历史 - net.minecraft.world.level.material.FlowingFluid

1.21.11

名称

ffy

fkz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

faj

ffy

字段

int: e, CACHE_SIZE, field_31726, field_31726, f_164507_

int: e, CACHE_SIZE, field_31726, CACHE_SIZE, f_164507_

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

exy

faj

字段

构造函数

方法

1.21.5

名称

esy

exy

字段

构造函数

方法

boolean (FluidState, BlockGetter, BlockPos): c, hasSameAbove, method_17774, isFluidAboveEqual, m_76088_

boolean (FluidState, BlockGetter, BlockPos): d, hasSameAbove, method_17774, isFluidAboveEqual, m_76088_

1.21.4

名称

etv

esy

字段

构造函数

方法

1.21.3

名称

epc

etv

字段

构造函数

方法

boolean (BlockGetter, Fluid, BlockPos, BlockState, BlockPos, BlockState): a, isWaterHole, method_15736, canFlowDownTo, m_75956_

boolean (BlockGetter, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState, Fluid): a, canSpreadTo, method_15738, canFlow, m_75977_

void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_

short (BlockPos, BlockPos): a, getCacheKey, method_15747, packXZOffset, m_76058_

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, getMinFlowDownDistance, m_76026_

void (Level, BlockPos, FluidState): a, spread, method_15725, tryFlow, m_76010_

void (Level, BlockPos, FluidState, BlockState): a, spreadToSides, method_15744, flowToSides, m_76014_

FluidState (Level, BlockPos, BlockState): a, getNewLiquid, method_15727, getUpdatedState, m_76035_

boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_

Map<Direction, FluidState> (Level, BlockPos, BlockState): b, getSpread, method_15726, getSpread, m_76079_

void (ServerLevel, BlockPos, BlockState, FluidState): a, spread, method_15725, tryFlow, m_76010_

void (ServerLevel, BlockPos, FluidState, BlockState): a, spreadToSides, method_15744, flowToSides, m_76014_

FluidState (ServerLevel, BlockPos, BlockState): a, getNewLiquid, method_15727, getUpdatedState, m_76035_

boolean (ServerLevel): a, canConvertToSource, method_15737, isInfinite, m_6760_

int (LevelReader, BlockPos, int, Direction, BlockState, FlowingFluid$SpreadContext): a, getSlopeDistance, method_15742, getMinFlowDownDistance, m_76026_

boolean (BlockGetter, BlockPos, BlockState, BlockPos, BlockState): a, isWaterHole, method_15736, canFlowDownTo, m_75956_

boolean (BlockGetter, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): a, canMaybePassThrough, method_61813, canFlowThrough, m_355541_

Map<Direction, FluidState> (ServerLevel, BlockPos, BlockState): b, getSpread, method_15726, getSpread, m_76079_

boolean (BlockState): a, canHoldAnyFluid, method_61814, canFill, m_356294_

boolean (BlockGetter, BlockPos, BlockState, Fluid): b, canHoldSpecificFluid, method_61815, canFillWithFluid, m_355704_

void (ServerLevel, BlockPos, BlockState, FluidState): b, tick, method_15778, onScheduledTick, m_6292_

1.21.1

名称

字段

构造函数

方法

1.21

名称

env

epc

字段

构造函数

方法

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_

int (LevelReader): b, getSlopeFindDistance, method_15733, getMaxFlowDistance, m_6719_

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, getFlowSpeedBetween, m_76026_

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, getMinFlowDownDistance, m_76026_

1.20.6

名称

eep

env

字段

构造函数

方法

1.20.4

名称

eak

eep

字段

构造函数

方法

1.20.2

名称

dxc

eak

字段

构造函数

方法

1.20.1

名称

dwh

dxc

字段

构造函数

方法

short (BlockPos, BlockPos): a, getCacheKey, method_15747, method_15747, m_76058_

short (BlockPos, BlockPos): a, getCacheKey, method_15747, packXZOffset, m_76058_

1.19.4

名称

dth

dwh

字段

构造函数

方法

1.19.3

名称

dpt

dth

字段

构造函数

方法

boolean (BlockGetter, BlockPos, Direction): a, isSolidFace, method_15749, method_15749, m_75990_

boolean (BlockGetter, BlockPos, Direction): a, isSolidFace, method_15749, isFlowBlocked, m_75990_

void (LevelAccessor, BlockPos, FluidState): a, spread, method_15725, tryFlow, m_76010_

void (LevelAccessor, BlockPos, FluidState, BlockState): a, spreadToSides, method_15744, method_15744, m_76014_

