历史 - net.minecraft.network.protocol.game.ServerboundSetCommandBlockPacket

1.21.11

名称

ajk

aju

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ajf

ajk

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ais

ajf

字段

构造函数

方法

1.21.5

名称

ahy

ais

字段

构造函数

方法

1.21.4

名称

ajc

ahy

字段

构造函数

方法

PacketType<ServerboundSetCommandBlockPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ServerboundSetCommandBlockPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

ahw

ajc

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aik

ahw

字段

构造函数

方法

1.20.6

名称

aew

aik

字段

BlockPos: d, pos, field_13065, pos, f_134501_

BlockPos: e, pos, field_13065, pos, f_134501_

String: e, command, field_13064, command, f_134502_

String: f, command, field_13064, command, f_134502_

boolean: f, trackOutput, field_13063, trackOutput, f_134503_

boolean: g, trackOutput, field_13063, trackOutput, f_134503_

boolean: g, conditional, field_13062, conditional, f_134504_

boolean: h, conditional, field_13062, conditional, f_134504_

boolean: h, automatic, field_13061, alwaysActive, f_134505_

boolean: i, automatic, field_13061, alwaysActive, f_134505_

CommandBlockEntity$Mode: i, mode, field_13060, type, f_134506_

CommandBlockEntity$Mode: j, mode, field_13060, type, f_134506_

int: a, FLAG_TRACK_OUTPUT, field_33365, TRACK_OUTPUT_MASK, f_179752_

int: b, FLAG_TRACK_OUTPUT, field_33365, TRACK_OUTPUT_MASK, f_179752_

int: b, FLAG_CONDITIONAL, field_33366, CONDITIONAL_MASK, f_179753_

int: c, FLAG_CONDITIONAL, field_33366, CONDITIONAL_MASK, f_179753_

int: c, FLAG_AUTOMATIC, field_33367, ALWAYS_ACTIVE_MASK, f_179754_

int: d, FLAG_AUTOMATIC, field_33367, ALWAYS_ACTIVE_MASK, f_179754_

StreamCodec<FriendlyByteBuf, ServerboundSetCommandBlockPacket>: a, STREAM_CODEC, field_48217, CODEC, f_315336_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55997, write, m_134522_

BlockPos (): a, getPos, method_12473, getPos, m_134521_

BlockPos (): b, getPos, method_12473, getPos, m_134521_

String (): d, getCommand, method_12470, getCommand, m_134524_

String (): e, getCommand, method_12470, getCommand, m_134524_

boolean (): e, isTrackOutput, method_12472, shouldTrackOutput, m_134525_

boolean (): f, isTrackOutput, method_12472, shouldTrackOutput, m_134525_

boolean (): f, isConditional, method_12471, isConditional, m_134526_

boolean (): g, isConditional, method_12471, isConditional, m_134526_

boolean (): g, isAutomatic, method_12474, isAlwaysActive, m_134527_

boolean (): h, isAutomatic, method_12474, isAlwaysActive, m_134527_

CommandBlockEntity$Mode (): h, getMode, method_12468, getType, m_134528_

CommandBlockEntity$Mode (): i, getMode, method_12468, getType, m_134528_

PacketType<ServerboundSetCommandBlockPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

