, z, field_21066, z, f_109939_

float: k, u, field_21067, u, field_228477_k_

float: k, u, field_21067, u, f_109940_

float: l, v, field_21068, v, field_228478_l_

float: l, v, field_21068, v, f_109941_

构造函数

方法

void (int, int, int, int): b, defaultColor, method_22901, fixedColor, func_225611_b_

void (int, int, int, int): b, defaultColor, method_22901, fixedColor, m_142461_

VertexConsumer (double, double, double): a, vertex, method_22912, vertex, func_225582_a_

VertexConsumer (double, double, double): a, vertex, method_22912, vertex, m_5483_

VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_

VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_

VertexConsumer (float, float): a, uv, method_22913, texture, func_225583_a_

VertexConsumer (float, float): a, uv, method_22913, texture, m_7421_

VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, func_225585_a_

VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, m_7122_

VertexConsumer (int, int): b, uv2, method_22921, light, func_225587_b_

VertexConsumer (int, int): b, uv2, method_22921, light, m_7120_

VertexConsumer (float, float, float): b, normal, method_22914, normal, func_225584_a_

VertexConsumer (float, float, float): b, normal, method_22914, normal, m_5601_

void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, func_225588_a_

void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, m_5954_

void (): d, endVertex, method_1344, next, func_181675_d

void (): c, endVertex, method_1344, next, m_5752_

void (): j, unsetDefaultColor, method_35666, unfixColor, m_141991_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dzz$a

eah$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eca$a

dzz$a

字段

构造函数

方法

1.16.1

名称

dqu$a

eca$a

字段

构造函数

方法

VertexConsumer (float, float, float): a, normal, method_22914, normal, func_225584_a_

VertexConsumer (float, float, float): b, normal, method_22914, normal, func_225584_a_

void (): a, endVertex, method_1344, next, func_181675_d

void (): d, endVertex, method_1344, next, func_181675_d

1.15.2

名称

dqr$a

dqu$a

net.minecraft.client.render.OutlineVertexConsumerProvider$VertexConsumer

net.minecraft.client.render.OutlineVertexConsumerProvider$OutlineVertexConsumer

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dqr$a

net.minecraft.client.renderer.OutlineBufferSource$EntityOutlineGenerator

net.minecraft.class_4618$class_4586

net.minecraft.client.render.OutlineVertexConsumerProvider$VertexConsumer

net.minecraft.client.renderer.OutlineLayerBuffer$ColoredOutline

字段

VertexConsumer: g, delegate, field_20897, delegate, field_228473_g_

double: h, x, field_21064, x, field_228474_h_

double: i, y, field_21065, y, field_228475_i_

double: j, z, field_21066, z, field_228476_j_

float: k, u, field_21067, u, field_228477_k_

float: l, v, field_21068, v, field_228478_l_

构造函数

(VertexConsumer, int, int, int, int)

方法

void (int, int, int, int): b, defaultColor, method_22901, fixedColor, func_225611_b_

VertexConsumer (double, double, double): a, vertex, method_22912, vertex, func_225582_a_

VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_

VertexConsumer (float, float): a, uv, method_22913, texture, func_225583_a_

VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, func_225585_a_

VertexConsumer (int, int): b, uv2, method_22921, light, func_225587_b_

VertexConsumer (float, float, float): a, normal, method_22914, normal, func_225584_a_

void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, func_225588_a_

void (): a, endVertex, method_1344, next, func_181675_d