FluidState (LevelReader, BlockPos, BlockState): a, getNewLiquid, method_15727, getUpdatedState, m_76035_

boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_

boolean (BlockGetter, Fluid, BlockPos, BlockState, BlockPos, BlockState): a, isWaterHole, method_15736, method_15736, m_75956_

boolean (BlockGetter, Fluid, BlockPos, BlockState, BlockPos, BlockState): a, isWaterHole, method_15736, canFlowDownTo, m_75956_

int (LevelReader, BlockPos): a, sourceNeighborCount, method_15740, method_15740, m_76019_

int (LevelReader, BlockPos): a, sourceNeighborCount, method_15740, countNeighboringSources, m_76019_

Map<Direction, FluidState> (LevelReader, BlockPos, BlockState): b, getSpread, method_15726, getSpread, m_76079_

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_

void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, method_15742, m_76026_

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, getFlowSpeedBetween, m_76026_

void (Level, BlockPos, FluidState): a, spread, method_15725, tryFlow, m_76010_

void (Level, BlockPos, FluidState, BlockState): a, spreadToSides, method_15744, flowToSides, m_76014_

FluidState (Level, BlockPos, BlockState): a, getNewLiquid, method_15727, getUpdatedState, m_76035_

boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_

Map<Direction, FluidState> (Level, BlockPos, BlockState): b, getSpread, method_15726, getSpread, m_76079_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dow

dpt

net.minecraft.world.level.material.FluidTypeFlowing

字段

构造函数

方法

1.19

名称

div

dow

net.minecraft.world.level.material.FluidTypeFlowing

字段

构造函数

方法

1.18.2

名称

dht

div

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

deq

dht

字段

构造函数

方法

boolean (FluidState): g, affectsFlow, method_15748, method_15748, m_76094_

boolean (FluidState): g, affectsFlow, method_15748, isEmptyOrThis, m_76094_

1.17.1

名称

字段

构造函数

方法

1.17

名称

cuv

deq

net.minecraft.fluid.FlowingFluid

net.minecraft.src.C_2688_

net.minecraft.server.v1_16_R3.FluidTypeFlowing

net.minecraft.world.level.material.FluidTypeFlowing

字段

BooleanProperty: a, FALLING, field_15902, FALLING, field_207209_a, FALLING

BooleanProperty: a, FALLING, field_15902, FALLING, f_75947_

IntegerProperty: b, LEVEL, field_15900, LEVEL, field_207210_b, LEVEL

IntegerProperty: b, LEVEL, field_15900, LEVEL, f_75948_

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$BlockStatePairKey>>: e, OCCLUSION_CACHE, field_15901, field_15901, field_212756_e

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$BlockStatePairKey>>: f, OCCLUSION_CACHE, field_15901, field_15901, f_75949_

Map<FluidState, VoxelShape>: f, shapes, field_17587, shapeCache, field_215669_f

Map<FluidState, VoxelShape>: g, shapes, field_17587, shapeCache, f_75950_

int: e, CACHE_SIZE, field_31726, field_31726, f_164507_

构造函数

方法

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, m_7180_

boolean (FluidState): g, affectsFlow, method_15748, method_15748, func_212189_g

boolean (FluidState): g, affectsFlow, method_15748, method_15748, m_76094_

boolean (BlockGetter, BlockPos, Direction): a, isSolidFace, method_15749, method_15749, func_205573_a

boolean (BlockGetter, BlockPos, Direction): a, isSolidFace, method_15749, method_15749, m_75990_

void (LevelAccessor, BlockPos, FluidState): a, spread, method_15725, tryFlow, func_205575_a

void (LevelAccessor, BlockPos, FluidState): a, spread, method_15725, tryFlow, m_76010_

void (LevelAccessor, BlockPos, FluidState, BlockState): a, spreadToSides, method_15744, method_15744, func_207937_a

void (LevelAccessor, BlockPos, FluidState, BlockState): a, spreadToSides, method_15744, method_15744, m_76014_

FluidState (LevelReader, BlockPos, BlockState): a, getNewLiquid, method_15727, getUpdatedState, func_205576_a

FluidState (LevelReader, BlockPos, BlockState): a, getNewLiquid, method_15727, getUpdatedState, m_76035_

Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (): d, getFlowing, method_15750, getFlowing, m_5615_

FluidState (int, boolean): a, getFlowing, method_15728, getFlowing, func_207207_a

