历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.DarkOakFoliagePlacer
1.21.11
名称
ewl
fbm
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eqw
ewl
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eol
eqw
字段
构造函数
方法
1.21.5
名称
ejn
eol
字段
构造函数
方法
1.21.4
名称
ekk
ejn
字段
构造函数
方法
1.21.3
名称
efs
ekk
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eeo
efs
字段
构造函数
方法
1.20.6
名称
dvi
eeo
字段
com.mojang.serialization.Codec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, f_68455_
com.mojang.serialization.MapCodec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, f_68455_
构造函数
方法
1.20.4
名称
drk
dvi
字段
构造函数
方法
1.20.2
名称
doc
drk
字段
构造函数
方法
1.20.1
名称
dnr
doc
字段
构造函数
方法
1.19.4
名称
dks
dnr
字段
构造函数
方法
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
1.19.3
名称
dhg
dks
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dgj
dhg
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerDarkOak
字段
构造函数
方法
1.19
名称
dbn
dgj
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerDarkOak
字段
构造函数
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, m_7395_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_
boolean (RandomSource, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, m_214202_
boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_
1.18.2
名称
dav
dbn
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cwz
dav
字段
构造函数
方法
1.17.1
名称
cwy
cwz
字段
构造函数
方法
1.17
名称
cnj
cwy
net.minecraft.world.gen.foliageplacer.DarkOakFoliagePlacer
net.minecraft.src.C_2377_
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerDarkOak
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerDarkOak
字段
com.mojang.serialization.Codec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, field_236745_a_
com.mojang.serialization.Codec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, f_68455_
构造函数
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, func_230375_b_
boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, m_7395_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cng
cnj
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerDarkOak
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerDarkOak
字段
构造函数
方法
boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, method_27387, func_230375_b_
boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, func_230375_b_
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cpe
cng
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerDarkOak
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerDarkOak
字段
构造函数
(int, int, int, int)
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
1.16.1
名称
cpe
net.minecraft.world.level.levelgen.feature.foliageplacers.DarkOakFoliagePlacer
net.minecraft.class_5206
net.minecraft.world.gen.foliage.DarkOakFoliagePlacer
net.minecraft.world.gen.foliageplacer.DarkOakFoliagePlacer
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerDarkOak
字段
com.mojang.serialization.Codec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, field_236745_a_
构造函数
(int, int, int, int)
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, method_27387, func_230375_b_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_