历史 - net.minecraft.world.level.chunk.ChunkSource

1.21.11

名称

elo

eqj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

egc

elo

字段

构造函数

方法

LevelLightEngine (): q, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): r, getLightEngine, method_12130, getLightingProvider, m_7827_

it.unimi.dsi.fastutil.longs.LongSet (): k, getForceLoadedChunks, method_66011, getForcedChunks, m_388386_

it.unimi.dsi.fastutil.longs.LongSet (): l, getForceLoadedChunks, method_66011, getForcedChunks, m_388386_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

edr

egc

字段

构造函数

方法

1.21.5

名称

dyx

edr

字段

构造函数

方法

LevelLightEngine (): p, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): q, getLightEngine, method_12130, getLightingProvider, m_7827_

void (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, m_6692_

boolean (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, m_6692_

it.unimi.dsi.fastutil.longs.LongSet (): k, getForceLoadedChunks, method_66011, getForcedChunks, m_388386_

1.21.4

名称

dzu

dyx

字段

构造函数

方法

1.21.3

名称

dvc

dzu

字段

构造函数

方法

void (boolean, boolean): a, setSpawnSettings, method_12128, setMobSpawnOptions, m_6707_

void (int, int, int, boolean): a, onSectionEmptinessChanged, method_62872, onSectionStatusChanged, m_6707_

void (boolean): b, setSpawnSettings, method_12128, setMobSpawnOptions, m_8424_

1.21.1

名称

字段

构造函数

方法

1.21

名称

due

dvc

字段

构造函数

方法

1.20.6

名称

dlh

due

字段

构造函数

方法

1.20.4

名称

dhj

dlh

字段

构造函数

方法

1.20.2

名称

deb

dhj

字段

构造函数

方法

1.20.1

名称

ddr

deb

字段

构造函数

方法

BlockGetter (int, int): c, getChunkForLighting, method_12246, getChunk, m_6196_

LightChunk (int, int): c, getChunkForLighting, method_12246, getChunk, m_6196_

1.19.4

名称

dat

ddr

字段

构造函数

方法

1.19.3

名称

cxm

dat

字段

构造函数

方法

LevelLightEngine (): o, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): p, getLightEngine, method_12130, getLightingProvider, m_7827_

int (): i, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_8482_

int (): j, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_8482_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cwp

cxm

net.minecraft.world.level.chunk.IChunkProvider

字段

构造函数

方法

1.19

名称

cqs

cwp

net.minecraft.world.level.chunk.IChunkProvider

字段

构造函数

方法

LevelLightEngine (): n, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): o, getLightEngine, method_12130, getLightingProvider, m_7827_

int (): h, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_142061_

int (): i, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_8482_

1.18.2

名称

cqa

cqs

字段

构造函数

方法

LevelLightEngine (): m, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): n, getLightEngine, method_12130, getLightingProvider, m_7827_

void (BooleanSupplier): a, tick, method_12127, tick, m_142483_

void (BooleanSupplier, boolean): a, tick, method_12127, tick, m_201698_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cmp

cqa

字段

构造函数

方法

boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, m_5563_, isLoaded

boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, m_5563_

String (): e, gatherStats, method_12122, getDebugString, m_6754_, getName

String (): e, gatherStats, method_12122, getDebugString, m_6754_

LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, m_62227_, getChunkAt

LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, m_62227_

ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, m_7587_, getChunkAt

ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, m_7587_

LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, m_7827_, getLightEngine

LevelLightEngine (): m, getLightEngine, method_12130, getLightingProvider, m_7827_

void (BooleanSupplier): a, tick, method_12127, tick, m_142483_, tick

void (BooleanSupplier): a, tick, method_12127, tick, m_142483_

1.17.1

名称

cmo

cmp

字段

构造函数

方法

1.17

名称

cfz

cmo

net.minecraft.world.chunk.AbstractChunkProvider

net.minecraft.src.C_2119_

net.minecraft.server.v1_16_R3.IChunkProvider

net.minecraft.world.level.chunk.IChunkProvider

字段

构造函数

方法

boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, func_73149_a

boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, m_5563_, isLoaded

String (): e, gatherStats, method_12122, getDebugString, func_73148_d, getName

String (): e, gatherStats, method_12122, getDebugString, m_6754_, getName

void (): close, close, close, close, close

void (): close, close, close

LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, func_217205_a, getChunkAt

LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, m_62227_, getChunkAt

BlockGetter (int, int): c, getChunkForLighting, method_12246, getChunk, func_217202_b

BlockGetter (int, int): c, getChunkForLighting, method_12246, getChunk, m_6196_

ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, func_212849_a_, getChunkAt

ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, m_7587_, getChunkAt

LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine

LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, m_7827_, getLightEngine

void (boolean, boolean): a, setSpawnSettings, method_12128, setMobSpawnOptions, func_217203_a

void (boolean, boolean): a, setSpawnSettings, method_12128, setMobSpawnOptions, m_6707_

void (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, func_217206_a

void (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, m_6692_

boolean (Entity): a, isEntityTickingChunk, method_12125, shouldTickEntity, func_217204_a

void (BooleanSupplier): a, tick, method_12127, tick, m_142483_, tick

boolean (ChunkPos): a, isEntityTickingChunk, method_20591, shouldTickChunk, func_222865_a

boolean (BlockPos): a, isTickingChunk, method_20529, shouldTickBlock, func_222866_a

LevelChunk (int, int): a, getChunkNow, method_21730, getWorldChunk, func_225313_a

LevelChunk (int, int): a, getChunkNow, method_21730, getWorldChunk, m_7131_

int (): h, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_142061_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cfw

cfz

net.minecraft.server.v1_16_R2.IChunkProvider

net.minecraft.server.v1_16_R3.IChunkProvider

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

chb

cfw

net.minecraft.server.v1_16_R1.IChunkProvider

net.minecraft.server.v1_16_R2.IChunkProvider

字段

构造函数

方法

1.16.1

名称

cad

chb

net.minecraft.server.v1_15_R1.IChunkProvider

net.minecraft.server.v1_16_R1.IChunkProvider

字段

构造函数

方法

void (): close, close, close, close

void (): close, close, close, close, close

LevelLightEngine (): k, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine

LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine

void (BooleanSupplier): a, tick, method_12127, tick, func_217207_a

1.15.2

名称

caa

cad

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bxl

caa

net.minecraft.server.v1_14_R1.IChunkProvider

net.minecraft.server.v1_15_R1.IChunkProvider

字段

构造函数

方法

ChunkGenerator<?> (): g, getGenerator, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator

LevelChunk (int, int): a, getChunkNow, method_21730, func_225313_a

LevelChunk (int, int): a, getChunkNow, method_21730, getWorldChunk, func_225313_a

1.14.4

名称

bxg

bxl

net.minecraft.world.level.chunk.ChunkSource

字段

构造函数

方法

boolean (int, int): a, method_12123, isChunkLoaded, func_73149_a

boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, func_73149_a

String (): e, method_12122, getStatus, func_73148_d, getName

String (): e, gatherStats, method_12122, getDebugString, func_73148_d, getName

ChunkGenerator<?> (): f, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator

ChunkGenerator<?> (): g, getGenerator, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator

void (): close, close, close, close

void (): close, close, close, close

Chunk (int, int, boolean): a, method_12126, getWorldChunk, func_217205_a, getChunkAt

LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, func_217205_a, getChunkAt

IBlockAccess (int, int): b, method_12246, getChunk, func_217202_b

BlockGetter (int, int): c, getChunkForLighting, method_12246, getChunk, func_217202_b

IChunkAccess (int, int, ChunkStatus, boolean): a, method_12121, getChunk, func_212849_a_, getChunkAt

ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, func_212849_a_, getChunkAt

LightEngine (): j, method_12130, getLightingProvider, func_212863_j_, getLightEngine

LevelLightEngine (): k, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine

void (boolean, boolean): a, method_12128, setMobSpawnOptions, func_217203_a

void (boolean, boolean): a, setSpawnSettings, method_12128, setMobSpawnOptions, func_217203_a

void (ChunkCoordIntPair, boolean): a, method_12124, setChunkForced, func_217206_a

void (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, func_217206_a

boolean (Entity): a, method_12125, shouldTickEntity, func_217204_a

boolean (Entity): a, isEntityTickingChunk, method_12125, shouldTickEntity, func_217204_a

void (BooleanSupplier): a, method_12127, tick, func_217207_a

void (BooleanSupplier): a, tick, method_12127, tick, func_217207_a

boolean (ChunkCoordIntPair): a, method_20591, shouldTickChunk, func_222865_a

boolean (ChunkPos): a, isEntityTickingChunk, method_20591, shouldTickChunk, func_222865_a

boolean (BlockPosition): a, method_20529, shouldTickBlock, func_222866_a

boolean (BlockPos): a, isTickingChunk, method_20529, shouldTickBlock, func_222866_a

