历史 - net.minecraft.world.level.block.WallTorchBlock
1.21.11
名称
ees
ejn
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dzs
ees
字段
构造函数
方法
VoxelShape (BlockState): o, getShape, method_10841, getBoundingShape, m_58156_
VoxelShape (BlockState): p, getShape, method_10841, getBoundingShape, m_58156_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dxh
dzs
字段
构造函数
方法
1.21.5
名称
dsu
dxh
字段
Map<Direction, VoxelShape>: i, AABBS, field_11732, BOUNDING_SHAPES, f_58120_
Map<Direction, VoxelShape>: f, SHAPES, field_11732, SHAPES_BY_DIRECTION, f_380235_
float: h, AABB_OFFSET, field_31285, field_31285, f_154885_
com.mojang.serialization.MapCodec<WallTorchBlock>: f, CODEC, field_46491, CODEC, f_303029_
com.mojang.serialization.MapCodec<WallTorchBlock>: d, CODEC, field_46491, CODEC, f_303029_
EnumProperty<Direction>: g, FACING, field_11731, FACING, f_58119_
EnumProperty<Direction>: e, FACING, field_11731, FACING, f_58119_
构造函数
方法
1.21.4
名称
dtr
dsu
字段
构造函数
方法
1.21.3
名称
dpb
dtr
字段
DirectionProperty: g, FACING, field_11731, FACING, f_58119_
EnumProperty<Direction>: g, FACING, field_11731, FACING, f_58119_
构造函数
方法
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState): m, getShape, method_10841, getBoundingShape, m_58156_
VoxelShape (BlockState): o, getShape, method_10841, getBoundingShape, m_58156_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dod
dpb
字段
构造函数
方法
1.20.6
名称
dfq
dod
字段
构造函数
方法
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
VoxelShape (BlockState): h, getShape, method_10841, getBoundingShape, m_58156_
VoxelShape (BlockState): m, getShape, method_10841, getBoundingShape, m_58156_
boolean (LevelReader, BlockPos, Direction): b, canSurvive, method_56118, canPlaceAt, m_323543_
1.20.4
名称
dbv
dfq
字段
DirectionProperty: a, FACING, field_11731, FACING, f_58119_
DirectionProperty: g, FACING, field_11731, FACING, f_58119_
Map<Direction, VoxelShape>: c, AABBS, field_11732, BOUNDING_SHAPES, f_58120_
Map<Direction, VoxelShape>: i, AABBS, field_11732, BOUNDING_SHAPES, f_58120_
float: b, AABB_OFFSET, field_31285, field_31285, f_154885_
float: h, AABB_OFFSET, field_31285, field_31285, f_154885_
com.mojang.serialization.MapCodec<WallTorchBlock>: f, CODEC, field_46491, CODEC, f_303029_
构造函数
(BlockBehaviour$Properties, ParticleOptions)
(SimpleParticleType, BlockBehaviour$Properties)
方法
String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
com.mojang.serialization.MapCodec<WallTorchBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cyn
dbv
字段
构造函数
方法
1.20.1
名称
cye
cyn
字段
构造函数
方法
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_
1.19.4
名称
cvl
cye
字段
构造函数
方法
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
1.19.3
名称
csh
cvl
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
crk
csh
net.minecraft.world.level.block.BlockTorchWall
字段
构造函数
方法
1.19
名称
clr
crk
net.minecraft.world.level.block.BlockTorchWall
字段
构造函数
方法
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
ckz
clr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
chq
ckz
字段
构造函数
方法
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.17.1
名称
chp
chq
字段
构造函数
方法
1.17
名称
cbn
chp
net.minecraft.block.WallTorchBlock
net.minecraft.src.C_1960_
net.minecraft.server.v1_16_R3.BlockTorchWall
net.minecraft.world.level.block.BlockTorchWall
字段
DirectionProperty: a, FACING, field_11731, FACING, field_196532_a
DirectionProperty: a, FACING, field_11731, FACING, f_58119_
Map<Direction, VoxelShape>: b, AABBS, field_11732, BOUNDING_SHAPES, field_196533_b
Map<Direction, VoxelShape>: c, AABBS, field_11732, BOUNDING_SHAPES, f_58120_
float: b, AABB_OFFSET, field_31285, field_31285, f_154885_
构造函数
方法
String (): i, getDescriptionId, method_9539, getTranslationKey, func_149739_a
