历史 - net.minecraft.network.protocol.game.ServerboundSetCommandBlockPacket
1.21.11
名称
ajk
aju
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ajf
ajk
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ais
ajf
字段
构造函数
方法
1.21.5
名称
ahy
ais
字段
构造函数
方法
1.21.4
名称
ajc
ahy
字段
构造函数
方法
PacketType<ServerboundSetCommandBlockPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ServerboundSetCommandBlockPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ahw
ajc
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aik
ahw
字段
构造函数
方法
1.20.6
名称
aew
aik
字段
BlockPos: d, pos, field_13065, pos, f_134501_
BlockPos: e, pos, field_13065, pos, f_134501_
String: e, command, field_13064, command, f_134502_
String: f, command, field_13064, command, f_134502_
boolean: f, trackOutput, field_13063, trackOutput, f_134503_
boolean: g, trackOutput, field_13063, trackOutput, f_134503_
boolean: g, conditional, field_13062, conditional, f_134504_
boolean: h, conditional, field_13062, conditional, f_134504_
boolean: h, automatic, field_13061, alwaysActive, f_134505_
boolean: i, automatic, field_13061, alwaysActive, f_134505_
CommandBlockEntity$Mode: i, mode, field_13060, type, f_134506_
CommandBlockEntity$Mode: j, mode, field_13060, type, f_134506_
int: a, FLAG_TRACK_OUTPUT, field_33365, TRACK_OUTPUT_MASK, f_179752_
int: b, FLAG_TRACK_OUTPUT, field_33365, TRACK_OUTPUT_MASK, f_179752_
int: b, FLAG_CONDITIONAL, field_33366, CONDITIONAL_MASK, f_179753_
int: c, FLAG_CONDITIONAL, field_33366, CONDITIONAL_MASK, f_179753_
int: c, FLAG_AUTOMATIC, field_33367, ALWAYS_ACTIVE_MASK, f_179754_
int: d, FLAG_AUTOMATIC, field_33367, ALWAYS_ACTIVE_MASK, f_179754_
StreamCodec<FriendlyByteBuf, ServerboundSetCommandBlockPacket>: a, STREAM_CODEC, field_48217, CODEC, f_315336_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55997, write, m_134522_
BlockPos (): a, getPos, method_12473, getPos, m_134521_
BlockPos (): b, getPos, method_12473, getPos, m_134521_
String (): d, getCommand, method_12470, getCommand, m_134524_
String (): e, getCommand, method_12470, getCommand, m_134524_
boolean (): e, isTrackOutput, method_12472, shouldTrackOutput, m_134525_
boolean (): f, isTrackOutput, method_12472, shouldTrackOutput, m_134525_
boolean (): f, isConditional, method_12471, isConditional, m_134526_
boolean (): g, isConditional, method_12471, isConditional, m_134526_
boolean (): g, isAutomatic, method_12474, isAlwaysActive, m_134527_
boolean (): h, isAutomatic, method_12474, isAlwaysActive, m_134527_
CommandBlockEntity$Mode (): h, getMode, method_12468, getType, m_134528_
CommandBlockEntity$Mode (): i, getMode, method_12468, getType, m_134528_
PacketType<ServerboundSetCommandBlockPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
aco
aew
字段
构造函数
方法
1.20.2
名称
aap
aco
字段
构造函数
方法
BlockPos (): a, getPos, method_12473, getBlockPos, m_134521_
BlockPos (): a, getPos, method_12473, getPos, m_134521_
String (): c, getCommand, method_12470, getCommand, m_134524_
String (): d, getCommand, method_12470, getCommand, m_134524_
boolean (): d, isTrackOutput, method_12472, shouldTrackOutput, m_134525_
boolean (): e, isTrackOutput, method_12472, shouldTrackOutput, m_134525_
boolean (): e, isConditional, method_12471, isConditional, m_134526_
boolean (): f, isConditional, method_12471, isConditional, m_134526_
boolean (): f, isAutomatic, method_12474, isAlwaysActive, m_134527_
boolean (): g, isAutomatic, method_12474, isAlwaysActive, m_134527_
CommandBlockEntity$Mode (): g, getMode, method_12468, getType, m_134528_
CommandBlockEntity$Mode (): h, getMode, method_12468, getType, m_134528_
1.20.1
名称
abc
aap
字段
构造函数
方法
1.19.4
名称
aae
abc
字段
构造函数
方法
BlockPos (): b, getPos, method_12473, getBlockPos, m_134521_
BlockPos (): a, getPos, method_12473, getBlockPos, m_134521_
1.19.3
名称
za
aae
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
yi
za
net.minecraft.network.protocol.game.PacketPlayInSetCommandBlock
字段
构造函数
方法
1.19
名称
wt
yi
net.minecraft.network.protocol.game.PacketPlayInSetCommandBlock
字段
构造函数
方法
1.18.2
名称
wh
wt
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ux
wh
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
tk
ux
net.minecraft.network.play.client.CUpdateCommandBlockPacket
net.minecraft.src.C_5190_
