历史 - net.minecraft.network.protocol.game.ClientboundRespawnPacket

1.21.11

名称

afo

afy

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

afi

afo

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aex

afi

字段

构造函数

方法

1.21.5

名称

aee

aex

字段

构造函数

方法

1.21.4

名称

afk

aee

字段

构造函数

方法

PacketType<ClientboundRespawnPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundRespawnPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

aei

afk

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aew

aei

字段

byte: b, KEEP_ATTRIBUTES, field_41730, KEEP_ATTRIBUTES, f_263551_

byte: b, KEEP_ATTRIBUTE_MODIFIERS, field_41730, KEEP_ATTRIBUTES, f_337219_

构造函数

方法

1.20.6

名称

abl

aew

字段

byte: a, KEEP_ATTRIBUTES, field_41730, KEEP_ATTRIBUTES, f_263551_

byte: b, KEEP_ATTRIBUTES, field_41730, KEEP_ATTRIBUTES, f_263551_

byte: b, KEEP_ENTITY_DATA, field_41731, KEEP_TRACKED_DATA, f_263552_

byte: c, KEEP_ENTITY_DATA, field_41731, KEEP_TRACKED_DATA, f_263552_

byte: c, KEEP_ALL_DATA, field_41732, KEEP_ALL, f_263554_

byte: d, KEEP_ALL_DATA, field_41732, KEEP_ALL, f_263554_

byte: e, dataToKeep, comp_1729, flag, f_263553_

byte: f, dataToKeep, comp_1729, flag, f_263553_

CommonPlayerSpawnInfo: d, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_

CommonPlayerSpawnInfo: e, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_

StreamCodec<RegistryFriendlyByteBuf, ClientboundRespawnPacket>: a, STREAM_CODEC, field_47962, CODEC, f_314716_

构造函数

(FriendlyByteBuf)

(RegistryFriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

CommonPlayerSpawnInfo (): a, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_

CommonPlayerSpawnInfo (): b, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_

byte (): d, dataToKeep, comp_1729, flag, f_263553_

byte (): e, dataToKeep, comp_1729, flag, f_263553_

void (RegistryFriendlyByteBuf): a, write, method_55909, write, m_132953_

PacketType<ClientboundRespawnPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

zg

abl

字段

构造函数

方法

1.20.2

名称

xf

zg

字段

GameType: g, playerGameType, field_12434, gameMode, f_132931_

long: f, seed, field_20667, sha256Seed, f_132930_

ResourceKey<DimensionType>: d, dimensionType, field_25322, dimensionType, f_132928_

ResourceKey<Level>: e, dimension, field_12431, dimension, f_132929_

GameType: h, previousPlayerGameType, field_25714, previousGameMode, f_132932_

boolean: i, isDebug, field_24620, debugWorld, f_132933_

boolean: j, isFlat, field_24621, flatWorld, f_132934_

Optional<GlobalPos>: l, lastDeathLocation, field_39447, lastDeathPos, f_238183_

byte: k, dataToKeep, field_41733, flag, f_263553_

byte: e, dataToKeep, comp_1729, flag, f_263553_

int: m, portalCooldown, field_44915, portalCooldown, f_286981_

CommonPlayerSpawnInfo: d, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_

构造函数

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, byte, Optional<GlobalPos>, int)

(CommonPlayerSpawnInfo, byte)

方法

GameType (): e, getPlayerGameType, method_11780, getGameMode, m_132957_

long (): d, getSeed, method_22425, getSha256Seed, m_132956_

ResourceKey<DimensionType> (): a, getDimensionType, method_29445, getDimensionType, m_237794_

