历史 - net.minecraft.network.protocol.game.ClientboundRespawnPacket
1.21.11
名称
afo
afy
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
afi
afo
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
aex
afi
字段
构造函数
方法
1.21.5
名称
aee
aex
字段
构造函数
方法
1.21.4
名称
afk
aee
字段
构造函数
方法
PacketType<ClientboundRespawnPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundRespawnPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
aei
afk
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aew
aei
字段
byte: b, KEEP_ATTRIBUTES, field_41730, KEEP_ATTRIBUTES, f_263551_
byte: b, KEEP_ATTRIBUTE_MODIFIERS, field_41730, KEEP_ATTRIBUTES, f_337219_
构造函数
方法
1.20.6
名称
abl
aew
字段
byte: a, KEEP_ATTRIBUTES, field_41730, KEEP_ATTRIBUTES, f_263551_
byte: b, KEEP_ATTRIBUTES, field_41730, KEEP_ATTRIBUTES, f_263551_
byte: b, KEEP_ENTITY_DATA, field_41731, KEEP_TRACKED_DATA, f_263552_
byte: c, KEEP_ENTITY_DATA, field_41731, KEEP_TRACKED_DATA, f_263552_
byte: c, KEEP_ALL_DATA, field_41732, KEEP_ALL, f_263554_
byte: d, KEEP_ALL_DATA, field_41732, KEEP_ALL, f_263554_
byte: e, dataToKeep, comp_1729, flag, f_263553_
byte: f, dataToKeep, comp_1729, flag, f_263553_
CommonPlayerSpawnInfo: d, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_
CommonPlayerSpawnInfo: e, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_
StreamCodec<RegistryFriendlyByteBuf, ClientboundRespawnPacket>: a, STREAM_CODEC, field_47962, CODEC, f_314716_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
CommonPlayerSpawnInfo (): a, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_
CommonPlayerSpawnInfo (): b, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_
byte (): d, dataToKeep, comp_1729, flag, f_263553_
byte (): e, dataToKeep, comp_1729, flag, f_263553_
void (RegistryFriendlyByteBuf): a, write, method_55909, write, m_132953_
PacketType<ClientboundRespawnPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
zg
abl
字段
构造函数
方法
1.20.2
名称
xf
zg
字段
GameType: g, playerGameType, field_12434, gameMode, f_132931_
long: f, seed, field_20667, sha256Seed, f_132930_
ResourceKey<DimensionType>: d, dimensionType, field_25322, dimensionType, f_132928_
ResourceKey<Level>: e, dimension, field_12431, dimension, f_132929_
GameType: h, previousPlayerGameType, field_25714, previousGameMode, f_132932_
boolean: i, isDebug, field_24620, debugWorld, f_132933_
boolean: j, isFlat, field_24621, flatWorld, f_132934_
Optional<GlobalPos>: l, lastDeathLocation, field_39447, lastDeathPos, f_238183_
byte: k, dataToKeep, field_41733, flag, f_263553_
byte: e, dataToKeep, comp_1729, flag, f_263553_
int: m, portalCooldown, field_44915, portalCooldown, f_286981_
CommonPlayerSpawnInfo: d, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_
构造函数
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, byte, Optional<GlobalPos>, int)
(CommonPlayerSpawnInfo, byte)
方法
GameType (): e, getPlayerGameType, method_11780, getGameMode, m_132957_
long (): d, getSeed, method_22425, getSha256Seed, m_132956_
ResourceKey<DimensionType> (): a, getDimensionType, method_29445, getDimensionType, m_237794_
ResourceKey<Level> (): c, getDimension, method_11779, getDimension, m_132955_
GameType (): f, getPreviousPlayerGameType, method_30117, getPreviousGameMode, m_132958_
boolean (): g, isDebug, method_28120, isDebugWorld, m_132959_
boolean (): h, isFlat, method_28121, isFlatWorld, m_132960_