net.minecraft.server.v1_16_R3.PacketPlayInSetCommandBlock
net.minecraft.network.protocol.game.PacketPlayInSetCommandBlock
字段
BlockPos: a, pos, field_13065, pos, field_210365_a
BlockPos: d, pos, field_13065, pos, f_134501_
String: b, command, field_13064, command, field_210366_b
String: e, command, field_13064, command, f_134502_
boolean: c, trackOutput, field_13063, trackOutput, field_210367_c
boolean: f, trackOutput, field_13063, trackOutput, f_134503_
boolean: d, conditional, field_13062, conditional, field_210368_d
boolean: g, conditional, field_13062, conditional, f_134504_
boolean: e, automatic, field_13061, alwaysActive, field_210369_e
boolean: h, automatic, field_13061, alwaysActive, f_134505_
CommandBlockEntity$Mode: f, mode, field_13060, type, field_210370_f
CommandBlockEntity$Mode: i, mode, field_13060, type, f_134506_
int: a, FLAG_TRACK_OUTPUT, field_33365, TRACK_OUTPUT_MASK, f_179752_
int: b, FLAG_CONDITIONAL, field_33366, CONDITIONAL_MASK, f_179753_
int: c, FLAG_AUTOMATIC, field_33367, ALWAYS_ACTIVE_MASK, f_179754_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ServerGamePacketListener): a, handle, method_12469, apply, func_148833_a
void (ServerGamePacketListener): a, handle, method_12469, apply, m_5797_
BlockPos (): b, getPos, method_12473, getBlockPos, func_210361_a
BlockPos (): b, getPos, method_12473, getBlockPos, m_134521_
String (): c, getCommand, method_12470, getCommand, func_210359_b
String (): c, getCommand, method_12470, getCommand, m_134524_
boolean (): d, isTrackOutput, method_12472, shouldTrackOutput, func_210363_c
boolean (): d, isTrackOutput, method_12472, shouldTrackOutput, m_134525_
boolean (): e, isConditional, method_12471, isConditional, func_210364_d
boolean (): e, isConditional, method_12471, isConditional, m_134526_
boolean (): f, isAutomatic, method_12474, isAlwaysActive, func_210362_e
boolean (): f, isAutomatic, method_12474, isAlwaysActive, m_134527_
CommandBlockEntity$Mode (): g, getMode, method_12468, getType, func_210360_f
CommandBlockEntity$Mode (): g, getMode, method_12468, getType, m_134528_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayInSetCommandBlock
net.minecraft.server.v1_16_R3.PacketPlayInSetCommandBlock
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
si
tk
net.minecraft.server.v1_16_R1.PacketPlayInSetCommandBlock
net.minecraft.server.v1_16_R2.PacketPlayInSetCommandBlock
字段
构造函数
方法
1.16.1
名称
qt
si
net.minecraft.server.v1_15_R1.PacketPlayInSetCommandBlock
net.minecraft.server.v1_16_R1.PacketPlayInSetCommandBlock
字段
构造函数
方法
1.15.2
名称
net.minecraft.server.network.packet.UpdateCommandBlockC2SPacket
net.minecraft.network.packet.c2s.play.UpdateCommandBlockC2SPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
pc
qt
net.minecraft.network.packet.c2s.play.UpdateCommandBlockC2SPacket
net.minecraft.server.network.packet.UpdateCommandBlockC2SPacket
net.minecraft.server.v1_14_R1.PacketPlayInSetCommandBlock
net.minecraft.server.v1_15_R1.PacketPlayInSetCommandBlock
字段
构造函数
方法
1.14.4
名称
pa
pc
net.minecraft.network.protocol.game.ServerboundSetCommandBlockPacket
net.minecraft.server.network.packet.UpdateCommandBlockC2SPacket
net.minecraft.network.packet.c2s.play.UpdateCommandBlockC2SPacket
字段
BlockPosition: a, field_13065, pos, field_210365_a
BlockPos: a, pos, field_13065, pos, field_210365_a
String: b, field_13064, command, field_210366_b
String: b, command, field_13064, command, field_210366_b
boolean: c, field_13063, trackOutput, field_210367_c
boolean: c, trackOutput, field_13063, trackOutput, field_210367_c
boolean: d, field_13062, conditional, field_210368_d
boolean: d, conditional, field_13062, conditional, field_210368_d
boolean: e, field_13061, alwaysActive, field_210369_e
boolean: e, automatic, field_13061, alwaysActive, field_210369_e
TileEntityCommand$Type: f, field_13060, type, field_210370_f
CommandBlockEntity$Mode: f, mode, field_13060, type, field_210370_f
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12469, method_12469, func_148833_a
void (ServerGamePacketListener): a, handle, method_12469, apply, func_148833_a
BlockPosition (): b, method_12473, getBlockPos, func_210361_a
BlockPos (): b, getPos, method_12473, getBlockPos, func_210361_a
String (): c, method_12470, getCommand, func_210359_b
