历史 - net.minecraft.world.level.block.NetherPortalBlock

1.21.11

名称

eai

efd

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

dvl

eai

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dsz

dvl

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

1.21.5

名称

dou

dsz

字段

VoxelShape: d, X_AXIS_AABB, field_11309, X_SHAPE, f_54905_

VoxelShape: e, Z_AXIS_AABB, field_11308, Z_SHAPE, f_54906_

int: c, AABB_OFFSET, field_31196, field_31196, f_153985_

org.slf4j.Logger: f, LOGGER, field_52060, LOGGER, f_337005_

org.slf4j.Logger: c, LOGGER, field_52060, LOGGER, f_337005_

Map<Direction$Axis, VoxelShape>: d, SHAPES, field_55781, SHAPES_BY_AXIS, f_379541_

构造函数

方法

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

名称

dps

dou

字段

构造函数

方法

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_

1.21.3

名称

dlc

dps

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

DimensionTransition (ServerLevel, BlockUtil$FoundRectangle, Direction$Axis, Vec3, Entity, Vec3, float, float, DimensionTransition$PostDimensionTransition): a, createDimensionTransition, method_60774, getExitPortalTarget, m_339541_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

TeleportTransition (ServerLevel, BlockUtil$FoundRectangle, Direction$Axis, Vec3, Entity, TeleportTransition$PostTeleportTransition): a, createDimensionTransition, method_60774, getExitPortalTarget, m_339541_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dkf

dlc

字段

org.slf4j.Logger: f, LOGGER, field_52060, LOGGER, f_337005_

构造函数

方法

int (ServerLevel, Entity): a, getPortalTransitionTime, method_60772, getPortalDelay, m_340341_

DimensionTransition (ServerLevel, Entity, BlockPos): a, getPortalDestination, method_60770, createTeleportTarget, m_339314_

DimensionTransition (ServerLevel, Entity, BlockPos, BlockPos, boolean, WorldBorder): a, getExitPortal, method_60773, getOrCreateExitPortalTarget, m_339642_

DimensionTransition (Entity, BlockPos, BlockUtil$FoundRectangle, ServerLevel, DimensionTransition$PostDimensionTransition): a, getDimensionTransitionFromExit, method_60777, getExitPortalTarget, m_338542_

DimensionTransition (ServerLevel, BlockUtil$FoundRectangle, Direction$Axis, Vec3, Entity, Vec3, float, float, DimensionTransition$PostDimensionTransition): a, createDimensionTransition, method_60774, getExitPortalTarget, m_339541_

Portal$Transition (): b, getLocalTransition, method_60778, getPortalEffect, m_338747_

1.20.6

名称

dbt

dkf

字段

构造函数

方法

1.20.4

名称

cxx

dbt

字段

EnumProperty<Direction$Axis>: a, AXIS, field_11310, AXIS, f_54904_

EnumProperty<Direction$Axis>: b, AXIS, field_11310, AXIS, f_54904_

VoxelShape: c, X_AXIS_AABB, field_11309, X_SHAPE, f_54905_

VoxelShape: d, X_AXIS_AABB, field_11309, X_SHAPE, f_54905_

VoxelShape: d, Z_AXIS_AABB, field_11308, Z_SHAPE, f_54906_

VoxelShape: e, Z_AXIS_AABB, field_11308, Z_SHAPE, f_54906_

int: b, AABB_OFFSET, field_31196, field_31196, f_153985_

int: c, AABB_OFFSET, field_31196, field_31196, f_153985_

com.mojang.serialization.MapCodec<NetherPortalBlock>: a, CODEC, field_46401, CODEC, f_302228_

构造函数

方法

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

com.mojang.serialization.MapCodec<NetherPortalBlock> (): a, codec, method_53969, getCodec, m_304657_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