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState): h, getShape, method_10841, getBoundingShape, func_220289_j
VoxelShape (BlockState): h, getShape, method_10841, getBoundingShape, m_58156_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cbk
cbn
net.minecraft.server.v1_16_R2.BlockTorchWall
net.minecraft.server.v1_16_R3.BlockTorchWall
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ccp
cbk
net.minecraft.server.v1_16_R1.BlockTorchWall
net.minecraft.server.v1_16_R2.BlockTorchWall
字段
构造函数
方法
1.16.1
名称
bvr
ccp
net.minecraft.server.v1_15_R1.BlockTorchWall
net.minecraft.server.v1_16_R1.BlockTorchWall
字段
构造函数
(BlockBehaviour$Properties, ParticleOptions)
方法
String (): k, getDescriptionId, method_9539, getTranslationKey, func_149739_a
String (): i, getDescriptionId, method_9539, getTranslationKey, func_149739_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bvo
bvr
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
btd
bvo
net.minecraft.server.v1_14_R1.BlockTorchWall
net.minecraft.server.v1_15_R1.BlockTorchWall
字段
构造函数
方法
String (): l, getDescriptionId, method_9539, getTranslationKey, func_149739_a
String (): k, getDescriptionId, method_9539, getTranslationKey, func_149739_a
VoxelShape (BlockState): j, getShape, method_10841, getBoundingShape, func_220289_j
VoxelShape (BlockState): h, getShape, method_10841, getBoundingShape, func_220289_j
1.14.4
名称
bsy
btd
net.minecraft.world.level.block.WallTorchBlock
字段
BlockStateDirection: a, field_11731, FACING, field_196532_a
DirectionProperty: a, FACING, field_11731, FACING, field_196532_a
Map<EnumDirection, VoxelShape>: b, field_11732, BOUNDING_SHAPES, field_196533_b
Map<Direction, VoxelShape>: b, AABBS, field_11732, BOUNDING_SHAPES, field_196533_b
构造函数
方法
String (): l, method_9539, getTranslationKey, func_149739_a
String (): l, getDescriptionId, method_9539, getTranslationKey, func_149739_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData): j, method_10841, getBoundingShape, func_220289_j
VoxelShape (BlockState): j, getShape, method_10841, getBoundingShape, func_220289_j
1.14.3
名称
bsu
bsy
net.minecraft.block.WallTorchBlock
字段
BlockStateDirection: a, field_11731, field_196532_a
BlockStateDirection: a, field_11731, FACING, field_196532_a
Map<EnumDirection, VoxelShape>: b, field_11732, field_196533_b
Map<EnumDirection, VoxelShape>: b, field_11732, BOUNDING_SHAPES, field_196533_b
构造函数
方法
String (): l, method_9539, func_149739_a
String (): l, method_9539, getTranslationKey, func_149739_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData): j, method_10841, func_220289_j
VoxelShape (IBlockData): j, method_10841, getBoundingShape, func_220289_j
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bst
bsu
字段
构造函数
方法
1.14
名称
biv
bst
net.minecraft.class_2555
net.minecraft.block.BlockTorchWall
net.minecraft.block.WallTorchBlock
net.minecraft.server.v1_13_R2.BlockTorchWall
net.minecraft.server.v1_14_R1.BlockTorchWall
字段
BlockStateDirection: a, field_196532_a
BlockStateDirection: a, field_11731, field_196532_a
Map<EnumDirection, VoxelShape>: b, field_196533_b
Map<EnumDirection, VoxelShape>: b, field_11732, field_196533_b
构造函数
方法
String (): m, func_149739_a
String (): l, method_9539, func_149739_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData): j, method_10841, func_220289_j
1.13.2
名称
biu
biv
字段
构造函数
方法
1.13.1
名称
bim
biu
net.minecraft.server.v1_13_R1.BlockTorchWall
net.minecraft.server.v1_13_R2.BlockTorchWall
字段
构造函数
方法
1.13
名称
bim
net.minecraft.block.BlockTorchWall
net.minecraft.server.v1_13_R1.BlockTorchWall
字段
BlockStateDirection: a, field_196532_a
Map<EnumDirection, VoxelShape>: b, field_196533_b
构造函数
方法
String (): m, func_149739_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c