历史 - net.minecraft.network.protocol.game.ClientboundBossEventPacket
1.21.11
名称
ada
adk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
acz
ada
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
aco
acz
字段
构造函数
方法
1.21.5
名称
abv
aco
字段
构造函数
方法
1.21.4
名称
adb
abv
字段
构造函数
方法
PacketType<ClientboundBossEventPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundBossEventPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ace
adb
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
acs
ace
字段
构造函数
方法
1.20.6
名称
zk
acs
字段
UUID: d, id, field_12074, uuid, f_131750_
UUID: e, id, field_12074, uuid, f_131750_
ClientboundBossEventPacket$Operation: e, operation, field_12075, action, f_131751_
ClientboundBossEventPacket$Operation: f, operation, field_12075, action, f_131751_
int: a, FLAG_DARKEN, field_33314, DARKEN_SKY_MASK, f_178629_
int: b, FLAG_DARKEN, field_33314, DARKEN_SKY_MASK, f_178629_
int: b, FLAG_MUSIC, field_33315, DRAGON_MUSIC_MASK, f_178630_
int: c, FLAG_MUSIC, field_33315, DRAGON_MUSIC_MASK, f_178630_
int: c, FLAG_FOG, field_33316, THICKEN_FOG_MASK, f_178631_
int: d, FLAG_FOG, field_33316, THICKEN_FOG_MASK, f_178631_
ClientboundBossEventPacket$Operation: f, REMOVE_OPERATION, field_29099, REMOVE_ACTION, f_178632_
ClientboundBossEventPacket$Operation: g, REMOVE_OPERATION, field_29099, REMOVE_ACTION, f_178632_
StreamCodec<RegistryFriendlyByteBuf, ClientboundBossEventPacket>: a, STREAM_CODEC, field_47906, CODEC, f_314786_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (RegistryFriendlyByteBuf): a, write, method_55861, write, m_131772_
PacketType<ClientboundBossEventPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
xg
zk
字段
构造函数
方法
1.20.2
名称
vc
xg
字段
构造函数
方法
1.20.1
名称
vp
vc
字段
构造函数
方法
1.19.4
名称
uv
vp
字段
构造函数
方法
1.19.3
名称
tq
uv
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
tc
tq
net.minecraft.network.protocol.game.PacketPlayOutBoss
字段
构造函数
方法
1.19
名称
rt
tc
net.minecraft.network.protocol.game.PacketPlayOutBoss
字段
构造函数
方法
1.18.2
名称
ri
rt
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
qb
ri
字段
构造函数
方法
ClientboundBossEventPacket (BossEvent): a, createAddPacket, method_34089, add, m_178639_, createAddPacket
ClientboundBossEventPacket (BossEvent): a, createAddPacket, method_34089, add, m_178639_
ClientboundBossEventPacket (UUID): a, createRemovePacket, method_34090, remove, m_178641_, createRemovePacket
ClientboundBossEventPacket (UUID): a, createRemovePacket, method_34090, remove, m_178641_
ClientboundBossEventPacket (BossEvent): b, createUpdateProgressPacket, method_34094, updateProgress, m_178649_, createUpdateProgressPacket
ClientboundBossEventPacket (BossEvent): b, createUpdateProgressPacket, method_34094, updateProgress, m_178649_
ClientboundBossEventPacket (BossEvent): c, createUpdateNamePacket, method_34096, updateName, m_178651_, createUpdateNamePacket
ClientboundBossEventPacket (BossEvent): c, createUpdateNamePacket, method_34096, updateName, m_178651_
ClientboundBossEventPacket (BossEvent): d, createUpdateStylePacket, method_34097, updateStyle, m_178653_, createUpdateStylePacket
ClientboundBossEventPacket (BossEvent): d, createUpdateStylePacket, method_34097, updateStyle, m_178653_
ClientboundBossEventPacket (BossEvent): e, createUpdatePropertiesPacket, method_34098, updateProperties, m_178655_, createUpdatePropertiesPacket
ClientboundBossEventPacket (BossEvent): e, createUpdatePropertiesPacket, method_34098, updateProperties, m_178655_
1.17.1
名称
字段
构造函数
方法
1.17
名称
oz
qb
net.minecraft.network.play.server.SUpdateBossInfoPacket