1.20.2

名称

cup

cxx

字段

构造函数

方法

1.20.1

名称

cuh

cup

字段

构造函数

方法

1.19.4

名称

crr

cuh

字段

构造函数

方法

1.19.3

名称

cop

crr

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cnr

cop

net.minecraft.world.level.block.BlockPortal

字段

构造函数

方法

1.19

名称

cie

cnr

net.minecraft.world.level.block.BlockPortal

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

chm

cie

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ced

chm

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

1.17.1

名称

cec

ced

字段

构造函数

方法

1.17

名称

byj

cec

net.minecraft.block.NetherPortalBlock

net.minecraft.src.C_1842_

net.minecraft.server.v1_16_R3.BlockPortal

net.minecraft.world.level.block.BlockPortal

字段

EnumProperty<Direction$Axis>: a, AXIS, field_11310, AXIS, field_176550_a, AXIS

EnumProperty<Direction$Axis>: a, AXIS, field_11310, AXIS, f_54904_

VoxelShape: b, X_AXIS_AABB, field_11309, X_SHAPE, field_185683_b

VoxelShape: c, X_AXIS_AABB, field_11309, X_SHAPE, f_54905_

VoxelShape: c, Z_AXIS_AABB, field_11308, Z_SHAPE, field_185684_c

VoxelShape: d, Z_AXIS_AABB, field_11308, Z_SHAPE, f_54906_

int: b, AABB_OFFSET, field_31196, field_31196, f_153985_

构造函数

方法

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

byg

byj

net.minecraft.server.v1_16_R2.BlockPortal

net.minecraft.server.v1_16_R3.BlockPortal

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bzm

byg

net.minecraft.server.v1_16_R1.BlockPortal

net.minecraft.server.v1_16_R2.BlockPortal

字段

构造函数

方法

boolean (LevelAccessor, BlockPos): a, trySpawnPortal, method_10352, createPortalAt, func_176548_d

NetherPortalBlock$PortalShape (LevelAccessor, BlockPos): b, isPortal, method_10351, createAreaHelper, func_201816_b

BlockPattern$BlockPatternMatch (LevelAccessor, BlockPos): c, getPortalShape, method_10350, findPortal, func_181089_f

1.16.1

名称

bsx

bzm

net.minecraft.server.v1_15_R1.BlockPortal

net.minecraft.server.v1_16_R1.BlockPortal

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

1.15.2

名称

bsu

bsx

字段

构造函数

方法

1.15.1

名称

net.minecraft.block.PortalBlock

net.minecraft.block.NetherPortalBlock

字段

构造函数

方法

1.15

名称

bqj

bsu

net.minecraft.block.NetherPortalBlock

net.minecraft.block.PortalBlock

net.minecraft.server.v1_14_R1.BlockPortal

net.minecraft.server.v1_15_R1.BlockPortal

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bqe

bqj

net.minecraft.world.level.block.NetherPortalBlock

net.minecraft.block.PortalBlock

net.minecraft.block.NetherPortalBlock

字段

BlockStateEnum<EnumDirection$EnumAxis>: a, field_11310, AXIS, field_176550_a, AXIS

EnumProperty<Direction$Axis>: a, AXIS, field_11310, AXIS, field_176550_a, AXIS

VoxelShape: b, field_11309, X_SHAPE, field_185683_b

VoxelShape: b, X_AXIS_AABB, field_11309, X_SHAPE, field_185683_b

VoxelShape: c, field_11308, Z_SHAPE, field_185684_c

VoxelShape: c, Z_AXIS_AABB, field_11308, Z_SHAPE, field_185684_c

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (GeneratorAccess, BlockPosition): a, method_10352, createPortalAt, func_176548_d

boolean (LevelAccessor, BlockPos): a, trySpawnPortal, method_10352, createPortalAt, func_176548_d

BlockPortal$Shape (GeneratorAccess, BlockPosition): b, method_10351, createAreaHelper, func_201816_b

NetherPortalBlock$PortalShape (LevelAccessor, BlockPos): b, isPortal, method_10351, createAreaHelper, func_201816_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, method_10350, findPortal, func_181089_f

BlockPattern$BlockPatternMatch (LevelAccessor, BlockPos): c, getPortalShape, method_10350, findPortal, func_181089_f

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bqa

bqe

net.minecraft.block.PortalBlock

字段

BlockStateEnum<EnumDirection$EnumAxis>: a, field_11310, field_176550_a, AXIS

BlockStateEnum<EnumDirection$EnumAxis>: a, field_11310, AXIS, field_176550_a, AXIS

VoxelShape: b, field_11309, field_185683_b

VoxelShape: b, field_11309, X_SHAPE, field_185683_b

VoxelShape: c, field_11308, field_185684_c

VoxelShape: c, field_11308, Z_SHAPE, field_185684_c

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (GeneratorAccess, BlockPosition): a, method_10352, func_176548_d

boolean (GeneratorAccess, BlockPosition): a, method_10352, createPortalAt, func_176548_d

BlockPortal$Shape (GeneratorAccess, BlockPosition): b, method_10351, func_201816_b