ResourceKey<Level> (): c, getDimension, method_11779, getDimension, m_132955_

GameType (): f, getPreviousPlayerGameType, method_30117, getPreviousGameMode, m_132958_

boolean (): g, isDebug, method_28120, isDebugWorld, m_132959_

boolean (): h, isFlat, method_28121, isFlatWorld, m_132960_

Optional<GlobalPos> (): i, getLastDeathLocation, method_44326, getLastDeathPos, m_237785_

int (): j, getPortalCooldown, method_51892, getPortalCooldown, m_287149_

CommonPlayerSpawnInfo (): a, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_

byte (): d, dataToKeep, comp_1729, flag, f_263553_

1.20.1

名称

xs

xf

字段

int: m, portalCooldown, field_44915, portalCooldown, f_286981_

构造函数

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, byte, Optional<GlobalPos>)

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, byte, Optional<GlobalPos>, int)

方法

int (): j, getPortalCooldown, method_51892, getPortalCooldown, m_287149_

1.19.4

名称

wu

xs

字段

构造函数

方法

ResourceKey<DimensionType> (): b, getDimensionType, method_29445, getDimensionType, m_237794_

ResourceKey<DimensionType> (): a, getDimensionType, method_29445, getDimensionType, m_237794_

1.19.3

名称

vq

wu

字段

GameType: d, playerGameType, field_12434, gameMode, f_132931_

GameType: g, playerGameType, field_12434, gameMode, f_132931_

long: c, seed, field_20667, sha256Seed, f_132930_

long: f, seed, field_20667, sha256Seed, f_132930_

ResourceKey<DimensionType>: a, dimensionType, field_25322, dimensionType, f_132928_

ResourceKey<DimensionType>: d, dimensionType, field_25322, dimensionType, f_132928_

ResourceKey<Level>: b, dimension, field_12431, dimension, f_132929_

ResourceKey<Level>: e, dimension, field_12431, dimension, f_132929_

GameType: e, previousPlayerGameType, field_25714, previousGameMode, f_132932_

GameType: h, previousPlayerGameType, field_25714, previousGameMode, f_132932_

boolean: f, isDebug, field_24620, debugWorld, f_132933_

boolean: i, isDebug, field_24620, debugWorld, f_132933_

boolean: g, isFlat, field_24621, flatWorld, f_132934_

boolean: j, isFlat, field_24621, flatWorld, f_132934_

boolean: h, keepAllPlayerData, field_24451, keepPlayerAttributes, f_132935_

Optional<GlobalPos>: i, lastDeathLocation, field_39447, lastDeathPos, f_238183_

Optional<GlobalPos>: l, lastDeathLocation, field_39447, lastDeathPos, f_238183_

byte: a, KEEP_ATTRIBUTES, field_41730, KEEP_ATTRIBUTES, f_263551_

byte: b, KEEP_ENTITY_DATA, field_41731, KEEP_TRACKED_DATA, f_263552_

byte: c, KEEP_ALL_DATA, field_41732, KEEP_ALL, f_263554_

byte: k, dataToKeep, field_41733, flag, f_263553_

构造函数

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean, Optional<GlobalPos>)

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, byte, Optional<GlobalPos>)

方法

boolean (): i, shouldKeepAllPlayerData, method_27904, shouldKeepPlayerAttributes, m_132961_

Optional<GlobalPos> (): j, getLastDeathLocation, method_44326, getLastDeathPos, m_237785_

Optional<GlobalPos> (): i, getLastDeathLocation, method_44326, getLastDeathPos, m_237785_

boolean (byte): a, shouldKeep, method_48016, hasFlag, m_263558_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

uz

vq

net.minecraft.network.protocol.game.PacketPlayOutRespawn

字段

构造函数

方法

1.19

名称

tp

uz

net.minecraft.network.protocol.game.PacketPlayOutRespawn

字段

ResourceKey<DimensionType>: a, dimensionType, field_25322, dimensionType, f_132928_

Holder<DimensionType>: a, dimensionType, field_25322, dimensionType, f_132928_

Optional<GlobalPos>: i, lastDeathLocation, field_39447, lastDeathPos, f_238183_

构造函数

(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean, Optional<GlobalPos>)