Optional<GlobalPos> (): i, getLastDeathLocation, method_44326, getLastDeathPos, m_237785_
int (): j, getPortalCooldown, method_51892, getPortalCooldown, m_287149_
CommonPlayerSpawnInfo (): a, commonPlayerSpawnInfo, comp_1728, commonPlayerSpawnInfo, f_290899_
byte (): d, dataToKeep, comp_1729, flag, f_263553_
1.20.1
名称
xs
xf
字段
int: m, portalCooldown, field_44915, portalCooldown, f_286981_
构造函数
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, byte, Optional<GlobalPos>)
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, byte, Optional<GlobalPos>, int)
方法
int (): j, getPortalCooldown, method_51892, getPortalCooldown, m_287149_
1.19.4
名称
wu
xs
字段
构造函数
方法
ResourceKey<DimensionType> (): b, getDimensionType, method_29445, getDimensionType, m_237794_
ResourceKey<DimensionType> (): a, getDimensionType, method_29445, getDimensionType, m_237794_
1.19.3
名称
vq
wu
字段
GameType: d, playerGameType, field_12434, gameMode, f_132931_
GameType: g, playerGameType, field_12434, gameMode, f_132931_
long: c, seed, field_20667, sha256Seed, f_132930_
long: f, seed, field_20667, sha256Seed, f_132930_
ResourceKey<DimensionType>: a, dimensionType, field_25322, dimensionType, f_132928_
ResourceKey<DimensionType>: d, dimensionType, field_25322, dimensionType, f_132928_
ResourceKey<Level>: b, dimension, field_12431, dimension, f_132929_
ResourceKey<Level>: e, dimension, field_12431, dimension, f_132929_
GameType: e, previousPlayerGameType, field_25714, previousGameMode, f_132932_
GameType: h, previousPlayerGameType, field_25714, previousGameMode, f_132932_
boolean: f, isDebug, field_24620, debugWorld, f_132933_
boolean: i, isDebug, field_24620, debugWorld, f_132933_
boolean: g, isFlat, field_24621, flatWorld, f_132934_
boolean: j, isFlat, field_24621, flatWorld, f_132934_
boolean: h, keepAllPlayerData, field_24451, keepPlayerAttributes, f_132935_
Optional<GlobalPos>: i, lastDeathLocation, field_39447, lastDeathPos, f_238183_
Optional<GlobalPos>: l, lastDeathLocation, field_39447, lastDeathPos, f_238183_
byte: a, KEEP_ATTRIBUTES, field_41730, KEEP_ATTRIBUTES, f_263551_
byte: b, KEEP_ENTITY_DATA, field_41731, KEEP_TRACKED_DATA, f_263552_
byte: c, KEEP_ALL_DATA, field_41732, KEEP_ALL, f_263554_
byte: k, dataToKeep, field_41733, flag, f_263553_
构造函数
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean, Optional<GlobalPos>)
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, byte, Optional<GlobalPos>)
方法
boolean (): i, shouldKeepAllPlayerData, method_27904, shouldKeepPlayerAttributes, m_132961_
Optional<GlobalPos> (): j, getLastDeathLocation, method_44326, getLastDeathPos, m_237785_
Optional<GlobalPos> (): i, getLastDeathLocation, method_44326, getLastDeathPos, m_237785_
boolean (byte): a, shouldKeep, method_48016, hasFlag, m_263558_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
uz
vq
net.minecraft.network.protocol.game.PacketPlayOutRespawn
字段
构造函数
方法
1.19
名称
tp
uz
net.minecraft.network.protocol.game.PacketPlayOutRespawn
字段
ResourceKey<DimensionType>: a, dimensionType, field_25322, dimensionType, f_132928_
Holder<DimensionType>: a, dimensionType, field_25322, dimensionType, f_132928_
Optional<GlobalPos>: i, lastDeathLocation, field_39447, lastDeathPos, f_238183_
构造函数
(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean, Optional<GlobalPos>)
方法
ResourceKey<DimensionType> (): b, getDimensionType, method_29445, getDimensionType, m_237794_