net.minecraft.src.C_5044_
net.minecraft.server.v1_16_R3.PacketPlayOutBoss
net.minecraft.network.protocol.game.PacketPlayOutBoss
字段
UUID: a, id, field_12074, uuid, field_186911_a
UUID: d, id, field_12074, uuid, f_131750_
ClientboundBossEventPacket$Operation: b, operation, field_12075, type, field_186912_b
ClientboundBossEventPacket$Operation: e, operation, field_12075, action, f_131751_
Component: c, name, field_12071, name, field_186913_c
float: d, pct, field_12069, percent, field_186914_d
BossEvent$BossBarColor: e, color, field_12073, color, field_186915_e
BossEvent$BossBarOverlay: f, overlay, field_12076, overlay, field_186916_f
boolean: g, darkenScreen, field_12072, darkenSky, field_186917_g
boolean: h, playMusic, field_12070, dragonMusic, field_186918_h
boolean: i, createWorldFog, field_12068, thickenFog, field_186919_i
int: a, FLAG_DARKEN, field_33314, DARKEN_SKY_MASK, f_178629_
int: b, FLAG_MUSIC, field_33315, DRAGON_MUSIC_MASK, f_178630_
int: c, FLAG_FOG, field_33316, THICKEN_FOG_MASK, f_178631_
ClientboundBossEventPacket$Operation: f, REMOVE_OPERATION, field_29099, REMOVE_ACTION, f_178632_
构造函数
()
(ClientboundBossEventPacket$Operation, BossEvent)
(UUID, ClientboundBossEventPacket$Operation)
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (int): a, decodeProperties, method_11323, setFlagBitfield, func_186903_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
int (): k, encodeProperties, method_11326, getFlagBitfield, func_186905_j
void (ClientGamePacketListener): a, handle, method_11330, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11330, apply, m_5797_
UUID (): b, getId, method_11322, getUuid, func_186908_a
ClientboundBossEventPacket$Operation (): c, getOperation, method_11324, getType, func_186902_b
Component (): d, getName, method_11328, getName, func_186907_c
float (): e, getPercent, method_11327, getPercent, func_186906_d
BossEvent$BossBarColor (): f, getColor, method_11325, getColor, func_186900_e
BossEvent$BossBarOverlay (): g, getOverlay, method_11329, getOverlay, func_186904_f
boolean (): h, shouldDarkenScreen, method_11331, shouldDarkenSky, func_186909_g
boolean (): i, shouldPlayMusic, method_11321, hasDragonMusic, func_186910_h
boolean (): j, shouldCreateWorldFog, method_11332, shouldThickenFog, func_186901_i
ClientboundBossEventPacket (BossEvent): a, createAddPacket, method_34089, add, m_178639_, createAddPacket
ClientboundBossEventPacket (UUID): a, createRemovePacket, method_34090, remove, m_178641_, createRemovePacket
ClientboundBossEventPacket (BossEvent): b, createUpdateProgressPacket, method_34094, updateProgress, m_178649_, createUpdateProgressPacket
ClientboundBossEventPacket (BossEvent): c, createUpdateNamePacket, method_34096, updateName, m_178651_, createUpdateNamePacket
ClientboundBossEventPacket (BossEvent): d, createUpdateStylePacket, method_34097, updateStyle, m_178653_, createUpdateStylePacket
ClientboundBossEventPacket (BossEvent): e, createUpdatePropertiesPacket, method_34098, updateProperties, m_178655_, createUpdatePropertiesPacket
int (boolean, boolean, boolean): a, encodeProperties, method_34095, maskProperties, m_178645_
void (ClientboundBossEventPacket$Handler): a, dispatch, method_34091, accept, m_178643_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutBoss
net.minecraft.server.v1_16_R3.PacketPlayOutBoss
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ny
oz
net.minecraft.server.v1_16_R1.PacketPlayOutBoss
net.minecraft.server.v1_16_R2.PacketPlayOutBoss
字段
构造函数
方法
1.16.1