方法

ResourceKey<DimensionType> (): b, getDimensionType, method_29445, getDimensionType, m_237794_

Holder<DimensionType> (): b, getDimensionType, method_29445, getDimensionType, m_206651_

Optional<GlobalPos> (): j, getLastDeathLocation, method_44326, getLastDeathPos, m_237785_

1.18.2

名称

te

tp

字段

DimensionType: a, dimensionType, field_25322, dimensionType, f_132928_

Holder<DimensionType>: a, dimensionType, field_25322, dimensionType, f_132928_

构造函数

(DimensionType, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)

(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)

方法

DimensionType (): b, getDimensionType, method_29445, getDimensionType, m_132952_

Holder<DimensionType> (): b, getDimensionType, method_29445, getDimensionType, m_206651_

1.18.1

名称

字段

构造函数

方法

1.18

名称

rv

te

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

qp

rv

net.minecraft.network.play.server.SRespawnPacket

net.minecraft.src.C_5103_

net.minecraft.server.v1_16_R3.PacketPlayOutRespawn

net.minecraft.network.protocol.game.PacketPlayOutRespawn

字段

GameType: d, playerGameType, field_12434, gameMode, field_149087_c

GameType: d, playerGameType, field_12434, gameMode, f_132931_

long: c, seed, field_20667, sha256Seed, field_229746_b_

long: c, seed, field_20667, sha256Seed, f_132930_

ResourceKey<Level>: b, dimension, field_12431, dimension, field_149088_a

ResourceKey<Level>: b, dimension, field_12431, dimension, f_132929_

GameType: e, previousPlayerGameType, field_25714, previousGameMode, field_241787_e_

GameType: e, previousPlayerGameType, field_25714, previousGameMode, f_132932_

boolean: f, isDebug, field_24620, debugWorld, field_240823_e_

boolean: f, isDebug, field_24620, debugWorld, f_132933_

boolean: g, isFlat, field_24621, flatWorld, field_240824_f_

boolean: g, isFlat, field_24621, flatWorld, f_132934_

boolean: h, keepAllPlayerData, field_24451, keepPlayerAttributes, field_240825_g_

boolean: h, keepAllPlayerData, field_24451, keepPlayerAttributes, f_132935_

DimensionType: a, dimensionType, field_25322, field_25322, field_240822_a_

DimensionType: a, dimensionType, field_25322, dimensionType, f_132928_

构造函数

()

(FriendlyByteBuf)

方法

void (ClientGamePacketListener): a, handle, method_11782, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11782, apply, m_5797_

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

GameType (): e, getPlayerGameType, method_11780, getGameMode, func_149083_e

GameType (): e, getPlayerGameType, method_11780, getGameMode, m_132957_

long (): d, getSeed, method_22425, getSha256Seed, func_229747_c_

long (): d, getSeed, method_22425, getSha256Seed, m_132956_

ResourceKey<Level> (): c, getDimension, method_11779, getDimension, func_240827_c_

ResourceKey<Level> (): c, getDimension, method_11779, getDimension, m_132955_

GameType (): f, getPreviousPlayerGameType, method_30117, getPreviousGameMode, func_241788_f_

GameType (): f, getPreviousPlayerGameType, method_30117, getPreviousGameMode, m_132958_

boolean (): g, isDebug, method_28120, isDebugWorld, func_240828_f_

boolean (): g, isDebug, method_28120, isDebugWorld, m_132959_

boolean (): h, isFlat, method_28121, isFlatWorld, func_240829_g_

boolean (): h, isFlat, method_28121, isFlatWorld, m_132960_

boolean (): i, shouldKeepAllPlayerData, method_27904, shouldKeepPlayerAttributes, func_240830_h_

boolean (): i, shouldKeepAllPlayerData, method_27904, shouldKeepPlayerAttributes, m_132961_

