历史 - net.minecraft.client.model.monster.creaking.CreakingModel
1.21.11
名称
guz
hdy
net.minecraft.client.model.CreakingModel
net.minecraft.client.model.monster.creaking.CreakingModel
net.minecraft.src.C_345667_
net.minecraft.src.C_432534_
字段
ModelPart: a, head, field_54844, head, f_346474_
ModelPart: b, head, field_54844, head, f_433603_
KeyframeAnimation: b, walkAnimation, field_60894, walkingAnimation, f_399882_
KeyframeAnimation: c, walkAnimation, field_60894, walkingAnimation, f_433990_
KeyframeAnimation: c, attackAnimation, field_60895, attackingAnimation, f_399153_
KeyframeAnimation: d, attackAnimation, field_60895, attackingAnimation, f_433618_
KeyframeAnimation: d, invulnerableAnimation, field_60896, invulnerableAnimation, f_400470_
KeyframeAnimation: e, invulnerableAnimation, field_60896, invulnerableAnimation, f_434682_
KeyframeAnimation: e, deathAnimation, field_60897, crumblingAnimation, f_398724_
KeyframeAnimation: f, deathAnimation, field_60897, crumblingAnimation, f_435064_
构造函数
方法
MeshDefinition (): c, createMesh, method_64892, getModelData, m_356674_
MeshDefinition (): f, createMesh, method_64892, getModelData, m_447268_
LayerDefinition (): a, createBodyLayer, method_64890, getTexturedModelData, m_352046_
LayerDefinition (): a, createBodyLayer, method_64890, getTexturedModelData, m_439287_
void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_6251_
void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_102844_
LayerDefinition (): b, createEyesLayer, method_72849, getEyesTexturedModelData, m_418706_
LayerDefinition (): e, createEyesLayer, method_72849, getEyesTexturedModelData, m_444471_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gmy
guz
字段
List<ModelPart>: a, NO_PARTS, field_54843, INACTIVE_EMISSIVE_PARTS, f_347082_
ModelPart: b, head, field_54844, head, f_346474_
ModelPart: a, head, field_54844, head, f_346474_
List<ModelPart>: c, headParts, field_54845, activeEmissiveParts, f_348398_
KeyframeAnimation: d, walkAnimation, field_60894, walkingAnimation, f_399882_
KeyframeAnimation: b, walkAnimation, field_60894, walkingAnimation, f_399882_
KeyframeAnimation: e, attackAnimation, field_60895, attackingAnimation, f_399153_
KeyframeAnimation: c, attackAnimation, field_60895, attackingAnimation, f_399153_
KeyframeAnimation: f, invulnerableAnimation, field_60896, invulnerableAnimation, f_400470_
KeyframeAnimation: d, invulnerableAnimation, field_60896, invulnerableAnimation, f_400470_
KeyframeAnimation: g, deathAnimation, field_60897, crumblingAnimation, f_398724_
KeyframeAnimation: e, deathAnimation, field_60897, crumblingAnimation, f_398724_
构造函数
方法
MeshDefinition (): b, createMesh, method_64892, getModelData, m_356674_
MeshDefinition (): c, createMesh, method_64892, getModelData, m_356674_
void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_6973_
void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_6251_
List<ModelPart> (CreakingRenderState): b, getHeadModelParts, method_64893, getEmissiveParts, m_352236_
LayerDefinition (): b, createEyesLayer, method_72849, getEyesTexturedModelData, m_418706_
1.21.8
名称
gmx
gmy
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ghe
gmx
字段
KeyframeAnimation: d, walkAnimation, field_60894, walkingAnimation, f_399882_
KeyframeAnimation: e, attackAnimation, field_60895, attackingAnimation, f_399153_
KeyframeAnimation: f, invulnerableAnimation, field_60896, invulnerableAnimation, f_400470_
KeyframeAnimation: g, deathAnimation, field_60897, crumblingAnimation, f_398724_
构造函数
方法
1.21.5
名称
gbt
ghe
字段
构造函数
方法
1.21.4
名称
gbd
gbt
字段
构造函数
方法
1.21.3
名称
gbd
net.minecraft.client.model.CreakingModel
net.minecraft.class_10332
net.minecraft.client.render.entity.model.CreakingEntityModel
net.minecraft.src.C_345667_
字段
List<ModelPart>: a, NO_PARTS, field_54843, INACTIVE_EMISSIVE_PARTS, f_347082_
ModelPart: b, head, field_54844, head, f_346474_
List<ModelPart>: c, headParts, field_54845, activeEmissiveParts, f_348398_
构造函数
方法
MeshDefinition (): b, createMesh, method_64892, getModelData, m_356674_
LayerDefinition (): a, createBodyLayer, method_64890, getTexturedModelData, m_352046_
void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_6973_
List<ModelPart> (CreakingRenderState): b, getHeadModelParts, method_64893, getEmissiveParts, m_352236_