FluidState (int, boolean): a, getFlowing, method_15728, getFlowing, m_75953_

Fluid (): e, getSource, method_15751, getStill, func_210198_f

Fluid (): e, getSource, method_15751, getStill, m_5613_

FluidState (boolean): a, getSource, method_15729, getStill, func_207204_a

FluidState (boolean): a, getSource, method_15729, getStill, m_76068_

boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d

boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_

void (LevelAccessor, BlockPos, BlockState, Direction, FluidState): a, spreadTo, method_15745, flow, func_205574_a

void (LevelAccessor, BlockPos, BlockState, Direction, FluidState): a, spreadTo, method_15745, flow, m_6364_

void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a

void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, m_7456_

boolean (BlockGetter, Fluid, BlockPos, BlockState, BlockPos, BlockState): a, isWaterHole, method_15736, method_15736, func_211759_a

boolean (BlockGetter, Fluid, BlockPos, BlockState, BlockPos, BlockState): a, isWaterHole, method_15736, method_15736, m_75956_

boolean (BlockGetter, Fluid, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): a, canPassThrough, method_15746, canFlowThrough, func_211760_a

boolean (BlockGetter, Fluid, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): a, canPassThrough, method_15746, canFlowThrough, m_75963_

boolean (FluidState): h, isSourceBlockOfThisType, method_15752, isMatchingAndStill, func_211758_g

boolean (FluidState): h, isSourceBlockOfThisType, method_15752, isMatchingAndStill, m_76096_

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_

int (LevelReader, BlockPos): a, sourceNeighborCount, method_15740, method_15740, func_207936_a

int (LevelReader, BlockPos): a, sourceNeighborCount, method_15740, method_15740, m_76019_

Map<Direction, FluidState> (LevelReader, BlockPos, BlockState): b, getSpread, method_15726, getSpread, func_205572_b

Map<Direction, FluidState> (LevelReader, BlockPos, BlockState): b, getSpread, method_15726, getSpread, m_76079_

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canHoldFluid, method_15754, canFill, func_211761_a

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canHoldFluid, method_15754, canFill, m_75972_

boolean (BlockGetter, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState, Fluid): a, canSpreadTo, method_15738, canFlow, func_205570_b

boolean (BlockGetter, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState, Fluid): a, canSpreadTo, method_15738, canFlow, m_75977_

int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b

int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, m_6713_

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_

int (FluidState): e, getLegacyLevel, method_15741, getBlockStateLevel, func_207205_e

int (FluidState): e, getLegacyLevel, method_15741, getBlockStateLevel, m_76092_

boolean (Direction, BlockGetter, BlockPos, BlockState, BlockPos, BlockState): a, canPassThroughWall, method_15732, receivesFlow, func_212751_a

boolean (Direction, BlockGetter, BlockPos, BlockState, BlockPos, BlockState): a, canPassThroughWall, method_15732, receivesFlow, m_76061_

short (BlockPos, BlockPos): a, getCacheKey, method_15747, method_15747, func_212752_a

short (BlockPos, BlockPos): a, getCacheKey, method_15747, method_15747, m_76058_

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, method_15742, func_205571_a

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, method_15742, m_76026_

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, m_7000_

int (Level, BlockPos, FluidState, FluidState): a, getSpreadDelay, method_15753, getNextTickDelay, func_215667_a

int (Level, BlockPos, FluidState, FluidState): a, getSpreadDelay, method_15753, getNextTickDelay, m_6886_

boolean (FluidState, BlockGetter, BlockPos): c, hasSameAbove, method_17774, isFluidAboveEqual, func_215666_c

boolean (FluidState, BlockGetter, BlockPos): c, hasSameAbove, method_17774, isFluidAboveEqual, m_76088_

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, m_6098_

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, m_7999_

float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, getHeight, m_7427_

int (FluidState): d, getAmount, method_15779, getLevel, m_7430_

1.16.5

名称

字段

构造函数

方法

int (FluidState): e, getLegacyLevel, method_15741, method_15741, func_207205_e

int (FluidState): e, getLegacyLevel, method_15741, getBlockStateLevel, func_207205_e

1.16.4

名称

cus

cuv

net.minecraft.server.v1_16_R2.FluidTypeFlowing

net.minecraft.server.v1_16_R3.FluidTypeFlowing

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cwy

cus

net.minecraft.server.v1_16_R1.FluidTypeFlowing

net.minecraft.server.v1_16_R2.FluidTypeFlowing

字段

构造函数

方法

1.16.1

名称

coh

cwy

net.minecraft.fluid.BaseFluid

net.minecraft.fluid.FlowableFluid

net.minecraft.server.v1_15_R1.FluidTypeFlowing

net.minecraft.server.v1_16_R1.FluidTypeFlowing

字段

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$BlockStatePairKey>>: e, OCCLUSION_CACHE, field_15901, field_212756_e

