历史 - net.minecraft.client.renderer.entity.state.IllagerRenderState

1.21.11

名称

hvf

idz

字段

AbstractIllager$IllagerArmPose: j, armPose, field_53424, illagerState, f_349490_

AbstractIllager$IllagerArmPose: n, armPose, field_53424, illagerState, f_349490_

int: k, maxCrossbowChargeDuration, field_53425, crossbowPullTime, f_348175_

int: o, maxCrossbowChargeDuration, field_53425, crossbowPullTime, f_348175_

int: l, ticksUsingItem, field_53426, itemUseTime, f_346551_

float: m, attackAnim, field_53427, handSwingProgress, f_349073_

float: q, attackAnim, field_53427, handSwingProgress, f_349073_

float: p, ticksUsingItem, field_53426, itemUseTime, f_346551_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hli

hvf

字段

构造函数

方法

1.21.8

名称

hlh

hli

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hew

hlh

字段

构造函数

方法

1.21.5

名称

gzd

hew

字段

构造函数

方法

1.21.4

名称

gym

gzd

字段

AbstractIllager$IllagerArmPose: e, armPose, field_53424, illagerState, f_349490_

AbstractIllager$IllagerArmPose: j, armPose, field_53424, illagerState, f_349490_

int: f, maxCrossbowChargeDuration, field_53425, crossbowPullTime, f_348175_

int: k, maxCrossbowChargeDuration, field_53425, crossbowPullTime, f_348175_

int: g, ticksUsingItem, field_53426, itemUseTime, f_346551_

int: l, ticksUsingItem, field_53426, itemUseTime, f_346551_

float: h, attackAnim, field_53427, handSwingProgress, f_349073_

float: m, attackAnim, field_53427, handSwingProgress, f_349073_

构造函数

方法

1.21.3

名称

gym

net.minecraft.client.renderer.entity.state.IllagerRenderState

net.minecraft.class_10035

net.minecraft.client.render.entity.state.IllagerEntityRenderState

net.minecraft.src.C_346058_

字段

boolean: b, isRiding, field_53421, hasVehicle, f_346313_

boolean: c, isAggressive, field_53422, attacking, f_348926_

HumanoidArm: d, mainArm, field_53423, illagerMainArm, f_348063_

AbstractIllager$IllagerArmPose: e, armPose, field_53424, illagerState, f_349490_

int: f, maxCrossbowChargeDuration, field_53425, crossbowPullTime, f_348175_

int: g, ticksUsingItem, field_53426, itemUseTime, f_346551_

float: h, attackAnim, field_53427, handSwingProgress, f_349073_

构造函数

()

方法