历史 - net.minecraft.world.level.chunk.ChunkSource
1.21.11
名称
elo
eqj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
egc
elo
字段
构造函数
方法
LevelLightEngine (): q, getLightEngine, method_12130, getLightingProvider, m_7827_
LevelLightEngine (): r, getLightEngine, method_12130, getLightingProvider, m_7827_
it.unimi.dsi.fastutil.longs.LongSet (): k, getForceLoadedChunks, method_66011, getForcedChunks, m_388386_
it.unimi.dsi.fastutil.longs.LongSet (): l, getForceLoadedChunks, method_66011, getForcedChunks, m_388386_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
edr
egc
字段
构造函数
方法
1.21.5
名称
dyx
edr
字段
构造函数
方法
LevelLightEngine (): p, getLightEngine, method_12130, getLightingProvider, m_7827_
LevelLightEngine (): q, getLightEngine, method_12130, getLightingProvider, m_7827_
void (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, m_6692_
boolean (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, m_6692_
it.unimi.dsi.fastutil.longs.LongSet (): k, getForceLoadedChunks, method_66011, getForcedChunks, m_388386_
1.21.4
名称
dzu
dyx
字段
构造函数
方法
1.21.3
名称
dvc
dzu
字段
构造函数
方法
void (boolean, boolean): a, setSpawnSettings, method_12128, setMobSpawnOptions, m_6707_
void (int, int, int, boolean): a, onSectionEmptinessChanged, method_62872, onSectionStatusChanged, m_6707_
void (boolean): b, setSpawnSettings, method_12128, setMobSpawnOptions, m_8424_
1.21.1
名称
字段
构造函数
方法
1.21
名称
due
dvc
字段
构造函数
方法
1.20.6
名称
dlh
due
字段
构造函数
方法
1.20.4
名称
dhj
dlh
字段
构造函数
方法
1.20.2
名称
deb
dhj
字段
构造函数
方法
1.20.1
名称
ddr
deb
字段
构造函数
方法
BlockGetter (int, int): c, getChunkForLighting, method_12246, getChunk, m_6196_
LightChunk (int, int): c, getChunkForLighting, method_12246, getChunk, m_6196_
1.19.4
名称
dat
ddr
字段
构造函数
方法
1.19.3
名称
cxm
dat
字段
构造函数
方法
LevelLightEngine (): o, getLightEngine, method_12130, getLightingProvider, m_7827_
LevelLightEngine (): p, getLightEngine, method_12130, getLightingProvider, m_7827_
int (): i, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_8482_
int (): j, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_8482_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cwp
cxm
net.minecraft.world.level.chunk.IChunkProvider
字段
构造函数
方法
1.19
名称
cqs
cwp
net.minecraft.world.level.chunk.IChunkProvider
字段
构造函数
方法
LevelLightEngine (): n, getLightEngine, method_12130, getLightingProvider, m_7827_
LevelLightEngine (): o, getLightEngine, method_12130, getLightingProvider, m_7827_
int (): h, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_142061_
int (): i, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_8482_
1.18.2
名称
cqa
cqs
字段
构造函数
方法
LevelLightEngine (): m, getLightEngine, method_12130, getLightingProvider, m_7827_
LevelLightEngine (): n, getLightEngine, method_12130, getLightingProvider, m_7827_
void (BooleanSupplier): a, tick, method_12127, tick, m_142483_
void (BooleanSupplier, boolean): a, tick, method_12127, tick, m_201698_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cmp
cqa
字段
构造函数
方法
boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, m_5563_, isLoaded
boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, m_5563_
String (): e, gatherStats, method_12122, getDebugString, m_6754_, getName
String (): e, gatherStats, method_12122, getDebugString, m_6754_
LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, m_62227_, getChunkAt
LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, m_62227_
ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, m_7587_, getChunkAt
ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, m_7587_
LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, m_7827_, getLightEngine
LevelLightEngine (): m, getLightEngine, method_12130, getLightingProvider, m_7827_
void (BooleanSupplier): a, tick, method_12127, tick, m_142483_, tick
void (BooleanSupplier): a, tick, method_12127, tick, m_142483_
1.17.1
名称
cmo
cmp
字段
构造函数
方法
1.17
名称
cfz
cmo
net.minecraft.world.chunk.AbstractChunkProvider
net.minecraft.src.C_2119_
net.minecraft.server.v1_16_R3.IChunkProvider
net.minecraft.world.level.chunk.IChunkProvider
字段
构造函数
方法
boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, func_73149_a
boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, m_5563_, isLoaded
String (): e, gatherStats, method_12122, getDebugString, func_73148_d, getName
String (): e, gatherStats, method_12122, getDebugString, m_6754_, getName
void (): close, close, close, close, close
void (): close, close, close
LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, func_217205_a, getChunkAt
LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, m_62227_, getChunkAt
BlockGetter (int, int): c, getChunkForLighting, method_12246, getChunk, func_217202_b
BlockGetter (int, int): c, getChunkForLighting, method_12246, getChunk, m_6196_
ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, func_212849_a_, getChunkAt
ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, m_7587_, getChunkAt
LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine
LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, m_7827_, getLightEngine
void (boolean, boolean): a, setSpawnSettings, method_12128, setMobSpawnOptions, func_217203_a
void (boolean, boolean): a, setSpawnSettings, method_12128, setMobSpawnOptions, m_6707_
void (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, func_217206_a
void (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, m_6692_
boolean (Entity): a, isEntityTickingChunk, method_12125, shouldTickEntity, func_217204_a
void (BooleanSupplier): a, tick, method_12127, tick, m_142483_, tick
boolean (ChunkPos): a, isEntityTickingChunk, method_20591, shouldTickChunk, func_222865_a
boolean (BlockPos): a, isTickingChunk, method_20529, shouldTickBlock, func_222866_a
LevelChunk (int, int): a, getChunkNow, method_21730, getWorldChunk, func_225313_a
LevelChunk (int, int): a, getChunkNow, method_21730, getWorldChunk, m_7131_
int (): h, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_142061_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cfw
cfz
net.minecraft.server.v1_16_R2.IChunkProvider
net.minecraft.server.v1_16_R3.IChunkProvider
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
chb
cfw
net.minecraft.server.v1_16_R1.IChunkProvider
net.minecraft.server.v1_16_R2.IChunkProvider
字段
构造函数
方法
1.16.1
名称
cad
chb
net.minecraft.server.v1_15_R1.IChunkProvider
net.minecraft.server.v1_16_R1.IChunkProvider
字段
构造函数
方法
void (): close, close, close, close
void (): close, close, close, close, close
LevelLightEngine (): k, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine
LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine
void (BooleanSupplier): a, tick, method_12127, tick, func_217207_a
1.15.2
名称
caa
cad
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bxl
caa
net.minecraft.server.v1_14_R1.IChunkProvider
net.minecraft.server.v1_15_R1.IChunkProvider
字段
构造函数
方法
ChunkGenerator<?> (): g, getGenerator, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator
LevelChunk (int, int): a, getChunkNow, method_21730, func_225313_a
LevelChunk (int, int): a, getChunkNow, method_21730, getWorldChunk, func_225313_a
1.14.4
名称
bxg
bxl
net.minecraft.world.level.chunk.ChunkSource
字段
构造函数
方法
boolean (int, int): a, method_12123, isChunkLoaded, func_73149_a
boolean (int, int): b, hasChunk, method_12123, isChunkLoaded, func_73149_a
String (): e, method_12122, getStatus, func_73148_d, getName
String (): e, gatherStats, method_12122, getDebugString, func_73148_d, getName
ChunkGenerator<?> (): f, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator
ChunkGenerator<?> (): g, getGenerator, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator
void (): close, close, close, close
void (): close, close, close, close
Chunk (int, int, boolean): a, method_12126, getWorldChunk, func_217205_a, getChunkAt
LevelChunk (int, int, boolean): a, getChunk, method_12126, getWorldChunk, func_217205_a, getChunkAt
IBlockAccess (int, int): b, method_12246, getChunk, func_217202_b
BlockGetter (int, int): c, getChunkForLighting, method_12246, getChunk, func_217202_b
IChunkAccess (int, int, ChunkStatus, boolean): a, method_12121, getChunk, func_212849_a_, getChunkAt
ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_12121, getChunk, func_212849_a_, getChunkAt
LightEngine (): j, method_12130, getLightingProvider, func_212863_j_, getLightEngine
LevelLightEngine (): k, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine
void (boolean, boolean): a, method_12128, setMobSpawnOptions, func_217203_a
void (boolean, boolean): a, setSpawnSettings, method_12128, setMobSpawnOptions, func_217203_a
void (ChunkCoordIntPair, boolean): a, method_12124, setChunkForced, func_217206_a
void (ChunkPos, boolean): a, updateChunkForced, method_12124, setChunkForced, func_217206_a
boolean (Entity): a, method_12125, shouldTickEntity, func_217204_a
boolean (Entity): a, isEntityTickingChunk, method_12125, shouldTickEntity, func_217204_a
void (BooleanSupplier): a, method_12127, tick, func_217207_a
void (BooleanSupplier): a, tick, method_12127, tick, func_217207_a
boolean (ChunkCoordIntPair): a, method_20591, shouldTickChunk, func_222865_a
boolean (ChunkPos): a, isEntityTickingChunk, method_20591, shouldTickChunk, func_222865_a
boolean (BlockPosition): a, method_20529, shouldTickBlock, func_222866_a
boolean (BlockPos): a, isTickingChunk, method_20529, shouldTickBlock, func_222866_a
LevelChunk (int, int): a, getChunkNow, method_21730, func_225313_a
1.14.3
名称
bxc
bxg
net.minecraft.world.chunk.ChunkManager
字段
构造函数
方法
boolean (int, int): a, method_12123, func_73149_a
boolean (int, int): a, method_12123, isChunkLoaded, func_73149_a
String (): e, method_12122, func_73148_d, getName
String (): e, method_12122, getStatus, func_73148_d, getName
ChunkGenerator<?> (): f, method_12129, func_201711_g, getChunkGenerator
ChunkGenerator<?> (): f, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator
void (): close, close
void (): close, close, close, close
Chunk (int, int, boolean): a, method_12126, func_217205_a, getChunkAt
Chunk (int, int, boolean): a, method_12126, getWorldChunk, func_217205_a, getChunkAt
IBlockAccess (int, int): b, method_12246, func_217202_b
IBlockAccess (int, int): b, method_12246, getChunk, func_217202_b
IChunkAccess (int, int, ChunkStatus, boolean): a, method_12121, func_212849_a_, getChunkAt
IChunkAccess (int, int, ChunkStatus, boolean): a, method_12121, getChunk, func_212849_a_, getChunkAt
LightEngine (): j, method_12130, func_212863_j_, getLightEngine
LightEngine (): j, method_12130, getLightingProvider, func_212863_j_, getLightEngine
void (boolean, boolean): a, method_12128, func_217203_a
void (boolean, boolean): a, method_12128, setMobSpawnOptions, func_217203_a
void (ChunkCoordIntPair, boolean): a, method_12124, func_217206_a
void (ChunkCoordIntPair, boolean): a, method_12124, setChunkForced, func_217206_a
boolean (Entity): a, method_12125, func_217204_a
boolean (Entity): a, method_12125, shouldTickEntity, func_217204_a
void (BooleanSupplier): a, method_12127, func_217207_a
void (BooleanSupplier): a, method_12127, tick, func_217207_a
boolean (ChunkCoordIntPair): a, method_20591, func_222865_a
boolean (ChunkCoordIntPair): a, method_20591, shouldTickChunk, func_222865_a
boolean (BlockPosition): a, method_20529, func_222866_a
boolean (BlockPosition): a, method_20529, shouldTickBlock, func_222866_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bxb
bxc
字段
构造函数
方法
boolean (ChunkCoordIntPair): a, method_20591, func_222865_a
boolean (BlockPosition): a, method_20529, func_222866_a
1.14
名称
bnc
bxb
net.minecraft.class_2802
net.minecraft.world.chunk.IChunkProvider
net.minecraft.world.chunk.AbstractChunkProvider
net.minecraft.server.v1_13_R2.IChunkProvider
net.minecraft.server.v1_14_R1.IChunkProvider
字段
构造函数
()
方法
boolean (int, int): a, method_12123, func_73149_a
String (): e, func_73148_d, getName
String (): e, method_12122, func_73148_d, getName
ChunkGenerator<?> (): f, func_201711_g, getChunkGenerator
ChunkGenerator<?> (): f, method_12129, func_201711_g, getChunkGenerator
Chunk (int, int, boolean, boolean): a, func_186025_d, getChunkAt
IChunkAccess (int, int, boolean): a, func_201713_d
boolean (BooleanSupplier): a, func_73156_b, unloadChunks