String (): c, getCommand, method_12470, getCommand, func_210359_b
boolean (): d, method_12472, shouldTrackOutput, func_210363_c
boolean (): d, isTrackOutput, method_12472, shouldTrackOutput, func_210363_c
boolean (): e, method_12471, isConditional, func_210364_d
boolean (): e, isConditional, method_12471, isConditional, func_210364_d
boolean (): f, method_12474, isAlwaysActive, func_210362_e
boolean (): f, isAutomatic, method_12474, isAlwaysActive, func_210362_e
TileEntityCommand$Type (): g, method_12468, getType, func_210360_f
CommandBlockEntity$Mode (): g, getMode, method_12468, getType, func_210360_f
1.14.3
名称
oz
pa
net.minecraft.server.network.packet.UpdateCommandBlockC2SPacket
字段
BlockPosition: a, field_13065, field_210365_a
BlockPosition: a, field_13065, pos, field_210365_a
String: b, field_13064, field_210366_b
String: b, field_13064, command, field_210366_b
boolean: c, field_13063, field_210367_c
boolean: c, field_13063, trackOutput, field_210367_c
boolean: d, field_13062, field_210368_d
boolean: d, field_13062, conditional, field_210368_d
boolean: e, field_13061, field_210369_e
boolean: e, field_13061, alwaysActive, field_210369_e
TileEntityCommand$Type: f, field_13060, field_210370_f
TileEntityCommand$Type: f, field_13060, type, field_210370_f
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12469, func_148833_a
void (PacketListenerPlayIn): a, method_12469, method_12469, func_148833_a
BlockPosition (): b, method_12473, func_210361_a
BlockPosition (): b, method_12473, getBlockPos, func_210361_a
String (): c, method_12470, func_210359_b
String (): c, method_12470, getCommand, func_210359_b
boolean (): d, method_12472, func_210363_c
boolean (): d, method_12472, shouldTrackOutput, func_210363_c
boolean (): e, method_12471, func_210364_d
boolean (): e, method_12471, isConditional, func_210364_d
boolean (): f, method_12474, func_210362_e
boolean (): f, method_12474, isAlwaysActive, func_210362_e
TileEntityCommand$Type (): g, method_12468, func_210360_f
TileEntityCommand$Type (): g, method_12468, getType, func_210360_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
nk
oz
net.minecraft.class_2870
net.minecraft.network.play.client.CPacketUpdateCommandBlock
net.minecraft.network.play.client.CUpdateCommandBlockPacket
net.minecraft.server.v1_13_R2.PacketPlayInSetCommandBlock
net.minecraft.server.v1_14_R1.PacketPlayInSetCommandBlock
字段
BlockPosition: a, field_210365_a
BlockPosition: a, field_13065, field_210365_a
String: b, field_210366_b
String: b, field_13064, field_210366_b
boolean: c, field_210367_c
boolean: c, field_13063, field_210367_c
boolean: d, field_210368_d
boolean: d, field_13062, field_210368_d
boolean: e, field_210369_e
boolean: e, field_13061, field_210369_e
TileEntityCommand$Type: f, field_210370_f
TileEntityCommand$Type: f, field_13060, field_210370_f
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
void (PacketListenerPlayIn): a, method_12469, func_148833_a
BlockPosition (): b, func_210361_a
BlockPosition (): b, method_12473, func_210361_a
String (): c, func_210359_b
String (): c, method_12470, func_210359_b
boolean (): d, func_210363_c
boolean (): d, method_12472, func_210363_c
boolean (): e, func_210364_d
boolean (): e, method_12471, func_210364_d
boolean (): f, func_210362_e
boolean (): f, method_12474, func_210362_e
TileEntityCommand$Type (): g, func_210360_f
TileEntityCommand$Type (): g, method_12468, func_210360_f
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayInSetCommandBlock
net.minecraft.server.v1_13_R2.PacketPlayInSetCommandBlock
字段
构造函数
方法
1.13
名称
nk
net.minecraft.network.play.client.CPacketUpdateCommandBlock
net.minecraft.server.v1_13_R1.PacketPlayInSetCommandBlock
字段
BlockPosition: a, field_210365_a
String: b, field_210366_b
boolean: c, field_210367_c
boolean: d, field_210368_d
boolean: e, field_210369_e
TileEntityCommand$Type: f, field_210370_f
构造函数
()
(BlockPosition, String, TileEntityCommand$Type, boolean, boolean, boolean)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
BlockPosition (): b, func_210361_a
String (): c, func_210359_b
boolean (): d, func_210363_c
boolean (): e, func_210364_d
boolean (): f, func_210362_e
TileEntityCommand$Type (): g, func_210360_f