历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.DarkOakFoliagePlacer

1.21.11

名称

ewl

fbm

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eqw

ewl

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eol

eqw

字段

构造函数

方法

1.21.5

名称

ejn

eol

字段

构造函数

方法

1.21.4

名称

ekk

ejn

字段

构造函数

方法

1.21.3

名称

efs

ekk

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eeo

efs

字段

构造函数

方法

1.20.6

名称

dvi

eeo

字段

com.mojang.serialization.Codec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, f_68455_

com.mojang.serialization.MapCodec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, f_68455_

构造函数

方法

1.20.4

名称

drk

dvi

字段

构造函数

方法

1.20.2

名称

doc

drk

字段

构造函数

方法

1.20.1

名称

dnr

doc

字段

构造函数

方法

1.19.4

名称

dks

dnr

字段

构造函数

方法

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

1.19.3

名称

dhg

dks

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dgj

dhg

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerDarkOak

字段

构造函数

方法

1.19

名称

dbn

dgj

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerDarkOak

字段

构造函数

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, m_7395_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_

boolean (RandomSource, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, m_214202_

boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_

1.18.2

名称

dav

dbn

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cwz

dav

字段

构造函数

方法

1.17.1

名称

cwy

cwz

字段

构造函数

方法

1.17

名称

cnj

cwy

net.minecraft.world.gen.foliageplacer.DarkOakFoliagePlacer

net.minecraft.src.C_2377_

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerDarkOak

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerDarkOak

字段

com.mojang.serialization.Codec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, field_236745_a_

com.mojang.serialization.Codec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, f_68455_

构造函数

(UniformInt, UniformInt)

(IntProvider, IntProvider)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, func_230375_b_

boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, m_7395_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cng

cnj

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerDarkOak

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerDarkOak

字段

构造函数

方法

boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, method_27387, func_230375_b_

boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, isPositionInvalid, func_230375_b_

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cpe

cng

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerDarkOak

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerDarkOak

字段

构造函数

(int, int, int, int)

(UniformInt, UniformInt)

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

1.16.1

名称

cpe

net.minecraft.world.level.levelgen.feature.foliageplacers.DarkOakFoliagePlacer

net.minecraft.class_5206

net.minecraft.world.gen.foliage.DarkOakFoliagePlacer

net.minecraft.world.gen.foliageplacer.DarkOakFoliagePlacer

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerDarkOak

字段

com.mojang.serialization.Codec<DarkOakFoliagePlacer>: a, CODEC, field_24929, CODEC, field_236745_a_

构造函数

(int, int, int, int)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

boolean (Random, int, int, int, int, boolean): b, shouldSkipLocationSigned, method_27387, method_27387, func_230375_b_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_