Chunk (int, int, boolean): a, method_12126, func_217205_a, getChunkAt
IBlockAccess (int, int): b, method_12246, func_217202_b
IChunkAccess (int, int, ChunkStatus, boolean): a, method_12121, func_212849_a_, getChunkAt
LightEngine (): j, method_12130, func_212863_j_, getLightEngine
void (boolean, boolean): a, method_12128, func_217203_a
void (ChunkCoordIntPair, boolean): a, method_12124, func_217206_a
boolean (Entity): a, method_12125, func_217204_a
void (BooleanSupplier): a, method_12127, func_217207_a
1.13.2
名称
bnb
bnc
字段
构造函数
方法
1.13.1
名称
bmt
bnb
net.minecraft.server.v1_13_R1.IChunkProvider
net.minecraft.server.v1_13_R2.IChunkProvider
字段
构造函数
方法
boolean (): d, func_73156_b, unloadChunks
String (): f, func_73148_d, getName
String (): e, func_73148_d, getName
Chunk (int, int): a, func_186026_b, getLoadedChunkAt
Chunk (int, int): c, func_186025_d, getChunkAt
boolean (int, int): f, func_191062_e
IChunkAccess (int, int): d, func_201713_d
ChunkGenerator<?> (): g, func_201711_g, getChunkGenerator
ChunkGenerator<?> (): f, func_201711_g, getChunkGenerator
Chunk (int, int, boolean, boolean): a, func_186025_d, getChunkAt
IChunkAccess (int, int, boolean): a, func_201713_d
boolean (BooleanSupplier): a, func_73156_b, unloadChunks
1.13
名称
axr
bmt
net.minecraft.server.v1_12_R1.IChunkProvider
net.minecraft.server.v1_13_R1.IChunkProvider
字段
构造函数
方法
boolean (int, int): e, func_191062_e
boolean (int, int): f, func_191062_e
IChunkAccess (int, int): d, func_201713_d
ChunkGenerator<?> (): g, func_201711_g, getChunkGenerator
void (): close, close
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
axp
axr
字段
构造函数
方法
1.12
名称
auj
axp
net.minecraft.server.v1_11_R1.IChunkProvider
net.minecraft.server.v1_12_R1.IChunkProvider
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
auh
auj
字段
构造函数
方法
1.11
名称
asq
auh
net.minecraft.server.v1_10_R1.IChunkProvider
net.minecraft.server.v1_11_R1.IChunkProvider
字段
构造函数
方法
boolean (int, int): e, func_191062_e
1.10.2
名称
字段
构造函数
方法
1.10
名称
asa
asq
net.minecraft.server.v1_9_R2.IChunkProvider
net.minecraft.server.v1_10_R1.IChunkProvider
字段
构造函数
方法
1.9.4
名称
arz
asa
net.minecraft.server.v1_9_R1.IChunkProvider
net.minecraft.server.v1_9_R2.IChunkProvider
字段
构造函数
方法
Chunk (int, int): b, func_186026_b, getLoadedChunkAt
Chunk (int, int): a, func_186026_b, getLoadedChunkAt
Chunk (int, int): d, func_186025_d, getChunkAt
Chunk (int, int): c, func_186025_d, getChunkAt
1.9.2
名称
字段
构造函数
方法
1.9
名称
amv
arz
net.minecraft.server.v1_8_R3.IChunkProvider
net.minecraft.server.v1_9_R1.IChunkProvider
字段
构造函数
方法
boolean (int, int): a, func_73149_a, isChunkLoaded
Chunk (int, int): d, func_73154_d, getOrCreateChunk
Chunk (BlockPosition): a, func_177459_a, getChunkAt
void (IChunkProvider, int, int): a, func_73153_a, getChunkAt
boolean (IChunkProvider, Chunk, int, int): a, func_177460_a
boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks
boolean (): e, func_73157_c, canSave
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor
BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature
int (): g, func_73152_e, getLoadedChunks
void (Chunk, int, int): a, func_180514_a, recreateStructures
void (): c, func_104112_b
Chunk (int, int): b, func_186026_b, getLoadedChunkAt
Chunk (int, int): d, func_186025_d, getChunkAt
1.8.8
名称
amv
net.minecraft.world.chunk.IChunkProvider
net.minecraft.server.v1_8_R3.IChunkProvider
字段
构造函数
方法
boolean (int, int): a, func_73149_a, isChunkLoaded
Chunk (int, int): d, func_73154_d, getOrCreateChunk
Chunk (BlockPosition): a, func_177459_a, getChunkAt
void (IChunkProvider, int, int): a, func_73153_a, getChunkAt
boolean (IChunkProvider, Chunk, int, int): a, func_177460_a
boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks
boolean (): d, func_73156_b, unloadChunks
boolean (): e, func_73157_c, canSave
String (): f, func_73148_d, getName
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor
BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature
int (): g, func_73152_e, getLoadedChunks
void (Chunk, int, int): a, func_180514_a, recreateStructures
void (): c, func_104112_b