名称
mk
ny
net.minecraft.server.v1_15_R1.PacketPlayOutBoss
net.minecraft.server.v1_16_R1.PacketPlayOutBoss
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.BossBarS2CPacket
net.minecraft.network.packet.s2c.play.BossBarS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
kt
mk
net.minecraft.network.packet.s2c.play.BossBarS2CPacket
net.minecraft.client.network.packet.BossBarS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutBoss
net.minecraft.server.v1_15_R1.PacketPlayOutBoss
字段
构造函数
方法
1.14.4
名称
kr
kt
net.minecraft.network.protocol.game.ClientboundBossEventPacket
net.minecraft.client.network.packet.BossBarS2CPacket
net.minecraft.network.packet.s2c.play.BossBarS2CPacket
字段
UUID: a, field_12074, uuid, field_186911_a
UUID: a, id, field_12074, uuid, field_186911_a
PacketPlayOutBoss$Action: b, field_12075, type, field_186912_b
ClientboundBossEventPacket$Operation: b, operation, field_12075, type, field_186912_b
IChatBaseComponent: c, field_12071, name, field_186913_c
Component: c, name, field_12071, name, field_186913_c
float: d, field_12069, percent, field_186914_d
float: d, pct, field_12069, percent, field_186914_d
BossBattle$BarColor: e, field_12073, color, field_186915_e
BossEvent$BossBarColor: e, color, field_12073, color, field_186915_e
BossBattle$BarStyle: f, field_12076, overlay, field_186916_f
BossEvent$BossBarOverlay: f, overlay, field_12076, overlay, field_186916_f
boolean: g, field_12072, darkenSky, field_186917_g
boolean: g, darkenScreen, field_12072, darkenSky, field_186917_g
boolean: h, field_12070, dragonMusic, field_186918_h
boolean: h, playMusic, field_12070, dragonMusic, field_186918_h
boolean: i, field_12068, thickenFog, field_186919_i
boolean: i, createWorldFog, field_12068, thickenFog, field_186919_i
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (int): a, method_11323, setFlagBitfield, func_186903_a
void (int): a, decodeProperties, method_11323, setFlagBitfield, func_186903_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
int (): k, method_11326, getFlagBitfield, func_186905_j
int (): k, encodeProperties, method_11326, getFlagBitfield, func_186905_j
void (PacketListenerPlayOut): a, method_11330, method_11330, func_148833_a
void (ClientGamePacketListener): a, handle, method_11330, apply, func_148833_a
UUID (): b, method_11322, getUuid, func_186908_a
UUID (): b, getId, method_11322, getUuid, func_186908_a
PacketPlayOutBoss$Action (): c, method_11324, getType, func_186902_b
ClientboundBossEventPacket$Operation (): c, getOperation, method_11324, getType, func_186902_b
IChatBaseComponent (): d, method_11328, getName, func_186907_c
Component (): d, getName, method_11328, getName, func_186907_c
float (): e, method_11327, getPercent, func_186906_d
float (): e, getPercent, method_11327, getPercent, func_186906_d
BossBattle$BarColor (): f, method_11325, getColor, func_186900_e
BossEvent$BossBarColor (): f, getColor, method_11325, getColor, func_186900_e
BossBattle$BarStyle (): g, method_11329, getOverlay, func_186904_f
BossEvent$BossBarOverlay (): g, getOverlay, method_11329, getOverlay, func_186904_f
boolean (): h, method_11331, shouldDarkenSky, func_186909_g
boolean (): h, shouldDarkenScreen, method_11331, shouldDarkenSky, func_186909_g
boolean (): i, method_11321, hasDragonMusic, func_186910_h
boolean (): i, shouldPlayMusic, method_11321, hasDragonMusic, func_186910_h
boolean (): j, method_11332, shouldThickenFog, func_186901_i
boolean (): j, shouldCreateWorldFog, method_11332, shouldThickenFog, func_186901_i
1.14.3
名称
