历史 - net.minecraft.world.level.block.NetherPortalBlock
1.21.11
名称
eai
efd
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dvl
eai
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dsz
dvl
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_
1.21.5
名称
dou
dsz
字段
VoxelShape: d, X_AXIS_AABB, field_11309, X_SHAPE, f_54905_
VoxelShape: e, Z_AXIS_AABB, field_11308, Z_SHAPE, f_54906_
int: c, AABB_OFFSET, field_31196, field_31196, f_153985_
org.slf4j.Logger: f, LOGGER, field_52060, LOGGER, f_337005_
org.slf4j.Logger: c, LOGGER, field_52060, LOGGER, f_337005_
Map<Direction$Axis, VoxelShape>: d, SHAPES, field_55781, SHAPES_BY_AXIS, f_379541_
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
名称
dps
dou
字段
构造函数
方法
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_
1.21.3
名称
dlc
dps
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
DimensionTransition (ServerLevel, BlockUtil$FoundRectangle, Direction$Axis, Vec3, Entity, Vec3, float, float, DimensionTransition$PostDimensionTransition): a, createDimensionTransition, method_60774, getExitPortalTarget, m_339541_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
TeleportTransition (ServerLevel, BlockUtil$FoundRectangle, Direction$Axis, Vec3, Entity, TeleportTransition$PostTeleportTransition): a, createDimensionTransition, method_60774, getExitPortalTarget, m_339541_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dkf
dlc
字段
org.slf4j.Logger: f, LOGGER, field_52060, LOGGER, f_337005_
构造函数
方法
int (ServerLevel, Entity): a, getPortalTransitionTime, method_60772, getPortalDelay, m_340341_
DimensionTransition (ServerLevel, Entity, BlockPos): a, getPortalDestination, method_60770, createTeleportTarget, m_339314_
DimensionTransition (ServerLevel, Entity, BlockPos, BlockPos, boolean, WorldBorder): a, getExitPortal, method_60773, getOrCreateExitPortalTarget, m_339642_
DimensionTransition (Entity, BlockPos, BlockUtil$FoundRectangle, ServerLevel, DimensionTransition$PostDimensionTransition): a, getDimensionTransitionFromExit, method_60777, getExitPortalTarget, m_338542_
DimensionTransition (ServerLevel, BlockUtil$FoundRectangle, Direction$Axis, Vec3, Entity, Vec3, float, float, DimensionTransition$PostDimensionTransition): a, createDimensionTransition, method_60774, getExitPortalTarget, m_339541_
Portal$Transition (): b, getLocalTransition, method_60778, getPortalEffect, m_338747_
1.20.6
名称
dbt
dkf
字段
构造函数
方法
1.20.4
名称
cxx
dbt
字段
EnumProperty<Direction$Axis>: a, AXIS, field_11310, AXIS, f_54904_
EnumProperty<Direction$Axis>: b, AXIS, field_11310, AXIS, f_54904_
VoxelShape: c, X_AXIS_AABB, field_11309, X_SHAPE, f_54905_
VoxelShape: d, X_AXIS_AABB, field_11309, X_SHAPE, f_54905_
VoxelShape: d, Z_AXIS_AABB, field_11308, Z_SHAPE, f_54906_
VoxelShape: e, Z_AXIS_AABB, field_11308, Z_SHAPE, f_54906_
int: b, AABB_OFFSET, field_31196, field_31196, f_153985_
int: c, AABB_OFFSET, field_31196, field_31196, f_153985_
com.mojang.serialization.MapCodec<NetherPortalBlock>: a, CODEC, field_46401, CODEC, f_302228_
构造函数
方法
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
com.mojang.serialization.MapCodec<NetherPortalBlock> (): a, codec, method_53969, getCodec, m_304657_
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
1.20.2
名称
cup
cxx
字段
构造函数
方法
1.20.1
名称
cuh
cup
字段
构造函数
方法
1.19.4
名称
crr
cuh
字段
构造函数
方法
1.19.3
名称
cop
crr
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cnr
cop
net.minecraft.world.level.block.BlockPortal
字段
构造函数
方法
1.19
名称
cie
cnr
net.minecraft.world.level.block.BlockPortal
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
chm
cie
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ced
chm
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
1.17.1
名称
cec
ced
字段
构造函数
方法
1.17
名称
byj
cec
net.minecraft.block.NetherPortalBlock
net.minecraft.src.C_1842_
net.minecraft.server.v1_16_R3.BlockPortal
net.minecraft.world.level.block.BlockPortal
字段
EnumProperty<Direction$Axis>: a, AXIS, field_11310, AXIS, field_176550_a, AXIS
EnumProperty<Direction$Axis>: a, AXIS, field_11310, AXIS, f_54904_