Holder<DimensionType> (): b, getDimensionType, method_29445, getDimensionType, m_206651_
Optional<GlobalPos> (): j, getLastDeathLocation, method_44326, getLastDeathPos, m_237785_
1.18.2
名称
te
tp
字段
DimensionType: a, dimensionType, field_25322, dimensionType, f_132928_
Holder<DimensionType>: a, dimensionType, field_25322, dimensionType, f_132928_
构造函数
(DimensionType, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)
(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)
方法
DimensionType (): b, getDimensionType, method_29445, getDimensionType, m_132952_
Holder<DimensionType> (): b, getDimensionType, method_29445, getDimensionType, m_206651_
1.18.1
名称
字段
构造函数
方法
1.18
名称
rv
te
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
qp
rv
net.minecraft.network.play.server.SRespawnPacket
net.minecraft.src.C_5103_
net.minecraft.server.v1_16_R3.PacketPlayOutRespawn
net.minecraft.network.protocol.game.PacketPlayOutRespawn
字段
GameType: d, playerGameType, field_12434, gameMode, field_149087_c
GameType: d, playerGameType, field_12434, gameMode, f_132931_
long: c, seed, field_20667, sha256Seed, field_229746_b_
long: c, seed, field_20667, sha256Seed, f_132930_
ResourceKey<Level>: b, dimension, field_12431, dimension, field_149088_a
ResourceKey<Level>: b, dimension, field_12431, dimension, f_132929_
GameType: e, previousPlayerGameType, field_25714, previousGameMode, field_241787_e_
GameType: e, previousPlayerGameType, field_25714, previousGameMode, f_132932_
boolean: f, isDebug, field_24620, debugWorld, field_240823_e_
boolean: f, isDebug, field_24620, debugWorld, f_132933_
boolean: g, isFlat, field_24621, flatWorld, field_240824_f_
boolean: g, isFlat, field_24621, flatWorld, f_132934_
boolean: h, keepAllPlayerData, field_24451, keepPlayerAttributes, field_240825_g_
boolean: h, keepAllPlayerData, field_24451, keepPlayerAttributes, f_132935_
DimensionType: a, dimensionType, field_25322, field_25322, field_240822_a_
DimensionType: a, dimensionType, field_25322, dimensionType, f_132928_
构造函数
()
方法
void (ClientGamePacketListener): a, handle, method_11782, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11782, apply, m_5797_
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
GameType (): e, getPlayerGameType, method_11780, getGameMode, func_149083_e
GameType (): e, getPlayerGameType, method_11780, getGameMode, m_132957_
long (): d, getSeed, method_22425, getSha256Seed, func_229747_c_
long (): d, getSeed, method_22425, getSha256Seed, m_132956_
ResourceKey<Level> (): c, getDimension, method_11779, getDimension, func_240827_c_
ResourceKey<Level> (): c, getDimension, method_11779, getDimension, m_132955_
GameType (): f, getPreviousPlayerGameType, method_30117, getPreviousGameMode, func_241788_f_
GameType (): f, getPreviousPlayerGameType, method_30117, getPreviousGameMode, m_132958_
boolean (): g, isDebug, method_28120, isDebugWorld, func_240828_f_
boolean (): g, isDebug, method_28120, isDebugWorld, m_132959_
boolean (): h, isFlat, method_28121, isFlatWorld, func_240829_g_
boolean (): h, isFlat, method_28121, isFlatWorld, m_132960_
boolean (): i, shouldKeepAllPlayerData, method_27904, shouldKeepPlayerAttributes, func_240830_h_
boolean (): i, shouldKeepAllPlayerData, method_27904, shouldKeepPlayerAttributes, m_132961_
DimensionType (): b, getDimensionType, method_29445, method_29445, func_244303_b
