历史 - net.minecraft.client.model.monster.creaking.CreakingModel

1.21.11

名称

guz

hdy

net.minecraft.client.model.CreakingModel

net.minecraft.client.model.monster.creaking.CreakingModel

net.minecraft.src.C_345667_

net.minecraft.src.C_432534_

字段

ModelPart: a, head, field_54844, head, f_346474_

ModelPart: b, head, field_54844, head, f_433603_

KeyframeAnimation: b, walkAnimation, field_60894, walkingAnimation, f_399882_

KeyframeAnimation: c, walkAnimation, field_60894, walkingAnimation, f_433990_

KeyframeAnimation: c, attackAnimation, field_60895, attackingAnimation, f_399153_

KeyframeAnimation: d, attackAnimation, field_60895, attackingAnimation, f_433618_

KeyframeAnimation: d, invulnerableAnimation, field_60896, invulnerableAnimation, f_400470_

KeyframeAnimation: e, invulnerableAnimation, field_60896, invulnerableAnimation, f_434682_

KeyframeAnimation: e, deathAnimation, field_60897, crumblingAnimation, f_398724_

KeyframeAnimation: f, deathAnimation, field_60897, crumblingAnimation, f_435064_

构造函数

方法

MeshDefinition (): c, createMesh, method_64892, getModelData, m_356674_

MeshDefinition (): f, createMesh, method_64892, getModelData, m_447268_

LayerDefinition (): a, createBodyLayer, method_64890, getTexturedModelData, m_352046_

LayerDefinition (): a, createBodyLayer, method_64890, getTexturedModelData, m_439287_

void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_6251_

void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_102844_

LayerDefinition (): b, createEyesLayer, method_72849, getEyesTexturedModelData, m_418706_

LayerDefinition (): e, createEyesLayer, method_72849, getEyesTexturedModelData, m_444471_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gmy

guz

字段

List<ModelPart>: a, NO_PARTS, field_54843, INACTIVE_EMISSIVE_PARTS, f_347082_

ModelPart: b, head, field_54844, head, f_346474_

ModelPart: a, head, field_54844, head, f_346474_

List<ModelPart>: c, headParts, field_54845, activeEmissiveParts, f_348398_

KeyframeAnimation: d, walkAnimation, field_60894, walkingAnimation, f_399882_

KeyframeAnimation: b, walkAnimation, field_60894, walkingAnimation, f_399882_

KeyframeAnimation: e, attackAnimation, field_60895, attackingAnimation, f_399153_

KeyframeAnimation: c, attackAnimation, field_60895, attackingAnimation, f_399153_

KeyframeAnimation: f, invulnerableAnimation, field_60896, invulnerableAnimation, f_400470_

KeyframeAnimation: d, invulnerableAnimation, field_60896, invulnerableAnimation, f_400470_

KeyframeAnimation: g, deathAnimation, field_60897, crumblingAnimation, f_398724_

KeyframeAnimation: e, deathAnimation, field_60897, crumblingAnimation, f_398724_

构造函数

方法

MeshDefinition (): b, createMesh, method_64892, getModelData, m_356674_

MeshDefinition (): c, createMesh, method_64892, getModelData, m_356674_

void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_6973_

void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_6251_

List<ModelPart> (CreakingRenderState): b, getHeadModelParts, method_64893, getEmissiveParts, m_352236_

LayerDefinition (): b, createEyesLayer, method_72849, getEyesTexturedModelData, m_418706_

1.21.8

名称

gmx

gmy

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ghe

gmx

字段

KeyframeAnimation: d, walkAnimation, field_60894, walkingAnimation, f_399882_

KeyframeAnimation: e, attackAnimation, field_60895, attackingAnimation, f_399153_

KeyframeAnimation: f, invulnerableAnimation, field_60896, invulnerableAnimation, f_400470_

KeyframeAnimation: g, deathAnimation, field_60897, crumblingAnimation, f_398724_

构造函数

方法

1.21.5

名称

gbt

ghe

字段

构造函数

方法

1.21.4

名称

gbd

gbt

字段

构造函数

方法

1.21.3

名称

gbd

net.minecraft.client.model.CreakingModel

net.minecraft.class_10332

net.minecraft.client.render.entity.model.CreakingEntityModel

net.minecraft.src.C_345667_

字段

List<ModelPart>: a, NO_PARTS, field_54843, INACTIVE_EMISSIVE_PARTS, f_347082_

ModelPart: b, head, field_54844, head, f_346474_

List<ModelPart>: c, headParts, field_54845, activeEmissiveParts, f_348398_

构造函数

(ModelPart)

方法

MeshDefinition (): b, createMesh, method_64892, getModelData, m_356674_

LayerDefinition (): a, createBodyLayer, method_64890, getTexturedModelData, m_352046_

void (CreakingRenderState): a, setupAnim, method_64891, setAngles, m_6973_

List<ModelPart> (CreakingRenderState): b, getHeadModelParts, method_64893, getEmissiveParts, m_352236_