历史 - net.minecraft.world.level.block.WallTorchBlock

1.21.11

名称

ees

ejn

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dzs

ees

字段

构造函数

方法

VoxelShape (BlockState): o, getShape, method_10841, getBoundingShape, m_58156_

VoxelShape (BlockState): p, getShape, method_10841, getBoundingShape, m_58156_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dxh

dzs

字段

构造函数

方法

1.21.5

名称

dsu

dxh

字段

Map<Direction, VoxelShape>: i, AABBS, field_11732, BOUNDING_SHAPES, f_58120_

Map<Direction, VoxelShape>: f, SHAPES, field_11732, SHAPES_BY_DIRECTION, f_380235_

float: h, AABB_OFFSET, field_31285, field_31285, f_154885_

com.mojang.serialization.MapCodec<WallTorchBlock>: f, CODEC, field_46491, CODEC, f_303029_

com.mojang.serialization.MapCodec<WallTorchBlock>: d, CODEC, field_46491, CODEC, f_303029_

EnumProperty<Direction>: g, FACING, field_11731, FACING, f_58119_

EnumProperty<Direction>: e, FACING, field_11731, FACING, f_58119_

构造函数

方法

1.21.4

名称

dtr

dsu

字段

构造函数

方法

1.21.3

名称

dpb

dtr

字段

DirectionProperty: g, FACING, field_11731, FACING, f_58119_

EnumProperty<Direction>: g, FACING, field_11731, FACING, f_58119_

构造函数

方法

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState): m, getShape, method_10841, getBoundingShape, m_58156_

VoxelShape (BlockState): o, getShape, method_10841, getBoundingShape, m_58156_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dod

dpb

字段

构造函数

方法

1.20.6

名称

dfq

dod

字段

构造函数

方法

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

VoxelShape (BlockState): h, getShape, method_10841, getBoundingShape, m_58156_

VoxelShape (BlockState): m, getShape, method_10841, getBoundingShape, m_58156_

boolean (LevelReader, BlockPos, Direction): b, canSurvive, method_56118, canPlaceAt, m_323543_

1.20.4

名称

dbv

dfq

字段

DirectionProperty: a, FACING, field_11731, FACING, f_58119_

DirectionProperty: g, FACING, field_11731, FACING, f_58119_

Map<Direction, VoxelShape>: c, AABBS, field_11732, BOUNDING_SHAPES, f_58120_

Map<Direction, VoxelShape>: i, AABBS, field_11732, BOUNDING_SHAPES, f_58120_

float: b, AABB_OFFSET, field_31285, field_31285, f_154885_

float: h, AABB_OFFSET, field_31285, field_31285, f_154885_

com.mojang.serialization.MapCodec<WallTorchBlock>: f, CODEC, field_46491, CODEC, f_303029_

构造函数

(BlockBehaviour$Properties, ParticleOptions)

(SimpleParticleType, BlockBehaviour$Properties)

方法

String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

com.mojang.serialization.MapCodec<WallTorchBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cyn

dbv

字段

构造函数

方法

1.20.1

名称

cye

cyn

字段

构造函数

方法

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_

1.19.4

名称

cvl

cye

字段

构造函数

方法

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

1.19.3

名称

csh

cvl

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

crk

csh

net.minecraft.world.level.block.BlockTorchWall

字段

构造函数

方法

1.19

名称

clr

crk

net.minecraft.world.level.block.BlockTorchWall

字段

构造函数

方法

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

ckz

clr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

chq

ckz

字段

构造函数

方法

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

chp

chq

字段

构造函数

方法

1.17

名称

cbn

chp

net.minecraft.block.WallTorchBlock

net.minecraft.src.C_1960_

net.minecraft.server.v1_16_R3.BlockTorchWall

net.minecraft.world.level.block.BlockTorchWall

字段

DirectionProperty: a, FACING, field_11731, FACING, field_196532_a

DirectionProperty: a, FACING, field_11731, FACING, f_58119_

Map<Direction, VoxelShape>: b, AABBS, field_11732, BOUNDING_SHAPES, field_196533_b

Map<Direction, VoxelShape>: c, AABBS, field_11732, BOUNDING_SHAPES, f_58120_

float: b, AABB_OFFSET, field_31285, field_31285, f_154885_

构造函数

方法

String (): i, getDescriptionId, method_9539, getTranslationKey, func_149739_a

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState): h, getShape, method_10841, getBoundingShape, func_220289_j