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$BlockStatePairKey>>: e, OCCLUSION_CACHE, field_15901, field_15901, field_212756_e

构造函数

方法

boolean (FluidState): g, affectsFlow, method_15748, func_212189_g

boolean (FluidState): g, affectsFlow, method_15748, method_15748, func_212189_g

boolean (BlockGetter, BlockPos, Direction): a, isSolidFace, method_15749, func_205573_a

boolean (BlockGetter, BlockPos, Direction): a, isSolidFace, method_15749, method_15749, func_205573_a

void (LevelAccessor, BlockPos, FluidState, BlockState): a, spreadToSides, method_15744, func_207937_a

void (LevelAccessor, BlockPos, FluidState, BlockState): a, spreadToSides, method_15744, method_15744, func_207937_a

boolean (BlockGetter, Fluid, BlockPos, BlockState, BlockPos, BlockState): a, isWaterHole, method_15736, func_211759_a

boolean (BlockGetter, Fluid, BlockPos, BlockState, BlockPos, BlockState): a, isWaterHole, method_15736, method_15736, func_211759_a

int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b

int (LevelReader, BlockPos): a, sourceNeighborCount, method_15740, func_207936_a

int (LevelReader, BlockPos): a, sourceNeighborCount, method_15740, method_15740, func_207936_a

int (FluidState): e, getLegacyLevel, method_15741, func_207205_e

int (FluidState): e, getLegacyLevel, method_15741, method_15741, func_207205_e

short (BlockPos, BlockPos): a, getCacheKey, method_15747, func_212752_a

short (BlockPos, BlockPos): a, getCacheKey, method_15747, method_15747, func_212752_a

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, func_205571_a

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, method_15742, func_205571_a

1.15.2

名称

coe

coh

字段

构造函数

方法

boolean (BlockGetter, Fluid, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): a, canPassThrough, method_15746, func_211760_a

boolean (BlockGetter, Fluid, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): a, canPassThrough, method_15746, canFlowThrough, func_211760_a

boolean (FluidState): h, isSourceBlockOfThisType, method_15752, func_211758_g

boolean (FluidState): h, isSourceBlockOfThisType, method_15752, isMatchingAndStill, func_211758_g

Map<Direction, FluidState> (LevelReader, BlockPos, BlockState): b, getSpread, method_15726, func_205572_b

Map<Direction, FluidState> (LevelReader, BlockPos, BlockState): b, getSpread, method_15726, getSpread, func_205572_b

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canHoldFluid, method_15754, func_211761_a

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canHoldFluid, method_15754, canFill, func_211761_a

1.15.1

名称

字段

构造函数

方法

void (LevelAccessor, BlockPos, FluidState): a, spread, method_15725, method_15725, func_205575_a

void (LevelAccessor, BlockPos, FluidState): a, spread, method_15725, tryFlow, func_205575_a

boolean (BlockGetter, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState, Fluid): a, canSpreadTo, method_15738, func_205570_b

boolean (BlockGetter, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState, Fluid): a, canSpreadTo, method_15738, canFlow, func_205570_b

float (FluidState): a, getOwnHeight, method_20784, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a

1.15

名称

cli

coe

net.minecraft.server.v1_14_R1.FluidTypeFlowing

net.minecraft.server.v1_15_R1.FluidTypeFlowing

字段

构造函数

方法

void (LevelAccessor, BlockPos, FluidState): a, spread, method_15725, tryFlow, func_205575_a

void (LevelAccessor, BlockPos, FluidState): a, spread, method_15725, method_15725, func_205575_a

Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (): f, getSource, method_15751, getStill, func_210198_f

Fluid (): e, getSource, method_15751, getStill, func_210198_f

boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d

boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d

boolean (BlockGetter, Fluid, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): a, canPassThrough, method_15746, canFlowThrough, func_211760_a

boolean (BlockGetter, Fluid, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): a, canPassThrough, method_15746, func_211760_a

boolean (FluidState): h, isSourceBlockOfThisType, method_15752, isMatchingAndStill, func_211758_g

boolean (FluidState): h, isSourceBlockOfThisType, method_15752, func_211758_g

Map<Direction, FluidState> (LevelReader, BlockPos, BlockState): b, getSpread, method_15726, getSpread, func_205572_b

Map<Direction, FluidState> (LevelReader, BlockPos, BlockState): b, getSpread, method_15726, func_205572_b