VoxelShape: b, X_AXIS_AABB, field_11309, X_SHAPE, field_185683_b
VoxelShape: c, X_AXIS_AABB, field_11309, X_SHAPE, f_54905_
VoxelShape: c, Z_AXIS_AABB, field_11308, Z_SHAPE, field_185684_c
VoxelShape: d, Z_AXIS_AABB, field_11308, Z_SHAPE, f_54906_
int: b, AABB_OFFSET, field_31196, field_31196, f_153985_
构造函数
方法
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
byg
byj
net.minecraft.server.v1_16_R2.BlockPortal
net.minecraft.server.v1_16_R3.BlockPortal
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bzm
byg
net.minecraft.server.v1_16_R1.BlockPortal
net.minecraft.server.v1_16_R2.BlockPortal
字段
构造函数
方法
boolean (LevelAccessor, BlockPos): a, trySpawnPortal, method_10352, createPortalAt, func_176548_d
NetherPortalBlock$PortalShape (LevelAccessor, BlockPos): b, isPortal, method_10351, createAreaHelper, func_201816_b
BlockPattern$BlockPatternMatch (LevelAccessor, BlockPos): c, getPortalShape, method_10350, findPortal, func_181089_f
1.16.1
名称
bsx
bzm
net.minecraft.server.v1_15_R1.BlockPortal
net.minecraft.server.v1_16_R1.BlockPortal
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
1.15.2
名称
bsu
bsx
字段
构造函数
方法
1.15.1
名称
net.minecraft.block.PortalBlock
net.minecraft.block.NetherPortalBlock
字段
构造函数
方法
1.15
名称
bqj
bsu
net.minecraft.block.NetherPortalBlock
net.minecraft.block.PortalBlock
net.minecraft.server.v1_14_R1.BlockPortal
net.minecraft.server.v1_15_R1.BlockPortal
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bqe
bqj
net.minecraft.world.level.block.NetherPortalBlock
net.minecraft.block.PortalBlock
net.minecraft.block.NetherPortalBlock
字段
BlockStateEnum<EnumDirection$EnumAxis>: a, field_11310, AXIS, field_176550_a, AXIS
EnumProperty<Direction$Axis>: a, AXIS, field_11310, AXIS, field_176550_a, AXIS
VoxelShape: b, field_11309, X_SHAPE, field_185683_b
VoxelShape: b, X_AXIS_AABB, field_11309, X_SHAPE, field_185683_b
VoxelShape: c, field_11308, Z_SHAPE, field_185684_c
VoxelShape: c, Z_AXIS_AABB, field_11308, Z_SHAPE, field_185684_c
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (GeneratorAccess, BlockPosition): a, method_10352, createPortalAt, func_176548_d
boolean (LevelAccessor, BlockPos): a, trySpawnPortal, method_10352, createPortalAt, func_176548_d
BlockPortal$Shape (GeneratorAccess, BlockPosition): b, method_10351, createAreaHelper, func_201816_b
NetherPortalBlock$PortalShape (LevelAccessor, BlockPos): b, isPortal, method_10351, createAreaHelper, func_201816_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, method_10350, findPortal, func_181089_f
BlockPattern$BlockPatternMatch (LevelAccessor, BlockPos): c, getPortalShape, method_10350, findPortal, func_181089_f
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bqa
bqe
net.minecraft.block.PortalBlock
字段
BlockStateEnum<EnumDirection$EnumAxis>: a, field_11310, field_176550_a, AXIS
BlockStateEnum<EnumDirection$EnumAxis>: a, field_11310, AXIS, field_176550_a, AXIS
VoxelShape: b, field_11309, field_185683_b
VoxelShape: b, field_11309, X_SHAPE, field_185683_b
VoxelShape: c, field_11308, field_185684_c
VoxelShape: c, field_11308, Z_SHAPE, field_185684_c
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (GeneratorAccess, BlockPosition): a, method_10352, func_176548_d
boolean (GeneratorAccess, BlockPosition): a, method_10352, createPortalAt, func_176548_d
BlockPortal$Shape (GeneratorAccess, BlockPosition): b, method_10351, func_201816_b
BlockPortal$Shape (GeneratorAccess, BlockPosition): b, method_10351, createAreaHelper, func_201816_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, method_10350, func_181089_f
ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, method_10350, findPortal, func_181089_f
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bpz
bqa
字段
构造函数
方法
1.14
名称
bgc
bpz
net.minecraft.class_2423
net.minecraft.block.BlockPortal
net.minecraft.block.NetherPortalBlock
net.minecraft.server.v1_13_R2.BlockPortal
net.minecraft.server.v1_14_R1.BlockPortal
字段
BlockStateEnum<EnumDirection$EnumAxis>: a, field_176550_a, AXIS
BlockStateEnum<EnumDirection$EnumAxis>: a, field_11310, field_176550_a, AXIS
VoxelShape: b, field_185683_b