BlockPortal$Shape (GeneratorAccess, BlockPosition): b, method_10351, createAreaHelper, func_201816_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, method_10350, func_181089_f

ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, method_10350, findPortal, func_181089_f

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpz

bqa

字段

构造函数

方法

1.14

名称

bgc

bpz

net.minecraft.class_2423

net.minecraft.block.BlockPortal

net.minecraft.block.NetherPortalBlock

net.minecraft.server.v1_13_R2.BlockPortal

net.minecraft.server.v1_14_R1.BlockPortal

字段

BlockStateEnum<EnumDirection$EnumAxis>: a, field_176550_a, AXIS

BlockStateEnum<EnumDirection$EnumAxis>: a, field_11310, field_176550_a, AXIS

VoxelShape: b, field_185683_b

VoxelShape: b, field_11309, field_185683_b

VoxelShape: c, field_185684_c

VoxelShape: c, field_11308, field_185684_c

构造函数

方法

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (GeneratorAccess, BlockPosition): a, func_176548_d

boolean (GeneratorAccess, BlockPosition): a, method_10352, func_176548_d

BlockPortal$Shape (GeneratorAccess, BlockPosition): b, func_201816_b

BlockPortal$Shape (GeneratorAccess, BlockPosition): b, method_10351, func_201816_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

int (IBlockData, Random): a, func_196264_a

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, func_181089_f

ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, method_10350, func_181089_f

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bgb

bgc

字段

构造函数

方法

1.13.1

名称

bft

bgb

net.minecraft.server.v1_13_R1.BlockPortal

net.minecraft.server.v1_13_R2.BlockPortal

字段

构造函数

方法

1.13

名称

ass

bft

net.minecraft.server.v1_12_R1.BlockPortal

net.minecraft.server.v1_13_R1.BlockPortal

字段

AxisAlignedBB: b, field_185683_b

AxisAlignedBB: c, field_185684_c

AxisAlignedBB: d, field_185685_d

VoxelShape: b, field_185683_b

VoxelShape: c, field_185684_c

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

int (EnumDirection$EnumAxis): a, func_176549_a

boolean (World, BlockPosition): b, func_176548_d

int (Random): a, func_149745_a

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

ShapeDetector$ShapeDetectorCollection (World, BlockPosition): c, func_181089_f

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (GeneratorAccess, BlockPosition): a, func_176548_d

BlockPortal$Shape (GeneratorAccess, BlockPosition): b, func_201816_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

int (IBlockData, Random): a, func_196264_a

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

ShapeDetector$ShapeDetectorCollection (GeneratorAccess, BlockPosition): c, func_181089_f

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

asq

ass

字段

构造函数

方法

1.12

名称

apo

asq

net.minecraft.server.v1_11_R1.BlockPortal

net.minecraft.server.v1_12_R1.BlockPortal

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

apm

apo

字段

构造函数

方法

1.11

名称

any

apm

net.minecraft.server.v1_10_R1.BlockPortal

net.minecraft.server.v1_11_R1.BlockPortal

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

ank

any

net.minecraft.server.v1_9_R2.BlockPortal

net.minecraft.server.v1_10_R1.BlockPortal

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockPortal

net.minecraft.server.v1_9_R2.BlockPortal

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

aip

ank

net.minecraft.server.v1_8_R3.BlockPortal

net.minecraft.server.v1_9_R1.BlockPortal

字段

AxisAlignedBB: b, field_185683_b

AxisAlignedBB: c, field_185684_c

AxisAlignedBB: d, field_185685_d

构造函数

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): d, func_149686_d

boolean (World, BlockPosition): e, func_176548_d

boolean (World, BlockPosition): b, func_176548_d

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

ShapeDetector$ShapeDetectorCollection (World, BlockPosition): f, func_181089_f

ShapeDetector$ShapeDetectorCollection (World, BlockPosition): c, func_181089_f

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): c, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

1.8.8

名称

aip

net.minecraft.block.BlockPortal

net.minecraft.server.v1_8_R3.BlockPortal

字段

BlockStateEnum<EnumDirection$EnumAxis>: a, field_176550_a, AXIS

构造函数

()

方法

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

int (EnumDirection$EnumAxis): a, func_176549_a

boolean (): d, func_149686_d

boolean (World, BlockPosition): e, func_176548_d

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

int (Random): a, func_149745_a

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

ShapeDetector$ShapeDetectorCollection (World, BlockPosition): f, func_181089_f

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

Item (World, BlockPosition): c, func_180665_b