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canHoldFluid, method_15754, canFill, func_211761_a

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canHoldFluid, method_15754, func_211761_a

boolean (BlockGetter, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState, Fluid): a, canSpreadTo, method_15738, canFlow, func_205570_b

boolean (BlockGetter, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState, Fluid): a, canSpreadTo, method_15738, func_205570_b

1.14.4

名称

cld

cli

net.minecraft.world.level.material.FlowingFluid

字段

BlockStateBoolean: a, field_15902, FALLING, field_207209_a, FALLING

BooleanProperty: a, FALLING, field_15902, FALLING, field_207209_a, FALLING

BlockStateInteger: b, field_15900, LEVEL, field_207210_b, LEVEL

IntegerProperty: b, LEVEL, field_15900, LEVEL, field_207210_b, LEVEL

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$a>>: e, field_15901, field_15901, field_212756_e

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$BlockStatePairKey>>: e, OCCLUSION_CACHE, field_15901, field_212756_e

Map<Fluid, VoxelShape>: f, field_17587, shapeCache, field_215669_f

Map<FluidState, VoxelShape>: f, shapes, field_17587, shapeCache, field_215669_f

构造函数

方法

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, appendProperties, func_207184_a

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a

boolean (Fluid): g, method_15748, method_15748, func_212189_g

boolean (FluidState): g, affectsFlow, method_15748, func_212189_g

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_15749, method_15749, func_205573_a

boolean (BlockGetter, BlockPos, Direction): a, isSolidFace, method_15749, func_205573_a

void (GeneratorAccess, BlockPosition, Fluid): a, method_15725, method_15725, func_205575_a

void (LevelAccessor, BlockPos, FluidState): a, spread, method_15725, tryFlow, func_205575_a

void (GeneratorAccess, BlockPosition, Fluid, IBlockData): a, method_15744, method_15744, func_207937_a

void (LevelAccessor, BlockPos, FluidState, BlockState): a, spreadToSides, method_15744, func_207937_a

Fluid (IWorldReader, BlockPosition, IBlockData): a, method_15727, getUpdatedState, func_205576_a

FluidState (LevelReader, BlockPos, BlockState): a, getNewLiquid, method_15727, getUpdatedState, func_205576_a

FluidType (): e, method_15750, getFlowing, func_210197_e

Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (int, boolean): a, method_15728, getFlowing, func_207207_a

FluidState (int, boolean): a, getFlowing, method_15728, getFlowing, func_207207_a

FluidType (): f, method_15751, getStill, func_210198_f

Fluid (): f, getSource, method_15751, getStill, func_210198_f

Fluid (boolean): a, method_15729, getStill, func_207204_a

FluidState (boolean): a, getSource, method_15729, getStill, func_207204_a

boolean (): g, method_15737, isInfinite, func_205579_d

boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, flow, func_205574_a

void (LevelAccessor, BlockPos, BlockState, Direction, FluidState): a, spreadTo, method_15745, flow, func_205574_a

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a

void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, BlockPosition, IBlockData): a, method_15736, method_15736, func_211759_a

boolean (BlockGetter, Fluid, BlockPos, BlockState, BlockPos, BlockState): a, isWaterHole, method_15736, func_211759_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid): a, method_15746, method_15746, func_211760_a

boolean (BlockGetter, Fluid, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): a, canPassThrough, method_15746, canFlowThrough, func_211760_a

boolean (Fluid): h, method_15752, method_15752, func_211758_g

boolean (FluidState): h, isSourceBlockOfThisType, method_15752, isMatchingAndStill, func_211758_g

int (IWorldReader): b, method_15733, method_15733, func_185698_b

int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b

int (IWorldReader, BlockPosition): a, method_15740, method_15740, func_207936_a

int (LevelReader, BlockPos): a, sourceNeighborCount, method_15740, func_207936_a

Map<EnumDirection, Fluid> (IWorldReader, BlockPosition, IBlockData): b, method_15726, method_15726, func_205572_b

Map<Direction, FluidState> (LevelReader, BlockPos, BlockState): b, getSpread, method_15726, getSpread, func_205572_b

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_15754, method_15754, func_211761_a

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canHoldFluid, method_15754, canFill, func_211761_a

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid, FluidType): a, method_15738, method_15738, func_205570_b

boolean (BlockGetter, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState, Fluid): a, canSpreadTo, method_15738, canFlow, func_205570_b

int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b

int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b

void (World, BlockPosition, Fluid): a, method_15778, onScheduledTick, func_207191_a