kq
kr
net.minecraft.client.network.packet.BossBarS2CPacket
字段
UUID: a, field_12074, field_186911_a
UUID: a, field_12074, uuid, field_186911_a
PacketPlayOutBoss$Action: b, field_12075, field_186912_b
PacketPlayOutBoss$Action: b, field_12075, type, field_186912_b
IChatBaseComponent: c, field_12071, field_186913_c
IChatBaseComponent: c, field_12071, name, field_186913_c
float: d, field_12069, field_186914_d
float: d, field_12069, percent, field_186914_d
BossBattle$BarColor: e, field_12073, field_186915_e
BossBattle$BarColor: e, field_12073, color, field_186915_e
BossBattle$BarStyle: f, field_12076, field_186916_f
BossBattle$BarStyle: f, field_12076, overlay, field_186916_f
boolean: g, field_12072, field_186917_g
boolean: g, field_12072, darkenSky, field_186917_g
boolean: h, field_12070, field_186918_h
boolean: h, field_12070, dragonMusic, field_186918_h
boolean: i, field_12068, field_186919_i
boolean: i, field_12068, thickenFog, field_186919_i
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (int): a, method_11323, func_186903_a
void (int): a, method_11323, setFlagBitfield, func_186903_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
int (): k, method_11326, func_186905_j
int (): k, method_11326, getFlagBitfield, func_186905_j
void (PacketListenerPlayOut): a, method_11330, func_148833_a
void (PacketListenerPlayOut): a, method_11330, method_11330, func_148833_a
UUID (): b, method_11322, func_186908_a
UUID (): b, method_11322, getUuid, func_186908_a
PacketPlayOutBoss$Action (): c, method_11324, func_186902_b
PacketPlayOutBoss$Action (): c, method_11324, getType, func_186902_b
IChatBaseComponent (): d, method_11328, func_186907_c
IChatBaseComponent (): d, method_11328, getName, func_186907_c
float (): e, method_11327, func_186906_d
float (): e, method_11327, getPercent, func_186906_d
BossBattle$BarColor (): f, method_11325, func_186900_e
BossBattle$BarColor (): f, method_11325, getColor, func_186900_e
BossBattle$BarStyle (): g, method_11329, func_186904_f
BossBattle$BarStyle (): g, method_11329, getOverlay, func_186904_f
boolean (): h, method_11331, func_186909_g
boolean (): h, method_11331, shouldDarkenSky, func_186909_g
boolean (): i, method_11321, func_186910_h
boolean (): i, method_11321, hasDragonMusic, func_186910_h
boolean (): j, method_11332, func_186901_i
boolean (): j, method_11332, shouldThickenFog, func_186901_i
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
jl
kq
net.minecraft.class_2629
net.minecraft.network.play.server.SPacketUpdateBossInfo
net.minecraft.network.play.server.SUpdateBossInfoPacket
net.minecraft.server.v1_13_R2.PacketPlayOutBoss
net.minecraft.server.v1_14_R1.PacketPlayOutBoss
字段
UUID: a, field_186911_a
UUID: a, field_12074, field_186911_a
PacketPlayOutBoss$Action: b, field_186912_b
PacketPlayOutBoss$Action: b, field_12075, field_186912_b
IChatBaseComponent: c, field_186913_c
IChatBaseComponent: c, field_12071, field_186913_c
float: d, field_186914_d
float: d, field_12069, field_186914_d
BossBattle$BarColor: e, field_186915_e
BossBattle$BarColor: e, field_12073, field_186915_e
BossBattle$BarStyle: f, field_186916_f
BossBattle$BarStyle: f, field_12076, field_186916_f
boolean: g, field_186917_g
boolean: g, field_12072, field_186917_g
boolean: h, field_186918_h
boolean: h, field_12070, field_186918_h
boolean: i, field_186919_i
boolean: i, field_12068, field_186919_i
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (int): a, func_186903_a
void (int): a, method_11323, func_186903_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