DimensionType (): b, getDimensionType, method_29445, method_29445, func_244303_b

DimensionType (): b, getDimensionType, method_29445, getDimensionType, m_132952_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutRespawn

net.minecraft.server.v1_16_R3.PacketPlayOutRespawn

字段

构造函数

方法

1.16.3

名称

字段

GameType: e, previousPlayerGameType, field_25714, field_25714, field_241787_e_

GameType: e, previousPlayerGameType, field_25714, previousGameMode, field_241787_e_

构造函数

方法

GameType (): f, getPreviousPlayerGameType, method_30117, method_30117, func_241788_f_

GameType (): f, getPreviousPlayerGameType, method_30117, getPreviousGameMode, func_241788_f_

1.16.2

名称

pp

qp

net.minecraft.server.v1_16_R1.PacketPlayOutRespawn

net.minecraft.server.v1_16_R2.PacketPlayOutRespawn

字段

ResourceKey<DimensionType>: a, dimensionType, field_25322, field_25322, field_240822_a_

DimensionType: a, dimensionType, field_25322, field_25322, field_240822_a_

构造函数

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)

(DimensionType, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)

方法

ResourceKey<DimensionType> (): b, getDimensionType, method_29445, method_29445, func_240826_b_

DimensionType (): b, getDimensionType, method_29445, method_29445, func_244303_b

1.16.1

名称

ob

pp

net.minecraft.server.v1_15_R1.PacketPlayOutRespawn

net.minecraft.server.v1_16_R1.PacketPlayOutRespawn

字段

LevelType: d, levelType, field_12432, generatorType, field_149085_d

GameType: c, playerGameType, field_12434, gameMode, field_149087_c

GameType: d, playerGameType, field_12434, gameMode, field_149087_c

DimensionType: a, dimension, field_12431, dimension, field_149088_a

long: b, seed, field_20667, sha256Seed, field_229746_b_

long: c, seed, field_20667, sha256Seed, field_229746_b_

ResourceKey<DimensionType>: a, dimensionType, field_25322, field_25322, field_240822_a_

ResourceKey<Level>: b, dimension, field_12431, dimension, field_149088_a

GameType: e, previousPlayerGameType, field_25714, field_25714, field_241787_e_

boolean: f, isDebug, field_24620, debugWorld, field_240823_e_

boolean: g, isFlat, field_24621, flatWorld, field_240824_f_

boolean: h, keepAllPlayerData, field_24451, keepPlayerAttributes, field_240825_g_

构造函数

(DimensionType, long, LevelType, GameType)

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)

方法

LevelType (): e, getLevelType, method_11781, getGeneratorType, func_149080_f

GameType (): d, getPlayerGameType, method_11780, getGameMode, func_149083_e

GameType (): e, getPlayerGameType, method_11780, getGameMode, func_149083_e

DimensionType (): b, getDimension, method_11779, getDimension, func_212643_b

long (): c, getSeed, method_22425, getSha256Seed, func_229747_c_

long (): d, getSeed, method_22425, getSha256Seed, func_229747_c_

ResourceKey<DimensionType> (): b, getDimensionType, method_29445, method_29445, func_240826_b_

ResourceKey<Level> (): c, getDimension, method_11779, getDimension, func_240827_c_

GameType (): f, getPreviousPlayerGameType, method_30117, method_30117, func_241788_f_

boolean (): g, isDebug, method_28120, isDebugWorld, func_240828_f_

boolean (): h, isFlat, method_28121, isFlatWorld, func_240829_g_

boolean (): i, shouldKeepAllPlayerData, method_27904, shouldKeepPlayerAttributes, func_240830_h_