LevelChunk (int, int): a, getChunkNow, method_21730, func_225313_a

1.14.3

名称

bxc

bxg

net.minecraft.world.chunk.ChunkManager

字段

构造函数

方法

boolean (int, int): a, method_12123, func_73149_a

boolean (int, int): a, method_12123, isChunkLoaded, func_73149_a

String (): e, method_12122, func_73148_d, getName

String (): e, method_12122, getStatus, func_73148_d, getName

ChunkGenerator<?> (): f, method_12129, func_201711_g, getChunkGenerator

ChunkGenerator<?> (): f, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator

void (): close, close

void (): close, close, close, close

Chunk (int, int, boolean): a, method_12126, func_217205_a, getChunkAt

Chunk (int, int, boolean): a, method_12126, getWorldChunk, func_217205_a, getChunkAt

IBlockAccess (int, int): b, method_12246, func_217202_b

IBlockAccess (int, int): b, method_12246, getChunk, func_217202_b

IChunkAccess (int, int, ChunkStatus, boolean): a, method_12121, func_212849_a_, getChunkAt

IChunkAccess (int, int, ChunkStatus, boolean): a, method_12121, getChunk, func_212849_a_, getChunkAt

LightEngine (): j, method_12130, func_212863_j_, getLightEngine

LightEngine (): j, method_12130, getLightingProvider, func_212863_j_, getLightEngine

void (boolean, boolean): a, method_12128, func_217203_a

void (boolean, boolean): a, method_12128, setMobSpawnOptions, func_217203_a

void (ChunkCoordIntPair, boolean): a, method_12124, func_217206_a

void (ChunkCoordIntPair, boolean): a, method_12124, setChunkForced, func_217206_a

boolean (Entity): a, method_12125, func_217204_a

boolean (Entity): a, method_12125, shouldTickEntity, func_217204_a

void (BooleanSupplier): a, method_12127, func_217207_a

void (BooleanSupplier): a, method_12127, tick, func_217207_a

boolean (ChunkCoordIntPair): a, method_20591, func_222865_a

boolean (ChunkCoordIntPair): a, method_20591, shouldTickChunk, func_222865_a

boolean (BlockPosition): a, method_20529, func_222866_a

boolean (BlockPosition): a, method_20529, shouldTickBlock, func_222866_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bxb

bxc

字段

构造函数

方法

boolean (ChunkCoordIntPair): a, method_20591, func_222865_a

boolean (BlockPosition): a, method_20529, func_222866_a

1.14

名称

bnc

bxb

net.minecraft.class_2802

net.minecraft.world.chunk.IChunkProvider

net.minecraft.world.chunk.AbstractChunkProvider

net.minecraft.server.v1_13_R2.IChunkProvider

net.minecraft.server.v1_14_R1.IChunkProvider

字段

构造函数

()

方法

boolean (int, int): a, method_12123, func_73149_a

String (): e, func_73148_d, getName

String (): e, method_12122, func_73148_d, getName

ChunkGenerator<?> (): f, func_201711_g, getChunkGenerator

ChunkGenerator<?> (): f, method_12129, func_201711_g, getChunkGenerator

Chunk (int, int, boolean, boolean): a, func_186025_d, getChunkAt

IChunkAccess (int, int, boolean): a, func_201713_d

boolean (BooleanSupplier): a, func_73156_b, unloadChunks

Chunk (int, int, boolean): a, method_12126, func_217205_a, getChunkAt

IBlockAccess (int, int): b, method_12246, func_217202_b

IChunkAccess (int, int, ChunkStatus, boolean): a, method_12121, func_212849_a_, getChunkAt