aco

aew

字段

构造函数

方法

1.20.2

名称

aap

aco

字段

构造函数

方法

BlockPos (): a, getPos, method_12473, getBlockPos, m_134521_

BlockPos (): a, getPos, method_12473, getPos, m_134521_

String (): c, getCommand, method_12470, getCommand, m_134524_

String (): d, getCommand, method_12470, getCommand, m_134524_

boolean (): d, isTrackOutput, method_12472, shouldTrackOutput, m_134525_

boolean (): e, isTrackOutput, method_12472, shouldTrackOutput, m_134525_

boolean (): e, isConditional, method_12471, isConditional, m_134526_

boolean (): f, isConditional, method_12471, isConditional, m_134526_

boolean (): f, isAutomatic, method_12474, isAlwaysActive, m_134527_

boolean (): g, isAutomatic, method_12474, isAlwaysActive, m_134527_

CommandBlockEntity$Mode (): g, getMode, method_12468, getType, m_134528_

CommandBlockEntity$Mode (): h, getMode, method_12468, getType, m_134528_

1.20.1

名称

abc

aap

字段

构造函数

方法

1.19.4

名称

aae

abc

字段

构造函数

方法

BlockPos (): b, getPos, method_12473, getBlockPos, m_134521_

BlockPos (): a, getPos, method_12473, getBlockPos, m_134521_

1.19.3

名称

za

aae

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

yi

za

net.minecraft.network.protocol.game.PacketPlayInSetCommandBlock

字段

构造函数

方法

1.19

名称

wt

yi

net.minecraft.network.protocol.game.PacketPlayInSetCommandBlock

字段

构造函数

方法

1.18.2

名称

wh

wt

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ux

wh

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

tk

ux

net.minecraft.network.play.client.CUpdateCommandBlockPacket

net.minecraft.src.C_5190_

net.minecraft.server.v1_16_R3.PacketPlayInSetCommandBlock

net.minecraft.network.protocol.game.PacketPlayInSetCommandBlock

字段

BlockPos: a, pos, field_13065, pos, field_210365_a

BlockPos: d, pos, field_13065, pos, f_134501_

String: b, command, field_13064, command, field_210366_b

String: e, command, field_13064, command, f_134502_

boolean: c, trackOutput, field_13063, trackOutput, field_210367_c

boolean: f, trackOutput, field_13063, trackOutput, f_134503_

boolean: d, conditional, field_13062, conditional, field_210368_d

boolean: g, conditional, field_13062, conditional, f_134504_

boolean: e, automatic, field_13061, alwaysActive, field_210369_e

boolean: h, automatic, field_13061, alwaysActive, f_134505_

CommandBlockEntity$Mode: f, mode, field_13060, type, field_210370_f

CommandBlockEntity$Mode: i, mode, field_13060, type, f_134506_

int: a, FLAG_TRACK_OUTPUT, field_33365, TRACK_OUTPUT_MASK, f_179752_

int: b, FLAG_CONDITIONAL, field_33366, CONDITIONAL_MASK, f_179753_

int: c, FLAG_AUTOMATIC, field_33367, ALWAYS_ACTIVE_MASK, f_179754_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ServerGamePacketListener): a, handle, method_12469, apply, func_148833_a

void (ServerGamePacketListener): a, handle, method_12469, apply, m_5797_

BlockPos (): b, getPos, method_12473, getBlockPos, func_210361_a

BlockPos (): b, getPos, method_12473, getBlockPos, m_134521_

String (): c, getCommand, method_12470, getCommand, func_210359_b

String (): c, getCommand, method_12470, getCommand, m_134524_

boolean (): d, isTrackOutput, method_12472, shouldTrackOutput, func_210363_c

boolean (): d, isTrackOutput, method_12472, shouldTrackOutput, m_134525_

boolean (): e, isConditional, method_12471, isConditional, func_210364_d

boolean (): e, isConditional, method_12471, isConditional, m_134526_

boolean (): f, isAutomatic, method_12474, isAlwaysActive, func_210362_e

boolean (): f, isAutomatic, method_12474, isAlwaysActive, m_134527_

CommandBlockEntity$Mode (): g, getMode, method_12468, getType, func_210360_f

CommandBlockEntity$Mode (): g, getMode, method_12468, getType, m_134528_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayInSetCommandBlock

net.minecraft.server.v1_16_R3.PacketPlayInSetCommandBlock

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

si

tk

net.minecraft.server.v1_16_R1.PacketPlayInSetCommandBlock

net.minecraft.server.v1_16_R2.PacketPlayInSetCommandBlock

字段

构造函数

方法

1.16.1

名称

qt

si

net.minecraft.server.v1_15_R1.PacketPlayInSetCommandBlock

net.minecraft.server.v1_16_R1.PacketPlayInSetCommandBlock

字段

构造函数

方法

1.15.2

名称

net.minecraft.server.network.packet.UpdateCommandBlockC2SPacket

net.minecraft.network.packet.c2s.play.UpdateCommandBlockC2SPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

pc

qt

net.minecraft.network.packet.c2s.play.UpdateCommandBlockC2SPacket

net.minecraft.server.network.packet.UpdateCommandBlockC2SPacket

net.minecraft.server.v1_14_R1.PacketPlayInSetCommandBlock

net.minecraft.server.v1_15_R1.PacketPlayInSetCommandBlock

字段

构造函数

方法

1.14.4

名称

pa

pc

net.minecraft.network.protocol.game.ServerboundSetCommandBlockPacket

net.minecraft.server.network.packet.UpdateCommandBlockC2SPacket

net.minecraft.network.packet.c2s.play.UpdateCommandBlockC2SPacket

字段

BlockPosition: a, field_13065, pos, field_210365_a

BlockPos: a, pos, field_13065, pos, field_210365_a

String: b, field_13064, command, field_210366_b

String: b, command, field_13064, command, field_210366_b

boolean: c, field_13063, trackOutput, field_210367_c

boolean: c, trackOutput, field_13063, trackOutput, field_210367_c

boolean: d, field_13062, conditional, field_210368_d

boolean: d, conditional, field_13062, conditional, field_210368_d

boolean: e, field_13061, alwaysActive, field_210369_e

boolean: e, automatic, field_13061, alwaysActive, field_210369_e

TileEntityCommand$Type: f, field_13060, type, field_210370_f

CommandBlockEntity$Mode: f, mode, field_13060, type, field_210370_f

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12469, method_12469, func_148833_a