1.15.2

名称

net.minecraft.client.network.packet.PlayerRespawnS2CPacket

net.minecraft.network.packet.s2c.play.PlayerRespawnS2CPacket

字段

long: b, seed, field_20667, field_229746_b_

long: b, seed, field_20667, sha256Seed, field_229746_b_

构造函数

方法

long (): c, getSeed, method_22425, func_229747_c_

long (): c, getSeed, method_22425, getSha256Seed, func_229747_c_

1.15.1

名称

字段

构造函数

方法

1.15

名称

mk

ob

net.minecraft.network.packet.s2c.play.PlayerRespawnS2CPacket

net.minecraft.client.network.packet.PlayerRespawnS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutRespawn

net.minecraft.server.v1_15_R1.PacketPlayOutRespawn

字段

LevelType: c, levelType, field_12432, generatorType, field_149085_d

LevelType: d, levelType, field_12432, generatorType, field_149085_d

GameType: b, playerGameType, field_12434, gameMode, field_149087_c

GameType: c, playerGameType, field_12434, gameMode, field_149087_c

long: b, seed, field_20667, field_229746_b_

构造函数

(DimensionType, LevelType, GameType)

(DimensionType, long, LevelType, GameType)

方法

LevelType (): d, getLevelType, method_11781, getGeneratorType, func_149080_f

LevelType (): e, getLevelType, method_11781, getGeneratorType, func_149080_f

GameType (): c, getPlayerGameType, method_11780, getGameMode, func_149083_e

GameType (): d, getPlayerGameType, method_11780, getGameMode, func_149083_e

long (): c, getSeed, method_22425, func_229747_c_

1.14.4

名称

mi

mk

net.minecraft.network.protocol.game.ClientboundRespawnPacket

net.minecraft.client.network.packet.PlayerRespawnS2CPacket

net.minecraft.network.packet.s2c.play.PlayerRespawnS2CPacket

字段

WorldType: c, field_12432, generatorType, field_149085_d

LevelType: c, levelType, field_12432, generatorType, field_149085_d

EnumGamemode: b, field_12434, gameMode, field_149087_c

GameType: b, playerGameType, field_12434, gameMode, field_149087_c

DimensionManager: a, field_12431, dimension, field_149088_a

DimensionType: a, dimension, field_12431, dimension, field_149088_a

构造函数

方法

void (PacketListenerPlayOut): a, method_11782, method_11782, func_148833_a

void (ClientGamePacketListener): a, handle, method_11782, apply, func_148833_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

WorldType (): d, method_11781, getGeneratorType, func_149080_f

LevelType (): d, getLevelType, method_11781, getGeneratorType, func_149080_f

EnumGamemode (): c, method_11780, getGameMode, func_149083_e

GameType (): c, getPlayerGameType, method_11780, getGameMode, func_149083_e

DimensionManager (): b, method_11779, getDimension, func_212643_b

DimensionType (): b, getDimension, method_11779, getDimension, func_212643_b

1.14.3

名称

mh

mi

net.minecraft.client.network.packet.PlayerRespawnS2CPacket

字段

WorldType: c, field_12432, field_149085_d

WorldType: c, field_12432, generatorType, field_149085_d

EnumGamemode: b, field_12434, field_149087_c

EnumGamemode: b, field_12434, gameMode, field_149087_c

DimensionManager: a, field_12431, field_149088_a

DimensionManager: a, field_12431, dimension, field_149088_a

构造函数

方法

void (PacketListenerPlayOut): a, method_11782, func_148833_a

void (PacketListenerPlayOut): a, method_11782, method_11782, func_148833_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

WorldType (): d, method_11781, func_149080_f

WorldType (): d, method_11781, getGeneratorType, func_149080_f

EnumGamemode (): c, method_11780, func_149083_e

EnumGamemode (): c, method_11780, getGameMode, func_149083_e

DimensionManager (): b, method_11779, func_212643_b

DimensionManager (): b, method_11779, getDimension, func_212643_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

kz

mh

net.minecraft.class_2724

net.minecraft.network.play.server.SPacketRespawn

net.minecraft.network.play.server.SRespawnPacket

net.minecraft.server.v1_13_R2.PacketPlayOutRespawn

net.minecraft.server.v1_14_R1.PacketPlayOutRespawn

字段

EnumDifficulty: b, field_149086_b

WorldType: d, field_149085_d

WorldType: c, field_12432, field_149085_d

EnumGamemode: c, field_149087_c

EnumGamemode: b, field_12434, field_149087_c

DimensionManager: a, field_149088_a

DimensionManager: a, field_12431, field_149088_a

构造函数

(DimensionManager, EnumDifficulty, WorldType, EnumGamemode)