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a

int (Fluid): e, method_15741, method_15741, func_207205_e

int (FluidState): e, getLegacyLevel, method_15741, func_207205_e

boolean (EnumDirection, IBlockAccess, BlockPosition, IBlockData, BlockPosition, IBlockData): a, method_15732, receivesFlow, func_212751_a

boolean (Direction, BlockGetter, BlockPos, BlockState, BlockPos, BlockState): a, canPassThroughWall, method_15732, receivesFlow, func_212751_a

short (BlockPosition, BlockPosition): a, method_15747, method_15747, func_212752_a

short (BlockPos, BlockPos): a, getCacheKey, method_15747, func_212752_a

int (IWorldReader, BlockPosition, int, EnumDirection, IBlockData, BlockPosition, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<IBlockData, Fluid>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, method_15742, method_15742, func_205571_a

int (LevelReader, BlockPos, int, Direction, BlockState, BlockPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState, FluidState>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, getSlopeDistance, method_15742, func_205571_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a

int (World, BlockPosition, Fluid, Fluid): a, method_15753, getNextTickDelay, func_215667_a

int (Level, BlockPos, FluidState, FluidState): a, getSpreadDelay, method_15753, getNextTickDelay, func_215667_a

boolean (Fluid, IBlockAccess, BlockPosition): c, method_17774, isFluidAboveEqual, func_215666_c

boolean (FluidState, BlockGetter, BlockPos): c, hasSameAbove, method_17774, isFluidAboveEqual, func_215666_c

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b

float (Fluid): a, method_20784, method_20784, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, func_223407_a

1.14.3

名称

ckz

cld

net.minecraft.fluid.BaseFluid

字段

BlockStateBoolean: a, field_15902, field_207209_a, FALLING

BlockStateBoolean: a, field_15902, FALLING, field_207209_a, FALLING

BlockStateInteger: b, field_15900, field_207210_b, LEVEL

BlockStateInteger: b, field_15900, LEVEL, field_207210_b, LEVEL

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$a>>: e, field_15901, field_212756_e

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$a>>: e, field_15901, field_15901, field_212756_e

Map<Fluid, VoxelShape>: f, field_17587, field_215669_f

Map<Fluid, VoxelShape>: f, field_17587, shapeCache, field_215669_f

构造函数

方法

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, func_207184_a

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, appendProperties, func_207184_a

boolean (Fluid): f, method_15748, func_212189_g

boolean (Fluid): g, method_15748, method_15748, func_212189_g

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_15749, func_205573_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_15749, method_15749, func_205573_a

void (GeneratorAccess, BlockPosition, Fluid): a, method_15725, func_205575_a

void (GeneratorAccess, BlockPosition, Fluid): a, method_15725, method_15725, func_205575_a

void (GeneratorAccess, BlockPosition, Fluid, IBlockData): a, method_15744, func_207937_a

void (GeneratorAccess, BlockPosition, Fluid, IBlockData): a, method_15744, method_15744, func_207937_a

Fluid (IWorldReader, BlockPosition, IBlockData): a, method_15727, func_205576_a

Fluid (IWorldReader, BlockPosition, IBlockData): a, method_15727, getUpdatedState, func_205576_a

FluidType (): e, method_15750, func_210197_e

FluidType (): e, method_15750, getFlowing, func_210197_e

Fluid (int, boolean): a, method_15728, func_207207_a

Fluid (int, boolean): a, method_15728, getFlowing, func_207207_a

FluidType (): f, method_15751, func_210198_f

FluidType (): f, method_15751, getStill, func_210198_f

Fluid (boolean): a, method_15729, func_207204_a

Fluid (boolean): a, method_15729, getStill, func_207204_a

boolean (): g, method_15737, func_205579_d

boolean (): g, method_15737, isInfinite, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, func_205574_a

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, flow, func_205574_a

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, BlockPosition, IBlockData): a, method_15736, func_211759_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, BlockPosition, IBlockData): a, method_15736, method_15736, func_211759_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid): a, method_15746, func_211760_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid): a, method_15746, method_15746, func_211760_a

boolean (Fluid): g, method_15752, func_211758_g

boolean (Fluid): h, method_15752, method_15752, func_211758_g

int (IWorldReader): b, method_15733, func_185698_b

int (IWorldReader): b, method_15733, method_15733, func_185698_b

int (IWorldReader, BlockPosition): a, method_15740, func_207936_a

int (IWorldReader, BlockPosition): a, method_15740, method_15740, func_207936_a

Map<EnumDirection, Fluid> (IWorldReader, BlockPosition, IBlockData): b, method_15726, func_205572_b