VoxelShape (BlockState): h, getShape, method_10841, getBoundingShape, m_58156_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cbk

cbn

net.minecraft.server.v1_16_R2.BlockTorchWall

net.minecraft.server.v1_16_R3.BlockTorchWall

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ccp

cbk

net.minecraft.server.v1_16_R1.BlockTorchWall

net.minecraft.server.v1_16_R2.BlockTorchWall

字段

构造函数

方法

1.16.1

名称

bvr

ccp

net.minecraft.server.v1_15_R1.BlockTorchWall

net.minecraft.server.v1_16_R1.BlockTorchWall

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties, ParticleOptions)

方法

String (): k, getDescriptionId, method_9539, getTranslationKey, func_149739_a

String (): i, getDescriptionId, method_9539, getTranslationKey, func_149739_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bvo

bvr

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

btd

bvo

net.minecraft.server.v1_14_R1.BlockTorchWall

net.minecraft.server.v1_15_R1.BlockTorchWall

字段

构造函数

方法

String (): l, getDescriptionId, method_9539, getTranslationKey, func_149739_a

String (): k, getDescriptionId, method_9539, getTranslationKey, func_149739_a

VoxelShape (BlockState): j, getShape, method_10841, getBoundingShape, func_220289_j

VoxelShape (BlockState): h, getShape, method_10841, getBoundingShape, func_220289_j

1.14.4

名称

bsy

btd

net.minecraft.world.level.block.WallTorchBlock

字段

BlockStateDirection: a, field_11731, FACING, field_196532_a

DirectionProperty: a, FACING, field_11731, FACING, field_196532_a

Map<EnumDirection, VoxelShape>: b, field_11732, BOUNDING_SHAPES, field_196533_b

Map<Direction, VoxelShape>: b, AABBS, field_11732, BOUNDING_SHAPES, field_196533_b

构造函数

方法

String (): l, method_9539, getTranslationKey, func_149739_a

String (): l, getDescriptionId, method_9539, getTranslationKey, func_149739_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData): j, method_10841, getBoundingShape, func_220289_j

VoxelShape (BlockState): j, getShape, method_10841, getBoundingShape, func_220289_j

1.14.3

名称

bsu

bsy

net.minecraft.block.WallTorchBlock

字段

BlockStateDirection: a, field_11731, field_196532_a

BlockStateDirection: a, field_11731, FACING, field_196532_a

Map<EnumDirection, VoxelShape>: b, field_11732, field_196533_b

Map<EnumDirection, VoxelShape>: b, field_11732, BOUNDING_SHAPES, field_196533_b

构造函数

方法

String (): l, method_9539, func_149739_a

String (): l, method_9539, getTranslationKey, func_149739_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData): j, method_10841, func_220289_j

VoxelShape (IBlockData): j, method_10841, getBoundingShape, func_220289_j

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bst

bsu

字段

构造函数

方法

1.14

名称

biv

bst

net.minecraft.class_2555

net.minecraft.block.BlockTorchWall

net.minecraft.block.WallTorchBlock

net.minecraft.server.v1_13_R2.BlockTorchWall

net.minecraft.server.v1_14_R1.BlockTorchWall

字段

BlockStateDirection: a, field_196532_a

BlockStateDirection: a, field_11731, field_196532_a

Map<EnumDirection, VoxelShape>: b, field_196533_b

Map<EnumDirection, VoxelShape>: b, field_11732, field_196533_b

构造函数

方法

String (): m, func_149739_a

String (): l, method_9539, func_149739_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData): j, method_10841, func_220289_j

1.13.2

名称

biu

biv

字段

构造函数

方法

1.13.1

名称

bim

biu

net.minecraft.server.v1_13_R1.BlockTorchWall

net.minecraft.server.v1_13_R2.BlockTorchWall

字段

构造函数

方法

1.13

名称

bim

net.minecraft.block.BlockTorchWall

net.minecraft.server.v1_13_R1.BlockTorchWall

字段

BlockStateDirection: a, field_196532_a

Map<EnumDirection, VoxelShape>: b, field_196533_b

构造函数

(Block$Info)

方法

String (): m, func_149739_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c