历史 - net.minecraft.network.protocol.game.ClientboundBossEventPacket

1.21.11

名称

ada

adk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

acz

ada

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aco

acz

字段

构造函数

方法

1.21.5

名称

abv

aco

字段

构造函数

方法

1.21.4

名称

adb

abv

字段

构造函数

方法

PacketType<ClientboundBossEventPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundBossEventPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

ace

adb

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

acs

ace

字段

构造函数

方法

1.20.6

名称

zk

acs

字段

UUID: d, id, field_12074, uuid, f_131750_

UUID: e, id, field_12074, uuid, f_131750_

ClientboundBossEventPacket$Operation: e, operation, field_12075, action, f_131751_

ClientboundBossEventPacket$Operation: f, operation, field_12075, action, f_131751_

int: a, FLAG_DARKEN, field_33314, DARKEN_SKY_MASK, f_178629_

int: b, FLAG_DARKEN, field_33314, DARKEN_SKY_MASK, f_178629_

int: b, FLAG_MUSIC, field_33315, DRAGON_MUSIC_MASK, f_178630_

int: c, FLAG_MUSIC, field_33315, DRAGON_MUSIC_MASK, f_178630_

int: c, FLAG_FOG, field_33316, THICKEN_FOG_MASK, f_178631_

int: d, FLAG_FOG, field_33316, THICKEN_FOG_MASK, f_178631_

ClientboundBossEventPacket$Operation: f, REMOVE_OPERATION, field_29099, REMOVE_ACTION, f_178632_

ClientboundBossEventPacket$Operation: g, REMOVE_OPERATION, field_29099, REMOVE_ACTION, f_178632_

StreamCodec<RegistryFriendlyByteBuf, ClientboundBossEventPacket>: a, STREAM_CODEC, field_47906, CODEC, f_314786_

构造函数

(FriendlyByteBuf)

(RegistryFriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (RegistryFriendlyByteBuf): a, write, method_55861, write, m_131772_

PacketType<ClientboundBossEventPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

xg

zk

字段

构造函数

方法

1.20.2

名称

vc

xg

字段

构造函数

方法

1.20.1

名称

vp

vc

字段

构造函数

方法

1.19.4

名称

uv

vp

字段

构造函数

方法

1.19.3

名称

tq

uv

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

tc

tq

net.minecraft.network.protocol.game.PacketPlayOutBoss

字段

构造函数

方法

1.19

名称

rt

tc

net.minecraft.network.protocol.game.PacketPlayOutBoss

字段

构造函数

方法

1.18.2

名称

ri

rt

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

qb

ri

字段

构造函数

方法

ClientboundBossEventPacket (BossEvent): a, createAddPacket, method_34089, add, m_178639_, createAddPacket

ClientboundBossEventPacket (BossEvent): a, createAddPacket, method_34089, add, m_178639_

ClientboundBossEventPacket (UUID): a, createRemovePacket, method_34090, remove, m_178641_, createRemovePacket

ClientboundBossEventPacket (UUID): a, createRemovePacket, method_34090, remove, m_178641_

ClientboundBossEventPacket (BossEvent): b, createUpdateProgressPacket, method_34094, updateProgress, m_178649_, createUpdateProgressPacket

ClientboundBossEventPacket (BossEvent): b, createUpdateProgressPacket, method_34094, updateProgress, m_178649_

ClientboundBossEventPacket (BossEvent): c, createUpdateNamePacket, method_34096, updateName, m_178651_, createUpdateNamePacket

ClientboundBossEventPacket (BossEvent): c, createUpdateNamePacket, method_34096, updateName, m_178651_

ClientboundBossEventPacket (BossEvent): d, createUpdateStylePacket, method_34097, updateStyle, m_178653_, createUpdateStylePacket

ClientboundBossEventPacket (BossEvent): d, createUpdateStylePacket, method_34097, updateStyle, m_178653_

ClientboundBossEventPacket (BossEvent): e, createUpdatePropertiesPacket, method_34098, updateProperties, m_178655_, createUpdatePropertiesPacket