Map<EnumDirection, Fluid> (IWorldReader, BlockPosition, IBlockData): b, method_15726, method_15726, func_205572_b

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_15754, func_211761_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_15754, method_15754, func_211761_a

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid, FluidType): a, method_15738, func_205570_b

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid, FluidType): a, method_15738, method_15738, func_205570_b

int (IWorldReader): c, method_15739, func_204528_b

int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b

void (World, BlockPosition, Fluid): a, method_15778, func_207191_a

void (World, BlockPosition, Fluid): a, method_15778, onScheduledTick, func_207191_a

int (Fluid): d, method_15741, func_207205_e

int (Fluid): e, method_15741, method_15741, func_207205_e

boolean (EnumDirection, IBlockAccess, BlockPosition, IBlockData, BlockPosition, IBlockData): a, method_15732, func_212751_a

boolean (EnumDirection, IBlockAccess, BlockPosition, IBlockData, BlockPosition, IBlockData): a, method_15732, receivesFlow, func_212751_a

short (BlockPosition, BlockPosition): a, method_15747, func_212752_a

short (BlockPosition, BlockPosition): a, method_15747, method_15747, func_212752_a

int (IWorldReader, BlockPosition, int, EnumDirection, IBlockData, BlockPosition, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<IBlockData, Fluid>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, method_15742, func_205571_a

int (IWorldReader, BlockPosition, int, EnumDirection, IBlockData, BlockPosition, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<IBlockData, Fluid>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, method_15742, method_15742, func_205571_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a

int (World, BlockPosition, Fluid, Fluid): a, method_15753, func_215667_a

int (World, BlockPosition, Fluid, Fluid): a, method_15753, getNextTickDelay, func_215667_a

boolean (Fluid, IBlockAccess, BlockPosition): c, method_17774, func_215666_c

boolean (Fluid, IBlockAccess, BlockPosition): c, method_17774, isFluidAboveEqual, func_215666_c

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b

float (Fluid): a, method_20784, method_20784, func_223407_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ckx

ckz

字段

构造函数

方法

1.14

名称

byu

ckx

net.minecraft.class_3609

net.minecraft.server.v1_13_R2.FluidTypeFlowing

net.minecraft.server.v1_14_R1.FluidTypeFlowing

字段

BlockStateBoolean: a, field_207209_a, FALLING

BlockStateBoolean: a, field_15902, field_207209_a, FALLING

BlockStateInteger: b, field_207210_b, LEVEL

BlockStateInteger: b, field_15900, field_207210_b, LEVEL

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$a>>: e, field_212756_e

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$a>>: e, field_15901, field_212756_e

Map<Fluid, VoxelShape>: f, field_17587, field_215669_f

构造函数

方法

void (BlockStateList$a<FluidType, Fluid>): a, func_207184_a

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, func_207184_a

Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a

boolean (Fluid): g, func_212189_g

boolean (Fluid): f, method_15748, func_212189_g

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_205573_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_15749, func_205573_a

void (GeneratorAccess, BlockPosition, Fluid): a, func_205575_a

void (GeneratorAccess, BlockPosition, Fluid): a, method_15725, func_205575_a

void (GeneratorAccess, BlockPosition, Fluid, IBlockData): a, func_207937_a

void (GeneratorAccess, BlockPosition, Fluid, IBlockData): a, method_15744, func_207937_a

Fluid (IWorldReader, BlockPosition, IBlockData): a, func_205576_a

Fluid (IWorldReader, BlockPosition, IBlockData): a, method_15727, func_205576_a

FluidType (): e, func_210197_e

FluidType (): e, method_15750, func_210197_e

Fluid (int, boolean): a, func_207207_a

Fluid (int, boolean): a, method_15728, func_207207_a

FluidType (): f, func_210198_f

FluidType (): f, method_15751, func_210198_f

Fluid (boolean): a, func_207204_a

Fluid (boolean): a, method_15729, func_207204_a

boolean (): g, func_205579_d

boolean (): g, method_15737, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, func_205574_a

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, func_205574_a

void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, BlockPosition, IBlockData): a, func_211759_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, BlockPosition, IBlockData): a, method_15736, func_211759_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid): a, func_211760_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid): a, method_15746, func_211760_a

boolean (Fluid): h, func_211758_g

boolean (Fluid): g, method_15752, func_211758_g

int (IWorldReader): b, func_185698_b

int (IWorldReader): b, method_15733, func_185698_b

int (IWorldReader, BlockPosition): a, func_207936_a

int (IWorldReader, BlockPosition): a, method_15740, func_207936_a

Map<EnumDirection, Fluid> (IWorldReader, BlockPosition, IBlockData): b, func_205572_b