DimensionType (): b, getDimensionType, method_29445, getDimensionType, m_132952_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutRespawn
net.minecraft.server.v1_16_R3.PacketPlayOutRespawn
字段
构造函数
方法
1.16.3
名称
字段
GameType: e, previousPlayerGameType, field_25714, field_25714, field_241787_e_
GameType: e, previousPlayerGameType, field_25714, previousGameMode, field_241787_e_
构造函数
方法
GameType (): f, getPreviousPlayerGameType, method_30117, method_30117, func_241788_f_
GameType (): f, getPreviousPlayerGameType, method_30117, getPreviousGameMode, func_241788_f_
1.16.2
名称
pp
qp
net.minecraft.server.v1_16_R1.PacketPlayOutRespawn
net.minecraft.server.v1_16_R2.PacketPlayOutRespawn
字段
ResourceKey<DimensionType>: a, dimensionType, field_25322, field_25322, field_240822_a_
DimensionType: a, dimensionType, field_25322, field_25322, field_240822_a_
构造函数
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)
(DimensionType, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)
方法
ResourceKey<DimensionType> (): b, getDimensionType, method_29445, method_29445, func_240826_b_
DimensionType (): b, getDimensionType, method_29445, method_29445, func_244303_b
1.16.1
名称
ob
pp
net.minecraft.server.v1_15_R1.PacketPlayOutRespawn
net.minecraft.server.v1_16_R1.PacketPlayOutRespawn
字段
LevelType: d, levelType, field_12432, generatorType, field_149085_d
GameType: c, playerGameType, field_12434, gameMode, field_149087_c
GameType: d, playerGameType, field_12434, gameMode, field_149087_c
DimensionType: a, dimension, field_12431, dimension, field_149088_a
long: b, seed, field_20667, sha256Seed, field_229746_b_
long: c, seed, field_20667, sha256Seed, field_229746_b_
ResourceKey<DimensionType>: a, dimensionType, field_25322, field_25322, field_240822_a_
ResourceKey<Level>: b, dimension, field_12431, dimension, field_149088_a
GameType: e, previousPlayerGameType, field_25714, field_25714, field_241787_e_
boolean: f, isDebug, field_24620, debugWorld, field_240823_e_
boolean: g, isFlat, field_24621, flatWorld, field_240824_f_
boolean: h, keepAllPlayerData, field_24451, keepPlayerAttributes, field_240825_g_
构造函数
(DimensionType, long, LevelType, GameType)
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, boolean)
方法
LevelType (): e, getLevelType, method_11781, getGeneratorType, func_149080_f
GameType (): d, getPlayerGameType, method_11780, getGameMode, func_149083_e
GameType (): e, getPlayerGameType, method_11780, getGameMode, func_149083_e
DimensionType (): b, getDimension, method_11779, getDimension, func_212643_b
long (): c, getSeed, method_22425, getSha256Seed, func_229747_c_
long (): d, getSeed, method_22425, getSha256Seed, func_229747_c_
ResourceKey<DimensionType> (): b, getDimensionType, method_29445, method_29445, func_240826_b_
ResourceKey<Level> (): c, getDimension, method_11779, getDimension, func_240827_c_
GameType (): f, getPreviousPlayerGameType, method_30117, method_30117, func_241788_f_
boolean (): g, isDebug, method_28120, isDebugWorld, func_240828_f_
boolean (): h, isFlat, method_28121, isFlatWorld, func_240829_g_
boolean (): i, shouldKeepAllPlayerData, method_27904, shouldKeepPlayerAttributes, func_240830_h_
1.15.2
名称
net.minecraft.client.network.packet.PlayerRespawnS2CPacket
net.minecraft.network.packet.s2c.play.PlayerRespawnS2CPacket
字段
long: b, seed, field_20667, field_229746_b_
long: b, seed, field_20667, sha256Seed, field_229746_b_
构造函数
方法
long (): c, getSeed, method_22425, func_229747_c_