ClientboundBossEventPacket (BossEvent): e, createUpdatePropertiesPacket, method_34098, updateProperties, m_178655_

1.17.1

名称

字段

构造函数

方法

1.17

名称

oz

qb

net.minecraft.network.play.server.SUpdateBossInfoPacket

net.minecraft.src.C_5044_

net.minecraft.server.v1_16_R3.PacketPlayOutBoss

net.minecraft.network.protocol.game.PacketPlayOutBoss

字段

UUID: a, id, field_12074, uuid, field_186911_a

UUID: d, id, field_12074, uuid, f_131750_

ClientboundBossEventPacket$Operation: b, operation, field_12075, type, field_186912_b

ClientboundBossEventPacket$Operation: e, operation, field_12075, action, f_131751_

Component: c, name, field_12071, name, field_186913_c

float: d, pct, field_12069, percent, field_186914_d

BossEvent$BossBarColor: e, color, field_12073, color, field_186915_e

BossEvent$BossBarOverlay: f, overlay, field_12076, overlay, field_186916_f

boolean: g, darkenScreen, field_12072, darkenSky, field_186917_g

boolean: h, playMusic, field_12070, dragonMusic, field_186918_h

boolean: i, createWorldFog, field_12068, thickenFog, field_186919_i

int: a, FLAG_DARKEN, field_33314, DARKEN_SKY_MASK, f_178629_

int: b, FLAG_MUSIC, field_33315, DRAGON_MUSIC_MASK, f_178630_

int: c, FLAG_FOG, field_33316, THICKEN_FOG_MASK, f_178631_

ClientboundBossEventPacket$Operation: f, REMOVE_OPERATION, field_29099, REMOVE_ACTION, f_178632_

构造函数

()

(ClientboundBossEventPacket$Operation, BossEvent)

(UUID, ClientboundBossEventPacket$Operation)

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (int): a, decodeProperties, method_11323, setFlagBitfield, func_186903_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

int (): k, encodeProperties, method_11326, getFlagBitfield, func_186905_j

void (ClientGamePacketListener): a, handle, method_11330, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11330, apply, m_5797_

UUID (): b, getId, method_11322, getUuid, func_186908_a

ClientboundBossEventPacket$Operation (): c, getOperation, method_11324, getType, func_186902_b

Component (): d, getName, method_11328, getName, func_186907_c

float (): e, getPercent, method_11327, getPercent, func_186906_d

BossEvent$BossBarColor (): f, getColor, method_11325, getColor, func_186900_e

BossEvent$BossBarOverlay (): g, getOverlay, method_11329, getOverlay, func_186904_f

boolean (): h, shouldDarkenScreen, method_11331, shouldDarkenSky, func_186909_g

boolean (): i, shouldPlayMusic, method_11321, hasDragonMusic, func_186910_h

boolean (): j, shouldCreateWorldFog, method_11332, shouldThickenFog, func_186901_i

ClientboundBossEventPacket (BossEvent): a, createAddPacket, method_34089, add, m_178639_, createAddPacket

ClientboundBossEventPacket (UUID): a, createRemovePacket, method_34090, remove, m_178641_, createRemovePacket

ClientboundBossEventPacket (BossEvent): b, createUpdateProgressPacket, method_34094, updateProgress, m_178649_, createUpdateProgressPacket

ClientboundBossEventPacket (BossEvent): c, createUpdateNamePacket, method_34096, updateName, m_178651_, createUpdateNamePacket

ClientboundBossEventPacket (BossEvent): d, createUpdateStylePacket, method_34097, updateStyle, m_178653_, createUpdateStylePacket