void (ServerGamePacketListener): a, handle, method_12469, apply, func_148833_a

BlockPosition (): b, method_12473, getBlockPos, func_210361_a

BlockPos (): b, getPos, method_12473, getBlockPos, func_210361_a

String (): c, method_12470, getCommand, func_210359_b

String (): c, getCommand, method_12470, getCommand, func_210359_b

boolean (): d, method_12472, shouldTrackOutput, func_210363_c

boolean (): d, isTrackOutput, method_12472, shouldTrackOutput, func_210363_c

boolean (): e, method_12471, isConditional, func_210364_d

boolean (): e, isConditional, method_12471, isConditional, func_210364_d

boolean (): f, method_12474, isAlwaysActive, func_210362_e

boolean (): f, isAutomatic, method_12474, isAlwaysActive, func_210362_e

TileEntityCommand$Type (): g, method_12468, getType, func_210360_f

CommandBlockEntity$Mode (): g, getMode, method_12468, getType, func_210360_f

1.14.3

名称

oz

pa

net.minecraft.server.network.packet.UpdateCommandBlockC2SPacket

字段

BlockPosition: a, field_13065, field_210365_a

BlockPosition: a, field_13065, pos, field_210365_a

String: b, field_13064, field_210366_b

String: b, field_13064, command, field_210366_b

boolean: c, field_13063, field_210367_c

boolean: c, field_13063, trackOutput, field_210367_c

boolean: d, field_13062, field_210368_d

boolean: d, field_13062, conditional, field_210368_d

boolean: e, field_13061, field_210369_e

boolean: e, field_13061, alwaysActive, field_210369_e

TileEntityCommand$Type: f, field_13060, field_210370_f

TileEntityCommand$Type: f, field_13060, type, field_210370_f

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12469, func_148833_a

void (PacketListenerPlayIn): a, method_12469, method_12469, func_148833_a

BlockPosition (): b, method_12473, func_210361_a

BlockPosition (): b, method_12473, getBlockPos, func_210361_a

String (): c, method_12470, func_210359_b

String (): c, method_12470, getCommand, func_210359_b

boolean (): d, method_12472, func_210363_c

boolean (): d, method_12472, shouldTrackOutput, func_210363_c

boolean (): e, method_12471, func_210364_d

boolean (): e, method_12471, isConditional, func_210364_d

boolean (): f, method_12474, func_210362_e

boolean (): f, method_12474, isAlwaysActive, func_210362_e

TileEntityCommand$Type (): g, method_12468, func_210360_f

TileEntityCommand$Type (): g, method_12468, getType, func_210360_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

nk

oz

net.minecraft.class_2870

net.minecraft.network.play.client.CPacketUpdateCommandBlock

net.minecraft.network.play.client.CUpdateCommandBlockPacket

net.minecraft.server.v1_13_R2.PacketPlayInSetCommandBlock

net.minecraft.server.v1_14_R1.PacketPlayInSetCommandBlock

字段

BlockPosition: a, field_210365_a

BlockPosition: a, field_13065, field_210365_a

String: b, field_210366_b

String: b, field_13064, field_210366_b

boolean: c, field_210367_c

boolean: c, field_13063, field_210367_c

boolean: d, field_210368_d

boolean: d, field_13062, field_210368_d

boolean: e, field_210369_e

boolean: e, field_13061, field_210369_e

TileEntityCommand$Type: f, field_210370_f

TileEntityCommand$Type: f, field_13060, field_210370_f

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

void (PacketListenerPlayIn): a, method_12469, func_148833_a

BlockPosition (): b, func_210361_a

BlockPosition (): b, method_12473, func_210361_a

String (): c, func_210359_b

String (): c, method_12470, func_210359_b

boolean (): d, func_210363_c

boolean (): d, method_12472, func_210363_c

boolean (): e, func_210364_d

boolean (): e, method_12471, func_210364_d

boolean (): f, func_210362_e

boolean (): f, method_12474, func_210362_e

TileEntityCommand$Type (): g, func_210360_f

TileEntityCommand$Type (): g, method_12468, func_210360_f

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayInSetCommandBlock

net.minecraft.server.v1_13_R2.PacketPlayInSetCommandBlock

字段

构造函数

方法

1.13

名称

nk

net.minecraft.network.play.client.CPacketUpdateCommandBlock

net.minecraft.server.v1_13_R1.PacketPlayInSetCommandBlock

字段

BlockPosition: a, field_210365_a

String: b, field_210366_b

boolean: c, field_210367_c

boolean: d, field_210368_d

boolean: e, field_210369_e

TileEntityCommand$Type: f, field_210370_f

构造函数

()

(BlockPosition, String, TileEntityCommand$Type, boolean, boolean, boolean)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

BlockPosition (): b, func_210361_a

String (): c, func_210359_b

boolean (): d, func_210363_c

boolean (): e, func_210364_d

boolean (): f, func_210362_e

TileEntityCommand$Type (): g, func_210360_f