Map<EnumDirection, Fluid> (IWorldReader, BlockPosition, IBlockData): b, method_15726, func_205572_b

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_211761_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_15754, func_211761_a

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid, FluidType): a, func_205570_b

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid, FluidType): a, method_15738, func_205570_b

int (IWorldReader): c, func_204528_b

int (IWorldReader): c, method_15739, func_204528_b

int (World, Fluid, Fluid): a, func_205578_a

void (World, BlockPosition, Fluid): a, func_207191_a

void (World, BlockPosition, Fluid): a, method_15778, func_207191_a

int (Fluid): e, func_207205_e

int (Fluid): d, method_15741, func_207205_e

float (Fluid): a, func_207181_a

boolean (EnumDirection, IBlockAccess, BlockPosition, IBlockData, BlockPosition, IBlockData): a, func_212751_a

boolean (EnumDirection, IBlockAccess, BlockPosition, IBlockData, BlockPosition, IBlockData): a, method_15732, func_212751_a

short (BlockPosition, BlockPosition): a, func_212752_a

short (BlockPosition, BlockPosition): a, method_15747, func_212752_a

int (IWorldReader, BlockPosition, int, EnumDirection, IBlockData, BlockPosition, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<IBlockData, Fluid>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, func_205571_a

int (IWorldReader, BlockPosition, int, EnumDirection, IBlockData, BlockPosition, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<IBlockData, Fluid>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, method_15742, func_205571_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a

int (World, BlockPosition, Fluid, Fluid): a, method_15753, func_215667_a

boolean (Fluid, IBlockAccess, BlockPosition): c, method_17774, func_215666_c

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b

1.13.2

名称

byt

byu

字段

构造函数

方法

1.13.1

名称

byl

byt

net.minecraft.server.v1_13_R1.FluidTypeFlowing

net.minecraft.server.v1_13_R2.FluidTypeFlowing

字段

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$a>>: e, field_212756_e

构造函数

方法

boolean (EnumDirection, VoxelShape, VoxelShape): a, func_211762_a

int (IWorldReader, BlockPosition, int, EnumDirection, IBlockData): a, func_205571_a

boolean (EnumDirection, IBlockAccess, BlockPosition, IBlockData, BlockPosition, IBlockData): a, func_212751_a

short (BlockPosition, BlockPosition): a, func_212752_a

int (IWorldReader, BlockPosition, int, EnumDirection, IBlockData, BlockPosition, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<com.mojang.datafixers.util.Pair<IBlockData, Fluid>>, it.unimi.dsi.fastutil.shorts.Short2BooleanMap): a, func_205571_a

1.13

名称

byl

net.minecraft.fluid.FlowingFluid

net.minecraft.server.v1_13_R1.FluidTypeFlowing

字段

BlockStateBoolean: a, field_207209_a, FALLING

BlockStateInteger: b, field_207210_b, LEVEL

构造函数

()

方法

void (BlockStateList$a<FluidType, Fluid>): a, func_207184_a

Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a

boolean (Fluid): g, func_212189_g

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_205573_a

void (GeneratorAccess, BlockPosition, Fluid): a, func_205575_a

void (GeneratorAccess, BlockPosition, Fluid, IBlockData): a, func_207937_a

Fluid (IWorldReader, BlockPosition, IBlockData): a, func_205576_a

boolean (EnumDirection, VoxelShape, VoxelShape): a, func_211762_a

FluidType (): e, func_210197_e

Fluid (int, boolean): a, func_207207_a

FluidType (): f, func_210198_f

Fluid (boolean): a, func_207204_a

boolean (): g, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, func_205574_a

void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a

int (IWorldReader, BlockPosition, int, EnumDirection, IBlockData): a, func_205571_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, BlockPosition, IBlockData): a, func_211759_a

boolean (IBlockAccess, FluidType, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid): a, func_211760_a

boolean (Fluid): h, func_211758_g

int (IWorldReader): b, func_185698_b

int (IWorldReader, BlockPosition): a, func_207936_a

Map<EnumDirection, Fluid> (IWorldReader, BlockPosition, IBlockData): b, func_205572_b

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_211761_a

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection, BlockPosition, IBlockData, Fluid, FluidType): a, func_205570_b

int (IWorldReader): c, func_204528_b

int (World, Fluid, Fluid): a, func_205578_a

void (World, BlockPosition, Fluid): a, func_207191_a

int (Fluid): e, func_207205_e

float (Fluid): a, func_207181_a