ClientboundBossEventPacket (BossEvent): e, createUpdatePropertiesPacket, method_34098, updateProperties, m_178655_, createUpdatePropertiesPacket

int (boolean, boolean, boolean): a, encodeProperties, method_34095, maskProperties, m_178645_

void (ClientboundBossEventPacket$Handler): a, dispatch, method_34091, accept, m_178643_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutBoss

net.minecraft.server.v1_16_R3.PacketPlayOutBoss

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ny

oz

net.minecraft.server.v1_16_R1.PacketPlayOutBoss

net.minecraft.server.v1_16_R2.PacketPlayOutBoss

字段

构造函数

方法

1.16.1

名称

mk

ny

net.minecraft.server.v1_15_R1.PacketPlayOutBoss

net.minecraft.server.v1_16_R1.PacketPlayOutBoss

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.BossBarS2CPacket

net.minecraft.network.packet.s2c.play.BossBarS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

kt

mk

net.minecraft.network.packet.s2c.play.BossBarS2CPacket

net.minecraft.client.network.packet.BossBarS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutBoss

net.minecraft.server.v1_15_R1.PacketPlayOutBoss

字段

构造函数

方法

1.14.4

名称

kr

kt

net.minecraft.network.protocol.game.ClientboundBossEventPacket

net.minecraft.client.network.packet.BossBarS2CPacket

net.minecraft.network.packet.s2c.play.BossBarS2CPacket

字段

UUID: a, field_12074, uuid, field_186911_a

UUID: a, id, field_12074, uuid, field_186911_a

PacketPlayOutBoss$Action: b, field_12075, type, field_186912_b

ClientboundBossEventPacket$Operation: b, operation, field_12075, type, field_186912_b

IChatBaseComponent: c, field_12071, name, field_186913_c

Component: c, name, field_12071, name, field_186913_c

float: d, field_12069, percent, field_186914_d

float: d, pct, field_12069, percent, field_186914_d

BossBattle$BarColor: e, field_12073, color, field_186915_e

BossEvent$BossBarColor: e, color, field_12073, color, field_186915_e

BossBattle$BarStyle: f, field_12076, overlay, field_186916_f

BossEvent$BossBarOverlay: f, overlay, field_12076, overlay, field_186916_f

boolean: g, field_12072, darkenSky, field_186917_g

boolean: g, darkenScreen, field_12072, darkenSky, field_186917_g

boolean: h, field_12070, dragonMusic, field_186918_h

boolean: h, playMusic, field_12070, dragonMusic, field_186918_h

boolean: i, field_12068, thickenFog, field_186919_i

boolean: i, createWorldFog, field_12068, thickenFog, field_186919_i

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (int): a, method_11323, setFlagBitfield, func_186903_a

void (int): a, decodeProperties, method_11323, setFlagBitfield, func_186903_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

int (): k, method_11326, getFlagBitfield, func_186905_j

int (): k, encodeProperties, method_11326, getFlagBitfield, func_186905_j

void (PacketListenerPlayOut): a, method_11330, method_11330, func_148833_a

void (ClientGamePacketListener): a, handle, method_11330, apply, func_148833_a

UUID (): b, method_11322, getUuid, func_186908_a

UUID (): b, getId, method_11322, getUuid, func_186908_a

PacketPlayOutBoss$Action (): c, method_11324, getType, func_186902_b

ClientboundBossEventPacket$Operation (): c, getOperation, method_11324, getType, func_186902_b

IChatBaseComponent (): d, method_11328, getName, func_186907_c

Component (): d, getName, method_11328, getName, func_186907_c

float (): e, method_11327, getPercent, func_186906_d

float (): e, getPercent, method_11327, getPercent, func_186906_d

BossBattle$BarColor (): f, method_11325, getColor, func_186900_e

BossEvent$BossBarColor (): f, getColor, method_11325, getColor, func_186900_e

BossBattle$BarStyle (): g, method_11329, getOverlay, func_186904_f

BossEvent$BossBarOverlay (): g, getOverlay, method_11329, getOverlay, func_186904_f

boolean (): h, method_11331, shouldDarkenSky, func_186909_g

boolean (): h, shouldDarkenScreen, method_11331, shouldDarkenSky, func_186909_g

boolean (): i, method_11321, hasDragonMusic, func_186910_h

boolean (): i, shouldPlayMusic, method_11321, hasDragonMusic, func_186910_h

boolean (): j, method_11332, shouldThickenFog, func_186901_i

boolean (): j, shouldCreateWorldFog, method_11332, shouldThickenFog, func_186901_i