VoxelShape: b, field_11309, field_185683_b
VoxelShape: c, field_185684_c
VoxelShape: c, field_11308, field_185684_c
构造函数
方法
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (GeneratorAccess, BlockPosition): a, func_176548_d
boolean (GeneratorAccess, BlockPosition): a, method_10352, func_176548_d
BlockPortal$Shape (GeneratorAccess, BlockPosition): b, func_201816_b
BlockPortal$Shape (GeneratorAccess, BlockPosition): b, method_10351, func_201816_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
int (IBlockData, Random): a, func_196264_a
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, func_181089_f
ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, method_10350, func_181089_f
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bgb
bgc
字段
构造函数
方法
1.13.1
名称
bft
bgb
net.minecraft.server.v1_13_R1.BlockPortal
net.minecraft.server.v1_13_R2.BlockPortal
字段
构造函数
方法
1.13
名称
ass
bft
net.minecraft.server.v1_12_R1.BlockPortal
net.minecraft.server.v1_13_R1.BlockPortal
字段
AxisAlignedBB: b, field_185683_b
AxisAlignedBB: c, field_185684_c
AxisAlignedBB: d, field_185685_d
VoxelShape: b, field_185683_b
VoxelShape: c, field_185684_c
构造函数
()
方法
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
int (EnumDirection$EnumAxis): a, func_176549_a
boolean (World, BlockPosition): b, func_176548_d
int (Random): a, func_149745_a
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
ShapeDetector$ShapeDetectorCollection (World, BlockPosition): c, func_181089_f
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (GeneratorAccess, BlockPosition): a, func_176548_d
BlockPortal$Shape (GeneratorAccess, BlockPosition): b, func_201816_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
int (IBlockData, Random): a, func_196264_a
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, func_181089_f
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
asq
ass
字段
构造函数
方法
1.12
名称
apo
asq
net.minecraft.server.v1_11_R1.BlockPortal
net.minecraft.server.v1_12_R1.BlockPortal
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
apm
apo
字段
构造函数
方法
1.11
名称
any
apm
net.minecraft.server.v1_10_R1.BlockPortal
net.minecraft.server.v1_11_R1.BlockPortal
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
ank
any
net.minecraft.server.v1_9_R2.BlockPortal
net.minecraft.server.v1_10_R1.BlockPortal
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockPortal
net.minecraft.server.v1_9_R2.BlockPortal
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
aip
ank
net.minecraft.server.v1_8_R3.BlockPortal
net.minecraft.server.v1_9_R1.BlockPortal
字段
AxisAlignedBB: b, field_185683_b
AxisAlignedBB: c, field_185684_c
AxisAlignedBB: d, field_185685_d
构造函数
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): d, func_149686_d
boolean (World, BlockPosition): e, func_176548_d
boolean (World, BlockPosition): b, func_176548_d
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
ShapeDetector$ShapeDetectorCollection (World, BlockPosition): f, func_181089_f
ShapeDetector$ShapeDetectorCollection (World, BlockPosition): c, func_181089_f
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
EnumWorldBlockLayer (): m, func_180664_k
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): c, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
BlockRenderLayer (): f, func_180664_k
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
1.8.8
名称
aip
net.minecraft.block.BlockPortal
net.minecraft.server.v1_8_R3.BlockPortal
字段
BlockStateEnum<EnumDirection$EnumAxis>: a, field_176550_a, AXIS
构造函数
()
方法
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
int (EnumDirection$EnumAxis): a, func_176549_a
boolean (): d, func_149686_d
boolean (World, BlockPosition): e, func_176548_d
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
int (Random): a, func_149745_a
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
ShapeDetector$ShapeDetectorCollection (World, BlockPosition): f, func_181089_f
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
EnumWorldBlockLayer (): m, func_180664_k
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b