long (): c, getSeed, method_22425, getSha256Seed, func_229747_c_
1.15.1
名称
字段
构造函数
方法
1.15
名称
mk
ob
net.minecraft.network.packet.s2c.play.PlayerRespawnS2CPacket
net.minecraft.client.network.packet.PlayerRespawnS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutRespawn
net.minecraft.server.v1_15_R1.PacketPlayOutRespawn
字段
LevelType: c, levelType, field_12432, generatorType, field_149085_d
LevelType: d, levelType, field_12432, generatorType, field_149085_d
GameType: b, playerGameType, field_12434, gameMode, field_149087_c
GameType: c, playerGameType, field_12434, gameMode, field_149087_c
long: b, seed, field_20667, field_229746_b_
构造函数
(DimensionType, LevelType, GameType)
(DimensionType, long, LevelType, GameType)
方法
LevelType (): d, getLevelType, method_11781, getGeneratorType, func_149080_f
LevelType (): e, getLevelType, method_11781, getGeneratorType, func_149080_f
GameType (): c, getPlayerGameType, method_11780, getGameMode, func_149083_e
GameType (): d, getPlayerGameType, method_11780, getGameMode, func_149083_e
long (): c, getSeed, method_22425, func_229747_c_
1.14.4
名称
mi
mk
net.minecraft.network.protocol.game.ClientboundRespawnPacket
net.minecraft.client.network.packet.PlayerRespawnS2CPacket
net.minecraft.network.packet.s2c.play.PlayerRespawnS2CPacket
字段
WorldType: c, field_12432, generatorType, field_149085_d
LevelType: c, levelType, field_12432, generatorType, field_149085_d
EnumGamemode: b, field_12434, gameMode, field_149087_c
GameType: b, playerGameType, field_12434, gameMode, field_149087_c
DimensionManager: a, field_12431, dimension, field_149088_a
DimensionType: a, dimension, field_12431, dimension, field_149088_a
构造函数
方法
void (PacketListenerPlayOut): a, method_11782, method_11782, func_148833_a
void (ClientGamePacketListener): a, handle, method_11782, apply, func_148833_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
WorldType (): d, method_11781, getGeneratorType, func_149080_f
LevelType (): d, getLevelType, method_11781, getGeneratorType, func_149080_f
EnumGamemode (): c, method_11780, getGameMode, func_149083_e
GameType (): c, getPlayerGameType, method_11780, getGameMode, func_149083_e
DimensionManager (): b, method_11779, getDimension, func_212643_b
DimensionType (): b, getDimension, method_11779, getDimension, func_212643_b
1.14.3
名称
mh
mi
net.minecraft.client.network.packet.PlayerRespawnS2CPacket
字段
WorldType: c, field_12432, field_149085_d
WorldType: c, field_12432, generatorType, field_149085_d
EnumGamemode: b, field_12434, field_149087_c
EnumGamemode: b, field_12434, gameMode, field_149087_c
DimensionManager: a, field_12431, field_149088_a
DimensionManager: a, field_12431, dimension, field_149088_a
构造函数
方法
void (PacketListenerPlayOut): a, method_11782, func_148833_a
void (PacketListenerPlayOut): a, method_11782, method_11782, func_148833_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
WorldType (): d, method_11781, func_149080_f
WorldType (): d, method_11781, getGeneratorType, func_149080_f
EnumGamemode (): c, method_11780, func_149083_e
EnumGamemode (): c, method_11780, getGameMode, func_149083_e
DimensionManager (): b, method_11779, func_212643_b
DimensionManager (): b, method_11779, getDimension, func_212643_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
kz
mh
net.minecraft.class_2724
net.minecraft.network.play.server.SPacketRespawn