1.14.3

名称

kq

kr

net.minecraft.client.network.packet.BossBarS2CPacket

字段

UUID: a, field_12074, field_186911_a

UUID: a, field_12074, uuid, field_186911_a

PacketPlayOutBoss$Action: b, field_12075, field_186912_b

PacketPlayOutBoss$Action: b, field_12075, type, field_186912_b

IChatBaseComponent: c, field_12071, field_186913_c

IChatBaseComponent: c, field_12071, name, field_186913_c

float: d, field_12069, field_186914_d

float: d, field_12069, percent, field_186914_d

BossBattle$BarColor: e, field_12073, field_186915_e

BossBattle$BarColor: e, field_12073, color, field_186915_e

BossBattle$BarStyle: f, field_12076, field_186916_f

BossBattle$BarStyle: f, field_12076, overlay, field_186916_f

boolean: g, field_12072, field_186917_g

boolean: g, field_12072, darkenSky, field_186917_g

boolean: h, field_12070, field_186918_h

boolean: h, field_12070, dragonMusic, field_186918_h

boolean: i, field_12068, field_186919_i

boolean: i, field_12068, thickenFog, field_186919_i

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (int): a, method_11323, func_186903_a

void (int): a, method_11323, setFlagBitfield, func_186903_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

int (): k, method_11326, func_186905_j

int (): k, method_11326, getFlagBitfield, func_186905_j

void (PacketListenerPlayOut): a, method_11330, func_148833_a

void (PacketListenerPlayOut): a, method_11330, method_11330, func_148833_a

UUID (): b, method_11322, func_186908_a

UUID (): b, method_11322, getUuid, func_186908_a

PacketPlayOutBoss$Action (): c, method_11324, func_186902_b

PacketPlayOutBoss$Action (): c, method_11324, getType, func_186902_b

IChatBaseComponent (): d, method_11328, func_186907_c

IChatBaseComponent (): d, method_11328, getName, func_186907_c

float (): e, method_11327, func_186906_d

float (): e, method_11327, getPercent, func_186906_d

BossBattle$BarColor (): f, method_11325, func_186900_e

BossBattle$BarColor (): f, method_11325, getColor, func_186900_e

BossBattle$BarStyle (): g, method_11329, func_186904_f

BossBattle$BarStyle (): g, method_11329, getOverlay, func_186904_f

boolean (): h, method_11331, func_186909_g

boolean (): h, method_11331, shouldDarkenSky, func_186909_g

boolean (): i, method_11321, func_186910_h

boolean (): i, method_11321, hasDragonMusic, func_186910_h

boolean (): j, method_11332, func_186901_i

boolean (): j, method_11332, shouldThickenFog, func_186901_i

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

jl

kq

net.minecraft.class_2629

net.minecraft.network.play.server.SPacketUpdateBossInfo

net.minecraft.network.play.server.SUpdateBossInfoPacket

net.minecraft.server.v1_13_R2.PacketPlayOutBoss

net.minecraft.server.v1_14_R1.PacketPlayOutBoss

字段

UUID: a, field_186911_a

UUID: a, field_12074, field_186911_a

PacketPlayOutBoss$Action: b, field_186912_b

PacketPlayOutBoss$Action: b, field_12075, field_186912_b

IChatBaseComponent: c, field_186913_c

IChatBaseComponent: c, field_12071, field_186913_c

float: d, field_186914_d

float: d, field_12069, field_186914_d

BossBattle$BarColor: e, field_186915_e

BossBattle$BarColor: e, field_12073, field_186915_e

BossBattle$BarStyle: f, field_186916_f

BossBattle$BarStyle: f, field_12076, field_186916_f

boolean: g, field_186917_g

boolean: g, field_12072, field_186917_g

boolean: h, field_186918_h

boolean: h, field_12070, field_186918_h

boolean: i, field_186919_i

boolean: i, field_12068, field_186919_i

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (int): a, func_186903_a

void (int): a, method_11323, func_186903_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