LightEngine (): j, method_12130, func_212863_j_, getLightEngine

void (boolean, boolean): a, method_12128, func_217203_a

void (ChunkCoordIntPair, boolean): a, method_12124, func_217206_a

boolean (Entity): a, method_12125, func_217204_a

void (BooleanSupplier): a, method_12127, func_217207_a

1.13.2

名称

bnb

bnc

字段

构造函数

方法

1.13.1

名称

bmt

bnb

net.minecraft.server.v1_13_R1.IChunkProvider

net.minecraft.server.v1_13_R2.IChunkProvider

字段

构造函数

方法

boolean (): d, func_73156_b, unloadChunks

String (): f, func_73148_d, getName

String (): e, func_73148_d, getName

Chunk (int, int): a, func_186026_b, getLoadedChunkAt

Chunk (int, int): c, func_186025_d, getChunkAt

boolean (int, int): f, func_191062_e

IChunkAccess (int, int): d, func_201713_d

ChunkGenerator<?> (): g, func_201711_g, getChunkGenerator

ChunkGenerator<?> (): f, func_201711_g, getChunkGenerator

Chunk (int, int, boolean, boolean): a, func_186025_d, getChunkAt

IChunkAccess (int, int, boolean): a, func_201713_d

boolean (BooleanSupplier): a, func_73156_b, unloadChunks

1.13

名称

axr

bmt

net.minecraft.server.v1_12_R1.IChunkProvider

net.minecraft.server.v1_13_R1.IChunkProvider

字段

构造函数

方法

boolean (int, int): e, func_191062_e

boolean (int, int): f, func_191062_e

IChunkAccess (int, int): d, func_201713_d

ChunkGenerator<?> (): g, func_201711_g, getChunkGenerator

void (): close, close

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

axp

axr

字段

构造函数

方法

1.12

名称

auj

axp

net.minecraft.server.v1_11_R1.IChunkProvider

net.minecraft.server.v1_12_R1.IChunkProvider

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

auh

auj

字段

构造函数

方法

1.11

名称

asq

auh

net.minecraft.server.v1_10_R1.IChunkProvider

net.minecraft.server.v1_11_R1.IChunkProvider

字段

构造函数

方法

boolean (int, int): e, func_191062_e

1.10.2

名称

字段

构造函数

方法

1.10

名称

asa

asq

net.minecraft.server.v1_9_R2.IChunkProvider

net.minecraft.server.v1_10_R1.IChunkProvider

字段

构造函数

方法

1.9.4

名称

arz

asa

net.minecraft.server.v1_9_R1.IChunkProvider

net.minecraft.server.v1_9_R2.IChunkProvider

字段

构造函数

方法

Chunk (int, int): b, func_186026_b, getLoadedChunkAt

Chunk (int, int): a, func_186026_b, getLoadedChunkAt

Chunk (int, int): d, func_186025_d, getChunkAt

Chunk (int, int): c, func_186025_d, getChunkAt

1.9.2

名称

字段

构造函数

方法

1.9

名称

amv

arz

net.minecraft.server.v1_8_R3.IChunkProvider

net.minecraft.server.v1_9_R1.IChunkProvider

字段

构造函数

方法

boolean (int, int): a, func_73149_a, isChunkLoaded

Chunk (int, int): d, func_73154_d, getOrCreateChunk

Chunk (BlockPosition): a, func_177459_a, getChunkAt

void (IChunkProvider, int, int): a, func_73153_a, getChunkAt

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks

boolean (): e, func_73157_c, canSave

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

int (): g, func_73152_e, getLoadedChunks

void (Chunk, int, int): a, func_180514_a, recreateStructures

void (): c, func_104112_b

Chunk (int, int): b, func_186026_b, getLoadedChunkAt

Chunk (int, int): d, func_186025_d, getChunkAt

1.8.8

名称

amv

net.minecraft.world.chunk.IChunkProvider

net.minecraft.server.v1_8_R3.IChunkProvider

字段

构造函数

方法

boolean (int, int): a, func_73149_a, isChunkLoaded

Chunk (int, int): d, func_73154_d, getOrCreateChunk

Chunk (BlockPosition): a, func_177459_a, getChunkAt

void (IChunkProvider, int, int): a, func_73153_a, getChunkAt

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks

boolean (): d, func_73156_b, unloadChunks

boolean (): e, func_73157_c, canSave

String (): f, func_73148_d, getName

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

int (): g, func_73152_e, getLoadedChunks

void (Chunk, int, int): a, func_180514_a, recreateStructures

void (): c, func_104112_b