历史 - net.minecraft.world.entity.monster.EnderMan$EndermanLookForPlayerGoal

1.21.11

名称

cwd$c

czs$c

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

crl$c

cwd$c

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cpa$c

crl$c

字段

构造函数

方法

1.21.5

名称

clp$c

cpa$c

字段

构造函数

方法

1.21.4

名称

cmn$c

clp$c

字段

构造函数

方法

1.21.3

名称

cjt$c

cmn$c

字段

Predicate<LivingEntity>: o, isAngerInducing, field_40735, angerPredicate, f_252402_

TargetingConditions$Selector: o, isAngerInducing, field_40735, angerPredicate, f_252402_

构造函数

(EnderMan, Predicate<LivingEntity>)

(EnderMan, TargetingConditions$Selector)

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cjv$c

cjt$c

字段

构造函数

方法

boolean (): a, canUse, method_6264, canStart, m_8036_

boolean (): b, canUse, method_6264, canStart, m_8036_

void (): c, start, method_6269, start, m_8056_

void (): d, start, method_6269, start, m_8056_

void (): d, stop, method_6270, stop, m_8041_

void (): e, stop, method_6270, stop, m_8041_

boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_

boolean (): c, canContinueToUse, method_6266, shouldContinue, m_8045_

void (): e, tick, method_6268, tick, m_8037_

void (): a, tick, method_6268, tick, m_8037_

1.20.6

名称

ccf$c

cjv$c

字段

构造函数

方法

1.20.4

名称

byy$c

ccf$c

字段

构造函数

方法

1.20.2

名称

bvs$c

byy$c

字段

构造函数

方法

1.20.1

名称

bvq$c

bvs$c

字段

构造函数

方法

1.19.4

名称

btt$c

bvq$c

字段

构造函数

方法

1.19.3

名称

brg$c

btt$c

字段

Predicate<LivingEntity>: o, isAngerInducing, field_40735, angerPredicate, f_252402_

构造函数

方法

1.19.2

名称

net.minecraft.src.C_1001_

net.minecraft.src.C_998_$C_1001_

字段

构造函数

方法

1.19.1

名称

bqj$c

brg$c

字段

构造函数

方法

1.19

名称

blt$c

bqj$c

net.minecraft.src.C_998_$C_1001_

net.minecraft.src.C_1001_

字段

构造函数

方法

1.18.2

名称

blb$c

blt$c

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bho$c

blb$c

字段

构造函数

方法

1.17.1

名称

bhn$c

bho$c

字段

构造函数

方法

1.17

名称

bdg$c

bhn$c

net.minecraft.entity.monster.EndermanEntity$FindPlayerGoal

net.minecraft.src.C_998_$C_1001_

net.minecraft.server.v1_16_R3.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.world.entity.monster.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

Player: j, pendingTarget, field_7259, targetPlayer, field_179448_g

Player: j, pendingTarget, field_7259, targetPlayer, f_32567_

int: k, aggroTime, field_7262, lookAtPlayerWarmup, field_179450_h

int: k, aggroTime, field_7262, lookAtPlayerWarmup, f_32568_

int: l, teleportTime, field_7261, ticksSinceUnseenTeleport, field_179451_i

int: l, teleportTime, field_7261, ticksSinceUnseenTeleport, f_32569_

EnderMan: i, enderman, field_7260, enderman, field_179449_j

EnderMan: i, enderman, field_7260, enderman, f_32566_

TargetingConditions: m, startAggroTargetConditions, field_18127, staringPlayerPredicate, field_220791_m

TargetingConditions: m, startAggroTargetConditions, field_18127, staringPlayerPredicate, f_32570_

TargetingConditions: n, continueAggroTargetConditions, field_18876, validTargetPredicate, field_220792_n

TargetingConditions: n, continueAggroTargetConditions, field_18876, validTargetPredicate, f_32571_

构造函数

方法

boolean (): a, canUse, method_6264, canStart, func_75250_a

boolean (): a, canUse, method_6264, canStart, m_8036_

void (): c, start, method_6269, start, func_75249_e

void (): c, start, method_6269, start, m_8056_

void (): d, stop, method_6270, stop, func_75251_c

void (): d, stop, method_6270, stop, m_8041_

boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b

boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_

void (): e, tick, method_6268, tick, func_75246_d

void (): e, tick, method_6268, tick, m_8037_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bdd$c

bdg$c

net.minecraft.server.v1_16_R2.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_16_R3.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bbr$c

bdd$c

net.minecraft.server.v1_16_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_16_R2.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

(EnderMan)

(EnderMan, Predicate<LivingEntity>)

方法

1.16.1

名称

awm$c

bbr$c

net.minecraft.server.v1_15_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_16_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

方法

1.15.2

名称

awj$c

awm$c

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

aui$c

awj$c

net.minecraft.server.v1_14_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_15_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

方法

1.14.4

名称

aud$c

aui$c

net.minecraft.world.entity.monster.EnderMan$EndermanLookForPlayerGoal

字段

EntityHuman: j, field_7259, targetPlayer, field_179448_g

Player: j, pendingTarget, field_7259, targetPlayer, field_179448_g

int: k, field_7262, lookAtPlayerWarmup, field_179450_h

int: k, aggroTime, field_7262, lookAtPlayerWarmup, field_179450_h

int: l, field_7261, ticksSinceUnseenTeleport, field_179451_i

int: l, teleportTime, field_7261, ticksSinceUnseenTeleport, field_179451_i

EntityEnderman: i, field_7260, enderman, field_179449_j

EnderMan: i, enderman, field_7260, enderman, field_179449_j

PathfinderTargetCondition: m, field_18127, staringPlayerPredicate, field_220791_m