int (): k, func_186905_j

int (): k, method_11326, func_186905_j

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11330, func_148833_a

UUID (): b, func_186908_a

UUID (): b, method_11322, func_186908_a

PacketPlayOutBoss$Action (): c, func_186902_b

PacketPlayOutBoss$Action (): c, method_11324, func_186902_b

IChatBaseComponent (): d, func_186907_c

IChatBaseComponent (): d, method_11328, func_186907_c

float (): e, func_186906_d

float (): e, method_11327, func_186906_d

BossBattle$BarColor (): f, func_186900_e

BossBattle$BarColor (): f, method_11325, func_186900_e

BossBattle$BarStyle (): g, func_186904_f

BossBattle$BarStyle (): g, method_11329, func_186904_f

boolean (): h, func_186909_g

boolean (): h, method_11331, func_186909_g

boolean (): i, func_186910_h

boolean (): i, method_11321, func_186910_h

boolean (): j, func_186901_i

boolean (): j, method_11332, func_186901_i

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutBoss

net.minecraft.server.v1_13_R2.PacketPlayOutBoss

字段

构造函数

方法

1.13

名称

ik

jl

net.minecraft.server.v1_12_R1.PacketPlayOutBoss

net.minecraft.server.v1_13_R1.PacketPlayOutBoss

字段

构造函数

方法

int (): j, func_186905_j

int (): k, func_186905_j

UUID (): a, func_186908_a

UUID (): b, func_186908_a

PacketPlayOutBoss$Action (): b, func_186902_b

PacketPlayOutBoss$Action (): c, func_186902_b

IChatBaseComponent (): c, func_186907_c

IChatBaseComponent (): d, func_186907_c

float (): d, func_186906_d

float (): e, func_186906_d

BossBattle$BarColor (): e, func_186900_e

BossBattle$BarColor (): f, func_186900_e

BossBattle$BarStyle (): f, func_186904_f

BossBattle$BarStyle (): g, func_186904_f

boolean (): g, func_186909_g

boolean (): h, func_186909_g

boolean (): h, func_186910_h

boolean (): i, func_186910_h

boolean (): i, func_186901_i

boolean (): j, func_186901_i

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

gc

ik

net.minecraft.server.v1_11_R1.PacketPlayOutBoss

net.minecraft.server.v1_12_R1.PacketPlayOutBoss

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

fz

gc

net.minecraft.server.v1_10_R1.PacketPlayOutBoss

net.minecraft.server.v1_11_R1.PacketPlayOutBoss

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

fx

fz

net.minecraft.server.v1_9_R2.PacketPlayOutBoss

net.minecraft.server.v1_10_R1.PacketPlayOutBoss

字段

构造函数

方法

1.9.4

名称

fv

fx

net.minecraft.network.play.server.SPacketUpdateEntityNBT

net.minecraft.network.play.server.SPacketUpdateBossInfo

net.minecraft.server.v1_9_R1.PacketPlayOutBoss

net.minecraft.server.v1_9_R2.PacketPlayOutBoss

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

fv

net.minecraft.network.play.server.SPacketUpdateEntityNBT

net.minecraft.server.v1_9_R1.PacketPlayOutBoss

字段

UUID: a, field_186911_a

PacketPlayOutBoss$Action: b, field_186912_b

IChatBaseComponent: c, field_186913_c

float: d, field_186914_d

BossBattle$BarColor: e, field_186915_e

BossBattle$BarStyle: f, field_186916_f

boolean: g, field_186917_g

boolean: h, field_186918_h

boolean: i, field_186919_i

构造函数

()

(PacketPlayOutBoss$Action, BossBattle)

方法

void (PacketDataSerializer): a, func_148837_a

void (int): a, func_186903_a

void (PacketDataSerializer): b, func_148840_b

int (): j, func_186905_j

void (PacketListenerPlayOut): a, func_148833_a

UUID (): a, func_186908_a

PacketPlayOutBoss$Action (): b, func_186902_b

IChatBaseComponent (): c, func_186907_c

float (): d, func_186906_d

BossBattle$BarColor (): e, func_186900_e

BossBattle$BarStyle (): f, func_186904_f

boolean (): g, func_186909_g

boolean (): h, func_186910_h

boolean (): i, func_186901_i