net.minecraft.network.play.server.SRespawnPacket
net.minecraft.server.v1_13_R2.PacketPlayOutRespawn
net.minecraft.server.v1_14_R1.PacketPlayOutRespawn
字段
EnumDifficulty: b, field_149086_b
WorldType: d, field_149085_d
WorldType: c, field_12432, field_149085_d
EnumGamemode: c, field_149087_c
EnumGamemode: b, field_12434, field_149087_c
DimensionManager: a, field_149088_a
DimensionManager: a, field_12431, field_149088_a
构造函数
(DimensionManager, EnumDifficulty, WorldType, EnumGamemode)
(DimensionManager, WorldType, EnumGamemode)
方法
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11782, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
EnumDifficulty (): c, func_149081_d
WorldType (): e, func_149080_f
WorldType (): d, method_11781, func_149080_f
EnumGamemode (): d, func_149083_e
EnumGamemode (): c, method_11780, func_149083_e
DimensionManager (): b, func_212643_b
DimensionManager (): b, method_11779, func_212643_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutRespawn
net.minecraft.server.v1_13_R2.PacketPlayOutRespawn
字段
int: a, field_149088_a
DimensionManager: a, field_149088_a
构造函数
(int, EnumDifficulty, WorldType, EnumGamemode)
(DimensionManager, EnumDifficulty, WorldType, EnumGamemode)
方法
int (): b, func_149082_c
DimensionManager (): b, func_212643_b
1.13
名称
jw
kz
net.minecraft.server.v1_12_R1.PacketPlayOutRespawn
net.minecraft.server.v1_13_R1.PacketPlayOutRespawn
字段
构造函数
方法
int (): a, func_149082_c
int (): b, func_149082_c
EnumDifficulty (): b, func_149081_d
EnumDifficulty (): c, func_149081_d
WorldType (): d, func_149080_f
WorldType (): e, func_149080_f
EnumGamemode (): c, func_149083_e
EnumGamemode (): d, func_149083_e
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
jv
jw
字段
构造函数
方法
1.12
名称
hm
jv
net.minecraft.server.v1_11_R1.PacketPlayOutRespawn
net.minecraft.server.v1_12_R1.PacketPlayOutRespawn
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
hj
hm
net.minecraft.server.v1_10_R1.PacketPlayOutRespawn
net.minecraft.server.v1_11_R1.PacketPlayOutRespawn
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
hh
hj
net.minecraft.server.v1_9_R2.PacketPlayOutRespawn
net.minecraft.server.v1_10_R1.PacketPlayOutRespawn
字段
WorldSettings$EnumGamemode: c, field_149087_c
EnumGamemode: c, field_149087_c
构造函数
(int, EnumDifficulty, WorldType, WorldSettings$EnumGamemode)
(int, EnumDifficulty, WorldType, EnumGamemode)
方法
WorldSettings$EnumGamemode (): c, func_149083_e
EnumGamemode (): c, func_149083_e
1.9.4
名称
hf
hh
net.minecraft.server.v1_9_R1.PacketPlayOutRespawn
net.minecraft.server.v1_9_R2.PacketPlayOutRespawn
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
he
hf
net.minecraft.network.play.server.S07PacketRespawn
net.minecraft.network.play.server.SPacketRespawn
net.minecraft.server.v1_8_R3.PacketPlayOutRespawn
net.minecraft.server.v1_9_R1.PacketPlayOutRespawn
字段
构造函数
方法
1.8.8
名称
he
net.minecraft.network.play.server.S07PacketRespawn
net.minecraft.server.v1_8_R3.PacketPlayOutRespawn
字段
int: a, field_149088_a
EnumDifficulty: b, field_149086_b
WorldSettings$EnumGamemode: c, field_149087_c
WorldType: d, field_149085_d
构造函数
()
(int, EnumDifficulty, WorldType, WorldSettings$EnumGamemode)
方法
void (PacketListenerPlayOut): a, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
int (): a, func_149082_c
EnumDifficulty (): b, func_149081_d
WorldSettings$EnumGamemode (): c, func_149083_e
WorldType (): d, func_149080_f