(DimensionManager, WorldType, EnumGamemode)

方法

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11782, func_148833_a

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

EnumDifficulty (): c, func_149081_d

WorldType (): e, func_149080_f

WorldType (): d, method_11781, func_149080_f

EnumGamemode (): d, func_149083_e

EnumGamemode (): c, method_11780, func_149083_e

DimensionManager (): b, func_212643_b

DimensionManager (): b, method_11779, func_212643_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutRespawn

net.minecraft.server.v1_13_R2.PacketPlayOutRespawn

字段

int: a, field_149088_a

DimensionManager: a, field_149088_a

构造函数

(int, EnumDifficulty, WorldType, EnumGamemode)

(DimensionManager, EnumDifficulty, WorldType, EnumGamemode)

方法

int (): b, func_149082_c

DimensionManager (): b, func_212643_b

1.13

名称

jw

kz

net.minecraft.server.v1_12_R1.PacketPlayOutRespawn

net.minecraft.server.v1_13_R1.PacketPlayOutRespawn

字段

构造函数

方法

int (): a, func_149082_c

int (): b, func_149082_c

EnumDifficulty (): b, func_149081_d

EnumDifficulty (): c, func_149081_d

WorldType (): d, func_149080_f

WorldType (): e, func_149080_f

EnumGamemode (): c, func_149083_e

EnumGamemode (): d, func_149083_e

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

jv

jw

字段

构造函数

方法

1.12

名称

hm

jv

net.minecraft.server.v1_11_R1.PacketPlayOutRespawn

net.minecraft.server.v1_12_R1.PacketPlayOutRespawn

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

hj

hm

net.minecraft.server.v1_10_R1.PacketPlayOutRespawn

net.minecraft.server.v1_11_R1.PacketPlayOutRespawn

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

hh

hj

net.minecraft.server.v1_9_R2.PacketPlayOutRespawn

net.minecraft.server.v1_10_R1.PacketPlayOutRespawn

字段

WorldSettings$EnumGamemode: c, field_149087_c

EnumGamemode: c, field_149087_c

构造函数

(int, EnumDifficulty, WorldType, WorldSettings$EnumGamemode)

(int, EnumDifficulty, WorldType, EnumGamemode)

方法

WorldSettings$EnumGamemode (): c, func_149083_e

EnumGamemode (): c, func_149083_e

1.9.4

名称

hf

hh

net.minecraft.server.v1_9_R1.PacketPlayOutRespawn

net.minecraft.server.v1_9_R2.PacketPlayOutRespawn

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

he

hf

net.minecraft.network.play.server.S07PacketRespawn

net.minecraft.network.play.server.SPacketRespawn

net.minecraft.server.v1_8_R3.PacketPlayOutRespawn

net.minecraft.server.v1_9_R1.PacketPlayOutRespawn

字段

构造函数

方法

1.8.8

名称

he

net.minecraft.network.play.server.S07PacketRespawn

net.minecraft.server.v1_8_R3.PacketPlayOutRespawn

字段

int: a, field_149088_a

EnumDifficulty: b, field_149086_b

WorldSettings$EnumGamemode: c, field_149087_c

WorldType: d, field_149085_d

构造函数

()

(int, EnumDifficulty, WorldType, WorldSettings$EnumGamemode)

方法

void (PacketListenerPlayOut): a, func_148833_a

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

int (): a, func_149082_c

EnumDifficulty (): b, func_149081_d

WorldSettings$EnumGamemode (): c, func_149083_e

WorldType (): d, func_149080_f