TargetingConditions: m, startAggroTargetConditions, field_18127, staringPlayerPredicate, field_220791_m

PathfinderTargetCondition: n, field_18876, validTargetPredicate, field_220792_n

TargetingConditions: n, continueAggroTargetConditions, field_18876, validTargetPredicate, field_220792_n

构造函数

方法

boolean (): a, method_6264, canStart, func_75250_a

boolean (): a, canUse, method_6264, canStart, func_75250_a

void (): c, method_6269, start, func_75249_e

void (): c, start, method_6269, start, func_75249_e

void (): d, method_6270, stop, func_75251_c

void (): d, stop, method_6270, stop, func_75251_c

boolean (): b, method_6266, shouldContinue, func_75253_b

boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b

void (): e, method_6268, tick, func_75246_d

void (): e, tick, method_6268, tick, func_75246_d

1.14.3

名称

aua$c

aud$c

net.minecraft.entity.mob.EndermanEntity$TeleportTowardsPlayerGoal

字段

EntityHuman: j, field_7259, field_179448_g

EntityHuman: j, field_7259, targetPlayer, field_179448_g

int: k, field_7262, field_179450_h

int: k, field_7262, lookAtPlayerWarmup, field_179450_h

int: l, field_7261, field_179451_i

int: l, field_7261, ticksSinceUnseenTeleport, field_179451_i

EntityEnderman: i, field_7260, field_179449_j

EntityEnderman: i, field_7260, enderman, field_179449_j

PathfinderTargetCondition: m, field_18127, field_220791_m

PathfinderTargetCondition: m, field_18127, staringPlayerPredicate, field_220791_m

PathfinderTargetCondition: n, field_18876, field_220792_n

PathfinderTargetCondition: n, field_18876, validTargetPredicate, field_220792_n

构造函数

方法

boolean (): a, method_6264, func_75250_a

boolean (): a, method_6264, canStart, func_75250_a

void (): c, method_6269, func_75249_e

void (): c, method_6269, start, func_75249_e

void (): d, method_6270, func_75251_c

void (): d, method_6270, stop, func_75251_c

boolean (): b, method_6266, func_75253_b

boolean (): b, method_6266, shouldContinue, func_75253_b

void (): e, method_6268, func_75246_d

void (): e, method_6268, tick, func_75246_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

atz$c

aua$c

字段

构造函数

方法

1.14

名称

amw$b

atz$c

net.minecraft.class_1560$class_1562

net.minecraft.entity.monster.EntityEnderman$AIFindPlayer

net.minecraft.entity.monster.EndermanEntity$FindPlayerGoal

net.minecraft.server.v1_13_R2.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_14_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

EntityHuman: j, field_179448_g

EntityHuman: j, field_7259, field_179448_g

int: k, field_179450_h

int: k, field_7262, field_179450_h

int: l, field_179451_i

int: l, field_7261, field_179451_i

EntityEnderman: i, field_179449_j

EntityEnderman: i, field_7260, field_179449_j

PathfinderTargetCondition: m, field_18127, field_220791_m

PathfinderTargetCondition: n, field_18876, field_220792_n

构造函数

方法

boolean (): a, func_75250_a

boolean (): a, method_6264, func_75250_a

void (): c, func_75249_e

void (): c, method_6269, func_75249_e

void (): d, func_75251_c

void (): d, method_6270, func_75251_c

boolean (): b, func_75253_b

boolean (): b, method_6266, func_75253_b

void (): e, func_75246_d

void (): e, method_6268, func_75246_d

1.13.2

名称

amv$b

amw$b

字段

构造函数

方法

1.13.1

名称

ams$b

amv$b

net.minecraft.server.v1_13_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_13_R2.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

方法

1.13

名称

acu$b

ams$b

net.minecraft.server.v1_12_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_13_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

acs$b

acu$b

字段

构造函数

方法

1.12

名称

zr$b

acs$b

net.minecraft.server.v1_11_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_12_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

zq$b

zr$b

字段

构造函数

方法

1.11

名称

yq$b

zq$b

net.minecraft.server.v1_10_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_11_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

yj$b

yq$b

net.minecraft.server.v1_9_R2.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_10_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_9_R2.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

vo$b

yj$b

net.minecraft.server.v1_8_R3.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

net.minecraft.server.v1_9_R1.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

EntityHuman: g, field_179448_g

EntityHuman: j, field_179448_g

int: h, field_179450_h

int: k, field_179450_h

int: i, field_179451_i

int: l, field_179451_i

EntityEnderman: j, field_179449_j

EntityEnderman: i, field_179449_j

构造函数

方法

1.8.8

名称

vo$b

net.minecraft.entity.monster.EntityEnderman$AIFindPlayer

net.minecraft.server.v1_8_R3.EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget

字段

EntityHuman: g, field_179448_g

int: h, field_179450_h

int: i, field_179451_i

EntityEnderman: j, field_179449_j

构造函数

(EntityEnderman)

方法

boolean (): a, func_75250_a

void (): c, func_75249_e

void (): d, func_75251_c

boolean (): b, func_75253_b

void (): e, func_75246_d