int (): k, func_186905_j
int (): k, method_11326, func_186905_j
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11330, func_148833_a
UUID (): b, func_186908_a
UUID (): b, method_11322, func_186908_a
PacketPlayOutBoss$Action (): c, func_186902_b
PacketPlayOutBoss$Action (): c, method_11324, func_186902_b
IChatBaseComponent (): d, func_186907_c
IChatBaseComponent (): d, method_11328, func_186907_c
float (): e, func_186906_d
float (): e, method_11327, func_186906_d
BossBattle$BarColor (): f, func_186900_e
BossBattle$BarColor (): f, method_11325, func_186900_e
BossBattle$BarStyle (): g, func_186904_f
BossBattle$BarStyle (): g, method_11329, func_186904_f
boolean (): h, func_186909_g
boolean (): h, method_11331, func_186909_g
boolean (): i, func_186910_h
boolean (): i, method_11321, func_186910_h
boolean (): j, func_186901_i
boolean (): j, method_11332, func_186901_i
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutBoss
net.minecraft.server.v1_13_R2.PacketPlayOutBoss
字段
构造函数
方法
1.13
名称
ik
jl
net.minecraft.server.v1_12_R1.PacketPlayOutBoss
net.minecraft.server.v1_13_R1.PacketPlayOutBoss
字段
构造函数
方法
int (): j, func_186905_j
int (): k, func_186905_j
UUID (): a, func_186908_a
UUID (): b, func_186908_a
PacketPlayOutBoss$Action (): b, func_186902_b
PacketPlayOutBoss$Action (): c, func_186902_b
IChatBaseComponent (): c, func_186907_c
IChatBaseComponent (): d, func_186907_c
float (): d, func_186906_d
float (): e, func_186906_d
BossBattle$BarColor (): e, func_186900_e
BossBattle$BarColor (): f, func_186900_e
BossBattle$BarStyle (): f, func_186904_f
BossBattle$BarStyle (): g, func_186904_f
boolean (): g, func_186909_g
boolean (): h, func_186909_g
boolean (): h, func_186910_h
boolean (): i, func_186910_h
boolean (): i, func_186901_i
boolean (): j, func_186901_i
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
gc
ik
net.minecraft.server.v1_11_R1.PacketPlayOutBoss
net.minecraft.server.v1_12_R1.PacketPlayOutBoss
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
fz
gc
net.minecraft.server.v1_10_R1.PacketPlayOutBoss
net.minecraft.server.v1_11_R1.PacketPlayOutBoss
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
fx
fz
net.minecraft.server.v1_9_R2.PacketPlayOutBoss
net.minecraft.server.v1_10_R1.PacketPlayOutBoss
字段
构造函数
方法
1.9.4
名称
fv
fx
net.minecraft.network.play.server.SPacketUpdateEntityNBT
net.minecraft.network.play.server.SPacketUpdateBossInfo
net.minecraft.server.v1_9_R1.PacketPlayOutBoss
net.minecraft.server.v1_9_R2.PacketPlayOutBoss
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
fv
net.minecraft.network.play.server.SPacketUpdateEntityNBT
net.minecraft.server.v1_9_R1.PacketPlayOutBoss
字段
UUID: a, field_186911_a
PacketPlayOutBoss$Action: b, field_186912_b
IChatBaseComponent: c, field_186913_c
float: d, field_186914_d
BossBattle$BarColor: e, field_186915_e
BossBattle$BarStyle: f, field_186916_f
boolean: g, field_186917_g
boolean: h, field_186918_h
boolean: i, field_186919_i
构造函数
()
(PacketPlayOutBoss$Action, BossBattle)
方法
void (PacketDataSerializer): a, func_148837_a
void (int): a, func_186903_a
void (PacketDataSerializer): b, func_148840_b
int (): j, func_186905_j
void (PacketListenerPlayOut): a, func_148833_a
UUID (): a, func_186908_a
PacketPlayOutBoss$Action (): b, func_186902_b
IChatBaseComponent (): c, func_186907_c
float (): d, func_186906_d
BossBattle$BarColor (): e, func_186900_e
BossBattle$BarStyle (): f, func_186904_f
boolean (): g, func_186909_g
boolean (): h, func_186910_h
boolean (): i, func_186901_i